Crafting Materials: Difference between revisions

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==Sigils==
Note: Materials not released and may change

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{|border="1" class="wikitable"
! Category || Sigil || Effect
|-
| Primary || Induction || Bring into being
|-
| Primary || Abolition || Destroy
|-
| Primary || Congruence || Align two things
|-
| Primary || Permutation || Alter an existing thing
|-
| Primary || Rarefaction || Refine or purify
|-
! Category || Sigil || Composition
|-
| Complex || Paradox || I + A
|-
| Complex || Nurture || I + C
|-
| Complex || Metamorphosis || I + P
|-
| Complex || Evolution ||I + R
|-
| Complex || Antipode || A + C
|-
| Complex || Decay || A + P
|-
| Complex || Ascension || A + R
|-
| Complex || Integration || C + P
|-
| Complex || Unity || C + R
|-
| Complex || Clarification || P + R
|-
! Category !! Sigil || Guild
|-
| Disjunct || Justice || Paladin
|-
| Disjunct || Wrath || Barbarian
|-
| Disjunct || Verdant || Ranger
|-
| Disjunct || Divinity || Cleric
|-
| Disjunct || Sacrifice || Empath
|-
| Disjunct || Conjuration || Warrior Mage
|-
| Disjunct || Deception || Thief
|-
| Disjunct || Spatial || Moon Mage
|-
| Disjunct || Fugue || Bard
|-
| Disjunct || Acquisition || Trader
|-
| Disjunct || Blight || Necromancer
|}
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==Ore Volumes==
==Ore Volumes==

Revision as of 13:02, 10 August 2011


Note that the crafting quality of an ingot is solely related to it's purity, unlike the same information for completed items. I.E. a masterfully-crafted ingot is purity 99, and can only be purity 99, regardless of the maker's skill.


Common Metals

Material Hardness Durability Workability Elect Therm Physical Density Source* Rarity Checked
Brass 40 25 60 30 40 40 5.8 Made -
Bronze 80 65 70 35 55 80 6.2 Made - Y
Coal 5 5 50 80 80 5 1 S Common
Copper 25 40 70 10 15 25 7 I / M / S Common Y
Covellite 35 80 65 25 85 80 2 I / M Uncommon Y
Iron 70 40 50 30 50 75 5 I / M / S Common Y
Lead 20 30 80 40 70 20 8 I Common Y
Nickel 25 15 50 30 25 25 6 I / M / S Common
Oravir 40 20 70 95 15 25 1 M / S Common Y
Pewter 25 45 70 40 70 25 5 Made -
Silver 15 25 50 5 10 15 8 I / M Uncommon Y
Steel (1)** 80 80 40 30 50 80 5 Made -
Steel (2)** 85 60 50 30 50 85 5 Made -
Steel (3)** 90 25 35 30 50 90 5 Made - Y
Tin 25 75 40 35 25 25 3 I / S Common Y
Zinc 25 20 60 50 25 25 4 M / S Common

*: I = Igneous, M = Metamorphic, S = Sedimentary
**: The number indicates the volumes of coal per volume of iron in the steel.

Rare Metals

Material Hardness Durability Workability Elect Therm Physical Density Source* Rarity Checked
Animite 15 10 10 65 65 15 4 S Rare Y
Audrualm 90 40 5 70 65 95 1 V. Rare
Damite 80 70 10 90 40 95 6 M V. Rare Y
Darkstone 82 60 40 80 50 80 5 M Rare Y
Electrum 20 20 30 20 20 20 8 I V. Rare Y
Glaes 95 50 10 60 40 75 4 I V. Rare Y
Gold 10 20 40 15 15 10 9 I / S Rare
Haralun 95 60 20 70 75 80 8 I / M / S V. Rare Y
Kertig 95 70 5 40 55 90 7 M / S V. Rare Y
Lumium 75 50 15 60 75 90 3 I / M Rare Y
Niello 5 5 15 85 25 25
Niniam 80 70 20 75 75 70 5 I / S Rare Y
Orichalcum 30 50 10 40 40 30 6 Unique Y
Platinum 20 15 20 30 10 20 9 I / M / S Rare Y
Tyrium 99 80 40 70 70 99 6 Unique Y

*: I = Igneous, M = Metamorphic, S = Sedimentary

Stone

Material Hardness Durability Workability Source Pebble-Stone Weight Check
Alabaster 25 20 90 Metamorphic 10 - 187 Y
Andesite 75 30 50 Igneous 11 - 210 Y
Basalt 20 20 80 Igneous 12 - 225 Y
Breccia 30 35 55 Sedimentary 10 - 195 Y
Dolomite 35 30 60 Sedimentary 11 - 210 Y
Gabbro 60 20 25 Igneous 12 - 225 Y
Granite 75 50 40 Igneous 10 - 202 Y
Jade 60 40 30 Metamorphic 12 - 240 Y
Limestone 35 40 45 Sedimentary 9 - 172 Y
Marble 30 15 60 Metamorphic 10 - 195 Y
Obsidian 80 20 15 Metamorphic/Igneous 12 - 225 Y
Onyx 70 30 20 Metamorphic 10 - 202 Y
Pumice 55 15 20 Igneous 4 - 75 Y
Quartzite 80 45 30 Metamorphic 10 - 195 Y
Sandstone 40 20 70 Sedimentary 9 - 172 Y
Schist 50 40 50 Metamorphic 11 - 210 Y
Serpentine 50 40 35 Sedimentary 10 - 187 Y
Soapstone 20 20 95 Sedimentary 11 - 210 Y
Travertine 40 30 60 Metamorphic 10 - 202 Y

Sigils

Note: Materials not released and may change

Category Sigil Effect
Primary Induction Bring into being
Primary Abolition Destroy
Primary Congruence Align two things
Primary Permutation Alter an existing thing
Primary Rarefaction Refine or purify
Category Sigil Composition
Complex Paradox I + A
Complex Nurture I + C
Complex Metamorphosis I + P
Complex Evolution I + R
Complex Antipode A + C
Complex Decay A + P
Complex Ascension A + R
Complex Integration C + P
Complex Unity C + R
Complex Clarification P + R
Category Sigil Guild
Disjunct Justice Paladin
Disjunct Wrath Barbarian
Disjunct Verdant Ranger
Disjunct Divinity Cleric
Disjunct Sacrifice Empath
Disjunct Conjuration Warrior Mage
Disjunct Deception Thief
Disjunct Spatial Moon Mage
Disjunct Fugue Bard
Disjunct Acquisition Trader
Disjunct Blight Necromancer

Ore Volumes

Size Volume
Tiny 1
Small 2
Medium 3
Large 4
Huge 5
Massive 10
Enormous 20

Stone Volumes

Size Volume*
Pebble 1
Stone 2
Small Rock 3
Large Rock 4
Boulder 5

*: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume ('a large rock') to make, you will have 1 volume (a pebble) left over.


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