Bone Armor skill: Difference between revisions
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# RP Purposes |
# RP Purposes |
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# Those who want to do something a bit out of the ordinary. |
# Those who want to do something a bit out of the ordinary. |
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# The expectation that higher quality bone armor in future releases will be a viable "Heavy armor" option for stealth characters. |
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==References== |
==References== |
Revision as of 13:35, 6 July 2009
The Bone Armor skill determines your ability to manuever in and protect yourself while wearing Bone Armor.
Usage
Simply WEAR one or more pieces of Bone Armor in combat to learn this skill.
Training Strategies
The bone armor that is currently available protects primarily against slicing damage. Hindrance for Bone armor lies somewhere between heavy chain and heavy plate. Stealh hindrance for bone lies between leather and light chain.[1] Protection against piercing is not good and terrible versus impact. High hindrance and poor overall protection makes bone armor's usefulness extremely limited as most slicing attacks are coupled with impact damage.
Notes
Bone armor is generally any armor that's not made primarily from metal, leather, or cloth. Anything from bamboo armor with interwoven finger bones to a giant tortoise shell would fall under this category.
Commentary
Bone armor is mostly trained at this point for:
- Extra TDPs
- Those who want to be able to create this armor when it can be crafted by players
- RP Purposes
- Those who want to do something a bit out of the ordinary.
- The expectation that higher quality bone armor in future releases will be a viable "Heavy armor" option for stealth characters.