YASSE Combat Script Package (script): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
Line 14: Line 14:
[[YASSE Hitbasic (script)|Hitbasic]]
[[YASSE Hitbasic (script)|Hitbasic]]


* The TM module is under heavy development (has issues with looting).
* The [[YASSE TM (script)|TM module]] is under heavy development.
:: TM is currently under development as its own module due to major issues as an integrated script with Hitbasic. So far it is much more stable and accurate than the old version.
:: Needs serious help on getting death messages (rather than requiring next target to hit proper sequence)
:: TM works now, but isn't always catching the target's death. I believe a better action trigger area should rectify this (seems more prevalent with TM portion than others.) [[User:Hithrael|Hithrael]] 01:31, 13 November 2010 (UTC)
* There is no support for ranged or thrown weapons (under development as soon as skinning and TM are working correctly).
* There is no support for ranged or thrown weapons (under development as soon as skinning and TM are working correctly).



Revision as of 00:03, 14 November 2010

This series of scripts is currently under development.

General Notes (Functionality):

  • All 3 scripts must be downloaded.
Unless the CALL values are changed, loot and skin must be named loot and skin
  • I will work on adding support for retreating when you're getting beat on, once other bugs are resolved.

General Notes (Other):

  • A lot of boxmessages currently in the script, primarily for development purposes.
  • If you wish to contribute, please leave feedback on the discussion page.


The Scripts

Hitbasic

TM is currently under development as its own module due to major issues as an integrated script with Hitbasic. So far it is much more stable and accurate than the old version.
  • There is no support for ranged or thrown weapons (under development as soon as skinning and TM are working correctly).

Skin

  • Hangs when the arrange loop fails (this should be rare unless using skill boosters / at the cusp of being able to do another arrange).
I think I have a workaround developed, and it is under testing.
  • Some weirdness in the skinning at 0 arranges, but the script does not hang or become disfunctional.
  • Once bugs ironed out for decrementing skinning, add in functionality for "high quality" skinning attempts to add arranges up to max.

Loot

  • This script was heavily modified, but based upon the script written for the YASSE help manual (so credit to Delvan and Wheller on that)
  • Further expansion for scrolls as soon as I get around to it (easy to do).