Talk:Corpse grub: Difference between revisions

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(Created page with 'Okay, so someone please explain to me how these are 15 minskill? You go in there at low to mid 20s in defenses and you are dead in under a minute.')
 
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Okay, so someone please explain to me how these are 15 minskill? You go in there at low to mid 20s in defenses and you are dead in under a minute.
Okay, so someone please explain to me how these are 15 minskill? You go in there at low to mid 20s in defenses and you are dead in under a minute.
:Usually the min skill is based off the creatures defenses, not it's offense. Many of the low tier creatures are estimates since most of the contributor's are higher level and when leveling new characters have a preferred route that doesn't include less common creatures. There's also a note about swarming on the page. That can cause complications for someone with poor multi penalizing already low defenses that are further gimped by burden/hindrance.

:Burden/Hindrance can play a significant part on getting hit, as well as weapon balance when attempting to parry. Attempts at balanced stances(60/60/60) can lead to deaths as well. Armor coverage can also play a part if you're trying to minimize the Burden/Hindrance of heavier armors by leaving off leg/hand/head protection, or have a piece of armor that doesn't cover as much as you think, such as forged chain helms not covering eyes.

:If you feel the numbers are wrong, by all means, change them.-[[User:Glimmereyes|Glimmereyes]] 18:51, 13 March 2011 (UTC)

Revision as of 12:51, 13 March 2011

Okay, so someone please explain to me how these are 15 minskill? You go in there at low to mid 20s in defenses and you are dead in under a minute.

Usually the min skill is based off the creatures defenses, not it's offense. Many of the low tier creatures are estimates since most of the contributor's are higher level and when leveling new characters have a preferred route that doesn't include less common creatures. There's also a note about swarming on the page. That can cause complications for someone with poor multi penalizing already low defenses that are further gimped by burden/hindrance.
Burden/Hindrance can play a significant part on getting hit, as well as weapon balance when attempting to parry. Attempts at balanced stances(60/60/60) can lead to deaths as well. Armor coverage can also play a part if you're trying to minimize the Burden/Hindrance of heavier armors by leaving off leg/hand/head protection, or have a piece of armor that doesn't cover as much as you think, such as forged chain helms not covering eyes.
If you feel the numbers are wrong, by all means, change them.-Glimmereyes 18:51, 13 March 2011 (UTC)