Template:WeaponProperties: Difference between revisions
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| '''Type:''' || {{#If:{{{type|}}} | {{#switch: {{lc: {{{brawl}}} }} | y|yes= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]]{{#switch: {{lc: {{{type}}} }} | parry=  stick |  brawling weapon}} | {{#switch:{{lc:{{{type}}} }} | bolt|rock|arrow= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]] | [[is combat type::{{SkillCode| {{{type}}} }}]]{{#If: {{{type2|}}} |  \   [[is combat type::{{SkillCode| {{{type2}}} }}]]}}{{#If: {{{type3|}}} |  \   [[is combat type::{{SkillCode| {{{type3}}} }}]]}} }} }} | [[missing::Infobox entry for weapon type|''Unknown'']]}} |
| '''Type:''' || {{#If:{{{type|}}} | {{#switch: {{lc: {{{brawl}}} }} | y|yes= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]]{{#switch: {{lc: {{{type}}} }} | parry=  stick |  brawling weapon}} | {{#switch:{{lc:{{{type}}} }} | bolt|rock|arrow= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]] | [[is combat type::{{SkillCode| {{{type}}} }}]]{{#If: {{{type2|}}} |  \   [[is combat type::{{SkillCode| {{{type2}}} }}]]}}{{#If: {{{type3|}}} |  \   [[is combat type::{{SkillCode| {{{type3}}} }}]]}} }} }} | [[missing::Infobox entry for weapon type|''Unknown'']]}} |
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#if: {{{puncture|}}} | {{#switch: {{lc: {{{puncturetype}}} }} | i|y|yes= {{{puncture}}} | {{WeaponProcess| {{{puncture}}} | puncture damage is }} }} | [[missing::Infobox entry for puncture damage|''Unknown'']]}}{{ |
#if: {{{puncture|}}} | {{#switch: {{lc: {{{puncturetype}}} }} | i|y|yes= {{{puncture}}} | {{WeaponProcess| {{{puncture}}} | puncture damage is }} }} | [[missing::Infobox entry for puncture damage|''Unknown'']]}}{{ |
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#If: {{{puncture2|}}} |  \ {{WeaponProcess| {{{puncture2}}} | puncture damage is }} | {{#if: {{{slice2|}}}{{{impact2|}}}{{{balance2|}}}{{{suitedness2|}}} | [[missing::Infobox entry for puncture damage2| ]] | }} }}{{ |
#If: {{{puncture2|}}} |  \ {{WeaponProcess| {{{puncture2}}} | puncture damage is }} | {{#if: {{{slice2|}}}{{{impact2|}}}{{{balance2|}}}{{{suitedness2|}}} | [[missing::Infobox entry for puncture damage2| ]] | }} }}{{ |
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#If: {{{puncture3|}}} |  \ {{WeaponProcess| {{{puncture}}} | puncture damage is }} | {{#if: {{{slice3|}}}{{{impact3|}}}{{{balance3|}}}{{{suitedness3|}}} | [[missing::Infobox entry for puncture damage3| ]] | }} }} |
#If: {{{puncture3|}}} |  \ {{WeaponProcess| {{{puncture}}} | puncture damage is }} | {{#if: {{{slice3|}}}{{{impact3|}}}{{{balance3|}}}{{{suitedness3|}}} | [[missing::Infobox entry for puncture damage3| ]] | }} }} |
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{{!}}- |
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#switch: {{lc: {{{puncturetype}}} }} |i|y|yes=  increase}} <br />{{ |
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{{!}} '''Slice:''' {{!}}{{!}} {{ |
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#if: {{{slice|}}} | {{#switch: {{lc: {{{slicetype}}} }} |i|y|yes= {{{slice}}} | {{WeaponProcess| {{{slice}}} | slice damage is }} }} | [[missing::Infobox entry for slice damage|''Unknown'']] }}{{ |
#if: {{{slice|}}} | {{#switch: {{lc: {{{slicetype}}} }} |i|y|yes= {{{slice}}} | {{WeaponProcess| {{{slice}}} | slice damage is }} }} | [[missing::Infobox entry for slice damage|''Unknown'']] }}{{ |
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#if: {{{slice2|}}} | |
#if: {{{slice2|}}} | {{!}}{{!}} {{WeaponProcess| {{{slice2}}} | slice damage is }} | {{#if: {{{puncture2|}}}{{{impact2|}}}{{{balance2|}}}{{{suitedness2|}}} | [[missing::Infobox entry for slice damage2| ]] | }} }}{{ |
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#if: {{{slice3|}}} | |
#if: {{{slice3|}}} | {{!}}{{!}} {{WeaponProcess| {{{slice3}}} | slice damage is }} | {{#if: {{{puncture3|}}}{{{impact3|}}}{{{balance3|}}}{{{suitedness3|}}} | [[missing::Infobox entry for slice damage3| ]] | }} }} |
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{{!}}- |
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#switch: {{lc: {{{slicetype}}} }} |i|y|yes= increase}} <br /> {{ |
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{{!}} '''Impact:''' {{!}}{{!}} {{ |
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#if: {{{impact|}}} | {{#switch: {{lc: {{{impacttype}}} }} |i|y|yes= {{{impact}}} | {{WeaponProcess| {{{impact}}} | impact damage is }} }} | [[missing::Infobox entry on impact damage|''Unknown'']] }}{{ |
#if: {{{impact|}}} | {{#switch: {{lc: {{{impacttype}}} }} |i|y|yes= {{{impact}}} | {{WeaponProcess| {{{impact}}} | impact damage is }} }} | [[missing::Infobox entry on impact damage|''Unknown'']] }}{{ |
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#if: {{{impact2|}}} | |
#if: {{{impact2|}}} | {{!}}{{!}} {{WeaponProcess| {{{impact2}}} | impact damage is }} | {{#if: {{{slice2|}}}{{{puncture2|}}}{{{balance2|}}}{{{suitedness2|}}} | [[missing::Infobox entry for impact damage2| ]] | }} }}{{ |
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#if: {{{impact3|}}} | |
#if: {{{impact3|}}} | {{!}}{{!}} {{WeaponProcess| {{{impact3}}} | impact damage is }} | {{#if: {{{slice3|}}}{{{puncture3|}}}{{{balance3|}}}{{{suitedness3|}}} | [[missing::Infobox entry for impact damage3| ]] | }} }} }} |
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#switch: {{lc: {{{impacttype}}} }} |i|y|yes=  increase }} }} |
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{{#switch: {{lc: {{{brawl}}} }} | y|yes= | {{#switch: {{lc: {{{balance}}} }} | n | -= | {{!}} '''Balance:''' {{!}}{{!}} {{ |
{{#switch: {{lc: {{{brawl}}} }} | y|yes= | {{#switch: {{lc: {{{balance}}} }} | n | -= | {{!}} '''Balance:''' {{!}}{{!}} {{ |
Revision as of 22:13, 8 February 2009
A plug in for Weapon template.