Template:GearProcess3: Difference between revisions
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|type2=[[is combat type::{{SkillCode:{{{1|}}}}}]] |
|type2=[[is combat type::{{SkillCode:{{{1|}}}}}]] |
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}} |
}} |
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⚫ | |||
⚫ | |||
⚫ | |||
==Syntax== |
==Syntax== |
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1=text/number<br /> |
1=text/number<br /> |
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⚫ | |||
2=type of text/number |
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:|3='''n''': number |
:|3='''n''': number |
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:|3='''t''': text |
:|3='''t''': text |
Revision as of 16:54, 23 December 2013
If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table