Template:GearProcess3: Difference between revisions

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|n=11<!-- number -->
|n=11<!-- number -->
|t=extreme<!-- default text -->
|t=extreme<!-- default text -->
}}
|s=11- extreme<!-- standard table -->
|s=11- extreme<!-- standard table -->
}}
}}
Line 428: Line 427:
|n=12<!-- number -->
|n=12<!-- number -->
|t=exceptional<!-- default text -->
|t=exceptional<!-- default text -->
}}
|s=12- exceptional<!-- standard table -->
|s=12- exceptional<!-- standard table -->
}}
}}
Line 442: Line 440:
|n=14<!-- number -->
|n=14<!-- number -->
|t=amazing<!-- default text -->
|t=amazing<!-- default text -->
}}
|s=14- amazing<!-- standard table -->
|s=14- amazing<!-- standard table -->
}}
}}
Line 448: Line 445:
|n=15<!-- number -->
|n=15<!-- number -->
|t=unbelievable<!-- default text -->
|t=unbelievable<!-- default text -->
}}
|s=15- unbelievable<!-- standard table -->
|s=15- unbelievable<!-- standard table -->
}}
}}

Revision as of 17:27, 23 December 2013

??

 |abs|absorption=
  |03|3|low=
   |s=03- low
  }}
  |04|4|somewhat fair|s.fair=
  |05|5|fair={#switch:{{{3}}}
   |n=05
   |t=fair
   |s=05- fair
  }}
  |06|6|moderate|mod=
  |07|7|good=
  |08|8|very good|v.good|=
  |09|9|high=
  |10|very high|v.high=
  |11|great=
  |12|very great|v.great=
  |13|extreme=
  |14|exceptional=
   |s=14- exceptional
  }}
  |15|incredible|incred=
  |16|outstanding|outstand=
  |17|amazing=
  |18|unbelievable=
   |s=18- unbelievable
  }}
 }}
 |shield|sprot|sprotection=
 |stealth|stealth hindrance|hind|hindrance=
  |05|5|fair=
  |06|6|mild=
  |07|7|moderate|mod=
  |08|8|noticeable=
  |09|9|high=
  |10|significant|signif|sig=
  |11|great=
  |12|extreme=
  |13|debilitating|debil=
  |14|overwhelming=
  |15|insane=
 }}
 |const|construction=
 |speed=
 |quality=
 |dif|diff|difficulty=?
 |stone=?
 |type=Template:SkillCode:
 |type2=[[is combat type::Template:SkillCode:]]
}}

}}</includeonly>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table