Major Physical Protection: Difference between revisions
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m (moved Major Physical Protection 3.0 to Major Physical Protection) |
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Revision as of 16:44, 19 January 2013
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| Abbreviation: | MAPP | |
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| Prerequisites: | Minor Physical Protection | |
| Signature: | No | |
| Spell Slots: | 2 | |
| Mana Type: | Unknown | |
| Spell Type: | standard / augmentation | |
| Difficulty: | advanced | |
| Prep (min/max): | 5 / 100 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | self | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle. | |
| Effect: | Unknown | |
| Example Messaging: | Start/Refresh: A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field. A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints. End: | |
| Devices/Tattoos: | Silver inkpot | |