Hypnotize (2.0): Difference between revisions

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{{spell
{{spell
|abbrev=CALM or HYP
|abbrev=CALM
|prereqs=
|prereqs=none
|minprep=3
|minprep=3
|castcap=75
|castcap=75
|validtarget=Enemies, Players
|validtarget=Others, Critters
|desc=The Hypnotize spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Hypnotize's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
|desc=The Hypnotize spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Hypnotize's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
|notes=*Very useful for crowd control and defusing a volatile situation.

*Can command multiple critters of the same type at once.

|notes=*very useful for crowd control and defusing a volatile situation.
|messaging=
|messaging=
|spellbook=Psychic Projection
|spellbook=Psychic Projection

Revision as of 22:53, 13 April 2007


Mm thumb.jpgMoon Mage Guild


Hypnotize (2.0)
Abbreviation: CALM
Prerequisites: none
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 3 / 75
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Hypnotize spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Hypnotize's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.