Crag: Difference between revisions

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{{Critter at a Glance |
{{Critter at a Glance |
Critter Name = Crag |
Critter Name = Crag |
Skinnable = No |
Skinnable = No |
Has Coins = No |
Has Coins = No |
Has Gems = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Has Boxes = Yes |
Evil = Yes |
Evil = Yes |
Corporeal = Yes |
Corporeal = Yes |
BackStabbable = Yes |
BackStabbable = Yes |
Poachable = No |
Poachable = No |
Casts Spells = No |
Casts Spells = No |
Attack Range = Melee |
Attack Range = Melee |
Stealthy = No |
Stealthy = No |
Special = No |
Special = No |
MapList = *[[RanikMap64c | Darkmist Moor]]|
MapList = *[[RanikMap64c | Darkmist Moor]]|
Poison = No |
Poison = No |


}}==Description==
}}==Description==
The birch crag appears to be a large withered tree, twisted into the vague tortured shape of a man. Two large foot-like roots hold it upright, while several massive networks of branches form its arms, ending in formidable claws. It glowers at you, sweeping its wooden claws through the air menacingly. This being would tower a few feet above even the tallest Gor Tog.
The birch crag appears to be a large withered tree, twisted into the vague tortured shape of a man. Two large foot-like roots hold it upright, while several massive networks of branches form its arms, ending in formidable claws. It glowers at you, sweeping its wooden claws through the air menacingly. This being would tower a few feet above even the tallest [[:Category:Gor'Tog|Gor Tog]].


==In Depth==
==In Depth==
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InitCost5 = |
InitCost5 = |
}}
}}
===Types===
The crags come in many different types of wood (yew, birch, sanrisi, ironwood, etc), but don't seem to be any different from each other.
The crags come in many different types of wood (yew, birch, sanrisi, ironwood, etc), but don't seem to be any different from each other.


===Tendrils===
When at melee with a crag a writhing root tendril can surface and begin attacking. If you retreat hide or kill the crag then tendril will burrow back underground. When you kill one tendril a new one will surface. The tendril carry no loot or weapons and can not be skinned.
When at melee with a crag a writhing root tendril can surface and begin attacking. If you retreat hide or kill the crag then tendril will burrow back underground. When you kill one tendril a new one will surface. The tendril carry no loot or weapons and can not be skinned.


A writhing root tendril bursts up from the ground behind you, lashing about violently! <br>
A writhing root tendril bursts up from the ground behind you, lashing about violently! <br>
A writhing root tendril wriggles rapidly back into the earth below.
A writhing root tendril wriggles rapidly back into the earth below.

===Spawning===
Crags do not operate under standard spawning mechanics, instead it is a byproduct of a [[Glistening Scythewing Larva]]e metamorphosing into a [[Dusky Scythewing Moth]]s. It takes 230 seconds from the emergence of the Moth till the tree awakens as a Crag.

Revision as of 19:45, 8 September 2008

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Crag
Unknown creature.jpg
Agi Ref Str
? ? ?
Skill Cap ?"-Unknown" can not be assigned to a declared number type with value 2000. to ?"-Unknown" can not be assigned to a declared number type with value 0.
Skinnable No
Has Coins No
Has Gems Yes
Has Boxes Yes
Evil / Undead Yes
Corporeal Yes
Stealth Attack Back Stab
Casts Spells No
Attack Range Melee"-melee" can not be assigned to a declared number type with value 1.
Stealthy No
Special Attacks No
Located:

Description

The birch crag appears to be a large withered tree, twisted into the vague tortured shape of a man. Two large foot-like roots hold it upright, while several massive networks of branches form its arms, ending in formidable claws. It glowers at you, sweeping its wooden claws through the air menacingly. This being would tower a few feet above even the tallest Gor Tog.

In Depth

Manipulation
Manipulatable No

Types

The crags come in many different types of wood (yew, birch, sanrisi, ironwood, etc), but don't seem to be any different from each other.

Tendrils

When at melee with a crag a writhing root tendril can surface and begin attacking. If you retreat hide or kill the crag then tendril will burrow back underground. When you kill one tendril a new one will surface. The tendril carry no loot or weapons and can not be skinned.

A writhing root tendril bursts up from the ground behind you, lashing about violently!
A writhing root tendril wriggles rapidly back into the earth below.

Spawning

Crags do not operate under standard spawning mechanics, instead it is a byproduct of a Glistening Scythewing Larvae metamorphosing into a Dusky Scythewing Moths. It takes 230 seconds from the emergence of the Moth till the tree awakens as a Crag.