Crafting tools: Difference between revisions

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==Creation==
==Creation==


How close to the template cap a tool gets is based on a total of the quality of the materials, the skill of the maker, and a single material trait that differs for each template. For example, forging hammer traits are dervied from the hardness of the material they are made from.
How close to the template cap a tool gets is based on a total of the quality of the materials and the skill of the maker.


==Traits==
==Traits==
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===Durability===
===Durability===
This trait represents the rate at which a tool takes damage from use. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools speed.
This trait represents the rate at which a tool takes damage from use. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools speed.

The durability of the tool is depenent on the template, the quality of the craftmanship, and the durability of the material it is made of.


===Speed===
===Speed===
This trait represents a percent chance that the tool will give a flat reduction in round time. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools durability.
This trait represents a percent chance that the tool will give a flat reduction in round time. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools durability.

The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, forging hammer speed is dervied from the hardness of the material they are made from.

Revision as of 20:30, 16 January 2011

There are a variety of tools that can be used in the crafting process, with most (but not all) disciplines using separate tools.

Creation

How close to the template cap a tool gets is based on a total of the quality of the materials and the skill of the maker.

Traits

Condition

This is how much wear and tear this tool has undergone. Much like weapons and armor, it must go through several levels of damage before it loses effectiveness.

Workmanship

This the skill at which an item is made. Based on whether it is high or low craftmanship it may give a bonus or penalty to your efforts.

Durability

This trait represents the rate at which a tool takes damage from use. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools speed.

The durability of the tool is depenent on the template, the quality of the craftmanship, and the durability of the material it is made of.

Speed

This trait represents a percent chance that the tool will give a flat reduction in round time. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools durability.

The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, forging hammer speed is dervied from the hardness of the material they are made from.