Template:CraftM: Difference between revisions

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{{!}} {{{2|?}}}
{{!}} {{{2|?}}}
{{!}} align="center" {{!}}
{{!}} align="center" {{!}}
{{!}} [[standard armor hindrance is::{{GearProcess|{{{3|?}}}|hind}}|{{GearProcess|{{{3|?}}}|hind2}}]]
{{!}} {{#if:{{{3|}}}|[[standard armor hindrance is::{{GearProcess|{{{3}}}|hind}}|{{GearProcess|{{{3}}}|hind2}}]]|}}
{{!}} {{GearProcess|{{{4|?}}}|sprot2}}
{{!}} {{#if:{{{4|}}}|[[standard basic held protection is::{{GearProcess|{{{4}}}|sprot}}|{{GearProcess|{{{4}}}|sprot2}}]]|}}
{{!}} {{GearProcess|{{{5|?}}}|sprot2}}
{{!}} {{#if:{{{5|}}}|[[standard full held protection is::{{GearProcess|{{{5}}}|sprot}}|{{GearProcess|{{{5}}}|sprot2}}]]|?}}
{{!}} {{GearProcess|{{{6|?}}}|sprot2}}
{{!}} {{#if:{{{6|}}}|[[standard basic worn protection is::{{GearProcess|{{{6}}}|sprot}}|{{GearProcess|{{{6}}}|sprot2}}]]|?}}
{{!}} {{GearProcess|{{{7|?}}}|sprot2}}
{{!}} {{#if:{{{7|}}}|[[standard full worn protection is::{{GearProcess|{{{7}}}|sprot}}|{{GearProcess|{{{7}}}|sprot2}}]]|?}}
{{!}} {{GearProcess|{{{8|?}}}|dam2}}
{{!}} {{#if:{{{8|}}}|[[standard piercing damage is::{{GearProcess|{{{8}}}|dam}}|{{GearProcess|{{{8}}}|dam2}}]]|?}}
{{!}} {{GearProcess|{{{9|?}}}|dam2}}
{{!}} {{#if:{{{9|}}}|{{GearProcess|{{{9}}}|dam2}}|?}}
{{!}} {{GearProcess|{{{10|?}}}|dam2}}
{{!}} {{#if:{{{10|}}}|{{GearProcess|{{{10}}}|dam2}}|?}}
{{!}} {{GearProcess|{{{11|?}}}|foi2}}
{{!}} {{#if:{{{11|}}}|{{GearProcess|{{{11}}}|foi2}}|?}}
{{!}} {{GearProcess|{{{12|?}}}|bal2}}
{{!}} {{#if:{{{12|}}}|{{GearProcess|{{{12}}}|bal2}}|?}}
{{!}} {{GearProcess|{{{13|?}}}|suit2}}{{#switch:{{{14|}}}|-=|{{!}}{{!}} {{GearProcess|{{{14|?}}}|const2}}}}
{{!}} {{#if:{{{13|}}}|{{GearProcess|{{{13}}}|suit2}}|?}}{{#switch:{{{14|}}}|-=|{{!}}{{!}} {{GearProcess|{{{14|?}}}|const2}}}}
{{!}} align="right" {{!}} {{{15|?}}}
{{!}} align="right" {{!}} {{{15|?}}}
{{!}} align="right" {{!}} {{{16|?}}}
{{!}} align="right" {{!}} {{{16|?}}}

Revision as of 19:26, 16 December 2013

Usage Documentation

A template for organizing armor and shields made from metal.

If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form.