Avalon Subs: Difference between revisions

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<string>nugget vol.</string>
<string>nugget vol.</string>
<true/>
<true/>
<false/>
<false/>
</array>
</pre>


== Encumbrance ==
<pre>
<array>
<string>Encumbrance : None</string>
<string>Encumbrance : None (0/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Light Burden</string>
<string>Encumbrance : Light Burden (1/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Somewhat Burdened</string>
<string>Encumbrance : Somewhat Burdened (2/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Burdened</string>
<string>Encumbrance : Burdened (3/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Heavy Burden</string>
<string>Encumbrance : Heavy Burden (4/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Very Heavy Burden</string>
<string>Encumbrance : Very Heavy Burden (5/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Overburdened</string>
<string>Encumbrance : Overburdened (6/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Very Overburdened</string>
<string>Encumbrance : Very Overburdened (7/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Extremely Overburdened</string>
<string>Encumbrance : Extremely Overburdened (8/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Tottering Under Burden</string>
<string>Encumbrance : Tottering Under Burden (9/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : Are you even able to move?</string>
<string>Encumbrance : Are you even able to move? (10/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>Encumbrance : It's amazing you aren't squashed!</string>
<string>Encumbrance : It's amazing you aren't squashed! (11/11)</string>
<string>Enc</string>
<false/>
<false/>
<false/>
<false/>
<false/>

Revision as of 15:53, 9 August 2011

These go in ~/Library/Preferences/Simutronics/DR/<charactername>/Squelches.plist.

Combat Hits

	<array>
		<string>a light hit</string>
		<string>a light hit (1/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a good hit</string>
		<string>a good hit (2/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a good strike</string>
		<string>a good strike (3/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a solid hit</string>
		<string>a solid hit (4/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a hard hit</string>
		<string>a hard hit (5/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a strong hit</string>
		<string>a strong hit (6/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a heavy strike</string>
		<string>a heavy strike (7/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a very heavy hit</string>
		<string>a very heavy hit (8/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an extremely heavy hit</string>
		<string>an extremely heavy hit (9/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a powerful strike</string>
		<string>a powerful strike (10/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a massive strike</string>
		<string>a massive strike (11/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an awesome strike</string>
		<string>an awesome strike (12/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a vicious strike</string>
		<string>a vicious strike (13/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an earth-shaking strike</string>
		<string>an earth-shaking strike (14/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a demolishing hit</string>
		<string>a demolishing hit (15/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a spine-rattling strike</string>
		<string>a spine-rattling strike (16/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a devastating hit</string>
		<string>a devastating hit (17/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an overwhelming strike</string>
		<string>an overwhelming strike (18/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an obliterating hit</string>
		<string>an obliterating hit (19/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an annihilating strike</string>
		<string>an annihilating strike (20/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a cataclysmic strike</string>
		<string>a cataclysmic strike (21/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an apocalyptic strike</string>
		<string>an apocalyptic strike (22/22)</string>
		<string>combat</string>
		<false/>
		<false/>
		<false/>
	</array>

Vitality Messaging

	<array>
		<string>Your body feels slightly battered.</string>
		<string>Your body feels slightly battered.  10% loss.</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Your body feels somewhat battered.</string>
		<string>Your body feels somewhat battered.  20% loss.</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Your body feels battered.</string>
		<string>Your body feels battered.  30% loss.</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Your body feels beat up.</string>
		<string>Your body feels beat up.  40% loss.</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Your body feels very beat up.</string>
		<string>Your body feels very beat up.  50% loss.</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Your body feels extremely beat up.</string>
		<string>Your body feels extremely beat up.  60% loss.</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Your body feels in bad shape.</string>
		<string>Your body feels in bad shape.  70% loss!</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Your body feels in very bad shape!</string>
		<string>Your body feels in very bad shape!  80% loss!!</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Your body feels in extremely bad shape!</string>
		<string>Your body feels in extremely bad shape!  90% loss!!!</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Your body feels at death's door!</string>
		<string>Your body feels at death's door!  Kiss yer ass *goodbye*!!!!</string>
		<string>health</string>
		<false/>
		<false/>
		<false/>
	</array>

Runestones, Wands and Such

	<array>
		<string>ice-blue celestite runestone</string>
		<string>ice-blue celestite runestone (RF)</string>
		<string></string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>dark azurite runestone</string>
		<string>dark azurite runestone (Shadows)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an ilmenite-tipped wand</string>
		<string>an ilmenite-tipped wand (Lightning Bolt)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>dark asketine runestone</string>
		<string>dark asketine runestone (Compost)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>golden butterfly necklace</string>
		<string>golden butterfly necklace (Refresh)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a gold-flecked onyx wand</string>
		<string>a gold-flecked onyx wand (Shadows)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>silver brooch</string>
		<string>silver brooch (ES)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an azurite Thief charm</string>
		<string>an azurite Thief charm (Shadows)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>pale avaes runestone</string>
		<string>pale avaes runestone (Clear Vision)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>fiery rhodonite runestone</string>
		<string>fiery rhodonite runestone (Fire Shard)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>dark silver sraeth runestone</string>
		<string>dark silver sraeth runestone (Soul Bond)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a Bone Elf shaman's rattle</string>
		<string>a Bone Elf shaman's rattle (MPP)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>shiny blue xibaryl runestone</string>
		<string>shiny blue xibaryl runestone (Hypnotize)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>narrow scheelite rod</string>
		<string>narrow scheelite rod (Fire Ball)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>indakar-eyed cat charm</string>
		<string>indakar-eyed cat charm (PFE)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>colorful elbaite runestone</string>
		<string>colorful elbaite runestone (SOP)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>shining calavarite runestone</string>
		<string>shining calavarite runestone (Arc Light)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>sky-blue imnera runestone</string>
		<string>sky-blue imnera runestone (Zephyr)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a blue-green malachite wand</string>
		<string>a blue-green malachite wand (Air Bubble)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a cobalt blue wand</string>
		<string>a cobalt blue wand (Compost)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>delicate pink erythrite runestone</string>
		<string>delicate pink erythrite runestone (Rejuv)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>an ebonwood rattle with a string of feathers dangling from the handle</string>
		<string>an ebonwood rattle with a string of feathers dangling from the handle (restores spirit)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>gold sunburst charm</string>
		<string>gold sunburst charm (Dazzle)</string>
		<string>magic item</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>iheaneu'a runestone</string>
		<string>iheaneu'a runestone (psy shield)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>ilmenite runestone</string>
		<string>ilmenite runestone (lb)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>hafaltu runestone</string>
		<string>hafaltu runestone (es)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>malachite runestone</string>
		<string>malachite runestone (air bubble)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>lemicule runestone</string>
		<string>lemicule runestone (air bubble)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>indakar runestone</string>
		<string>indakar runestone (pfe)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>zengalmi runestone</string>
		<string>zengalmi runestone (gz)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>scheelite runestone</string>
		<string>scheelite runestone (fb)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>axinite runestone</string>
		<string>axinite runestone (mb)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>selenite runestone</string>
		<string>selenite runestone (frostbite)</string>
		<string>runestone</string>
		<false/>
		<false/>
		<false/>
	</array>

Titles

	<array>
		<string>Graimi Rure</string>
		<string>'Desert Guard'</string>
		<string>FurryTitle</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Dathga Chuthi Gechifacha</string>
		<string>'Grassland Hunter'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Vutiyuki Gechifacha</string>
		<string>'Mountain Hunter'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Grirodi Gechifacha</string>
		<string>'Hub Hunter'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Radehige Kodavu</string>
		<string>'Swift Claw'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Kodaye Kodavu</string>
		<string>'Sharp Claw'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Graimi Gechifacha</string>
		<string>'Desert Hunter'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Davafro Vayato</string>
		<string>'Blood Warrior'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Gakatari Gechifacha</string>
		<string>'Pride Hunter'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Bith Kodavu</string>
		<string>'Fierce Claw'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Havifiga Gechifacha</string>
		<string>'Deadly Hunter'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Graimi Vayato</string>
		<string>'Desert Warrior'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Gakatari Rure</string>
		<string>'Pride Guard'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Alda Remoren</string>
		<string>'Fate's Enemy'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Alda Pelan</string>
		<string>'Fate's Servant'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Nikabi Tokaru</string>
		<string>'Wind Tracker'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Gigavi Rure</string>
		<string>'Forest Guard'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Dafo</string>
		<string>'Storyteller'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Vutiyuki Rure</string>
		<string>'Mountain Guard'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Dathga Chuthi Rure</string>
		<string>'Grassland Guard'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Grirodi Rure</string>
		<string>'Hub Guard'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Vutiyuki Vayato</string>
		<string>'Mountain Warrior'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Gigavi Vayato</string>
		<string>'Forest Warrior'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Gigavi Gechifacha</string>
		<string>'Forest Hunter'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Grirodi Vayato</string>
		<string>'Hub Warrior'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Gakatari Vayato</string>
		<string>'Pride Warrior'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Dathga Chuthi Vayato</string>
		<string>'Grassland Warrior'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Veri Tervia</string>
		<string>'Blood Healer'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Grewd Leknis</string>
		<string>'Blood Healer'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Niliaevat Raesh Isen</string>
		<string>'Field Empath'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Tlus Chudin</string>
		<string>'Poison Clearer'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Helkthigis</string>
		<string>'Empath'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Chaid Ruhita</string>
		<string>'Wound Teacher'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Kirmiko</string>
		<string>'Bloodletter'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Kaith Partani</string>
		<string>'War Empath'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Ko Singmat</string>
		<string>'Honorable Empath'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Buru Alai</string>
		<string>'Honorable Empath'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Crauyo Alai</string>
		<string>'Blood Empath'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Dzive Asini</string>
		<string>'Life Blood'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Sangkaka Awat</string>
		<string>'Life Blood'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Balvbaaris</string>
		<string>'Pain Bearer'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Stura Arumiz</string>
		<string>'Sacred Shield'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Kirm Sathranit</string>
		<string>'Blood Dancer'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Chikuraga Ikamaye</string>
		<string>'Sacred Shield'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Haalik Showldh</string>
		<string>'Sacred Shield'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Anefubi Vahabaha</string>
		<string>'Faith's Hammer'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Namazata Checich</string>
		<string>'Holy Hammer'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Poho Ograth</string>
		<string>'Holy Hammer'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Alyda Darva</string>
		<string>'Holy Hammer'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Langen Waldwico</string>
		<string>'Knight of Peace'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Ucho Aha</string>
		<string>'Knight of Peace'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Lataki talna Im</string>
		<string>'Knight of Peace'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Latagi 'hhrs Emv</string>
		<string>'Knight of Peace'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Hegessger rae Fostra</string>
		<string>'Knight of Peace'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Kulaka talna Ibin</string>
		<string>'Hammer of Heaven'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Datuc a Ylosh</string>
		<string>'Peace Guard'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Harurs del Cawna</string>
		<string>'Hammer of Honor'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Hamar ut Sverth</string>
		<string>'Hammer of Honor'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Malko a Karanoi</string>
		<string>'Knight of Faith'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Zirdzin del Ticiva</string>
		<string>'Knight of Faith'</string>
		<string>title</string>
		<false/>
		<false/>
		<false/>
	</array>

Mana

	<array>
		<string>tiny amount of mana </string>
		<string>tiny amount of mana (1) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>little amount of mana </string>
		<string>little amount of mana (2) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>small amount of mana </string>
		<string>small amount of mana (3) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>meager amount of mana </string>
		<string>meager amount of mana (4) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>minor amount of mana </string>
		<string>minor amount of mana (5) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>modest amount of mana </string>
		<string>modest amount of mana (6) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>average amount of mana </string>
		<string>average amount of mana (7-8) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>moderate amount of mana </string>
		<string>moderate amount of mana (9-10) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>good amount of mana </string>
		<string>good amount of mana (11-12) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>substantial amount of mana </string>
		<string>substantial amount of mana (13-14) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>significant amount of mana </string>
		<string>significant amount of mana (15-16) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>generous amount of mana </string>
		<string>generous amount of mana (17-20) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>appreciable amount of mana </string>
		<string>appreciable amount of mana (21-25) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>large amount of mana </string>
		<string>large amount of mana (26-30) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>huge amount of mana </string>
		<string>huge amount of mana (31-35) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>great amount of mana </string>
		<string>great amount of mana (36-40) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>massive amount of mana </string>
		<string>massive amount of mana (41-45) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>vast amount of mana </string>
		<string>vast amount of mana (46-55) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>impressive amount of mana </string>
		<string>impressive amount of mana (56-65) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>extreme amount of mana </string>
		<string>extreme amount of mana (66-75) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>immense amount of mana </string>
		<string>immense amount of mana (76-90) </string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>

Power Perception

(Bards replace "see" with "hear".)

	<array>
		<string>see faint streams</string>
		<string>see faint streams (1/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>faint mana</string>
		<string>faint mana (1/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see dim streams</string>
		<string>see dim streams (2/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>dim mana</string>
		<string>dim mana (2/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see hazy streams</string>
		<string>see hazy streams(3/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>hazy mana</string>
		<string>hazy mana(3/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see dull streams</string>
		<string>see dull streams(4/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>dull mana</string>
		<string>dull mana(4/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see muted streams</string>
		<string>see muted streams(5/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>muted mana</string>
		<string>muted mana(5/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see dusky streams</string>
		<string>see dusky streams(6/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>dusky mana</string>
		<string>dusky mana(6/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see pale streams</string>
		<string>see pale streams(7/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>pale mana</string>
		<string>pale mana(7/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see flickering streams</string>
		<string>see flickering streams(8/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>flickering mana</string>
		<string>flickering mana(8/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see shimmering streams</string>
		<string>see shimmering streams(9/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>shimmering mana</string>
		<string>shimmering mana(9/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see pulsating streams</string>
		<string>see pulsating streams(10/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>pulsating mana</string>
		<string>pulsating mana(10/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see glowing streams</string>
		<string>see glowing streams(11/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>glowing mana</string>
		<string>glowing mana(11/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see lambent streams</string>
		<string>see lambent streams(12/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>lambent mana</string>
		<string>lambent mana(12/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see shining streams</string>
		<string>see shining streams(13/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>shining mana</string>
		<string>shining mana(13/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see luminous streams</string>
		<string>see luminous streams(14/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>luminous mana</string>
		<string>luminous mana(14/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see radiant streams</string>
		<string>see radiant streams(15/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>radiant mana</string>
		<string>radiant mana(15/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see fulgent streams</string>
		<string>see fulgent streams(16/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>fulgent mana</string>
		<string>fulgent mana(16/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see brilliant streams</string>
		<string>see brilliant streams(17/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>brilliant mana</string>
		<string>brilliant mana(17/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see flaring streams</string>
		<string>see flaring streams(18/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>flaring mana</string>
		<string>flaring mana(18/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see glaring streams</string>
		<string>see glaring streams(19/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>glaring mana</string>
		<string>glaring mana(19/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see blazing streams</string>
		<string>see blazing streams(20/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>blazing mana</string>
		<string>blazing mana(20/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>see blinding streams</string>
		<string>see blinding streams(21/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>blinding mana</string>
		<string>blinding mana(21/21)</string>
		<string>mana</string>
		<false/>
		<false/>
		<false/>
	</array>

Weapon Appraisals

	<array>
		<string>  no impact damage</string>
		<string>  no impact damage (0/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  dismal impact damage</string>
		<string>  dismal impact damage (1/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  poor impact damage</string>
		<string>  poor impact damage (2/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  low impact damage</string>
		<string>  low impact damage (3/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  somewhat fair impact damage</string>
		<string>  somewhat fair impact damage (4/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  fair impact damage</string>
		<string>  fair impact damage (5/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  somewhat moderate impact damage</string>
		<string>  somewhat moderate impact damage (6/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  moderate impact damage</string>
		<string>  moderate impact damage (7/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  somewhat heavy impact damage</string>
		<string>  somewhat heavy impact damage (8/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  heavy impact damage</string>
		<string>  heavy impact damage (9/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very heavy impact damage</string>
		<string>  very heavy impact damage (10/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  great impact damage</string>
		<string>  great impact damage (11/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very great impact damage</string>
		<string>  very great impact damage (12/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  severe impact damage</string>
		<string>  severe impact damage (13/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very severe impact damage</string>
		<string>  very severe impact damage (14/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  extreme impact damage</string>
		<string>  extreme impact damage (15/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very extreme impact damage</string>
		<string>  very extreme impact damage (16/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  mighty impact damage</string>
		<string>  mighty impact damage (17/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very mighty impact damage</string>
		<string>  very mighty impact damage (18/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  bone-crushing impact damage</string>
		<string>  bone-crushing impact damage (19/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very bone-crushing impact damage</string>
		<string>  very bone-crushing impact damage (20/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  devastating impact damage</string>
		<string>  devastating impact damage (21/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very devastating impact damage</string>
		<string>  very devastating impact damage (22/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  overwhelming impact damage</string>
		<string>  overwhelming impact damage (23/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  annihilating impact damage</string>
		<string>  annihilating impact damage (24/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  obliterating impact damage</string>
		<string>  obliterating impact damage (25/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  no slice damage</string>
		<string>  no slice damage (0/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  dismal slice damage</string>
		<string>  dismal slice damage (1/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  poor slice damage</string>
		<string>  poor slice damage (2/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  low slice damage</string>
		<string>  low slice damage (3/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  somewhat fair slice damage</string>
		<string>  somewhat fair slice damage (4/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  fair slice damage</string>
		<string>  fair slice damage (5/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  somewhat moderate slice damage</string>
		<string>  somewhat moderate slice damage (6/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  moderate slice damage</string>
		<string>  moderate slice damage (7/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  somewhat heavy slice damage</string>
		<string>  somewhat heavy slice damage (8/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  heavy slice damage</string>
		<string>  heavy slice damage (9/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very heavy slice damage</string>
		<string>  very heavy slice damage (10/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  great slice damage</string>
		<string>  great slice damage (11/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very great slice damage</string>
		<string>  very great slice damage (12/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  severe slice damage</string>
		<string>  severe slice damage (13/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very severe slice damage</string>
		<string>  very severe slice damage (14/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  extreme slice damage</string>
		<string>  extreme slice damage (15/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very extreme slice damage</string>
		<string>  very extreme slice damage (16/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  mighty slice damage</string>
		<string>  mighty slice damage (17/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very mighty slice damage</string>
		<string>  very mighty slice damage (18/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  bone-crushing slice damage</string>
		<string>  bone-crushing slice damage (19/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very bone-crushing slice damage</string>
		<string>  very bone-crushing slice damage (20/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  devastating slice damage</string>
		<string>  devastating slice damage (21/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very devastating slice damage</string>
		<string>  very devastating slice damage (22/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  overwhelming slice damage</string>
		<string>  overwhelming slice damage (23/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  annihilating slice damage</string>
		<string>  annihilating slice damage (24/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  obliterating slice damage</string>
		<string>  obliterating slice damage (25/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  no puncture damage</string>
		<string>  no puncture damage (0/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  dismal puncture damage</string>
		<string>  dismal puncture damage (1/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  poor puncture damage</string>
		<string>  poor puncture damage (2/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  low puncture damage</string>
		<string>  low puncture damage (3/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  somewhat fair puncture damage</string>
		<string>  somewhat fair puncture damage (4/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  fair puncture damage</string>
		<string>  fair puncture damage (5/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  somewhat moderate puncture damage</string>
		<string>  somewhat moderate puncture damage (6/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  moderate puncture damage</string>
		<string>  moderate puncture damage (7/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  somewhat heavy puncture damage</string>
		<string>  somewhat heavy puncture damage (8/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  heavy puncture damage</string>
		<string>  heavy puncture damage (9/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very heavy puncture damage</string>
		<string>  very heavy puncture damage (10/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  great puncture damage</string>
		<string>  great puncture damage (11/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very great puncture damage</string>
		<string>  very great puncture damage (12/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  severe puncture damage</string>
		<string>  severe puncture damage (13/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very severe puncture damage</string>
		<string>  very severe puncture damage (14/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  extreme puncture damage</string>
		<string>  extreme puncture damage (15/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very extreme puncture damage</string>
		<string>  very extreme puncture damage (16/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  mighty puncture damage</string>
		<string>  mighty puncture damage (17/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very mighty puncture damage</string>
		<string>  very mighty puncture damage (18/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  bone-crushing puncture damage</string>
		<string>  bone-crushing puncture damage (19/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very bone-crushing puncture damage</string>
		<string>  very bone-crushing puncture damage (20/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  devastating puncture damage</string>
		<string>  devastating puncture damage (21/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  very devastating puncture damage</string>
		<string>  very devastating puncture damage (22/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  overwhelming puncture damage</string>
		<string>  overwhelming puncture damage (23/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  annihilating puncture damage</string>
		<string>  annihilating puncture damage (24/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  obliterating puncture damage</string>
		<string>  obliterating puncture damage (25/25)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>not balanced and</string>
		<string>not balanced (0/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>terribly balanced and</string>
		<string>terribly balanced (1/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>dismally balanced and</string>
		<string>dismally balanced (2/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>poorly balanced and</string>
		<string>poorly balanced (3/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>inadequately balanced and</string>
		<string>inadequately balanced (4/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>fairly balanced and</string>
		<string>fairly balanced (5/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>decently balanced and</string>
		<string>decently balanced (6/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>reasonably balanced and</string>
		<string>reasonably balanced (7/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>soundly balanced and</string>
		<string>soundly balanced (8/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>well balanced and</string>
		<string>well balanced (9/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>excellently balanced and</string>
		<string>excellently balanced (10/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>superbly balanced and</string>
		<string>superbly balanced (11/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>is incredibly balanced and</string>
		<string>is incredibly balanced (12/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>unbelievably balanced and</string>
		<string>unbelievably balanced (13/13) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is not suited to gaining extra</string>
		<string>and is and is not suited (0/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is terribly suited to gaining extra</string>
		<string>and is terribly suited (1/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is dismally suited to gaining extra</string>
		<string>and is dismally suited (2/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is poorly suited to gaining extra</string>
		<string>and is poorly suited (3/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is inadequately suited to gaining extra</string>
		<string>and is inadequately suited (4/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is fairly suited to gaining extra</string>
		<string>and is fairly suited (5/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is decently suited to gaining extra</string>
		<string>and is decently suited (6/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is reasonably suited to gaining extra</string>
		<string>and is reasonably suited (7/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is soundly suited to gaining extra</string>
		<string>and is soundly suited (8/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is well suited to gaining extra</string>
		<string>and is well suited (9/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is excellently suited to gaining extra</string>
		<string>and is excellently suited (10/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is superbly suited to gaining extra</string>
		<string>and is superbly suited (11/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is incredibly suited to gaining extra</string>
		<string>and is incredibly suited (12/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and is unbelievably suited to gaining extra</string>
		<string>and is unbelievably suited (13/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are not suited to gaining extra</string>
		<string>and are not suited (0/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are terribly suited to gaining extra</string>
		<string>and are terribly suited (1/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are dismally suited to gaining extra</string>
		<string>and are dismally suited (2/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are poorly suited to gaining extra</string>
		<string>and are poorly suited (3/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are inadequately suited to gaining extra</string>
		<string>and are inadequately suited (4/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are fairly suited to gaining extra</string>
		<string>and are fairly suited (5/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are decently suited to gaining extra</string>
		<string>and are decently suited (6/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are reasonably suited to gaining extra</string>
		<string>and are reasonably suited (7/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are soundly suited to gaining extra</string>
		<string>and are soundly suited (8/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are well suited to gaining extra</string>
		<string>and are well suited (9/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are excellently suited to gaining extra</string>
		<string>and are excellently suited (10/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are superbly suited to gaining extra</string>
		<string>and are superbly suited (11/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are incredibly suited to gaining extra</string>
		<string>and are incredibly suited (12/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and are unbelievably suited to gaining extra</string>
		<string>and are unbelievably suited (13/13) to gaining extra</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>

Armor Protection/Absorption

	<array>
		<string>    no protection and</string>
		<string>    no protection (0/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    poor protection and</string>
		<string>    poor protection (1/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    low protection and</string>
		<string>    low protection (2/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    fair protection and</string>
		<string>    fair protection (3/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    moderate protection and</string>
		<string>    moderate protection (4/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    good protection and</string>
		<string>    good protection (5/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    very good protection and</string>
		<string>    very good protection (6/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    high protection and</string>
		<string>    high protection (7/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    very high protection and</string>
		<string>    very high protection (8/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    great protection and</string>
		<string>    great protection (9/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    very great protection and</string>
		<string>    very great protection (10/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    extreme protection and</string>
		<string>    extreme protection (11/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    exceptional protection and</string>
		<string>    exceptional protection (12/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    incredible protection and</string>
		<string>    incredible protection (13/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    amazing protection and</string>
		<string>    amazing protection (14/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>    unbelievable protection and</string>
		<string>    unbelievable protection (15/15) and</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>no damage absorption for </string>
		<string>no damage absorption (0/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>very poor damage absorption for </string>
		<string>very poor damage absorption (1/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>poor damage absorption for </string>
		<string>poor damage absorption (2/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>low damage absorption for </string>
		<string>low damage absorption (3/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>somewhat fair damage absorption for </string>
		<string>somewhat fair damage absorption (4/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>fair damage absorption for </string>
		<string>fair damage absorption (5/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>moderate damage absorption for </string>
		<string>moderate damage absorption (6/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>good damage absorption for </string>
		<string>good damage absorption (7/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>very good damage absorption for </string>
		<string>very good damage absorption (8/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>high damage absorption for </string>
		<string>high damage absorption (9/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>very high damage absorption for </string>
		<string>very high damage absorption (10/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>great damage absorption for </string>
		<string>great damage absorption (11/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>very great damage absorption for </string>
		<string>very great damage absorption (12/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>extreme damage absorption for </string>
		<string>extreme damage absorption (13/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>exceptional damage absorption for </string>
		<string>exceptional damage absorption (14/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>incredible damage absorption for </string>
		<string>incredible damage absorption (15/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>outstanding damage absorption for </string>
		<string>outstanding damage absorption (16/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>amazing damage absorption for </string>
		<string>amazing damage absorption (17/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>unbelievable damage absorption for </string>
		<string>unbelievable damage absorption (18/18) for </string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>

Item Condition

	<array>
		<string>battered and practically destroyed</string>
		<string>battered and practically destroyed (0-19%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>badly damaged</string>
		<string>badly damaged (20-29%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>heavily scratched and notched</string>
		<string>heavily scratched and notched (30-39%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>several unsightly notches</string>
		<string>several unsightly notches (40-49%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>few dents and dings</string>
		<string>few dents and dings (50-59%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>some minor scratches</string>
		<string>some minor scratches (60-69%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>rather scuffed up</string>
		<string>rather scuffed up (70-79%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>in good condition</string>
		<string>in good condition (80-89%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>practically in mint condition</string>
		<string>practically in mint condition (90-97%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>in pristine condition</string>
		<string>in pristine condition (98-100%)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>

Crafting Tool Speed

	<array>
		<string>This tool appears to be completely ineffective</string>
		<string>This tool appears to be completely ineffective (1/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>This tool appears to be tremendously ineffective</string>
		<string>This tool appears to be tremendously ineffective (2/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>This tool appears to be extremely ineffective</string>
		<string>This tool appears to be extremely ineffective (3/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>This tool appears to be very ineffective</string>
		<string>This tool appears to be very ineffective (4/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>This tool appears to be not very effective</string>
		<string>This tool appears to be not very effective (5/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>This tool appears to be sort of effective</string>
		<string>This tool appears to be sort of effective (6/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>This tool appears to be rather effective</string>
		<string>This tool appears to be rather effective (7/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>This tool appears to be very effective</string>
		<string>This tool appears to be very effective (8/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>This tool appears to be exceptionally effective</string>
		<string>This tool appears to be exceptionally effective (9/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>This tool appears to be extremely effective</string>
		<string>This tool appears to be extremely effective (10/10)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>

Item Construction

	<array>
		<string>extremely weak</string>
		<string>extremely weak (1/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>very delicate</string>
		<string>very delicate (2/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>quite fragile</string>
		<string>quite fragile (3/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>rather flimsy</string>
		<string>rather flimsy (4/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>particularly weak</string>
		<string>particularly weak (5/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>somewhat unsound</string>
		<string>somewhat unsound (6/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>appreciably susceptible to damage</string>
		<string>appreciably susceptible to damage (7/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>marginally vulnerable to damage</string>
		<string>marginally vulnerable to damage (8/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>of average construction</string>
		<string>of average construction (9/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>a bit safeguarded against damage</string>
		<string>a bit safeguarded against damage (10/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>rather reinforced against damage</string>
		<string>rather reinforced against damage (11/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>quite guarded against damage</string>
		<string>quite guarded against damage (12/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>highly protected against damage</string>
		<string>highly protected against damage (13/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> is very strong,</string>
		<string> is very strong (14/18),</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> are very strong,</string>
		<string> are very strong (14/18),</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>extremely resistant to damage</string>
		<string>extremely resistant to damage (15/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>unusually resilient to damage</string>
		<string>unusually resilient to damage (16/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>nearly impervious to damage</string>
		<string>nearly impervious to damage (17/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>practically invulnerable to damage</string>
		<string>practically invulnerable to damage (18/18)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>

Shield Protection

	<array>
		<string>offers no to</string>
		<string>offers no (0/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers very poor to</string>
		<string>offers very poor (1/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers poor to</string>
		<string>offers poor (2/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers rather low to</string>
		<string>offers rather low (3/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers low to</string>
		<string>offers low (4/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers fair to</string>
		<string>offers fair (5/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers better than fair to</string>
		<string>offers better than fair (6/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers moderate to</string>
		<string>offers moderate (7/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers moderately good to</string>
		<string>offers moderately good (8/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers good to</string>
		<string>offers good (9/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers very good to</string>
		<string>offers very good (10/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers high to</string>
		<string>offers high (11/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers very high to</string>
		<string>offers very high (12/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers great to</string>
		<string>offers great (13/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers very great to</string>
		<string>offers very great (14/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers impressive to</string>
		<string>offers impressive (15/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers very impressive to</string>
		<string>offers very impressive (16/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers tremendous to</string>
		<string>offers tremendous (17/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers incredible to</string>
		<string>offers incredible (18/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>offers god-like to</string>
		<string>offers god-like (19/19) to</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to no protection</string>
		<string>to no (0/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to very poor protection</string>
		<string>to very poor (1/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to poor protection</string>
		<string>to poor (2/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to rather low protection</string>
		<string>to rather low (3/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to low protection</string>
		<string>to low (4/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to fair protection</string>
		<string>to fair (5/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to better than fair protection</string>
		<string>to better than fair (6/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to moderate protection</string>
		<string>to moderate (7/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to moderately good protection</string>
		<string>to moderately good (8/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to good protection</string>
		<string>to good (9/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to very good protection</string>
		<string>to very good (10/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to high protection</string>
		<string>to high (11/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to very high protection</string>
		<string>to very high (12/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to great protection</string>
		<string>to great (13/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to very great protection</string>
		<string>to very great (14/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to impressive protection</string>
		<string>to impressive (15/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to very impressive protection</string>
		<string>to very impressive (16/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to tremendous protection</string>
		<string>to tremendous (17/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to incredible protection</string>
		<string>to incredible (18/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>to god-like protection</string>
		<string>to god-like (19/19) protection</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>

Maneuvering Hindrance Appraisal

	<array>
		<string> no maneuvering hindrance</string>
		<string> no maneuvering hindrance (0/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> insignificant maneuvering hindrance</string>
		<string> insignificant maneuvering hindrance (1/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> trivial maneuvering hindrance</string>
		<string> trivial maneuvering hindrance (2/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> light maneuvering hindrance</string>
		<string> light maneuvering hindrance (3/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> minor maneuvering hindrance</string>
		<string> minor maneuvering hindrance (4/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> fair maneuvering hindrance</string>
		<string> fair maneuvering hindrance (5/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> mild maneuvering hindrance</string>
		<string> mild maneuvering hindrance (6/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> moderate maneuvering hindrance</string>
		<string> moderate maneuvering hindrance (7/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> noticeable maneuvering hindrance</string>
		<string> noticeable maneuvering hindrance (8/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> high maneuvering hindrance</string>
		<string> high maneuvering hindrance (9/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> significant maneuvering hindrance</string>
		<string> significant maneuvering hindrance (10/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> great maneuvering hindrance</string>
		<string> great maneuvering hindrance (11/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> extreme maneuvering hindrance</string>
		<string> extreme maneuvering hindrance (12/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> debilitating maneuvering hindrance</string>
		<string> debilitating maneuvering hindrance (13/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> overwhelming maneuvering hindrance</string>
		<string> overwhelming maneuvering hindrance (14/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> insane maneuvering hindrance</string>
		<string> insane maneuvering hindrance (15/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be unhindered</string>
		<string>maneuvering to be unhindered (0/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be minimally hindered</string>
		<string>maneuvering to be minimally hindered (1/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be insignificantly hindered</string>
		<string>maneuvering to be insignificantly hindered (2/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be lightly hindered</string>
		<string>maneuvering to be lightly hindered (3/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be fairly hindered</string>
		<string>maneuvering to be fairly hindered (4/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be somewhat hindered</string>
		<string>maneuvering to be somewhat hindered (5/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be moderately hindered</string>
		<string>maneuvering to be moderately hindered (6/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be very hindered</string>
		<string>maneuvering to be very hindered (7/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be highly hindered</string>
		<string>maneuvering to be highly hindered (8/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be greatly hindered</string>
		<string>maneuvering to be greatly hindered (9/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be extremely hindered</string>
		<string>maneuvering to be extremely hindered (10/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be overwhelmingly hindered</string>
		<string>maneuvering to be overwhelmingly hindered (11/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>maneuvering to be insanely hindered</string>
		<string>maneuvering to be insanely hindered (12/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>

Stealth Hindrance Appraisal

	<array>
		<string> no stealth hindrance</string>
		<string> no stealth hindrance (0/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> insignificant stealth hindrance</string>
		<string> insignificant stealth hindrance (1/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> trivial stealth hindrance</string>
		<string> trivial stealth hindrance (2/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> light stealth hindrance</string>
		<string> light stealth hindrance (3/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> minor stealth hindrance</string>
		<string> minor stealth hindrance (4/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> fair stealth hindrance</string>
		<string> fair stealth hindrance (5/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> mild stealth hindrance</string>
		<string> mild stealth hindrance (6/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> moderate stealth hindrance</string>
		<string> moderate stealth hindrance (7/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> noticeable stealth hindrance</string>
		<string> noticeable stealth hindrance (8/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> high stealth hindrance</string>
		<string> high stealth hindrance (9/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> significant stealth hindrance</string>
		<string> significant stealth hindrance (10/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> great stealth hindrance</string>
		<string> great stealth hindrance (11/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> extreme stealth hindrance</string>
		<string> extreme stealth hindrance (12/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> debilitating stealth hindrance</string>
		<string> debilitating stealth hindrance (13/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> overwhelming stealth hindrance</string>
		<string> overwhelming stealth hindrance (14/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string> insane stealth hindrance</string>
		<string> insane stealth hindrance (15/15)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be unhindered</string>
		<string>and your stealth to be unhindered (0/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be minimally hindered</string>
		<string>and your stealth to be minimally hindered (1/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be insignificantly hindered</string>
		<string>and your stealth to be insignificantly hindered (2/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be lightly hindered</string>
		<string>and your stealth to be lightly hindered (3/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be fairly hindered</string>
		<string>and your stealth to be fairly hindered (4/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be somewhat hindered</string>
		<string>and your stealth to be somewhat hindered (5/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be moderately hindered</string>
		<string>and your stealth to be moderately hindered (6/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be very hindered</string>
		<string>and your stealth to be very hindered (7/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be highly hindered</string>
		<string>and your stealth to be highly hindered (8/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be greatly hindered</string>
		<string>and your stealth to be greatly hindered (9/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be extremely hindered</string>
		<string>and your stealth to be extremely hindered (10/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be overwhelmingly hindered</string>
		<string>and your stealth to be overwhelmingly hindered (11/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>and your stealth to be insanely hindered</string>
		<string>and your stealth to be insanely hindered (12/12)</string>
		<string>app</string>
		<false/>
		<false/>
		<false/>
	</array>

Nugget Volumes

(For use when counting the crucible.)

	<array>
		<string>  a tiny</string>
		<string>  a tiny (vol 1)</string>
		<string>nugget vol.</string>
		<true/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  a small</string>
		<string>  a small (vol 2)</string>
		<string>nugget vol.</string>
		<true/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  a medium</string>
		<string>  a medium (vol 3)</string>
		<string>nugget vol.</string>
		<true/>
		<false/>
		<false/>
	</array>
	<array>
	<array>
		<string>  a large</string>
		<string>  a large (vol 4)</string>
		<string>nugget vol.</string>
		<true/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  a huge</string>
		<string>  a huge (vol 5)</string>
		<string>nugget vol.</string>
		<true/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  a massive</string>
		<string>  a massive (vol 10)</string>
		<string>nugget vol.</string>
		<true/>
		<false/>
		<false/>
	</array>
	<array>
		<string>  an enormous</string>
		<string>  an enormous (vol 20)</string>
		<string>nugget vol.</string>
		<true/>
		<false/>
		<false/>
	</array>


Encumbrance

	<array>
		<string>Encumbrance : None</string>
		<string>Encumbrance : None (0/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : Light Burden</string>
		<string>Encumbrance : Light Burden (1/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : Somewhat Burdened</string>
		<string>Encumbrance : Somewhat Burdened (2/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
        <array>
		<string>Encumbrance : Burdened</string>
		<string>Encumbrance : Burdened (3/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : Heavy Burden</string>
		<string>Encumbrance : Heavy Burden (4/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : Very Heavy Burden</string>
		<string>Encumbrance : Very Heavy Burden (5/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : Overburdened</string>
		<string>Encumbrance : Overburdened (6/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : Very Overburdened</string>
		<string>Encumbrance : Very Overburdened (7/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : Extremely Overburdened</string>
		<string>Encumbrance : Extremely Overburdened (8/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : Tottering Under Burden</string>
		<string>Encumbrance : Tottering Under Burden (9/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : Are you even able to move?</string>
		<string>Encumbrance : Are you even able to move? (10/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>
	<array>
		<string>Encumbrance : It's amazing you aren't squashed!</string>
		<string>Encumbrance : It's amazing you aren't squashed! (11/11)</string>
		<string>Enc</string>
		<false/>
		<false/>
		<false/>
	</array>