Template:Critter: Difference between revisions
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! Tier 1 |
! Tier 1 |
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{{!}}-bgcolor="#FFFFFF" |
{{!}}-bgcolor="#FFFFFF" |
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{{!}} |
{{!}}Skill{{!}}{{!}}{{#if:{{{mskill1|}}}|{{{mskill1}}}|''[[missing::Infobox entry on manipulate 1 skill|Unknown]]''}} / {{#if:{{{mskill2|}}}|{{{mskill2}}}|''[[missing::Infobox entry on manipulate 2 skill|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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{{!}} |
{{!}}Cap{{!}}{{!}}{{#if:{{{mcap|}}}|{{{mcap}}}|''[[missing::Infobox entry on manipulate cap|Unknown]]''}} |
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{{!}}- |
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{{#if:{{{InitCost2|}}}|! Tier 2 |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Initial Cost{{!}}{{!}}{{{InitCost2}}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost2}}}/3-0.5round0)}}}} |
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{{!}}- |
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{{#if:{{{InitCost3|}}}|! Tier 3 |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Initial Cost{{!}}{{!}}{{{InitCost3}}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost3}}}/3-0.5round0)}}}} |
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{{!}}- |
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{{#if:{{{InitCost4|}}}|! Tier 4 |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Initial Cost{{!}}{{!}}{{{InitCost4}}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost4}}}/3-0.5round0)}}}} |
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{{!}}- |
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{{#if:{{{InitCost5|}}}|! Tier 5 |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Initial Cost{{!}}{{!}}{{{InitCost5}}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost5}}}/3-0.5round0)}}}}|n|no=[[is manipulatable::No]]|''[[missing::Infobox entry on manipulability|Unknown]]''}} |
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Revision as of 06:33, 14 February 2013
Usage Documentation:
Leave unknown fields BLANK!
| Variable | Supported Values | Usage |
|---|---|---|
| Critter Name | ||
| Image File | filename on the elanthipedia server | |
| MinCap | # | The minimum amount of weapons that is required to reasonably hunt this creature. |
| MaxCap | # | The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort. |
| BodyType | (type) | The creatures body type, such as humanoid, etc. |
| Skinnable | yes/y/no/n | Can the creature be skinned? |
| Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
| Evil | yes/y/no/n | Is the creature evil, undead, or cursed, such as the type affected by blessed equipment? |
| Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
| Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
| BackStabbable | yes/y/no/n | Can the creature be backstabbed? |
| Casts Spells | yes/y/no/n | Does the creature cast spells? |
| Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
| Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
| Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
| Province | Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren | List which provinces the creature can be found |
| City | <area>/I/Q/IQ | Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. |
| MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
| Skin/Part/Bone/Organ Name | <name> | The TAP of the appropriate part. |
| Skin/Part/Bone/Organ Weight | The weight of the appropriate part. | |
| RequiredRanks | # | Minimum ranks to skin the easiest part of the creature. |
| MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
| MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
| Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
| InitCost | # | Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you) |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter
|Critter Name=
|Image File=
|MinCap=
|MaxCap=
|BodyType=
|Skinnable=
|Has Coins=
|Has Gems=
|Has Boxes=
|Evil=
|Corporeal=
|BackStabbable=
|Casts Spells=
|Stealthy=
|Special=
|Attack Range=
|Province=
|City=
|MapList=
|hasskin=
|Skin Name=
|Skin Weight=
|haspart=
|Part Name=
|Part Weight=
|hasbone=
|Bone Name=
|Bone Weight=
|hasorgan=
|Organ Name=
|Organ Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|Manipulated=
|InitCost=
|Construct=
|Poachable=
}}