Swirling Winds (2.0): Difference between revisions

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This article has been tagged for deletion because: needs to be gone to move in SW 3.0. If you wish to dispute this deletion, leave a message on the Articles for deletion talk page with a link to the page in question.




Wm thumb.jpgWarrior Mage Guild


Swirling Winds
Abbreviation: SW
Prerequisites: Zephyr
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / 60
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, Others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Swirling Winds spell summons the winds of Elanthia to surround you, increasing your ability to evade and parry attacks.
Effect: Unknown
Example Messaging: You harness the currents of air and channel them around yourself. They mold to your body, allowing you to dodge and parry more easily.
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Provides a large boost to evasion and parry skills. Does not affect stats.
  • At maximum preparation, this spell will last 18 roisaen.
  • Minimum preparation increases to 10 when indoors.
  • Not castable in water.
  • Gives you special messaging when swapping your weapon.

The winds of Elanthia guide your movement, effortlessly shifting your sword so it can be used as a two-handed edged weapon.