Cleric 3.0: Difference between revisions

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(→‎Alignment: Added Bonued Skills -> Gods table)
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! Dark
! Dark
|-
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| Augmentation, Debilittation
| Augmentation, Debilitation
| None
| None
| Damaris, Glythtide, Urrem'tier
| Damaris, Glythtide, Urrem'tier
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| None
| None
|-
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| Debilittation, Targeted Magic
| Debilitation, Targeted Magic
| None
| None
| None
| None
| Aldauth, Dergati, Kerenhappuch, Ushnish
| Aldauth, Dergati, Kerenhappuch, Ushnish
|-
|-
| Debilittation, Utility
| Debilitation, Utility
| None
| None
| None
| None
| Be'ort, Harawep, Huldah, Idon
| Be'ort, Harawep, Huldah, Idon
|-
|-
| Debilittation, Warding
| Debilitation, Warding
| Eylhaar, Phelim
| Eylhaar, Phelim
| Hav'roth
| Hav'roth

Revision as of 14:23, 6 December 2012

This page will hold Cleric Guild changes in DragonRealms 3.0.

Theurgy

Theurgy will be the Cleric guild specific skill. It will power god-related abilities and will replace the current teaching requirement.

Rituals

  • Incense Ritual - Wave incense at <altar>. Neutral aligned ritual that awards a small amount of devotion/theurgy. There is a dark aligned version of this that is, so far, undiscovered that requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher. If you figure it out, feel free to boast.
  • Playing hymns/psalms for immortal - Any song type will grant at least a small amount of devotion/theurgy now. Wedding songs have been bumped to grant Hymn level devotion, Dirge songs have been bumped to provide Psalm level devotion, and Requiem songs award more than Psalms. All other song types award a static small amount of devotion, and being at a consecrated location is still required.
  • Last Rites - Must be performed on consecrated ground, Pray <dead creature>. Skinning or Looting the creature before doing this will prevent this from working. Does not work on cursed creatures.

Communes

A timer has been added between communes to prevent instant locking of Theurgy. Exact timer is currently in flux.

Tamsine's Commune now has a TM bonus vs. undead.

Meraud's Commune now consecrates a room, a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites (new ritual). The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before. The mana boost now extends to all the other mana types, except 'Arcane' mana which will take a penalty. The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost > Life boost > Elemental boost > Lunar boost > Arcane penalty. The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places. It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do).

Eluned - Creates water. Hold some dirt in one hand, a container in the other and COMMUNE ELUNED. Skill in Theurgy will determine how much water is created. Depending on the climate of the area and skill, a room use water source will get created.

Alignment

Clerics can align themselves to a specific deity. Of five possible skills (Augmentation, Debilitation, Utility, Warding, Target Magic), each deity will bonus the two skills listed by 15%, and penalize the other three by 15%.

Light Deity Skills Bonused
Alamhif Augmentation and Targeted
Albreda Utility and Warding
Berengaria Utility and Warding
Divyaush Utility and Warding
Eylhaar Debilitation and Warding
Firulf Targeted and Warding
Kuniyo Augmentation and Utility
Lemicus Augmentation and Utility
Murrula Augmentation and Utility
Peri'el Augmentation and Warding
Phelim Debilitation and Warding
Rutilor Targeted and Warding
Saemaus Utility and Warding
Neutral Deity Skills Bonused
Chadatru Augmentation and Warding
Damaris Augmentation and Debilitation
Eluned Targeted and Warding
Everild Augmentation and Targeted
Faenella Targeted and Utility
Glythtide Augmentation and Debilitation
Hav'roth Debilitation and Warding
Hodierna Augmentation and Warding
Kertigen Augmentation and Utility
Meraud Augmentation and Targeted
Tamsine Augmentation and Warding
Truffenyi Targeted and Warding
Urrem'tier Augmentation and Debilitation
Dark Deity Skills Bonused
Aldauth Debilitation and Targeted
Asketi Debilitation and Warding
Be'ort Debilitation and Utility
Botolf Targeted and Utility
Dergati Debilitation and Targeted
Drogor Augmentation and Targeted
Harawep Debilitation and Utility
Huldah Debilitation and Utility
Idon Debilitation and Utility
Kerenhappuch Debilitation and Targeted
Trothfang Augmentation and Debilitation
Ushnish Debilitation and Targeted
Zachriedek Targeted and Utility
Bonused Skills Light Neutral Dark
Augmentation, Debilitation None Damaris, Glythtide, Urrem'tier Trothfang
Augmentation, Targeted Magic Alamhif Everild, Meraud Drogar
Augmentation, Utility Kuniyo, Lemicus, Murrula Kertigen None
Augmentation, Warding Peri'el Chadatru, Hodierna, Tamsine None
Debilitation, Targeted Magic None None Aldauth, Dergati, Kerenhappuch, Ushnish
Debilitation, Utility None None Be'ort, Harawep, Huldah, Idon
Debilitation, Warding Eylhaar, Phelim Hav'roth Asketi
Targeted Magic, Utility None Faenella Botolf, Zachriedek
Targeted Magic, Warding Firulf, Rutilor Eluned, Truffenyi None
Utility, Warding Albreda, Berengaria, Divyaush, Saemaus None None

Infuse

Infuse will allow spells to have enhanced resistance to dispellation, in addition to other effects based on spell.

Clerics who possess the Rejuvenation spell may now use Infuse to allow it's self-use when dead.

Spells

See Cleric Spells 3.0.

Osrel Meraud will handle far more spells than previously.

Circle Requirements

Augmentation is a soft req.
Theurgy is a hard req.
Sorcery and Thievery are restricted skills.

Skill1-1011-3031-7071-100101-150151-200
1st armor2233410
Shield Use1223410
1st Weapon3344513
2nd Weapon002238
Parry2333410
1st Magic4455615
2nd Magic4445615
3rd Magic3344513
4th Magic0334513
5th Magic0034513
Augmentation2233410
Theurgy3445615
1st Survival122338
2nd Survival112238
3rd Survival111225
4th Survival111225
1st Lore2334513
2nd Lore2233410
3rd Lore122338
4th Lore002338


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