Calm: Difference between revisions

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m (moved Calm to Calm 3.0 over redirect: moved to make room for recovery)
m (moved Calm 3.0 to Calm)
(No difference)

Revision as of 07:04, 23 January 2013


Mm thumb.jpgMoon Mage Guild


Calm
Abbreviation: CALM
Prerequisites: -
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: intro
Prep (min/max): 2 / 97
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Calm spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
Effect: Unknown
Example Messaging: You gesture at a sleazy lout.

It suddenly looks rather passive.
Roundtime: 2 sec.

Devices/Tattoos: Shiny blue xibaryl runestone