Template:Critter: Difference between revisions
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{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|x|[[Category:x Creatures|{{PAGENAME}}]][[found in::x| ]]|}}}}{{#if:{{{City|}}}|{{# |
{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|x|[[Category:x Creatures|{{PAGENAME}}]][[found in::x| ]]|}}}}{{#if:{{{City|}}}|{{#switch:{{{City}}}|I=[[Category:Invasion Creatures]]|Q=[[Category:Quest Creatures]]|QI|IQ=[[Category:Invasion Creatures]][[Category:Quest Creatures]]|{{#arraymap:{{{City}}}|,|x|[[Category:x Creatures|{{PAGENAME}}]][[found in::x| ]]|}}}}}}{{#switch:{{lc:{{{Corporeal}}}}}|y|yes=[[Category:Corporeal Creatures]]{{#switch:{{lc:{{{Evil}}}}}|y|yes=[[Category:Evil Corporeal Creatures]]|n|no=[[Category:Non-Evil Corporeal Creatures]]|}}|n|no=[[Category:Non-Corporeal Creatures]]{{#switch:{{lc:{{{Evil}}}}}|y|yes=[[Category:Evil Non-Corporeal Creatures]]|n|no=[[Category:Non-Evil Non-Corporeal Creatures]]|}}|}}{{#switch:{{lc:{{{Evil}}}}}|y|yes=[[Category:Evil Creatures]]|n|no=[[Category:Non-Evil Creatures]]|}} |
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Revision as of 22:16, 10 June 2010
Usage Documentation:
Leave unknown fields BLANK!
Variable | Supported Values | Usage |
---|---|---|
Critter Name | ||
Image File | filename on the elanthipedia server | |
MinCap | # | The minimum amount of weapons that is required to reasonably hunt this creature. |
MaxCap | # | The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort. |
BodyType | (type) | The creatures body type, such as humanoid, etc. |
Skinnable | yes/y/no/n | Can the creature be skinned? |
Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
Evil | yes/y/no/n | Is the creature evil, undead, or cursed, such as the type affected by blessed equipment? |
Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
BackStabbable | yes/y/no/n | Can the creature be backstabbed? |
Casts Spells | yes/y/no/n | Does the creature cast spells? |
Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
Province | Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren | List which provinces the creature can be found |
City | Which city the creature may be found near, or the region (such as Ker'leor) | |
MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
Skin Name | <name> | The TAP of the skin. |
Skin Type | pelt/horn/etc. | The noun type of the skin. |
Weight | The weight of the skin. | |
Tannable | y/yes/n/no | Can you tan the skin? |
NumPieces | # | If tannable, how many pieces does it make? |
Crushable | # | Can you crush the "skin". |
RequiredRanks | # | Minimum ranks to skin the creature. |
MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
InitCost | # | Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you) |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter |Critter Name= |Image File= |MinCap= |MaxCap= |BodyType= |Skinnable= |Has Coins= |Has Gems= |Has Boxes= |Evil= |Corporeal= |BackStabbable= |Casts Spells= |Stealthy= |Special= |Attack Range= |Province= |City= |MapList= |Skin Name= |Skin Type= |Weight= |Tannable= |NumPieces= |RequiredRanks= |Crushable= |MaxVal= |MaxArrangedVal= |Manipulated= |InitCost= |Construct= |Poachable= }}