Template:WeaponProperties: Difference between revisions
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{{#ifeq:{{lc:{{{range|}}}}}|ranged|{{!}}'''Ammo:'''{{!}}{{!}}{{#if:{{{ammocap|}}}|[[ammo capacity of::{{{ammocap}}}]]|''Unknown amount of''}} {{#if:{{{ammo|}}}|{{#switch:{{lc:{{{ammo}}}}}|bolt|bolts=[[has ammo type::bolt]]|rock|rocks=[[has ammo type::rock]]|arrow|arrows=[[has ammo type::arrow]]|''unknown type''}}(s).|''unknown type''}}}} |
{{#ifeq:{{lc:{{{range|}}}}}|ranged|{{!}}'''Ammo:'''{{!}}{{!}}{{#if:{{{ammocap|}}}|[[ammo capacity of::{{{ammocap}}}]]|''Unknown amount of''}} {{#if:{{{ammo|}}}|{{#switch:{{lc:{{{ammo}}}}}|bolt|bolts=[[has ammo type::bolt]]|rock|rocks=[[has ammo type::rock]]|arrow|arrows=[[has ammo type::arrow]]|''unknown type''}}(s).|''unknown type''}}}} |
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{{#if:{{#ifeq:{{lc:{{{puncture}}}}}|n|1}}{{#ifeq:{{{puncture}}}|-|1}}||{{!}}'''Damage:'''{{!}}{{!}}{{#if:{{{puncture|}}}|{{WeaponProcess|{{{puncture}}}|puncture damage is}}}}|''Unknown''}}{{#If:{{{puncture2|}}}| \ {{WeaponProcess|{{{puncture2}}}|puncture damage is}}}}{{#If:{{{puncture3|}}}| \ {{WeaponProcess|{{{puncture}}}|puncture damage is}}}} puncture damage{{#switch:{{lc:{{{puncturetype}}}}}|i|y|yes= increase}}<br/>{{#if:{{{slice|}}}|{{#switch:{{lc:{{{slicetype}}}}}|i|y|yes={{{slice}}}|{{WeaponProcess|{{{slice}}}|slice damage is}}}}|''Unknown''}}{{#if:{{{slice2|}}}| \ {{WeaponProcess|{{{slice2}}}|slice damage is}}}}{{#if:{{{slice3|}}}| \ {{WeaponProcess|{{{slice3}}}|slice damage is}}}} slice damage{{#switch:{{lc:{{{slicetype}}}}}|i|y|yes= increase}}<br/>{{#if:{{{impact|}}}|{{#switch:{{lc:{{{impacttype}}}}}|i|y|yes={{{impact}}}|{{WeaponProcess|{{{impact}}}|impact damage is}}}}|''Unknown''}}{{#if:{{{impact2|}}}| \ {{WeaponProcess|{{{impact2}}}|impact damage is}}}}{{#if:{{{impact3|}}}| \ {{WeaponProcess|{{{impact3}}}|impact damage is}}}} impact damage{{#switch:{{lc:{{{impacttype}}}}}|i|y|yes= increase}}}} |
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{{#ifeq:{{lc:{{{puncture}}}}}|n||{{!}}'''Damage:'''{{!}}{{!}}{{#if:{{{puncture|}}}|{{#switch:{{lc:{{{puncturetype}}}}}|i|y|yes={{{puncture}}}|{{#switch:{{lc:{{{puncture}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}}|''Unknown''}}{{#If:{{{puncture2|}}}| \ {{#switch:{{lc:{{{puncture2}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#If:{{{puncture3|}}}| \ {{#switch:{{lc:{{{puncture3}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}} puncture damage{{#switch:{{lc:{{{puncturetype}}}}}|i|y|yes= increase}}<br/>{{#if:{{{slice|}}}|{{#switch:{{lc:{{{slicetype}}}}}|i|y|yes={{{slice}}}|{{#switch:{{lc:{{{slice}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}}|''Unknown''}}{{#if:{{{slice2|}}}| \ {{#switch:{{lc:{{{slice2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{slice3|}}}| \ {{#switch:{{lc:{{{slice3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}} slice damage{{#switch:{{lc:{{{slicetype}}}}}|i|y|yes= increase}}<br/>{{#if:{{{impact|}}}|{{#switch:{{lc:{{{impacttype}}}}}|i|y|yes={{{impact}}}|{{#switch:{{lc:{{{impact}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}}|''Unknown''}}{{#if:{{{impact2|}}}| \ {{#switch:{{lc:{{{impact2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{impact3|}}}| \ {{#switch:{{lc:{{{impact3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}} impact damage{{#switch:{{lc:{{{impacttype}}}}}|i|y|yes= increase}}}} |
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{{#switch:{{lc:{{{brawl}}}}}|y|yes=|{{#if:{{#ifeq:{{lc:{{{balance}}}}}|n|1}}{{#ifeq:{{{balance}}}|-|1}}||{{!}}'''Balance:'''{{!}}{{!}}{{#if:{{{balance|}}}|{{WeaponProcess|{{{balance}}}|balance is}}|''Unknown''}}{{#If:{{{balance2|}}}| \ {{WeaponProcess|{{{balance2}}}|balance is}}}}{{#If:{{{balance3|}}}| \ {{WeaponProcess|{{{balance3}}}|balance is}}}}}}}} |
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{{#switch:{{lc:{{{brawl}}}}}|y|yes=|{{#ifeq:{{{balance}}}|n||{{!}}'''Balance:'''{{!}}{{!}}{{#if:{{{balance|}}}|{{#switch:{{lc:{{{balance}}}}}|not=[[balance is::0 - not|Not]]|dismally=[[balance is::1 - dismally|Dismally]]|poorly=[[balance is::2 - poorly|Poorly]]|fairly=[[balance is::3 - fairly|Fairly]]|reasonably=[[balance is::4 - reasonably|Reasonably]]|well=[[balance is::5 - well|Well]]|excellently=[[balance is::6 - excellently|Excellently]]|superbly=[[balance is::7 - superbly|Superbly]]|incredibly=[[balance is::8 - incredibly|Incredibly]]|unbelievably=[[balance is::9 - unbelievably|Unbelievably]]|''Unknown''}}|''Unknown''}}{{#If:{{{balance2|}}}| \ {{#switch:{{lc:{{{balance2}}}}}|not=[[balance is::0 - not|Not]]|dismally=[[balance is::1 - dismally|Dismally]]|poorly=[[balance is::2 - poorly|Poorly]]|fairly=[[balance is::3 - fairly|Fairly]]|reasonably=[[balance is::4 - reasonably|Reasonably]]|well=[[balance is::5 - well|Well]]|excellently=[[balance is::6 - excellently|Excellently]]|superbly=[[balance is::7 - superbly|Superbly]]|incredibly=[[balance is::8 - incredibly|Incredibly]]|unbelievably=[[balance is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}{{#If:{{{balance3|}}}| \ {{#switch:{{lc:{{{balance3}}}}}|not=[[balance is::0 - not|Not]]|dismally=[[balance is::1 - dismally|Dismally]]|poorly=[[balance is::2 - poorly|Poorly]]|fairly=[[balance is::3 - fairly|Fairly]]|reasonably=[[balance is::4 - reasonably|Reasonably]]|well=[[balance is::5 - well|Well]]|excellently=[[balance is::6 - excellently|Excellently]]|superbly=[[balance is::7 - superbly|Superbly]]|incredibly=[[balance is::8 - incredibly|Incredibly]]|unbelievably=[[balance is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}}}}} |
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{{#switch:{{lc:{{{brawl}}}}}|y|yes=|{{#if:{{#ifeq:{{lc:{{{balance}}}}}|n|1}}{{#ifeq:{{{balance}}}|-|1}}||{{!}}'''Suitedness:'''{{!}}{{!}}{{#if:{{{suitedness|}}}|{{WeaponProcess|{{{suitedness}}}|suitedness is}}|''Unknown''}}{{#If:{{{suitedness2|}}}| \ {{WeaponProcess|{{{suitedness2}}}|suitedness is}}}}{{#If:{{{suitedness3|}}}| \ {{WeaponProcess|{{{suitedness3}}}|suitedness is}}}}}}}} |
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{{#switch:{{lc:{{{brawl}}}}}|y|yes=|{{#ifeq:{{{balance}}}|n||{{!}}'''Suitedness:'''{{!}}{{!}}{{#if:{{{suitedness|}}}|{{#switch:{{lc:{{{suitedness}}}}}|not=[[suitedness is::0 - not|Not]]|dismally=[[suitedness is::1 - dismally|Dismally]]|poorly=[[suitedness is::2 - poorly|Poorly]]|fairly=[[suitedness is::3 - fairly|Fairly]]|reasonably=[[suitedness is::4 - reasonably|Reasonably]]|well=[[suitedness is::5 - well|Well]]|excellently=[[suitedness is::6 - excellently|Excellently]]|superbly=[[suitedness is::7 - superbly|Superbly]]|incredibly=[[suitedness is::8 - incredibly|Incredibly]]|unbelievably=[[suitedness is::9 - unbelievably|Unbelievably]]|''Unknown''}}|''Unknown''}}{{#If:{{{suitedness2|}}}| \ {{#switch:{{lc:{{{suitedness2}}}}}|not=[[suitedness is::0 - not|Not]]|dismally=[[suitedness is::1 - dismally|Dismally]]|poorly=[[suitedness is::2 - poorly|Poorly]]|fairly=[[suitedness is::3 - fairly|Fairly]]|reasonably=[[suitedness is::4 - reasonably|Reasonably]]|well=[[suitedness is::5 - well|Well]]|excellently=[[suitedness is::6 - excellently|Excellently]]|superbly=[[suitedness is::7 - superbly|Superbly]]|incredibly=[[suitedness is::8 - incredibly|Incredibly]]|unbelievably=[[suitedness is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}{{#If:{{{suitedness3|}}}| \ {{#switch:{{lc:{{{suitedness3}}}}}|not=[[suitedness is::0 - not|Not]]|dismally=[[suitedness is::1 - dismally|Dismally]]|poorly=[[suitedness is::2 - poorly|Poorly]]|fairly=[[suitedness is::3 - fairly|Fairly]]|reasonably=[[suitedness is::4 - reasonably|Reasonably]]|well=[[suitedness is::5 - well|Well]]|excellently=[[suitedness is::6 - excellently|Excellently]]|superbly=[[suitedness is::7 - superbly|Superbly]]|incredibly=[[suitedness is::8 - incredibly|Incredibly]]|unbelievably=[[suitedness is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}}}}} |
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|'''Construction:'''||{{#switch:{{lc:{{{construction}}}}}|extremely weak=[[construction is::0 - extremely weak|Extremely weak]]|flimsy=[[construction is::1 - flimsy|Flimsy]]|somewhat flimsy=[[construction is::2 - somewhat flimsy|Somewhat flimsy]]|average strength=[[construction is::3 - average strength|Average strength]]|fairly sturdy=[[construction is::4 - fairly sturdy|Fairly sturdy]]|moderately strong=[[construction is::5 - moderately strong|Moderately strong]]|well constructed=[[construction is::6 - well constructed|Well constructed]]|very strong=[[construction is::7 - very strong|Very strong]]|quite hard=[[construction is::8 - quite hard|Quite hard]]|incredibly hard=9 - incredibly hard|Incredibly hard]]|unbelievably strong=[[construction is::10 - unbelievably strong|Unbelievably strong]]|''Unknown''}} |
|'''Construction:'''||{{#switch:{{lc:{{{construction}}}}}|extremely weak=[[construction is::0 - extremely weak|Extremely weak]]|flimsy=[[construction is::1 - flimsy|Flimsy]]|somewhat flimsy=[[construction is::2 - somewhat flimsy|Somewhat flimsy]]|average strength=[[construction is::3 - average strength|Average strength]]|fairly sturdy=[[construction is::4 - fairly sturdy|Fairly sturdy]]|moderately strong=[[construction is::5 - moderately strong|Moderately strong]]|well constructed=[[construction is::6 - well constructed|Well constructed]]|very strong=[[construction is::7 - very strong|Very strong]]|quite hard=[[construction is::8 - quite hard|Quite hard]]|incredibly hard=9 - incredibly hard|Incredibly hard]]|unbelievably strong=[[construction is::10 - unbelievably strong|Unbelievably strong]]|''Unknown''}} |
Revision as of 18:05, 4 November 2008
A plug in for Weapon template.