Rejuvenation (2.0): Difference between revisions

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{{spell
{{Spell
|name=Rejuvenation
|name=Rejuvenation
|abbrev=n/a
|prereqs=2nd circle
|minprep=5
|minprep=5
|castcap=65
|castcap=65
|abbrev=n/a
|validtarget=Corpses
|validtarget=Corpses
|guild=Cleric
|spellbook=Spirit Manipulation
|prereqs=2nd circle
|desc=The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills. You will find that the spell grows more efficient in its use of mana as you progress in skill.
|desc=The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills. You will find that the spell grows more efficient in its use of mana as you progress in skill.


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You feel a sense of security as the spell lends its protection to your fragile memories.
You feel a sense of security as the spell lends its protection to your fragile memories.
|guild=Cleric
|spellbook=Spirit Manipulation
|magictype=Holy
|spelltype=Healing
|spelltype=Healing
|tier=first
|planned=No
|scroll=No
|target=No
|held=No
}}
}}
==Notes==
==Notes==
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* golden
* golden
* silver
* silver
[[Category:First Tier Spells]]

Revision as of 14:19, 13 August 2008


Cleric thumb.jpgCleric Guild


Rejuvenation
Abbreviation: N/A
Prerequisites: 2nd circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / 65
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Corpses
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills. You will find that the spell grows more efficient in its use of mana as you progress in skill.

Those with advanced skill may attempt to repair the memories of any fallen souls in the area by casting the spell on the room. Affecting more than one nearby soul is much more difficult than focusing your efforts on a single dead person. Depending on how skilled you are, the strength of the spell may be lessened compared to a singular weave of the pattern, as well.

It has been documented that diffuse energy burned in the process of erecting the spell pattern will manifest as a colored light that will give some indication of how far the target's memories have declined. The silver nimbus in particular is of great importance, as it testifies to the full rejuvenation of a mind -- until it fades, that is.

Multiple applications of the spell pattern once the silver nimbus has been achieved are also quite beneficial, as they will prolong the time until the target's memories will begin to decline again.

Effect: Unknown
Example Messaging: A warmth surrounds you briefly as the tatters of fog that shroud your memory part somewhat.

You feel a sense of security as the spell lends its protection to your fragile memories.

Devices/Tattoos: No devices or tattoos documented.

Notes

Memory status messaging

From most severe to least:

  • black
  • blue
  • violet
  • red
  • pink
  • orange
  • yellow
  • golden
  • silver