Marmic Combat (script): Difference between revisions
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<pre> |
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setvariable attack parry |
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setvariable weapon broadsword |
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put stance set 0 82 100 100 |
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Start: |
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match swain bawdy swain |
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match swamp_troll swamp troll |
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match viper viper |
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match oshu oshu |
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match river_sprite river sprite |
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match ogre scout ogre |
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match ogre young ogre |
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match Transmogrified_Oaf transmogrified oaf |
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match flea-ridden_beast flea-ridden beast |
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match gypsy_marauder gypsy marauder |
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match snowbeast snowbeast |
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match morah_vine morah vine |
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match sand_crab sand crab |
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match sand_sprite sand sprite |
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match goblin goblin |
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match musk_hog musk hog |
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match cougar cougar |
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match blood_wolf blood wolf |
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match faenrae_reaver faenrae reaver |
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match sing Since you've reached the end of the song, |
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put look |
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matchwait |
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Combat_attack: |
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match dead collapses to the ground. |
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match dead grows still. |
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match dead lets out a last gurgling bellow |
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match dead falls dead to the ground |
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match dead falls over with a *THUD*. |
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match dead and lies still. |
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match dead then suddenly stops all movement. |
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match dead ceases all movement. |
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match dead grunts and collapses. |
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match dead collapses with a heavy thud. |
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match dead taking her last breath. |
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match dead The vine is cleanly sliced in two. |
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match dead falling to the ground in a crumpled heap. |
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match dead howl and falls into a heap. |
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match dead uttering a final gasping moan. |
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match dead ceasing all movement |
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match dead on a stiff, wooden appearance. |
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match dead until its eyes glaze over |
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match dead and goes still |
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match dead closing its eyes forever |
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match dead With a pitiful sigh it expires |
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match dead and a loud sigh escapes its form. |
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match dead screams and collapses, |
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match dead the ground and grows still. |
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#******************************************* |
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#****** ADD MORE DEATH MESSAGES ABOVE ****** |
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#******************************************* |
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match start There is nothing else to face! |
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match start You aren't close enough to attack. |
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match combat_attack_pause You move into a position to parry. |
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match combat_attack_pause You are already in a position to parry. |
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match combat_attack_pause [Roundtime |
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match Combat_attack_wait ...wait |
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put %attack |
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matchwait |
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Combat_attack_wait: |
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pause 1 |
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pause 1 |
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goto Combat_attack |
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combat_attack_pause: |
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pause 1 |
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pause 1 |
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goto combat_next_attack |
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advance: |
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put adv %mob |
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put app %mob |
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pause 7 |
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goto combat_attack |
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combat_next_attack: |
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match parry Last Combat Maneuver: Bash | Chop |
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match feint Last Combat Maneuver: Parry |
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match draw Last Combat Maneuver: Feint |
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match sweep Last Combat Maneuver: Draw |
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match swing Last Combat Maneuver: Sweep |
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match chop Last Combat Maneuver: Slice |
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put stance maneuver |
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matchwait |
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parry: |
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setvariable attack parry |
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goto Combat_attack |
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feint: |
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setvariable attack feint |
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goto Combat_attack |
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draw: |
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setvariable attack draw |
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goto Combat_attack |
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sweep: |
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setvariable attack sweep |
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goto Combat_attack |
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swing: |
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setvariable attack swing |
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goto Combat_attack |
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chop: |
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setvariable attack chop |
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goto Combat_attack |
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dead: |
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pause 1 |
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pause 1 |
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goto %skinorloot |
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skin: |
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match retr_fail2 You try to back away |
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match skin You retreat back to pole range. |
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match retr_s2 You retreat from combat. |
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match retr_s2 You are already as far away as you can get! |
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put retreat |
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matchwait |
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retr_fail2: |
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pause 1 |
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pause 1 |
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goto skin |
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retr_s2: |
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put sheath my %weapon |
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waitfor You sheathe |
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put kneel |
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waitfor You kneel |
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put skin |
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pause 1 |
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pause 1 |
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put bun my %skin_type |
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put wield my %weapon |
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waitfor You draw |
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stand2: |
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match stand_s2 You stand back up. |
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match stand_s2 You are already standing. |
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match stand_f2 cannot manage to stand. |
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put stand |
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matchwait |
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stand_f2: |
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pause 1 |
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pause 1 |
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goto stand2 |
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stand_s2: |
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put loot |
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pause 7 |
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setvariable attack parry |
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goto song_check |
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both: |
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skin2: |
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match retr_fail You try to back away |
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match skin2 You retreat back to pole range. |
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match retr_s You retreat from combat. |
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match retr_s You are already as far away as you can get! |
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put retreat |
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matchwait |
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retr_fail: |
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pause 1 |
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pause 1 |
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goto skin2 |
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retr_s: |
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put sheath my %weapon |
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waitfor You sheathe |
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put kneel |
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waitfor You kneel |
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put skin |
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pause 1 |
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pause 1 |
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put bun my %skin_type |
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put wield my %weapon |
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waitfor You draw |
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stand: |
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match loot You stand back up. |
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match loot You are already standing. |
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match stand_f cannot manage to stand. |
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put stand |
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matchwait |
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stand_f: |
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pause 1 |
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pause 1 |
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goto stand |
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loot: |
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put loot |
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coin: |
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match coin You pick up |
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match coin_no What were you referring to? |
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put get coin |
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matchwait |
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coin_no: |
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put sheath my %weapon |
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waitfor You sheathe |
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gem: |
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match gem You pick up |
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match gem_no Stow what? |
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put stow gem |
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matchwait |
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gem_no: |
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put wield my %weapon |
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waitfor You draw |
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pause 5 |
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setvariable attack parry |
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goto song_check |
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match start Harmony |
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match sing You are not currently performing any enchantes or scroll songs. |
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put song |
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matchwait |
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sing: |
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put sing harm |
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waitfor "Harmony" |
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goto start |
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song_check: |
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song: |
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match song_no You are not currently performing any enchantes or scroll songs. |
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match song_yes Harmony |
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match song_yes You are unable to harness |
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match song_other [Use SONG HELP for more info.] |
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match song_wait ...wait |
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put song |
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matchwait |
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song_wait: |
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pause 1 |
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pause 1 |
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goto song |
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song_other: |
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put stop sing |
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song_no: |
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put sing harm |
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waitfor of the "Harmony" enchante. |
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song_yes: |
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goto start |
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swain: |
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setvariable mob swain |
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setvariable skinorloot loot |
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goto advance |
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swamp_troll: |
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setvariable mob troll |
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setvariable skinorloot loot |
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goto advance |
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oshu: |
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setvariable mob oshu |
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setvariable skinorloot loot |
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goto advance |
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snowbeast: |
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setvariable mob snowbeast |
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setvariable skin_type pelt |
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setvariable skinorloot skin |
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goto advance |
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sand_crab: |
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setvariable mob crab |
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setvariable skin_type claw |
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setvariable skinorloot skin |
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goto advance |
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river_sprite: |
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sand_sprite: |
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setvariable mob sprite |
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setvariable skinorloot loot |
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goto advance |
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goblin: |
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setvariable mob goblin |
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setvariable skin_type skin |
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setvariable skinorloot both |
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goto advance |
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musk_hog: |
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setvariable mob hog |
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setvariable skin_type hoof |
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setvariable skinorloot skin |
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goto advance |
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morah_vine: |
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setvariable mob vine |
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setvariable skinorloot loot |
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goto advance |
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gypsy_marauder: |
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setvariable mob marauder |
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setvariable skinorloot loot |
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goto advance |
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ogre: |
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setvariable mob ogre |
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setvariable skinorloot loot |
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goto advance |
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blood_wolf: |
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setvariable mob wolf |
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setvariable skin_type pelt |
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setvariable skinorloot skin |
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goto advance |
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cougar: |
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setvariable mob cougar |
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setvariable skin_type pelt |
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setvariable skinorloot skin |
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goto advance |
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Transmogrified_Oaf: |
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setvariable mob oaf |
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setvariable skinorloot loot |
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goto advance |
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flea-ridden_beast: |
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setvariable mob beast |
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setvariable skinorloot loot |
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goto advance |
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faenrae_reaver: |
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setvariable mob reaver |
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setvariable skin_type skin |
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setvariable skinorloot both |
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viper: |
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setvariable mob viper |
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setvariable skin_type sac |
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setvariable skinorloot skin |
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goto advance |
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</pre> |
Revision as of 21:56, 26 March 2010
setvariable attack parry setvariable weapon broadsword put stance set 0 82 100 100 Start: match swain bawdy swain match swamp_troll swamp troll match viper viper match oshu oshu match river_sprite river sprite match ogre scout ogre match ogre young ogre match Transmogrified_Oaf transmogrified oaf match flea-ridden_beast flea-ridden beast match gypsy_marauder gypsy marauder match snowbeast snowbeast match morah_vine morah vine match sand_crab sand crab match sand_sprite sand sprite match goblin goblin match musk_hog musk hog match cougar cougar match blood_wolf blood wolf match faenrae_reaver faenrae reaver match sing Since you've reached the end of the song, put look matchwait Combat_attack: match dead collapses to the ground. match dead grows still. match dead lets out a last gurgling bellow match dead falls dead to the ground match dead falls over with a *THUD*. match dead and lies still. match dead then suddenly stops all movement. match dead ceases all movement. match dead grunts and collapses. match dead collapses with a heavy thud. match dead taking her last breath. match dead The vine is cleanly sliced in two. match dead falling to the ground in a crumpled heap. match dead howl and falls into a heap. match dead uttering a final gasping moan. match dead ceasing all movement match dead on a stiff, wooden appearance. match dead until its eyes glaze over match dead and goes still match dead closing its eyes forever match dead With a pitiful sigh it expires match dead and a loud sigh escapes its form. match dead screams and collapses, match dead the ground and grows still. #******************************************* #****** ADD MORE DEATH MESSAGES ABOVE ****** #******************************************* match start There is nothing else to face! match start You aren't close enough to attack. match combat_attack_pause You move into a position to parry. match combat_attack_pause You are already in a position to parry. match combat_attack_pause [Roundtime match Combat_attack_wait ...wait put %attack matchwait Combat_attack_wait: pause 1 pause 1 goto Combat_attack combat_attack_pause: pause 1 pause 1 goto combat_next_attack advance: put adv %mob put app %mob pause 7 goto combat_attack combat_next_attack: match parry Last Combat Maneuver: Bash | Chop match feint Last Combat Maneuver: Parry match draw Last Combat Maneuver: Feint match sweep Last Combat Maneuver: Draw match swing Last Combat Maneuver: Sweep match chop Last Combat Maneuver: Slice put stance maneuver matchwait parry: setvariable attack parry goto Combat_attack feint: setvariable attack feint goto Combat_attack draw: setvariable attack draw goto Combat_attack sweep: setvariable attack sweep goto Combat_attack swing: setvariable attack swing goto Combat_attack chop: setvariable attack chop goto Combat_attack dead: pause 1 pause 1 goto %skinorloot skin: match retr_fail2 You try to back away match skin You retreat back to pole range. match retr_s2 You retreat from combat. match retr_s2 You are already as far away as you can get! put retreat matchwait retr_fail2: pause 1 pause 1 goto skin retr_s2: put sheath my %weapon waitfor You sheathe put kneel waitfor You kneel put skin pause 1 pause 1 put bun my %skin_type put wield my %weapon waitfor You draw stand2: match stand_s2 You stand back up. match stand_s2 You are already standing. match stand_f2 cannot manage to stand. put stand matchwait stand_f2: pause 1 pause 1 goto stand2 stand_s2: put loot pause 7 setvariable attack parry goto song_check both: skin2: match retr_fail You try to back away match skin2 You retreat back to pole range. match retr_s You retreat from combat. match retr_s You are already as far away as you can get! put retreat matchwait retr_fail: pause 1 pause 1 goto skin2 retr_s: put sheath my %weapon waitfor You sheathe put kneel waitfor You kneel put skin pause 1 pause 1 put bun my %skin_type put wield my %weapon waitfor You draw stand: match loot You stand back up. match loot You are already standing. match stand_f cannot manage to stand. put stand matchwait stand_f: pause 1 pause 1 goto stand loot: put loot coin: match coin You pick up match coin_no What were you referring to? put get coin matchwait coin_no: put sheath my %weapon waitfor You sheathe gem: match gem You pick up match gem_no Stow what? put stow gem matchwait gem_no: put wield my %weapon waitfor You draw pause 5 setvariable attack parry goto song_check match start Harmony match sing You are not currently performing any enchantes or scroll songs. put song matchwait sing: put sing harm waitfor "Harmony" goto start song_check: song: match song_no You are not currently performing any enchantes or scroll songs. match song_yes Harmony match song_yes You are unable to harness match song_other [Use SONG HELP for more info.] match song_wait ...wait put song matchwait song_wait: pause 1 pause 1 goto song song_other: put stop sing song_no: put sing harm waitfor of the "Harmony" enchante. song_yes: goto start swain: setvariable mob swain setvariable skinorloot loot goto advance swamp_troll: setvariable mob troll setvariable skinorloot loot goto advance oshu: setvariable mob oshu setvariable skinorloot loot goto advance snowbeast: setvariable mob snowbeast setvariable skin_type pelt setvariable skinorloot skin goto advance sand_crab: setvariable mob crab setvariable skin_type claw setvariable skinorloot skin goto advance river_sprite: sand_sprite: setvariable mob sprite setvariable skinorloot loot goto advance goblin: setvariable mob goblin setvariable skin_type skin setvariable skinorloot both goto advance musk_hog: setvariable mob hog setvariable skin_type hoof setvariable skinorloot skin goto advance morah_vine: setvariable mob vine setvariable skinorloot loot goto advance gypsy_marauder: setvariable mob marauder setvariable skinorloot loot goto advance ogre: setvariable mob ogre setvariable skinorloot loot goto advance blood_wolf: setvariable mob wolf setvariable skin_type pelt setvariable skinorloot skin goto advance cougar: setvariable mob cougar setvariable skin_type pelt setvariable skinorloot skin goto advance Transmogrified_Oaf: setvariable mob oaf setvariable skinorloot loot goto advance flea-ridden_beast: setvariable mob beast setvariable skinorloot loot goto advance faenrae_reaver: setvariable mob reaver setvariable skin_type skin setvariable skinorloot both viper: setvariable mob viper setvariable skin_type sac setvariable skinorloot skin goto advance