Brawling skill: Difference between revisions

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[[Category:Combat]]
[[Category:Combat]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Weapon Skillset]]
[[Category:Weapon Skillset]][[page type is::skill| ]]

Revision as of 02:58, 13 October 2008

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Brawling is the art of using your own limbs to deal damage to your opponent pretty much in any way you know how. A useful skill for its shove and circle moves. And a favorite for GM attention. If you train this you can except lots of goodies in terms of skill specific items and ongoing system development. It is also one of the few weapon skills that can be trained on anything at any rank. Circle, bob and weave will lock brawling on any critter that trains your main weapon.

  • Substances that are burning can ignite naphtha in combat.
  • The Warrior Mage spell Mantle of Flame enhances brawling damage as well as ignites naphtha in combat. How much mana you pump into the spell matters.
  • The armor your wear can increase the damage you deal. For example, wearing Heavy Plate gauntlets will add a hefty amount of damage to your punches.

Stats and Brawling Damage:

Different stats will increase the damage dealt by particular brawling maneuvers. (Ssra)

  • Strength & Stamina: Punch, Slice, Gouge, Kick, Elbow, Knee, Butt, Lunge, Punch, Slam
  • Strength & Agility: Slap
  • Strength & Reflex: Bite
  • Agility & Reflex: Claw, Jab, Feint

Racial Damage Bonuses:

Empaths and Brawling: Empaths may use many, but not all, brawling commands. Basically anything that makes contact with the enemy can cause harm, which will give you shock. The following may be used without causing shock: Bob, Weave, Circle, Tackle, Grapple, Shove