Swimming skill: Difference between revisions

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{{SwimItem|Drainage Ditch|Baerolt's Farmhold|50|150|Open to Premium Subscribers Only}}
{{SwimItem|Drainage Ditch|Baerolt's Farmhold|50|150|Open to Premium Subscribers Only}}
{{SwimItem|Stream in Frogs|Riverhaven, Pejek Bog, Following A Brook|50||Watch out for vipers and serpents}}
{{SwimItem|Stream in Frogs|Riverhaven, Pejek Bog, Following A Brook|50||Watch out for vipers and serpents}}
{{SwimItem|Archer's Ford|Hawstkaal Road, Archer's Ford|50?|100+?|}}
{{SwimItem|Flooded Tunnel|Shard, Whistling Wood, Ice Caves|50||}}
{{SwimItem|Flooded Tunnel|Shard, Whistling Wood, Ice Caves|50||}}
{{SwimItem|Aesry stream|By town|50?|200|}}
{{SwimItem|Aesry stream|By town|50?|200|}}

Revision as of 01:02, 13 July 2007

Swimming is the skill that lets you navigate through bodies of water when you don't have a boat, raft, or other means to avoid it. Bodies of water have a few common properties, such as the current strength and depth. Large, rushing rivers like the Jantspyre or the Faldesu require a fair or large amount of skill to avoid being swept away, while more placid waters such as the Arthe Dale swimming hole hardly take any. Still others are little more than large puddles that only get your feet wet (ie, the little brook you wade through on you way to and from Wolf Clan).

Your ability to swim around in a particular body of water depents on several factors. Skill is a large portion of that, but your strength, stamina, encumbrance level (for you older players out there who recall this happening before, encumbrance no longer makes you learn better), and injuries also can help or impede it. Outside of personal factors, current strength and depth can hinder your progress.

Places to Swim (thanks to the Oh The Places You Will Go list creator)
Body of Water Location Bottom Cap Top Cap Notes

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