Crag: Difference between revisions
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{{Critter at a Glance | |
{{Critter at a Glance | |
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Critter Name = Crag | |
Critter Name = Crag | |
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MinCap = 160? | |
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MaxCap = 185? | |
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BodyType = plantlife| |
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Skinnable = No | |
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Has Coins = No | |
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Has Gems = Yes | |
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Has Boxes = Yes | |
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Evil = Yes | |
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Corporeal = Yes | |
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BackStabbable = Yes | |
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Poachable = No | |
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Casts Spells = No | |
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Attack Range = Melee | |
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Stealthy = No | |
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Special = No | |
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MapList = *[[RanikMap64c | Darkmist Moor]]| |
MapList = *[[RanikMap64c | Darkmist Moor]]| |
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Poison = No | |
Poison = No | |
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}}==Description== |
}}==Description== |
Revision as of 13:54, 12 October 2008
This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question. |
Crag | |||||||
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Skill Cap | 160?"?" can not be assigned to a declared number type with value 160. to 185?"?" can not be assigned to a declared number type with value 185. | ||||||
Skinnable | No | ||||||
Has Coins | No | ||||||
Has Gems | Yes | ||||||
Has Boxes | Yes | ||||||
Evil / Undead | Yes | ||||||
Corporeal | Yes | ||||||
Stealth Attack | Back Stab | ||||||
Casts Spells | No | ||||||
Attack Range | Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
Stealthy | No | ||||||
Special Attacks | No | ||||||
Located: |
Description
The birch crag appears to be a large withered tree, twisted into the vague tortured shape of a man. Two large foot-like roots hold it upright, while several massive networks of branches form its arms, ending in formidable claws. It glowers at you, sweeping its wooden claws through the air menacingly. This being would tower a few feet above even the tallest Gor Tog.
In Depth
Manipulation | |
Manipulatable | No |
Types
The crags come in many different types of wood (yew, birch, sanrisi, ironwood, etc), but don't seem to be any different from each other.
Tendrils
When at melee with a crag a writhing root tendril can surface and begin attacking. If you retreat hide or kill the crag then tendril will burrow back underground. When you kill one tendril a new one will surface. The tendril carry no loot or weapons and can not be skinned.
A writhing root tendril bursts up from the ground behind you, lashing about violently!
A writhing root tendril wriggles rapidly back into the earth below.
Spawning
Crags do not operate under standard spawning mechanics, instead it is a byproduct of a Glistening Scythewing Larvae metamorphosing into a Dusky Scythewing Moths. Once a Moth emerges from it's cocoon, the tree it was attached to will turn into a Crag in 230 seconds.
- Bestiary
- Ilithi Creatures
- Shard Creatures
- Articles for Conversion
- Non-Skinnable Creatures
- Creatures Without Coins
- Creatures With Gems
- Creatures With Boxes
- Corporeal Creatures
- Evil Corporeal Creatures
- Evil Creatures
- BackStabbable Creatures
- Non-Poachable Creatures
- Non-Spellcasting Creatures
- Melee Range-Attacking Creatures
- Creatures Without Special Attacks