Gar Zeng (2.0): Difference between revisions

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|name=Gar Zeng
|name=Gar Zeng
|abbrev= GZ
|abbrev= GZ
|prereqs= None
|prereqs= none
|minprep=3
|minprep=3
|castcap=
|castcap=
|validtarget=Others, Critters
|validtarget=Others, Critters
|desc=You'll need a free hand to be able to cast the Gar Zeng spell -- a close-range electrical attack. Several arcs of electric are emitted in rapid succession, making it fairly easy to hit your target somewhere while tending to unbalancing the target a bit, but Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water.
|desc=
|messaging=You reach out toward a fendryad with your left hand.<br>Three blasts of electricity arc from you to it!<br>A fendryad howls in pain as sparks chase each other across its chest in an electrifying dance.<br>Tendrils of smoke rise from its scorched abdomen.<br>A fendryad recoils from the powerful shock to its throat.
You'll need a free hand to be able to cast the Gar Zeng spell -- a close-range electrical attack. Several arcs of electric are emitted in rapid succession, making it fairly easy to hit your target somewhere while tending to unbalancing the target a bit, but Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water.
|messaging=
|guild=Warrior Mage
|guild=Warrior Mage
|spellbook=Electricity Manipulation
|spellbook=Electricity Manipulation
|magictype=Elemental
|spelltype=
|spelltype=
|target=yes
|target=yes
|held=no
|scroll=no
|planned=no
}}
}}
==Notes==
==Notes==
*Can launch 1-5 blasts.
<p> The "free hand' requirement is no longer in effect.</p>
*The free hand requirement is no longer in effect.
'''<p>E.G.</p>'''

<p>>glance</p>
<p>You glance down to see a broadsword in your right hand and a medium shield in your left hand.</p>

<p>>prep gz 6</p>
<p>That won't affect your current attunement very much.</p>
<p>You trace an arcane sigil in the air, shaping the pattern of the Gar Zeng spell.</p>

<p>You feel fully prepared to cast your spell.</p>

<p>>target troll</p>
<p>You begin to weave mana lines into a target pattern around a rock troll.</p>

<p>The formation of the target pattern around a rock troll has completed.</p>

<p>>cast</p>
'''<p>You extend your right hand toward a rock troll, tendrils of electricity coiling around your broadsword.</p>'''
<p>Two blasts of electricity arc from you to a rock troll!</p>
<p>The first blast glances off its shield, causing a shower of sparks.</p>
<p>A rock troll gags and coughs as sparks chase each other around its neck in an electrifying dance.</p>
<p>The final blast glances off its shield, causing a shower of sparks.</p>
<p>Tendrils of smoke rise from its scorched chest.</p>
<p>Roundtime: 1 second</p>

Revision as of 04:46, 27 November 2007


Wm thumb.jpgWarrior Mage Guild


Gar Zeng
Abbreviation: GZ
Prerequisites: none
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 3 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: You'll need a free hand to be able to cast the Gar Zeng spell -- a close-range electrical attack. Several arcs of electric are emitted in rapid succession, making it fairly easy to hit your target somewhere while tending to unbalancing the target a bit, but Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water.
Effect: Unknown
Example Messaging: You reach out toward a fendryad with your left hand.
Three blasts of electricity arc from you to it!
A fendryad howls in pain as sparks chase each other across its chest in an electrifying dance.
Tendrils of smoke rise from its scorched abdomen.
A fendryad recoils from the powerful shock to its throat.
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Can launch 1-5 blasts.
  • The free hand requirement is no longer in effect.