Mendhunt (script): Difference between revisions
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TOP: |
TOP: |
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# ____________________________________________________________ |
# ____________________________________________________________ |
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# Mendhunt version 1. |
# Mendhunt version 1.12 |
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# by Mendaleev last update: |
# by Mendaleev last update: Jan 8, 2010, 16:00 hours |
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# |
# |
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# Script designed for hunting in DragonRealms |
# Script designed for hunting in DragonRealms |
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pause %matchwaitpause |
pause %matchwaitpause |
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match PRECOMBAT_EMPATH_GUILD_CHECK Guild: Empath |
match PRECOMBAT_EMPATH_GUILD_CHECK Guild: Empath |
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match MAIN_START Encumbrance |
match MAIN_START Encumbrance |
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match PRECOMBAT_EMPATH_VERIFICATION ...wait |
match PRECOMBAT_EMPATH_VERIFICATION ...wait |
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match PRECOMBAT_EMPATH_VERIFICATION You may only type ahead |
match PRECOMBAT_EMPATH_VERIFICATION You may only type ahead |
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DCS_WIH_HHS_GO2: |
DCS_WIH_HHS_GO2: |
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# setvariable subreturnflagnp DCS_WIH_HHS_GO2 |
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# setvariable nakedput skin |
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# goto SUB_NAKED_PUT |
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SUBRETURN_DCS_WIH_HHS_GO2: |
SUBRETURN_DCS_WIH_HHS_GO2: |
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DCS_WIH_HHS_GO2_EMPTY: |
DCS_WIH_HHS_GO2_EMPTY: |
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# pause %matchwaitpause |
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# matchre DCS_WIH_HHS_END /You drop|Your (.*) already empty/i |
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# match DCS_WIH_HHS_GO2_EMPTY ...wait |
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# match DCS_WIH_HHS_GO2_EMPTY You may only type ahead |
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# put empty left |
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# matchwait |
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DCS_WIH_HHS_END: |
DCS_WIH_HHS_END: |
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Line 3,273: | Line 3,273: | ||
DCS_WIH_NSW2: |
DCS_WIH_NSW2: |
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# setvariable subreturnflagnp DCS_WIH_NSW2 |
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# setvariable nakedput skin |
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# goto SUB_NAKED_PUT |
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SUBRETURN_DCS_WIH_NSW2: |
SUBRETURN_DCS_WIH_NSW2: |
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DCS_WIH_NSW2_EMPTY: |
DCS_WIH_NSW2_EMPTY: |
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# pause %matchwaitpause |
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# matchre DCS_WIH_NSW_END /You drop|Your (.*) already empty/i |
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# match DCS_WIH_NSW2_EMPTY ...wait |
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# match DCS_WIH_NSW2_EMPTY You may only type ahead |
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# put empty left |
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# matchwait |
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DCS_WIH_NSW_END: |
DCS_WIH_NSW_END: |
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Line 3,310: | Line 3,310: | ||
DCS_WIH_NSW_END_END: |
DCS_WIH_NSW_END_END: |
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DCS_END |
goto DCS_END |
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#_______________________________________________________________________skin with skinner |
#_______________________________________________________________________skin with skinner |
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Line 3,351: | Line 3,351: | ||
DCS_SKINNER_GO2: |
DCS_SKINNER_GO2: |
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# setvariable subreturnflagnp DCS_SKINNER_GO2 |
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# setvariable nakedput skin |
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# goto SUB_NAKED_PUT |
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SUBRETURN_DCS_SKINNER_GO2: |
SUBRETURN_DCS_SKINNER_GO2: |
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DCS_SKINNER_GO2_EMPTY: |
DCS_SKINNER_GO2_EMPTY: |
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# pause %matchwaitpause |
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# matchre DCS_SKINNER_END /You drop|Your (.*) already empty/i |
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# match DCS_SKINNER_GO2_EMPTY ...wait |
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# match DCS_SKINNER_GO2_EMPTY You may only type ahead |
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# put empty left |
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# matchwait |
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DCS_SKINNER_END: |
DCS_SKINNER_END: |
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pause %matchwaitpause |
pause %matchwaitpause |
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match SUB_MENTAL_CHECK_FULL % mind lock |
match SUB_MENTAL_CHECK_FULL % mind lock |
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match |
match SUB_MENTAL_CHECK_OK EXP HELP |
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match SUB_MENTAL_CHECK_OK % bewildered |
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match SUB_MENTAL_CHECK_OK % bewildering |
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match SUB_MENTAL_CHECK_OK % perplexed |
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match SUB_MENTAL_CHECK_OK % perplexing |
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match SUB_MENTAL_CHECK_OK % very muddled |
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match SUB_MENTAL_CHECK_OK % muddled |
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match SUB_MENTAL_CHECK_OK % concentrating |
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match SUB_MENTAL_CHECK_OK % pondering |
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match SUB_MENTAL_CHECK_OK % thoughtful |
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match SUB_MENTAL_CHECK_OK % learning |
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match SUB_MENTAL_CHECK_OK % clear |
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match SUB_MENTAL_CHECK_END EXP HELP |
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match SUB_MENTAL_CHECK ...wait |
match SUB_MENTAL_CHECK ...wait |
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match SUB_MENTAL_CHECK You may only type ahead |
match SUB_MENTAL_CHECK You may only type ahead |
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echo *** About This Script MENU |
echo *** About This Script MENU |
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echo ======================================================================= |
echo ======================================================================= |
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echo Mendhunt version 1. |
echo Mendhunt version 1.12 |
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echo by Mendaleev last update: |
echo by Mendaleev last update: Jan 8, 2010, 16:00 hours |
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echo |
echo |
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echo Script designed for hunting in DragonRealms |
echo Script designed for hunting in DragonRealms |
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Line 30,594: | Line 30,582: | ||
#Version notes: |
#Version notes: |
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# |
# |
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#version 1.12 1/8/10 |
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# a) fixed choke when checking guild (empath) |
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# b) fixed syntex in skinning with weapon |
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# c) modified mental checks due to new learning system |
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# d) removed second skinning... was hanging |
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#version 1.11 7/25/08 |
#version 1.11 7/25/08 |
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# a) fixed choke with shield naming |
# a) fixed choke with shield naming |
Revision as of 15:49, 8 January 2010
General Information
Hunting script with menu driven setup.
Front end: Stormfront
Recommended name: mendhunt
Usage: .mendhunt {[help|menu|multi <#>]} Where: without arguments = basic usage to hunt help = help menu menu = main menu multi <#> = starts hunting with weapon slot #
Change Log
Version 1.11 July 25, 2008 1) Fixed choke when naming a shield. 2) Fixed issuing with mind sleeping; occasionally caught a stray message.
To Do
1. Debug non-WM usage. 2. Add more guild specials. 3. Re-revise multiple word creatures by determining their two-word name.
The Script
TOP: # ____________________________________________________________ # Mendhunt version 1.12 # by Mendaleev last update: Jan 8, 2010, 16:00 hours # # Script designed for hunting in DragonRealms # # StormFront compatible (written in SF v1.0.1.22) # # normal run syntax: .mendhunt # .mendhunt multi <#> # .mendhunt help # .mendhunt menu # ____________________________________________________________ # Do not use AFK or in violation of any policy. # You are responsible for everything; I am responsible for nothing. # As allowed, permission is provided for you to use, modify, or basically # do what you want with it. # # Needs: # Script does a poor job, getting to safety... needs attention. # Additional guild specials # Lantern use # Rune use, CJ use, magic items use? # Replace text menu with VB interface using subclassing # When berserking, roars are skipped... not sure if that is how it should be # Script does not stack khri, berserks, etc... could use some attention # ____________________________________________________________ SCRIPT_RUN_TESTS: FIRST_RUN_TEST: pause .5 match SCRIPT_HAS_RUN_BEFORE flag itsran match SCRIPT_HAS_NOT_RUN_BEFORE not a valid flag match FIRST_RUN_TEST ...wait match FIRST_RUN_TEST You may only type ahead put set %mendhunt_firstruntest matchwait SCRIPT_HAS_NOT_RUN_BEFORE: goto FIRST_RUN_POPUP SCRIPT_HAS_RUN_BEFORE: goto FIRST_RUN_OF_V14_TEST FIRST_RUN_OF_V14_TEST: pause .5 match SCRIPT_HAS_RUN_V14_UPDATE flag itsran match SCRIPT_HAS_NOT_RUN_V14_UPDATE not a valid flag match FIRST_RUN_OF_V14_TEST ...wait match FIRST_RUN_OF_V14_TEST You may only type ahead put set %mendhunt_version14 matchwait SCRIPT_HAS_NOT_RUN_V14_UPDATE: goto UPDATE_VERSION14 SCRIPT_HAS_RUN_V14_UPDATE: goto FIRST_RUN_OF_V19_TEST FIRST_RUN_OF_V19_TEST: pause .5 match SCRIPT_HAS_RUN_V19_UPDATE flag itsran match SCRIPT_HAS_NOT_RUN_V19_UPDATE not a valid flag match FIRST_RUN_OF_V19_TEST ...wait match FIRST_RUN_OF_V19_TEST You may only type ahead put set %mendhunt_version19 matchwait SCRIPT_HAS_NOT_RUN_V19_UPDATE: goto UPDATE_VERSION19 SCRIPT_HAS_RUN_V19_UPDATE: goto SCRIPT_RUN_TESTS_END SCRIPT_RUN_TESTS_END: TOPSTART: IF_1 goto COMMANDLINE_JUMP ############################################################################# ########################### MAIN SCRIPT SECTION ####################### ############################################################################# setvariable switchnum 1 HUNT_START: HUNT_START_RETREAT: setvariable subreturnflagretreat HUNT_START_RETREAT goto SUB_RETREAT SUBRETURN_HUNT_START_RETREAT: #echo *** Initializing script run variables - START #______________________________________________________________________________pause variables # The following pause variables can be changed to modify the speed of the script. setvariable matchwaitpause .3 setvariable branchtestpause .3 setvariable rtcheckpause .3 setvariable naked_put_pause .3 setvariable advancepause 1.8 setvariable retreatpause .7 setvariable dekspause1 .2 setvariable dekspause2 .2 setvariable dekspause3 .2 setvariable dekspause4 .2 setvariable dekspause5 .2 setvariable aftercastrtpause 1 #______________________________________________________________________________flags/variables # The following flags/variables can be changed to suit your needs # They are either [YES|NO] or [ON|OFF] or <number> # example... if you see YES, you can change it to NO and vice versa. # if you see ON, you can change it to OFF and vice versa. # # mofesmana/mofespause - mantle of flame ES cast numbers # slow_attack_pause - pause time for slow attack # frenzyfleeretreatflag - retreat prior to flee # casttargetdebuffspellsatmeleeflag - cast target and debuff spells at melee range (gz users etc) setvariable mofesmana 5 setvariable mofespause 1 setvariable slow_attack_pause 3 setvariable frenzyfleeretreatflag YES setvariable casttargetdebuffspellsatmeleeflag NO #______________________________________________________________________________pause variables/decimal cast pauses # If you want a decimal cast pause, find the line below for the spell you want to change. # Replace ".5" with the amount of seconds you want to pause. # Remove the "#" in front of that line. # setvariable mendhunt_target_cast_pause_1 .5 # setvariable mendhunt_target_cast_pause_2 .5 # setvariable mendhunt_target_cast_pause_3 .5 # setvariable mendhunt_target_cast_pause_4 .5 # setvariable mendhunt_target_cast_pause_5 .5 # setvariable mendhunt_target_cast_pause_6 .5 # setvariable mendhunt_buff_cast_pause_1 .5 # setvariable mendhunt_buff_cast_pause_2 .5 # setvariable mendhunt_buff_cast_pause_3 .5 # setvariable mendhunt_buff_cast_pause_4 .5 # setvariable mendhunt_buff_cast_pause_5 .5 # setvariable mendhunt_buff_cast_pause_6 .5 # setvariable mendhunt_debuff_cast_pause_1 .5 # setvariable mendhunt_debuff_cast_pause_2 .5 # setvariable mendhunt_debuff_cast_pause_3 .5 # setvariable mendhunt_debuff_cast_pause_4 .5 # setvariable mendhunt_debuff_cast_pause_5 .5 # setvariable mendhunt_debuff_cast_pause_6 .5 # setvariable mendhunt_frenzy_cl_cast_pause .5 # setvariable mendhunt_frenzy_bot_cast_pause .5 # setvariable mendhunt_empath_cast_pause_innocence .5 # setvariable mendhunt_empath_cast_pause_gs .5 # setvariable mendhunt_fissure_cast_pause .5 # setvariable mendhunt_mof_cast_pause .5 # setvariable mendhunt_aeg_cast_pause .5 # setvariable mendhunt_aegmaint_cast_pause .5 # other decimal pauses... note the ranged_pause is time between aim and fire # setvariable mendhunt_ranged_pause .5 # setvariable mendhunt_thrown_pause .5 #______________________________________________________________________________flags/variables do not change below # Do not change the following flags/variables setvariable combonum 1 setvariable flagboxescontainer NOTFULL setvariable flagothercontainer NOTFULL setvariable flaggemscontainer NOTFULL setvariable flagskinscontainer NOTFULL setvariable flaggemspouchcarry NOTTESTED setvariable flagndchands FULL setvariable flagloothands FULL setvariable flagmindstate AWAKE setvariable flagndcpyramidfirstlook YES setvariable flagndcpyramidstartedempty YES setvariable ndcpyramidloopnum 1 setvariable dancemodeloopnum 1 setvariable danceappflag CHECK setvariable dualmixflag left setvariable commongemssearchedflag NO setvariable deadcritterlootitflag ON setvariable hidestalkactionflag ON setvariable ysfullcastflag NO setvariable weaponswitchforceflag 0 setvariable armorswitchforceflag 0 #______________________________________________________________________________message array # stow/put hits setvariable stowH1 You stow setvariable stowH2 You put setvariable stowH3 You pick up setvariable hitstow %stowH1%|%stowH2%|%stowH3% # stow/put fails setvariable stowF1 Stow what setvariable stowF2 What were you referring to setvariable stowF3 But that is already in your inventory setvariable stowF4 Perhaps you should be holding that first setvariable stowF5 There isn't any more room setvariable stowF6 You just can't get setvariable stowF7 You can't fit anything else setvariable stowF8 That's too heavy to go in there setvariable stowF9 The (.*) too long setvariable stowF10 The (.*) too wide setvariable stowF11 The (.*) too unwieldy setvariable stowF12 The (.*) to fit setvariable stowF13 But that's closed setvariable stowF14 I can't find your container for stowing things in # setvariable stowF15 You need a free hand to pick that up # note that {What were you referring to} is a bad call for both item and container setvariable failstowcall %stowF1%|%stowF2%|%stowF3%|%stowF4% setvariable failstowfull %stowF5%|%stowF6%|%stowF7% setvariable failstowsize %stowF8%|%stowF9%|%stowF10%|%stowF11%|%stowF12% setvariable errorstow %stowF13%|%stowF14% #------------------------------------------------------------------------------- # combat fails setvariable combatF1 You are still stunned setvariable combatF2 You don't feel setvariable combatF3 Strangely setvariable combatF4 You are stun setvariable combatF5 You(.*) mesmerize setvariable combatF6 You(.*) calm setvariable combatF7 You(.*) peace setvariable combatF8 You can't do that while entangled setvariable combatF9 You're stunned setvariable failcombat %combatF1%|%combatF2%|%combatF3%|%combatF4%|%combatF5%|%combatF6%|%combatF7%|%combatF8%|%combatF9% #------------------------------------------------------------------------------- # wear hits setvariable wearH1 You put setvariable wearH2 You work setvariable wearH3 You slip setvariable wearH4 You slide setvariable wearH5 You attach setvariable wearH6 You sling setvariable wearH7 You tie setvariable wearH8 You drape setvariable wearH9 you hang setvariable hitwear %wearH1%|%wearH2%|%wearH3%|%wearH4%|%wearH5%|%wearH6%|%wearH7%|%wearH8%|%wearH9% # wear fails setvariable wearF1 Wear what setvariable wearF2 You can't wear setvariable wearF3 Shouldn't you be holding that first setvariable wearF4 You are already wearing that setvariable wearF5 T(.*) can't fit setvariable wearF6 A(.*) can't fit #You should unload You need to unload setvariable failwear %wearF1%|%wearF2%|%wearF3%|%wearF4%|%wearF5%|%wearF6% #------------------------------------------------------------------------------- # remove hits (note You loosen for an armshield is not included) setvariable remH1 You take setvariable remH2 You work setvariable remH3 You pull setvariable remH4 You remove setvariable remH5 You sling setvariable remH6 You detach setvariable remH7 You untie setvariable remH8 you draw setvariable remH9 You slip setvariable hitremove %remH1%|%remH2%|%remH3%|%remH4%|%remH5%|%remH6%|%remH7%|%remH8%|%remH9% # remove fails setvariable remF1 Remove what setvariable remF2 You aren't wearing that # setvariable remF3 You must have one hand free setvariable failremove %remF1%|%remF2% #------------------------------------------------------------------------------- # get hits setvariable getH1 You get setvariable getH2 You pick up setvariable hitget %getH1%|%getH2% # get fails setvariable getF1 What were you referring to setvariable getF2 But that is already in your inventory setvariable failget %getF1%|%getF2% #You are already holding that #------------------------------------------------------------------------------- # wield hits setvariable wieldH1 You draw setvariable wieldH2 You slip setvariable wieldH3 You untie setvariable hitwield %wieldH1%|%wieldH2%|%wieldH3% # sheathe hits setvariable sheatheH1 You sheathe setvariable sheatheH2 You slip setvariable sheatheH3 You tie setvariable sheatheH4 You put setvariable sheatheH5 You hang setvariable hitsheathe %sheatheH1%|%sheatheH2%|%sheatheH3%|%sheatheH4%|%sheatheH5% #echo *** Initializing script run variables - COMPLETED put awake pause .3 put open my %mendhunt_gems_container pause .3 put open my %mendhunt_boxes_container pause .3 put open my %mendhunt_other_container pause .3 put open my %mendhunt_gpouch_empty_container pause .3 put open my %mendhunt_gpouch_full_container pause .3 ############################################################################# ########################### PRECOMBAT SECTION ######################### ############################################################################# #_______________________________________________________________________initialize variables PRECOMBAT_INITIALIZE_VARIABLES_START: PRECOMBAT_INITIALIZE_VARIABLES_START_RETREAT: setvariable subreturnflagretreat PRECOMBAT_INITIALIZE_VARIABLES_START_RETREAT goto SUB_RETREAT SUBRETURN_PRECOMBAT_INITIALIZE_VARIABLES_START_RETREAT: PRECOMBAT_INITIALIZE_ARMAMENT_SLOTS_TEST: goto PRECOMBAT_INITIALIZE_ARMAMENT_SLOTS_TEST_%mendhunt_need_initialize_flag PRECOMBAT_INITIALIZE_ARMAMENT_SLOTS_TEST_YES: goto PRECOMBAT_INITIALIZE_ARMAMENT_SLOTS PRECOMBAT_INITIALIZE_ARMAMENT_SLOTS_TEST_NO: goto PRECOMBAT_INITIALIZE_WEAPON_ACTIVE PRECOMBAT_INITIALIZE_ARMAMENT_SLOTS: setvariable subreturnflag PRECOMBAT_INITIALIZE_ARMAMENT_SLOTS goto INITIALIZE_ARMAMENT SUBRETURN_PRECOMBAT_INITIALIZE_ARMAMENT_SLOTS: PRECOMBAT_INITIALIZE_WEAPON_ACTIVE: setvariable subreturnflag PRECOMBAT_INITIALIZE_WEAPON_ACTIVE goto INITIALIZE_WEAPON_ACTIVE SUBRETURN_PRECOMBAT_INITIALIZE_WEAPON_ACTIVE: PRECOMBAT_INITIALIZE_ARMOR_ACTIVE: setvariable armor_name_active %mendhunt_armor_name_main setvariable armor_class_active %mendhunt_armor_class_main setvariable armor_name_deactive %mendhunt_armor_name_second setvariable armor_class_deactive %mendhunt_armor_class_second PRECOMBAT_INITIALIZE_VARIABLES_END: goto PRECOMBAT_EMPTY_HANDS_START #_______________________________________________________________________empty hands PRECOMBAT_EMPTY_HANDS_START: PRECOMBAT_EMPTY_HANDS_RETREAT: setvariable subreturnflagretreat PRECOMBAT_EMPTY_HANDS_RETREAT goto SUB_RETREAT SUBRETURN_PRECOMBAT_EMPTY_HANDS_RETREAT: PRECOMBAT_EMPTY_HANDS_GO: setvariable subreturnflagemptyhands PRECOMBAT_EMPTY_HANDS_GO goto SUB_EMPTY_HANDS SUBRETURN_PRECOMBAT_EMPTY_HANDS_GO: PRECOMBAT_EMPTY_HANDS_END: goto PRECOMBAT_EQUIP_ARMOR_START #_______________________________________________________________________equip armor PRECOMBAT_EQUIP_ARMOR_START: PRECOMBAT_EQUIP_ARMOR_SWITCH_TEST: goto PRECOMBAT_EQUIP_ARMOR_SWITCH_TEST_%mendhunt_armor_switch_test PRECOMBAT_EQUIP_ARMOR_SWITCH_TEST_ON: goto PRECOMBAT_EQUIP_ARMOR_ACTIVE_ALREADYWORN_CHECK PRECOMBAT_EQUIP_ARMOR_SWITCH_TEST_OFF: goto PRECOMBAT_EQUIP_ARMOR_END PRECOMBAT_EQUIP_ARMOR_ACTIVE_ALREADYWORN_CHECK: pause %matchwaitpause match PRECOMBAT_EQUIP_ARMOR_END You are already wearing matchre PRECOMBAT_EQUIP_ARMOR_END /%hitwear%/i matchre PRECOMBAT_UNEQUIP_ARMOR_DEACTIVE_REMOVE /%failwear%/i match PRECOMBAT_EQUIP_ARMOR_ACTIVE_ALREADYWORN_CHECK ...wait match PRECOMBAT_EQUIP_ARMOR_ACTIVE_ALREADYWORN_CHECK You may only type ahead put wear my %armor_name_active matchwait PRECOMBAT_UNEQUIP_ARMOR_DEACTIVE_REMOVE: pause %matchwaitpause matchre PRECOMBAT_UNEQUIP_ARMOR_DEACTIVE_STOW /%hitremove%/i matchre ERROR_ARMOR /%failremove%/i match PRECOMBAT_UNEQUIP_ARMOR_DEACTIVE_REMOVE ...wait match PRECOMBAT_UNEQUIP_ARMOR_DEACTIVE_REMOVE You may only type ahead put remove my %armor_name_deactive matchwait PRECOMBAT_UNEQUIP_ARMOR_DEACTIVE_STOW: pause %matchwaitpause matchre PRECOMBAT_EQUIP_ARMOR_ACTIVE_GET /%hitstow%/i matchre ERROR_ARMOR /%failstowcall%/i matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match PRECOMBAT_UNEQUIP_ARMOR_DEACTIVE_STOW ...wait match PRECOMBAT_UNEQUIP_ARMOR_DEACTIVE_STOW You may only type ahead put stow my %armor_name_deactive matchwait PRECOMBAT_EQUIP_ARMOR_ACTIVE_GET: pause %matchwaitpause matchre PRECOMBAT_EQUIP_ARMOR_ACTIVE_WEAR /%hitget%/i matchre ERROR_ARMOR /%failget%/i match PRECOMBAT_EQUIP_ARMOR_ACTIVE_GET ...wait match PRECOMBAT_EQUIP_ARMOR_ACTIVE_GET You may only type ahead put get my %armor_name_active matchwait PRECOMBAT_EQUIP_ARMOR_ACTIVE_WEAR: pause %matchwaitpause matchre PRECOMBAT_EQUIP_ARMOR_VERIFY_HANDS_EMPTY /%hitwear%/i matchre ERROR_ARMOR /%failwear%/i match PRECOMBAT_EQUIP_ARMOR_ACTIVE_WEAR ...wait match PRECOMBAT_EQUIP_ARMOR_ACTIVE_WEAR You may only type ahead put wear my %armor_name_active matchwait PRECOMBAT_EQUIP_ARMOR_VERIFY_HANDS_EMPTY: pause %matchwaitpause match PRECOMBAT_EQUIP_ARMOR_END You glance down at your empty hands matchre ERROR_ARMOR /You glance (.*) nothing in your left hand/i matchre ERROR_ARMOR /You glance (.*) in your left hand/i match PRECOMBAT_EQUIP_ARMOR_VERIFY_HANDS_EMPTY ...wait match PRECOMBAT_EQUIP_ARMOR_VERIFY_HANDS_EMPTY You may only type ahead put glance matchwait PRECOMBAT_EQUIP_ARMOR_END: goto PRECOMBAT_EQUIP_ARMS_START #_______________________________________________________________________equip weapon/shield PRECOMBAT_EQUIP_ARMS_START: PRECOMBAT_EQUIP_ARMS: setvariable subreturnflagequiparms PRECOMBAT_EQUIP_ARMS goto SUB_EQUIP_ARMS_ACTIVE SUBRETURN_PRECOMBAT_EQUIP_ARMS: PRECOMBAT_EQUIP_ARMS_END: goto PRECOMBAT_EMPATH_VERIFICATION #_______________________________________________________________________empath check PRECOMBAT_EMPATH_VERIFICATION: pause %matchwaitpause match PRECOMBAT_EMPATH_GUILD_CHECK Guild: Empath match MAIN_START Encumbrance match PRECOMBAT_EMPATH_VERIFICATION ...wait match PRECOMBAT_EMPATH_VERIFICATION You may only type ahead put info matchwait PRECOMBAT_EMPATH_GUILD_CHECK: pause %branchtestpause match MAIN_START flag ON match ERROR_EMPATH not a valid flag match PRECOMBAT_EMPATH_GUILD_CHECK ...wait match PRECOMBAT_EMPATH_GUILD_CHECK You may only type ahead put set %mendhunt_empath_guild_test matchwait ############################################################################# ########################### MAIN START SECTION ######################## ############################################################################# #_______________________________________________________________________Main Start MAIN_START: MAIN_START_FLAG_RESET: setvariable combatmodeloopnum 1 setvariable frenzyberserkflag OFF setvariable frenzybardflag OFF MAIN_START_FLAG_RESET_DEBUFF_VARBS_TEST_MASTER: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_TEST_MASTER_%mendhunt_debuff_master_test MAIN_START_FLAG_RESET_DEBUFF_VARBS_TEST_MASTER_ON: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_1 MAIN_START_FLAG_RESET_DEBUFF_VARBS_TEST_MASTER_OFF: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_END MAIN_START_FLAG_RESET_DEBUFF_VARBS_1: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_1_%mendhunt_debuff_test_1 MAIN_START_FLAG_RESET_DEBUFF_VARBS_1_ON: setvariable debuffonceflag1 NOTDONE goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_2 MAIN_START_FLAG_RESET_DEBUFF_VARBS_1_OFF: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_2 MAIN_START_FLAG_RESET_DEBUFF_VARBS_2: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_2_%mendhunt_debuff_test_2 MAIN_START_FLAG_RESET_DEBUFF_VARBS_2_ON: setvariable debuffonceflag2 NOTDONE goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_3 MAIN_START_FLAG_RESET_DEBUFF_VARBS_2_OFF: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_3 MAIN_START_FLAG_RESET_DEBUFF_VARBS_3: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_3_%mendhunt_debuff_test_3 MAIN_START_FLAG_RESET_DEBUFF_VARBS_3_ON: setvariable debuffonceflag3 NOTDONE goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_4 MAIN_START_FLAG_RESET_DEBUFF_VARBS_3_OFF: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_4 MAIN_START_FLAG_RESET_DEBUFF_VARBS_4: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_4_%mendhunt_debuff_test_4 MAIN_START_FLAG_RESET_DEBUFF_VARBS_4_ON: setvariable debuffonceflag4 NOTDONE goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_5 MAIN_START_FLAG_RESET_DEBUFF_VARBS_4_OFF: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_5 MAIN_START_FLAG_RESET_DEBUFF_VARBS_5: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_5_%mendhunt_debuff_test_5 MAIN_START_FLAG_RESET_DEBUFF_VARBS_5_ON: setvariable debuffonceflag5 NOTDONE goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_6 MAIN_START_FLAG_RESET_DEBUFF_VARBS_5_OFF: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_6 MAIN_START_FLAG_RESET_DEBUFF_VARBS_6: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_6_%mendhunt_debuff_test_6 MAIN_START_FLAG_RESET_DEBUFF_VARBS_6_ON: setvariable debuffonceflag6 NOTDONE goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_END MAIN_START_FLAG_RESET_DEBUFF_VARBS_6_OFF: goto MAIN_START_FLAG_RESET_DEBUFF_VARBS_END MAIN_START_FLAG_RESET_DEBUFF_VARBS_END: MAIN_START_FLAG_RESET_END: #_______________________________________________________________________Front-End Actions goto MINDSTATE_START MINDSTATE_RETURN: goto FISSURE FISSURE_RETURN: goto MOF MOF_RETURN: #_______________________________________________________________________wait for action MAINSTART_NDC_TEST: goto MAINSTART_NDC_TEST_%mendhunt_ndc_master_test MAINSTART_NDC_TEST_ON: goto WAIT_FOR_ACTION_WITH_NDC_ON MAINSTART_NDC_TEST_OFF: goto WAIT_FOR_ACTION WAIT_FOR_ACTION: WAIT_FOR_ACTION_YS_TEST: goto WAIT_FOR_ACTION_YS_TEST_%mendhunt_ys_master_test WAIT_FOR_ACTION_YS_TEST_ON: goto WAIT WAIT_FOR_ACTION_YS_TEST_OFF: goto WAIT_FOR_ACTION_AEG_TEST WAIT_FOR_ACTION_AEG_TEST: goto WAIT_FOR_ACTION_AEG_TEST_%mendhunt_aeg_master_test WAIT_FOR_ACTION_AEG_TEST_ON: goto WAIT_FOR_ACTION_AEGMAINT_TEST WAIT_FOR_ACTION_AEG_TEST_OFF: goto WAIT_FOR_ACTION_MAGIC_MASTER_TEST WAIT_FOR_ACTION_AEGMAINT_TEST: goto WAIT_FOR_ACTION_AEGMAINT_TEST_%mendhunt_aegmaint_test WAIT_FOR_ACTION_AEGMAINT_TEST_ON: goto WAIT WAIT_FOR_ACTION_AEGMAINT_TEST_OFF: goto WAIT_FOR_ACTION_MAGIC_MASTER_TEST WAIT_FOR_ACTION_MAGIC_MASTER_TEST: goto WAIT_FOR_ACTION_MAGIC_MASTER_TEST_%mendhunt_magic_master_test WAIT_FOR_ACTION_MAGIC_MASTER_TEST_ON: goto WAIT_FOR_ACTION_BUFF_MASTER_TEST WAIT_FOR_ACTION_MAGIC_MASTER_TEST_OFF: goto WAIT_NOMAGIC_NOBUFF WAIT_FOR_ACTION_BUFF_MASTER_TEST: goto WAIT_FOR_ACTION_BUFF_MASTER_TEST_%mendhunt_buff_master_test WAIT_FOR_ACTION_BUFF_MASTER_TEST_ON: goto WAIT WAIT_FOR_ACTION_BUFF_MASTER_TEST_OFF: goto WAIT_NOMAGIC_NOBUFF WAIT: pause %matchwaitpause echo echo *** Waiting for critter action or full mana echo match ATTACK_START begins to advance on you match ATTACK_START pole weapon range on you match ATTACK_START melee range on you match ATTACK_START [You match ATTACK_START target you match ATTACK_START focus on you match BUFF_START complete attunement match BUFF_START fully attuned match WAIT ...wait match WAIT You may only type ahead put mana matchwait WAIT_NOMAGIC_NOBUFF: pause %matchwaitpause echo echo *** Waiting for critter action echo match ATTACK_START begins to advance on you match ATTACK_START pole weapon range on you match ATTACK_START melee range on you match ATTACK_START [You match ATTACK_START target you match ATTACK_START focus on you match WAIT_NOMAGIC_NOBUFF ...wait match WAIT_NOMAGIC_NOBUFF You may only type ahead matchwait #_______________________________________________________________________wait for action/NDC WAIT_FOR_ACTION_WITH_NDC_ON: WAIT_FOR_ACTION_NDC_YS_TEST: goto WAIT_FOR_ACTION_NDC_YS_TEST_%mendhunt_ys_master_test WAIT_FOR_ACTION_NDC_YS_TEST_ON: goto WAIT_FOR_ACTION_NDC_MANACHECK WAIT_FOR_ACTION_NDC_YS_TEST_OFF: goto WAIT_FOR_ACTION_NDC_AEG_TEST WAIT_FOR_ACTION_NDC_AEG_TEST: goto WAIT_FOR_ACTION_NDC_AEG_TEST_%mendhunt_aeg_master_test WAIT_FOR_ACTION_NDC_AEG_TEST_ON: goto WAIT_FOR_ACTION_NDC_AEGMAINT_TEST WAIT_FOR_ACTION_NDC_AEG_TEST_OFF: goto WAIT_FOR_ACTION_NDC_MAGIC_MASTER_TEST WAIT_FOR_ACTION_NDC_AEGMAINT_TEST: goto WAIT_FOR_ACTION_NDC_AEGMAINT_TEST_%mendhunt_aegmaint_test WAIT_FOR_ACTION_NDC_AEGMAINT_TEST_ON: goto WAIT_FOR_ACTION_NDC_MANACHECK WAIT_FOR_ACTION_NDC_AEGMAINT_TEST_OFF: goto WAIT_FOR_ACTION_NDC_MAGIC_MASTER_TEST WAIT_FOR_ACTION_NDC_MAGIC_MASTER_TEST: goto WAIT_FOR_ACTION_NDC_MAGIC_MASTER_TEST_%mendhunt_magic_master_test WAIT_FOR_ACTION_NDC_MAGIC_MASTER_TEST_ON: goto WAIT_FOR_ACTION_NDC_BUFF_MASTER_TEST WAIT_FOR_ACTION_NDC_MAGIC_MASTER_TEST_OFF: goto WAIT_FOR_ACTION_NDC_NOMAGIC_NOBUFF WAIT_FOR_ACTION_NDC_BUFF_MASTER_TEST: goto WAIT_FOR_ACTION_NDC_BUFF_MASTER_TEST_%mendhunt_buff_master_test WAIT_FOR_ACTION_NDC_BUFF_MASTER_TEST_ON: goto WAIT_FOR_ACTION_NDC_MANACHECK WAIT_FOR_ACTION_NDC_BUFF_MASTER_TEST_OFF: goto WAIT_FOR_ACTION_NDC_NOMAGIC_NOBUFF WAIT_FOR_ACTION_NDC_MANACHECK: pause %matchwaitpause match BUFF_START complete attunement match BUFF_START fully attuned match ATTACK_START MANA HELP match WAIT_FOR_ACTION_NDC_MANACHECK ...wait match WAIT_FOR_ACTION_NDC_MANACHECK You may only type ahead put mana matchwait WAIT_FOR_ACTION_NDC_NOMAGIC_NOBUFF: goto ATTACK_START ############################################################################# ########################### ATTACK START SECTION ###################### ############################################################################# ATTACK_START: goto ARMAMENT_SWITCH_START ARMAMENT_SWITCH_RETURN: goto ARMOR_SWITCH_START ARMOR_SWITCH_RETURN: COUNT_CRITTER_EMPATH_TEST: goto COUNT_CRITTER_EMPATH_TEST_%mendhunt_empath_guild_test COUNT_CRITTER_EMPATH_TEST_ON: goto COUNT_CRITTER_EMPATH_AVENGER_CHECK COUNT_CRITTER_EMPATH_TEST_OFF: goto COUNT_CRITTER COUNT_CRITTER_EMPATH_AVENGER_CHECK: pause %matchwaitpause match COUNT_CRITTER_EMPATH_AVENGER_CHECK_YES avenger match COUNT_CRITTER Obvious exits: match COUNT_CRITTER Obvious paths: match COUNT_CRITTER_EMPATH_AVENGER_CHECK_DARK you can't see a thing match COUNT_CRITTER_EMPATH_AVENGER_CHECK ...wait match COUNT_CRITTER_EMPATH_AVENGER_CHECK You may only type ahead put look matchwait COUNT_CRITTER_EMPATH_AVENGER_CHECK_DARK: echo echo ************************************************************* echo echo *** It's too dark, need light to check for Avenger echo Will do a normal critter count echo echo ************************************************************* echo goto COUNT_CRITTER COUNT_CRITTER_EMPATH_AVENGER_CHECK_YES: pause %matchwaitpause match COUNT_CRITTER_NO_DANGEROUS one dangerous match %mendhunt_crittercount1 two dangerous match %mendhunt_crittercount2 three dangerous match %mendhunt_crittercount3 four dangerous match %mendhunt_crittercount4 five dangerous match %mendhunt_crittercount5 six dangerous match %mendhunt_crittercount6 seven dangerous match %mendhunt_crittercount6 eight dangerous match %mendhunt_crittercount6 nine dangerous match %mendhunt_crittercount6 ten dangerous match %mendhunt_crittercount6 eleven dangerous match %mendhunt_crittercount6 twelve dangerous match COUNT_CRITTER_NO_DANGEROUS no dangerous matchre STRANGE /%failcombat%/i match DEAD_CHARACTER You are a ghost match COUNT_CRITTER_EMPATH_AVENGER_CHECK_YES ...wait match COUNT_CRITTER_EMPATH_AVENGER_CHECK_YES You may only type ahead match %mendhunt_crittercount6 Roundtime put count critter matchwait COUNT_CRITTER: pause %matchwaitpause match %mendhunt_crittercount1 one dangerous match %mendhunt_crittercount2 two dangerous match %mendhunt_crittercount3 three dangerous match %mendhunt_crittercount4 four dangerous match %mendhunt_crittercount5 five dangerous match %mendhunt_crittercount6 six dangerous match %mendhunt_crittercount6 seven dangerous match %mendhunt_crittercount6 eight dangerous match %mendhunt_crittercount6 nine dangerous match %mendhunt_crittercount6 ten dangerous match %mendhunt_crittercount6 eleven dangerous match %mendhunt_crittercount6 twelve dangerous match COUNT_CRITTER_NO_DANGEROUS no dangerous matchre STRANGE /%failcombat%/i match DEAD_CHARACTER You are a ghost match COUNT_CRITTER ...wait match COUNT_CRITTER You may only type ahead match %mendhunt_crittercount6 Roundtime put count critter matchwait ############################################################################# ########################### COMBAT MODE SECTION ####################### ############################################################################# COMBAT: COMBAT_MODE: COMBAT_MODE_START: #_______________________________________________________________________COMBAT EMPATH TEST COMBAT_MODE_EMPATH_TEST: goto COMBAT_MODE_EMPATH_TEST_%mendhunt_empath_guild_test COMBAT_MODE_EMPATH_TEST_ON: goto EMPATH COMBAT_MODE_EMPATH_TEST_OFF: goto COMBAT_MODE_START_CANKILL COMBAT_MODE_START_CANKILL: #_______________________________________________________________________COMBAT LOOP/ after x goto mainstart #This prevents losing buffs etc with a never ending stream of critters #Also when a critter takes too long to kill #If after x times, the room hasn't been cleared or mode changed... fires to mainstart to check on buffs/weapons etc #Considered having Combat_MODE_END goto ATTACK_START rather than COMBAT... but who wants 2 sec rt counting critters # after every other swing COMBAT_MODE_LOOP_COUNT: goto COMBAT_MODE_LOOP_COUNT_%combatmodeloopnum COMBAT_MODE_LOOP_COUNT_1: counter set %combatmodeloopnum counter add 1 setvariable combatmodeloopnum %c goto COMBAT_MODE_LOOP_COUNT_END COMBAT_MODE_LOOP_COUNT_2: counter set %combatmodeloopnum counter add 1 setvariable combatmodeloopnum %c goto COMBAT_MODE_LOOP_COUNT_END COMBAT_MODE_LOOP_COUNT_3: counter set %combatmodeloopnum counter add 1 setvariable combatmodeloopnum %c goto COMBAT_MODE_LOOP_COUNT_END COMBAT_MODE_LOOP_COUNT_4: counter set %combatmodeloopnum counter add 1 setvariable combatmodeloopnum %c goto COMBAT_MODE_LOOP_COUNT_END COMBAT_MODE_LOOP_COUNT_5: counter set %combatmodeloopnum counter add 1 setvariable combatmodeloopnum %c goto COMBAT_MODE_LOOP_COUNT_END COMBAT_MODE_LOOP_COUNT_6: counter set %combatmodeloopnum counter add 1 setvariable combatmodeloopnum %c goto COMBAT_MODE_LOOP_COUNT_END COMBAT_MODE_LOOP_COUNT_7: goto MAIN_START COMBAT_MODE_LOOP_COUNT_END: #_______________________________________________________________________COMBAT SETUP COMBAT_MODE_HUM_STOP: setvariable subreturnflaghumstop COMBAT_MODE_HUM_STOP goto SUB_HUM_STOP SUBRETURN_COMBAT_MODE_HUM_STOP: echo echo *** Combat mode echo GOSUB_CHECKHEALTH_COMBAT_MODE: setvariable subreturnflag GOSUB_CHECKHEALTH_COMBAT_MODE goto SUB_HEALTH_CHECK SUBRETURN_GOSUB_CHECKHEALTH_COMBAT_MODE: #_______________________________________________________________________COMBAT FACE COMBAT_MODE_FACE: pause %matchwaitpause match COMBAT_MODE_FACE ...wait match COMBAT_MODE_FACE You may only type ahead matchre COMBAT_MODE_FACE2 /.*/i put face next matchwait COMBAT_MODE_FACE2: pause %matchwaitpause match COMBAT_MODE_FACE2 ...wait match COMBAT_MODE_FACE2 You may only type ahead matchre COMBAT_MODE_FACE_DONE /.*/i put face next matchwait COMBAT_MODE_FACE_DONE: #_______________________________________________________________________COMBAT HIDE COMBAT_MODE_HIDE_TEST: goto COMBAT_MODE_HIDE_TEST_%mendhunt_hide_test COMBAT_MODE_HIDE_TEST_ON: goto COMBAT_MODE_HIDE COMBAT_MODE_HIDE_TEST_OFF: goto COMBAT_MODE_ADVANCE COMBAT_MODE_HIDE: setvariable subreturnflaghide COMBAT_MODE_HIDE goto SUB_HIDE SUBRETURN_COMBAT_MODE_HIDE: COMBAT_MODE_ADVANCE_HIDE: pause %matchwaitpause matchre COMBAT_MODE_ADVANCE_HIDE_STALK_HID_TEST /You(.*) already at melee/i match ATTACK_START What do you want to advance towards match COMBAT_MODE_ADVANCE_HIDE_STAND You had better stand matchre COMBAT_MODE_ADVANCE_DEADCHECK /You stop advancing because (.*) dead/i matchre STRANGE /%failcombat%/i match DEAD_CHARACTER You are a ghost match COMBAT_MODE_ADVANCE_HIDE ...wait match COMBAT_MODE_ADVANCE_HIDE You may only type ahead matchre COMBAT_MODE_ADVANCE_HIDE_PAUSE /.*/i put advance matchwait COMBAT_MODE_ADVANCE_HIDE_PAUSE: pause %advancepause goto COMBAT_MODE_ADVANCE_HIDE COMBAT_MODE_ADVANCE_HIDE_STAND: pause %matchwaitpause match COMBAT_MODE_ADVANCE_HIDE_STAND ...wait match COMBAT_MODE_ADVANCE_HIDE_STAND You may only type ahead matchre RTCHECK_COMBAT_MODE_ADVANCE_HIDE_STAND /.*/i put stand matchwait RTCHECK_COMBAT_MODE_ADVANCE_HIDE_STAND: pause %rtcheckpause match RTCHECK_COMBAT_MODE_ADVANCE_HIDE_STAND_READY What were you referring to match RTCHECK_COMBAT_MODE_ADVANCE_HIDE_STAND ...wait match RTCHECK_COMBAT_MODE_ADVANCE_HIDE_STAND You may only type ahead put get my rtchecking matchwait RTCHECK_COMBAT_MODE_ADVANCE_HIDE_STAND_READY: goto COMBAT_MODE_ADVANCE_HIDE COMBAT_MODE_ADVANCE_HIDE_STALK_HID_TEST: goto COMBAT_MODE_ADVANCE_HIDE_STALK_HID_TEST_%hidestalkactionflag COMBAT_MODE_ADVANCE_HIDE_STALK_HID_TEST_ON: goto COMBAT_MODE_ADVANCE_HIDE_STALK COMBAT_MODE_ADVANCE_HIDE_STALK_HID_TEST_OFF: goto COMBAT_MODE_GO COMBAT_MODE_ADVANCE_HIDE_STALK: pause %matchwaitpause match COMBAT_MODE_ADVANCE_HIDE_STALK ...wait match COMBAT_MODE_ADVANCE_HIDE_STALK You may only type ahead matchre COMBAT_MODE_ADVANCE_HIDE_STALK_STOP /.*/i put stalk matchwait COMBAT_MODE_ADVANCE_HIDE_STALK_STOP: pause 1 pause %matchwaitpause match COMBAT_MODE_ADVANCE_HIDE_STALK_STOP ...wait match COMBAT_MODE_ADVANCE_HIDE_STALK_STOP You may only type ahead matchre COMBAT_MODE_GO /.*/i put stop stalk matchwait #_______________________________________________________________________COMBAT ADVANCE COMBAT_MODE_ADVANCE: pause %matchwaitpause match ATTACK_START What do you want to advance towards matchre COMBAT_MODE_ADVANCE_DEADCHECK /You stop advancing because (.*) dead/i match COMBAT_MODE_ADVANCE_STAND You had better stand matchre STRANGE /%failcombat%/i match DEAD_CHARACTER You are a ghost match COMBAT_MODE_ADVANCE ...wait match COMBAT_MODE_ADVANCE You may only type ahead match COMBAT_MODE_GO You put advance matchwait COMBAT_MODE_ADVANCE_STAND: pause %matchwaitpause match COMBAT_MODE_ADVANCE_STAND ...wait match COMBAT_MODE_ADVANCE_STAND You may only type ahead matchre RTCHECK_COMBAT_MODE_ADVANCE_STAND /.*/i put stand matchwait RTCHECK_COMBAT_MODE_ADVANCE_STAND: pause %rtcheckpause match RTCHECK_COMBAT_MODE_ADVANCE_STAND_READY What were you referring to match RTCHECK_COMBAT_MODE_ADVANCE_STAND ...wait match RTCHECK_COMBAT_MODE_ADVANCE_STAND You may only type ahead put get my rtchecking matchwait RTCHECK_COMBAT_MODE_ADVANCE_STAND_READY: goto COMBAT_MODE_ADVANCE COMBAT_MODE_ADVANCE_DEADCHECK: setvariable subreturnflag COMBAT_MODE_ADVANCE_DEADCHECK goto SUB_CHECK_CRITTER_DEAD SUBRETURN_COMBAT_MODE_ADVANCE_DEADCHECK: goto COMBAT_MODE_END #_______________________________________________________________________COMBAT DEBUFF/TARGET/etc COMBAT_MODE_GO: COMBAT_MODE_GO_NEED_MELEE_RANGE_TEST: goto COMBAT_MODE_GO_NEED_MELEE_RANGE_TEST_%casttargetdebuffspellsatmeleeflag COMBAT_MODE_GO_NEED_MELEE_RANGE_TEST_YES: goto COMBAT_MODE_GO_CONTINUE_ADVANCE COMBAT_MODE_GO_NEED_MELEE_RANGE_TEST_NO: goto COMBAT_MODE_GO_GO COMBAT_MODE_GO_CONTINUE_ADVANCE: pause %matchwaitpause matchre COMBAT_MODE_GO_GO /You(.*) already at melee/i match ATTACK_START What do you want to advance towards match COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND You had better stand matchre COMBAT_MODE_ADVANCE_DEADCHECK /You stop advancing because (.*) dead/i matchre STRANGE /%failcombat%/i match DEAD_CHARACTER You are a ghost match COMBAT_MODE_GO_CONTINUE_ADVANCE ...wait match COMBAT_MODE_GO_CONTINUE_ADVANCE You may only type ahead matchre COMBAT_MODE_GO_CONTINUE_ADVANCE_PAUSE /.*/i put advance matchwait COMBAT_MODE_GO_CONTINUE_ADVANCE_PAUSE: pause %advancepause goto COMBAT_MODE_GO_CONTINUE_ADVANCE COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND: pause %matchwaitpause match COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND ...wait match COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND You may only type ahead matchre RTCHECK_COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND /.*/i put stand matchwait RTCHECK_COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND: pause %rtcheckpause match RTCHECK_COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND_READY What were you referring to match RTCHECK_COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND ...wait match RTCHECK_COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND You may only type ahead put get my rtchecking matchwait RTCHECK_COMBAT_MODE_GO_CONTINUE_ADVANCE_STAND_READY: goto COMBAT_MODE_GO_CONTINUE_ADVANCE COMBAT_MODE_GO_GO: goto DEKS_SPECIAL_START DEKS_SPECIAL_RETURN: goto COMBAT_ROAR_START COMBAT_ROAR_RETURN: goto COMBAT_DANCE_START COMBAT_DANCE_RETURN: goto COMBAT_SING_START COMBAT_SING_RETURN: goto COMBAT_CHANT_START COMBAT_CHANT_RETURN: goto COMBAT_KHRI_START COMBAT_KHRI_RETURN: goto DEBUFF_START DEBUFF_RETURN: goto TARGET_START TARGET_RETURN: #_______________________________________________________________________COMBAT WEAPON CYCLE LOOP COMBAT_WEAPON_CYCLE_TEST_SET: setvariable weaponcyclenum %mendhunt_weapon_cycle #---------------------------------------------looped down weapon cycle COMBAT_WEAPON_CYCLE_TEST: goto COMBAT_WEAPON_CYCLE_TEST_%weaponcyclenum COMBAT_WEAPON_CYCLE_TEST_0: goto COMBAT_MODE_END COMBAT_WEAPON_CYCLE_TEST_1: counter set %weaponcyclenum counter subtract 1 setvariable weaponcyclenum %c goto COMBAT_TYPE_TEST COMBAT_WEAPON_CYCLE_TEST_2: counter set %weaponcyclenum counter subtract 1 setvariable weaponcyclenum %c goto COMBAT_TYPE_TEST COMBAT_WEAPON_CYCLE_TEST_3: counter set %weaponcyclenum counter subtract 1 setvariable weaponcyclenum %c goto COMBAT_TYPE_TEST COMBAT_WEAPON_CYCLE_TEST_4: counter set %weaponcyclenum counter subtract 1 setvariable weaponcyclenum %c goto COMBAT_TYPE_TEST COMBAT_TYPE_TEST: goto COMBAT_TYPE_TEST_%weapon_type_active COMBAT_TYPE_TEST_MELEE: goto COMBAT_TYPE_MELEE COMBAT_TYPE_TEST_RANGED: goto COMBAT_TYPE_RANGED COMBAT_TYPE_TEST_THROWN: goto COMBAT_TYPE_THROWN COMBAT_TYPE_TEST_DUAL: goto COMBAT_TYPE_DUAL COMBAT_TYPE_TEST_NOWEAP: goto COMBAT_MODE_END COMBAT_TYPE_TEST_MELEENOWEAP: goto COMBAT_TYPE_MELEE COMBAT_TYPE_DUAL: goto COMBAT_TYPE_DUAL_%dualmixflag COMBAT_TYPE_DUAL_LEFT: setvariable dualmixflag right goto COMBAT_TYPE_DUAL_LEFT_TEST COMBAT_TYPE_DUAL_RIGHT: setvariable dualmixflag left goto COMBAT_TYPE_DUAL_RIGHT_TEST COMBAT_TYPE_DUAL_LEFT_TEST: goto COMBAT_TYPE_DUAL_LEFT_TEST_%weapon_type_left_active COMBAT_TYPE_DUAL_LEFT_TEST_MELEE: goto COMBAT_TYPE_MELEE COMBAT_TYPE_DUAL_LEFT_TEST_THROWN: setvariable throwdualhandflag left goto COMBAT_TYPE_THROWN COMBAT_TYPE_DUAL_RIGHT_TEST: goto COMBAT_TYPE_DUAL_RIGHT_TEST_%weapon_type_right_active COMBAT_TYPE_DUAL_RIGHT_TEST_MELEE: goto COMBAT_TYPE_MELEE COMBAT_TYPE_DUAL_RIGHT_TEST_THROWN: setvariable throwdualhandflag right goto COMBAT_TYPE_THROWN COMBAT_TYPE_DUAL_RIGHT_TEST_RANGED: goto COMBAT_TYPE_RANGED #_______________________________________________________________________COMBAT MELEE/RANGED/THROWN COMBAT_TYPE_MELEE: goto MELEE_START COMBAT_TYPE_RANGED: goto RANGED_START COMBAT_TYPE_THROWN: goto THROWN_START MELEE_RETURN: RANGED_RETURN: THROWN_RETURN: goto COMBAT_WEAPON_CYCLE_TEST #---------------------------------------------looped up weapon cycle COMBAT_MODE_END: goto COMBAT_MODE_START ############################################################################# ########################### FRENZY MODE SECTION ####################### ############################################################################# FRENZY: FRENZY_MODE: FRENZY_MODE_START: FRENZY_MODE_HUM_STOP: setvariable subreturnflaghumstop FRENZY_MODE_HUM_STOP goto SUB_HUM_STOP SUBRETURN_FRENZY_MODE_HUM_STOP: echo echo *** Frenzy mode echo FRENZY_MODE_FACE: pause %matchwaitpause match FRENZY_MODE_FACE ...wait match FRENZY_MODE_FACE You may only type ahead matchre FRENZY_MODE_FACE2 /.*/i put face next matchwait FRENZY_MODE_FACE2: pause %matchwaitpause match FRENZY_MODE_FACE2 ...wait match FRENZY_MODE_FACE2 You may only type ahead matchre FRENZY_MODE_FACE_DONE /.*/i put face next matchwait FRENZY_MODE_FACE_DONE: FRENZY_MODE_GO: #_______________________________________________________________________ Determine frenzy action FRENZY_MODE_ACTION_TEST: FRENZY_MODE_ACTION_TEST_CL: goto FRENZY_MODE_ACTION_TEST_CL_%mendhunt_frenzy_cl_test FRENZY_MODE_ACTION_TEST_CL_ON: goto FRENZY_MODE_ACTION_CL FRENZY_MODE_ACTION_TEST_CL_OFF: goto FRENZY_MODE_ACTION_TEST_ROAR FRENZY_MODE_ACTION_TEST_ROAR: goto FRENZY_MODE_ACTION_TEST_ROAR_%mendhunt_frenzy_roar_test FRENZY_MODE_ACTION_TEST_ROAR_ON: goto FRENZY_MODE_ACTION_ROAR FRENZY_MODE_ACTION_TEST_ROAR_OFF: goto FRENZY_MODE_ACTION_TEST_BERSERK FRENZY_MODE_ACTION_TEST_BERSERK: goto FRENZY_MODE_ACTION_TEST_BERSERK_%mendhunt_frenzy_berserk_test FRENZY_MODE_ACTION_TEST_BERSERK_ON: goto FRENZY_MODE_ACTION_BERSERK FRENZY_MODE_ACTION_TEST_BERSERK_OFF: goto FRENZY_MODE_ACTION_TEST_SING FRENZY_MODE_ACTION_TEST_SING: goto FRENZY_MODE_ACTION_TEST_SING_%mendhunt_frenzy_sing_test FRENZY_MODE_ACTION_TEST_SING_ON: goto FRENZY_MODE_ACTION_SING FRENZY_MODE_ACTION_TEST_SING_OFF: goto FRENZY_MODE_ACTION_TEST_CHANT FRENZY_MODE_ACTION_TEST_CHANT: goto FRENZY_MODE_ACTION_TEST_CHANT_%mendhunt_frenzy_chant_test FRENZY_MODE_ACTION_TEST_CHANT_ON: goto FRENZY_MODE_ACTION_CHANT FRENZY_MODE_ACTION_TEST_CHANT_OFF: goto FRENZY_MODE_ACTION_TEST_BOT FRENZY_MODE_ACTION_TEST_BOT: goto FRENZY_MODE_ACTION_TEST_BOT_%mendhunt_frenzy_bot_test FRENZY_MODE_ACTION_TEST_BOT_ON: goto FRENZY_MODE_ACTION_BOT FRENZY_MODE_ACTION_TEST_BOT_OFF: goto FRENZY_MODE_ACTION_TEST_FLEE FRENZY_MODE_ACTION_TEST_FLEE: goto FRENZY_MODE_ACTION_TEST_FLEE_%mendhunt_frenzy_flee_test FRENZY_MODE_ACTION_TEST_FLEE_ON: goto FRENZY_MODE_ACTION_FLEE FRENZY_MODE_ACTION_TEST_FLEE_OFF: goto FRENZY_MODE_ACTION_TEST_HIDE FRENZY_MODE_ACTION_TEST_HIDE: goto FRENZY_MODE_ACTION_TEST_HIDE_%mendhunt_frenzy_hide_test FRENZY_MODE_ACTION_TEST_HIDE_ON: goto FRENZY_MODE_ACTION_HIDE FRENZY_MODE_ACTION_TEST_HIDE_OFF: goto FRENZY_MODE_ACTION_TEST_FAIL #_______________________________________________________________________ CL FRENZY_MODE_ACTION_CL: FRENZY_MODE_ACTION_CL_START: echo echo *** Frenzy, CL echo FRENZY_MODE_ACTION_CL_RETREAT: setvariable subreturnflagretreat FRENZY_MODE_ACTION_CL_RETREAT goto SUB_RETREAT SUBRETURN_FRENZY_MODE_ACTION_CL_RETREAT: FRENZY_MODE_ACTION_CL_PREP: setvariable subreturnflag FRENZY_MODE_ACTION_CL_PREP setvariable spell_name CL setvariable spell_prep_power %mendhunt_frenzy_cl_prep_mana setvariable spell_harn_test %mendhunt_frenzy_cl_harn_test setvariable spell_harn_power %mendhunt_frenzy_cl_harn_mana setvariable spell_harn_loop %mendhunt_frenzy_cl_harn_loop setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mendhunt_frenzy_cl_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_FRENZY_MODE_ACTION_CL_PREP: FRENZY_MODE_ACTION_CL_PATHWAY_TEST: goto FRENZY_MODE_ACTION_CL_PATHWAY_TEST_%mendhunt_pathway_frenzy_test FRENZY_MODE_ACTION_CL_PATHWAY_TEST_ON: goto FRENZY_MODE_ACTION_CL_PATHWAY_ON FRENZY_MODE_ACTION_CL_PATHWAY_TEST_OFF: goto FRENZY_MODE_ACTION_CL_PATHWAY_OFF FRENZY_MODE_ACTION_CL_PATHWAY_ON: pause %matchwaitpause match FRENZY_MODE_ACTION_CL_PATHWAY_ON ...wait match FRENZY_MODE_ACTION_CL_PATHWAY_ON You may only type ahead matchre FRENZY_MODE_ACTION_CL_CAST /.*/i put pathway focus %mendhunt_pathway_frenzy_name matchwait FRENZY_MODE_ACTION_CL_PATHWAY_OFF: FRENZY_MODE_ACTION_CL_CAST: pause %matchwaitpause match FRENZY_MODE_ACTION_CL_CAST ...wait match FRENZY_MODE_ACTION_CL_CAST You may only type ahead matchre FRENZY_MODE_ACTION_CL_CAST_DONE /.*/i put cast matchwait FRENZY_MODE_ACTION_CL_CAST_DONE: pause %aftercastrtpause RTCHECK_FRENZY_MODE_ACTION_CL_CAST_DONE: pause %rtcheckpause match RTCHECK_FRENZY_MODE_ACTION_CL_CAST_DONE_READY What were you referring to match RTCHECK_FRENZY_MODE_ACTION_CL_CAST_DONE ...wait match RTCHECK_FRENZY_MODE_ACTION_CL_CAST_DONE You may only type ahead put get my rtchecking matchwait RTCHECK_FRENZY_MODE_ACTION_CL_CAST_DONE_READY: FRENZY_MODE_ACTION_CL_RETREAT2: setvariable subreturnflagretreat FRENZY_MODE_ACTION_CL_RETREAT2 goto SUB_RETREAT SUBRETURN_FRENZY_MODE_ACTION_CL_RETREAT2: FRENZY_MODE_ACTION_CL_PATHWAY_TEST2: goto FRENZY_MODE_ACTION_CL_PATHWAY_TEST2_%mendhunt_pathway_frenzy_test FRENZY_MODE_ACTION_CL_PATHWAY_TEST2_ON: goto FRENZY_MODE_ACTION_CL_PATHWAY_ON2 FRENZY_MODE_ACTION_CL_PATHWAY_TEST2_OFF: goto FRENZY_MODE_ACTION_CL_PATHWAY_OFF2 FRENZY_MODE_ACTION_CL_PATHWAY_ON2: pause %matchwaitpause match FRENZY_MODE_ACTION_CL_PATHWAY_ON2 ...wait match FRENZY_MODE_ACTION_CL_PATHWAY_ON2 You may only type ahead matchre FRENZY_MODE_ACTION_CL_RELEASE /.*/i put pathway stop matchwait FRENZY_MODE_ACTION_CL_PATHWAY_OFF2: FRENZY_MODE_ACTION_CL_RELEASE: pause %matchwaitpause match FRENZY_MODE_ACTION_CL_RELEASE ...wait match FRENZY_MODE_ACTION_CL_RELEASE You may only type ahead matchre FRENZY_MODE_ACTION_CL_DEADCRITTER_CHECK /.*/i put release matchwait FRENZY_MODE_ACTION_CL_DEADCRITTER_CHECK: setvariable subreturnflag FRENZY_MODE_ACTION_CL_DEADCRITTER_CHECK goto SUB_CHECK_CRITTER_DEAD SUBRETURN_FRENZY_MODE_ACTION_CL_DEADCRITTER_CHECK: FRENZY_MODE_ACTION_CL_END: goto COUNT_CRITTER #_______________________________________________________________________ ROAR FRENZY_MODE_ACTION_ROAR: FRENZY_MODE_ACTION_ROAR_START: #I don't play a barbarian... don't know if this should be here in frenzy (its in combat roar tho) #I assume if its a frenzy mode, Barb wants to give it a try no matter what #FRENZY_MODE_ACTION_ROAR_THROAT_CHECK: # pause %matchwaitpause # match FRENZY_MODE_ACTION_ROAR_THROAT_CHECK_OK You feel ready # match FRENZY_MODE_ACTION_ROAR_THROAT_CHECK_NOTOK You feel # match FRENZY_MODE_ACTION_ROAR_THROAT_CHECK ...wait # match FRENZY_MODE_ACTION_ROAR_THROAT_CHECK You may only type ahead # put roar quiet # matchwait #FRENZY_MODE_ACTION_ROAR_THROAT_CHECK_NOTOK: # echo # echo *** Frenzy, throat not full, skipping roar # echo # goto FRENZY_MODE_ACTION_ROAR_END #FRENZY_MODE_ACTION_ROAR_THROAT_CHECK_OK: echo echo *** Frenzy, roaring %mendhunt_frenzy_roar_type echo FRENZY_MODE_ACTION_ROAR_GO: pause %matchwaitpause match FRENZY_MODE_ACTION_ROAR_GO ...wait match FRENZY_MODE_ACTION_ROAR_GO You may only type ahead matchre FRENZY_MODE_ACTION_ROAR_DONE /.*/i put roar %mendhunt_frenzy_roar_type matchwait FRENZY_MODE_ACTION_ROAR_DONE: RTCHECK_FRENZY_MODE_ACTION_ROAR_DONE: pause %rtcheckpause match RTCHECK_FRENZY_MODE_ACTION_ROAR_DONE_READY What were you referring to match RTCHECK_FRENZY_MODE_ACTION_ROAR_DONE ...wait match RTCHECK_FRENZY_MODE_ACTION_ROAR_DONE You may only type ahead put get my rtchecking matchwait RTCHECK_FRENZY_MODE_ACTION_ROAR_DONE_READY: FRENZY_MODE_ACTION_ROAR_END: goto COMBAT #_______________________________________________________________________ BERSERK FRENZY_MODE_ACTION_BERSERK: FRENZY_MODE_ACTION_BERSERK_START: echo echo *** Frenzy, berserking %mendhunt_frenzy_berserk_type echo setvariable frenzyberserkflag ON # Am not sure about this dance stop FRENZY_MODE_ACTION_BERSERK_DANCE_STOP: pause %matchwaitpause match FRENZY_MODE_ACTION_BERSERK_DANCE_STOP ...wait match FRENZY_MODE_ACTION_BERSERK_DANCE_STOP You may only type ahead matchre FRENZY_MODE_ACTION_BERSERK_DANCE_STOP_PAUSE /.*/i put dance stop matchwait FRENZY_MODE_ACTION_BERSERK_DANCE_STOP_PAUSE: pause .5 FRENZY_MODE_ACTION_BERSERK_GO: pause %matchwaitpause match FRENZY_MODE_ACTION_BERSERK_GO ...wait match FRENZY_MODE_ACTION_BERSERK_GO You may only type ahead matchre FRENZY_MODE_ACTION_BERSERK_DONE /.*/i put berserk %mendhunt_frenzy_berserk_type matchwait FRENZY_MODE_ACTION_BERSERK_DONE: RTCHECK_FRENZY_MODE_ACTION_BERSERK_DONE: pause %rtcheckpause match RTCHECK_FRENZY_MODE_ACTION_BERSERK_DONE_READY What were you referring to match RTCHECK_FRENZY_MODE_ACTION_BERSERK_DONE ...wait match RTCHECK_FRENZY_MODE_ACTION_BERSERK_DONE You may only type ahead put get my rtchecking matchwait RTCHECK_FRENZY_MODE_ACTION_BERSERK_DONE_READY: FRENZY_MODE_ACTION_BERSERK_END: goto COMBAT #_______________________________________________________________________ SING FRENZY_MODE_ACTION_SING: FRENZY_MODE_ACTION_SING_START: echo echo *** Frenzy, singing %mendhunt_frenzy_sing_type echo FRENZY_MODE_ACTION_SING_RETREAT: setvariable subreturnflagretreat FRENZY_MODE_ACTION_SING_RETREAT goto SUB_RETREAT SUBRETURN_FRENZY_MODE_ACTION_SING_RETREAT: FRENZY_MODE_ACTION_SING_STOP_SING: pause %matchwaitpause match FRENZY_MODE_ACTION_SING_STOP_SING ...wait match FRENZY_MODE_ACTION_SING_STOP_SING You may only type ahead matchre FRENZY_MODE_ACTION_SING_STOP_CHANT /.*/i put stop sing matchwait FRENZY_MODE_ACTION_SING_STOP_CHANT: pause %matchwaitpause match FRENZY_MODE_ACTION_SING_STOP_CHANT ...wait match FRENZY_MODE_ACTION_SING_STOP_CHANT You may only type ahead matchre FRENZY_MODE_ACTION_SING_STOP_PLAY /.*/i put stop chant matchwait FRENZY_MODE_ACTION_SING_STOP_PLAY: pause %matchwaitpause match FRENZY_MODE_ACTION_SING_STOP_PLAY ...wait match FRENZY_MODE_ACTION_SING_STOP_PLAY You may only type ahead matchre FRENZY_MODE_ACTION_SING_STOP_PAUSE /.*/i put stop play matchwait FRENZY_MODE_ACTION_SING_STOP_PAUSE: pause .5 setvariable frenzybardflag ON FRENZY_MODE_ACTION_SING_GO: pause %matchwaitpause match FRENZY_MODE_ACTION_SING_GO ...wait match FRENZY_MODE_ACTION_SING_GO You may only type ahead matchre FRENZY_MODE_ACTION_SING_DONE /.*/i put sing %mendhunt_frenzy_sing_type matchwait FRENZY_MODE_ACTION_SING_DONE: RTCHECK_FRENZY_MODE_ACTION_SING_DONE: pause %rtcheckpause match RTCHECK_FRENZY_MODE_ACTION_SING_DONE_READY What were you referring to match RTCHECK_FRENZY_MODE_ACTION_SING_DONE ...wait match RTCHECK_FRENZY_MODE_ACTION_SING_DONE You may only type ahead put get my rtchecking matchwait RTCHECK_FRENZY_MODE_ACTION_SING_DONE_READY: FRENZY_MODE_ACTION_SING_END: goto COMBAT #_______________________________________________________________________ CHANT FRENZY_MODE_ACTION_CHANT: FRENZY_MODE_ACTION_CHANT_START: echo echo *** Frenzy, chanting %mendhunt_frenzy_chant_type echo FRENZY_MODE_ACTION_CHANT_RETREAT: setvariable subreturnflagretreat FRENZY_MODE_ACTION_CHANT_RETREAT goto SUB_RETREAT SUBRETURN_FRENZY_MODE_ACTION_CHANT_RETREAT: FRENZY_MODE_ACTION_CHANT_STOP_SING: pause %matchwaitpause match FRENZY_MODE_ACTION_CHANT_STOP_SING ...wait match FRENZY_MODE_ACTION_CHANT_STOP_SING You may only type ahead matchre FRENZY_MODE_ACTION_CHANT_STOP_CHANT /.*/i put stop sing matchwait FRENZY_MODE_ACTION_CHANT_STOP_CHANT: pause %matchwaitpause match FRENZY_MODE_ACTION_CHANT_STOP_CHANT ...wait match FRENZY_MODE_ACTION_CHANT_STOP_CHANT You may only type ahead matchre FRENZY_MODE_ACTION_CHANT_STOP_PLAY /.*/i put stop chant matchwait FRENZY_MODE_ACTION_CHANT_STOP_PLAY: pause %matchwaitpause match FRENZY_MODE_ACTION_CHANT_STOP_PLAY ...wait match FRENZY_MODE_ACTION_CHANT_STOP_PLAY You may only type ahead matchre FRENZY_MODE_ACTION_CHANT_STOP_PAUSE /.*/i put stop play matchwait FRENZY_MODE_ACTION_CHANT_STOP_PAUSE: pause .5 setvariable frenzybardflag ON FRENZY_MODE_ACTION_CHANT_GO: pause %matchwaitpause match FRENZY_MODE_ACTION_CHANT_GO ...wait match FRENZY_MODE_ACTION_CHANT_GO You may only type ahead matchre FRENZY_MODE_ACTION_CHANT_DONE /.*/i put chant %mendhunt_frenzy_chant_type matchwait FRENZY_MODE_ACTION_CHANT_DONE: RTCHECK_FRENZY_MODE_ACTION_CHANT_DONE: pause %rtcheckpause match RTCHECK_FRENZY_MODE_ACTION_CHANT_DONE_READY What were you referring to match RTCHECK_FRENZY_MODE_ACTION_CHANT_DONE ...wait match RTCHECK_FRENZY_MODE_ACTION_CHANT_DONE You may only type ahead put get my rtchecking matchwait RTCHECK_FRENZY_MODE_ACTION_CHANT_DONE_READY: FRENZY_MODE_ACTION_CHANT_END: goto COMBAT #_______________________________________________________________________ BOT FRENZY_MODE_ACTION_BOT: FRENZY_MODE_ACTION_BOT_START: echo echo *** Frenzy, casting BOT echo FRENZY_MODE_ACTION_BOT_RETREAT: setvariable subreturnflagretreat FRENZY_MODE_ACTION_BOT_RETREAT goto SUB_RETREAT SUBRETURN_FRENZY_MODE_ACTION_BOT_RETREAT: FRENZY_MODE_ACTION_BOT_PREP: setvariable subreturnflag FRENZY_MODE_ACTION_BOT_PREP setvariable spell_name BOT setvariable spell_prep_power %mendhunt_frenzy_bot_prep_mana setvariable spell_harn_test %mendhunt_frenzy_bot_harn_test setvariable spell_harn_power %mendhunt_frenzy_bot_harn_mana setvariable spell_harn_loop %mendhunt_frenzy_bot_harn_loop setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mendhunt_frenzy_bot_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_FRENZY_MODE_ACTION_BOT_PREP: FRENZY_MODE_ACTION_BOT_CAST: pause %matchwaitpause match FRENZY_MODE_ACTION_BOT_CAST ...wait match FRENZY_MODE_ACTION_BOT_CAST You may only type ahead matchre FRENZY_MODE_ACTION_BOT_CAST_DONE /.*/i put cast matchwait FRENZY_MODE_ACTION_BOT_CAST_DONE: pause %aftercastrtpause RTCHECK_FRENZY_MODE_ACTION_BOT_CAST_DONE: pause %rtcheckpause match RTCHECK_FRENZY_MODE_ACTION_BOT_CAST_DONE_READY What were you referring to match RTCHECK_FRENZY_MODE_ACTION_BOT_CAST_DONE ...wait match RTCHECK_FRENZY_MODE_ACTION_BOT_CAST_DONE You may only type ahead put get my rtchecking matchwait RTCHECK_FRENZY_MODE_ACTION_BOT_CAST_DONE_READY: FRENZY_MODE_ACTION_BOT_RETREAT2: setvariable subreturnflagretreat FRENZY_MODE_ACTION_BOT_RETREAT2 goto SUB_RETREAT SUBRETURN_FRENZY_MODE_ACTION_BOT_RETREAT2: FRENZY_MODE_ACTION_BOT_RELEASE: pause %matchwaitpause match FRENZY_MODE_ACTION_BOT_RELEASE ...wait match FRENZY_MODE_ACTION_BOT_RELEASE You may only type ahead matchre FRENZY_MODE_ACTION_BOT_END /.*/i put release matchwait FRENZY_MODE_ACTION_BOT_END: goto COUNT_CRITTER #_______________________________________________________________________ FLEE FRENZY_MODE_ACTION_FLEE: FRENZY_MODE_ACTION_FLEE_START: echo echo *** Frenzy, fleeing echo FRENZY_MODE_ACTION_FLEE_RETREAT_TEST: goto FRENZY_MODE_ACTION_FLEE_RETREAT_TEST_%frenzyfleeretreatflag FRENZY_MODE_ACTION_FLEE_RETREAT_TEST_YES: goto FRENZY_MODE_ACTION_FLEE_RETREAT FRENZY_MODE_ACTION_FLEE_RETREAT_TEST_NO: goto FRENZY_MODE_ACTION_FLEE_GO FRENZY_MODE_ACTION_FLEE_RETREAT: setvariable subreturnflagretreat FRENZY_MODE_ACTION_FLEE_RETREAT goto SUB_RETREAT SUBRETURN_FRENZY_MODE_ACTION_FLEE_RETREAT: FRENZY_MODE_ACTION_FLEE_GO: pause %matchwaitpause matchre FRENZY_MODE_ACTION_FLEE_NORTHEAST / northeast | northeast\!| northeast\./i matchre FRENZY_MODE_ACTION_FLEE_SOUTHEAST / southeast | southeast\!| southeast\./i matchre FRENZY_MODE_ACTION_FLEE_SOUTHWEST / southwest | southwest\!| southwest\./i matchre FRENZY_MODE_ACTION_FLEE_NORTHWEST / northwest | northwest\!| northwest\./i matchre FRENZY_MODE_ACTION_FLEE_NORTH / north | north\!| north\./i matchre FRENZY_MODE_ACTION_FLEE_EAST / east | east\!| east\./i matchre FRENZY_MODE_ACTION_FLEE_SOUTH / south | south\!| south\./i matchre FRENZY_MODE_ACTION_FLEE_WEST / west | west\!| west\./i matchre FRENZY_MODE_ACTION_FLEE_UP / up | up\!| up\./i matchre FRENZY_MODE_ACTION_FLEE_DOWN / down | down\!| down\./i matchre FRENZY_MODE_ACTION_FLEE_END /You (.*) anything engaged with you/i match FRENZY_MODE_ACTION_FLEE_GO ...wait match FRENZY_MODE_ACTION_FLEE_GO You may only type ahead put flee matchwait FRENZY_MODE_ACTION_FLEE_NORTH: setvariable fleereturndirection south goto FLEE_MODE_ACTION_WAIT FRENZY_MODE_ACTION_FLEE_NORTHEAST: setvariable fleereturndirection southwest goto FLEE_MODE_ACTION_WAIT FRENZY_MODE_ACTION_FLEE_EAST: setvariable fleereturndirection west goto FLEE_MODE_ACTION_WAIT FRENZY_MODE_ACTION_FLEE_SOUTHEAST: setvariable fleereturndirection northwest goto FLEE_MODE_ACTION_WAIT FRENZY_MODE_ACTION_FLEE_SOUTH: setvariable fleereturndirection north goto FLEE_MODE_ACTION_WAIT FRENZY_MODE_ACTION_FLEE_SOUTHWEST: setvariable fleereturndirection northeast goto FLEE_MODE_ACTION_WAIT FRENZY_MODE_ACTION_FLEE_WEST: setvariable fleereturndirection east goto FLEE_MODE_ACTION_WAIT FRENZY_MODE_ACTION_FLEE_NORTHWEST: setvariable fleereturndirection southeast goto FLEE_MODE_ACTION_WAIT FRENZY_MODE_ACTION_FLEE_UP: setvariable fleereturndirection down goto FLEE_MODE_ACTION_WAIT FRENZY_MODE_ACTION_FLEE_DOWN: setvariable fleereturndirection up goto FLEE_MODE_ACTION_WAIT FLEE_MODE_ACTION_WAIT: # pause %matchwaitpause match FLEE_MODE_ACTION_WAITOVER You flee match FLEE_MODE_ACTION_WAITOVER A master assassin you are not but those who flee match FLEE_MODE_ACTION_WAITOVER Bolting quickly away match FLEE_MODE_ACTION_WAITOVER With a relieved breath match FLEE_MODE_ACTION_WAITOVER You fake to the left match FLEE_MODE_ACTION_WAITOVER Deciding to scout out greener pastures match FLEE_MODE_ACTION_WAITOVER You ponder displacing yourself match FLEE_MODE_ACTION_WAITOVER Choosing dishonor before death matchwait FLEE_MODE_ACTION_WAITOVER: echo echo *** 5 echo pause 1 echo *** 4 echo pause 1 echo *** 3 echo pause 1 echo *** 2 echo pause 1 echo *** 1 echo pause 1 echo echo *** Returning to hunting spot echo FRENZY_MODE_ACTION_FLEE_RETREAT2: setvariable subreturnflagretreat FRENZY_MODE_ACTION_FLEE_RETREAT2 goto SUB_RETREAT SUBRETURN_FRENZY_MODE_ACTION_FLEE_RETREAT2: move %fleereturndirection FRENZY_MODE_ACTION_FLEE_HEALTHCHECK: setvariable subreturnflag FRENZY_MODE_ACTION_FLEE_HEALTHCHECK goto SUB_HEALTH_CHECK SUBRETURN_FRENZY_MODE_ACTION_FLEE_HEALTHCHECK: FRENZY_MODE_ACTION_FLEE_END: goto COUNT_CRITTER # goto FRENZY_MODE_ACTION_HIDE #_______________________________________________________________________ RETREAT/HIDE FRENZY_MODE_ACTION_HIDE: FRENZY_MODE_ACTION_HIDE_START: echo echo *** Frenzy, retreat & hide echo setvariable frenzyhideloopnum 0 FRENZY_MODE_ACTION_HIDE_LOOP: counter set %frenzyhideloopnum counter add 1 setvariable frenzyhideloopnum %c FRENZY_MODE_ACTION_HIDE_RETREAT: setvariable subreturnflagretreat FRENZY_MODE_ACTION_HIDE_RETREAT goto SUB_RETREAT SUBRETURN_FRENZY_MODE_ACTION_HIDE_RETREAT: FRENZY_MODE_ACTION_HIDE_HIDE: setvariable subreturnflaghide FRENZY_MODE_ACTION_HIDE_HIDE goto SUB_HIDE_FORCED_GO SUBRETURN_FRENZY_MODE_ACTION_HIDE_HIDE: FRENZY_MODE_ACTION_HIDE_LOOPCHECK: pause 3 goto FRENZY_MODE_ACTION_HIDE_LOOPCHECK_%frenzyhideloopnum FRENZY_MODE_ACTION_HIDE_LOOPCHECK_1: goto FRENZY_MODE_ACTION_HIDE_LOOP FRENZY_MODE_ACTION_HIDE_LOOPCHECK_2: goto FRENZY_MODE_ACTION_HIDE_LOOP FRENZY_MODE_ACTION_HIDE_LOOPCHECK_3: goto FRENZY_MODE_ACTION_HIDE_LOOP FRENZY_MODE_ACTION_HIDE_LOOPCHECK_4: goto FRENZY_MODE_ACTION_HIDE_END FRENZY_MODE_ACTION_HIDE_END: goto COUNT_CRITTER #_______________________________________________________________________ FAIL FRENZY_MODE_ACTION_TEST_FAIL: echo echo ************************************************************* echo *** ATTENTION echo echo You are setup to goto Frenzy Mode, but do not have any options selected echo echo Need to check setup, both MODES menu and FRENZY menu echo echo Trying to continue echo echo ************************************************************* echo pause 1 goto FRENZY_MODE_END FRENZY_MODE_END: goto COUNT_CRITTER ############################################################################# ########################### DANCE MODE SECTION ######################## ############################################################################# DANCE: DANCE_MODE: DANCE_MODE_START: DANCE_MODE_LOOP_COUNT: goto DANCE_MODE_LOOP_COUNT_%dancemodeloopnum DANCE_MODE_LOOP_COUNT_1: counter set %dancemodeloopnum counter add 1 setvariable dancemodeloopnum %c goto DANCE_MODE_HUM_STOP DANCE_MODE_LOOP_COUNT_2: counter set %dancemodeloopnum counter add 1 setvariable dancemodeloopnum %c goto DANCE_MODE_HUM_STOP DANCE_MODE_LOOP_COUNT_3: counter set %dancemodeloopnum counter add 1 setvariable dancemodeloopnum %c goto DANCE_MODE_HUM_STOP DANCE_MODE_LOOP_COUNT_4: counter set %dancemodeloopnum counter add 1 setvariable dancemodeloopnum %c goto DANCE_MODE_HUM_STOP DANCE_MODE_LOOP_COUNT_5: counter set %dancemodeloopnum counter add 1 setvariable dancemodeloopnum %c goto DANCE_MODE_HUM_STOP DANCE_MODE_LOOP_COUNT_6: counter set %dancemodeloopnum counter add 1 setvariable dancemodeloopnum %c goto DANCE_MODE_HUM_STOP DANCE_MODE_LOOP_COUNT_7: counter set %dancemodeloopnum counter add 1 setvariable dancemodeloopnum %c goto DANCE_MODE_HUM_STOP DANCE_MODE_LOOP_COUNT_8: counter set %dancemodeloopnum counter add 1 setvariable dancemodeloopnum %c goto DANCE_MODE_HUM_STOP DANCE_MODE_LOOP_COUNT_9: counter set %dancemodeloopnum counter add 1 setvariable dancemodeloopnum %c goto DANCE_MODE_HUM_STOP DANCE_MODE_LOOP_COUNT_10: setvariable dancemodeloopnum 1 goto LOOT_START DANCE_MODE_HUM_STOP: setvariable subreturnflaghumstop DANCE_MODE_HUM_STOP goto SUB_HUM_STOP SUBRETURN_DANCE_MODE_HUM_STOP: echo echo *** Dance mode echo GOSUB_CHECKHEALTH_DANCE_MODE: setvariable subreturnflag GOSUB_CHECKHEALTH_DANCE_MODE goto SUB_HEALTH_CHECK SUBRETURN_GOSUB_CHECKHEALTH_DANCE_MODE: DANCE_MODE_SKIP_MO_MENTALCHECK_TEST: goto DANCE_MODE_SKIP_MO_MENTALCHECK_TEST_%mendhunt_dance_mode_mo_test DANCE_MODE_SKIP_MO_MENTALCHECK_TEST_ON: goto DANCE_MO_MENTALCHECK DANCE_MODE_SKIP_MO_MENTALCHECK_TEST_OFF: goto DANCE_MODE_GO DANCE_MO_MENTALCHECK: setvariable subreturnflag DANCE_MO_MENTALCHECK setvariable skillclass MO goto SUB_MENTAL_CHECK SUBRETURN_DANCE_MO_MENTALCHECK: DANCE_MO_MENTALCHECK_TEST: goto DANCE_MO_MENTALCHECK_TEST_%skillmental DANCE_MO_MENTALCHECK_TEST_NOTFULL: goto DANCE_MODE_GO DANCE_MO_MENTALCHECK_TEST_FULL: goto DANCE_MO_MENTALCHECK_TESTED_FULL_GUILDCHECK DANCE_MO_MENTALCHECK_TESTED_FULL_GUILDCHECK: goto DANCE_MO_MENTALCHECK_TESTED_FULL_GUILDCHECK_%mendhunt_empath_guild_test DANCE_MO_MENTALCHECK_TESTED_FULL_GUILDCHECK_ON: goto DANCE_MO_MENTALCHECK_TESTED_FULL_EMPATH DANCE_MO_MENTALCHECK_TESTED_FULL_GUILDCHECK_OFF: goto DANCE_MO_MENTALCHECK_TESTED_FULL DANCE_MO_MENTALCHECK_TESTED_FULL_EMPATH: echo echo *** Multi Ops full, going to Empath Combat Mode echo goto EMPATH_MODE DANCE_MO_MENTALCHECK_TESTED_FULL: echo echo *** Multi Ops full, going to Combat Mode echo goto COMBAT_MODE DANCE_MODE_GO: DANCE_MODE_FACE: pause %matchwaitpause match DANCE_MODE_FACE ...wait match DANCE_MODE_FACE You may only type ahead matchre DANCE_MODE_FACE2 /.*/i put face next matchwait DANCE_MODE_FACE2: pause %matchwaitpause match DANCE_MODE_FACE2 ...wait match DANCE_MODE_FACE2 You may only type ahead matchre DANCE_MODE_FACE_DONE /.*/i put face next matchwait DANCE_MODE_FACE_DONE: DANCE_APP_TEST: goto DANCE_APP_TEST_%mendhunt_dance_app_test DANCE_APP_TEST_ON: goto DANCE_APP_ON DANCE_APP_TEST_OFF: goto DANCE_APP_OFF DANCE_APP_ON: DANCE_APP_MENTALCHECK: setvariable subreturnflag DANCE_APP_MENTALCHECK setvariable skillclass APP goto SUB_MENTAL_CHECK SUBRETURN_DANCE_APP_MENTALCHECK: DANCE_APP_MENTALCHECK_TEST: goto DANCE_APP_MENTALCHECK_TEST_%skillmental DANCE_APP_MENTALCHECK_TEST_NOTFULL: goto DANCE_APP_GO DANCE_APP_MENTALCHECK_TEST_FULL: goto DANCE_APP_SKIP DANCE_APP_GO: echo echo *** Appraising critter echo goto DANCE_APP_GO_ASSESS_%danceappflag DANCE_APP_GO_ASSESS_CHECK: setvariable danceappflag SKIP setvariable subreturnflag DANCE_APP_GO_ASSESS goto SUB_CDB_ASSESS SUBRETURN_DANCE_APP_GO_ASSESS: DANCE_APP_GO_ASSESS_SKIP: DANCE_APP_GO_GO: pause %matchwaitpause match DANCE_APP_GO_GO ...wait match DANCE_APP_GO_GO You may only type ahead matchre RTCHECK_DANCE_APP_GO_GO /.*/i put app %critter_active quick matchwait RTCHECK_DANCE_APP_GO_GO: pause 1 pause %rtcheckpause match RTCHECK_DANCE_APP_GO_GO_READY What were you referring to match RTCHECK_DANCE_APP_GO_GO ...wait match RTCHECK_DANCE_APP_GO_GO You may only type ahead put get my rtchecking matchwait RTCHECK_DANCE_APP_GO_GO_READY: goto DANCE_BRAWL_TEST DANCE_APP_SKIP: echo echo *** Appraisal full, skipping echo goto DANCE_BRAWL_TEST DANCE_APP_OFF: goto DANCE_BRAWL_TEST DANCE_BRAWL_TEST: goto DANCE_BRAWL_TEST_%mendhunt_dance_brawl_test DANCE_BRAWL_TEST_ON: goto DANCE_BRAWL_ON DANCE_BRAWL_TEST_OFF: goto DANCE_BRAWL_OFF DANCE_BRAWL_ON: DANCE_BRAWL_MENTALCHECK: setvariable subreturnflag DANCE_BRAWL_MENTALCHECK setvariable skillclass BRAWL goto SUB_MENTAL_CHECK SUBRETURN_DANCE_BRAWL_MENTALCHECK: DANCE_BRAWL_MENTALCHECK_TEST: goto DANCE_BRAWL_MENTALCHECK_TEST_%skillmental DANCE_BRAWL_MENTALCHECK_TEST_NOTFULL: goto DANCE_BRAWL_GO DANCE_BRAWL_MENTALCHECK_TEST_FULL: goto DANCE_BRAWL_SKIP DANCE_BRAWL_GO: echo echo *** Empathic brawling critter echo DANCE_BRAWL_GO_CIRCLE: pause .3 put circle pause 3 RTCHECK_DANCE_BRAWL_GO_CIRCLE: pause %rtcheckpause match RTCHECK_DANCE_BRAWL_GO_CIRCLE_READY What were you referring to match RTCHECK_DANCE_BRAWL_GO_CIRCLE ...wait match RTCHECK_DANCE_BRAWL_GO_CIRCLE You may only type ahead put get my rtchecking matchwait RTCHECK_DANCE_BRAWL_GO_CIRCLE_READY: DANCE_BRAWL_GO_WEAVE: # pause .3 put weave pause 3 RTCHECK_DANCE_BRAWL_GO_WEAVE: pause %rtcheckpause match RTCHECK_DANCE_BRAWL_GO_WEAVE_READY What were you referring to match RTCHECK_DANCE_BRAWL_GO_WEAVE ...wait match RTCHECK_DANCE_BRAWL_GO_WEAVE You may only type ahead put get my rtchecking matchwait RTCHECK_DANCE_BRAWL_GO_WEAVE_READY: # Bob could be put here; maybe even Fred goto DANCE_MODE_END DANCE_BRAWL_SKIP: echo echo *** Brawling full, skipping echo goto DANCE_MODE_END DANCE_BRAWL_OFF: goto DANCE_MODE_END DANCE_MODE_END: goto MAIN_START ############################################################################# ########################### EMPATH MODE SECTION ####################### ############################################################################# EMPATH: EMPATH_MODE: EMPATH_COMBAT_MODE: EMPATH_MODE_HUM_STOP: setvariable subreturnflaghumstop EMPATH_MODE_HUM_STOP goto SUB_HUM_STOP SUBRETURN_EMPATH_MODE_HUM_STOP: EMPATH_MODE_START: echo echo *** Empath combat mode echo GOSUB_CHECKHEALTH_EMPATH_MODE: setvariable subreturnflag GOSUB_CHECKHEALTH_EMPATH_MODE goto SUB_HEALTH_CHECK SUBRETURN_GOSUB_CHECKHEALTH_EMPATH_MODE: EMPATH_MODE_FACE: setvariable subreturnflagnp2 EMPATH_MODE_FACE setvariable nakedput1 face setvariable nakedput2 next goto SUB_NAKED_PUT2 SUBRETURN_EMPATH_MODE_FACE: EMPATH_MODE_FACE2: setvariable subreturnflagnp2 EMPATH_MODE_FACE2 setvariable nakedput1 face setvariable nakedput2 next goto SUB_NAKED_PUT2 SUBRETURN_EMPATH_MODE_FACE2: #_______________________________________________________________________manipulate EMPATH_MODE_MANIPULATE_TEST: goto EMPATH_MODE_MANIPULATE_TEST_%mendhunt_empath_test_manipulate EMPATH_MODE_MANIPULATE_TEST_ON: goto EMPATH_MODE_MANIPULATE_START EMPATH_MODE_MANIPULATE_TEST_OFF: goto EMPATH_MODE_MANIPULATE_SKIP EMPATH_MODE_MANIPULATE_START: EMPATH_MODE_MANIPULATE_CONCENTRATION_CHECK: pause %matchwaitpause match EMPATH_MODE_MANIPULATE_CRITTER_POSITION Concentration: %mendhunt_empath_maxconc match EMPATH_MODE_MANIPULATE_SKIP Encumbrance: match EMPATH_MODE_MANIPULATE_CONCENTRATION_CHECK ...wait match EMPATH_MODE_MANIPULATE_CONCENTRATION_CHECK You may only type ahead put info matchwait EMPATH_MODE_MANIPULATE_CRITTER_POSITION: setvariable subreturnflag EMPATH_MODE_MANIPULATE_CRITTER_POSITION goto SUB_CRITTER_POSITION SUBRETURN_EMPATH_MODE_MANIPULATE_CRITTER_POSITION: EMPATH_MODE_MANIPULATE_CRITTER_NAME: setvariable subreturnflag EMPATH_MODE_MANIPULATE_CRITTER_NAME goto SUB_CDB_ASSESS SUBRETURN_EMPATH_MODE_MANIPULATE_CRITTER_NAME: EMPATH_MODE_MANIPULATE_GO: echo echo *** Manipulating %critter_position %critter_active echo EMPATH_MODE_MANIPULATE_GO_GO: pause %matchwaitpause match EMPATH_MODE_MANIPULATE_GO_GO ...wait match EMPATH_MODE_MANIPULATE_GO_GO You may only type ahead matchre RTCHECK_EMPATH_MODE_MANIPULATE_CAST /.*/i put manipulate friendship %critter_position %critter_active matchwait RTCHECK_EMPATH_MODE_MANIPULATE_CAST: pause %rtcheckpause match RTCHECK_EMPATH_MODE_MANIPULATE_CAST_READY What were you referring to match RTCHECK_EMPATH_MODE_MANIPULATE_CAST ...wait match RTCHECK_EMPATH_MODE_MANIPULATE_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_EMPATH_MODE_MANIPULATE_CAST_READY: goto EMPATH_MODE_MANIPULATE_END EMPATH_MODE_MANIPULATE_SKIP: echo echo *** Concentration low, skipping manipulate echo goto EMPATH_MODE_MANIPULATE_END EMPATH_MODE_MANIPULATE_END: goto EMPATH_MODE_INNOCENCE_TEST #_______________________________________________________________________innocence EMPATH_MODE_INNOCENCE_TEST: goto EMPATH_MODE_INNOCENCE_TEST_%mendhunt_empath_test_innocence EMPATH_MODE_INNOCENCE_TEST_ON: goto EMPATH_MODE_INNOCENCE_START EMPATH_MODE_INNOCENCE_TEST_OFF: goto EMPATH_MODE_INNOCENCE_SKIP EMPATH_MODE_INNOCENCE_START: setvariable spell_name innocence setvariable spell_prep_power %mendhunt_empath_prep_power_innocence setvariable spell_harn_test %mendhunt_empath_harn_test_innocence setvariable spell_harn_power %mendhunt_empath_harn_power_innocence setvariable spell_harn_loop %mendhunt_empath_harn_loop_innocence setvariable spell_cam_test %mendhunt_empath_cam_test_innocence setvariable spell_cam_power %mendhunt_empath_cam_power_innocence setvariable spell_cam_loop %mendhunt_empath_cam_loop_innocence setvariable spell_cast_pause %mendhunt_empath_cast_pause_innocence setvariable spell_targeted_test OFF EMPATH_MODE_INNOCENCE_SPELL_PREP: setvariable subreturnflag EMPATH_MODE_INNOCENCE_SPELL_PREP goto SUB_SPELL_PREP SUBRETURN_EMPATH_MODE_INNOCENCE_SPELL_PREP: EMPATH_MODE_INNOCENCE_CRITTER_POSITION: setvariable subreturnflag EMPATH_MODE_INNOCENCE_CRITTER_POSITION goto SUB_CRITTER_POSITION SUBRETURN_EMPATH_MODE_INNOCENCE_CRITTER_POSITION: EMPATH_MODE_INNOCENCE_CRITTER_NAME: setvariable subreturnflag EMPATH_MODE_INNOCENCE_CRITTER_NAME goto SUB_CDB_ASSESS SUBRETURN_EMPATH_MODE_INNOCENCE_CRITTER_NAME: EMPATH_MODE_INNOCENCE_GO: echo echo *** Casting innocence on %critter_position %critter_active echo EMPATH_MODE_INNOCENCE_GO_GO: pause %matchwaitpause match EMPATH_MODE_INNOCENCE_GO_GO ...wait match EMPATH_MODE_INNOCENCE_GO_GO You may only type ahead matchre EMPATH_MODE_INNOCENCE_GO_GO_PAUSE /.*/i put cast %critter_position %critter_active matchwait EMPATH_MODE_INNOCENCE_GO_GO_PAUSE: pause %aftercastrtpause RTCHECK_EMPATH_MODE_INNOCENCE_CAST: pause %rtcheckpause match RTCHECK_EMPATH_MODE_INNOCENCE_CAST_READY What were you referring to match RTCHECK_EMPATH_MODE_INNOCENCE_CAST ...wait match RTCHECK_EMPATH_MODE_INNOCENCE_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_EMPATH_MODE_INNOCENCE_CAST_READY: goto EMPATH_MODE_INNOCENCE_END EMPATH_MODE_INNOCENCE_SKIP: goto EMPATH_MODE_INNOCENCE_END EMPATH_MODE_INNOCENCE_END: goto EMPATH_MODE_GS_TEST #_______________________________________________________________________gs EMPATH_MODE_GS_TEST: goto EMPATH_MODE_GS_TEST_%mendhunt_empath_test_gs EMPATH_MODE_GS_TEST_ON: goto EMPATH_MODE_GS_START EMPATH_MODE_GS_TEST_OFF: goto EMPATH_MODE_GS_SKIP EMPATH_MODE_GS_START: EMPATH_MODE_GS_CHECK_AVENGER_ACTIVE: pause %matchwaitpause match EMPATH_MODE_GS_CHECK_AVENGER_ACTIVE_YES avenger match EMPATH_MODE_GS_VARIABLES Obvious exits: match EMPATH_MODE_GS_VARIABLES Obvious paths: match EMPATH_MODE_GS_CHECK_AVENGER_ACTIVE_DARK you can't see a thing match EMPATH_MODE_GS_CHECK_AVENGER_ACTIVE ...wait match EMPATH_MODE_GS_CHECK_AVENGER_ACTIVE You may only type ahead put look matchwait EMPATH_MODE_GS_CHECK_AVENGER_ACTIVE_DARK: echo echo *** It's too dark, need light echo goto EMPATH_MODE_GS_END EMPATH_MODE_GS_CHECK_AVENGER_ACTIVE_YES: echo echo *** Avenger is already active, skipping GS cast echo goto EMPATH_MODE_GS_SKIP EMPATH_MODE_GS_VARIABLES: setvariable spell_name gs setvariable spell_prep_power %mendhunt_empath_prep_power_gs setvariable spell_harn_test %mendhunt_empath_harn_test_gs setvariable spell_harn_power %mendhunt_empath_harn_power_gs setvariable spell_harn_loop %mendhunt_empath_harn_loop_gs setvariable spell_cam_test %mendhunt_empath_cam_test_gs setvariable spell_cam_power %mendhunt_empath_cam_power_gs setvariable spell_cam_loop %mendhunt_empath_cam_loop_gs setvariable spell_cast_pause %mendhunt_empath_cast_pause_gs setvariable spell_targeted_test OFF EMPATH_MODE_GS_SPELL_PREP: setvariable subreturnflag EMPATH_MODE_GS_SPELL_PREP goto SUB_SPELL_PREP SUBRETURN_EMPATH_MODE_GS_SPELL_PREP: EMPATH_MODE_GS_GO: echo echo *** Casting Guardian Spirit - Avenger echo EMPATH_MODE_GS_GO_GO: pause %matchwaitpause match EMPATH_MODE_GS_GO_GO ...wait match EMPATH_MODE_GS_GO_GO You may only type ahead matchre EMPATH_MODE_GS_GO_GO_PAUSE /.*/i put cast avenger matchwait EMPATH_MODE_GS_GO_GO_PAUSE: pause %aftercastrtpause RTCHECK_EMPATH_MODE_GS_CAST: pause %rtcheckpause match RTCHECK_EMPATH_MODE_GS_CAST_READY What were you referring to match RTCHECK_EMPATH_MODE_GS_CAST ...wait match RTCHECK_EMPATH_MODE_GS_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_EMPATH_MODE_GS_CAST_READY: goto EMPATH_MODE_GS_END EMPATH_MODE_GS_SKIP: goto EMPATH_MODE_GS_END EMPATH_MODE_GS_END: goto EMPATH_MODE_DEAD_CRITTER_CHECK #_______________________________________________________________________dead critter check EMPATH_MODE_DEAD_CRITTER_CHECK: setvariable subreturnflag EMPATH_MODE_DEAD_CRITTER_CHECK goto SUB_CHECK_CRITTER_DEAD SUBRETURN_EMPATH_MODE_DEAD_CRITTER_CHECK: EMPATH_MODE_END: goto ATTACK_START ############################################################################# ########################### MELEE SECTION ############################# ############################################################################# MELEE_START: MELEE_ADVANCE: pause %matchwaitpause matchre MELEE_GO /You(.*) already at melee/i match ATTACK_START What do you want to advance towards match MELEE_ADVANCE_STAND You had better stand matchre MELEE_DEAD_CRITTER_CHECK /You stop advancing because (.*) dead/i matchre STRANGE /%failcombat%/i match DEAD_CHARACTER You are a ghost match MELEE_ADVANCE ...wait match MELEE_ADVANCE You may only type ahead matchre MELEE_ADVANCE_PAUSE /.*/i put advance matchwait MELEE_ADVANCE_PAUSE: pause %advancepause goto MELEE_ADVANCE MELEE_ADVANCE_STAND: pause %matchwaitpause match MELEE_ADVANCE_STAND ...wait match MELEE_ADVANCE_STAND You may only type ahead matchre RTCHECK_MELEE_ADVANCE_STAND /.*/i put stand matchwait RTCHECK_MELEE_ADVANCE_STAND: pause %rtcheckpause match RTCHECK_MELEE_ADVANCE_STAND_READY What were you referring to match RTCHECK_MELEE_ADVANCE_STAND ...wait match RTCHECK_MELEE_ADVANCE_STAND You may only type ahead put get my rtchecking matchwait RTCHECK_MELEE_ADVANCE_STAND_READY: goto MELEE_ADVANCE MELEE_GO: MELEE_SWAP_TEST: goto MELEE_SWAP_TEST_%mendhunt_weapon_swap_test MELEE_SWAP_TEST_ON: goto MELEE_SWAP_ON MELEE_SWAP_TEST_OFF: goto MELEE_ATTACK MELEE_SWAP_ON: echo echo *** Swapping weapon echo MELEE_SWAP_GO: pause %matchwaitpause match MELEE_ATTACK you adjust match MELEE_ATTACK You effortlessly switch to a grip match MELEE_SWAP_FAIL you move match MELEE_SWAP_FAIL you must have two free hands match MELEE_SWAP_GO ...wait match MELEE_SWAP_GO You may only type ahead put swap my %weapon_name_active matchwait MELEE_SWAP_FAIL: echo echo ************************************************************* echo echo *** ATTENTION Weapon swap fail echo echo Weapon is not swappable echo or hands full echo echo Trying to continue... echo Check your settings! echo echo ************************************************************* echo put swap my %weapon_name_active goto MELEE_ATTACK MELEE_ATTACK: MELEE_ATTACK_SLOW_PAUSE_TEST: goto MELEE_ATTACK_SLOW_PAUSE_TEST_%mendhunt_slow_attack_test MELEE_ATTACK_SLOW_PAUSE_TEST_ON: goto MELEE_ATTACK_SLOW_PAUSE MELEE_ATTACK_SLOW_PAUSE_TEST_OFF: goto MELEE_ATTACK_GO MELEE_ATTACK_SLOW_PAUSE: pause %slow_attack_pause MELEE_ATTACK_GO: echo echo *** Melee attacking critter with %weapon_name_active echo MELEE_ATTACK_COMBO_TEST: #Could followup this test with a second to determine if its a skkip, parry, etc...then skip the skkip #Reason I don't is that if in future, GMs add a new combo type or I miss one, it would fail unless updated #while a bit annoying to see skkip on screen, this is more flexible goto MELEE_ATTACK_COMBO_TEST_%combonum MELEE_ATTACK_COMBO_TEST_1: counter set %combonum counter add 1 setvariable combonum %c setvariable melee_attack_combo_use %weapon_combo_1_active goto MELEE_ATTACK_COMBO_GO MELEE_ATTACK_COMBO_TEST_2: counter set %combonum counter add 1 setvariable combonum %c setvariable melee_attack_combo_use %weapon_combo_2_active goto MELEE_ATTACK_COMBO_GO MELEE_ATTACK_COMBO_TEST_3: counter set %combonum counter add 1 setvariable combonum %c setvariable melee_attack_combo_use %weapon_combo_3_active goto MELEE_ATTACK_COMBO_GO MELEE_ATTACK_COMBO_TEST_4: counter set %combonum counter add 1 setvariable combonum %c setvariable melee_attack_combo_use %weapon_combo_4_active goto MELEE_ATTACK_COMBO_GO MELEE_ATTACK_COMBO_TEST_5: counter set %combonum counter add 1 setvariable combonum %c setvariable melee_attack_combo_use %weapon_combo_5_active goto MELEE_ATTACK_COMBO_GO MELEE_ATTACK_COMBO_TEST_6: counter set %combonum counter add 1 setvariable combonum %c setvariable melee_attack_combo_use %weapon_combo_6_active goto MELEE_ATTACK_COMBO_GO MELEE_ATTACK_COMBO_TEST_7: counter set %combonum counter add 1 setvariable combonum %c setvariable melee_attack_combo_use %weapon_combo_7_active goto MELEE_ATTACK_COMBO_GO MELEE_ATTACK_COMBO_TEST_8: counter set %combonum counter add 1 setvariable combonum %c setvariable melee_attack_combo_use %weapon_combo_8_active goto MELEE_ATTACK_COMBO_GO MELEE_ATTACK_COMBO_TEST_9: setvariable combonum 1 goto MELEE_ATTACK_COMBO_TEST MELEE_ATTACK_COMBO_GO: MELEE_ATTACK_COMBO_GO_BACKSTAB_TEST: goto MELEE_ATTACK_COMBO_GO_BACKSTAB_TEST_%mendhunt_backstab_master_test MELEE_ATTACK_COMBO_GO_BACKSTAB_TEST_ON: goto MELEE_ATTACK_COMBO_GO_HIDE_STALK_HID_TEST MELEE_ATTACK_COMBO_GO_BACKSTAB_TEST_OFF: goto MELEE_ATTACK_COMBO_GO_NORMAL MELEE_ATTACK_COMBO_GO_HIDE_STALK_HID_TEST: goto MELEE_ATTACK_COMBO_GO_HIDE_STALK_HID_TEST_%hidestalkactionflag MELEE_ATTACK_COMBO_GO_HIDE_STALK_HID_TEST_ON: setvariable hidestalkactionflag OFF goto MELEE_ATTACK_COMBO_GO_BACKSTAB MELEE_ATTACK_COMBO_GO_HIDE_STALK_HID_TEST_OFF: goto MELEE_ATTACK_COMBO_GO_NORMAL # Considered adding a backstab mental check here, decided thief probably wants to use full attack no matter what # besides, hiding/stalking mental test should rest backstab MELEE_ATTACK_COMBO_GO_BACKSTAB: pause %matchwaitpause match MELEE_ATTACK_COMBO_GO_DONE There is nothing else to face! match MELEE_START You are not close enough match DEAD_CHARACTER You are a ghost match MELEE_ATTACK_COMBO_GO_NORMAL Please rephrase that command matchre STRANGE /%failcombat%/i match MELEE_ATTACK_COMBO_GO_BACKSTAB ...wait match MELEE_ATTACK_COMBO_GO_BACKSTAB You may only type ahead match MELEE_ATTACK_COMBO_GO_DONE you match MELEE_ATTACK_COMBO_GO_DONE Roundtime put %melee_attack_combo_use head matchwait MELEE_ATTACK_COMBO_GO_NORMAL: pause %matchwaitpause match MELEE_ATTACK_COMBO_GO_DONE There is nothing else to face! match MELEE_START You are not close enough match DEAD_CHARACTER You are a ghost match MELEE_ATTACK_COMBO_TEST Please rephrase that command matchre STRANGE /%failcombat%/i match MELEE_ATTACK_COMBO_GO_NORMAL ...wait match MELEE_ATTACK_COMBO_GO_NORMAL You may only type ahead match MELEE_ATTACK_COMBO_GO_DONE you match MELEE_ATTACK_COMBO_GO_DONE Roundtime put %melee_attack_combo_use matchwait MELEE_ATTACK_COMBO_GO_DONE: MELEE_DEAD_CRITTER_CHECK: setvariable subreturnflag MELEE_DEAD_CRITTER_CHECK goto SUB_CHECK_CRITTER_DEAD SUBRETURN_MELEE_DEAD_CRITTER_CHECK: MELEE_END: goto MELEE_RETURN ############################################################################# ########################### RANGED SECTION ############################ ############################################################################# RANGED_START: RANGED_START_DODGE_DUAL_TEST: goto RANGED_START_DODGE_DUAL_TEST_%weapon_type_active RANGED_START_DODGE_DUAL_TEST_RANGED: goto RANGED_START_DODGE RANGED_START_DODGE_DUAL_TEST_DUAL: goto RANGED_START_RETREAT_TEST RANGED_START_DODGE: pause %matchwaitpause match RANGED_START_DODGE ...wait match RANGED_START_DODGE You may only type ahead matchre RANGED_START_RETREAT_TEST /.*/i put dodge matchwait RANGED_START_RETREAT_TEST: goto RANGED_START_RETREAT_TEST_%mendhunt_rangedthrown_retreat_test RANGED_START_RETREAT_TEST_ON: goto RANGED_START_RETREAT RANGED_START_RETREAT_TEST_OFF: goto RANGED_START_DUAL_TEST RANGED_START_RETREAT: setvariable subreturnflagretreat RANGED_START_RETREAT goto SUB_RETREAT SUBRETURN_RANGED_START_RETREAT: #_______________________________________________________________________ranged dual wield test RANGED_START_DUAL_TEST: goto RANGED_START_DUAL_TEST_%weapon_type_active RANGED_START_DUAL_TEST_RANGED: goto RANGED_LOAD_NORMAL RANGED_START_DUAL_TEST_DUAL: goto RANGED_START_DUAL_UNEQUIP_WEAPON_LEFT RANGED_START_DUAL_UNEQUIP_WEAPON_LEFT: setvariable subreturnflagemptylefthand RANGED_START_DUAL_UNEQUIP_WEAPON_LEFT goto SUB_EMPTY_LEFTHAND SUBRETURN_RANGED_START_DUAL_UNEQUIP_WEAPON_LEFT: goto RANGED_LOAD_DUAL #_______________________________________________________________________ranged load/dual RANGED_LOAD_DUAL: RANGED_LOADDUAL: pause %matchwaitpause match RANGED_LOADDUAL_PAUSE Roundtime matchre RANGED_AIM /Your (.*) is already loaded/i matchre RANGED_LOADDUAL_EMPTY_LEFTHAND /You can not load (.*) in your left hand/i match RANGED_LOADDUAL_PICKUP_AMMO You don't have match RANGED_LOADDUAL_PICKUP_AMMO_CLOSED As you try to reach into matchre STRANGE /%failcombat%/i match RANGED_LOADDUAL ...wait match RANGED_LOADDUAL You may only type ahead put load my %weapon_name_right_active with my %weapon_ammo_active matchwait RANGED_LOADDUAL_PAUSE: pause 1 RTCHECK_RANGED_LOADDUAL: pause %rtcheckpause match RTCHECK_RANGED_LOADDUAL_READY What were you referring to match RTCHECK_RANGED_LOADDUAL ...wait match RTCHECK_RANGED_LOADDUAL You may only type ahead put get my rtchecking matchwait RTCHECK_RANGED_LOADDUAL_READY: goto RANGED_AIM RANGED_LOADDUAL_PICKUP_AMMO: pause %matchwaitpause matchre RANGED_LOADDUAL_PICKUP_AMMO /%hitstow%/i matchre RANGED_LOADDUAL2 /%failstowcall%/i match RANGED_LOADDUAL_EMPTY_LEFTHAND You need a free hand matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match RANGED_LOADDUAL_PICKUP_AMMO ...wait match RANGED_LOADDUAL_PICKUP_AMMO You may only type ahead put stow %weapon_ammo_active matchwait RANGED_LOADDUAL2: pause %matchwaitpause match RTCHECK_RANGED_LOADDUAL Roundtime matchre RTCHECK_RANGED_LOADDUAL /Your (.*) is already loaded/i matchre RANGED_LOADDUAL_EMPTY_LEFTHAND /You can not load (.*) in your left hand/i match ERROR_AMMO You don't have match RANGED_LOADDUAL_PICKUP_AMMO_CLOSED As you try to reach into match RANGED_LOADDUAL2 ...wait match RANGED_LOADDUAL2 You may only type ahead put load my %weapon_name_right_active with my %weapon_ammo_active matchwait RANGED_LOADDUAL_PICKUP_AMMO_CLOSED: echo echo ************************************************************* echo *** Your ammo is in a closed container echo echo Trying to continue, will attempt to open quiver echo echo ************************************************************* echo pause 1 RANGED_LOADDUAL_PICKUP_AMMO_CLOSED_OPEN: pause %matchwaitpause match RANGED_LOADDUAL_PICKUP_AMMO_CLOSED_OPEN ...wait match RANGED_LOADDUAL_PICKUP_AMMO_CLOSED_OPEN You may only type ahead matchre RANGED_LOADDUAL /.*/i put open my quiver matchwait RANGED_LOADDUAL3: pause %matchwaitpause match RTCHECK_RANGED_LOADDUAL Roundtime matchre RTCHECK_RANGED_LOADDUAL /Your (.*) is already loaded/i matchre RANGED_LOADDUAL_EMPTY_LEFTHAND /You can not load (.*) in your left hand/i match ERROR_AMMO You don't have match ERROR_AMMO As you try to reach into match RANGED_LOADDUAL ...wait match RANGED_LOADDUAL You may only type ahead put load my %weapon_name_right_active with my %weapon_ammo_active matchwait RANGED_LOADDUAL_EMPTY_LEFTHAND: setvariable subreturnflagemptylefthand RANGED_LOADDUAL_EMPTY_LEFTHAND goto SUB_EMPTY_LEFTHAND SUBRETURN_RANGED_LOADDUAL_EMPTY_LEFTHAND: goto RANGED_LOADDUAL #_______________________________________________________________________ranged load/normal RANGED_LOAD_NORMAL: RANGED_LOAD: pause %matchwaitpause match RANGED_LOAD_PAUSE Roundtime matchre RANGED_AIM /Your (.*) is already loaded/i matchre RANGED_LOAD_EMPTY_LEFTHAND /You can not load (.*) in your left hand/i match RANGED_LOAD_PICKUP_AMMO You don't have match RANGED_LOAD_PICKUP_AMMO_CLOSED As you try to reach into matchre STRANGE /%failcombat%/i match RANGED_LOAD ...wait match RANGED_LOAD You may only type ahead put load my %weapon_name_active with my %weapon_ammo_active matchwait RANGED_LOAD_PAUSE: pause 1 RTCHECK_RANGED_LOAD: pause %rtcheckpause match RTCHECK_RANGED_LOAD_READY What were you referring to match RTCHECK_RANGED_LOAD ...wait match RTCHECK_RANGED_LOAD You may only type ahead put get my rtchecking matchwait RTCHECK_RANGED_LOAD_READY: goto RANGED_AIM RANGED_LOAD_PICKUP_AMMO: pause %matchwaitpause matchre RANGED_LOAD_PICKUP_AMMO /%hitstow%/i matchre RANGED_LOAD2 /%failstowcall%/i match RANGED_LOAD_EMPTY_LEFTHAND You need a free hand matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match RANGED_LOAD_PICKUP_AMMO ...wait match RANGED_LOAD_PICKUP_AMMO You may only type ahead put stow %weapon_ammo_active matchwait RANGED_LOAD2: pause %matchwaitpause match RTCHECK_RANGED_LOAD Roundtime matchre RTCHECK_RANGED_LOAD /Your (.*) is already loaded/i matchre RANGED_LOAD_EMPTY_LEFTHAND /You can not load (.*) in your left hand/i match ERROR_AMMO You don't have match RANGED_LOAD_PICKUP_AMMO_CLOSED As you try to reach into match RANGED_LOAD2 ...wait match RANGED_LOAD2 You may only type ahead put load my %weapon_name_active with my %weapon_ammo_active matchwait RANGED_LOAD_PICKUP_AMMO_CLOSED: echo echo ************************************************************* echo *** Your ammo is in a closed container echo echo Trying to continue, will attempt to open quiver echo echo ************************************************************* pause 1 RANGED_LOAD_PICKUP_AMMO_CLOSED_OPEN: pause %matchwaitpause match RANGED_LOAD_PICKUP_AMMO_CLOSED_OPEN ...wait match RANGED_LOAD_PICKUP_AMMO_CLOSED_OPEN You may only type ahead matchre RANGED_LOAD /.*/i put open my quiver matchwait RANGED_LOAD3: pause %matchwaitpause match RTCHECK_RANGED_LOAD Roundtime matchre RTCHECK_RANGED_LOAD /Your (.*) is already loaded/i matchre RANGED_LOAD_EMPTY_LEFTHAND /You can not load (.*) in your left hand/i match ERROR_AMMO You don't have match ERROR_AMMO As you try to reach into match RANGED_LOAD ...wait match RANGED_LOAD You may only type ahead put load my %weapon_name_active with my %weapon_ammo_active matchwait RANGED_LOAD_EMPTY_LEFTHAND: setvariable subreturnflagemptylefthand RANGED_LOAD_EMPTY_LEFTHAND goto SUB_EMPTY_LEFTHAND SUBRETURN_RANGED_LOAD_EMPTY_LEFTHAND: goto RANGED_LOAD #_______________________________________________________________________ranged aim RANGED_AIM: pause %matchwaitpause match RANGED_AIM_DONE You begin to target match RANGED_AMMO_PICKUP isn't loaded match RANGED_AMMO_PICKUP There is nothing else to face match RANGED_AMMO_PICKUP At what are you trying to aim matchre STRANGE /%failcombat%/i match RANGED_AIM ...wait match RANGED_AIM You may only type ahead put aim matchwait RANGED_AIM_DONE: pause .5 RANGED_RETREAT_TEST: goto RANGED_RETREAT_TEST_%mendhunt_rangedthrown_retreat_test RANGED_RETREAT_TEST_ON: goto RANGED_RETREAT RANGED_RETREAT_TEST_OFF: goto RANGED_PAUSE RANGED_RETREAT: setvariable subreturnflagretreat RANGED_RETREAT goto SUB_RETREAT SUBRETURN_RANGED_RETREAT: RANGED_PAUSE: pause %mendhunt_ranged_pause #_______________________________________________________________________ranged fire RANGED_FIRE: echo echo *** Range attacking critter with %weapon_name_active echo RANGED_FIRE_GO: pause .5 # pause %matchwaitpause # match RANGED_FIRE_GO_DONE isn't loaded # match RANGED_FIRE_GO_DONE There is nothing else to face # matchre STRANGE /%failcombat%/i # match RANGED_FIRE_GO ...wait # match RANGED_FIRE_GO You may only type ahead # match RANGED_FIRE_GO_DONE Roundtime put fire # matchwait RANGED_FIRE_GO_DONE: pause 1 RTCHECK_RANGED_FIRE_GO_DONE: pause %rtcheckpause match RTCHECK_RANGED_FIRE_GO_DONE_READY What were you referring to match RTCHECK_RANGED_FIRE_GO_DONE ...wait match RTCHECK_RANGED_FIRE_GO_DONE You may only type ahead put get my rtchecking matchwait RTCHECK_RANGED_FIRE_GO_DONE_READY: RANGED_AMMO_PICKUP: pause %matchwaitpause matchre RANGED_AMMO_PICKUP2 /%hitstow%/i matchre RANGED_AMMO_PICKUP2 /%failstowcall%/i match RANGED_AMMO_PICKUP2 You need a free hand to pick that up matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match RANGED_AMMO_PICKUP ...wait match RANGED_AMMO_PICKUP You may only type ahead put stow %weapon_ammo_active matchwait RANGED_AMMO_PICKUP2: pause %matchwaitpause matchre RANGED_END /%hitstow%/i matchre RANGED_END /%failstowcall%/i match RANGED_END You need a free hand to pick that up matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match RANGED_AMMO_PICKUP2 ...wait match RANGED_AMMO_PICKUP2 You may only type ahead put stow %weapon_ammo_active matchwait #_______________________________________________________________________ranged end RANGED_END: RANGED_END_DUAL_TEST: goto RANGED_END_DUAL_TEST_%weapon_type_active RANGED_END_DUAL_TEST_RANGED: goto RANGED_DEAD_CRITTER_CHECK RANGED_END_DUAL_TEST_DUAL: goto RANGED_END_DUAL_EQUIP_WEAPON_LEFT RANGED_END_DUAL_EQUIP_WEAPON_LEFT: setvariable subreturnflagequipweaponlh RANGED_END_DUAL_EQUIP_WEAPON_LEFT setvariable weapon_name_called %weapon_name_left_active goto SUB_EQUIP_WEAPON_CALLED_LEFTHAND SUBRETURN_RANGED_END_DUAL_EQUIP_WEAPON_LEFT: RANGED_DEAD_CRITTER_CHECK: setvariable subreturnflag RANGED_DEAD_CRITTER_CHECK goto SUB_CHECK_CRITTER_DEAD SUBRETURN_RANGED_DEAD_CRITTER_CHECK: RANGED_END_END: goto RANGED_RETURN ############################################################################# ########################### THROWN SECTION ############################ ############################################################################# THROWN_START: THROWN_START_DODGE_DUAL_TEST: goto THROWN_START_DODGE_DUAL_TEST_%weapon_type_active THROWN_START_DODGE_DUAL_TEST_THROWN: goto THROWN_START_DODGE THROWN_START_DODGE_DUAL_TEST_DUAL: goto THROWN_START_RETREAT_TEST THROWN_START_DODGE: pause %matchwaitpause match THROWN_START_DODGE ...wait match THROWN_START_DODGE You may only type ahead matchre THROWN_START_RETREAT_TEST /.*/i put dodge matchwait THROWN_START_RETREAT_TEST: goto THROWN_START_RETREAT_TEST_%mendhunt_rangedthrown_retreat_test THROWN_START_RETREAT_TEST_ON: goto THROWN_RETREAT THROWN_START_RETREAT_TEST_OFF: goto THROWN_PAUSE THROWN_RETREAT: setvariable subreturnflagretreat THROWN_RETREAT goto SUB_RETREAT SUBRETURN_THROWN_RETREAT: THROWN_PAUSE: pause %mendhunt_thrown_pause THROWN_GO: echo echo *** Throw attacking critter with %weapon_name_active echo THROWN_START_DUAL_TEST: goto THROWN_START_DUAL_TEST_%weapon_type_active THROWN_START_DUAL_TEST_THROWN: goto THROWN_GO_THROW THROWN_START_DUAL_TEST_DUAL: goto THROWN_GO_THROW_DUAL THROWN_GO_THROW_DUAL: pause .5 put throw %throwdualhandflag goto THROWN_GO_THROW_DONE THROWN_GO_THROW: # I give up, this hangs every once in awhile... kill the match pause .5 # pause %matchwaitpause # match THROWN_GO_THROW_DONE you throw # match THROWN_GO_THROW_DONE There is nothing else to face # matchre STRANGE /%failcombat%/i # match THROWN_GO_THROW ...wait # match THROWN_GO_THROW You may only type ahead put throw # matchwait THROWN_GO_THROW_DONE: pause 3 RTCHECK_THROWN_GO_THROW_DONE: pause %rtcheckpause match RTCHECK_THROWN_GO_THROW_DONE_READY What were you referring to match RTCHECK_THROWN_GO_THROW_DONE ...wait match RTCHECK_THROWN_GO_THROW_DONE You may only type ahead put get my rtchecking matchwait RTCHECK_THROWN_GO_THROW_DONE_READY: THROWN_GET_WEAPON_DUAL_TEST: goto THROWN_GET_WEAPON_DUAL_TEST_%weapon_type_active THROWN_GET_WEAPON_DUAL_TEST_THROWN: goto THROWN_GET_WEAPON THROWN_GET_WEAPON_DUAL_TEST_DUAL: goto THROWN_GET_WEAPON_DUAL_HAND_CHECK THROWN_GET_WEAPON_DUAL_HAND_CHECK: goto THROWN_GET_WEAPON_DUAL_HAND_CHECK_%throwdualhandflag THROWN_GET_WEAPON_DUAL_HAND_CHECK_LEFT: goto THROWN_GET_WEAPON_DUAL_LEFT THROWN_GET_WEAPON_DUAL_HAND_CHECK_RIGHT: goto THROWN_GET_WEAPON_DUAL_RIGHT THROWN_GET_WEAPON_DUAL_LEFT: pause %matchwaitpause match THROWN_DEAD_CRITTER_CHECK You pick up match THROWN_DEAD_CRITTER_CHECK You are already holding that match THROWN_GET_WEAPON_FAIL2 you get match THROWN_GET_WEAPON_FAIL2 you pull matchre THROWN_GET_WEAPON_FAIL /%failget%/i match THROWN_GET_WEAPON_DUAL_LEFT ...wait match THROWN_GET_WEAPON_DUAL_LEFT You may only type ahead put get %weapon_name_left_active matchwait THROWN_GET_WEAPON_DUAL_RIGHT: pause %matchwaitpause match THROWN_DEAD_CRITTER_CHECK You pick up match THROWN_DEAD_CRITTER_CHECK You are already holding that match THROWN_GET_WEAPON_FAIL2 you get match THROWN_GET_WEAPON_FAIL2 you pull matchre THROWN_GET_WEAPON_FAIL /%failget%/i match THROWN_GET_WEAPON_DUAL_RIGHT ...wait match THROWN_GET_WEAPON_DUAL_RIGHT You may only type ahead put get %weapon_name_right_active matchwait THROWN_GET_WEAPON: pause %matchwaitpause match THROWN_DEAD_CRITTER_CHECK You pick up match THROWN_DEAD_CRITTER_CHECK You are already holding that match THROWN_GET_WEAPON_FAIL2 you get match THROWN_GET_WEAPON_FAIL2 you pull matchre THROWN_GET_WEAPON_FAIL /%failget%/i match THROWN_GET_WEAPON ...wait match THROWN_GET_WEAPON You may only type ahead put get %weapon_name_active matchwait THROWN_GET_WEAPON_FAIL: echo echo ************************************************************* echo echo *** WARNING Get thrown weapon fail echo echo Wasn't able to pickup the thrown weapon: %weapon_name_active% echo echo Either stuck in critter or its not a throwable weapon. echo echo Exiting script echo echo ************************************************************* echo pause 1 goto ERROR_WEAPON THROWN_GET_WEAPON_FAIL2: echo echo ************************************************************* echo echo *** ATTENTION Get thrown weapon fail echo echo Wasn't able to pickup the thrown weapon; echo however, was able to find another %weapon_name_active echo echo Trying to continue echo echo ************************************************************* echo pause 1 THROWN_DEAD_CRITTER_CHECK: setvariable subreturnflag THROWN_DEAD_CRITTER_CHECK goto SUB_CHECK_CRITTER_DEAD SUBRETURN_THROWN_DEAD_CRITTER_CHECK: THROWN_END: goto THROWN_RETURN ############################################################################# ########################### DEAD CRITTER SECTION ###################### ############################################################################# DEAD_CRITTER: DEAD_CRITTER_NAME: setvariable subreturnflag DEAD_CRITTER_NAME goto SUB_CDB_DEAD_CRITTER SUBRETURN_DEAD_CRITTER_NAME: DEAD_CRITTER_SKINNING_TEST: goto DEAD_CRITTER_SKINNING_TEST_%mendhunt_skinning_test DEAD_CRITTER_SKINNING_TEST_ON: goto DEAD_CRITTER_SKINNING_ON DEAD_CRITTER_SKINNING_TEST_OFF: goto DEAD_CRITTER_SKINNING_OFF DEAD_CRITTER_SKINNING_ON: DCS_MENTALCHECK: setvariable subreturnflag DCS_MENTALCHECK setvariable skillclass SK goto SUB_MENTAL_CHECK SUBRETURN_DCS_MENTALCHECK: DCS_MENTALCHECK_TEST: goto DCS_MENTALCHECK_TEST_%skillmental DCS_MENTALCHECK_TEST_NOTFULL: goto DCS_AWAKE DCS_MENTALCHECK_TEST_FULL: goto DCS_SLEEP DCS_SLEEP: setvariable flagmindstate ASLEEP setvariable subreturnflagnp DCS_SLEEP setvariable nakedput sleep goto SUB_NAKED_PUT SUBRETURN_DCS_SLEEP: DCS_AWAKE: DCS_RETREAT: setvariable subreturnflagretreat DCS_RETREAT goto SUB_RETREAT SUBRETURN_DCS_RETREAT: DCS_USEWHAT_TEST: goto DCS_USEWHAT_TEST_%mendhunt_skinner_name_branch DCS_USEWHAT_TEST_KNIFE: goto DCS_SKINNER_START DCS_USEWHAT_TEST_WEAPON: goto DCS_WEAPONINHAND_START #_______________________________________________________________________skin with weapon DCS_WEAPONINHAND_START: DCS_WIH_SHIELD_TEST: goto DCS_WIH_SHIELD_TEST_%shield_use_active DCS_WIH_SHIELD_TEST_OFF: goto DCS_WIH_SHIELD_HANDHELD_GRANITE_TEST DCS_WIH_SHIELD_TEST_ARMWORN: goto DCS_WIH_NOSHIELDWORRY_GO DCS_WIH_SHIELD_TEST_HANDHELD: goto DCS_WIH_HANDHELD_SHIELD_UNEQUIP DCS_WIH_SHIELD_HANDHELD_GRANITE_TEST: goto DCS_WIH_SHIELD_HANDHELD_GRANITE_TEST_%mendhunt_aeg_master_test DCS_WIH_SHIELD_HANDHELD_GRANITE_TEST_ON: goto DCS_WIH_HANDHELD_SHIELD_UNEQUIP DCS_WIH_SHIELD_HANDHELD_GRANITE_TEST_OFF: goto DCS_WIH_NOSHIELDWORRY_GO DCS_WIH_HANDHELD_SHIELD_UNEQUIP: setvariable subreturnflagemptylefthand DCS_WIH_HANDHELD_SHIELD_UNEQUIP goto SUB_EMPTY_LEFTHAND SUBRETURN_DCS_WIH_HANDHELD_SHIELD_UNEQUIP: DCS_WIH_HANDHELD_SHIELD_GO: echo echo *** Skinning critter; %critter_active echo DCS_WIH_HHS_GO_ARRANGE: setvariable subreturnflagarrange DCS_WIH_HHS_GO_ARRANGE goto ARRANGE SUBRETURN_DCS_WIH_HHS_GO_ARRANGE: DCS_WIH_HHS_GO1: setvariable subreturnflagnp DCS_WIH_HHS_GO1 setvariable nakedput skin goto SUB_NAKED_PUT SUBRETURN_DCS_WIH_HHS_GO1: DCS_WIH_HHS_GO1_EMPTY: pause %matchwaitpause matchre DCS_WIH_HHS_GO2 /You drop|Your (.*) already empty/i match DCS_WIH_HHS_GO1_EMPTY ...wait match DCS_WIH_HHS_GO1_EMPTY You may only type ahead put empty left matchwait DCS_WIH_HHS_GO2: # setvariable subreturnflagnp DCS_WIH_HHS_GO2 # setvariable nakedput skin # goto SUB_NAKED_PUT SUBRETURN_DCS_WIH_HHS_GO2: DCS_WIH_HHS_GO2_EMPTY: # pause %matchwaitpause # matchre DCS_WIH_HHS_END /You drop|Your (.*) already empty/i # match DCS_WIH_HHS_GO2_EMPTY ...wait # match DCS_WIH_HHS_GO2_EMPTY You may only type ahead # put empty left # matchwait DCS_WIH_HHS_END: DCS_WIH_HHS_END_RETREAT: setvariable subreturnflagretreat DCS_WIH_HHS_END_RETREAT goto SUB_RETREAT SUBRETURN_DCS_WIH_HHS_END_RETREAT: DCS_WIH_HHS_REEQUIP_TEST: goto DCS_WIH_HHS_REEQUIP_TEST_%shield_use_active DCS_WIH_HHS_REEQUIP_TEST_OFF: goto DCS_WIH_HHS_REEQUIP_HANDHELD_GRANITE_TEST DCS_WIH_HHS_REEQUIP_TEST_ARMWORN: goto DCS_WIH_HHS_END_END DCS_WIH_HHS_REEQUIP_TEST_HANDHELD: goto DCS_WIH_HHS_REEQUIP DCS_WIH_HHS_REEQUIP_HANDHELD_GRANITE_TEST: goto DCS_WIH_HHS_REEQUIP_HANDHELD_GRANITE_TEST_%mendhunt_aeg_master_test DCS_WIH_HHS_REEQUIP_HANDHELD_GRANITE_TEST_ON: goto DCS_WIH_HHS_REEQUIP DCS_WIH_HHS_REEQUIP_HANDHELD_GRANITE_TEST_OFF: goto DCS_WIH_HHS_END_END DCS_WIH_HHS_REEQUIP: setvariable subreturnflagequipshield DCS_WIH_HHS_REEQUIP setvariable shield_name_called %shield_name_active setvariable shield_use_called %shield_use_active goto SUB_EQUIP_SHIELD SUBRETURN_DCS_WIH_HHS_REEQUIP: DCS_WIH_HHS_END_END: goto DCS_END #_______________________________________________________________________skin with weapon/ noshield DCS_WIH_NOSHIELDWORRY_GO: DCS_WIH_NSW: echo echo *** Skinning critter; %critter_active echo DCS_WIH_NSW_HAND_CHECK: goto DCS_WIH_NSW_HAND_CHECK_%weapon_type_active DCS_WIH_NSW_HAND_CHECK_MELEE: goto DCS_WIH_NSW_ARRANGE DCS_WIH_NSW_HAND_CHECK_RANGED: goto DCS_WIH_NSW_ARRANGE DCS_WIH_NSW_HAND_CHECK_THROWN: goto DCS_WIH_NSW_ARRANGE DCS_WIH_NSW_HAND_CHECK_DUAL: goto DCS_WIH_NSW_DUAL_UNEQUIP DCS_WIH_NSW_HAND_CHECK_NOWEAP: goto DCS_END DCS_WIH_NSW_HAND_CHECK_MELEENOWEAP: goto DCS_END DCS_WIH_NSW_DUAL_UNEQUIP: setvariable subreturnflagemptylefthand DCS_WIH_NSW_DUAL_UNEQUIP goto SUB_EMPTY_LEFTHAND SUBRETURN_DCS_WIH_NSW_DUAL_UNEQUIP: DCS_WIH_NSW_ARRANGE: setvariable subreturnflagarrange DCS_WIH_NSW_ARRANGE goto ARRANGE SUBRETURN_DCS_WIH_NSW_ARRANGE: DCS_WIH_NSW1: setvariable subreturnflagnp DCS_WIH_NSW1 setvariable nakedput skin goto SUB_NAKED_PUT SUBRETURN_DCS_WIH_NSW1: DCS_WIH_NSW1_EMPTY: pause %matchwaitpause matchre DCS_WIH_NSW2 /You drop|Your (.*) already empty/i match DCS_WIH_NSW1_EMPTY ...wait match DCS_WIH_NSW1_EMPTY You may only type ahead put empty left matchwait DCS_WIH_NSW2: # setvariable subreturnflagnp DCS_WIH_NSW2 # setvariable nakedput skin # goto SUB_NAKED_PUT SUBRETURN_DCS_WIH_NSW2: DCS_WIH_NSW2_EMPTY: # pause %matchwaitpause # matchre DCS_WIH_NSW_END /You drop|Your (.*) already empty/i # match DCS_WIH_NSW2_EMPTY ...wait # match DCS_WIH_NSW2_EMPTY You may only type ahead # put empty left # matchwait DCS_WIH_NSW_END: DCS_WIH_NSW_END_HAND_CHECK: goto DCS_WIH_NSW_END_HAND_CHECK_%weapon_type_active DCS_WIH_NSW_END_HAND_CHECK_MELEE: goto DCS_WIH_NSW_END_END DCS_WIH_NSW_END_HAND_CHECK_RANGED: goto DCS_WIH_NSW_END_END DCS_WIH_NSW_END_HAND_CHECK_THROWN: goto DCS_WIH_NSW_END_END DCS_WIH_NSW_END_HAND_CHECK_DUAL: goto DCS_WIH_NSW_END_DUAL_EQUIP DCS_WIH_NSW_END_HAND_CHECK_NOWEAP: goto DCS_WIH_NSW_END_END DCS_WIH_NSW_END_HAND_CHECK_MELEENOWEAP: goto DCS_WIH_NSW_END_END DCS_WIH_NSW_END_DUAL_EQUIP: setvariable subreturnflagequipweaponlh DCS_WIH_NSW_END_DUAL_EQUIP setvariable weapon_name_called %weapon_name_left_active goto SUB_EQUIP_WEAPON_CALLED_LEFTHAND SUBRETURN_DCS_WIH_NSW_END_DUAL_EQUIP: DCS_WIH_NSW_END_END: goto DCS_END #_______________________________________________________________________skin with skinner DCS_SKINNER_START: DCS_SKINNER_EMPTYHANDS: setvariable subreturnflagemptyhands DCS_SKINNER_EMPTYHANDS goto SUB_EMPTY_HANDS SUBRETURN_DCS_SKINNER_EMPTYHANDS: DCS_SKINNER_GET_SKINNER: setvariable subreturnflagequipweaponrh DCS_SKINNER_GET_SKINNER setvariable weapon_name_called %mendhunt_skinner_name goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_DCS_SKINNER_GET_SKINNER: DCS_SKINNER_GO: echo echo *** Skinning critter; %critter_active echo DCS_SKINNER_GO_ARRANGE: setvariable subreturnflagarrange DCS_SKINNER_GO_ARRANGE goto ARRANGE SUBRETURN_DCS_SKINNER_GO_ARRANGE: DCS_SKINNER_GO1: setvariable subreturnflagnp DCS_SKINNER_GO1 setvariable nakedput skin goto SUB_NAKED_PUT SUBRETURN_DCS_SKINNER_GO1: DCS_SKINNER_GO1_EMPTY: pause %matchwaitpause matchre DCS_SKINNER_GO2 /You drop|Your (.*) already empty/i match DCS_SKINNER_GO1_EMPTY ...wait match DCS_SKINNER_GO1_EMPTY You may only type ahead put empty left matchwait DCS_SKINNER_GO2: # setvariable subreturnflagnp DCS_SKINNER_GO2 # setvariable nakedput skin # goto SUB_NAKED_PUT SUBRETURN_DCS_SKINNER_GO2: DCS_SKINNER_GO2_EMPTY: # pause %matchwaitpause # matchre DCS_SKINNER_END /You drop|Your (.*) already empty/i # match DCS_SKINNER_GO2_EMPTY ...wait # match DCS_SKINNER_GO2_EMPTY You may only type ahead # put empty left # matchwait DCS_SKINNER_END: DCS_SKINNER_END_RETREAT: setvariable subreturnflagretreat DCS_SKINNER_END_RETREAT goto SUB_RETREAT SUBRETURN_DCS_SKINNER_END_RETREAT: DCS_SKINNER_UNGET_SKINNER: setvariable subreturnflagemptyhands DCS_SKINNER_UNGET_SKINNER goto SUB_EMPTY_HANDS SUBRETURN_DCS_SKINNER_UNGET_SKINNER: DCS_SKINNER_END_HAND_CHECK: goto DCS_SKINNER_END_HAND_CHECK_%weapon_type_active DCS_SKINNER_END_HAND_CHECK_MELEE: goto DCS_SKINNER_END_REEQUIP_WEAPON DCS_SKINNER_END_HAND_CHECK_RANGED: goto DCS_SKINNER_END_REEQUIP_WEAPON DCS_SKINNER_END_HAND_CHECK_THROWN: goto DCS_SKINNER_END_REEQUIP_WEAPON DCS_SKINNER_END_HAND_CHECK_DUAL: goto DCS_SKINNER_END_REEQUIP_DUAL DCS_SKINNER_END_HAND_CHECK_NOWEAP: goto DCS_SKINNER_END_END DCS_SKINNER_END_HAND_CHECK_MELEENOWEAP: goto DCS_SKINNER_END_END #_______________________________________________________________________skin with skinner/equip DCS_SKINNER_END_REEQUIP_WEAPON: setvariable subreturnflagequipweaponrh DCS_SKINNER_END_REEQUIP_WEAPON setvariable weapon_name_called %weapon_name_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_DCS_SKINNER_END_REEQUIP_WEAPON: DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD_TEST: goto DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD_TEST_%shield_use_active DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD_TEST_OFF: goto DCS_SKINNER_END_REEQUIP_WEAPON_HANDHELD_GRANITE_TEST DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD_TEST_ARMWORN: goto DCS_SKINNER_END_END DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD_TEST_HANDHELD: goto DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD DCS_SKINNER_END_REEQUIP_WEAPON_HANDHELD_GRANITE_TEST: goto DCS_SKINNER_END_REEQUIP_WEAPON_HANDHELD_GRANITE_TEST_%mendhunt_aeg_master_test DCS_SKINNER_END_REEQUIP_WEAPON_HANDHELD_GRANITE_TEST_ON: goto DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD DCS_SKINNER_END_REEQUIP_WEAPON_HANDHELD_GRANITE_TEST_OFF: goto DCS_SKINNER_END_END DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD: setvariable subreturnflagequipshield DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD: setvariable shield_name_called %shield_name_active setvariable shield_use_called %shield_use_active goto SUB_EQUIP_SHIELD SUBRETURN_DCS_SKINNER_END_REEQUIP_WEAPON_SHIELD: goto DCS_SKINNER_END_END #_______________________________________________________________________skin with skinner/equip dual DCS_SKINNER_END_REEQUIP_DUAL: DCS_SKINNER_END_REEQUIP_DUAL_RIGHT: setvariable subreturnflagequipweaponrh DCS_SKINNER_END_REEQUIP_DUAL_RIGHT setvariable weapon_name_called %weapon_name_right_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_DCS_SKINNER_END_REEQUIP_DUAL_RIGHT: DCS_SKINNER_END_REEQUIP_DUAL_LEFT: setvariable subreturnflagequipweaponlh DCS_SKINNER_END_REEQUIP_DUAL_LEFT setvariable weapon_name_called %weapon_name_left_active goto SUB_EQUIP_WEAPON_CALLED_LEFTHAND SUBRETURN_DCS_SKINNER_END_REEQUIP_DUAL_LEFT: DCS_SKINNER_END_END: goto DCS_END #_______________________________________________________________________skin end DCS_END: DEAD_CRITTER_SKINNING_END: DCS_END_AWAKE: goto DCS_END_AWAKE_%flagmindstate DCS_END_AWAKE_AWAKE: goto DCS_END_END DCS_END_AWAKE_ASLEEP: setvariable flagmindstate AWAKE DCS_END_AWAKE_GO: setvariable subreturnflagnp DCS_END_AWAKE_GO setvariable nakedput awake goto SUB_NAKED_PUT SUBRETURN_DCS_END_AWAKE_GO: goto DCS_END_END DCS_OFF: DCS_END_END: DEAD_CRITTER_SKINNING_OFF: DEAD_CRITTER_SKINNING_END_END: #_______________________________________________________________________search critters echo echo *** Searching critter; %critter_active echo DEAD_CRITTER_SEARCH_GO1: pause %matchwaitpause match DEAD_CRITTER_SEARCH_GO1 ...wait match DEAD_CRITTER_SEARCH_GO1 You may only type ahead matchre DEAD_CRITTER_SEARCH_GO2 /.*/i put search %critter_active matchwait DEAD_CRITTER_SEARCH_GO2: pause %matchwaitpause match DEAD_CRITTER_SEARCH_GO2 ...wait match DEAD_CRITTER_SEARCH_GO2 You may only type ahead matchre DEAD_CRITTER_SEARCH_GO3 /.*/i put search %mendhunt_critter_memory_1 matchwait DEAD_CRITTER_SEARCH_GO3: pause %matchwaitpause match DEAD_CRITTER_SEARCH_GO3 ...wait match DEAD_CRITTER_SEARCH_GO3 You may only type ahead matchre DEAD_CRITTER_SEARCH_GO4 /.*/i put search %mendhunt_critter_memory_2 matchwait DEAD_CRITTER_SEARCH_GO4: pause %matchwaitpause match DEAD_CRITTER_SEARCH_GO4 ...wait match DEAD_CRITTER_SEARCH_GO4 You may only type ahead matchre DEAD_CRITTER_END /.*/i put search %mendhunt_critter_memory_3 matchwait #_______________________________________________________________________Dead critter end DEAD_CRITTER_END: DEAD_CRITTER_END_RESET_DEBUFF_VARBS_TEST_MASTER: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_TEST_MASTER_%mendhunt_debuff_master_test DEAD_CRITTER_END_RESET_DEBUFF_VARBS_TEST_MASTER_ON: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_1 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_TEST_MASTER_OFF: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_END DEAD_CRITTER_END_RESET_DEBUFF_VARBS_1: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_1_%mendhunt_debuff_test_1 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_1_ON: setvariable debuffonceflag1 NOTDONE goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_2 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_1_OFF: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_2 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_2: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_2_%mendhunt_debuff_test_2 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_2_ON: setvariable debuffonceflag2 NOTDONE goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_3 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_2_OFF: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_3 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_3: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_3_%mendhunt_debuff_test_3 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_3_ON: setvariable debuffonceflag3 NOTDONE goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_4 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_3_OFF: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_4 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_4: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_4_%mendhunt_debuff_test_4 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_4_ON: setvariable debuffonceflag4 NOTDONE goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_5 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_4_OFF: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_5 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_5: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_5_%mendhunt_debuff_test_5 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_5_ON: setvariable debuffonceflag5 NOTDONE goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_6 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_5_OFF: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_6 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_6: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_6_%mendhunt_debuff_test_6 DEAD_CRITTER_END_RESET_DEBUFF_VARBS_6_ON: setvariable debuffonceflag6 NOTDONE goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_END DEAD_CRITTER_END_RESET_DEBUFF_VARBS_6_OFF: goto DEAD_CRITTER_END_RESET_DEBUFF_VARBS_END DEAD_CRITTER_END_RESET_DEBUFF_VARBS_END: DEAD_CRITTER_END_GET_AMMO_TEST: goto DEAD_CRITTER_END_GET_AMMO_TEST_%weapon_type_active DEAD_CRITTER_END_GET_AMMO_TEST_MELEE: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_TEST_RANGED: goto DEAD_CRITTER_END_GET_AMMO_GO DEAD_CRITTER_END_GET_AMMO_TEST_THROWN: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_TEST_DUAL: goto DEAD_CRITTER_END_GET_AMMO_RETEST_DUAL DEAD_CRITTER_END_GET_AMMO_TEST_NOWEAP: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_TEST_MELEENOWEAP: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_RETEST_DUAL: goto DEAD_CRITTER_END_GET_AMMO_RETEST_DUAL_%weapon_type_right_active DEAD_CRITTER_END_GET_AMMO_RETEST_DUAL_MELEE: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_RETEST_DUAL_RANGED: goto DEAD_CRITTER_END_GET_AMMO_DUAL_GO DEAD_CRITTER_END_GET_AMMO_RETEST_DUAL_THROWN: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_RETEST_DUAL_DUAL: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_RETEST_DUAL_NOWEAP: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_RETEST_DUAL_MELEENOWEAP: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_DUAL_GO: DEAD_CRITTER_END_GET_AMMO_DUAL_GO_RETREAT: setvariable subreturnflagretreat DEAD_CRITTER_END_GET_AMMO_DUAL_GO_RETREAT goto SUB_RETREAT SUBRETURN_DEAD_CRITTER_END_GET_AMMO_DUAL_GO_RETREAT: DEAD_CRITTER_END_GET_AMMO_DUAL_GO_EMPTYLEFT: setvariable subreturnflagemptylefthand DEAD_CRITTER_END_GET_AMMO_DUAL_GO_EMPTYLEFT goto SUB_EMPTY_LEFTHAND SUBRETURN_DEAD_CRITTER_END_GET_AMMO_DUAL_GO_EMPTYLEFT: DEAD_CRITTER_END_GET_AMMO_DUAL_GO_GO: pause %matchwaitpause match DEAD_CRITTER_END_GET_AMMO_DUAL_GO_REEQUIPLEFT unload matchre DEAD_CRITTER_END_GET_AMMO_DUAL_GO_GO /%hitstow%/i matchre DEAD_CRITTER_END_GET_AMMO_DUAL_GO_REEQUIPLEFT /%failstowcall%/i match DEAD_CRITTER_END_GET_AMMO_DUAL_GO_REEQUIPLEFT You need a free hand matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match DEAD_CRITTER_END_GET_AMMO_DUAL_GO_GO ...wait match DEAD_CRITTER_END_GET_AMMO_DUAL_GO_GO You may only type ahead put stow %weapon_ammo_active matchwait DEAD_CRITTER_END_GET_AMMO_DUAL_GO_REEQUIPLEFT: setvariable subreturnflagequipweaponlh DEAD_CRITTER_END_GET_AMMO_DUAL_GO_REEQUIPLEFT setvariable weapon_name_called %weapon_name_left_active goto SUB_EQUIP_WEAPON_CALLED_LEFTHAND SUBRETURN_DEAD_CRITTER_END_GET_AMMO_DUAL_GO_REEQUIPLEFT: goto DEAD_CRITTER_END_END DEAD_CRITTER_END_GET_AMMO_GO: pause %matchwaitpause match DEAD_CRITTER_END_END unload matchre DEAD_CRITTER_END_GET_AMMO_GO /%hitstow%/i matchre DEAD_CRITTER_END_END /%failstowcall%/i match DEAD_CRITTER_END_END You need a free hand matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match DEAD_CRITTER_END_GET_AMMO_GO ...wait match DEAD_CRITTER_END_GET_AMMO_GO You may only type ahead put stow %weapon_ammo_active matchwait DEAD_CRITTER_END_END: goto ATTACK_START ############################################################################# ########################### HEALTH SECTION ############################ ############################################################################# #_______________________________________________________________________bleeding BLEEDING: setvariable subreturnflagretreat BLEEDING goto SUB_RETREAT SUBRETURN_BLEEDING: echo echo echo ****************************** echo *** WARNING echo echo *** Bleeding echo echo ****************************** echo echo pause 3 BLEEDING_END: setvariable subreturnflag BLEEDING_END goto SUB_HEALTH_CHECK SUBRETURN_BLEEDING_END: #_______________________________________________________________________need health NEED_HEALTH: setvariable subreturnflagretreat NEED_HEALTH goto SUB_RETREAT SUBRETURN_NEED_HEALTH: echo echo echo ****************************** echo *** WARNING echo echo *** Need Health echo echo ****************************** echo echo NEED_HEALTH_CHECKHEALTH: pause %matchwaitpause match BLEEDING bleed match NEED_HEALTH_END at full strength match NEED_HEALTH_END slightly battered match NEED_HEALTH_PAUSE somewhat battered match NEED_HEALTH_PAUSE battered match NEED_HEALTH_PAUSE beat up match NEED_HEALTH_PAUSE very beat up match NEED_HEALTH_PAUSE extremely beat up match NEED_HEALTH_PAUSE in bad shape match NEED_HEALTH_PAUSE in very bad shape match NEED_HEALTH_PAUSE in extremely bad shape match NEED_HEALTH_PAUSE at death's door match DEAD_CHARACTER You are a ghost match NEED_HEALTH_PAUSE You are stun match NEED_HEALTH_PAUSE you are still stunned match NEED_HEALTH_CHECKHEALTH ...wait match NEED_HEALTH_CHECKHEALTH You may only type ahead put health matchwait NEED_HEALTH_PAUSE: pause 3 goto NEED_HEALTH #_______________________________________________________________________need rest NEED_REST: setvariable subreturnflagretreat NEED_REST goto SUB_RETREAT SUBRETURN_NEED_REST: echo echo echo ****************************** echo echo *** Need Rest echo echo ****************************** echo echo NEED_REST_CHECKFATIGUE: pause %matchwaitpause match NEED_REST_PAUSE exhausted beyond reason match NEED_REST_PAUSE completely exhausted match NEED_REST_PAUSE on the verge of complete exhaustion match NEED_REST_PAUSE extremely fatigued match NEED_REST_PAUSE extremely tired match NEED_REST_PAUSE very fatigued match NEED_REST_PAUSE very tired match NEED_REST_PAUSE fatigued match NEED_REST_PAUSE tired match NEED_REST_PAUSE somewhat tired match NEED_REST_END slightly fatigued match NEED_REST_END completely rested match NEED_REST_CHECKFATIGUE ...wait match NEED_REST_CHECKFATIGUE You may only type ahead put fatigue matchwait NEED_REST_PAUSE: pause 3 goto NEED_REST #_______________________________________________________________________need balance NEED_BALANCE: setvariable subreturnflagretreat NEED_BALANCE goto SUB_RETREAT SUBRETURN_NEED_BALANCE: echo echo echo ****************************** echo echo *** Need Balance echo echo ****************************** echo echo NEED_BALANCE_CHECKBALANCE: pause %matchwaitpause match NEED_BALANCE_END incredibly balanced match NEED_BALANCE_END nimbly balanced match NEED_BALANCE_END solidly balanced match NEED_BALANCE_END slightly off balance match NEED_BALANCE_PAUSE somewhat off balance match NEED_BALANCE_PAUSE off balance match NEED_BALANCE_PAUSE badly balanced match NEED_BALANCE_PAUSE very badly balanced match NEED_BALANCE_PAUSE extremely imbalanced match NEED_BALANCE_CHECKBALANCE ...wait match NEED_BALANCE_CHECKBALANCE You may only type ahead put balance matchwait NEED_BALANCE_PAUSE: pause 3 goto NEED_BALANCE NEED_HEALTH_END: NEED_REST_END: NEED_BALANCE_END: NEED_HEALTH_END_DUAL_CHECK: goto NEED_HEALTH_END_DUAL_CHECK_%weapon_type_active NEED_HEALTH_END_DUAL_CHECK_MELEE: goto NEED_HEALTH_END_END NEED_HEALTH_END_DUAL_CHECK_RANGED: goto NEED_HEALTH_END_END NEED_HEALTH_END_DUAL_CHECK_THROWN: goto NEED_HEALTH_END_END NEED_HEALTH_END_DUAL_CHECK_DUAL: goto NEED_HEALTH_END_DUAL_RANGED_CHECK NEED_HEALTH_END_DUAL_CHECK_NOWEAP: goto NEED_HEALTH_END_END NEED_HEALTH_END_DUAL_CHECK_MELEENOWEAP: goto NEED_HEALTH_END_END NEED_HEALTH_END_DUAL_RANGED_CHECK: goto NEED_HEALTH_END_DUAL_RANGED_CHECK_%weapon_type_right_active NEED_HEALTH_END_DUAL_RANGED_CHECK_MELEE: goto NEED_HEALTH_END_END NEED_HEALTH_END_DUAL_RANGED_CHECK_RANGED: goto NEED_HEALTH_END_DUAL_RANGED_REEQUIP_LH NEED_HEALTH_END_DUAL_RANGED_CHECK_THROWN: goto NEED_HEALTH_END_END NEED_HEALTH_END_DUAL_RANGED_REEQUIP_LH: NEED_HEALTH_END_DUAL_RANGED_REEQUIP_LH_EMPTY: setvariable subreturnflagemptylefthand NEED_HEALTH_END_DUAL_RANGED_REEQUIP_LH_EMPTY goto SUB_EMPTY_LEFTHAND SUBRETURN_NEED_HEALTH_END_DUAL_RANGED_REEQUIP_LH_EMPTY: NEED_HEALTH_END_DUAL_RANGED_REEQUIP_LH_GO: setvariable subreturnflagequipweaponlh NEED_HEALTH_END_DUAL_RANGED_REEQUIP_LH_GO setvariable weapon_name_called %weapon_name_left_active goto SUB_EQUIP_WEAPON_CALLED_LEFTHAND SUBRETURN_NEED_HEALTH_END_DUAL_RANGED_REEQUIP_LH_GO: NEED_HEALTH_END_END: goto ATTACK_START #_______________________________________________________________________strange STRANGE: STRANGE_START: setvariable subreturnflagretreat STRANGE_START goto SUB_RETREAT SUBRETURN_STRANGE_START: echo echo echo ****************************** echo echo *** ATTENTION echo *** Something's Strange echo echo echo *** stunned, mesmerized, etc echo echo *** checking health echo echo ****************************** echo echo STRANGE_HEALTHCHECK: setvariable subreturnflag STRANGE_HEALTHCHECK goto SUB_HEALTH_CHECK SUBRETURN_STRANGE_HEALTHCHECK: STRANGE_END: goto ATTACK_START #_______________________________________________________________________dead character DEAD_CHARACTER: echo echo echo ****************************** echo *** WARNING echo echo *** YOU are DEAD! echo echo ****************************** echo echo pause 1 goto END_SCRIPT ############################################################################# ########################### ARMAMENT SWITCH SECTION ################### ############################################################################# #_______________________________________________________________________switch arms ARMAMENT_SWITCH: ARMAMENT_SWITCH_START: ARMAMENT_SWITCH_TEST: goto ARMAMENT_SWITCH_TEST_%mendhunt_weapon_style_multi_test ARMAMENT_SWITCH_TEST_ON: goto ARMAMENT_SWITCH_TEST_GO ARMAMENT_SWITCH_TEST_OFF: goto ARMAMENT_SWITCH_END ARMAMENT_SWITCH_TEST_GO: ARMAMENT_SWITCH_TEST_FORCE_TEST: goto ARMAMENT_SWITCH_TEST_FORCE_TEST_%mendhunt_force_weapon_switch_test ARMAMENT_SWITCH_TEST_FORCE_TEST_ON: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP ARMAMENT_SWITCH_TEST_FORCE_TEST_OFF: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP: counter set %weaponswitchforceflag counter add 1 setvariable weaponswitchforceflag %c goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_%weaponswitchforceflag ARMAMENT_SWITCH_TEST_FORCE_LOOP_1: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_2: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_3: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_4: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_5: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_6: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_7: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_8: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_9: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_10: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_11: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_12: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_13: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_14: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_15: goto ARMAMENT_SWITCH_TEST_FORCE_LOOP_END ARMAMENT_SWITCH_TEST_FORCE_LOOP_16: echo echo *** Forcing weapon switch echo goto ARMAMENT_SWITCH_PROCEED ARMAMENT_SWITCH_TEST_FORCE_LOOP_END: ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK: goto ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_%weapon_class_active ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_LE: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_ME: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_HE: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_2HE: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_LB: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_MB: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_HB: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_2HB: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_SL: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_STAFFSLING: goto ARMAMENT_SWITCH_MENTALCHECK_STAFFSLING ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_SB: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_LOB: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_CB: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_LX: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_HX: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_SS: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_QS: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_PI: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_HAL: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_LT: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_HT: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_BR: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_TEST_STAFFSLING_CHECK_OW: goto ARMAMENT_SWITCH_MENTALCHECK ARMAMENT_SWITCH_MENTALCHECK_STAFFSLING: setvariable subreturnflag ARMAMENT_SWITCH_MENTALCHECK setvariable skillclass staff sling goto SUB_MENTAL_CHECK SUBRETURN_ARMAMENT_SWITCH_MENTALCHECK: goto ARMAMENT_SWITCH_MENTALCHECK_TEST ARMAMENT_SWITCH_MENTALCHECK: setvariable subreturnflag ARMAMENT_SWITCH_MENTALCHECK setvariable skillclass %weapon_class_active goto SUB_MENTAL_CHECK SUBRETURN_ARMAMENT_SWITCH_MENTALCHECK: ARMAMENT_SWITCH_MENTALCHECK_TEST: goto ARMAMENT_SWITCH_MENTALCHECK_TEST_%skillmental ARMAMENT_SWITCH_MENTALCHECK_TEST_FULL: goto ARMAMENT_SWITCH_PROCEED ARMAMENT_SWITCH_MENTALCHECK_TEST_NOTFULL: goto ARMAMENT_SWITCH_MENTALCHECK_OK ARMAMENT_SWITCH_MENTALCHECK_OK: goto ARMAMENT_SWITCH_END ARMAMENT_SWITCH_PROCEED: setvariable weaponswitchforceflag 0 ARMAMENT_SWITCH_RETREAT: setvariable subreturnflagretreat ARMAMENT_SWITCH_RETREAT goto SUB_RETREAT SUBRETURN_ARMAMENT_SWITCH_RETREAT: ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM: counter set %switchnum counter add 1 setvariable switchnum %c goto ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM_%c ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM_1: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM_2: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM_3: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM_4: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM_5: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM_6: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM_7: setvariable switchnum 1 goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_%switchnum ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_%mendhunt_weapon_class_1 ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_SlotOFF: goto ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_LE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_ME: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_2HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_LB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_MB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_2HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_SL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_STAFFSLING: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_SB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_LOB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_CB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_LX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_HX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_SS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_QS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_PI: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_HAL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_LT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_HT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_BR: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_1_OW: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_%mendhunt_weapon_class_2 ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_SlotOFF: goto ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_LE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_ME: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_2HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_LB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_MB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_2HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_SL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_STAFFSLING: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_SB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_LOB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_CB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_LX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_HX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_SS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_QS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_PI: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_HAL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_LT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_HT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_BR: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_2_OW: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_%mendhunt_weapon_class_3 ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_SlotOFF: goto ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_LE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_ME: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_2HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_LB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_MB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_2HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_SL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_STAFFSLING: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_SB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_LOB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_CB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_LX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_HX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_SS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_QS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_PI: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_HAL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_LT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_HT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_BR: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_3_OW: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_%mendhunt_weapon_class_4 ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_SlotOFF: goto ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_LE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_ME: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_2HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_LB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_MB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_2HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_SL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_STAFFSLING: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_SB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_LOB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_CB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_LX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_HX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_SS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_QS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_PI: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_HAL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_LT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_HT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_BR: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_4_OW: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_%mendhunt_weapon_class_5 ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_SlotOFF: goto ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_LE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_ME: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_2HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_LB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_MB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_2HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_SL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_STAFFSLING: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_SB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_LOB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_CB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_LX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_HX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_SS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_QS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_PI: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_HAL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_LT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_HT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_BR: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_5_OW: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6: goto ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_%mendhunt_weapon_class_6 ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_SlotOFF: goto ARMAMENT_SWITCH_PROCEED_SETSWITCHNUM ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_LE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_ME: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_2HE: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_LB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_MB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_2HB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_SL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_STAFFSLING: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_SB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_LOB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_CB: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_LX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_HX: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_SS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_QS: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_PI: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_HAL: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_LT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_HT: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_BR: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_CHECKSLOTOFF_6_OW: goto ARMAMENT_SWITCH_PROCEED_GO ARMAMENT_SWITCH_PROCEED_GO: ARMAMENT_SWITCH_PROCEED_GO_INITIALIZE_WEAPON_ACTIVE: setvariable subreturnflag ARMAMENT_SWITCH_PROCEED_GO_INITIALIZE_WEAPON_ACTIVE goto INITIALIZE_WEAPON_ACTIVE SUBRETURN_ARMAMENT_SWITCH_PROCEED_GO_INITIALIZE_WEAPON_ACTIVE: ARMAMENT_SWITCH_PROCEED_GO_EQUIP_ARMS_ACTIVE: setvariable subreturnflagequiparms ARMAMENT_SWITCH_PROCEED_GO_EQUIP_ARMS_ACTIVE goto SUB_EQUIP_ARMS_ACTIVE SUBRETURN_ARMAMENT_SWITCH_PROCEED_GO_EQUIP_ARMS_ACTIVE: ARMAMENT_SWITCH_END: goto ARMAMENT_SWITCH_RETURN ############################################################################# ########################### ARMOR SWITCH SECTION ###################### ############################################################################# #_______________________________________________________________________switch armor start ARMOR_SWITCH: ARMOR_SWITCH_START: ARMOR_SWITCH_TEST: goto ARMOR_SWITCH_TEST_%mendhunt_armor_switch_test ARMOR_SWITCH_TEST_ON: goto ARMOR_SWITCH_TEST_FORCE_TEST ARMOR_SWITCH_TEST_OFF: goto ARMOR_SWITCH_END ARMOR_SWITCH_TEST_FORCE_TEST: goto ARMOR_SWITCH_TEST_FORCE_TEST_%mendhunt_force_armor_switch_test ARMOR_SWITCH_TEST_FORCE_TEST_ON: goto ARMOR_SWITCH_TEST_FORCE_LOOP ARMOR_SWITCH_TEST_FORCE_TEST_OFF: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP: counter set %armorswitchforceflag counter add 1 setvariable armorswitchforceflag %c goto ARMOR_SWITCH_TEST_FORCE_LOOP_%armorswitchforceflag ARMOR_SWITCH_TEST_FORCE_LOOP_1: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_2: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_3: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_4: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_5: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_6: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_7: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_8: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_9: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_10: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_11: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_12: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_13: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_14: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_15: goto ARMOR_SWITCH_TEST_FORCE_LOOP_END ARMOR_SWITCH_TEST_FORCE_LOOP_16: echo echo *** Forcing armor switch echo goto ARMOR_SWITCH_PROCEED ARMOR_SWITCH_TEST_FORCE_LOOP_END: ARMOR_SWITCH_MENTALCHECK: setvariable subreturnflag ARMOR_SWITCH_MENTALCHECK setvariable skillclass %armor_class_active goto SUB_MENTAL_CHECK SUBRETURN_ARMOR_SWITCH_MENTALCHECK: ARMOR_SWITCH_MENTALCHECK_TEST: goto ARMOR_SWITCH_MENTALCHECK_TEST_%skillmental ARMOR_SWITCH_MENTALCHECK_TEST_FULL: goto ARMOR_SWITCH_MENTALCHECK_FULL ARMOR_SWITCH_MENTALCHECK_TEST_NOTFULL: goto ARMOR_SWITCH_SKIP ARMOR_SWITCH_MENTALCHECK_FULL: ARMOR_SWITCH_PROCEED: setvariable armorswitchforceflag 0 ARMOR_SWITCH_RETREAT: setvariable subreturnflagretreat ARMOR_SWITCH_RETREAT goto SUB_RETREAT SUBRETURN_ARMOR_SWITCH_RETREAT: #___________________________________________________________________empty hands ARMOR_SWITCH_EMPTYHANDS: setvariable subreturnflagemptyhands ARMOR_SWITCH_EMPTYHANDS goto SUB_EMPTY_HANDS SUBRETURN_ARMOR_SWITCH_EMPTYHANDS: #____________________________________________________________________switch armors-remove ARMOR_SWITCH_REMOVE_ACTIVE: pause %matchwaitpause matchre ARMOR_SWITCH_STOW_ACTIVE /%hitremove%/i matchre ERROR_ARMOR_SWITCH_REMOVE_ACTIVE /%failremove%/i match ARMOR_SWITCH_REMOVE_ACTIVE ...wait match ARMOR_SWITCH_REMOVE_ACTIVE You may only type ahead put remove my %armor_name_active matchwait ERROR_ARMOR_SWITCH_REMOVE_ACTIVE: echo echo ************************************************************* echo echo *** WARNING armor switch error - remove active fail echo echo Check armor setup echo echo Exiting script echo echo ************************************************************* echo goto ERROR_ARMOR #____________________________________________________________________switch armors-stow ARMOR_SWITCH_STOW_ACTIVE: pause %matchwaitpause matchre ARMOR_SWITCH_GET_NEW /%hitstow%/i matchre ERROR_ARMOR_SWITCH_STOW_ACTIVE /%failstowcall%/i matchre ERROR_ARMOR_SWITCH_STOW_ACTIVE /%failstowfull%/i matchre ERROR_ARMOR_SWITCH_STOW_ACTIVE /%failstowsize%/i matchre ERROR_ARMOR_SWITCH_STOW_ACTIVE /%errorstow%/i match ARMOR_SWITCH_STOW_ACTIVE ...wait match ARMOR_SWITCH_STOW_ACTIVE You may only type ahead put stow my %armor_name_active matchwait ERROR_ARMOR_SWITCH_STOW_ACTIVE: echo echo ************************************************************* echo echo *** WARNING armor switch error - stow fail echo echo Check stow container and/or armor setup echo echo Exiting script echo echo ************************************************************* echo pause 1 ERROR_ARMOR_SWITCH_STOW_ACTIVE_GO: setvariable subreturnflagnp3 ERROR_ARMOR_SWITCH_STOW_ACTIVE_GO setvariable nakedput1 wear setvariable nakedput2 my setvariable nakedput3 %armor_name_active goto SUB_NAKED_PUT3 SUBRETURN_ERROR_ARMOR_SWITCH_STOW_ACTIVE_GO: goto ERROR_ARMOR #____________________________________________________________________switch armors-get ARMOR_SWITCH_GET_NEW: pause %matchwaitpause match ARMOR_SWITCH_WEAR_NEW You get matchre ERROR_ARMOR_SWITCH_GET_NEW /%failget%/i match ARMOR_SWITCH_GET_NEW ...wait match ARMOR_SWITCH_GET_NEW You may only type ahead put get my %armor_name_deactive matchwait ERROR_ARMOR_SWITCH_GET_NEW: echo echo ************************************************************* echo echo *** WARNING armor switch error - get deactive fail echo echo Check armor setup echo echo Exiting script echo echo ************************************************************* echo pause 1 ERROR_ARMOR_SWITCH_GET_NEW_GET: setvariable subreturnflagnp3 ERROR_ARMOR_SWITCH_GET_NEW_GET setvariable nakedput1 get setvariable nakedput2 my setvariable nakedput3 %armor_name_active goto SUB_NAKED_PUT3 SUBRETURN_ERROR_ARMOR_SWITCH_GET_NEW_GET: ERROR_ARMOR_SWITCH_GET_NEW_WEAR: setvariable subreturnflagnp3 ERROR_ARMOR_SWITCH_GET_NEW_WEAR setvariable nakedput1 wear setvariable nakedput2 my setvariable nakedput3 %armor_name_active goto SUB_NAKED_PUT3 SUBRETURN_ERROR_ARMOR_SWITCH_GET_NEW_WEAR: goto ERROR_ARMOR #____________________________________________________________________switch armors-wear ARMOR_SWITCH_WEAR_NEW: pause %matchwaitpause matchre ARMOR_SWITCH_VARB_RESET /%hitwear%/i matchre ERROR_ARMOR_SWITCH_WEAR_NEW /%failwear%/i match ARMOR_SWITCH_WEAR_NEW ...wait match ARMOR_SWITCH_WEAR_NEW You may only type ahead put wear my %armor_name_deactive matchwait ERROR_ARMOR_SWITCH_WEAR_NEW: echo echo ************************************************************* echo echo *** WARNING armor switch error - wear deactive fail echo echo Check armor setup echo echo Exiting script echo echo ************************************************************* echo pause 1 ERROR_ARMOR_SWITCH_WEAR_NEW_STOW: setvariable subreturnflagnp3 ERROR_ARMOR_SWITCH_WEAR_NEW_STOW setvariable nakedput1 stow setvariable nakedput2 my setvariable nakedput3 %armor_name_deactive goto SUB_NAKED_PUT3 SUBRETURN_ERROR_ARMOR_SWITCH_WEAR_NEW_STOW: ERROR_ARMOR_SWITCH_WEAR_NEW_GET: setvariable subreturnflagnp3 ERROR_ARMOR_SWITCH_WEAR_NEW_GET setvariable nakedput1 get setvariable nakedput2 my setvariable nakedput3 %armor_name_active goto SUB_NAKED_PUT3 SUBRETURN_ERROR_ARMOR_SWITCH_WEAR_NEW_GET: ERROR_ARMOR_SWITCH_WEAR_NEW_WEAR: setvariable subreturnflagnp3 ERROR_ARMOR_SWITCH_WEAR_NEW_WEAR setvariable nakedput1 wear setvariable nakedput2 my setvariable nakedput3 %armor_name_active goto SUB_NAKED_PUT3 SUBRETURN_ERROR_ARMOR_SWITCH_WEAR_NEW_WEAR: goto ERROR_ARMOR #____________________________________________________________________reset variables ARMOR_SWITCH_VARB_RESET: setvariable armor_name_temp %armor_name_active setvariable armor_class_temp %armor_class_active setvariable armor_name_active %armor_name_deactive setvariable armor_class_active %armor_class_deactive setvariable armor_name_deactive %armor_name_temp setvariable armor_class_deactive %armor_class_temp #____________________________________________________________________reequip arms ARMOR_SWITCH_REEQUIP: ARMOR_SWITCH_REEQUIP_RETREAT: setvariable subreturnflagretreat ARMOR_SWITCH_REEQUIP_RETREAT goto SUB_RETREAT SUBRETURN_ARMOR_SWITCH_REEQUIP_RETREAT: ARMOR_SWITCH_REEQUIP_VERIFY_HANDS: setvariable subreturnflagemptyhands ARMOR_SWITCH_REEQUIP_VERIFY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_ARMOR_SWITCH_REEQUIP_VERIFY_HANDS: ARMOR_SWITCH_REEQUIP_DUAL_TEST: goto ARMOR_SWITCH_REEQUIP_DUAL_TEST_%weapon_type_active ARMOR_SWITCH_REEQUIP_DUAL_TEST_MELEE: goto ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_NORMAL ARMOR_SWITCH_REEQUIP_DUAL_TEST_RANGED: goto ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_NORMAL ARMOR_SWITCH_REEQUIP_DUAL_TEST_THROWN: goto ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_NORMAL ARMOR_SWITCH_REEQUIP_DUAL_TEST_DUAL: goto ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_DUAL ARMOR_SWITCH_REEQUIP_DUAL_TEST_NOWEAP: goto ARMOR_SWITCH_REEQUIP_SHIELD_TEST ARMOR_SWITCH_REEQUIP_DUAL_TEST_MELEENOWEAP: goto ARMOR_SWITCH_REEQUIP_SHIELD_TEST ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_DUAL: ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_DUAL_RH: setvariable subreturnflagequipweaponrh ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_DUAL_RH setvariable weapon_name_called %weapon_name_right_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_DUAL_RH: ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_DUAL_LH: setvariable subreturnflagequipweaponlh ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_DUAL_LH setvariable weapon_name_called %weapon_name_left_active goto SUB_EQUIP_WEAPON_CALLED_LEFTHAND SUBRETURN_ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_DUAL_LH: goto ARMOR_SWITCH_REEQUIP_END ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE_NORMAL: ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE: setvariable subreturnflagequipweaponrh ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE setvariable weapon_name_called %weapon_name_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_ARMOR_SWITCH_REEQUIP_WEAPON_ACTIVE: ARMOR_SWITCH_REEQUIP_SHIELD_TEST: goto ARMOR_SWITCH_REEQUIP_SHIELD_TEST_%shield_use_active ARMOR_SWITCH_REEQUIP_SHIELD_TEST_OFF: goto ARMOR_SWITCH_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST ARMOR_SWITCH_REEQUIP_SHIELD_TEST_ARMWORN: goto ARMOR_SWITCH_REEQUIP_END ARMOR_SWITCH_REEQUIP_SHIELD_TEST_HANDHELD: goto ARMOR_SWITCH_REEQUIP_SHIELD ARMOR_SWITCH_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST: goto ARMOR_SWITCH_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST_%mendhunt_aeg_master_test ARMOR_SWITCH_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST_ON: goto ARMOR_SWITCH_REEQUIP_SHIELD ARMOR_SWITCH_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST_OFF: goto ARMOR_SWITCH_REEQUIP_END ARMOR_SWITCH_REEQUIP_SHIELD: setvariable subreturnflagequipshield ARMOR_SWITCH_REEQUIP_SHIELD setvariable shield_name_called %shield_name_active setvariable shield_use_called %shield_use_active goto SUB_EQUIP_SHIELD SUBRETURN_ARMOR_SWITCH_REEQUIP_SHIELD: ARMOR_SWITCH_REEQUIP_END: ARMOR_SWITCH_COMPLETED_MESSAGE: echo echo *** Armor switched to %armor_name_active echo setvariable ysfullcastflag NO goto ARMOR_SWITCH_END ARMOR_SWITCH_SKIP: ARMOR_SWITCH_END: goto ARMOR_SWITCH_RETURN ############################################################################# ########################### MIND STATE SECTION ######################## ############################################################################# #_______________________________________________________________________check mind state MINDSTATE_START: MINDSTATE_TEST: goto MINDSTATE_TEST_%mendhunt_mindstate_test MINDSTATE_TEST_ON: goto MINDSTATE_TEST_GO MINDSTATE_TEST_OFF: goto MINDSTATE_END MINDSTATE_TEST_GO: pause %matchwaitpause match MINDSTATE_AWAKE EXP HELP match MINDSTATE_AWAKE Overall state of mind: Clear match MINDSTATE_AWAKE Overall state of mind: Fluid match MINDSTATE_SLEEP Overall state of mind: Murky match MINDSTATE_SLEEP Overall state of mind: Very Murky match MINDSTATE_SLEEP Overall state of mind: Thick match MINDSTATE_SLEEP Overall state of mind: Very Thick match MINDSTATE_SLEEP Overall state of mind: Dense match MINDSTATE_SLEEP Overall state of mind: Very Dense match MINDSTATE_SLEEP Overall state of mind: Stagnant match MINDSTATE_SLEEP Overall state of mind: Very Stagnant match MINDSTATE_SLEEP Overall state of mind: Frozen match MINDSTATE_SLEEP Overall state of mind: Very Frozen matchre STRANGE /%failcombat%/i match DEAD_CHARACTER You are a ghost match MINDSTATE_TEST_GO ...wait match MINDSTATE_TEST_GO You may only type ahead put exp matchwait MINDSTATE_AWAKE: goto MINDSTATE_AWAKE_%flagmindstate MINDSTATE_AWAKE_AWAKE: goto MINDSTATE_END MINDSTATE_AWAKE_ASLEEP: setvariable flagmindstate AWAKE echo echo *** Awaking Mind echo MINDSTATE_AWAKE_AWAKE: setvariable subreturnflagnp MINDSTATE_AWAKE_AWAKE setvariable nakedput awake goto SUB_NAKED_PUT SUBRETURN_MINDSTATE_AWAKE_AWAKE: goto MINDSTATE_END MINDSTATE_SLEEP: goto MINDSTATE_SLEEP_%flagmindstate MINDSTATE_SLEEP_ASLEEP: goto MINDSTATE_END MINDSTATE_SLEEP_AWAKE: setvariable flagmindstate ASLEEP echo echo *** Sleeping Mind echo MINDSTATE_SLEEP_SLEEP: setvariable subreturnflagnp MINDSTATE_SLEEP_SLEEP setvariable nakedput sleep goto SUB_NAKED_PUT SUBRETURN_MINDSTATE_SLEEP_SLEEP: goto MINDSTATE_END MINDSTATE_END: goto MINDSTATE_RETURN ############################################################################# ########################### BUFF SECTION ############################## ############################################################################# #_______________________________________________________________________Cast Buff spells BUFF_START: goto AEGMAINTENANCE AEGMAINTENANCE_RETURN: goto YS YS_RETURN: BUFF_MAGIC_MASTER_TEST: goto BUFF_MAGIC_MASTER_TEST_%mendhunt_magic_master_test BUFF_MAGIC_MASTER_TEST_ON: goto BUFF_MASTER_TEST BUFF_MAGIC_MASTER_TEST_OFF: goto BUFF_END BUFF_MASTER_TEST: goto BUFF_MASTER_TEST_%mendhunt_buff_master_test BUFF_MASTER_TEST_ON: goto BUFF_GO BUFF_MASTER_TEST_OFF: goto BUFF_END BUFF_GO: BUFF_HUM_STOP: setvariable subreturnflaghumstop BUFF_HUM_STOP goto SUB_HUM_STOP SUBRETURN_BUFF_HUM_STOP: #------------------------------------------------------------- BUFF_TEST_1: goto BUFF_TEST_1_%mendhunt_buff_test_1 BUFF_TEST_1_ON: goto BUFF_GO_1 BUFF_TEST_1_OFF: goto BUFF_TEST_2 BUFF_GO_1: BUFF_RETREAT_TEST_1: goto BUFF_RETREAT_TEST_1_%mendhunt_buff_retreat_test BUFF_RETREAT_TEST_1_ON: goto BUFF_RETREAT_1 BUFF_RETREAT_TEST_1_OFF: goto SUBRETURN_BUFF_RETREAT_1 BUFF_RETREAT_1: setvariable subreturnflagretreat BUFF_RETREAT_1 goto SUB_RETREAT SUBRETURN_BUFF_RETREAT_1: setvariable spell_name %mendhunt_buff_name_1 setvariable spell_prep_power %mendhunt_buff_prep_power_1 setvariable spell_harn_test %mendhunt_buff_harn_test_1 setvariable spell_harn_power %mendhunt_buff_harn_power_1 setvariable spell_harn_loop %mendhunt_buff_harn_loop_1 setvariable spell_cam_test %mendhunt_buff_cam_test_1 setvariable spell_cam_power %mendhunt_buff_cam_power_1 setvariable spell_cam_loop %mendhunt_buff_cam_loop_1 setvariable spell_cast_pause %mendhunt_buff_cast_pause_1 setvariable spell_targeted_test OFF BUFF_SPELL_PREP_1: setvariable subreturnflag BUFF_SPELL_PREP_1 goto SUB_SPELL_PREP SUBRETURN_BUFF_SPELL_PREP_1: echo echo *** Casting: %mendhunt_buff_name_1 echo BUFF_SPELL_CAST_1: pause %matchwaitpause match BUFF_SPELL_CAST_1 ...wait match BUFF_SPELL_CAST_1 You may only type ahead matchre BUFF_SPELL_CAST_1_PAUSE /.*/i put cast matchwait BUFF_SPELL_CAST_1_PAUSE: pause %aftercastrtpause RTCHECK_BUFF_SPELL_CAST_1: pause %rtcheckpause match RTCHECK_BUFF_SPELL_CAST_1_READY What were you referring to match RTCHECK_BUFF_SPELL_CAST_1 ...wait match RTCHECK_BUFF_SPELL_CAST_1 You may only type ahead put get my rtchecking matchwait RTCHECK_BUFF_SPELL_CAST_1_READY: BUFF_RELEASE_1: pause %matchwaitpause match BUFF_RELEASE_1 ...wait match BUFF_RELEASE_1 You may only type ahead matchre BUFF_END_1 /.*/i put release matchwait BUFF_END_1: goto BUFF_TEST_2 #------------------------------------------------------------- BUFF_TEST_2: goto BUFF_TEST_2_%mendhunt_buff_test_2 BUFF_TEST_2_ON: goto BUFF_GO_2 BUFF_TEST_2_OFF: goto BUFF_TEST_3 BUFF_GO_2: BUFF_RETREAT_TEST_2: goto BUFF_RETREAT_TEST_2_%mendhunt_buff_retreat_test BUFF_RETREAT_TEST_2_ON: goto BUFF_RETREAT_2 BUFF_RETREAT_TEST_2_OFF: goto SUBRETURN_BUFF_RETREAT_2 BUFF_RETREAT_2: setvariable subreturnflagretreat BUFF_RETREAT_2 goto SUB_RETREAT SUBRETURN_BUFF_RETREAT_2: setvariable spell_name %mendhunt_buff_name_2 setvariable spell_prep_power %mendhunt_buff_prep_power_2 setvariable spell_harn_test %mendhunt_buff_harn_test_2 setvariable spell_harn_power %mendhunt_buff_harn_power_2 setvariable spell_harn_loop %mendhunt_buff_harn_loop_2 setvariable spell_cam_test %mendhunt_buff_cam_test_2 setvariable spell_cam_power %mendhunt_buff_cam_power_2 setvariable spell_cam_loop %mendhunt_buff_cam_loop_2 setvariable spell_cast_pause %mendhunt_buff_cast_pause_2 setvariable spell_targeted_test OFF BUFF_SPELL_PREP_2: setvariable subreturnflag BUFF_SPELL_PREP_2 goto SUB_SPELL_PREP SUBRETURN_BUFF_SPELL_PREP_2: echo echo *** Casting: %mendhunt_buff_name_2 echo BUFF_SPELL_CAST_2: pause %matchwaitpause match BUFF_SPELL_CAST_2 ...wait match BUFF_SPELL_CAST_2 You may only type ahead matchre BUFF_SPELL_CAST_2_PAUSE /.*/i put cast matchwait BUFF_SPELL_CAST_2_PAUSE: pause %aftercastrtpause RTCHECK_BUFF_SPELL_CAST_2: pause %rtcheckpause match RTCHECK_BUFF_SPELL_CAST_2_READY What were you referring to match RTCHECK_BUFF_SPELL_CAST_2 ...wait match RTCHECK_BUFF_SPELL_CAST_2 You may only type ahead put get my rtchecking matchwait RTCHECK_BUFF_SPELL_CAST_2_READY: BUFF_RELEASE_2: pause %matchwaitpause match BUFF_RELEASE_2 ...wait match BUFF_RELEASE_2 You may only type ahead matchre BUFF_END_2 /.*/i put release matchwait BUFF_END_2: goto BUFF_TEST_3 #------------------------------------------------------------- BUFF_TEST_3: goto BUFF_TEST_3_%mendhunt_buff_test_3 BUFF_TEST_3_ON: goto BUFF_GO_3 BUFF_TEST_3_OFF: goto BUFF_TEST_4 BUFF_GO_3: BUFF_RETREAT_TEST_3: goto BUFF_RETREAT_TEST_3_%mendhunt_buff_retreat_test BUFF_RETREAT_TEST_3_ON: goto BUFF_RETREAT_3 BUFF_RETREAT_TEST_3_OFF: goto SUBRETURN_BUFF_RETREAT_3 BUFF_RETREAT_3: setvariable subreturnflagretreat BUFF_RETREAT_3 goto SUB_RETREAT SUBRETURN_BUFF_RETREAT_3: setvariable spell_name %mendhunt_buff_name_3 setvariable spell_prep_power %mendhunt_buff_prep_power_3 setvariable spell_harn_test %mendhunt_buff_harn_test_3 setvariable spell_harn_power %mendhunt_buff_harn_power_3 setvariable spell_harn_loop %mendhunt_buff_harn_loop_3 setvariable spell_cam_test %mendhunt_buff_cam_test_3 setvariable spell_cam_power %mendhunt_buff_cam_power_3 setvariable spell_cam_loop %mendhunt_buff_cam_loop_3 setvariable spell_cast_pause %mendhunt_buff_cast_pause_3 setvariable spell_targeted_test OFF BUFF_SPELL_PREP_3: setvariable subreturnflag BUFF_SPELL_PREP_3 goto SUB_SPELL_PREP SUBRETURN_BUFF_SPELL_PREP_3: echo echo *** Casting: %mendhunt_buff_name_3 echo BUFF_SPELL_CAST_3: pause %matchwaitpause match BUFF_SPELL_CAST_3 ...wait match BUFF_SPELL_CAST_3 You may only type ahead matchre BUFF_SPELL_CAST_3_PAUSE /.*/i put cast matchwait BUFF_SPELL_CAST_3_PAUSE: pause %aftercastrtpause RTCHECK_BUFF_SPELL_CAST_3: pause %rtcheckpause match RTCHECK_BUFF_SPELL_CAST_3_READY What were you referring to match RTCHECK_BUFF_SPELL_CAST_3 ...wait match RTCHECK_BUFF_SPELL_CAST_3 You may only type ahead put get my rtchecking matchwait RTCHECK_BUFF_SPELL_CAST_3_READY: BUFF_RELEASE_3: pause %matchwaitpause match BUFF_RELEASE_3 ...wait match BUFF_RELEASE_3 You may only type ahead matchre BUFF_END_3 /.*/i put release matchwait BUFF_END_3: goto BUFF_TEST_4 #------------------------------------------------------------- BUFF_TEST_4: goto BUFF_TEST_4_%mendhunt_buff_test_4 BUFF_TEST_4_ON: goto BUFF_GO_4 BUFF_TEST_4_OFF: goto BUFF_TEST_5 BUFF_GO_4: BUFF_RETREAT_TEST_4: goto BUFF_RETREAT_TEST_4_%mendhunt_buff_retreat_test BUFF_RETREAT_TEST_4_ON: goto BUFF_RETREAT_4 BUFF_RETREAT_TEST_4_OFF: goto SUBRETURN_BUFF_RETREAT_4 BUFF_RETREAT_4: setvariable subreturnflagretreat BUFF_RETREAT_4 goto SUB_RETREAT SUBRETURN_BUFF_RETREAT_4: setvariable spell_name %mendhunt_buff_name_4 setvariable spell_prep_power %mendhunt_buff_prep_power_4 setvariable spell_harn_test %mendhunt_buff_harn_test_4 setvariable spell_harn_power %mendhunt_buff_harn_power_4 setvariable spell_harn_loop %mendhunt_buff_harn_loop_4 setvariable spell_cam_test %mendhunt_buff_cam_test_4 setvariable spell_cam_power %mendhunt_buff_cam_power_4 setvariable spell_cam_loop %mendhunt_buff_cam_loop_4 setvariable spell_cast_pause %mendhunt_buff_cast_pause_4 setvariable spell_targeted_test OFF BUFF_SPELL_PREP_4: setvariable subreturnflag BUFF_SPELL_PREP_4 goto SUB_SPELL_PREP SUBRETURN_BUFF_SPELL_PREP_4: echo echo *** Casting: %mendhunt_buff_name_4 echo BUFF_SPELL_CAST_4: pause %matchwaitpause match BUFF_SPELL_CAST_4 ...wait match BUFF_SPELL_CAST_4 You may only type ahead matchre BUFF_SPELL_CAST_4_PAUSE /.*/i put cast matchwait BUFF_SPELL_CAST_4_PAUSE: pause %aftercastrtpause RTCHECK_BUFF_SPELL_CAST_4: pause %rtcheckpause match RTCHECK_BUFF_SPELL_CAST_4_READY What were you referring to match RTCHECK_BUFF_SPELL_CAST_4 ...wait match RTCHECK_BUFF_SPELL_CAST_4 You may only type ahead put get my rtchecking matchwait RTCHECK_BUFF_SPELL_CAST_4_READY: BUFF_RELEASE_4: pause %matchwaitpause match BUFF_RELEASE_4 ...wait match BUFF_RELEASE_4 You may only type ahead matchre BUFF_END_4 /.*/i put release matchwait BUFF_END_4: goto BUFF_TEST_5 #------------------------------------------------------------- BUFF_TEST_5: goto BUFF_TEST_5_%mendhunt_buff_test_5 BUFF_TEST_5_ON: goto BUFF_GO_5 BUFF_TEST_5_OFF: goto BUFF_TEST_6 BUFF_GO_5: BUFF_RETREAT_TEST_5: goto BUFF_RETREAT_TEST_5_%mendhunt_buff_retreat_test BUFF_RETREAT_TEST_5_ON: goto BUFF_RETREAT_5 BUFF_RETREAT_TEST_5_OFF: goto SUBRETURN_BUFF_RETREAT_5 BUFF_RETREAT_5: setvariable subreturnflagretreat BUFF_RETREAT_5 goto SUB_RETREAT SUBRETURN_BUFF_RETREAT_5: setvariable spell_name %mendhunt_buff_name_5 setvariable spell_prep_power %mendhunt_buff_prep_power_5 setvariable spell_harn_test %mendhunt_buff_harn_test_5 setvariable spell_harn_power %mendhunt_buff_harn_power_5 setvariable spell_harn_loop %mendhunt_buff_harn_loop_5 setvariable spell_cam_test %mendhunt_buff_cam_test_5 setvariable spell_cam_power %mendhunt_buff_cam_power_5 setvariable spell_cam_loop %mendhunt_buff_cam_loop_5 setvariable spell_cast_pause %mendhunt_buff_cast_pause_5 setvariable spell_targeted_test OFF BUFF_SPELL_PREP_5: setvariable subreturnflag BUFF_SPELL_PREP_5 goto SUB_SPELL_PREP SUBRETURN_BUFF_SPELL_PREP_5: echo echo *** Casting: %mendhunt_buff_name_5 echo BUFF_SPELL_CAST_5: pause %matchwaitpause match BUFF_SPELL_CAST_5 ...wait match BUFF_SPELL_CAST_5 You may only type ahead matchre BUFF_SPELL_CAST_5_PAUSE /.*/i put cast matchwait BUFF_SPELL_CAST_5_PAUSE: pause %aftercastrtpause RTCHECK_BUFF_SPELL_CAST_5: pause %rtcheckpause match RTCHECK_BUFF_SPELL_CAST_5_READY What were you referring to match RTCHECK_BUFF_SPELL_CAST_5 ...wait match RTCHECK_BUFF_SPELL_CAST_5 You may only type ahead put get my rtchecking matchwait RTCHECK_BUFF_SPELL_CAST_5_READY: BUFF_RELEASE_5: pause %matchwaitpause match BUFF_RELEASE_5 ...wait match BUFF_RELEASE_5 You may only type ahead matchre BUFF_END_5 /.*/i put release matchwait BUFF_END_5: goto BUFF_TEST_6 #------------------------------------------------------------- BUFF_TEST_6: goto BUFF_TEST_6_%mendhunt_buff_test_6 BUFF_TEST_6_ON: goto BUFF_GO_6 BUFF_TEST_6_OFF: goto BUFF_END BUFF_GO_6: BUFF_RETREAT_TEST_6: goto BUFF_RETREAT_TEST_6_%mendhunt_buff_retreat_test BUFF_RETREAT_TEST_6_ON: goto BUFF_RETREAT_6 BUFF_RETREAT_TEST_6_OFF: goto SUBRETURN_BUFF_RETREAT_6 BUFF_RETREAT_6: setvariable subreturnflagretreat BUFF_RETREAT_6 goto SUB_RETREAT SUBRETURN_BUFF_RETREAT_6: setvariable spell_name %mendhunt_buff_name_6 setvariable spell_prep_power %mendhunt_buff_prep_power_6 setvariable spell_harn_test %mendhunt_buff_harn_test_6 setvariable spell_harn_power %mendhunt_buff_harn_power_6 setvariable spell_harn_loop %mendhunt_buff_harn_loop_6 setvariable spell_cam_test %mendhunt_buff_cam_test_6 setvariable spell_cam_power %mendhunt_buff_cam_power_6 setvariable spell_cam_loop %mendhunt_buff_cam_loop_6 setvariable spell_cast_pause %mendhunt_buff_cast_pause_6 setvariable spell_targeted_test OFF BUFF_SPELL_PREP_6: setvariable subreturnflag BUFF_SPELL_PREP_6 goto SUB_SPELL_PREP SUBRETURN_BUFF_SPELL_PREP_6: echo echo *** Casting: %mendhunt_buff_name_6 echo BUFF_SPELL_CAST_6: pause %matchwaitpause match BUFF_SPELL_CAST_6 ...wait match BUFF_SPELL_CAST_6 You may only type ahead matchre BUFF_SPELL_CAST_6_PAUSE /.*/i put cast matchwait BUFF_SPELL_CAST_6_PAUSE: pause %aftercastrtpause RTCHECK_BUFF_SPELL_CAST_6: pause %rtcheckpause match RTCHECK_BUFF_SPELL_CAST_6_READY What were you referring to match RTCHECK_BUFF_SPELL_CAST_6 ...wait match RTCHECK_BUFF_SPELL_CAST_6 You may only type ahead put get my rtchecking matchwait RTCHECK_BUFF_SPELL_CAST_6_READY: BUFF_RELEASE_6: pause %matchwaitpause match BUFF_RELEASE_6 ...wait match BUFF_RELEASE_6 You may only type ahead matchre BUFF_END_6 /.*/i put release matchwait BUFF_END_6: goto BUFF_END BUFF_END: goto ATTACK_START ############################################################################# ########################### DEBUFF SECTION ############################ ############################################################################# #_______________________________________________________________________Cast Debuff spells DEBUFF_START: DEBUFF_MAGIC_MASTER_TEST: goto DEBUFF_MAGIC_MASTER_TEST_%mendhunt_magic_master_test DEBUFF_MAGIC_MASTER_TEST_ON: goto DEBUFF_MASTER_TEST DEBUFF_MAGIC_MASTER_TEST_OFF: goto DEBUFF_END DEBUFF_MASTER_TEST: goto DEBUFF_MASTER_TEST_%mendhunt_debuff_master_test DEBUFF_MASTER_TEST_ON: goto DEBUFF_GO DEBUFF_MASTER_TEST_OFF: goto DEBUFF_END DEBUFF_GO: #------------------------------------------------------------- DEBUFF_TEST_1: goto DEBUFF_TEST_1_%mendhunt_debuff_test_1 DEBUFF_TEST_1_ON: goto DEBUFF_ONCE_TEST_1 DEBUFF_TEST_1_OFF: goto DEBUFF_TEST_2 DEBUFF_ONCE_TEST_1: goto DEBUFF_ONCE_TEST_1_%mendhunt_debuff_once_test_1 DEBUFF_ONCE_TEST_1_ON: goto DEBUFF_ONCE_FLAG_CHECK_1 DEBUFF_ONCE_TEST_1_OFF: goto DEBUFF_GO_1 DEBUFF_ONCE_FLAG_CHECK_1: goto DEBUFF_ONCE_FLAG_CHECK_1_%debuffonceflag1 DEBUFF_ONCE_FLAG_CHECK_1_DONE: goto DEBUFF_END_1 DEBUFF_ONCE_FLAG_CHECK_1_NOTDONE: goto DEBUFF_GO_1 DEBUFF_GO_1: setvariable spell_name %mendhunt_debuff_name_1 setvariable spell_prep_power %mendhunt_debuff_prep_power_1 setvariable spell_harn_test %mendhunt_debuff_harn_test_1 setvariable spell_harn_power %mendhunt_debuff_harn_power_1 setvariable spell_harn_loop %mendhunt_debuff_harn_loop_1 setvariable spell_cam_test %mendhunt_debuff_cam_test_1 setvariable spell_cam_power %mendhunt_debuff_cam_power_1 setvariable spell_cam_loop %mendhunt_debuff_cam_loop_1 setvariable spell_cast_pause %mendhunt_debuff_cast_pause_1 setvariable spell_targeted_test OFF DEBUFF_SPELL_PREP_1: setvariable subreturnflag DEBUFF_SPELL_PREP_1 goto SUB_SPELL_PREP SUBRETURN_DEBUFF_SPELL_PREP_1: DEBUFF_CAST_POSITION_1: setvariable subreturnflag DEBUFF_CAST_POSITION_1 goto SUB_CRITTER_POSITION SUBRETURN_DEBUFF_CAST_POSITION_1: DEBUFF_CAST_CRITTER_1: setvariable subreturnflag DEBUFF_CAST_CRITTER_1 goto SUB_CDB_ASSESS SUBRETURN_DEBUFF_CAST_CRITTER_1: echo echo *** Casting: %mendhunt_debuff_name_1 on %critter_position %critter_active echo DEBUFF_SPELL_CAST_1: pause %matchwaitpause match DEBUFF_SPELL_CAST_1 ...wait match DEBUFF_SPELL_CAST_1 You may only type ahead matchre DEBUFF_SPELL_CAST_1_PAUSE /.*/i put cast %critter_position %critter_active matchwait DEBUFF_SPELL_CAST_1_PAUSE: setvariable debuffonceflag1 DONE pause %aftercastrtpause RTCHECK_DEBUFF_SPELL_CAST_1: pause %rtcheckpause match RTCHECK_DEBUFF_SPELL_CAST_1_READY What were you referring to match RTCHECK_DEBUFF_SPELL_CAST_1 ...wait match RTCHECK_DEBUFF_SPELL_CAST_1 You may only type ahead put get my rtchecking matchwait RTCHECK_DEBUFF_SPELL_CAST_1_READY: DEBUFF_RELEASE_1: pause %matchwaitpause match DEBUFF_RELEASE_1 ...wait match DEBUFF_RELEASE_1 You may only type ahead matchre DEBUFF_DEAD_CRITTER_CHECK_1 /.*/i put release matchwait DEBUFF_DEAD_CRITTER_CHECK_1: setvariable subreturnflag DEBUFF_DEAD_CRITTER_CHECK_1 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_DEBUFF_DEAD_CRITTER_CHECK_1: DEBUFF_END_1: goto DEBUFF_TEST_2 #------------------------------------------------------------- DEBUFF_TEST_2: goto DEBUFF_TEST_2_%mendhunt_debuff_test_2 DEBUFF_TEST_2_ON: goto DEBUFF_ONCE_TEST_2 DEBUFF_TEST_2_OFF: goto DEBUFF_TEST_3 DEBUFF_ONCE_TEST_2: goto DEBUFF_ONCE_TEST_2_%mendhunt_debuff_once_test_2 DEBUFF_ONCE_TEST_2_ON: goto DEBUFF_ONCE_FLAG_CHECK_2 DEBUFF_ONCE_TEST_2_OFF: goto DEBUFF_GO_2 DEBUFF_ONCE_FLAG_CHECK_2: goto DEBUFF_ONCE_FLAG_CHECK_2_%debuffonceflag2 DEBUFF_ONCE_FLAG_CHECK_2_DONE: goto DEBUFF_END_2 DEBUFF_ONCE_FLAG_CHECK_2_NOTDONE: goto DEBUFF_GO_2 DEBUFF_GO_2: setvariable spell_name %mendhunt_debuff_name_2 setvariable spell_prep_power %mendhunt_debuff_prep_power_2 setvariable spell_harn_test %mendhunt_debuff_harn_test_2 setvariable spell_harn_power %mendhunt_debuff_harn_power_2 setvariable spell_harn_loop %mendhunt_debuff_harn_loop_2 setvariable spell_cam_test %mendhunt_debuff_cam_test_2 setvariable spell_cam_power %mendhunt_debuff_cam_power_2 setvariable spell_cam_loop %mendhunt_debuff_cam_loop_2 setvariable spell_cast_pause %mendhunt_debuff_cast_pause_2 setvariable spell_targeted_test OFF DEBUFF_SPELL_PREP_2: setvariable subreturnflag DEBUFF_SPELL_PREP_2 goto SUB_SPELL_PREP SUBRETURN_DEBUFF_SPELL_PREP_2: DEBUFF_CAST_POSITION_2: setvariable subreturnflag DEBUFF_CAST_POSITION_2 goto SUB_CRITTER_POSITION SUBRETURN_DEBUFF_CAST_POSITION_2: DEBUFF_CAST_CRITTER_2: setvariable subreturnflag DEBUFF_CAST_CRITTER_2 goto SUB_CDB_ASSESS SUBRETURN_DEBUFF_CAST_CRITTER_2: echo echo *** Casting: %mendhunt_debuff_name_2 on %critter_position %critter_active echo DEBUFF_SPELL_CAST_2: pause %matchwaitpause match DEBUFF_SPELL_CAST_2 ...wait match DEBUFF_SPELL_CAST_2 You may only type ahead matchre DEBUFF_SPELL_CAST_2_PAUSE /.*/i put cast %critter_position %critter_active matchwait DEBUFF_SPELL_CAST_2_PAUSE: setvariable debuffonceflag2 DONE pause %aftercastrtpause RTCHECK_DEBUFF_SPELL_CAST_2: pause %rtcheckpause match RTCHECK_DEBUFF_SPELL_CAST_2_READY What were you referring to match RTCHECK_DEBUFF_SPELL_CAST_2 ...wait match RTCHECK_DEBUFF_SPELL_CAST_2 You may only type ahead put get my rtchecking matchwait RTCHECK_DEBUFF_SPELL_CAST_2_READY: DEBUFF_RELEASE_2: pause %matchwaitpause match DEBUFF_RELEASE_2 ...wait match DEBUFF_RELEASE_2 You may only type ahead matchre DEBUFF_DEAD_CRITTER_CHECK_2 /.*/i put release matchwait DEBUFF_DEAD_CRITTER_CHECK_2: setvariable subreturnflag DEBUFF_DEAD_CRITTER_CHECK_2 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_DEBUFF_DEAD_CRITTER_CHECK_2: DEBUFF_END_2: goto DEBUFF_TEST_3 #------------------------------------------------------------- DEBUFF_TEST_3: goto DEBUFF_TEST_3_%mendhunt_debuff_test_3 DEBUFF_TEST_3_ON: goto DEBUFF_ONCE_TEST_3 DEBUFF_TEST_3_OFF: goto DEBUFF_TEST_4 DEBUFF_ONCE_TEST_3: goto DEBUFF_ONCE_TEST_3_%mendhunt_debuff_once_test_3 DEBUFF_ONCE_TEST_3_ON: goto DEBUFF_ONCE_FLAG_CHECK_3 DEBUFF_ONCE_TEST_3_OFF: goto DEBUFF_GO_3 DEBUFF_ONCE_FLAG_CHECK_3: goto DEBUFF_ONCE_FLAG_CHECK_3_%debuffonceflag3 DEBUFF_ONCE_FLAG_CHECK_3_DONE: goto DEBUFF_END_3 DEBUFF_ONCE_FLAG_CHECK_3_NOTDONE: goto DEBUFF_GO_3 DEBUFF_GO_3: setvariable spell_name %mendhunt_debuff_name_3 setvariable spell_prep_power %mendhunt_debuff_prep_power_3 setvariable spell_harn_test %mendhunt_debuff_harn_test_3 setvariable spell_harn_power %mendhunt_debuff_harn_power_3 setvariable spell_harn_loop %mendhunt_debuff_harn_loop_3 setvariable spell_cam_test %mendhunt_debuff_cam_test_3 setvariable spell_cam_power %mendhunt_debuff_cam_power_3 setvariable spell_cam_loop %mendhunt_debuff_cam_loop_3 setvariable spell_cast_pause %mendhunt_debuff_cast_pause_3 setvariable spell_targeted_test OFF DEBUFF_SPELL_PREP_3: setvariable subreturnflag DEBUFF_SPELL_PREP_3 goto SUB_SPELL_PREP SUBRETURN_DEBUFF_SPELL_PREP_3: DEBUFF_CAST_POSITION_3: setvariable subreturnflag DEBUFF_CAST_POSITION_3 goto SUB_CRITTER_POSITION SUBRETURN_DEBUFF_CAST_POSITION_3: DEBUFF_CAST_CRITTER_3: setvariable subreturnflag DEBUFF_CAST_CRITTER_3 goto SUB_CDB_ASSESS SUBRETURN_DEBUFF_CAST_CRITTER_3: echo echo *** Casting: %mendhunt_debuff_name_3 on %critter_position %critter_active echo DEBUFF_SPELL_CAST_3: pause %matchwaitpause match DEBUFF_SPELL_CAST_3 ...wait match DEBUFF_SPELL_CAST_3 You may only type ahead matchre DEBUFF_SPELL_CAST_3_PAUSE /.*/i put cast %critter_position %critter_active matchwait DEBUFF_SPELL_CAST_3_PAUSE: setvariable debuffonceflag3 DONE pause %aftercastrtpause RTCHECK_DEBUFF_SPELL_CAST_3: pause %rtcheckpause match RTCHECK_DEBUFF_SPELL_CAST_3_READY What were you referring to match RTCHECK_DEBUFF_SPELL_CAST_3 ...wait match RTCHECK_DEBUFF_SPELL_CAST_3 You may only type ahead put get my rtchecking matchwait RTCHECK_DEBUFF_SPELL_CAST_3_READY: DEBUFF_RELEASE_3: pause %matchwaitpause match DEBUFF_RELEASE_3 ...wait match DEBUFF_RELEASE_3 You may only type ahead matchre DEBUFF_DEAD_CRITTER_CHECK_3 /.*/i put release matchwait DEBUFF_DEAD_CRITTER_CHECK_3: setvariable subreturnflag DEBUFF_DEAD_CRITTER_CHECK_3 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_DEBUFF_DEAD_CRITTER_CHECK_3: DEBUFF_END_3: goto DEBUFF_TEST_4 #------------------------------------------------------------- DEBUFF_TEST_4: goto DEBUFF_TEST_4_%mendhunt_debuff_test_4 DEBUFF_TEST_4_ON: goto DEBUFF_ONCE_TEST_4 DEBUFF_TEST_4_OFF: goto DEBUFF_TEST_5 DEBUFF_ONCE_TEST_4: goto DEBUFF_ONCE_TEST_4_%mendhunt_debuff_once_test_4 DEBUFF_ONCE_TEST_4_ON: goto DEBUFF_ONCE_FLAG_CHECK_4 DEBUFF_ONCE_TEST_4_OFF: goto DEBUFF_GO_4 DEBUFF_ONCE_FLAG_CHECK_4: goto DEBUFF_ONCE_FLAG_CHECK_4_%debuffonceflag4 DEBUFF_ONCE_FLAG_CHECK_4_DONE: goto DEBUFF_END_4 DEBUFF_ONCE_FLAG_CHECK_4_NOTDONE: goto DEBUFF_GO_4 DEBUFF_GO_4: setvariable spell_name %mendhunt_debuff_name_4 setvariable spell_prep_power %mendhunt_debuff_prep_power_4 setvariable spell_harn_test %mendhunt_debuff_harn_test_4 setvariable spell_harn_power %mendhunt_debuff_harn_power_4 setvariable spell_harn_loop %mendhunt_debuff_harn_loop_4 setvariable spell_cam_test %mendhunt_debuff_cam_test_4 setvariable spell_cam_power %mendhunt_debuff_cam_power_4 setvariable spell_cam_loop %mendhunt_debuff_cam_loop_4 setvariable spell_cast_pause %mendhunt_debuff_cast_pause_4 setvariable spell_targeted_test OFF DEBUFF_SPELL_PREP_4: setvariable subreturnflag DEBUFF_SPELL_PREP_4 goto SUB_SPELL_PREP SUBRETURN_DEBUFF_SPELL_PREP_4: DEBUFF_CAST_POSITION_4: setvariable subreturnflag DEBUFF_CAST_POSITION_4 goto SUB_CRITTER_POSITION SUBRETURN_DEBUFF_CAST_POSITION_4: DEBUFF_CAST_CRITTER_4: setvariable subreturnflag DEBUFF_CAST_CRITTER_4 goto SUB_CDB_ASSESS SUBRETURN_DEBUFF_CAST_CRITTER_4: echo echo *** Casting: %mendhunt_debuff_name_4 on %critter_position %critter_active echo DEBUFF_SPELL_CAST_4: pause %matchwaitpause match DEBUFF_SPELL_CAST_4 ...wait match DEBUFF_SPELL_CAST_4 You may only type ahead matchre DEBUFF_SPELL_CAST_4_PAUSE /.*/i put cast %critter_position %critter_active matchwait DEBUFF_SPELL_CAST_4_PAUSE: setvariable debuffonceflag4 DONE pause %aftercastrtpause RTCHECK_DEBUFF_SPELL_CAST_4: pause %rtcheckpause match RTCHECK_DEBUFF_SPELL_CAST_4_READY What were you referring to match RTCHECK_DEBUFF_SPELL_CAST_4 ...wait match RTCHECK_DEBUFF_SPELL_CAST_4 You may only type ahead put get my rtchecking matchwait RTCHECK_DEBUFF_SPELL_CAST_4_READY: DEBUFF_RELEASE_4: pause %matchwaitpause match DEBUFF_RELEASE_4 ...wait match DEBUFF_RELEASE_4 You may only type ahead matchre DEBUFF_DEAD_CRITTER_CHECK_4 /.*/i put release matchwait DEBUFF_DEAD_CRITTER_CHECK_4: setvariable subreturnflag DEBUFF_DEAD_CRITTER_CHECK_4 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_DEBUFF_DEAD_CRITTER_CHECK_4: DEBUFF_END_4: goto DEBUFF_TEST_5 #------------------------------------------------------------- DEBUFF_TEST_5: goto DEBUFF_TEST_5_%mendhunt_debuff_test_5 DEBUFF_TEST_5_ON: goto DEBUFF_ONCE_TEST_5 DEBUFF_TEST_5_OFF: goto DEBUFF_TEST_6 DEBUFF_ONCE_TEST_5: goto DEBUFF_ONCE_TEST_5_%mendhunt_debuff_once_test_5 DEBUFF_ONCE_TEST_5_ON: goto DEBUFF_ONCE_FLAG_CHECK_5 DEBUFF_ONCE_TEST_5_OFF: goto DEBUFF_GO_5 DEBUFF_ONCE_FLAG_CHECK_5: goto DEBUFF_ONCE_FLAG_CHECK_5_%debuffonceflag5 DEBUFF_ONCE_FLAG_CHECK_5_DONE: goto DEBUFF_END_5 DEBUFF_ONCE_FLAG_CHECK_5_NOTDONE: goto DEBUFF_GO_5 DEBUFF_GO_5: setvariable spell_name %mendhunt_debuff_name_5 setvariable spell_prep_power %mendhunt_debuff_prep_power_5 setvariable spell_harn_test %mendhunt_debuff_harn_test_5 setvariable spell_harn_power %mendhunt_debuff_harn_power_5 setvariable spell_harn_loop %mendhunt_debuff_harn_loop_5 setvariable spell_cam_test %mendhunt_debuff_cam_test_5 setvariable spell_cam_power %mendhunt_debuff_cam_power_5 setvariable spell_cam_loop %mendhunt_debuff_cam_loop_5 setvariable spell_cast_pause %mendhunt_debuff_cast_pause_5 setvariable spell_targeted_test OFF DEBUFF_SPELL_PREP_5: setvariable subreturnflag DEBUFF_SPELL_PREP_5 goto SUB_SPELL_PREP SUBRETURN_DEBUFF_SPELL_PREP_5: DEBUFF_CAST_POSITION_5: setvariable subreturnflag DEBUFF_CAST_POSITION_5 goto SUB_CRITTER_POSITION SUBRETURN_DEBUFF_CAST_POSITION_5: DEBUFF_CAST_CRITTER_5: setvariable subreturnflag DEBUFF_CAST_CRITTER_5 goto SUB_CDB_ASSESS SUBRETURN_DEBUFF_CAST_CRITTER_5: echo echo *** Casting: %mendhunt_debuff_name_5 on %critter_position %critter_active echo DEBUFF_SPELL_CAST_5: pause %matchwaitpause match DEBUFF_SPELL_CAST_5 ...wait match DEBUFF_SPELL_CAST_5 You may only type ahead matchre DEBUFF_SPELL_CAST_5_PAUSE /.*/i put cast %critter_position %critter_active matchwait DEBUFF_SPELL_CAST_5_PAUSE: setvariable debuffonceflag5 DONE pause %aftercastrtpause RTCHECK_DEBUFF_SPELL_CAST_5: pause %rtcheckpause match RTCHECK_DEBUFF_SPELL_CAST_5_READY What were you referring to match RTCHECK_DEBUFF_SPELL_CAST_5 ...wait match RTCHECK_DEBUFF_SPELL_CAST_5 You may only type ahead put get my rtchecking matchwait RTCHECK_DEBUFF_SPELL_CAST_5_READY: DEBUFF_RELEASE_5: pause %matchwaitpause match DEBUFF_RELEASE_5 ...wait match DEBUFF_RELEASE_5 You may only type ahead matchre DEBUFF_DEAD_CRITTER_CHECK_5 /.*/i put release matchwait DEBUFF_DEAD_CRITTER_CHECK_5: setvariable subreturnflag DEBUFF_DEAD_CRITTER_CHECK_5 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_DEBUFF_DEAD_CRITTER_CHECK_5: DEBUFF_END_5: goto DEBUFF_TEST_6 #------------------------------------------------------------- DEBUFF_TEST_6: goto DEBUFF_TEST_6_%mendhunt_debuff_test_6 DEBUFF_TEST_6_ON: goto DEBUFF_ONCE_TEST_6 DEBUFF_TEST_6_OFF: goto DEBUFF_END DEBUFF_ONCE_TEST_6: goto DEBUFF_ONCE_TEST_6_%mendhunt_debuff_once_test_6 DEBUFF_ONCE_TEST_6_ON: goto DEBUFF_ONCE_FLAG_CHECK_6 DEBUFF_ONCE_TEST_6_OFF: goto DEBUFF_GO_6 DEBUFF_ONCE_FLAG_CHECK_6: goto DEBUFF_ONCE_FLAG_CHECK_6_%debuffonceflag6 DEBUFF_ONCE_FLAG_CHECK_6_DONE: goto DEBUFF_END_6 DEBUFF_ONCE_FLAG_CHECK_6_NOTDONE: goto DEBUFF_GO_6 DEBUFF_GO_6: setvariable spell_name %mendhunt_debuff_name_6 setvariable spell_prep_power %mendhunt_debuff_prep_power_6 setvariable spell_harn_test %mendhunt_debuff_harn_test_6 setvariable spell_harn_power %mendhunt_debuff_harn_power_6 setvariable spell_harn_loop %mendhunt_debuff_harn_loop_6 setvariable spell_cam_test %mendhunt_debuff_cam_test_6 setvariable spell_cam_power %mendhunt_debuff_cam_power_6 setvariable spell_cam_loop %mendhunt_debuff_cam_loop_6 setvariable spell_cast_pause %mendhunt_debuff_cast_pause_6 setvariable spell_targeted_test OFF DEBUFF_SPELL_PREP_6: setvariable subreturnflag DEBUFF_SPELL_PREP_6 goto SUB_SPELL_PREP SUBRETURN_DEBUFF_SPELL_PREP_6: DEBUFF_CAST_POSITION_6: setvariable subreturnflag DEBUFF_CAST_POSITION_6 goto SUB_CRITTER_POSITION SUBRETURN_DEBUFF_CAST_POSITION_6: DEBUFF_CAST_CRITTER_6: setvariable subreturnflag DEBUFF_CAST_CRITTER_6 goto SUB_CDB_ASSESS SUBRETURN_DEBUFF_CAST_CRITTER_6: echo echo *** Casting: %mendhunt_debuff_name_6 on %critter_position %critter_active echo DEBUFF_SPELL_CAST_6: pause %matchwaitpause match DEBUFF_SPELL_CAST_6 ...wait match DEBUFF_SPELL_CAST_6 You may only type ahead matchre DEBUFF_SPELL_CAST_6_PAUSE /.*/i put cast %critter_position %critter_active matchwait DEBUFF_SPELL_CAST_6_PAUSE: setvariable debuffonceflag6 DONE pause %aftercastrtpause RTCHECK_DEBUFF_SPELL_CAST_6: pause %rtcheckpause match RTCHECK_DEBUFF_SPELL_CAST_6_READY What were you referring to match RTCHECK_DEBUFF_SPELL_CAST_6 ...wait match RTCHECK_DEBUFF_SPELL_CAST_6 You may only type ahead put get my rtchecking matchwait RTCHECK_DEBUFF_SPELL_CAST_6_READY: DEBUFF_RELEASE_6: pause %matchwaitpause match DEBUFF_RELEASE_6 ...wait match DEBUFF_RELEASE_6 You may only type ahead matchre DEBUFF_DEAD_CRITTER_CHECK_6 /.*/i put release matchwait DEBUFF_DEAD_CRITTER_CHECK_6: setvariable subreturnflag DEBUFF_DEAD_CRITTER_CHECK_6 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_DEBUFF_DEAD_CRITTER_CHECK_6: DEBUFF_END_6: goto DEBUFF_END DEBUFF_END: goto DEBUFF_RETURN ############################################################################# ########################### TARGET SECTION ############################ ############################################################################# #_______________________________________________________________________Cast Target spells TARGET_START: TARGET_MAGIC_MASTER_TEST: goto TARGET_MAGIC_MASTER_TEST_%mendhunt_magic_master_test TARGET_MAGIC_MASTER_TEST_ON: goto TARGET_MASTER_TEST TARGET_MAGIC_MASTER_TEST_OFF: goto TARGET_END TARGET_MASTER_TEST: goto TARGET_MASTER_TEST_%mendhunt_target_master_test TARGET_MASTER_TEST_ON: goto TARGET_GO TARGET_MASTER_TEST_OFF: goto TARGET_END TARGET_GO: #------------------------------------------------------------- TARGET_TEST_1: goto TARGET_TEST_1_%mendhunt_target_test_1 TARGET_TEST_1_ON: goto TARGET_GO_1 TARGET_TEST_1_OFF: goto TARGET_TEST_2 TARGET_GO_1: setvariable spell_name %mendhunt_target_name_1 setvariable spell_prep_power %mendhunt_target_prep_power_1 setvariable spell_harn_test %mendhunt_target_harn_test_1 setvariable spell_harn_power %mendhunt_target_harn_power_1 setvariable spell_harn_loop %mendhunt_target_harn_loop_1 setvariable spell_cam_test %mendhunt_target_cam_test_1 setvariable spell_cam_power %mendhunt_target_cam_power_1 setvariable spell_cam_loop %mendhunt_target_cam_loop_1 setvariable spell_cast_pause %mendhunt_target_cast_pause_1 setvariable spell_targeted_test ON TARGET_SPELL_PREP_1: setvariable subreturnflag TARGET_SPELL_PREP_1 goto SUB_SPELL_PREP SUBRETURN_TARGET_SPELL_PREP_1: TARGET_PATHWAY_TEST_1: goto TARGET_PATHWAY_TEST_1_%mendhunt_pathway_target_test TARGET_PATHWAY_TEST_1_ON: goto TARGET_PATHWAY_ON_1 TARGET_PATHWAY_TEST_1_OFF: goto TARGET_CAST_1 TARGET_PATHWAY_ON_1: pause %matchwaitpause match TARGET_PATHWAY_ON_1 ...wait match TARGET_PATHWAY_ON_1 You may only type ahead matchre TARGET_CAST_1 /.*/i put pathway focus %mendhunt_pathway_target_name matchwait TARGET_CAST_1: echo echo *** Casting: %mendhunt_target_name_1 echo TARGET_SPELL_CAST_1: pause %matchwaitpause match TARGET_SPELL_CAST_1 ...wait match TARGET_SPELL_CAST_1 You may only type ahead matchre TARGET_SPELL_CAST_1_PAUSE /.*/i put cast matchwait TARGET_SPELL_CAST_1_PAUSE: pause %aftercastrtpause RTCHECK_TARGET_SPELL_CAST_1: pause %rtcheckpause match RTCHECK_TARGET_SPELL_CAST_1_READY What were you referring to match RTCHECK_TARGET_SPELL_CAST_1 ...wait match RTCHECK_TARGET_SPELL_CAST_1 You may only type ahead put get my rtchecking matchwait RTCHECK_TARGET_SPELL_CAST_1_READY: TARGET_RELEASE_1: pause %matchwaitpause match TARGET_RELEASE_1 ...wait match TARGET_RELEASE_1 You may only type ahead matchre TARGET_PATHWAY_STOP_TEST_1 /.*/i put release matchwait TARGET_PATHWAY_STOP_TEST_1: goto TARGET_PATHWAY_STOP_TEST_1_%mendhunt_pathway_target_test TARGET_PATHWAY_STOP_TEST_1_ON: goto TARGET_PATHWAY_STOP_1 TARGET_PATHWAY_STOP_TEST_1_OFF: goto TARGET_DEAD_CRITTER_CHECK_1 TARGET_PATHWAY_STOP_1: pause %matchwaitpause match TARGET_PATHWAY_STOP_1 ...wait match TARGET_PATHWAY_STOP_1 You may only type ahead matchre TARGET_DEAD_CRITTER_CHECK_1 /.*/i put pathway stop matchwait TARGET_DEAD_CRITTER_CHECK_1: setvariable subreturnflag TARGET_DEAD_CRITTER_CHECK_1 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_TARGET_DEAD_CRITTER_CHECK_1: TARGET_END_1: goto TARGET_TEST_2 #------------------------------------------------------------- TARGET_TEST_2: goto TARGET_TEST_2_%mendhunt_target_test_2 TARGET_TEST_2_ON: goto TARGET_GO_2 TARGET_TEST_2_OFF: goto TARGET_END_2 TARGET_GO_2: setvariable spell_name %mendhunt_target_name_2 setvariable spell_prep_power %mendhunt_target_prep_power_2 setvariable spell_harn_test %mendhunt_target_harn_test_2 setvariable spell_harn_power %mendhunt_target_harn_power_2 setvariable spell_harn_loop %mendhunt_target_harn_loop_2 setvariable spell_cam_test %mendhunt_target_cam_test_2 setvariable spell_cam_power %mendhunt_target_cam_power_2 setvariable spell_cam_loop %mendhunt_target_cam_loop_2 setvariable spell_cast_pause %mendhunt_target_cast_pause_2 setvariable spell_targeted_test ON TARGET_SPELL_PREP_2: setvariable subreturnflag TARGET_SPELL_PREP_2 goto SUB_SPELL_PREP SUBRETURN_TARGET_SPELL_PREP_2: TARGET_PATHWAY_TEST_2: goto TARGET_PATHWAY_TEST_2_%mendhunt_pathway_target_test TARGET_PATHWAY_TEST_2_ON: goto TARGET_PATHWAY_ON_2 TARGET_PATHWAY_TEST_2_OFF: goto TARGET_CAST_2 TARGET_PATHWAY_ON_2: pause %matchwaitpause match TARGET_PATHWAY_ON_2 ...wait match TARGET_PATHWAY_ON_2 You may only type ahead matchre TARGET_CAST_2 /.*/i put pathway focus %mendhunt_pathway_target_name matchwait TARGET_CAST_2: echo echo *** Casting: %mendhunt_target_name_2 echo TARGET_SPELL_CAST_2: pause %matchwaitpause match TARGET_SPELL_CAST_2 ...wait match TARGET_SPELL_CAST_2 You may only type ahead matchre TARGET_SPELL_CAST_2_PAUSE /.*/i put cast matchwait TARGET_SPELL_CAST_2_PAUSE: pause %aftercastrtpause RTCHECK_TARGET_SPELL_CAST_2: pause %rtcheckpause match RTCHECK_TARGET_SPELL_CAST_2_READY What were you referring to match RTCHECK_TARGET_SPELL_CAST_2 ...wait match RTCHECK_TARGET_SPELL_CAST_2 You may only type ahead put get my rtchecking matchwait RTCHECK_TARGET_SPELL_CAST_2_READY: TARGET_RELEASE_2: pause %matchwaitpause match TARGET_RELEASE_2 ...wait match TARGET_RELEASE_2 You may only type ahead matchre TARGET_PATHWAY_STOP_TEST_2 /.*/i put release matchwait TARGET_PATHWAY_STOP_TEST_2: goto TARGET_PATHWAY_STOP_TEST_2_%mendhunt_pathway_target_test TARGET_PATHWAY_STOP_TEST_2_ON: goto TARGET_PATHWAY_STOP_2 TARGET_PATHWAY_STOP_TEST_2_OFF: goto TARGET_DEAD_CRITTER_CHECK_2 TARGET_PATHWAY_STOP_2: pause %matchwaitpause match TARGET_PATHWAY_STOP_2 ...wait match TARGET_PATHWAY_STOP_2 You may only type ahead matchre TARGET_DEAD_CRITTER_CHECK_2 /.*/i put pathway stop matchwait TARGET_DEAD_CRITTER_CHECK_2: setvariable subreturnflag TARGET_DEAD_CRITTER_CHECK_2 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_TARGET_DEAD_CRITTER_CHECK_2: TARGET_END_2: goto TARGET_TEST_3 #------------------------------------------------------------- TARGET_TEST_3: goto TARGET_TEST_3_%mendhunt_target_test_3 TARGET_TEST_3_ON: goto TARGET_GO_3 TARGET_TEST_3_OFF: goto TARGET_END_3 TARGET_GO_3: setvariable spell_name %mendhunt_target_name_3 setvariable spell_prep_power %mendhunt_target_prep_power_3 setvariable spell_harn_test %mendhunt_target_harn_test_3 setvariable spell_harn_power %mendhunt_target_harn_power_3 setvariable spell_harn_loop %mendhunt_target_harn_loop_3 setvariable spell_cam_test %mendhunt_target_cam_test_3 setvariable spell_cam_power %mendhunt_target_cam_power_3 setvariable spell_cam_loop %mendhunt_target_cam_loop_3 setvariable spell_cast_pause %mendhunt_target_cast_pause_3 setvariable spell_targeted_test ON TARGET_SPELL_PREP_3: setvariable subreturnflag TARGET_SPELL_PREP_3 goto SUB_SPELL_PREP SUBRETURN_TARGET_SPELL_PREP_3: TARGET_PATHWAY_TEST_3: goto TARGET_PATHWAY_TEST_3_%mendhunt_pathway_target_test TARGET_PATHWAY_TEST_3_ON: goto TARGET_PATHWAY_ON_3 TARGET_PATHWAY_TEST_3_OFF: goto TARGET_CAST_3 TARGET_PATHWAY_ON_3: pause %matchwaitpause match TARGET_PATHWAY_ON_3 ...wait match TARGET_PATHWAY_ON_3 You may only type ahead matchre TARGET_CAST_3 /.*/i put pathway focus %mendhunt_pathway_target_name matchwait TARGET_CAST_3: echo echo *** Casting: %mendhunt_target_name_3 echo TARGET_SPELL_CAST_3: pause %matchwaitpause match TARGET_SPELL_CAST_3 ...wait match TARGET_SPELL_CAST_3 You may only type ahead matchre TARGET_SPELL_CAST_3_PAUSE /.*/i put cast matchwait TARGET_SPELL_CAST_3_PAUSE: pause %aftercastrtpause RTCHECK_TARGET_SPELL_CAST_3: pause %rtcheckpause match RTCHECK_TARGET_SPELL_CAST_3_READY What were you referring to match RTCHECK_TARGET_SPELL_CAST_3 ...wait match RTCHECK_TARGET_SPELL_CAST_3 You may only type ahead put get my rtchecking matchwait RTCHECK_TARGET_SPELL_CAST_3_READY: TARGET_RELEASE_3: pause %matchwaitpause match TARGET_RELEASE_3 ...wait match TARGET_RELEASE_3 You may only type ahead matchre TARGET_PATHWAY_STOP_TEST_3 /.*/i put release matchwait TARGET_PATHWAY_STOP_TEST_3: goto TARGET_PATHWAY_STOP_TEST_3_%mendhunt_pathway_target_test TARGET_PATHWAY_STOP_TEST_3_ON: goto TARGET_PATHWAY_STOP_3 TARGET_PATHWAY_STOP_TEST_3_OFF: goto TARGET_DEAD_CRITTER_CHECK_3 TARGET_PATHWAY_STOP_3: pause %matchwaitpause match TARGET_PATHWAY_STOP_3 ...wait match TARGET_PATHWAY_STOP_3 You may only type ahead matchre TARGET_DEAD_CRITTER_CHECK_3 /.*/i put pathway stop matchwait TARGET_DEAD_CRITTER_CHECK_3: setvariable subreturnflag TARGET_DEAD_CRITTER_CHECK_3 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_TARGET_DEAD_CRITTER_CHECK_3: TARGET_END_3: goto TARGET_TEST_4 #------------------------------------------------------------- TARGET_TEST_4: goto TARGET_TEST_4_%mendhunt_target_test_4 TARGET_TEST_4_ON: goto TARGET_GO_4 TARGET_TEST_4_OFF: goto TARGET_END_4 TARGET_GO_4: setvariable spell_name %mendhunt_target_name_4 setvariable spell_prep_power %mendhunt_target_prep_power_4 setvariable spell_harn_test %mendhunt_target_harn_test_4 setvariable spell_harn_power %mendhunt_target_harn_power_4 setvariable spell_harn_loop %mendhunt_target_harn_loop_4 setvariable spell_cam_test %mendhunt_target_cam_test_4 setvariable spell_cam_power %mendhunt_target_cam_power_4 setvariable spell_cam_loop %mendhunt_target_cam_loop_4 setvariable spell_cast_pause %mendhunt_target_cast_pause_4 setvariable spell_targeted_test ON TARGET_SPELL_PREP_4: setvariable subreturnflag TARGET_SPELL_PREP_4 goto SUB_SPELL_PREP SUBRETURN_TARGET_SPELL_PREP_4: TARGET_PATHWAY_TEST_4: goto TARGET_PATHWAY_TEST_4_%mendhunt_pathway_target_test TARGET_PATHWAY_TEST_4_ON: goto TARGET_PATHWAY_ON_4 TARGET_PATHWAY_TEST_4_OFF: goto TARGET_CAST_4 TARGET_PATHWAY_ON_4: pause %matchwaitpause match TARGET_PATHWAY_ON_4 ...wait match TARGET_PATHWAY_ON_4 You may only type ahead matchre TARGET_CAST_4 /.*/i put pathway focus %mendhunt_pathway_target_name matchwait TARGET_CAST_4: echo echo *** Casting: %mendhunt_target_name_4 echo TARGET_SPELL_CAST_4: pause %matchwaitpause match TARGET_SPELL_CAST_4 ...wait match TARGET_SPELL_CAST_4 You may only type ahead matchre TARGET_SPELL_CAST_4_PAUSE /.*/i put cast matchwait TARGET_SPELL_CAST_4_PAUSE: pause %aftercastrtpause RTCHECK_TARGET_SPELL_CAST_4: pause %rtcheckpause match RTCHECK_TARGET_SPELL_CAST_4_READY What were you referring to match RTCHECK_TARGET_SPELL_CAST_4 ...wait match RTCHECK_TARGET_SPELL_CAST_4 You may only type ahead put get my rtchecking matchwait RTCHECK_TARGET_SPELL_CAST_4_READY: TARGET_RELEASE_4: pause %matchwaitpause match TARGET_RELEASE_4 ...wait match TARGET_RELEASE_4 You may only type ahead matchre TARGET_PATHWAY_STOP_TEST_4 /.*/i put release matchwait TARGET_PATHWAY_STOP_TEST_4: goto TARGET_PATHWAY_STOP_TEST_4_%mendhunt_pathway_target_test TARGET_PATHWAY_STOP_TEST_4_ON: goto TARGET_PATHWAY_STOP_4 TARGET_PATHWAY_STOP_TEST_4_OFF: goto TARGET_DEAD_CRITTER_CHECK_4 TARGET_PATHWAY_STOP_4: pause %matchwaitpause match TARGET_PATHWAY_STOP_4 ...wait match TARGET_PATHWAY_STOP_4 You may only type ahead matchre TARGET_DEAD_CRITTER_CHECK_4 /.*/i put pathway stop matchwait TARGET_DEAD_CRITTER_CHECK_4: setvariable subreturnflag TARGET_DEAD_CRITTER_CHECK_4 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_TARGET_DEAD_CRITTER_CHECK_4: TARGET_END_4: goto TARGET_TEST_5 #------------------------------------------------------------- TARGET_TEST_5: goto TARGET_TEST_5_%mendhunt_target_test_5 TARGET_TEST_5_ON: goto TARGET_GO_5 TARGET_TEST_5_OFF: goto TARGET_END_5 TARGET_GO_5: setvariable spell_name %mendhunt_target_name_5 setvariable spell_prep_power %mendhunt_target_prep_power_5 setvariable spell_harn_test %mendhunt_target_harn_test_5 setvariable spell_harn_power %mendhunt_target_harn_power_5 setvariable spell_harn_loop %mendhunt_target_harn_loop_5 setvariable spell_cam_test %mendhunt_target_cam_test_5 setvariable spell_cam_power %mendhunt_target_cam_power_5 setvariable spell_cam_loop %mendhunt_target_cam_loop_5 setvariable spell_cast_pause %mendhunt_target_cast_pause_5 setvariable spell_targeted_test ON TARGET_SPELL_PREP_5: setvariable subreturnflag TARGET_SPELL_PREP_5 goto SUB_SPELL_PREP SUBRETURN_TARGET_SPELL_PREP_5: TARGET_PATHWAY_TEST_5: goto TARGET_PATHWAY_TEST_5_%mendhunt_pathway_target_test TARGET_PATHWAY_TEST_5_ON: goto TARGET_PATHWAY_ON_5 TARGET_PATHWAY_TEST_5_OFF: goto TARGET_CAST_5 TARGET_PATHWAY_ON_5: pause %matchwaitpause match TARGET_PATHWAY_ON_5 ...wait match TARGET_PATHWAY_ON_5 You may only type ahead matchre TARGET_CAST_5 /.*/i put pathway focus %mendhunt_pathway_target_name matchwait TARGET_CAST_5: echo echo *** Casting: %mendhunt_target_name_5 echo TARGET_SPELL_CAST_5: pause %matchwaitpause match TARGET_SPELL_CAST_5 ...wait match TARGET_SPELL_CAST_5 You may only type ahead matchre TARGET_SPELL_CAST_5_PAUSE /.*/i put cast matchwait TARGET_SPELL_CAST_5_PAUSE: pause %aftercastrtpause RTCHECK_TARGET_SPELL_CAST_5: pause %rtcheckpause match RTCHECK_TARGET_SPELL_CAST_5_READY What were you referring to match RTCHECK_TARGET_SPELL_CAST_5 ...wait match RTCHECK_TARGET_SPELL_CAST_5 You may only type ahead put get my rtchecking matchwait RTCHECK_TARGET_SPELL_CAST_5_READY: TARGET_RELEASE_5: pause %matchwaitpause match TARGET_RELEASE_5 ...wait match TARGET_RELEASE_5 You may only type ahead matchre TARGET_PATHWAY_STOP_TEST_5 /.*/i put release matchwait TARGET_PATHWAY_STOP_TEST_5: goto TARGET_PATHWAY_STOP_TEST_5_%mendhunt_pathway_target_test TARGET_PATHWAY_STOP_TEST_5_ON: goto TARGET_PATHWAY_STOP_5 TARGET_PATHWAY_STOP_TEST_5_OFF: goto TARGET_DEAD_CRITTER_CHECK_5 TARGET_PATHWAY_STOP_5: pause %matchwaitpause match TARGET_PATHWAY_STOP_5 ...wait match TARGET_PATHWAY_STOP_5 You may only type ahead matchre TARGET_DEAD_CRITTER_CHECK_5 /.*/i put pathway stop matchwait TARGET_DEAD_CRITTER_CHECK_5: setvariable subreturnflag TARGET_DEAD_CRITTER_CHECK_5 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_TARGET_DEAD_CRITTER_CHECK_5: TARGET_END_5: goto TARGET_TEST_6 #------------------------------------------------------------- TARGET_TEST_6: goto TARGET_TEST_6_%mendhunt_target_test_6 TARGET_TEST_6_ON: goto TARGET_GO_6 TARGET_TEST_6_OFF: goto TARGET_END_6 TARGET_GO_6: setvariable spell_name %mendhunt_target_name_6 setvariable spell_prep_power %mendhunt_target_prep_power_6 setvariable spell_harn_test %mendhunt_target_harn_test_6 setvariable spell_harn_power %mendhunt_target_harn_power_6 setvariable spell_harn_loop %mendhunt_target_harn_loop_6 setvariable spell_cam_test %mendhunt_target_cam_test_6 setvariable spell_cam_power %mendhunt_target_cam_power_6 setvariable spell_cam_loop %mendhunt_target_cam_loop_6 setvariable spell_cast_pause %mendhunt_target_cast_pause_6 setvariable spell_targeted_test ON TARGET_SPELL_PREP_6: setvariable subreturnflag TARGET_SPELL_PREP_6 goto SUB_SPELL_PREP SUBRETURN_TARGET_SPELL_PREP_6: TARGET_PATHWAY_TEST_6: goto TARGET_PATHWAY_TEST_6_%mendhunt_pathway_target_test TARGET_PATHWAY_TEST_6_ON: goto TARGET_PATHWAY_ON_6 TARGET_PATHWAY_TEST_6_OFF: goto TARGET_CAST_6 TARGET_PATHWAY_ON_6: pause %matchwaitpause match TARGET_PATHWAY_ON_6 ...wait match TARGET_PATHWAY_ON_6 You may only type ahead matchre TARGET_CAST_6 /.*/i put pathway focus %mendhunt_pathway_target_name matchwait TARGET_CAST_6: echo echo *** Casting: %mendhunt_target_name_6 echo TARGET_SPELL_CAST_6: pause %matchwaitpause match TARGET_SPELL_CAST_6 ...wait match TARGET_SPELL_CAST_6 You may only type ahead matchre TARGET_SPELL_CAST_6_PAUSE /.*/i put cast matchwait TARGET_SPELL_CAST_6_PAUSE: pause %aftercastrtpause RTCHECK_TARGET_SPELL_CAST_6: pause %rtcheckpause match RTCHECK_TARGET_SPELL_CAST_6_READY What were you referring to match RTCHECK_TARGET_SPELL_CAST_6 ...wait match RTCHECK_TARGET_SPELL_CAST_6 You may only type ahead put get my rtchecking matchwait RTCHECK_TARGET_SPELL_CAST_6_READY: TARGET_RELEASE_6: pause %matchwaitpause match TARGET_RELEASE_6 ...wait match TARGET_RELEASE_6 You may only type ahead matchre TARGET_PATHWAY_STOP_TEST_6 /.*/i put release matchwait TARGET_PATHWAY_STOP_TEST_6: goto TARGET_PATHWAY_STOP_TEST_6_%mendhunt_pathway_target_test TARGET_PATHWAY_STOP_TEST_6_ON: goto TARGET_PATHWAY_STOP_6 TARGET_PATHWAY_STOP_TEST_6_OFF: goto TARGET_DEAD_CRITTER_CHECK_6 TARGET_PATHWAY_STOP_6: pause %matchwaitpause match TARGET_PATHWAY_STOP_6 ...wait match TARGET_PATHWAY_STOP_6 You may only type ahead matchre TARGET_DEAD_CRITTER_CHECK_6 /.*/i put pathway stop matchwait TARGET_DEAD_CRITTER_CHECK_6: setvariable subreturnflag TARGET_DEAD_CRITTER_CHECK_6 goto SUB_CHECK_CRITTER_DEAD SUBRETURN_TARGET_DEAD_CRITTER_CHECK_6: TARGET_END_6: goto TARGET_END TARGET_END: goto TARGET_RETURN ############################################################################# ########################### DEKS SECTION ############################## ############################################################################# #_______________________________________________________________________COMBAT ROAR COMBAT_ROAR: COMBAT_ROAR_START: COMBAT_ROAR_TEST: goto COMBAT_ROAR_TEST_%mendhunt_combat_roar_test COMBAT_ROAR_TEST_ON: goto COMBAT_ROAR_BERSERK_TEST COMBAT_ROAR_TEST_OFF: goto COMBAT_ROAR_END COMBAT_ROAR_BERSERK_TEST: goto COMBAT_ROAR_BERSERK_TEST_%frenzyberserkflag COMBAT_ROAR_BERSERK_TEST_ON: goto COMBAT_ROAR_END COMBAT_ROAR_BERSERK_TEST_OFF: goto COMBAT_ROAR_GO COMBAT_ROAR_GO: COMBAT_ROAR_THROAT_CHECK: pause %matchwaitpause match COMBAT_ROAR_THROAT_CHECK_OK You feel ready match COMBAT_ROAR_THROAT_CHECK_NOTOK You feel #The following is meant to double check a fail of roaring while frenzy match COMBAT_ROAR_THROAT_CHECK_NOTOK You match COMBAT_ROAR_THROAT_CHECK ...wait match COMBAT_ROAR_THROAT_CHECK You may only type ahead put roar quiet matchwait COMBAT_ROAR_THROAT_CHECK_NOTOK: echo echo *** Combat roar, throat not full, skipping roar echo goto COMBAT_ROAR_END COMBAT_ROAR_THROAT_CHECK_OK: echo echo *** Roaring %mendhunt_combat_roar_type echo COMBAT_ROAR_GO_GO: setvariable subreturnflagnp2 COMBAT_ROAR_GO_GO setvariable nakedput1 roar setvariable nakedput2 %mendhunt_combat_roar_type goto SUB_NAKED_PUT2 SUBRETURN_COMBAT_ROAR_GO_GO: COMBAT_ROAR_END: goto COMBAT_ROAR_RETURN #_______________________________________________________________________COMBAT DANCE COMBAT_DANCE: COMBAT_DANCE_START: COMBAT_DANCE_TEST: goto COMBAT_DANCE_TEST_%mendhunt_combat_dance_test COMBAT_DANCE_TEST_ON: goto COMBAT_DANCE_BERSERK_TEST COMBAT_DANCE_TEST_OFF: goto COMBAT_DANCE_END COMBAT_DANCE_BERSERK_TEST: goto COMBAT_DANCE_BERSERK_TEST_%frenzyberserkflag COMBAT_DANCE_BERSERK_TEST_ON: goto COMBAT_DANCE_END COMBAT_DANCE_BERSERK_TEST_OFF: goto COMBAT_DANCE_GO COMBAT_DANCE_GO: echo echo *** Dancing %mendhunt_combat_dance_type echo COMBAT_DANCE_GO_GO: setvariable subreturnflagnp2 COMBAT_DANCE_GO_GO setvariable nakedput1 dance setvariable nakedput2 %mendhunt_combat_dance_type goto SUB_NAKED_PUT2 SUBRETURN_COMBAT_DANCE_GO_GO: COMBAT_DANCE_END: goto COMBAT_DANCE_RETURN #_______________________________________________________________________COMBAT SING COMBAT_SING: COMBAT_SING_START: COMBAT_SING_TEST: goto COMBAT_SING_TEST_%mendhunt_combat_sing_test COMBAT_SING_TEST_ON: goto COMBAT_SING_FRENZY_TEST COMBAT_SING_TEST_OFF: goto COMBAT_SING_END COMBAT_SING_FRENZY_TEST: goto COMBAT_SING_FRENZY_TEST_%frenzybardflag COMBAT_SING_FRENZY_TEST_ON: goto COMBAT_SING_END COMBAT_SING_FRENZY_TEST_OFF: goto COMBAT_SING_GO COMBAT_SING_GO: echo echo *** Singing %mendhunt_combat_sing_type echo COMBAT_SING_GO_GO: setvariable subreturnflagnp2 COMBAT_SING_GO_GO setvariable nakedput1 sing setvariable nakedput2 %mendhunt_combat_sing_type goto SUB_NAKED_PUT2 SUBRETURN_COMBAT_SING_GO_GO: COMBAT_SING_END: goto COMBAT_SING_RETURN #_______________________________________________________________________COMBAT CHANT COMBAT_CHANT: COMBAT_CHANT_START: COMBAT_CHANT_TEST: goto COMBAT_CHANT_TEST_%mendhunt_combat_chant_test COMBAT_CHANT_TEST_ON: goto COMBAT_CHANT_FRENZY_TEST COMBAT_CHANT_TEST_OFF: goto COMBAT_CHANT_END COMBAT_CHANT_FRENZY_TEST: goto COMBAT_CHANT_FRENZY_TEST_%frenzybardflag COMBAT_CHANT_FRENZY_TEST_ON: goto COMBAT_CHANT_END COMBAT_CHANT_FRENZY_TEST_OFF: goto COMBAT_CHANT_GO COMBAT_CHANT_GO: echo echo *** Chanting %mendhunt_combat_chant_type echo COMBAT_CHANT_GO_GO: setvariable subreturnflagnp2 COMBAT_CHANT_GO_GO setvariable nakedput1 chant setvariable nakedput2 %mendhunt_combat_chant_type goto SUB_NAKED_PUT2 SUBRETURN_COMBAT_CHANT_GO_GO: COMBAT_CHANT_END: goto COMBAT_CHANT_RETURN #_______________________________________________________________________COMBAT KHRI COMBAT_KHRI: COMBAT_KHRI_START: COMBAT_KHRI_TEST: goto COMBAT_KHRI_TEST_%mendhunt_combat_khri_test COMBAT_KHRI_TEST_ON: goto COMBAT_KHRI_GO COMBAT_KHRI_TEST_OFF: goto COMBAT_KHRI_END COMBAT_KHRI_GO: echo echo *** Khri-ing %mendhunt_combat_khri_type echo COMBAT_KHRI_GO_GO: setvariable subreturnflagnp2 COMBAT_KHRI_GO_GO setvariable nakedput1 khri setvariable nakedput2 start setvariable nakedput3 %mendhunt_combat_khri_type goto SUB_NAKED_PUT3 SUBRETURN_COMBAT_KHRI_GO_GO: COMBAT_KHRI_END: goto COMBAT_KHRI_RETURN #_______________________________________________________________________DEKS SPECIAL START DEKS_SPECIAL: DEKS_SPECIAL_START: DEKS_MASTER_TEST: goto DEKS_MASTER_TEST_%mendhunt_deks_special_test DEKS_MASTER_TEST_ON: goto DEKS_GO DEKS_MASTER_TEST_OFF: goto DEKS_END DEKS_GO: pause .5 echo echo *** DEKS special echo DEKS_GO_1: setvariable subreturnflagnp DEKS_GO_1 setvariable nakedput %mendhunt_deks_line_1 goto SUB_NAKED_PUT SUBRETURN_DEKS_GO_1: pause .3 pause %dekspause1 DEKS_GO_2: setvariable subreturnflagnp DEKS_GO_2 setvariable nakedput %mendhunt_deks_line_2 goto SUB_NAKED_PUT SUBRETURN_DEKS_GO_2: pause .3 pause %dekspause2 DEKS_GO_3: setvariable subreturnflagnp DEKS_GO_3 setvariable nakedput %mendhunt_deks_line_3 goto SUB_NAKED_PUT SUBRETURN_DEKS_GO_3: pause .3 pause %dekspause3 DEKS_GO_4: setvariable subreturnflagnp DEKS_GO_4 setvariable nakedput %mendhunt_deks_line_4 goto SUB_NAKED_PUT SUBRETURN_DEKS_GO_4: pause .3 pause %dekspause4 DEKS_GO_5: setvariable subreturnflagnp DEKS_GO_5 setvariable nakedput %mendhunt_deks_line_5 goto SUB_NAKED_PUT SUBRETURN_DEKS_GO_5: pause .3 pause %dekspause5 DEKS_END: goto DEKS_SPECIAL_RETURN ############################################################################# ########################### NO ACTION SECTION ######################### ############################################################################# COUNT_CRITTER_NO_DANGEROUS: #_______________________________________________________________________Loot NO_ACTION_LOOT: LOOT_START: setvariable flagloothands FULL LOOT_RETREAT: setvariable subreturnflagretreat LOOT_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_RETREAT: LOOT_MASTER_TEST: goto LOOT_MASTER_TEST_%mendhunt_loot_master_test LOOT_MASTER_TEST_ON: goto LOOT_DEADCRITTER_TEST LOOT_MASTER_TEST_OFF: goto LOOT_END_END LOOT_DEADCRITTER_TEST: goto LOOT_DEADCRITTER_TEST_%deadcritterlootitflag LOOT_DEADCRITTER_TEST_ON: goto LOOT_PLAT_COIN LOOT_DEADCRITTER_TEST_OFF: goto LOOT_END_END #_______________________________________________________________________Loot coins LOOT_PLAT_COIN: goto LOOT_PLAT_COIN_%mendhunt_loot_plat_test LOOT_PLAT_COIN_ON: goto LOOT_PLAT_COIN_GO LOOT_PLAT_COIN_OFF: goto LOOT_PLAT_COIN_END LOOT_PLAT_COIN_GO: pause %matchwaitpause match LOOT_PLAT_COIN_GO You pick up match LOOT_PLAT_COIN_END Stow what match LOOT_PLAT_COIN_END You stop match LOOT_PLAT_COIN_END Roundtime match LOOT_PLAT_COIN_GO ...wait match LOOT_PLAT_COIN_GO You may only type ahead put stow plat coin matchwait LOOT_PLAT_COIN_END: LOOT_GOLD_COIN: goto LOOT_GOLD_COIN_%mendhunt_loot_gold_test LOOT_GOLD_COIN_ON: goto LOOT_GOLD_COIN_GO LOOT_GOLD_COIN_OFF: goto LOOT_GOLD_COIN_END LOOT_GOLD_COIN_GO: pause %matchwaitpause match LOOT_GOLD_COIN_GO You pick up match LOOT_GOLD_COIN_END Stow what match LOOT_GOLD_COIN_END You stop match LOOT_GOLD_COIN_END Roundtime match LOOT_GOLD_COIN_GO ...wait match LOOT_GOLD_COIN_GO You may only type ahead put stow gold coin matchwait LOOT_GOLD_COIN_END: LOOT_SILVER_COIN: goto LOOT_SILVER_COIN_%mendhunt_loot_silver_test LOOT_SILVER_COIN_ON: goto LOOT_SILVER_COIN_GO LOOT_SILVER_COIN_OFF: goto LOOT_SILVER_COIN_END LOOT_SILVER_COIN_GO: pause %matchwaitpause match LOOT_SILVER_COIN_GO You pick up match LOOT_SILVER_COIN_END Stow what match LOOT_SILVER_COIN_END You stop match LOOT_SILVER_COIN_END Roundtime match LOOT_SILVER_COIN_GO ...wait match LOOT_SILVER_COIN_GO You may only type ahead put stow silver coin matchwait LOOT_SILVER_COIN_END: LOOT_BRONZE_COIN: goto LOOT_BRONZE_COIN_%mendhunt_loot_bronze_test LOOT_BRONZE_COIN_ON: goto LOOT_BRONZE_COIN_GO LOOT_BRONZE_COIN_OFF: goto LOOT_BRONZE_COIN_END LOOT_BRONZE_COIN_GO: pause %matchwaitpause match LOOT_BRONZE_COIN_GO You pick up match LOOT_BRONZE_COIN_END Stow what match LOOT_BRONZE_COIN_END You stop match LOOT_BRONZE_COIN_END Roundtime match LOOT_BRONZE_COIN_GO ...wait match LOOT_BRONZE_COIN_GO You may only type ahead put stow bronze coin matchwait LOOT_BRONZE_COIN_END: LOOT_COPPER_COIN: goto LOOT_COPPER_COIN_%mendhunt_loot_copper_test LOOT_COPPER_COIN_ON: goto LOOT_COPPER_COIN_GO LOOT_COPPER_COIN_OFF: goto LOOT_COPPER_COIN_END LOOT_COPPER_COIN_GO: pause %matchwaitpause match LOOT_COPPER_COIN_GO You pick up match LOOT_COPPER_COIN_END Stow what match LOOT_COPPER_COIN_END You stop match LOOT_COPPER_COIN_END Roundtime match LOOT_COPPER_COIN_GO ...wait match LOOT_COPPER_COIN_GO You may only type ahead put stow copper coin matchwait LOOT_COPPER_COIN_END: #_______________________________________________________________________Loot Boxes LOOT_BOXES: goto LOOT_BOXES_%mendhunt_loot_boxes_test LOOT_BOXES_ON: goto LOOT_BOXES_CONTAINER_CHECK LOOT_BOXES_OFF: goto LOOT_BOXES_END LOOT_BOXES_CONTAINER_CHECK: goto LOOT_BOXES_CONTAINER_CHECK_%flagboxescontainer LOOT_BOXES_CONTAINER_CHECK_FULL: goto LOOT_BOXES_SKIP LOOT_BOXES_CONTAINER_CHECK_NOTFULL: goto LOOT_BOXES_HANDS_CHECK LOOT_BOXES_HANDS_CHECK: goto LOOT_BOXES_HANDS_CHECK_%flagloothands LOOT_BOXES_HANDS_CHECK_FULL: goto LOOT_BOXES_EMPTY_HANDS LOOT_BOXES_HANDS_CHECK_EMPTY: goto LOOT_BOXES_START LOOT_BOXES_EMPTY_HANDS: setvariable flagloothands EMPTY setvariable subreturnflagemptyhands LOOT_BOXES_EMPTY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_LOOT_BOXES_EMPTY_HANDS: LOOT_BOXES_START: LOOT_BOXES_START_RETREAT: setvariable subreturnflagretreat LOOT_BOXES_START_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_BOXES_START_RETREAT: echo echo *** Looting boxes echo # put set roombrief LOOT_BOXES_GO: setvariable subreturnflag LOOT_BOXES_GO goto SUB_LDB_BOXES SUBRETURN_DARK_LOOT_BOXES_GO: goto LOOT_DARK SUBRETURN_NOLOOT_LOOT_BOXES_GO: goto LOOT_BOXES_END SUBRETURN_LOOT_BOXES_GO: goto LOOT_BOXES_GO_RETREAT LOOT_BOXES_GO_RETREAT: setvariable subreturnflagretreat LOOT_BOXES_GO_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_BOXES_GO_RETREAT: LOOT_BOXES_GET: pause %matchwaitpause match LOOT_BOXES_STOW You pick up match LOOT_BOXES_FAIL You get match LOOT_BOXES_FAIL You stop matchre LOOT_BOXES_FAIL /%failget%/i match LOOT_BOXES_GET ...wait match LOOT_BOXES_GET You may only type ahead match LOOT_BOXES_FAIL Roundtime put get %loot_active matchwait LOOT_BOXES_STOW: pause %matchwaitpause matchre LOOT_BOXES_GO /%hitstow%/i matchre LOOT_BOXES_FAIL /%failstowcall%/i matchre LOOT_BOXES_FULL /%failstowfull%/i matchre LOOT_BOXES_FAIL /%failstowsize%/i matchre LOOT_BOXES_FAIL /%errorstow%/i match LOOT_BOXES_STOW ...wait match LOOT_BOXES_STOW You may only type ahead put put my %loot_active in my %mendhunt_boxes_container matchwait LOOT_BOXES_FULL: echo echo ************************************************************* echo *** Box container ( %mendhunt_boxes_container ) is full echo echo skipping box pickup echo ************************************************************* echo setvariable flagboxescontainer FULL LOOT_BOXES_FULL_EMPTYLEFT: pause %matchwaitpause matchre LOOT_BOXES_FULL_EMPTYRIGHT /You drop|Your (.*) already empty/i match LOOT_BOXES_FULL_EMPTYLEFT ...wait match LOOT_BOXES_FULL_EMPTYLEFT You may only type ahead put empty left matchwait LOOT_BOXES_FULL_EMPTYRIGHT: pause %matchwaitpause matchre LOOT_BOXES_END /You drop|Your (.*) already empty/i match LOOT_BOXES_FULL_EMPTYRIGHT ...wait match LOOT_BOXES_FULL_EMPTYRIGHT You may only type ahead put empty right matchwait LOOT_BOXES_FAIL: echo echo ************************************************************* echo *** Loot boxes fail echo echo Unexpected result while looting Boxes echo echo Failed to grab item (hunting partner or trigger is catching in room description) echo or pulled a box from another container on you (close it) echo echo Will try to continue echo echo ************************************************************* echo pause 1 LOOT_BOXES_FAIL_EMPTYLEFT: pause %matchwaitpause matchre LOOT_BOXES_FAIL_EMPTYRIGHT /You drop|Your (.*) already empty/i match LOOT_BOXES_FAIL_EMPTYLEFT ...wait match LOOT_BOXES_FAIL_EMPTYLEFT You may only type ahead put empty left matchwait LOOT_BOXES_FAIL_EMPTYRIGHT: pause %matchwaitpause matchre LOOT_BOXES_END /You drop|Your (.*) already empty/i match LOOT_BOXES_FAIL_EMPTYRIGHT ...wait match LOOT_BOXES_FAIL_EMPTYRIGHT You may only type ahead put empty right matchwait LOOT_BOXES_SKIP: echo echo ************************************************************* echo *** Box container ( %mendhunt_boxes_container ) is full echo echo skipping box pickup echo ************************************************************* echo goto LOOT_BOXES_END LOOT_BOXES_END: # put set !roombrief #_______________________________________________________________________Loot Other LOOT_OTHER: goto LOOT_OTHER_%mendhunt_loot_other_test LOOT_OTHER_ON: goto LOOT_OTHER_CONTAINER_CHECK LOOT_OTHER_OFF: goto LOOT_OTHER_END LOOT_OTHER_CONTAINER_CHECK: goto LOOT_OTHER_CONTAINER_CHECK_%flagothercontainer LOOT_OTHER_CONTAINER_CHECK_FULL: goto LOOT_OTHER_SKIP LOOT_OTHER_CONTAINER_CHECK_NOTFULL: goto LOOT_OTHER_HANDS_CHECK LOOT_OTHER_HANDS_CHECK: goto LOOT_OTHER_HANDS_CHECK_%flagloothands LOOT_OTHER_HANDS_CHECK_FULL: goto LOOT_OTHER_EMPTY_HANDS LOOT_OTHER_HANDS_CHECK_EMPTY: goto LOOT_OTHER_START LOOT_OTHER_EMPTY_HANDS: setvariable flagloothands EMPTY setvariable subreturnflagemptyhands LOOT_OTHER_EMPTY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_LOOT_OTHER_EMPTY_HANDS: LOOT_OTHER_START: LOOT_OTHER_START_RETREAT: setvariable subreturnflagretreat LOOT_OTHER_START_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_OTHER_START_RETREAT: echo echo *** Looting other-loot echo # put set roombrief LOOT_OTHER_GO: setvariable subreturnflag LOOT_OTHER_GO goto SUB_LDB_OTHER SUBRETURN_DARK_LOOT_OTHER_GO: goto LOOT_DARK SUBRETURN_NOLOOT_LOOT_OTHER_GO: goto LOOT_OTHER_END SUBRETURN_LOOT_OTHER_GO: goto LOOT_OTHER_GO_RETREAT LOOT_OTHER_GO_RETREAT: setvariable subreturnflagretreat LOOT_OTHER_GO_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_OTHER_GO_RETREAT: LOOT_OTHER_GET: pause %matchwaitpause match LOOT_OTHER_STOW You pick up match LOOT_OTHER_FAIL You get match LOOT_OTHER_FAIL You stop matchre LOOT_OTHER_FAIL /%failget%/i match LOOT_OTHER_GET ...wait match LOOT_OTHER_GET You may only type ahead match LOOT_OTHER_FAIL Roundtime put get %loot_active matchwait LOOT_OTHER_STOW: pause %matchwaitpause matchre LOOT_OTHER_GO /%hitstow%/i matchre LOOT_OTHER_FAIL /%failstowcall%/i matchre LOOT_OTHER_FULL /%failstowfull%/i matchre LOOT_OTHER_FAIL /%failstowsize%/i matchre LOOT_OTHER_FAIL /%errorstow%/i match LOOT_OTHER_STOW ...wait match LOOT_OTHER_STOW You may only type ahead put put my %loot_active in my %mendhunt_other_container matchwait LOOT_OTHER_FULL: echo echo ************************************************************* echo *** Other-loot container ( %mendhunt_other_container ) is full echo echo skipping other-loot pickup echo ************************************************************* echo setvariable flagothercontainer FULL LOOT_OTHER_FULL_STOWHANDS: setvariable subreturnflagemptyhands LOOT_OTHER_FULL_STOWHANDS goto SUB_EMPTY_HANDS SUBRETURN_LOOT_OTHER_FULL_STOWHANDS: LOOT_OTHER_FULL_EMPTYLEFT: pause %matchwaitpause matchre LOOT_OTHER_FULL_EMPTYRIGHT /You drop|Your (.*) already empty/i match LOOT_OTHER_FULL_EMPTYLEFT ...wait match LOOT_OTHER_FULL_EMPTYLEFT You may only type ahead put empty left matchwait LOOT_OTHER_FULL_EMPTYRIGHT: pause %matchwaitpause matchre LOOT_OTHER_END /You drop|Your (.*) already empty/i match LOOT_OTHER_FULL_EMPTYRIGHT ...wait match LOOT_OTHER_FULL_EMPTYRIGHT You may only type ahead put empty right matchwait LOOT_OTHER_FAIL: echo echo ************************************************************* echo *** Loot other fail echo echo Unexpected result while looting Other-loot echo echo Failed to grab item (hunting partner or trigger is catching in room description) echo echo echo Will try to continue echo echo ************************************************************* echo pause 1 LOOT_OTHER_FAIL_STOWHANDS: setvariable subreturnflagemptyhands LOOT_OTHER_FAIL_STOWHANDS goto SUB_EMPTY_HANDS SUBRETURN_LOOT_OTHER_FAIL_STOWHANDS: LOOT_OTHER_FAIL_EMPTYLEFT: pause %matchwaitpause matchre LOOT_OTHER_FAIL_EMPTYRIGHT /You drop|Your (.*) already empty/i match LOOT_OTHER_FAIL_EMPTYLEFT ...wait match LOOT_OTHER_FAIL_EMPTYLEFT You may only type ahead put empty left matchwait LOOT_OTHER_FAIL_EMPTYRIGHT: pause %matchwaitpause matchre LOOT_OTHER_END /You drop|Your (.*) already empty/i match LOOT_OTHER_FAIL_EMPTYRIGHT ...wait match LOOT_OTHER_FAIL_EMPTYRIGHT You may only type ahead put empty right matchwait LOOT_OTHER_SKIP: echo echo ************************************************************* echo *** Other-loot container ( %mendhunt_other_container ) is full echo echo skipping other-loot pickup echo ************************************************************* echo goto LOOT_OTHER_END LOOT_OTHER_END: # put set !roombrief #_______________________________________________________________________Loot gems LOOT_GEMS: goto LOOT_GEMS_%mendhunt_loot_gems_test LOOT_GEMS_ON: goto LOOT_GEMS_CONTAINER_CHECK LOOT_GEMS_OFF: goto LOOT_GEMS_END LOOT_GEMS_CONTAINER_CHECK: goto LOOT_GEMS_CONTAINER_CHECK_%flaggemscontainer LOOT_GEMS_CONTAINER_CHECK_FULL: goto LOOT_GEMS_SKIP LOOT_GEMS_CONTAINER_CHECK_NOTFULL: goto LOOT_GEMS_HANDS_CHECK LOOT_GEMS_HANDS_CHECK: goto LOOT_GEMS_HANDS_CHECK_%flagloothands LOOT_GEMS_HANDS_CHECK_FULL: goto LOOT_GEMS_EMPTY_HANDS LOOT_GEMS_HANDS_CHECK_EMPTY: goto LOOT_GEMS_START LOOT_GEMS_EMPTY_HANDS: setvariable flagloothands EMPTY setvariable subreturnflagemptyhands LOOT_GEMS_EMPTY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_LOOT_GEMS_EMPTY_HANDS: LOOT_GEMS_START: LOOT_GEMS_START_RETREAT: setvariable subreturnflagretreat LOOT_GEMS_START_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_GEMS_START_RETREAT: echo echo *** Looting gems echo # put set roombrief setvariable gempouchloopnum 1 LOOT_GEMS_GO: setvariable subreturnflag LOOT_GEMS_GO goto SUB_LDB_GEMS SUBRETURN_DARK_LOOT_GEMS_GO: goto LOOT_DARK SUBRETURN_NOLOOT_LOOT_GEMS_GO: goto LOOT_GEMS_END SUBRETURN_LOOT_GEMS_GO: goto LOOT_GEMS_GO_RETREAT LOOT_GEMS_GO_RETREAT: setvariable subreturnflagretreat LOOT_GEMS_GO_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_GEMS_GO_RETREAT: LOOT_GEMS_GET: pause %matchwaitpause match LOOT_GEMS_STOW You pick up match LOOT_GEMS_FAIL You get match LOOT_GEMS_FAIL You stop matchre LOOT_GEMS_FAIL /%failget%/i match LOOT_GEMS_GET ...wait match LOOT_GEMS_GET You may only type ahead match LOOT_GEMS_FAIL Roundtime put get %loot_active matchwait LOOT_GEMS_STOW: LOOT_GEMS_GEMPOUCH_USE_TEST: goto LOOT_GEMS_GEMPOUCH_USE_TEST_%mendhunt_gpouch_use_test LOOT_GEMS_GEMPOUCH_USE_TEST_ON: goto LOOT_GEMS_GEMPOUCH_CARRY_BRANCH LOOT_GEMS_GEMPOUCH_USE_TEST_OFF: goto LOOT_GEMS_NOTGEMPOUCH LOOT_GEMS_GEMPOUCH_CARRY_BRANCH: goto LOOT_GEMS_GEMPOUCH_CARRY_BRANCH_%flaggemspouchcarry LOOT_GEMS_GEMPOUCH_CARRY_BRANCH_NOTTESTED: goto LOOT_GEMS_GEMPOUCH_CARRY_CHECK LOOT_GEMS_GEMPOUCH_CARRY_BRANCH_WORN: goto LOOT_GEMS_GEMPOUCH_WORN LOOT_GEMS_GEMPOUCH_CARRY_BRANCH_STOWED: goto LOOT_GEMS_GEMPOUCH_STOWED LOOT_GEMS_GEMPOUCH_CARRY_CHECK: pause %matchwaitpause matchre LOOT_GEMS_GEMPOUCH_CARRY_CHECK_WORN /%hitremove%/i matchre LOOT_GEMS_GEMPOUCH_CARRY_CHECK_STOWED /%failremove%/i match LOOT_GEMS_GEMPOUCH_CARRY_CHECK ...wait match LOOT_GEMS_GEMPOUCH_CARRY_CHECK You may only type ahead put remove my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_CARRY_CHECK_WORN: pause %matchwaitpause matchre LOOT_GEMS_GEMPOUCH_CARRY_CHECK_WORN_WORN /%hitwear%/i matchre LOOT_GEMS_GEMPOUCH_CARRY_CHECK_WORN_WORN /%failwear%/i match LOOT_GEMS_GEMPOUCH_CARRY_CHECK ...wait match LOOT_GEMS_GEMPOUCH_CARRY_CHECK You may only type ahead put wear my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_CARRY_CHECK_WORN_WORN: setvariable flaggemspouchcarry WORN goto LOOT_GEMS_GEMPOUCH_WORN LOOT_GEMS_GEMPOUCH_CARRY_CHECK_STOWED: setvariable flaggemspouchcarry STOWED goto LOOT_GEMS_GEMPOUCH_STOWED #_______________________________________________________________________Loot gems to worn pouch LOOT_GEMS_GEMPOUCH_WORN: pause %matchwaitpause matchre LOOT_GEMS_GO /%hitstow%/i matchre LOOT_GEMS_FAIL /%failstowcall%/i matchre LOOT_GEMS_GEMPOUCH_WORN_FULL /The (.*) has been tied off/i matchre LOOT_GEMS_GEMPOUCH_WORN_FULL /%failstowfull%/i matchre LOOT_GEMS_FAIL /%failstowsize%/i matchre LOOT_GEMS_FAIL /%errorstow%/i match LOOT_GEMS_GEMPOUCH_WORN ...wait match LOOT_GEMS_GEMPOUCH_WORN You may only type ahead put put my %loot_active in my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL: LOOT_GEMS_GEMPOUCH_WORN_FULL_CLOSE: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_WORN_FULL_CLOSE ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_CLOSE You may only type ahead matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_REMOVE /.*/i put close my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL_REMOVE: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_WORN_FULL_REMOVE ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_REMOVE You may only type ahead matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_TIE_TEST /.*/i put remove my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL_TIE_TEST: goto LOOT_GEMS_GEMPOUCH_WORN_FULL_TIE_TEST_%mendhunt_gpouch_tie_test LOOT_GEMS_GEMPOUCH_WORN_FULL_TIE_TEST_ON: goto LOOT_GEMS_GEMPOUCH_WORN_FULL_TIE_GO LOOT_GEMS_GEMPOUCH_WORN_FULL_TIE_TEST_OFF: goto LOOT_GEMS_GEMPOUCH_WORN_FULL_STOW LOOT_GEMS_GEMPOUCH_WORN_FULL_TIE_GO: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_WORN_FULL_TIE_GO ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_TIE_GO You may only type ahead matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_STOW /.*/i put tie my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL_STOW: pause %matchwaitpause matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP /%hitstow%/i matchre LOOT_GEMS_FAIL /%failstowcall%/i matchre LOOT_GEMS_GEMPOUCH_WORN_CONTAINFULL /%failstowfull%/i matchre LOOT_GEMS_FAIL /%failstowsize%/i matchre LOOT_GEMS_FAIL /%errorstow%/i match LOOT_GEMS_GEMPOUCH_WORN_FULL_STOW ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_STOW You may only type ahead put put my %mendhunt_gems_container in my %mendhunt_gpouch_full_container matchwait #--------------------------------------------------------------------------- looped down LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP: goto LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP_%gempouchloopnum LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP_1: setvariable gempouchloopnum 2 setvariable pouchpos first goto LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP_2: setvariable gempouchloopnum 3 setvariable pouchpos second goto LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP_3: setvariable gempouchloopnum 4 setvariable pouchpos third goto LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP_4: setvariable gempouchloopnum 5 setvariable pouchpos fourth goto LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP_5: setvariable gempouchloopnum 6 setvariable pouchpos fifth goto LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP_6: setvariable gempouchloopnum 7 setvariable pouchpos sixth goto LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP_7: goto LOOT_GEMS_FULL_FULL LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_WEAR You get matchre LOOT_GEMS_FULL_FULL /%failget%/i match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET You may only type ahead put get my %pouchpos %mendhunt_gems_container in my %mendhunt_gpouch_empty_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_WEAR: pause %matchwaitpause matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_OPEN /%hitwear%/i matchre LOOT_GEMS_FAIL /%failwear%/i match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_WEAR ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_WEAR You may only type ahead put wear my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_OPEN: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_OPEN ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_OPEN You may only type ahead matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_PUT /.*/i put open my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_PUT: pause %matchwaitpause matchre LOOT_GEMS_GO /%hitstow%/i matchre LOOT_GEMS_FAIL /%failstowcall%/i matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_RECLOSE /The (.*) has been tied off/i matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_RECLOSE /%failstowfull%/i matchre LOOT_GEMS_FAIL /%failstowsize%/i matchre LOOT_GEMS_FAIL /%errorstow%/i match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_PUT ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_PUT You may only type ahead put put my %loot_active in my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_RECLOSE: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_RECLOSE ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_RECLOSE You may only type ahead matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_REREMOVE /.*/i put close my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_REREMOVE: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_REREMOVE ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_REREMOVE You may only type ahead matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_RESTOW /.*/i put remove my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_RESTOW: pause %matchwaitpause matchre LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_GET_LOOP /%hitstow%/i matchre LOOT_GEMS_FAIL /%failstowcall%/i matchre LOOT_GEMS_GEMPOUCH_WORN_CONTAINFULL /%failstowfull%/i matchre LOOT_GEMS_FAIL /%failstowsize%/i matchre LOOT_GEMS_FAIL /%errorstow%/i match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_RESTOW ...wait match LOOT_GEMS_GEMPOUCH_WORN_FULL_NEWPOUCH_RESTOW You may only type ahead put put my %mendhunt_gems_container in my %mendhunt_gpouch_full_container matchwait #--------------------------------------------------------------------------- looped up LOOT_GEMS_GEMPOUCH_WORN_CONTAINFULL: pause %matchwaitpause matchre LOOT_GEMS_FULL_FULL /%hitwear%/i matchre LOOT_GEMS_FULL_FULL /%failwear%/i match LOOT_GEMS_GEMPOUCH_WORN_CONTAINFULL ...wait match LOOT_GEMS_GEMPOUCH_WORN_CONTAINFULL You may only type ahead put wear my %mendhunt_gems_container matchwait #_______________________________________________________________________Loot gems to stowed pouch LOOT_GEMS_GEMPOUCH_STOWED: LOOT_GEMS_GEMPOUCH_STOWED: pause %matchwaitpause matchre LOOT_GEMS_GO /%hitstow%/i matchre LOOT_GEMS_FAIL /%failstowcall%/i matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL /The (.*) has been tied off/i matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL /%failstowfull%/i matchre LOOT_GEMS_FAIL /%failstowsize%/i matchre LOOT_GEMS_FAIL /%errorstow%/i match LOOT_GEMS_GEMPOUCH_STOWED ...wait match LOOT_GEMS_GEMPOUCH_STOWED You may only type ahead put put my %loot_active in my %mendhunt_gems_container in my %mendhunt_gpouch_empty_container matchwait LOOT_GEMS_GEMPOUCH_STOWED_FULL: LOOT_GEMS_GEMPOUCH_STOWED_FULL_CLOSE: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_STOWED_FULL_CLOSE ...wait match LOOT_GEMS_GEMPOUCH_STOWED_FULL_CLOSE You may only type ahead matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL_GET /.*/i put close my %mendhunt_gems_container in my %mendhunt_gpouch_empty_container matchwait LOOT_GEMS_GEMPOUCH_STOWED_FULL_GET: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_STOWED_FULL_GET ...wait match LOOT_GEMS_GEMPOUCH_STOWED_FULL_GET You may only type ahead matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL_TIE_TEST /.*/i put get my %mendhunt_gems_container in my %mendhunt_gpouch_empty_container matchwait LOOT_GEMS_GEMPOUCH_STOWED_FULL_TIE_TEST: goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_TIE_TEST_%mendhunt_gpouch_tie_test LOOT_GEMS_GEMPOUCH_STOWED_FULL_TIE_TEST_ON: goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_TIE_GO LOOT_GEMS_GEMPOUCH_STOWED_FULL_TIE_TEST_OFF: goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_STOW LOOT_GEMS_GEMPOUCH_STOWED_FULL_TIE_GO: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_STOWED_FULL_TIE_GO ...wait match LOOT_GEMS_GEMPOUCH_STOWED_FULL_TIE_GO You may only type ahead matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL_STOW /.*/i put tie my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_STOWED_FULL_STOW: pause %matchwaitpause matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP /%hitstow%/i matchre LOOT_GEMS_FAIL /%failstowcall%/i matchre LOOT_GEMS_GEMPOUCH_STOWED_CONTAINFULL /%failstowfull%/i matchre LOOT_GEMS_FAIL /%failstowsize%/i matchre LOOT_GEMS_FAIL /%errorstow%/i match LOOT_GEMS_GEMPOUCH_STOWED_FULL_STOW ...wait match LOOT_GEMS_GEMPOUCH_STOWED_FULL_STOW You may only type ahead put put my %mendhunt_gems_container in my %mendhunt_gpouch_full_container matchwait #--------------------------------------------------------------------------- looped down LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP: goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP_%gempouchloopnum LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP_1: setvariable gempouchloopnum 2 setvariable pouchpos first goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP_2: setvariable gempouchloopnum 3 setvariable pouchpos second goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP_3: setvariable gempouchloopnum 4 setvariable pouchpos third goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP_4: setvariable gempouchloopnum 5 setvariable pouchpos fourth goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP_5: setvariable gempouchloopnum 6 setvariable pouchpos fifth goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP_6: setvariable gempouchloopnum 7 setvariable pouchpos sixth goto LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP_7: goto LOOT_GEMS_FULL_FULL LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_STOW You get matchre LOOT_GEMS_FULL_FULL /%failget%/i match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET ...wait match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET You may only type ahead put get my %pouchpos %mendhunt_gems_container in my %mendhunt_gpouch_empty_container matchwait LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_OPEN: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_OPEN ...wait match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_OPEN You may only type ahead matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_STOW /.*/i put open my %mendhunt_gems_container matchwait LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_STOW: pause %matchwaitpause matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_PUT /%hitstow%/i matchre LOOT_GEMS_FAIL /%failstowcall%/i matchre LOOT_GEMS_GEMPOUCH_STOWED_CONTAINFULL /%failstowfull%/i matchre LOOT_GEMS_FAIL /%failstowsize%/i matchre LOOT_GEMS_FAIL /%errorstow%/i match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_STOW ...wait match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_STOW You may only type ahead put put my %mendhunt_gems_container in my %mendhunt_gpouch_empty_container matchwait LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_PUT: pause %matchwaitpause matchre LOOT_GEMS_GO /%hitstow%/i matchre LOOT_GEMS_FAIL /%failstowcall%/i matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_RECLOSE /The (.*) has been tied off/i matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_RECLOSE /%failstowfull%/i matchre LOOT_GEMS_FAIL /%failstowsize%/i matchre LOOT_GEMS_FAIL /%errorstow%/i match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_PUT ...wait match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_PUT You may only type ahead put put my %loot_active in my %mendhunt_gems_container in my %mendhunt_gpouch_empty_container matchwait LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_RECLOSE: pause %matchwaitpause match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_RECLOSE ...wait match LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_RECLOSE You may only type ahead matchre LOOT_GEMS_GEMPOUCH_STOWED_FULL_NEWPOUCH_GET_LOOP /.*/i put close my %mendhunt_gems_container in my %mendhunt_gpouch_empty_container matchwait #--------------------------------------------------------------------------- looped up LOOT_GEMS_GEMPOUCH_STOWED_CONTAINFULL: pause %matchwaitpause matchre LOOT_GEMS_FULL_FULL /%hitstow%/i matchre LOOT_GEMS_FULL_FULL /%failstowcall%/i matchre LOOT_GEMS_FULL_FULL /%failstowfull%/i matchre LOOT_GEMS_FULL_FULL /%failstowsize%/i matchre LOOT_GEMS_FULL_FULL /%errorstow%/i match LOOT_GEMS_GEMPOUCH_STOWED_CONTAINFULL ...wait match LOOT_GEMS_GEMPOUCH_STOWED_CONTAINFULL You may only type ahead put put my %mendhunt_gems_container in my %mendhunt_gpouch_empty_container matchwait #_______________________________________________________________________Loot gems to not pouch LOOT_GEMS_NOTGEMPOUCH: pause %matchwaitpause matchre LOOT_GEMS_GO /%hitstow%/i matchre LOOT_GEMS_FAIL /%failstowcall%/i matchre LOOT_GEMS_FULL_FULL /The (.*) has been tied off/i matchre LOOT_GEMS_FULL_FULL /%failstowfull%/i matchre LOOT_GEMS_FAIL /%failstowsize%/i matchre LOOT_GEMS_FAIL /%errorstow%/i match LOOT_GEMS_NOTGEMPOUCH ...wait match LOOT_GEMS_NOTGEMPOUCH You may only type ahead put put my %loot_active in my %mendhunt_gems_container matchwait #_______________________________________________________________________Loot gems end LOOT_GEMS_FULL_FULL: echo echo ************************************************************* echo echo *** Gems container ( %mendhunt_gems_container ) is full, or echo echo *** Out of empty gem pouches, or echo echo *** Full-gem-pouch container ( %mendhunt_gpouch_full_container ) is full echo echo skipping gems pickup echo echo ************************************************************* echo setvariable flaggemscontainer FULL pause 1 LOOT_GEMS_FULL_FULL_STOWHANDS: setvariable subreturnflagemptyhands LOOT_GEMS_FULL_FULL_STOWHANDS goto SUB_EMPTY_HANDS SUBRETURN_LOOT_GEMS_FULL_FULL_STOWHANDS: LOOT_GEMS_FULL_FULL_EMPTYLEFT: pause %matchwaitpause matchre LOOT_GEMS_FULL_FULL_EMPTYRIGHT /You drop|Your (.*) already empty/i match LOOT_GEMS_FULL_FULL_EMPTYLEFT ...wait match LOOT_GEMS_FULL_FULL_EMPTYLEFT You may only type ahead put empty left matchwait LOOT_GEMS_FULL_FULL_EMPTYRIGHT: pause %matchwaitpause matchre LOOT_GEMS_END /You drop|Your (.*) already empty/i match LOOT_GEMS_FULL_FULL_EMPTYRIGHT ...wait match LOOT_GEMS_FULL_FULL_EMPTYRIGHT You may only type ahead put empty right matchwait LOOT_GEMS_FAIL: echo echo ************************************************************* echo echo *** Loot gems fail echo echo Unexpected result while looting gems echo echo Could be one of multiple gem pouch errors, or echo Failed to grab item (hunting partner or trigger is catching in room description), echo or gem too large for gem pouch. echo echo echo Will try to continue, echo echo ************************************************************* echo pause 1 LOOT_GEMS_FAIL_STOWHANDS: setvariable subreturnflagemptyhands LOOT_GEMS_FAIL_STOWHANDS goto SUB_EMPTY_HANDS SUBRETURN_LOOT_GEMS_FAIL_STOWHANDS: LOOT_GEMS_FAIL_EMPTYLEFT: pause %matchwaitpause matchre LOOT_GEMS_FAIL_EMPTYRIGHT /You drop|Your (.*) already empty/i match LOOT_GEMS_FAIL_EMPTYLEFT ...wait match LOOT_GEMS_FAIL_EMPTYLEFT You may only type ahead put empty left matchwait LOOT_GEMS_FAIL_EMPTYRIGHT: pause %matchwaitpause matchre LOOT_GEMS_END /You drop|Your (.*) already empty/i match LOOT_GEMS_FAIL_EMPTYRIGHT ...wait match LOOT_GEMS_FAIL_EMPTYRIGHT You may only type ahead put empty right matchwait LOOT_GEMS_SKIP: echo echo ************************************************************* echo *** A gem container is full, or echo echo *** Out of empty gem pouches echo echo skipping gems pickup echo echo ************************************************************* echo goto LOOT_GEMS_END LOOT_GEMS_END: setvariable commongemssearchedflag NO # put set !roombrief #_______________________________________________________________________Bundle skins LOOT_SKINS: goto LOOT_SKINS_%mendhunt_loot_skins_test LOOT_SKINS_ON: goto LOOT_SKINS_CONTAINER_CHECK LOOT_SKINS_OFF: goto LOOT_SKINS_END LOOT_SKINS_CONTAINER_CHECK: goto LOOT_SKINS_CONTAINER_CHECK_%flagskinscontainer LOOT_SKINS_CONTAINER_CHECK_FULL: goto LOOT_SKINS_SKIP LOOT_SKINS_CONTAINER_CHECK_NOTFULL: goto LOOT_SKINS_HANDS_CHECK LOOT_SKINS_HANDS_CHECK: goto LOOT_SKINS_HANDS_CHECK_%flagloothands LOOT_SKINS_HANDS_CHECK_FULL: goto LOOT_SKINS_EMPTY_HANDS LOOT_SKINS_HANDS_CHECK_EMPTY: goto LOOT_SKINS_START LOOT_SKINS_EMPTY_HANDS: setvariable flagloothands EMPTY setvariable subreturnflagemptyhands LOOT_SKINS_EMPTY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_LOOT_SKINS_EMPTY_HANDS: LOOT_SKINS_START: LOOT_SKINS_START_RETREAT: setvariable subreturnflagretreat LOOT_SKINS_START_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_SKINS_START_RETREAT: echo echo *** Bundling skins echo # put set roombrief LOOT_SKINS_GO: setvariable subreturnflag LOOT_SKINS_GO goto SUB_LDB_SKINS SUBRETURN_DARK_LOOT_SKINS_GO: goto LOOT_DARK SUBRETURN_NOLOOT_LOOT_SKINS_GO: goto LOOT_SKINS_END SUBRETURN_LOOT_SKINS_GO: goto LOOT_SKINS_GO_RETREAT LOOT_SKINS_GO_RETREAT: setvariable subreturnflagretreat LOOT_SKINS_GO_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_SKINS_GO_RETREAT: LOOT_SKINS_GET: pause %matchwaitpause match LOOT_SKINS_BUNDLE You pick up match LOOT_SKINS_BUNDLE You get match LOOT_SKINS_BUNDLE You stop matchre LOOT_SKINS_BUNDLE_FAIL /%failget%/i match LOOT_SKINS_GET ...wait match LOOT_SKINS_GET You may only type ahead match LOOT_SKINS_BUNDLE_FAIL Roundtime put get %loot_active matchwait LOOT_SKINS_BUNDLE: pause %matchwaitpause match LOOT_SKINS_GO You bundle match LOOT_SKINS_GO You stuff match LOOT_SKINS_BUNDLE_NEWBUN new bundle match LOOT_SKINS_BUNDLE_NEWBUN That's pretty heavy match LOOT_SKINS_BUNDLE_NEWBUN That's not going to work match LOOT_SKINS_BUNDLE ...wait match LOOT_SKINS_BUNDLE You may only type ahead put bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN: LOOT_SKINS_BUNDLE_NEWBUN_REMOVE_OLD: pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_REMOVE_OLD ...wait match LOOT_SKINS_BUNDLE_NEWBUN_REMOVE_OLD You may only type ahead matchre LOOT_SKINS_BUNDLE_NEWBUN_DROP_OLD /.*/i put remove my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_DROP_OLD: pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_DROP_OLD ...wait match LOOT_SKINS_BUNDLE_NEWBUN_DROP_OLD You may only type ahead matchre LOOT_SKINS_BUNDLE_NEWBUN_GET_ROPE /.*/i put drop my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_GET_ROPE: pause 1 pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_BUNDLE You get matchre LOOT_SKINS_BUNDLE_NEWBUN_NOROPE /%failget%/i match LOOT_SKINS_BUNDLE_NEWBUN_GET_ROPE ...wait match LOOT_SKINS_BUNDLE_NEWBUN_GET_ROPE You may only type ahead put get my bundling rope matchwait LOOT_SKINS_BUNDLE_NEWBUN_BUNDLE: pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_PREPULL1 You bundle match LOOT_SKINS_BUNDLE_NEWBUN_PREPULL1 You stuff match LOOT_SKINS_BUNDLE_FAIL That's not going to work match LOOT_SKINS_BUNDLE_NEWBUN_BUNDLE ...wait match LOOT_SKINS_BUNDLE_NEWBUN_BUNDLE You may only type ahead put bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_PREPULL1: pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_PREPULL1 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_PREPULL1 You may only type ahead matchre LOOT_SKINS_BUNDLE_NEWBUN_PREPULL2 /.*/i put pull my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_PREPULL2: pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_PREPULL2 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_PREPULL2 You may only type ahead matchre LOOT_SKINS_BUNDLE_NEWBUN_WEAR1 /.*/i put pull my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_WEAR1: pause %matchwaitpause matchre LOOT_SKINS_GO /%hitwear%/i matchre LOOT_SKINS_BUNDLE_NEWBUN_PULL1 /%failwear%/i match LOOT_SKINS_BUNDLE_NEWBUN_WEAR1 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_WEAR1 You may only type ahead put wear my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_PULL1: pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_PULL1 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_PULL1 You may only type ahead matchre LOOT_SKINS_BUNDLE_NEWBUN_WEAR2 /.*/i put pull my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_WEAR2: pause %matchwaitpause matchre LOOT_SKINS_GO /%hitwear%/i matchre LOOT_SKINS_BUNDLE_NEWBUN_PULL2 /%failwear%/i match LOOT_SKINS_BUNDLE_NEWBUN_WEAR2 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_WEAR2 You may only type ahead put wear my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_PULL2: pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_PULL2 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_PULL2 You may only type ahead matchre LOOT_SKINS_BUNDLE_NEWBUN_WEAR3 /.*/i put pull my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_WEAR3: pause %matchwaitpause matchre LOOT_SKINS_GO /%hitwear%/i matchre LOOT_SKINS_BUNDLE_NEWBUN_PULL3 /%failwear%/i match LOOT_SKINS_BUNDLE_NEWBUN_WEAR3 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_WEAR3 You may only type ahead put wear my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_PULL3: pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_PULL3 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_PULL3 You may only type ahead matchre LOOT_SKINS_BUNDLE_NEWBUN_WEAR4 /.*/i put pull my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_WEAR4: pause %matchwaitpause matchre LOOT_SKINS_GO /%hitwear%/i matchre LOOT_SKINS_BUNDLE_NEWBUN_PULL4 /%failwear%/i match LOOT_SKINS_BUNDLE_NEWBUN_WEAR4 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_WEAR4 You may only type ahead put wear my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_PULL4: pause %matchwaitpause match LOOT_SKINS_BUNDLE_NEWBUN_PULL4 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_PULL4 You may only type ahead matchre LOOT_SKINS_BUNDLE_NEWBUN_WEAR5 /.*/i put pull my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_WEAR5: pause %matchwaitpause matchre LOOT_SKINS_GO /%hitwear%/i matchre LOOT_SKINS_FULL /%failwear%/i match LOOT_SKINS_BUNDLE_NEWBUN_WEAR5 ...wait match LOOT_SKINS_BUNDLE_NEWBUN_WEAR5 You may only type ahead put wear my bundle matchwait LOOT_SKINS_BUNDLE_NEWBUN_NOROPE: goto LOOT_SKINS_FULL LOOT_SKINS_BUNDLE_FAIL: echo echo ************************************************************* echo echo *** Bundle fail echo echo Picked something up that is not bundable, or echo Failed to grab item (hunting partner or trigger is catching in room description) echo echo Trying to continue echo echo Will drop the item, you will likely see this fail again until junk is cleaned up echo echo ************************************************************* echo pause 1 LOOT_SKINS_BUNDLE_FAIL_EMPTYLEFT: pause %matchwaitpause matchre LOOT_SKINS_BUNDLE_FAIL_EMPTYRIGHT /You drop|Your (.*) already empty/i match LOOT_SKINS_BUNDLE_FAIL_EMPTYLEFT ...wait match LOOT_SKINS_BUNDLE_FAIL_EMPTYLEFT You may only type ahead put empty left matchwait LOOT_SKINS_BUNDLE_FAIL_EMPTYRIGHT: pause %matchwaitpause matchre LOOT_SKINS_END /You drop|Your (.*) already empty/i match LOOT_SKINS_BUNDLE_FAIL_EMPTYRIGHT ...wait match LOOT_SKINS_BUNDLE_FAIL_EMPTYRIGHT You may only type ahead put empty right matchwait LOOT_SKINS_FULL: echo echo ************************************************************* echo *** Out of bundling rope or no place to wear bundle echo echo skipping bundling echo ************************************************************* echo setvariable flagskinscontainer FULL LOOT_SKINS_FULL_EMPTYLEFT: pause %matchwaitpause matchre LOOT_SKINS_FULL_EMPTYRIGHT /You drop|Your (.*) already empty/i match LOOT_SKINS_FULL_EMPTYLEFT ...wait match LOOT_SKINS_FULL_EMPTYLEFT You may only type ahead put empty left matchwait LOOT_SKINS_FULL_EMPTYRIGHT: pause %matchwaitpause matchre LOOT_SKINS_END /You drop|Your (.*) already empty/i match LOOT_SKINS_FULL_EMPTYRIGHT ...wait match LOOT_SKINS_FULL_EMPTYRIGHT You may only type ahead put empty right matchwait LOOT_SKINS_SKIP: echo echo ************************************************************* echo *** Out of bundling rope or no place to wear bundle echo echo skipping bundling echo ************************************************************* echo goto LOOT_SKINS_END LOOT_SKINS_END: # put set !roombrief goto LOOT_END #_______________________________________________________________________LOOT end LOOT_DARK: echo echo *** Can't see to loot echo goto LOOT_END LOOT_END: LOOT_END_CHECK_HANDS: goto LOOT_END_CHECK_HANDS_%flagloothands LOOT_END_CHECK_HANDS_FULL: goto LOOT_END_END LOOT_END_CHECK_HANDS_EMPTY: goto LOOT_END_REEQUIP #_______________________________________________________________________loot reequip arms LOOT_END_REEQUIP: LOOT_END_REEQUIP_RETREAT: setvariable subreturnflagretreat LOOT_END_REEQUIP_RETREAT goto SUB_RETREAT SUBRETURN_LOOT_END_REEQUIP_RETREAT: LOOT_END_REEQUIP_VERIFY_HANDS: setvariable subreturnflagemptyhands LOOT_END_REEQUIP_VERIFY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_LOOT_END_REEQUIP_VERIFY_HANDS: LOOT_END_REEQUIP_DUAL_TEST: goto LOOT_END_REEQUIP_DUAL_TEST_%weapon_type_active LOOT_END_REEQUIP_DUAL_TEST_MELEE: goto LOOT_END_REEQUIP_WEAPON_ACTIVE_NORMAL LOOT_END_REEQUIP_DUAL_TEST_RANGED: goto LOOT_END_REEQUIP_WEAPON_ACTIVE_NORMAL LOOT_END_REEQUIP_DUAL_TEST_THROWN: goto LOOT_END_REEQUIP_WEAPON_ACTIVE_NORMAL LOOT_END_REEQUIP_DUAL_TEST_DUAL: goto LOOT_END_REEQUIP_WEAPON_ACTIVE_DUAL LOOT_END_REEQUIP_DUAL_TEST_NOWEAP: goto LOOT_END_REEQUIP_SHIELD_TEST LOOT_END_REEQUIP_DUAL_TEST_MELEENOWEAP: goto LOOT_END_REEQUIP_SHIELD_TEST LOOT_END_REEQUIP_WEAPON_ACTIVE_DUAL: LOOT_END_REEQUIP_WEAPON_ACTIVE_DUAL_RH: setvariable subreturnflagequipweaponrh LOOT_END_REEQUIP_WEAPON_ACTIVE_DUAL_RH setvariable weapon_name_called %weapon_name_right_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_LOOT_END_REEQUIP_WEAPON_ACTIVE_DUAL_RH: LOOT_END_REEQUIP_WEAPON_ACTIVE_DUAL_LH: setvariable subreturnflagequipweaponlh LOOT_END_REEQUIP_WEAPON_ACTIVE_DUAL_LH setvariable weapon_name_called %weapon_name_left_active goto SUB_EQUIP_WEAPON_CALLED_LEFTHAND SUBRETURN_LOOT_END_REEQUIP_WEAPON_ACTIVE_DUAL_LH: goto LOOT_END_END LOOT_END_REEQUIP_WEAPON_ACTIVE_NORMAL: LOOT_END_REEQUIP_WEAPON_ACTIVE: setvariable subreturnflagequipweaponrh LOOT_END_REEQUIP_WEAPON_ACTIVE setvariable weapon_name_called %weapon_name_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_LOOT_END_REEQUIP_WEAPON_ACTIVE: LOOT_END_REEQUIP_SHIELD_TEST: goto LOOT_END_REEQUIP_SHIELD_TEST_%shield_use_active LOOT_END_REEQUIP_SHIELD_TEST_OFF: goto LOOT_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST LOOT_END_REEQUIP_SHIELD_TEST_ARMWORN: goto LOOT_END_END LOOT_END_REEQUIP_SHIELD_TEST_HANDHELD: goto LOOT_END_REEQUIP_SHIELD LOOT_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST: goto LOOT_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST_%mendhunt_aeg_master_test LOOT_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST_ON: goto LOOT_END_REEQUIP_SHIELD LOOT_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST_OFF: goto LOOT_END_END LOOT_END_REEQUIP_SHIELD: setvariable subreturnflagequipshield LOOT_END_REEQUIP_SHIELD setvariable shield_name_called %shield_name_active setvariable shield_use_called %shield_use_active goto SUB_EQUIP_SHIELD SUBRETURN_LOOT_END_REEQUIP_SHIELD: LOOT_END_END: setvariable deadcritterlootitflag OFF ######################### NDC CHECK ################### #_______________________________________________________________________NDC MODE COUNT_CRITTER_NDC_TEST: goto COUNT_CRITTER_NDC_TEST_%mendhunt_ndc_master_test COUNT_CRITTER_NDC_TEST_ON: goto NDC_ACTIONS COUNT_CRITTER_NDC_TEST_OFF: goto MAIN_START ############################################################################# ########################### NDC SECTION ############################### ############################################################################# NDC_ACTIONS: NDC_ACTIONS_START: setvariable flagndchands FULL NDC_ACTIONS_VERIFY_COUNT: pause %matchwaitpause match NDC_ACTIONS_VERIFY_COUNT_OK no dangerous match MAIN_START Roundtime matchre STRANGE /%failcombat%/i match DEAD_CHARACTER You are a ghost match NDC_ACTIONS_VERIFY_COUNT ...wait match NDC_ACTIONS_VERIFY_COUNT You may only type ahead put count critter matchwait NDC_ACTIONS_VERIFY_COUNT_OK: #_______________________________________________________________________hum NDC_HUM_START: NDC_HUM_TEST: goto NDC_HUM_TEST_%mendhunt_ndc_hum_test NDC_HUM_TEST_ON: goto NDC_HUM_MENTAL_CHECK NDC_HUM_TEST_OFF: goto NDC_HUM_END NDC_HUM_MENTAL_CHECK: setvariable subreturnflag NDC_HUM_MENTAL_CHECK setvariable skillclass VO goto SUB_MENTAL_CHECK SUBRETURN_NDC_HUM_MENTAL_CHECK: NDC_HUM_MENTAL_CHECK_TEST: goto NDC_HUM_MENTAL_CHECK_TEST_%skillmental NDC_HUM_MENTAL_CHECK_TEST_FULL: goto NDC_HUM_SKIP NDC_HUM_MENTAL_CHECK_TEST_NOTFULL: goto NDC_HUM_GO NDC_HUM_GO: NDC_HUM_GO_RETREAT: setvariable subreturnflagretreat NDC_HUM_GO_RETREAT goto SUB_RETREAT SUBRETURN_NDC_HUM_GO_RETREAT: echo echo *** NDC humming %mendhunt_ndc_hum_item echo NDC_HUM_GO_GO: pause %matchwaitpause match NDC_HUM_GO_GO ...wait match NDC_HUM_GO_GO You may only type ahead matchre NDC_HUM_END /.*/i put hum %mendhunt_ndc_hum_item matchwait NDC_HUM_SKIP: echo echo *** NDC Vocals full, skipping echo goto NDC_HUM_END NDC_HUM_END: #_______________________________________________________________________pow NDC_POW_START: NDC_POW_TEST: goto NDC_POW_TEST_%mendhunt_ndc_pow_test NDC_POW_TEST_ON: goto NDC_POW_MENTAL_CHECK NDC_POW_TEST_OFF: goto NDC_POW_END NDC_POW_MENTAL_CHECK: setvariable subreturnflag NDC_POW_MENTAL_CHECK setvariable skillclass PP goto SUB_MENTAL_CHECK SUBRETURN_NDC_POW_MENTAL_CHECK: NDC_POW_MENTAL_CHECK_TEST: goto NDC_POW_MENTAL_CHECK_TEST_%skillmental NDC_POW_MENTAL_CHECK_TEST_FULL: goto NDC_POW_SKIP NDC_POW_MENTAL_CHECK_TEST_NOTFULL: goto NDC_POW_GO NDC_POW_GO: NDC_POW_GO_RETREAT: setvariable subreturnflagretreat NDC_POW_GO_RETREAT goto SUB_RETREAT SUBRETURN_NDC_POW_GO_RETREAT: echo echo *** NDC powing echo NDC_POW_GO_GO: setvariable subreturnflagnp NDC_POW_GO_GO setvariable nakedput pow goto SUB_NAKED_PUT SUBRETURN_NDC_POW_GO_GO: goto NDC_POW_END NDC_POW_SKIP: echo echo *** NDC Power Perceive full, skipping echo goto NDC_POW_END NDC_POW_END: #_______________________________________________________________________juggle NDC_JUGGLE_START: NDC_JUGGLE_TEST: goto NDC_JUGGLE_TEST_%mendhunt_ndc_juggle_test NDC_JUGGLE_TEST_ON: goto NDC_JUGGLE_MENTAL_CHECK NDC_JUGGLE_TEST_OFF: goto NDC_JUGGLE_END NDC_JUGGLE_MENTAL_CHECK: setvariable subreturnflag NDC_JUGGLE_MENTAL_CHECK setvariable skillclass PE goto SUB_MENTAL_CHECK SUBRETURN_NDC_JUGGLE_MENTAL_CHECK: NDC_JUGGLE_MENTAL_CHECK_TEST: goto NDC_JUGGLE_MENTAL_CHECK_TEST_%skillmental NDC_JUGGLE_MENTAL_CHECK_TEST_FULL: goto NDC_JUGGLE_SKIP NDC_JUGGLE_MENTAL_CHECK_TEST_NOTFULL: goto NDC_JUGGLE_HANDS_CHECK NDC_JUGGLE_HANDS_CHECK: goto NDC_JUGGLE_HANDS_CHECK_%flagndchands NDC_JUGGLE_HANDS_CHECK_FULL: goto NDC_JUGGLE_EMPTY_HANDS NDC_JUGGLE_HANDS_CHECK_EMPTY: goto NDC_JUGGLE_GO NDC_JUGGLE_EMPTY_HANDS: setvariable flagndchands EMPTY setvariable subreturnflagemptyhands NDC_JUGGLE_EMPTY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_NDC_JUGGLE_EMPTY_HANDS: NDC_JUGGLE_GO: NDC_JUGGLE_GO_RETREAT: setvariable subreturnflagretreat NDC_JUGGLE_GO_RETREAT goto SUB_RETREAT SUBRETURN_NDC_JUGGLE_GO_RETREAT: echo echo *** NDC juggling %mendhunt_ndc_juggle_item echo NDC_JUGGLE_GO_GET_ITEM: pause %matchwaitpause match NDC_JUGGLE_GO_JUGGLE you get matchre NDC_JUGGLE_FAIL /%failget%/i match NDC_JUGGLE_GO_GET_ITEM ...wait match NDC_JUGGLE_GO_GET_ITEM You may only type ahead put get my %mendhunt_ndc_juggle_item matchwait NDC_JUGGLE_GO_JUGGLE: pause %matchwaitpause match NDC_JUGGLE_GO_JUGGLE ...wait match NDC_JUGGLE_GO_JUGGLE You may only type ahead matchre NDC_JUGGLE_GO_JUGGLE_PAUSE /.*/i put juggle my %mendhunt_ndc_juggle_item matchwait NDC_JUGGLE_GO_JUGGLE_PAUSE: pause 1 RTCHECK_NDC_JUGGLE_GO_JUGGLE: pause %rtcheckpause match RTCHECK_NDC_JUGGLE_GO_JUGGLE_READY What were you referring to match RTCHECK_NDC_JUGGLE_GO_JUGGLE ...wait match RTCHECK_NDC_JUGGLE_GO_JUGGLE You may only type ahead put get my rtchecking matchwait RTCHECK_NDC_JUGGLE_GO_JUGGLE_READY: NDC_JUGGLE_GO_STOW_ITEM: pause %matchwaitpause matchre NDC_JUGGLE_END /%hitstow%/i matchre NDC_JUGGLE_END /%failstowcall%/i matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match NDC_JUGGLE_GO_STOW_ITEM ...wait match NDC_JUGGLE_GO_STOW_ITEM You may only type ahead put stow my %mendhunt_ndc_juggle_item matchwait NDC_JUGGLE_FAIL: echo echo ************************************************************* echo *** Juggle fail echo echo I can't find your juggle item: %mendhunt_ndc_juggle_item echo echo Either bad name or in a closed container echo echo Trying to continue echo echo ************************************************************* echo pause 1 goto NDC_JUGGLE_END NDC_JUGGLE_SKIP: echo echo *** NDC Perception full, skipping echo goto NDC_JUGGLE_END NDC_JUGGLE_END: #_______________________________________________________________________compendium NDC_COMP_START: NDC_COMP_TEST: goto NDC_COMP_TEST_%mendhunt_ndc_comp_test NDC_COMP_TEST_ON: goto NDC_COMP_MENTAL_CHECK NDC_COMP_TEST_OFF: goto NDC_COMP_END NDC_COMP_MENTAL_CHECK: setvariable subreturnflag NDC_COMP_MENTAL_CHECK setvariable skillclass FA goto SUB_MENTAL_CHECK SUBRETURN_NDC_COMP_MENTAL_CHECK: NDC_COMP_MENTAL_CHECK_TEST: goto NDC_COMP_MENTAL_CHECK_TEST_%skillmental NDC_COMP_MENTAL_CHECK_TEST_FULL: goto NDC_COMP_SKIP NDC_COMP_MENTAL_CHECK_TEST_NOTFULL: goto NDC_COMP_HANDS_CHECK NDC_COMP_HANDS_CHECK: goto NDC_COMP_HANDS_CHECK_%flagndchands NDC_COMP_HANDS_CHECK_FULL: goto NDC_COMP_EMPTY_HANDS NDC_COMP_HANDS_CHECK_EMPTY: goto NDC_COMP_GO NDC_COMP_EMPTY_HANDS: setvariable flagndchands EMPTY setvariable subreturnflagemptyhands NDC_COMP_EMPTY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_NDC_COMP_EMPTY_HANDS: NDC_COMP_GO: NDC_COMP_GO_RETREAT: setvariable subreturnflagretreat NDC_COMP_GO_RETREAT goto SUB_RETREAT SUBRETURN_NDC_COMP_GO_RETREAT: echo echo *** NDC study compendium echo NDC_COMP_GO_GET_ITEM: pause %matchwaitpause match NDC_COMP_GO_OPEN you get matchre NDC_COMP_FAIL /%failget%/i match NDC_COMP_GO_GET_ITEM ...wait match NDC_COMP_GO_GET_ITEM You may only type ahead put get my compendium matchwait NDC_COMP_GO_OPEN: pause %matchwaitpause match NDC_COMP_GO_OPEN ...wait match NDC_COMP_GO_OPEN You may only type ahead matchre NDC_COMP_GO_TURN /.*/i put open my compendium matchwait NDC_COMP_GO_TURN: pause %matchwaitpause match NDC_COMP_GO_TURN ...wait match NDC_COMP_GO_TURN You may only type ahead matchre NDC_COMP_GO_STUDY /.*/i put turn my compendium matchwait NDC_COMP_GO_STUDY: pause %matchwaitpause match NDC_COMP_GO_STUDY ...wait match NDC_COMP_GO_STUDY You may only type ahead matchre NDC_COMP_GO_STUDY_PAUSE /.*/i put study my compendium matchwait NDC_COMP_GO_STUDY_PAUSE: pause 1 RTCHECK_NDC_COMP_GO_STUDY: pause %rtcheckpause match RTCHECK_NDC_COMP_GO_STUDY_READY What were you referring to match RTCHECK_NDC_COMP_GO_STUDY ...wait match RTCHECK_NDC_COMP_GO_STUDY You may only type ahead put get my rtchecking matchwait RTCHECK_NDC_COMP_GO_STUDY_READY: NDC_COMP_GO_CLOSE: pause %matchwaitpause match NDC_COMP_GO_CLOSE ...wait match NDC_COMP_GO_CLOSE You may only type ahead matchre NDC_COMP_GO_STOW_ITEM /.*/i put close my compendium matchwait NDC_COMP_GO_STOW_ITEM: pause %matchwaitpause matchre NDC_COMP_END /%hitstow%/i matchre NDC_COMP_END /%failstowcall%/i matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match NDC_COMP_GO_STOW_ITEM ...wait match NDC_COMP_GO_STOW_ITEM You may only type ahead put stow my compendium matchwait NDC_COMP_FAIL: echo echo ************************************************************* echo *** Compendium fail echo echo I can't find your compendium echo echo Either not on you or in a closed container echo echo Trying to continue echo echo ************************************************************* echo pause 1 goto NDC_COMP_END NDC_COMP_SKIP: echo echo *** NDC first aid full, skipping compendium echo goto NDC_COMP_END NDC_COMP_END: #_______________________________________________________________________stones NDC_STONES_START: NDC_STONES_TEST: goto NDC_STONES_TEST_%mendhunt_ndc_stones_test NDC_STONES_TEST_ON: goto NDC_STONES_MENTAL_CHECK NDC_STONES_TEST_OFF: goto NDC_STONES_END NDC_STONES_MENTAL_CHECK: setvariable subreturnflag NDC_STONES_MENTAL_CHECK setvariable skillclass ML goto SUB_MENTAL_CHECK SUBRETURN_NDC_STONES_MENTAL_CHECK: NDC_STONES_MENTAL_CHECK_TEST: goto NDC_STONES_MENTAL_CHECK_TEST_%skillmental NDC_STONES_MENTAL_CHECK_TEST_FULL: goto NDC_STONES_SKIP NDC_STONES_MENTAL_CHECK_TEST_NOTFULL: goto NDC_STONES_HANDS_CHECK NDC_STONES_HANDS_CHECK: goto NDC_STONES_HANDS_CHECK_%flagndchands NDC_STONES_HANDS_CHECK_FULL: goto NDC_STONES_EMPTY_HANDS NDC_STONES_HANDS_CHECK_EMPTY: goto NDC_STONES_GO NDC_STONES_EMPTY_HANDS: setvariable flagndchands EMPTY setvariable subreturnflagemptyhands NDC_STONES_EMPTY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_NDC_STONES_EMPTY_HANDS: NDC_STONES_GO: NDC_STONES_GO_RETREAT: setvariable subreturnflagretreat NDC_STONES_GO_RETREAT goto SUB_RETREAT SUBRETURN_NDC_STONES_GO_RETREAT: echo echo *** NDC combining stones echo NDC_STONES_GO_GET_ITEM: pause %matchwaitpause match NDC_STONES_GO_REMOVE you get matchre NDC_STONES_FAIL /%failget%/i match NDC_STONES_GO_GET_ITEM ...wait match NDC_STONES_GO_GET_ITEM You may only type ahead put get my stones matchwait NDC_STONES_GO_REMOVE: setvariable subreturnflagnp3 NDC_STONES_GO_REMOVE setvariable nakedput1 remove setvariable nakedput2 1 setvariable nakedput3 stone goto SUB_NAKED_PUT3 SUBRETURN_NDC_STONES_GO_REMOVE: NDC_STONES_GO_COMBINE: setvariable subreturnflagnp3 NDC_STONES_GO_COMBINE setvariable nakedput1 combine setvariable nakedput2 my setvariable nakedput3 stone goto SUB_NAKED_PUT3 SUBRETURN_NDC_STONES_GO_COMBINE: NDC_STONES_GO_STOWLEFT: pause %matchwaitpause matchre NDC_STONES_GO_STOWRIGHT /%hitstow%/i matchre NDC_STONES_GO_STOWRIGHT /%failstowcall%/i matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match NDC_STONES_GO_STOWLEFT ...wait match NDC_STONES_GO_STOWLEFT You may only type ahead put stow left matchwait NDC_STONES_GO_STOWRIGHT: pause %matchwaitpause matchre NDC_STONES_END /%hitstow%/i matchre NDC_STONES_END /%failstowcall%/i matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match NDC_STONES_GO_STOWRIGHT ...wait match NDC_STONES_GO_STOWRIGHT You may only type ahead put stow right matchwait NDC_STONES_FAIL: echo echo ************************************************************* echo *** Combine stones fail echo echo I can't find your stones echo echo Either not on you or in a closed container echo echo Trying to continue echo echo ************************************************************* echo pause 1 goto NDC_STONES_END NDC_STONES_SKIP: echo echo *** NDC Mechanical Lore full, skipping stones echo goto NDC_STONES_END NDC_STONES_END: #_______________________________________________________________________pyramid NDC_PYRAMID_START: NDC_PYRAMID_TEST: goto NDC_PYRAMID_TEST_%mendhunt_ndc_pyramid_test NDC_PYRAMID_TEST_ON: goto NDC_PYRAMID_STARTEMPTY_TEST NDC_PYRAMID_TEST_OFF: goto NDC_PYRAMID_END NDC_PYRAMID_STARTEMPTY_TEST: goto NDC_PYRAMID_STARTEMPTY_TEST_%flagndcpyramidstartedempty NDC_PYRAMID_STARTEMPTY_TEST_YES: goto NDC_PYRAMID_GO_LOOPCHECK NDC_PYRAMID_STARTEMPTY_TEST_NO: goto NDC_PYRAMID_NOTEMPTYSTART_FAIL NDC_PYRAMID_GO_LOOPCHECK: goto NDC_PYRAMID_GO_LOOPCHECK_%ndcpyramidloopnum NDC_PYRAMID_GO_LOOPCHECK_1: counter set %ndcpyramidloopnum counter add 1 setvariable ndcpyramidloopnum %c goto NDC_PYRAMID_MENTAL_CHECK NDC_PYRAMID_GO_LOOPCHECK_2: counter set %ndcpyramidloopnum counter add 1 setvariable ndcpyramidloopnum %c goto NDC_PYRAMID_END NDC_PYRAMID_GO_LOOPCHECK_3: counter set %ndcpyramidloopnum counter add 1 setvariable ndcpyramidloopnum %c goto NDC_PYRAMID_END NDC_PYRAMID_GO_LOOPCHECK_4: setvariable ndcpyramidloopnum 1 goto NDC_PYRAMID_END NDC_PYRAMID_MENTAL_CHECK: setvariable subreturnflag NDC_PYRAMID_MENTAL_CHECK setvariable skillclass ML goto SUB_MENTAL_CHECK SUBRETURN_NDC_PYRAMID_MENTAL_CHECK: NDC_PYRAMID_MENTAL_CHECK_TEST: goto NDC_PYRAMID_MENTAL_CHECK_TEST_%skillmental NDC_PYRAMID_MENTAL_CHECK_TEST_FULL: goto NDC_PYRAMID_SKIP NDC_PYRAMID_MENTAL_CHECK_TEST_NOTFULL: goto NDC_PYRAMID_HANDS_CHECK NDC_PYRAMID_HANDS_CHECK: goto NDC_PYRAMID_HANDS_CHECK_%flagndchands NDC_PYRAMID_HANDS_CHECK_FULL: goto NDC_PYRAMID_EMPTY_HANDS NDC_PYRAMID_HANDS_CHECK_EMPTY: goto NDC_PYRAMID_GO NDC_PYRAMID_EMPTY_HANDS: setvariable flagndchands EMPTY setvariable subreturnflagemptyhands NDC_PYRAMID_EMPTY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_NDC_PYRAMID_EMPTY_HANDS: NDC_PYRAMID_GO: NDC_PYRAMID_GO_RETREAT: setvariable subreturnflagretreat NDC_PYRAMID_GO_RETREAT goto SUB_RETREAT SUBRETURN_NDC_PYRAMID_GO_RETREAT: echo echo *** NDC pyramid echo NDC_PYRAMID_GO_FIRSTLOOK_TEST: goto NDC_PYRAMID_GO_FIRSTLOOK_TEST_%flagndcpyramidfirstlook NDC_PYRAMID_GO_FIRSTLOOK_TEST_YES: goto NDC_PYRAMID_GO_FIRSTLOOK NDC_PYRAMID_GO_FIRSTLOOK_TEST_NO: goto NDC_PYRAMID_GO_OPEN NDC_PYRAMID_GO_FIRSTLOOK: setvariable flagndcpyramidfirstlook NO NDC_PYRAMID_GO_FIRSTLOOK_GET_ITEM_TAP: pause %matchwaitpause matchre NDC_PYRAMID_GO_FIRSTLOOK_OPEN /You tap (.*) Wayerd pyramid on the ground/i matchre NDC_PYRAMID_GO_FIRSTLOOK_GET_ITEM /You tap (.*) Wayerd pyramid inside your/i matchre NDC_PYRAMID_GO_FIRSTLOOK_DROP /You tap (.*) Wayerd pyramid that you are holding/i match NDC_PYRAMID_FAIL I could not find what you were referring to match NDC_PYRAMID_GO_FIRSTLOOK_GET_ITEM_TAP ...wait match NDC_PYRAMID_GO_FIRSTLOOK_GET_ITEM_TAP You may only type ahead put tap pyramid matchwait NDC_PYRAMID_GO_FIRSTLOOK_GET_ITEM: pause %matchwaitpause match NDC_PYRAMID_GO_FIRSTLOOK_DROP you get matchre NDC_PYRAMID_FAIL /%failget%/i match NDC_PYRAMID_GO_FIRSTLOOK_GET_ITEM ...wait match NDC_PYRAMID_GO_FIRSTLOOK_GET_ITEM You may only type ahead put get my pyramid matchwait NDC_PYRAMID_GO_FIRSTLOOK_DROP: pause %matchwaitpause match NDC_PYRAMID_GO_FIRSTLOOK_DROP ...wait match NDC_PYRAMID_GO_FIRSTLOOK_DROP You may only type ahead matchre NDC_PYRAMID_GO_FIRSTLOOK_OPEN /.*/i put drop my pyramid matchwait NDC_PYRAMID_GO_FIRSTLOOK_OPEN: pause %matchwaitpause match NDC_PYRAMID_GO_FIRSTLOOK_OPEN ...wait match NDC_PYRAMID_GO_FIRSTLOOK_OPEN You may only type ahead matchre NDC_PYRAMID_GO_FIRSTLOOK_LOOK /.*/i put open pyramid matchwait NDC_PYRAMID_GO_FIRSTLOOK_LOOK: pause %matchwaitpause match NDC_PYRAMID_GO_CHECKDRIED_YES_FORAGE There is nothing in there matchre NDC_PYRAMID_GO_FIRSTLOOK_GET /In the (.*) dried/i matchre NDC_PYRAMID_GO_FIRSTLOOK_GET /In the (.*)\./i match NDC_PYRAMID_GO_FIRSTLOOK_LOOK ...wait match NDC_PYRAMID_GO_FIRSTLOOK_LOOK You may only type ahead put look in pyramid matchwait #----------------------------------------------------- NDC_PYRAMID_GO_FIRSTLOOK_GET: pause %matchwaitpause match NDC_PYRAMID_GO_FIRSTLOOK_DROP You get matchre NDC_PYRAMID_GO_FIRSTLOOK_LOOK2 /%failget%/i match NDC_PYRAMID_GO_FIRSTLOOK_GET ...wait match NDC_PYRAMID_GO_FIRSTLOOK_GET You may only type ahead put get %mendhunt_ndc_pyramid_item in pyramid matchwait NDC_PYRAMID_GO_FIRSTLOOK_DROP: pause %matchwaitpause match NDC_PYRAMID_GO_FIRSTLOOK_DROP ...wait match NDC_PYRAMID_GO_FIRSTLOOK_DROP You may only type ahead matchre NDC_PYRAMID_GO_FIRSTLOOK_GET /.*/i put drop my %mendhunt_ndc_pyramid_item matchwait NDC_PYRAMID_GO_FIRSTLOOK_LOOK2: pause %matchwaitpause match NDC_PYRAMID_GO_CHECKDRIED_YES_FORAGE There is nothing in there matchre NDC_PYRAMID_GO_FIRSTLOOK_CANTEMPTY /In the (.*) dried/i matchre NDC_PYRAMID_GO_FIRSTLOOK_CANTEMPTY /In the (.*)\./i match NDC_PYRAMID_GO_FIRSTLOOK_LOOK2 ...wait match NDC_PYRAMID_GO_FIRSTLOOK_LOOK2 You may only type ahead put look in pyramid matchwait NDC_PYRAMID_GO_FIRSTLOOK_CANTEMPTY: setvariable flagndcpyramidstartedempty NO NDC_PYRAMID_GO_FIRSTLOOK_CANTEMPTY_CLOSE: pause %matchwaitpause match NDC_PYRAMID_GO_FIRSTLOOK_CANTEMPTY_CLOSE ...wait match NDC_PYRAMID_GO_FIRSTLOOK_CANTEMPTY_CLOSE You may only type ahead matchre NDC_PYRAMID_NOTEMPTYSTART_FAIL /.*/i put close pyramid matchwait #----------------------------------------------------- NDC_PYRAMID_GO_OPEN: pause %matchwaitpause match NDC_PYRAMID_GO_OPEN ...wait match NDC_PYRAMID_GO_OPEN You may only type ahead matchre NDC_PYRAMID_GO_CHECKDRIED /.*/i put open pyramid matchwait NDC_PYRAMID_GO_CHECKDRIED: pause %matchwaitpause match NDC_PYRAMID_GO_CHECKDRIED_YES_FORAGE There is nothing in there matchre NDC_PYRAMID_GO_CHECKDRIED_YES_DRIED /In the (.*) dried/i matchre NDC_PYRAMID_GO_CHECKDRIED_NO /In the (.*)\./i match NDC_PYRAMID_GO_CHECKDRIED ...wait match NDC_PYRAMID_GO_CHECKDRIED You may only type ahead put look in pyramid matchwait NDC_PYRAMID_GO_CHECKDRIED_YES_DRIED: NDC_PYRAMID_GO_CHECKDRIED_YES_DRIED_GET: pause %matchwaitpause match NDC_PYRAMID_GO_CHECKDRIED_YES_DRIED_GET ...wait match NDC_PYRAMID_GO_CHECKDRIED_YES_DRIED_GET You may only type ahead matchre NDC_PYRAMID_GO_CHECKDRIED_YES_DROP /.*/i put get %mendhunt_ndc_pyramid_item in pyramid matchwait NDC_PYRAMID_GO_CHECKDRIED_YES_DROP: pause %matchwaitpause match NDC_PYRAMID_GO_CHECKDRIED_YES_DROP ...wait match NDC_PYRAMID_GO_CHECKDRIED_YES_DROP You may only type ahead matchre NDC_PYRAMID_GO_CHECKDRIED_YES_FORAGE /.*/i put drop my %mendhunt_ndc_pyramid_item matchwait NDC_PYRAMID_GO_CHECKDRIED_YES_FORAGE: setvariable subreturnflagnp2 NDC_PYRAMID_GO_CHECKDRIED_YES_FORAGE setvariable nakedput1 forage setvariable nakedput2 %mendhunt_ndc_pyramid_item goto SUB_NAKED_PUT2 SUBRETURN_NDC_PYRAMID_GO_CHECKDRIED_YES_FORAGE: NDC_PYRAMID_GO_CHECKDRIED_YES_PUTIN: pause %matchwaitpause match NDC_PYRAMID_GO_CHECKDRIED_YES_PUTIN ...wait match NDC_PYRAMID_GO_CHECKDRIED_YES_PUTIN You may only type ahead matchre NDC_PYRAMID_GO_CHECKDRIED_YES_CLOSE /.*/i put put my %mendhunt_ndc_pyramid_item in pyramid matchwait NDC_PYRAMID_GO_CHECKDRIED_YES_CLOSE: pause %matchwaitpause match NDC_PYRAMID_GO_CHECKDRIED_YES_CLOSE ...wait match NDC_PYRAMID_GO_CHECKDRIED_YES_CLOSE You may only type ahead matchre NDC_PYRAMID_END /.*/i put close pyramid matchwait #----------------------------------------------------- NDC_PYRAMID_GO_CHECKDRIED_NO: pause %matchwaitpause match NDC_PYRAMID_GO_CHECKDRIED_NO ...wait match NDC_PYRAMID_GO_CHECKDRIED_NO You may only type ahead matchre NDC_PYRAMID_END /.*/i put close pyramid matchwait NDC_PYRAMID_FAIL: echo echo ************************************************************* echo *** Pyramid fail echo echo I can't find your pyramid echo echo Either not on you or in a closed container echo echo Trying to continue echo echo ************************************************************* echo pause 1 goto NDC_PYRAMID_END NDC_PYRAMID_NOTEMPTYSTART_FAIL: echo echo ************************************************************* echo *** Pyramid fail echo echo Start script with empty pyramid echo echo Skipping pyramid echo echo ************************************************************* echo pause 1 goto NDC_PYRAMID_END NDC_PYRAMID_SKIP: echo echo *** NDC Mechanical Lore full, skipping pyramid echo goto NDC_PYRAMID_END NDC_PYRAMID_END: #_______________________________________________________________________forage NDC_FORAGE_START: NDC_FORAGE_TEST: goto NDC_FORAGE_TEST_%mendhunt_ndc_forage_test NDC_FORAGE_TEST_ON: goto NDC_FORAGE_MENTAL_CHECK NDC_FORAGE_TEST_OFF: goto NDC_FORAGE_END NDC_FORAGE_MENTAL_CHECK: setvariable subreturnflag NDC_FORAGE_MENTAL_CHECK setvariable skillclass FO goto SUB_MENTAL_CHECK SUBRETURN_NDC_FORAGE_MENTAL_CHECK: NDC_FORAGE_MENTAL_CHECK_TEST: goto NDC_FORAGE_MENTAL_CHECK_TEST_%skillmental NDC_FORAGE_MENTAL_CHECK_TEST_FULL: goto NDC_FORAGE_SKIP NDC_FORAGE_MENTAL_CHECK_TEST_NOTFULL: goto NDC_FORAGE_HANDS_CHECK NDC_FORAGE_HANDS_CHECK: goto NDC_FORAGE_HANDS_CHECK_%flagndchands NDC_FORAGE_HANDS_CHECK_FULL: goto NDC_FORAGE_EMPTY_HANDS NDC_FORAGE_HANDS_CHECK_EMPTY: goto NDC_FORAGE_GO NDC_FORAGE_EMPTY_HANDS: setvariable flagndchands EMPTY setvariable subreturnflagemptyhands NDC_FORAGE_EMPTY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_NDC_FORAGE_EMPTY_HANDS: NDC_FORAGE_GO: NDC_FORAGE_GO_RETREAT: setvariable subreturnflagretreat NDC_FORAGE_GO_RETREAT goto SUB_RETREAT SUBRETURN_NDC_FORAGE_GO_RETREAT: echo echo *** NDC forage echo NDC_FORAGE_GO_FORAGE: setvariable subreturnflagnp2 NDC_FORAGE_GO_FORAGE setvariable nakedput1 forage setvariable nakedput2 %mendhunt_ndc_forage_item goto SUB_NAKED_PUT2 SUBRETURN_NDC_FORAGE_GO_FORAGE: NDC_FORAGE_GO_DROP: pause %matchwaitpause match NDC_FORAGE_GO_DROP ...wait match NDC_FORAGE_GO_DROP You may only type ahead matchre NDC_FORAGE_END /.*/i put drop my %mendhunt_ndc_forage_item matchwait NDC_FORAGE_SKIP: echo echo *** NDC forage full, skipping echo goto NDC_FORAGE_END NDC_FORAGE_END: #_______________________________________________________________________NDC end NDC_ACTIONS_END: NDC_ACTIONS_END_CHECK_HANDS: goto NDC_ACTIONS_END_CHECK_HANDS_%flagndchands NDC_ACTIONS_END_CHECK_HANDS_FULL: goto NDC_ACTIONS_END_END NDC_ACTIONS_END_CHECK_HANDS_EMPTY: goto NDC_ACTIONS_END_REEQUIP #_______________________________________________________________________NDC reequip arms NDC_ACTIONS_END_REEQUIP: NDC_ACTIONS_END_EMPTYLEFT: pause %matchwaitpause matchre NDC_ACTIONS_END_EMPTYRIGHT /You drop|Your (.*) already empty/i match NDC_ACTIONS_END_EMPTYLEFT ...wait match NDC_ACTIONS_END_EMPTYLEFT You may only type ahead put empty left matchwait NDC_ACTIONS_END_EMPTYRIGHT: pause %matchwaitpause matchre NDC_ACTIONS_END_REEQUIP_VERIFY_HANDS /You drop|Your (.*) already empty/i match NDC_ACTIONS_END_EMPTYRIGHT ...wait match NDC_ACTIONS_END_EMPTYRIGHT You may only type ahead put empty right matchwait NDC_ACTIONS_END_REEQUIP_VERIFY_HANDS: setvariable subreturnflagemptyhands NDC_ACTIONS_END_REEQUIP_VERIFY_HANDS goto SUB_EMPTY_HANDS SUBRETURN_NDC_ACTIONS_END_REEQUIP_VERIFY_HANDS: NDC_ACTIONS_END_REEQUIP_DUAL_TEST: goto NDC_ACTIONS_END_REEQUIP_DUAL_TEST_%weapon_type_active NDC_ACTIONS_END_REEQUIP_DUAL_TEST_MELEE: goto NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_NORMAL NDC_ACTIONS_END_REEQUIP_DUAL_TEST_RANGED: goto NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_NORMAL NDC_ACTIONS_END_REEQUIP_DUAL_TEST_THROWN: goto NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_NORMAL NDC_ACTIONS_END_REEQUIP_DUAL_TEST_DUAL: goto NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_DUAL NDC_ACTIONS_END_REEQUIP_DUAL_TEST_NOWEAP: goto NDC_ACTIONS_END_REEQUIP_SHIELD_TEST NDC_ACTIONS_END_REEQUIP_DUAL_TEST_MELEENOWEAP: goto NDC_ACTIONS_END_REEQUIP_SHIELD_TEST NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_DUAL: NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_DUAL_RH: setvariable subreturnflagequipweaponrh NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_DUAL_RH setvariable weapon_name_called %weapon_name_right_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_DUAL_RH: NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_DUAL_LH: setvariable subreturnflagequipweaponlh NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_DUAL_LH setvariable weapon_name_called %weapon_name_left_active goto SUB_EQUIP_WEAPON_CALLED_LEFTHAND SUBRETURN_NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_DUAL_LH: goto NDC_ACTIONS_END_END NDC_ACTIONS_END_REEQUIP_WEAPON_ACTIVE_NORMAL: NDC_ACTIONS_END_REEQUIP_WEAPON: setvariable subreturnflagequipweaponrh NDC_ACTIONS_END_REEQUIP_WEAPON setvariable weapon_name_called %weapon_name_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_NDC_ACTIONS_END_REEQUIP_WEAPON: NDC_ACTIONS_END_REEQUIP_SHIELD_TEST: goto NDC_ACTIONS_END_REEQUIP_SHIELD_TEST_%shield_use_active NDC_ACTIONS_END_REEQUIP_SHIELD_TEST_OFF: goto NDC_ACTIONS_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST NDC_ACTIONS_END_REEQUIP_SHIELD_TEST_ARMWORN: goto NDC_ACTIONS_END_END NDC_ACTIONS_END_REEQUIP_SHIELD_TEST_HANDHELD: goto NDC_ACTIONS_END_REEQUIP_SHIELD NDC_ACTIONS_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST: goto NDC_ACTIONS_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST_%mendhunt_aeg_master_test NDC_ACTIONS_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST_ON: goto NDC_ACTIONS_END_REEQUIP_SHIELD NDC_ACTIONS_END_REEQUIP_SHIELD_HANDHELD_GRANITE_TEST_OFF: goto NDC_ACTIONS_END_END NDC_ACTIONS_END_REEQUIP_SHIELD: setvariable subreturnflagequipshield NDC_ACTIONS_END_REEQUIP_SHIELD setvariable shield_name_called %shield_name_active setvariable shield_use_called %shield_use_active goto SUB_EQUIP_SHIELD SUBRETURN_NDC_ACTIONS_END_REEQUIP_SHIELD: NDC_ACTIONS_END_END: goto MAIN_START ############################################################################# ########################### GUILD SPECIALS SECTION #################### ############################################################################# ######################### FISSURE ################### #_______________________________________________________________________Fissure FISSURE: FISSURE_START: goto FISSURE_START_%mendhunt_fissure_master_test FISSURE_START_ON: goto FISSURE_CHECK FISSURE_START_OFF: goto FISSURE_END FISSURE_CHECK: pause %matchwaitpause match FISSURE_SKIP airy fissure match FISSURE_SKIP fiery fissure match FISSURE_SKIP aqueous fissure match FISSURE_SKIP chaotic fissure match FISSURE_SKIP earthen fissure match FISSURE_SKIP electrical fissure match FISSURE_GO Obvious paths match FISSURE_GO Obvious exits match FISSURE_DARK you can't see a thing match FISSURE_CHECK ...wait match FISSURE_CHECK You may only type ahead put look matchwait FISSURE_DARK: echo echo *** It's too dark, need light echo goto FISSURE_END FISSURE_SKIP: echo echo *** Fissure already out, skipping echo goto FISSURE_END FISSURE_GO: FISSURE_GO_HUM_STOP: setvariable subreturnflaghumstop FISSURE_GO_HUM_STOP goto SUB_HUM_STOP SUBRETURN_FISSURE_GO_HUM_STOP: FISSURE_SETVAR: setvariable spell_name fiss setvariable spell_prep_power %mendhunt_fissure_prep_power setvariable spell_harn_test %mendhunt_fissure_harn_test setvariable spell_harn_power %mendhunt_fissure_harn_power setvariable spell_harn_loop %mendhunt_fissure_harn_loop setvariable spell_cam_test %mendhunt_fissure_cam_test setvariable spell_cam_power %mendhunt_fissure_cam_power setvariable spell_cam_loop %mendhunt_fissure_cam_loop setvariable spell_cast_pause %mendhunt_fissure_cast_pause setvariable spell_targeted_test OFF FISSURE_SPELL_PREP: setvariable subreturnflag FISSURE_SPELL_PREP goto SUB_SPELL_PREP SUBRETURN_FISSURE_SPELL_PREP: echo echo *** Casting Fissure echo FISSURE_SPELL_CAST: pause %matchwaitpause match FISSURE_SPELL_CAST ...wait match FISSURE_SPELL_CAST You may only type ahead matchre FISSURE_SPELL_CAST_PAUSE /.*/i put cast %mendhunt_fissure_element matchwait FISSURE_SPELL_CAST_PAUSE: pause %aftercastrtpause RTCHECK_FISSURE_SPELL_CAST: pause 1 pause %rtcheckpause match RTCHECK_FISSURE_SPELL_CAST_READY What were you referring to match RTCHECK_FISSURE_SPELL_CAST ...wait match RTCHECK_FISSURE_SPELL_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_FISSURE_SPELL_CAST_READY: FISSURE_RELEASE: pause %matchwaitpause match FISSURE_RELEASE ...wait match FISSURE_RELEASE You may only type ahead matchre FISSURE_END /.*/i put release matchwait FISSURE_END: goto FISSURE_RETURN ######################### MANTLE of FLAME ################### #_______________________________________________________________________MOF MOF: MOF_START: goto MOF_START_%mendhunt_mof_master_test MOF_START_ON: goto MOF_CHECK MOF_START_OFF: goto MOF_END MOF_CHECK: pause %matchwaitpause match MOF_SKIP Mantle of Flame match MOF_GO Roundtime match MOF_CHECK ...wait match MOF_CHECK You may only type ahead put pow matchwait MOF_GO: MOF_GO_HUM_STOP: setvariable subreturnflaghumstop MOF_GO_HUM_STOP goto SUB_HUM_STOP SUBRETURN_MOF_GO_HUM_STOP: #_______________________________________________________________________MOF ES MOF_ES: MOF_ES_1_PREP: setvariable subreturnflag MOF_ES_1_PREP setvariable spell_name es setvariable spell_prep_power %mofesmana setvariable spell_harn_test OFF setvariable spell_harn_power 10 setvariable spell_harn_loop 1 setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mofespause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_MOF_ES_1_PREP: MOF_ES_1_CAST: pause %matchwaitpause match MOF_ES_1_CAST ...wait match MOF_ES_1_CAST You may only type ahead matchre MOF_ES_1_CAST_PAUSE /.*/i put cast matchwait MOF_ES_1_CAST_PAUSE: pause %aftercastrtpause RTCHECK_MOF_ES_1_CAST: pause %rtcheckpause match RTCHECK_MOF_ES_1_CAST_READY What were you referring to match RTCHECK_MOF_ES_1_CAST ...wait match RTCHECK_MOF_ES_1_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_MOF_ES_1_CAST_READY: MOF_ES_2_PREP: setvariable subreturnflag MOF_ES_2_PREP setvariable spell_name es setvariable spell_prep_power %mofesmana setvariable spell_harn_test OFF setvariable spell_harn_power 10 setvariable spell_harn_loop 1 setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mofespause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_MOF_ES_2_PREP: MOF_ES_2_CAST: pause %matchwaitpause match MOF_ES_2_CAST ...wait match MOF_ES_2_CAST You may only type ahead matchre MOF_ES_2_CAST_PAUSE /.*/i put cast matchwait MOF_ES_2_CAST_PAUSE: pause %aftercastrtpause RTCHECK_MOF_ES_2_CAST: pause %rtcheckpause match RTCHECK_MOF_ES_2_CAST_READY What were you referring to match RTCHECK_MOF_ES_2_CAST ...wait match RTCHECK_MOF_ES_2_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_MOF_ES_2_CAST_READY: MOF_ES_3_PREP: setvariable subreturnflag MOF_ES_3_PREP setvariable spell_name es setvariable spell_prep_power %mofesmana setvariable spell_harn_test OFF setvariable spell_harn_power 10 setvariable spell_harn_loop 1 setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mofespause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_MOF_ES_3_PREP: MOF_ES_3_CAST: pause %matchwaitpause match MOF_ES_3_CAST ...wait match MOF_ES_3_CAST You may only type ahead matchre MOF_ES_3_CAST_PAUSE /.*/i put cast matchwait MOF_ES_3_CAST_PAUSE: pause %aftercastrtpause RTCHECK_MOF_ES_3_CAST: pause %rtcheckpause match RTCHECK_MOF_ES_3_CAST_READY What were you referring to match RTCHECK_MOF_ES_3_CAST ...wait match RTCHECK_MOF_ES_3_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_MOF_ES_3_CAST_READY: MOF_ES_4_PREP: setvariable subreturnflag MOF_ES_4_PREP setvariable spell_name es setvariable spell_prep_power %mofesmana setvariable spell_harn_test OFF setvariable spell_harn_power 10 setvariable spell_harn_loop 1 setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mofespause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_MOF_ES_4_PREP: MOF_ES_4_CAST: pause %matchwaitpause match MOF_ES_4_CAST ...wait match MOF_ES_4_CAST You may only type ahead matchre MOF_ES_4_CAST_PAUSE /.*/i put cast matchwait MOF_ES_4_CAST_PAUSE: pause %aftercastrtpause RTCHECK_MOF_ES_4_CAST: pause %rtcheckpause match RTCHECK_MOF_ES_4_CAST_READY What were you referring to match RTCHECK_MOF_ES_4_CAST ...wait match RTCHECK_MOF_ES_4_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_MOF_ES_4_CAST_READY: MOF_ES_5_PREP: setvariable subreturnflag MOF_ES_5_PREP setvariable spell_name es setvariable spell_prep_power %mofesmana setvariable spell_harn_test OFF setvariable spell_harn_power 10 setvariable spell_harn_loop 1 setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mofespause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_MOF_ES_5_PREP: MOF_ES_5_CAST: pause %matchwaitpause match MOF_ES_5_CAST ...wait match MOF_ES_5_CAST You may only type ahead matchre MOF_ES_5_CAST_PAUSE /.*/i put cast matchwait MOF_ES_5_CAST_PAUSE: pause %aftercastrtpause RTCHECK_MOF_ES_5_CAST: pause %rtcheckpause match RTCHECK_MOF_ES_5_CAST_READY What were you referring to match RTCHECK_MOF_ES_5_CAST ...wait match RTCHECK_MOF_ES_5_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_MOF_ES_5_CAST_READY: MOF_ES_RELEASE: pause %matchwaitpause match MOF_ES_RELEASE ...wait match MOF_ES_RELEASE You may only type ahead matchre MOF_ES_CHECK /.*/i put release matchwait MOF_ES_CHECK: pause %matchwaitpause matchre MOF_SPELL_PREP /Ethereal Shield (.*) two anlaen/i match MOF_ES Roundtime match MOF_ES_CHECK ...wait match MOF_ES_CHECK You may only type ahead put pow matchwait #_______________________________________________________________________MOF MOF MOF_SPELL_PREP: setvariable subreturnflag MOF_SPELL_PREP setvariable spell_name mof setvariable spell_prep_power %mendhunt_mof_prep_power setvariable spell_harn_test %mendhunt_mof_harn_test setvariable spell_harn_power %mendhunt_mof_harn_power setvariable spell_harn_loop %mendhunt_mof_harn_loop setvariable spell_cam_test %mendhunt_mof_cam_test setvariable spell_cam_power %mendhunt_mof_cam_power setvariable spell_cam_loop %mendhunt_mof_cam_loop setvariable spell_cast_pause %mendhunt_mof_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_MOF_SPELL_PREP: echo echo *** Casting MOF echo MOF_SPELL_CAST: pause %matchwaitpause match MOF_SPELL_CAST ...wait match MOF_SPELL_CAST You may only type ahead matchre MOF_SPELL_CAST_PAUSE /.*/i put cast matchwait MOF_SPELL_CAST_PAUSE: pause %aftercastrtpause RTCHECK_MOF_SPELL_CAST: pause %rtcheckpause match RTCHECK_MOF_SPELL_CAST_READY What were you referring to match RTCHECK_MOF_SPELL_CAST ...wait match RTCHECK_MOF_SPELL_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_MOF_SPELL_CAST_READY: MOF_RELEASE: # pause 1 pause %matchwaitpause match MOF_RELEASE ...wait match MOF_RELEASE You may only type ahead matchre MOF_END /.*/i put release matchwait MOF_SKIP: echo echo *** MoF up, skipping echo goto MOF_END MOF_END: goto MOF_RETURN ######################### YS ################### #_______________________________________________________________________YS YS: YS_START: goto YS_START_%mendhunt_ys_master_test YS_START_ON: goto YS_GO YS_START_OFF: goto YS_END_END YS_GO: YS_GO_HUM_STOP: setvariable subreturnflaghumstop YS_GO_HUM_STOP goto SUB_HUM_STOP SUBRETURN_YS_GO_HUM_STOP: YS_GO_CHECK_FULL_CAST_TEST: goto YS_GO_CHECK_FULL_CAST_TEST_%ysfullcastflag YS_GO_CHECK_FULL_CAST_TEST_YES: goto YS_MAINT_CAST YS_GO_CHECK_FULL_CAST_TEST_NO: goto YS_FULL_CAST #_______________________________________________________________________YS FULL cast YS_FULL_CAST: YS_SPELL_PREP: setvariable subreturnflag YS_SPELL_PREP setvariable spell_name ys setvariable spell_prep_power %mendhunt_ys_prep_power setvariable spell_harn_test %mendhunt_ys_harn_test setvariable spell_harn_power %mendhunt_ys_harn_power setvariable spell_harn_loop %mendhunt_ys_harn_loop setvariable spell_cam_test %mendhunt_ys_cam_test setvariable spell_cam_power %mendhunt_ys_cam_power setvariable spell_cam_loop %mendhunt_ys_cam_loop setvariable spell_cast_pause %mendhunt_ys_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_YS_SPELL_PREP: echo echo *** Casting YS echo YS_SPELL_CAST: pause %matchwaitpause match YS_SPELL_CAST ...wait match YS_SPELL_CAST You may only type ahead matchre YS_SPELL_CAST_PAUSE /.*/i put cast matchwait YS_SPELL_CAST_PAUSE: pause %aftercastrtpause RTCHECK_YS_SPELL_CAST: pause %rtcheckpause match RTCHECK_YS_SPELL_CAST_READY What were you referring to match RTCHECK_YS_SPELL_CAST ...wait match RTCHECK_YS_SPELL_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_YS_SPELL_CAST_READY: YS_RELEASE: pause %matchwaitpause match YS_RELEASE ...wait match YS_RELEASE You may only type ahead matchre YS_END /.*/i put release matchwait YS_END: setvariable ysfullcastflag YES goto YS_RETURN #_______________________________________________________________________YS Maintenance cast YS_MAINT_CAST: YS_MAINT_SPELL_PREP: setvariable subreturnflag YS_MAINT_SPELL_PREP setvariable spell_name ys setvariable spell_prep_power %mendhunt_ysmaint_prep_power setvariable spell_harn_test OFF setvariable spell_harn_power 10 setvariable spell_harn_loop 1 setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mendhunt_ysmaint_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_YS_MAINT_SPELL_PREP: echo echo *** Casting YS maintenance echo YS_MAINT_SPELL_CAST: pause %matchwaitpause match YS_MAINT_SPELL_CAST ...wait match YS_MAINT_SPELL_CAST You may only type ahead matchre YS_MAINT_SPELL_CAST_PAUSE /.*/i put cast matchwait YS_MAINT_SPELL_CAST_PAUSE: pause %aftercastrtpause RTCHECK_YS_MAINT_SPELL_CAST: pause %rtcheckpause match RTCHECK_YS_MAINT_SPELL_CAST_READY What were you referring to match RTCHECK_YS_MAINT_SPELL_CAST ...wait match RTCHECK_YS_MAINT_SPELL_CAST You may only type ahead put get my rtchecking matchwait RTCHECK_YS_MAINT_SPELL_CAST_READY: YS_MAINT_RELEASE: pause %matchwaitpause match YS_MAINT_RELEASE ...wait match YS_MAINT_RELEASE You may only type ahead matchre YS_MAINT_END /.*/i put release matchwait YS_MAINT_END: goto YS_RETURN YS_END_END: goto YS_RETURN ######################### ARRANGE ################### #_______________________________________________________________________Arrange ARRANGE: ARRANGE_START: goto ARRANGE_START_%mendhunt_arrange_master_test ARRANGE_START_ON: goto ARRANGE_GO ARRANGE_START_OFF: goto ARRANGE_END ARRANGE_GO: echo echo *** Arranging skin echo ARRANGE_GO1: pause %matchwaitpause match ARRANGE_GO1 ...wait match ARRANGE_GO1 You may only type ahead matchre ARRANGE_GO1_PAUSE /.*/i put arrange %critter_active matchwait ARRANGE_GO1_PAUSE: pause 1 ARRANGE_GO2: pause %matchwaitpause match ARRANGE_GO2 ...wait match ARRANGE_GO2 You may only type ahead matchre ARRANGE_GO2_PAUSE /.*/i put arrange other %critter_active matchwait ARRANGE_GO2_PAUSE: pause 1 ARRANGE_END: goto SUBRETURN_%subreturnflagarrange ######################### AEG MAINTENANCE ################### #_______________________________________________________________________AEG Maintenance AEGMAINTENANCE: AEGMAINT: AEGMAINT_START: AEGMAINT_AEG_MASTER_TEST: goto AEGMAINT_AEG_MASTER_TEST_%mendhunt_aeg_master_test AEGMAINT_AEG_MASTER_TEST_ON: goto AEGMAINT_TEST AEGMAINT_AEG_MASTER_TEST_OFF: goto AEGMAINT_END_END AEGMAINT_TEST: goto AEGMAINT_TEST_%mendhunt_aegmaint_test AEGMAINT_TEST_ON: goto AEGMAINT_START_HUM_STOP AEGMAINT_TEST_OFF: goto AEGMAINT_END_END AEGMAINT_START_HUM_STOP: setvariable subreturnflaghumstop AEGMAINT_START_HUM_STOP goto SUB_HUM_STOP SUBRETURN_AEGMAINT_START_HUM_STOP: AEGMAINT_NORMAL_SHIELD_CHECK: goto AEGMAINT_NORMAL_SHIELD_CHECK_%shield_use_active AEGMAINT_NORMAL_SHIELD_CHECK_OFF: goto AEGMAINT_GRANITE_SHIELD_CHECK AEGMAINT_NORMAL_SHIELD_CHECK_ARMWORN: goto AEGMAINT_NORMAL_SHIELD_GO AEGMAINT_NORMAL_SHIELD_CHECK_HANDHELD: goto AEGMAINT_NORMAL_SHIELD_GO #_______________________________________________________________________AEG Maintenance normal shield AEGMAINT_NORMAL_SHIELD_GO: echo echo *** AEG Maintenance echo AEGMAINT_NORMAL_SHIELD_PREP: setvariable subreturnflag AEGMAINT_NORMAL_SHIELD_PREP setvariable spell_name AEG setvariable spell_prep_power %mendhunt_aegmaint_prep_power setvariable spell_harn_test OFF setvariable spell_harn_power 10 setvariable spell_harn_loop 1 setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mendhunt_aegmaint_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_AEGMAINT_NORMAL_SHIELD_PREP: AEGMAINT_NORMAL_SHIELD_CAST: pause %matchwaitpause match AEGMAINT_NORMAL_SHIELD_CAST ...wait match AEGMAINT_NORMAL_SHIELD_CAST You may only type ahead matchre AEGMAINT_NORMAL_SHIELD_CAST_PAUSE /.*/i put cast my %shield_name_active matchwait AEGMAINT_NORMAL_SHIELD_CAST_PAUSE: pause %aftercastrtpause RTCHECK_AEGMAINT_NORMAL_SHIELD_CAST_PAUSE: pause %rtcheckpause match RTCHECK_AEGMAINT_NORMAL_SHIELD_CAST_PAUSE_READY What were you referring to match RTCHECK_AEGMAINT_NORMAL_SHIELD_CAST_PAUSE ...wait match RTCHECK_AEGMAINT_NORMAL_SHIELD_CAST_PAUSE You may only type ahead put get my rtchecking matchwait RTCHECK_AEGMAINT_NORMAL_SHIELD_CAST_PAUSE_READY: goto AEGMAINT_END #_______________________________________________________________________AEG Maintenance granite shield AEGMAINT_GRANITE_SHIELD_CHECK: pause %matchwaitpause matchre AEGMAINT_GRANITE_SHIELD_GO_ARMWORN /You tap (.*) are wearing/i matchre AEGMAINT_GRANITE_SHIELD_GO_HANDHELD /You tap (.*) are holding/i match AEGMAINT_GRANITE_SHIELD_NOTUP I could not find match AEGMAINT_GRANITE_SHIELD_CHECK ...wait match AEGMAINT_GRANITE_SHIELD_CHECK You may only type ahead put tap my granite shield matchwait #_______________________________________________________________________AEG Maintenance granite shield/armworn AEGMAINT_GRANITE_SHIELD_GO_ARMWORN: echo echo *** AEG Maintenance echo AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_PREP: setvariable subreturnflag AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_PREP setvariable spell_name AEG setvariable spell_prep_power %mendhunt_aegmaint_prep_power setvariable spell_harn_test OFF setvariable spell_harn_power 10 setvariable spell_harn_loop 1 setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mendhunt_aegmaint_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_PREP: AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST: pause %matchwaitpause match AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST ...wait match AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST You may only type ahead matchre AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST_PAUSE /.*/i put cast my granite shield matchwait AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST_PAUSE: pause %aftercastrtpause RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST_PAUSE: pause %rtcheckpause match RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST_PAUSE_READY What were you referring to match RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST_PAUSE ...wait match RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST_PAUSE You may only type ahead put get my rtchecking matchwait RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_CAST_PAUSE_READY: AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_VERIFY: pause %matchwaitpause matchre AEGMAINT_END /You tap (.*) are wearing/i matchre AEGMAINT_GRANITE_SHIELD_FAIL /You tap (.*) are holding/i match AEGMAINT_GRANITE_SHIELD_NOTUP I could not find match AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_VERIFY ...wait match AEGMAINT_GRANITE_SHIELD_GO_ARMWORN_VERIFY You may only type ahead put tap my granite shield matchwait #_______________________________________________________________________AEG Maintenance granite shield/handheld AEGMAINT_GRANITE_SHIELD_GO_HANDHELD: echo echo *** AEG Maintenance echo AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_PREP: setvariable subreturnflag AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_PREP setvariable spell_name AEG setvariable spell_prep_power %mendhunt_aegmaint_prep_power setvariable spell_harn_test OFF setvariable spell_harn_power 10 setvariable spell_harn_loop 1 setvariable spell_cam_test OFF setvariable spell_cam_power 11 setvariable spell_cam_loop 1 setvariable spell_cast_pause %mendhunt_aegmaint_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_PREP: AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST: pause %matchwaitpause match AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST ...wait match AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST You may only type ahead matchre AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST_PAUSE /.*/i put cast my granite shield matchwait AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST_PAUSE: pause %aftercastrtpause RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST_PAUSE: pause %rtcheckpause match RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST_PAUSE_READY What were you referring to match RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST_PAUSE ...wait match RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST_PAUSE You may only type ahead put get my rtchecking matchwait RTCHECK_AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_CAST_PAUSE_READY: AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_VERIFY: pause %matchwaitpause matchre AEGMAINT_GRANITE_SHIELD_FAIL /You tap (.*) are wearing/i matchre AEGMAINT_END /You tap (.*) are holding/i match AEGMAINT_GRANITE_SHIELD_NOTUP I could not find match AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_VERIFY ...wait match AEGMAINT_GRANITE_SHIELD_GO_HANDHELD_VERIFY You may only type ahead put tap my granite shield matchwait AEGMAINT_GRANITE_SHIELD_FAIL: AEGMAINT_GRANITE_SHIELD_NOTUP: echo echo echo ************************************************************* echo echo AEG Maintenance Fail echo echo Granite shield from AEG was expected to be active but wasn't found echo echo Duration probably ran out. echo echo Recasting AEG with full cast echo echo ************************************************************* echo pause 1 put drop my granite shield pause .3 AEGMAINT_GRANITE_SHIELD_NOTUP_RECAST: setvariable subreturnflagequipshield AEGMAINT_GRANITE_SHIELD_NOTUP_RECAST setvariable shield_name_called %shield_name_active setvariable shield_use_called %shield_use_active goto SUB_EQUIP_SHIELD SUBRETURN_AEGMAINT_GRANITE_SHIELD_NOTUP_RECAST: goto AEGMAINT_END_END AEGMAINT_END: AEGMAINT_RELEASE: pause %matchwaitpause match AEGMAINT_RELEASE ...wait match AEGMAINT_RELEASE You may only type ahead matchre AEGMAINT_END_END /.*/i put release matchwait AEGMAINT_END_END: goto AEGMAINTENANCE_RETURN: ############################################################################# ########################### SUBROUTINE SECTION ######################## ############################################################################# #LABEL: # setvariable %subreturnflag label # goto SUB_X #SUBRETURN_LABEL: #SUB_X: # <process> # goto SUBRETURN_%subreturnflag ############################################################################# ######################### EQUIP CALLED WEAPON RH SUB ############################################ #____________________________________________________________sub equip called weapon to right hand # variables needed: # subreturnflagequipweaponrh # weapon_name_called SUB_EQUIP_WEAPON_CALLED_RIGHTHAND: SUB_EQUIP_WEAPON_CALLED_RH: SUB_EQUIP_WEAPON_RIGHTHAND: SUB_EQUIP_WEAPON_RH: SUB_EQUIP_WEAPON_RH_START: SUB_EQUIP_WEAPON_RH_WIELD: pause %matchwaitpause matchre SUB_EQUIP_WEAPON_RH_END /%hitwield%/i match SUB_EQUIP_WEAPON_RH_REMOVE You're wearing match SUB_EQUIP_WEAPON_RH_NOT_FOUND Wield what match SUB_EQUIP_WEAPON_RH_END You're already holding match SUB_EQUIP_WEAPON_RH_WIELD ...wait match SUB_EQUIP_WEAPON_RH_WIELD You may only type ahead put wield right my %weapon_name_called matchwait SUB_EQUIP_WEAPON_RH_REMOVE: pause %matchwaitpause matchre SUB_EQUIP_WEAPON_RH_END /%hitremove%/i matchre SUB_EQUIP_WEAPON_RH_NOT_FOUND /%failremove%/i match SUB_EQUIP_WEAPON_RH_REMOVE ...wait match SUB_EQUIP_WEAPON_RH_REMOVE You may only type ahead put remove my %weapon_name_called matchwait SUB_EQUIP_WEAPON_RH_FULL: echo echo ************************************************************* echo echo *** WARNING echo echo Equip weapon fail - right hand full echo echo Script tried to equip weapon but found hand full. echo echo Empty hand and restart. echo echo Exiting Script. echo echo ************************************************************* echo pause 1 goto END_SCRIPT SUB_EQUIP_WEAPON_RH_NOT_FOUND: echo echo ************************************************************* echo echo *** WARNING echo echo Equip weapon fail - weapon not found echo echo Script could not find: %weapon_name_called echo echo Could be multiple issues: incorrect setup, closed container, disarmed, or broken weapon. echo echo Check your situation and/or setup then restart. echo echo Exiting Script. echo echo ************************************************************* echo pause 1 goto END_SCRIPT SUB_EQUIP_WEAPON_RH_END: goto SUBRETURN_%subreturnflagequipweaponrh ######################### EQUIP CALLED WEAPON LH SUB ############################################ #____________________________________________________________sub equip called weapon to left hand # variables needed: # subreturnflagequipweaponlh # weapon_name_called SUB_EQUIP_WEAPON_CALLED_LEFTHAND: SUB_EQUIP_WEAPON_CALLED_LH: SUB_EQUIP_WEAPON_LEFTHAND: SUB_EQUIP_WEAPON_LH: SUB_EQUIP_WEAPON_LH_START: SUB_EQUIP_WEAPON_LH_WIELD: pause %matchwaitpause matchre SUB_EQUIP_WEAPON_LH_END /%hitwield%/i match SUB_EQUIP_WEAPON_LH_REMOVE You're wearing match SUB_EQUIP_WEAPON_LH_NOT_FOUND Wield what match SUB_EQUIP_WEAPON_LH_END You're already holding match SUB_EQUIP_WEAPON_LH_WIELD ...wait match SUB_EQUIP_WEAPON_LH_WIELD You may only type ahead put wield left my %weapon_name_called matchwait SUB_EQUIP_WEAPON_LH_REMOVE: pause %matchwaitpause matchre SUB_EQUIP_WEAPON_LH_END /%hitremove%/i matchre SUB_EQUIP_WEAPON_LH_NOT_FOUND /%failremove%/i match SUB_EQUIP_WEAPON_LH_REMOVE ...wait match SUB_EQUIP_WEAPON_LH_REMOVE You may only type ahead put remove my %weapon_name_called matchwait SUB_EQUIP_WEAPON_LH_FULL: echo echo ************************************************************* echo echo *** WARNING echo echo Equip weapon fail - left hand full echo echo Script tried to equip weapon but found hand full. echo echo Empty hand and restart. echo echo Exiting Script. echo echo ************************************************************* echo pause 1 goto END_SCRIPT SUB_EQUIP_WEAPON_LH_NOT_FOUND: echo echo ************************************************************* echo echo *** WARNING echo echo Equip weapon fail - weapon not found echo echo Script could not find: %weapon_name_called echo echo Could be multiple issues: incorrect setup, closed container, disarmed, or broken weapon. echo echo Check your situation and/or setup then restart. echo echo Exiting Script. echo echo ************************************************************* echo pause 1 goto END_SCRIPT SUB_EQUIP_WEAPON_LH_END: goto SUBRETURN_%subreturnflagequipweaponlh ######################### EQUIP SHIELD SUB ############################################ #____________________________________________________________________sub equip shield # variables needed: # subreturnflagequipshield # shield_name_called # shield_use_called SUB_EQUIP_SHIELD: SUB_EQUIP_SHIELD_USE_TEST: goto SUB_EQUIP_SHIELD_USE_TEST_%shield_use_called SUB_EQUIP_SHIELD_USE_TEST_OFF: goto SUB_EQUIP_SHIELD_AEG_GRANITE_TEST SUB_EQUIP_SHIELD_USE_TEST_HANDHELD: goto SUB_EQUIP_SHIELD_START SUB_EQUIP_SHIELD_USE_TEST_ARMWORN: goto SUB_EQUIP_SHIELD_START #____________________________________________________________________sub equip aeg granite shield start SUB_EQUIP_SHIELD_AEG_GRANITE_TEST: goto SUB_EQUIP_SHIELD_AEG_GRANITE_TEST_%mendhunt_aeg_master_test SUB_EQUIP_SHIELD_AEG_GRANITE_TEST_ON: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP SUB_EQUIP_SHIELD_AEG_GRANITE_TEST_OFF: goto SUB_EQUIP_SHIELD_END_END SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP: SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HUMSTOP: setvariable subreturnflaghumstop SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HUMSTOP goto SUB_HUM_STOP SUBRETURN_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HUMSTOP: SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_%weapon_class_active SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LE: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LE_%mendhunt_aeg_type_LE SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LE_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LE_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LE_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_ME: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_ME_%mendhunt_aeg_type_ME SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_ME_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_ME_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_ME_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HE: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HE_%mendhunt_aeg_type_HE SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HE_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HE_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HE_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HE: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HE_%mendhunt_aeg_type_2HE SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HE_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HE_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HE_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LB: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LB_%mendhunt_aeg_type_LB SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LB_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LB_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LB_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_MB: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_MB_%mendhunt_aeg_type_MB SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_MB_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_MB_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_MB_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HB: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HB_%mendhunt_aeg_type_HB SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HB_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HB_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HB_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HB: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HB_%mendhunt_aeg_type_2HB SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HB_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HB_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_2HB_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SL: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SL_%mendhunt_aeg_type_SL SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SL_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SL_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SL_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_STAFFSLING: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_STAFFSLING_%mendhunt_aeg_type_STAFFSLING SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_STAFFSLING_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_STAFFSLING_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_STAFFSLING_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SB: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SB_%mendhunt_aeg_type_SB SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SB_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SB_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SB_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LOB: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LOB_%mendhunt_aeg_type_LOB SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LOB_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LOB_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LOB_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_CB: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_CB_%mendhunt_aeg_type_CB SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_CB_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_CB_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_CB_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LX: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LX_%mendhunt_aeg_type_LX SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LX_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LX_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LX_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HX: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HX_%mendhunt_aeg_type_HX SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HX_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HX_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HX_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SS: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SS_%mendhunt_aeg_type_SS SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SS_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SS_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_SS_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_QS: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_QS_%mendhunt_aeg_type_QS SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_QS_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_QS_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_QS_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_PI: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_PI_%mendhunt_aeg_type_PI SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_PI_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_PI_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_PI_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HAL: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HAL_%mendhunt_aeg_type_HAL SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HAL_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HAL_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HAL_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LT: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LT_%mendhunt_aeg_type_LT SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LT_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LT_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_LT_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HT: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HT_%mendhunt_aeg_type_HT SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HT_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HT_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_HT_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_BR: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_BR_%mendhunt_aeg_type_BR SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_BR_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_BR_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_BR_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_OW: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_OW_%mendhunt_aeg_type_OW SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_OW_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_OW_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_OW_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_NOWEAP: goto SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_noweap_%mendhunt_aeg_type_noweap SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_NOWEAP_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_NOWEAP_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN SUB_EQUIP_SHIELD_AEG_GRANITE_CHECK_WEAPONCLASS_NOWEAP_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD #____________________________________________________________________sub equip aeg granite armworn SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN: SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_HUMSTOP: setvariable subreturnflaghumstop SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_HUMSTOP goto SUB_HUM_STOP SUBRETURN_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_HUMSTOP: SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_PREP: setvariable subreturnflag SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_PREP setvariable spell_name AEG setvariable spell_prep_power %mendhunt_aeg_prep_power setvariable spell_harn_test %mendhunt_aeg_harn_test setvariable spell_harn_power %mendhunt_aeg_harn_power setvariable spell_harn_loop %mendhunt_aeg_harn_loop setvariable spell_cam_test %mendhunt_aeg_cam_test setvariable spell_cam_power %mendhunt_aeg_cam_power setvariable spell_cam_loop %mendhunt_aeg_cam_loop setvariable spell_cast_pause %mendhunt_aeg_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_PREP: SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST: pause %matchwaitpause match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST ...wait match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST You may only type ahead matchre SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST_PAUSE /.*/i put cast armworn matchwait SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST_PAUSE: pause %aftercastrtpause RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST_PAUSE: pause %rtcheckpause match RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST_PAUSE_READY What were you referring to match RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST_PAUSE ...wait match RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST_PAUSE You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_CAST_PAUSE_READY: SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_VERIFY: pause %matchwaitpause matchre SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_END /You tap (.*) are wearing/i matchre SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_FAIL /You tap (.*) are holding/i match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_FAIL I could not find match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_VERIFY ...wait match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_ARMWORN_VERIFY You may only type ahead put tap my granite shield matchwait #____________________________________________________________________sub equip aeg granite handheld SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD: SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_PREP: setvariable subreturnflag SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_PREP setvariable spell_name AEG setvariable spell_prep_power %mendhunt_aeg_prep_power setvariable spell_harn_test %mendhunt_aeg_harn_test setvariable spell_harn_power %mendhunt_aeg_harn_power setvariable spell_harn_loop %mendhunt_aeg_harn_loop setvariable spell_cam_test %mendhunt_aeg_cam_test setvariable spell_cam_power %mendhunt_aeg_cam_power setvariable spell_cam_loop %mendhunt_aeg_cam_loop setvariable spell_cast_pause %mendhunt_aeg_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_PREP: SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST: pause %matchwaitpause match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST ...wait match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST You may only type ahead matchre SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST_PAUSE /.*/i put cast matchwait SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST_PAUSE: pause %aftercastrtpause RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST_PAUSE: pause %rtcheckpause match RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST_PAUSE_READY What were you referring to match RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST_PAUSE ...wait match RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST_PAUSE You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_CAST_PAUSE_READY: SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_VERIFY: pause %matchwaitpause matchre SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_FAIL /You tap (.*) are wearing/i matchre SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_END /You tap (.*) are holding/i match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_FAIL I could not find match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_VERIFY ...wait match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_HANDHELD_VERIFY You may only type ahead put tap my granite shield matchwait SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_END: pause %matchwaitpause match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_END ...wait match SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_END You may only type ahead matchre SUB_EQUIP_SHIELD_END_END /.*/i put release matchwait #____________________________________________________________________sub equip regular shield start SUB_EQUIP_SHIELD_START: SUB_EQUIP_SHIELD_WIELD: pause %matchwaitpause matchre SUB_EQUIP_SHIELD_ADJUST_CHECK /%hitwield%/i match SUB_EQUIP_SHIELD_REMOVE You're wearing match SUB_EQUIP_SHIELD_NOT_FOUND Wield what match SUB_EQUIP_SHIELD_ADJUST_CHECK You're already holding match SUB_EQUIP_SHIELD_WIELD ...wait match SUB_EQUIP_SHIELD_WIELD You may only type ahead put wield left my %shield_name_called matchwait SUB_EQUIP_SHIELD_REMOVE: pause %matchwaitpause matchre SUB_EQUIP_SHIELD_ADJUST_CHECK /%hitremove%/i match SUB_EQUIP_SHIELD_ADJUST_CHECK You loosen matchre SUB_EQUIP_SHIELD_NOT_FOUND /%failremove%/i match SUB_EQUIP_SHIELD_REMOVE ...wait match SUB_EQUIP_SHIELD_REMOVE You may only type ahead put remove my %shield_name_called matchwait SUB_EQUIP_SHIELD_ADJUST_CHECK: goto SUB_EQUIP_SHIELD_ADJUST_CHECK_%shield_use_called SUB_EQUIP_SHIELD_ADJUST_CHECK_OFF: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_ADJUST_CHECK_HANDHELD: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_ADJUST_CHECK_ARMWORN: goto SUB_EQUIP_SHIELD_ADJUST_ARMWORN SUB_EQUIP_SHIELD_ADJUST_ARMWORN: SUB_EQUIP_SHIELD_ARMWORN_APP: pause %matchwaitpause matchre SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED /It appears (.*) slung over one shoulder/i matchre SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY /It appears (.*) worn on the left arm/i match SUB_EQUIP_SHIELD_ARMWORN_APP ...wait match SUB_EQUIP_SHIELD_ARMWORN_APP You may only type ahead put app my %shield_name_called quick matchwait SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY: pause 1 RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY: pause %rtcheckpause match RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY_READY What were you referring to match RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY ...wait match RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY_READY: SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY_GO: pause %matchwaitpause match SUB_EQUIP_SHIELD_END You slide match SUB_EQUIP_SHIELD_ARMWORN_FAIL You sling matchre SUB_EQUIP_SHIELD_ARMWORN_FAIL /%failwear%/i match SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY_GO ...wait match SUB_EQUIP_SHIELD_ARMWORN_ADJUSTREADY_GO You may only type ahead put wear my %shield_name_called matchwait SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED: pause 1 RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED: pause %rtcheckpause match RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED_READY What were you referring to match RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED ...wait match RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED_READY: SUB_EQUIP_SHIELD_ARMWORN_ADJUST: pause %matchwaitpause match SUB_EQUIP_SHIELD_ARMWORN_WEAR You adjust match SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED_SWAP Your hands are too full match SUB_EQUIP_SHIELD_ARMWORN_ADJUST ...wait match SUB_EQUIP_SHIELD_ARMWORN_ADJUST You may only type ahead put adjust my %shield_name_called matchwait SUB_EQUIP_SHIELD_ARMWORN_WEAR: pause %matchwaitpause match SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON You slide match ERROR_SHIELD You sling matchre SUB_EQUIP_SHIELD_ARMWORN_FAIL /%failwear%/i match SUB_EQUIP_SHIELD_ARMWORN_WEAR ...wait match SUB_EQUIP_SHIELD_ARMWORN_WEAR You may only type ahead put wear my %shield_name_called matchwait SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED_SWAP: pause %matchwaitpause match SUB_EQUIP_SHIELD_ARMWORN_EMPTYLH You move match ERROR_SHIELD You have nothing to swap match SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED_SWAP ...wait match SUB_EQUIP_SHIELD_ARMWORN_ADJUSTNEED_SWAP You may only type ahead put swap matchwait SUB_EQUIP_SHIELD_ARMWORN_EMPTYLH: setvariable subreturnflagemptylefthand SUB_EQUIP_SHIELD_ARMWORN_EMPTYLH goto SUB_EMPTY_LEFTHAND SUBRETURN_SUB_EQUIP_SHIELD_ARMWORN_EMPTYLH: goto SUB_EQUIP_SHIELD_ARMWORN_ADJUST SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON: SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_CHECK: goto SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_CHECK_%weapon_type_active SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_CHECK_MELEE: goto SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_GO SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_CHECK_RANGED: goto SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_GO SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_CHECK_THROWN: goto SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_GO SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_CHECK_DUAL: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_CHECK_NOWEAP: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_CHECK_MELEENOWEAP: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_GO: setvariable subreturnflagequipweaponrh SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_GO setvariable weapon_name_called %weapon_name_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_SUB_EQUIP_SHIELD_ARMWORN_REEQUIP_WEAPON_GO: goto SUB_EQUIP_SHIELD_END SUB_EQUIP_SHIELD_LH_HANDFULL: echo echo ************************************************************* echo echo *** WARNING echo echo Equip shield fail - left hand full echo echo Script tried to equip shield but found hand full. echo echo Empty hand and restart. echo echo Exiting Script. echo echo ************************************************************* echo pause 1 goto END_SCRIPT SUB_EQUIP_SHIELD_NOT_FOUND: echo echo ************************************************************* echo echo *** WARNING echo echo Equip shield fail - shield not found echo echo Script could not find: %shield_name_called echo echo Could be multiple issues: incorrect setup, closed container, disarmed, or broken shield. echo echo Check your situation and/or setup then restart. echo echo Exiting Script. echo echo ************************************************************* echo pause 1 goto END_SCRIPT SUB_EQUIP_SHIELD_ARMWORN_FAIL: echo echo ************************************************************* echo echo *** WARNING echo echo Equip shield fail - armworn shield fail echo echo Script could not wear your armworn shield: %shield_name_called echo echo Could be multiple issues: already wearing an armworn or the shield is too big for your arm. echo echo Check your situation and/or setup then restart. echo echo Exiting Script. echo echo ************************************************************* echo pause 1 goto END_SCRIPT SUB_EQUIP_SHIELD_AEG_GRANITE_EQUIP_FAIL: pause 1 put release echo echo ************************************************************* echo echo *** ATTENTION - AEG Fail echo echo AEG failed to cast a granite shield echo echo Either out of mana or backfiring - You should probably tone it down echo echo echo Trying to continue, but you are now hunting without that AEG granite shield you wanted echo echo ************************************************************* echo pause 1 goto SUB_EQUIP_SHIELD_END_END SUB_EQUIP_SHIELD_END: #____________________________________________________________________AEG on regular shield SUB_EQUIP_SHIELD_END_AEG_MASTER_TEST: goto SUB_EQUIP_SHIELD_END_AEG_MASTER_TEST_%mendhunt_aeg_master_test SUB_EQUIP_SHIELD_END_AEG_MASTER_TEST_ON: goto SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_TEST SUB_EQUIP_SHIELD_END_AEG_MASTER_TEST_OFF: goto SUB_EQUIP_SHIELD_END_END SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_TEST: goto SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_TEST_%shield_use_called SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_TEST_OFF: goto SUB_EQUIP_SHIELD_END_END SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_TEST_HANDHELD: goto SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_GO SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_TEST_ARMWORN: goto SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_GO SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_GO: SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_GO_HUMSTOP: setvariable subreturnflaghumstop SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_GO_HUMSTOP goto SUB_HUM_STOP SUBRETURN_SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_GO_HUMSTOP: SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_PREP: setvariable subreturnflag SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_PREP setvariable spell_name AEG setvariable spell_prep_power %mendhunt_aeg_prep_power setvariable spell_harn_test %mendhunt_aeg_harn_test setvariable spell_harn_power %mendhunt_aeg_harn_power setvariable spell_harn_loop %mendhunt_aeg_harn_loop setvariable spell_cam_test %mendhunt_aeg_cam_test setvariable spell_cam_power %mendhunt_aeg_cam_power setvariable spell_cam_loop %mendhunt_aeg_cam_loop setvariable spell_cast_pause %mendhunt_aeg_cast_pause setvariable spell_targeted_test OFF goto SUB_SPELL_PREP SUBRETURN_SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_PREP: SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST: pause %matchwaitpause match SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST ...wait match SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST You may only type ahead matchre SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST_PAUSE /.*/i put cast my %shield_name_called matchwait SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST_PAUSE: pause %aftercastrtpause RTTEST_SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST_PAUSE: pause %rtcheckpause match RTTEST_SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST_PAUSE_READY What were you referring to match RTTEST_SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST_PAUSE ...wait match RTTEST_SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST_PAUSE You may only type ahead put get my rtchecking matchwait RTTEST_SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_CAST_PAUSE_READY: SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_RELEASE: pause %matchwaitpause match SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_RELEASE ...wait match SUB_EQUIP_SHIELD_AEG_NORMAL_SHIELD_RELEASE You may only type ahead matchre SUB_EQUIP_SHIELD_END_END /.*/i put release matchwait SUB_EQUIP_SHIELD_END_END: goto SUBRETURN_%subreturnflagequipshield ######################### REMOVE ALL ARMS SUB ############################################ # variables needed: # subreturnflagremoveallarms SUB_REMOVE_ALL_ARMS: SUB_REMOVE_ALL_ARMS_EMPTYHANDS: setvariable subreturnflagemptyhands SUB_REMOVE_ALL_ARMS_EMPTYHANDS goto SUB_EMPTY_HANDS SUBRETURN_SUB_REMOVE_ALL_ARMS_EMPTYHANDS: SUB_REMOVE_ALL_ARMS_AEG_CHECK: goto SUB_REMOVE_ALL_ARMS_AEG_CHECK_%mendhunt_aeg_master_test SUB_REMOVE_ALL_ARMS_AEG_CHECK_ON: pause .5 put drop my granite shield pause .5 goto SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE SUB_REMOVE_ALL_ARMS_AEG_CHECK_OFF: goto SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE: pause %matchwaitpause match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_STOW You loosen the straps match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_WEAR You sling matchre SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE /%failremove%/i match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE ...wait match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE You may only type ahead put remove my %mendhunt_shield_name_armworn matchwait SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_STOW: pause %matchwaitpause matchre SUB_REMOVE_ALL_ARMS_END /%hitstow%/i matchre SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_ADJUST /%failstowcall%/i matchre SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_ADJUST /%failstowfull%/i matchre SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_ADJUST /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_STOW ...wait match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_STOW You may only type ahead put stow left matchwait SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_ADJUST: pause %matchwaitpause match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_ADJUST ...wait match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_ADJUST You may only type ahead matchre SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_WEAR /.*/i put adjust my %mendhunt_shield_name_armworn matchwait SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_WEAR: pause %matchwaitpause matchre SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE /%hitwear%/i matchre ERROR_SHIELD /%failwear%/i match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_WEAR ...wait match SUB_REMOVE_ALL_ARMS_ARMWORN_REMOVE_WEAR You may only type ahead put wear my %mendhunt_shield_name_armworn matchwait SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE: pause %matchwaitpause match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_STOW You loosen the straps match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_WEAR You sling matchre SUB_REMOVE_ALL_ARMS_END /%failremove%/i match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE ...wait match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE You may only type ahead put remove my %mendhunt_shield_name_handheld matchwait SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_STOW: pause %matchwaitpause matchre SUB_REMOVE_ALL_ARMS_VERIFY /%hitstow%/i matchre SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_ADJUST /%failstowcall%/i matchre SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_ADJUST /%failstowfull%/i matchre SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_ADJUST /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_STOW ...wait match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_STOW You may only type ahead put stow left matchwait SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_ADJUST: pause %matchwaitpause match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_ADJUST ...wait match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_ADJUST You may only type ahead matchre SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_WEAR /.*/i put adjust my %mendhunt_shield_name_handheld matchwait SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_WEAR: pause %matchwaitpause matchre SUB_REMOVE_ALL_ARMS_END /%hitwear%/i matchre ERROR_SHIELD /%failwear%/i match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_WEAR ...wait match SUB_REMOVE_ALL_ARMS_HANDHELD_REMOVE_WEAR You may only type ahead put wear my %mendhunt_shield_name_handheld matchwait SUB_REMOVE_ALL_ARMS_END: SUB_REMOVE_ALL_ARMS_END_RETREAT: setvariable subreturnflagretreat SUB_REMOVE_ALL_ARMS_END_RETREAT goto SUB_RETREAT SUBRETURN_SUB_REMOVE_ALL_ARMS_END_RETREAT: goto SUBRETURN_%subreturnflagremoveallarms ######################### EQUIP ARMS SUB ############################################### # needs subreturnflagequiparms # # passes through: # weapon_name_active # weapon_class_active # weapon_type_active # shield_name_active # shield_use_active # mendhunt_stance_test # weapon_stance_focus_active # switchnum SUB_EQUIP_ARMS_ACTIVE: SUB_EQUIP_ARMS_ACTIVE_START_RETREAT: setvariable subreturnflagretreat SUB_EQUIP_ARMS_ACTIVE_START_RETREAT goto SUB_RETREAT SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_START_RETREAT: SUB_EQUIP_ARMS_ACTIVE_HANDS_TEST: goto SUB_EQUIP_ARMS_ACTIVE_HANDS_TEST_%weapon_type_active SUB_EQUIP_ARMS_ACTIVE_HANDS_TEST_MELEE: goto SUB_EQUIP_ARMS_ACTIVE_START SUB_EQUIP_ARMS_ACTIVE_HANDS_TEST_RANGED: goto SUB_EQUIP_ARMS_ACTIVE_START SUB_EQUIP_ARMS_ACTIVE_HANDS_TEST_THROWN: goto SUB_EQUIP_ARMS_ACTIVE_START SUB_EQUIP_ARMS_ACTIVE_HANDS_TEST_DUAL: goto SUB_EQUIP_ARMS_ACTIVE_DUAL_START SUB_EQUIP_ARMS_ACTIVE_HANDS_TEST_NOWEAP: goto SUB_EQUIP_ARMS_ACTIVE_EQUIP_SHIELD SUB_EQUIP_ARMS_ACTIVE_HANDS_TEST_MELEENOWEAP: goto SUB_EQUIP_ARMS_ACTIVE_EQUIP_SHIELD #____________________________________________________________________equip arms normal SUB_EQUIP_ARMS_ACTIVE_START: SUB_EQUIP_ARMS_ACTIVE_REMOVE_ALL_ARMS: setvariable subreturnflagremoveallarms SUB_EQUIP_ARMS_ACTIVE_REMOVE_ALL_ARMS goto SUB_REMOVE_ALL_ARMS SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_REMOVE_ALL_ARMS: SUB_EQUIP_ARMS_ACTIVE_EQUIP_WEAPON: setvariable subreturnflagequipweaponrh SUB_EQUIP_ARMS_ACTIVE_EQUIP_WEAPON setvariable weapon_name_called %weapon_name_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_EQUIP_WEAPON: echo echo *** Equiped weapon: %weapon_name_active echo SUB_EQUIP_ARMS_ACTIVE_CHECK_WEAPON: setvariable subreturnflagweapcheck SUB_EQUIP_ARMS_ACTIVE_CHECK_WEAPON goto SUB_WEAPON_CHECK SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_CHECK_WEAPON: SUB_EQUIP_ARMS_ACTIVE_EQUIP_SHIELD_RETREAT: setvariable subreturnflagretreat SUB_EQUIP_ARMS_ACTIVE_EQUIP_SHIELD_RETREAT goto SUB_RETREAT SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_EQUIP_SHIELD_RETREAT: SUB_EQUIP_ARMS_ACTIVE_EQUIP_SHIELD: setvariable subreturnflagequipshield SUB_EQUIP_ARMS_ACTIVE_EQUIP_SHIELD setvariable shield_name_called %shield_name_active setvariable shield_use_called %shield_use_active goto SUB_EQUIP_SHIELD SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_EQUIP_SHIELD: echo echo *** Equiped shield: %shield_use_active %shield_name_active echo goto SUB_EQUIP_ARMS_ACTIVE_END #____________________________________________________________________equip arms dual wield SUB_EQUIP_ARMS_ACTIVE_DUAL_START: SUB_EQUIP_ARMS_ACTIVE_DUAL_REMOVE_ALL_ARMS: setvariable subreturnflagremoveallarms SUB_EQUIP_ARMS_ACTIVE_DUAL_REMOVE_ALL_ARMS goto SUB_REMOVE_ALL_ARMS SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_DUAL_REMOVE_ALL_ARMS: SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_SHIELD: setvariable subreturnflagequipshield SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_SHIELD setvariable shield_name_called %shield_name_active setvariable shield_use_called %shield_use_active goto SUB_EQUIP_SHIELD SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_SHIELD: echo echo *** Equiped shield: %shield_use_active %shield_name_active echo SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_WEAPON_RIGHT_RETREAT: setvariable subreturnflagretreat SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_WEAPON_RIGHT_RETREAT goto SUB_RETREAT SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_WEAPON_RIGHT_RETREAT: SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_WEAPON_RIGHT: setvariable subreturnflagequipweaponrh SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_WEAPON_RIGHT setvariable weapon_name_called %weapon_name_right_active goto SUB_EQUIP_WEAPON_CALLED_RIGHTHAND SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_WEAPON_RIGHT: echo echo *** Equiped weapon right hand: %weapon_name_right_active echo SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_WEAPON_LEFT: setvariable subreturnflagequipweaponlh SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_WEAPON_LEFT setvariable weapon_name_called %weapon_name_left_active goto SUB_EQUIP_WEAPON_CALLED_LEFTHAND SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_DUAL_EQUIP_WEAPON_LEFT: echo echo *** Equiped weapon left hand: %weapon_name_left_active echo #____________________________________________________________________equip arms end SUB_EQUIP_ARMS_ACTIVE_END: SUB_EQUIP_ARMS_ACTIVE_CHECK_STANCE: setvariable subreturnflagcheckstance SUB_EQUIP_ARMS_ACTIVE_CHECK_STANCE goto SUB_STANCE_SWITCH SUBRETURN_SUB_EQUIP_ARMS_ACTIVE_CHECK_STANCE: goto SUB_EQUIP_ARMS_ACTIVE_END_END SUB_EQUIP_ARMS_ACTIVE_END_END: goto SUBRETURN_%subreturnflagequiparms ######################### WEAPON CHECK SUB ############################################### # left hand must be empty # variables needed: # subreturnflagweapcheck SUB_WEAPON_CHECK: SUB_WEAPON_CHECK_START: SUB_WEAPON_CHECK_FLAG: goto SUB_WEAPON_CHECK_FLAG_%weapon_class_active SUB_WEAPON_CHECK_FLAG_LE: setvariable weapon_flag1 light edged setvariable weapon_flag2 light edged goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_ME: setvariable weapon_flag1 medium edged setvariable weapon_flag2 medium edged goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_HE: setvariable weapon_flag1 heavy edged setvariable weapon_flag2 heavy edged goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_2HE: setvariable weapon_flag1 two-handed edged setvariable weapon_flag2 twohanded edged goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_LB: setvariable weapon_flag1 light blunt setvariable weapon_flag2 light blunt goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_MB: setvariable weapon_flag1 medium blunt setvariable weapon_flag2 medium blunt goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_HB: setvariable weapon_flag1 heavy blunt setvariable weapon_flag2 large blunt goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_2HB: setvariable weapon_flag1 two-handed blunt setvariable weapon_flag2 twohanded blunt goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_SL: setvariable weapon_flag1 sling setvariable weapon_flag2 sling goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_STAFFSLING: setvariable weapon_flag1 staff sling setvariable weapon_flag2 staffsling goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_SB: setvariable weapon_flag1 short bow setvariable weapon_flag2 shortbow goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_LOB: setvariable weapon_flag1 long bow setvariable weapon_flag2 longbow goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_CB: setvariable weapon_flag1 composite bow setvariable weapon_flag2 compositebow goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_LX: setvariable weapon_flag1 light crossbow setvariable weapon_flag2 lightcrossbow goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_HX: setvariable weapon_flag1 heavy crossbow setvariable weapon_flag2 heavycrossbow goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_SS: setvariable weapon_flag1 short staff setvariable weapon_flag2 shortstaff goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_QS: setvariable weapon_flag1 quarter staff setvariable weapon_flag2 quarterstaff goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_PI: setvariable weapon_flag1 pike setvariable weapon_flag2 pike goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_HAL: setvariable weapon_flag1 halberd setvariable weapon_flag2 halberd goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_LT: setvariable weapon_flag1 light thrown setvariable weapon_flag2 lightthrown goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_FLAG_HT: setvariable weapon_flag1 heavy thrown setvariable weapon_flag2 heavythrown goto SUB_WEAPON_CHECK_APP SUB_WEAPON_CHECK_APP: pause %matchwaitpause match SUB_WEAPON_CHECK_APP_FOUND %weapon_flag1 match SUB_WEAPON_CHECK_APP_FOUND %weapon_flag2 match SUB_WEAPON_CHECK_APP_NOTFOUND Roundtime match SUB_WEAPON_CHECK_APP ...wait match SUB_WEAPON_CHECK_APP You may only type ahead put app my %weapon_name_active quick matchwait SUB_WEAPON_CHECK_APP_NOTFOUND: pause 1 RTCHECK_SUB_WEAPON_CHECK_APP_NOTFOUND: pause %rtcheckpause match RTCHECK_SUB_WEAPON_CHECK_APP_NOTFOUND_READY What were you referring to match RTCHECK_SUB_WEAPON_CHECK_APP_NOTFOUND ...wait match RTCHECK_SUB_WEAPON_CHECK_APP_NOTFOUND You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_WEAPON_CHECK_APP_NOTFOUND_READY: echo echo ************************************************************* echo *** Weapon check fail echo echo Could not match weapon's class with the script's setup. echo echo Will swap weapon and try matching class. echo echo ************************************************************* echo SUB_WEAPON_CHECK_APP_SWAP: pause %matchwaitpause match SUB_WEAPON_CHECK_APP2 you adjust match SUB_WEAPON_CHECK_APP2 You effortlessly switch to a grip match SUB_WEAPON_CHECK_APP_SWAP_BACK you move match SUB_WEAPON_CHECK_APP_FAIL you must have two free hands match SUB_WEAPON_CHECK_APP_SWAP ...wait match SUB_WEAPON_CHECK_APP_SWAP You may only type ahead put swap my %weapon_name_active matchwait SUB_WEAPON_CHECK_APP_SWAP_BACK: pause .5 pause %matchwaitpause match SUB_WEAPON_CHECK_APP_SWAP_BACK_MESSAGE you move match SUB_WEAPON_CHECK_APP_SWAP_BACK_GO ...wait match SUB_WEAPON_CHECK_APP_SWAP_BACK_GO You may only type ahead put swap my %weapon_name_active matchwait SUB_WEAPON_CHECK_APP_SWAP_BACK_MESSAGE: echo echo ************************************************************* echo echo *** WARNING weapon check fail echo echo Could not match weapon's class with the script's setup. - swap check failed. echo echo Check weapon setup. echo echo Trying to continue, will use weapon in hand. echo echo Script could choke! echo echo ************************************************************* echo goto SUB_WEAPON_CHECK_END SUB_WEAPON_CHECK_APP_FAIL: setvariable subreturnflagemptylefthand SUB_WEAPON_CHECK_APP_FAIL goto SUB_EMPTY_LEFTHAND SUBRETURN_SUB_WEAPON_CHECK_APP_FAIL: SUB_WEAPON_CHECK_APP_FAIL_SWAP: pause %matchwaitpause match SUB_WEAPON_CHECK_APP3 you adjust match SUB_WEAPON_CHECK_APP3 You effortlessly switch to a grip match SUB_WEAPON_CHECK_APP_SWAP_BACK you move match ERROR_WEAPON you must have two free hands match SUB_WEAPON_CHECK_APP_FAIL_SWAP ...wait match SUB_WEAPON_CHECK_APP_FAIL_SWAP You may only type ahead put swap my %weapon_name_active matchwait SUB_WEAPON_CHECK_APP3: pause %matchwaitpause match SUB_WEAPON_CHECK_APP3_FOUND %weapon_flag1 match SUB_WEAPON_CHECK_APP3_FOUND %weapon_flag2 match SUB_WEAPON_CHECK_APP_SWAP_BACK Roundtime match SUB_WEAPON_CHECK_APP3 ...wait match SUB_WEAPON_CHECK_APP3 You may only type ahead put app my %weapon_name_active quick matchwait SUB_WEAPON_CHECK_APP3_FOUND: pause 1 RTCHECK_SUB_WEAPON_CHECK_APP3_FOUND: pause %rtcheckpause match RTCHECK_SUB_WEAPON_CHECK_APP3_FOUND_READY What were you referring to match RTCHECK_SUB_WEAPON_CHECK_APP3_FOUND ...wait match RTCHECK_SUB_WEAPON_CHECK_APP3_FOUND You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_WEAPON_CHECK_APP3_FOUND_READY: echo echo ************************************************************* echo echo *** ATTENTION echo echo *** Swap worked but had to empty your left hand echo echo Unknown if it was a shield echo echo Trying to continue, but you need to check setup echo echo If you were relying on that shield... echo echo ************************************************************* echo goto SUB_WEAPON_CHECK_APP_FOUND SUB_WEAPON_CHECK_APP2: pause %matchwaitpause match SUB_WEAPON_CHECK_APP2_FOUND %weapon_flag1 match SUB_WEAPON_CHECK_APP2_FOUND %weapon_flag2 match SUB_WEAPON_CHECK_APP_SWAP_BACK Roundtime match SUB_WEAPON_CHECK_APP2 ...wait match SUB_WEAPON_CHECK_APP2 You may only type ahead put app my %weapon_name_active quick matchwait SUB_WEAPON_CHECK_APP2_FOUND: pause 1 RTCHECK_SUB_WEAPON_CHECK_APP2_FOUND: pause %rtcheckpause match RTCHECK_SUB_WEAPON_CHECK_APP2_FOUND_READY What were you referring to match RTCHECK_SUB_WEAPON_CHECK_APP2_FOUND ...wait match RTCHECK_SUB_WEAPON_CHECK_APP2_FOUND You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_WEAPON_CHECK_APP2_FOUND_READY: echo echo *** Swap worked echo goto SUB_WEAPON_CHECK_APP_FOUND SUB_WEAPON_CHECK_APP_FOUND: pause 1 RTCHECK_SUB_WEAPON_CHECK_APP_FOUND: pause %rtcheckpause match RTCHECK_SUB_WEAPON_CHECK_APP_FOUND_READY What were you referring to match RTCHECK_SUB_WEAPON_CHECK_APP_FOUND ...wait match RTCHECK_SUB_WEAPON_CHECK_APP_FOUND You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_WEAPON_CHECK_APP_FOUND_READY: echo echo *** Weapon class check, OK echo goto SUB_WEAPON_CHECK_END SUB_WEAPON_CHECK_END: goto SUBRETURN_%subreturnflagweapcheck ######################### EMPTY HANDS SUB ############################################### # variables needed: # subreturnflagemptyhands SUB_EMPTY_HANDS: SUB_EMPTY_HANDS_CHECK: pause %matchwaitpause match SUB_EMPTY_HANDS_CHECK_YES_EMPTY You glance down at your empty hands matchre SUB_EMPTY_HANDS_CHECK_NOT_EMPTY /You glance (.*) in your left hand/i matchre SUB_EMPTY_HANDS_CHECK_NOT_EMPTY /You glance (.*) in your right hand/i match SUB_EMPTY_HANDS_CHECK ...wait match SUB_EMPTY_HANDS_CHECK You may only type ahead put glance matchwait SUB_EMPTY_HANDS_CHECK_NOT_EMPTY: SUB_EMPTY_HANDS_1: setvariable subreturnflagemptylefthand SUB_EMPTY_HANDS_1 goto SUB_EMPTY_LEFTHAND SUBRETURN_SUB_EMPTY_HANDS_1: SUB_EMPTY_HANDS_SWAP: pause %matchwaitpause match SUB_EMPTY_HANDS_SWAP ...wait match SUB_EMPTY_HANDS_SWAP You may only type ahead matchre SUB_EMPTY_HANDS_2 /.*/i put swap matchwait SUB_EMPTY_HANDS_2: setvariable subreturnflagemptylefthand SUB_EMPTY_HANDS_2 goto SUB_EMPTY_LEFTHAND SUBRETURN_SUB_EMPTY_HANDS_2: SUB_EMPTY_HANDS_CHECK_YES_EMPTY: SUB_EMPTY_HANDS_END: goto SUBRETURN_%subreturnflagemptyhands ######################### EMPTY LEFT HAND SUB ############################################### # variables needed: # subreturnflagemptylefthand # Note: this could empty RH if unstowable junk in LH like a carved branch # # Designer note: I really frustrated over this section. Originally had the user input in setup where # each weapon/shield was to be carryied and had a weapon_carry variable for each item. But, wanted to simplify # for user ease; so I rewrote. There are hurdles... # # first: what order do you try to put away items; sheath/stow/wear or wear/sheath/stow? # second: which goes first; weapons or shields? # third: how to handle armworn shields needing adjusted (both hands full) # fourth: unloading of weapons (both hands full) # #_______________________________________________________________________________________________ # 1) Assume situation is: LH = shield | RH = large pike and only one shoulder slot open # # A) wear/sheath left/stow left # # If wear weapons go first... fails-- would empty RH # If wear shields go first... fails-- no place for pike in future empty # # B) sheath left/stow left/wear # # If wear weapons go first... works-- wear never calls (I think all shields are stowable) # If wear shields go first... works-- wear never calls (I think all shields are stowable) #_______________________________________________________________________________________________ # 2) Assume situation is: LH = large pike | RH = shield and only one shoulder slot open # # A) wear/sheath left/stow left # # If wear weapons go first... works-- even if small non-shouldered weapon # If wear shields go first... fails-- would empty RH # # B) sheath left/stow left/wear # # If wear weapons go first... works-- wear shield not called (I think all shields are stowable) # If wear shields go first... fails-- would empty RH #_______________________________________________________________________________________________ # # So, in the above examples... method A) has fails all over. Method B) appears to work in both situations # if 'wear weapons' is called before 'wear shields'. # # This assumes that the stow container is big enough. Problems arise with any method if lets say, user starts # script with shield on shoulder and has a pouch as the stow container. # The short of it... if using a shield, it must be stowable. # # This also assumes that stow fail messages are set correctly. # # Storing items 'tied' to containers needs work. # Unsure how magiked shields affect. # Would be nice if glance picked up shortened item names (problem is three or more word items). # Could make user input both action_name and description_name variables for each item... no. # Could require user to start script with empty hands and capture item carry location... no. # Could try a hierarchy, have script test wearing pikes, halberds, and other large weapons, first... no. # # So, going with 1) sheath left, 2) stow left, 3) wear weapons, then 4) wear shields. # Note that wear shield should never call... including for gp. # # Am documenting this here because...well, I just have this nagging thought in the back of my head bugging me. # Keeping track of the hands is THE most difficult part of the script. SUB_EMPTY_LH: SUB_EMPTY_LEFTHAND: SUB_EMPTY_LH_AEG_TEST: goto SUB_EMPTY_LH_AEG_TEST_%mendhunt_aeg_master_test SUB_EMPTY_LH_AEG_TEST_ON: goto SUB_EMPTY_LH_AEG_HANDHELD_CHECK SUB_EMPTY_LH_AEG_TEST_OFF: goto SUB_EMPTY_LH_CHECK SUB_EMPTY_LH_AEG_HANDHELD_CHECK: pause %matchwaitpause matchre SUB_EMPTY_LH_AEG_HANDHELD_CHECK_ARMWORN /You tap (.*) are wearing/i matchre SUB_EMPTY_LH_AEG_HANDHELD_CHECK_HANDHELD /You tap (.*) are holding/i match SUB_EMPTY_LH_CHECK I could not find match SUB_EMPTY_LH_AEG_HANDHELD_CHECK ...wait match SUB_EMPTY_LH_AEG_HANDHELD_CHECK You may only type ahead put tap my granite shield matchwait SUB_EMPTY_LH_AEG_HANDHELD_CHECK_ARMWORN: goto SUB_EMPTY_LH_CHECK SUB_EMPTY_LH_AEG_HANDHELD_CHECK_HANDHELD: pause %matchwaitpause match SUB_EMPTY_LH_AEG_HANDHELD_CHECK_HANDHELD ...wait match SUB_EMPTY_LH_AEG_HANDHELD_CHECK_HANDHELD You may only type ahead matchre SUB_EMPTY_LH_CHECK /.*/i put drop my granite shield matchwait SUB_EMPTY_LH_CHECK: pause %matchwaitpause match SUB_EMPTY_LH_CHECK_YES_EMPTY You glance down at your empty hands matchre SUB_EMPTY_LH_CHECK_YES_EMPTY /You glance (.*) nothing in your left hand/i matchre SUB_EMPTY_LH_CHECK_NOT_EMPTY /You glance (.*) in your left hand/i match SUB_EMPTY_LH_CHECK ...wait match SUB_EMPTY_LH_CHECK You may only type ahead put glance matchwait SUB_EMPTY_LH_CHECK_NOT_EMPTY: goto SUB_EMPTY_LH_SHEATH #____________________________________________________________________unload weapons SUB_EMPTY_LH_UNLOAD: SUB_EMPTY_LEFTHAND_UNLOAD_START: SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP: pause %matchwaitpause match SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP ...wait match SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP You may only type ahead matchre SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD /.*/i put swap matchwait SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD: pause %matchwaitpause match SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD ...wait match SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD You may only type ahead matchre RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD /.*/i put unload matchwait RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD: pause %rtcheckpause match RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD_READY What were you referring to match RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD ...wait match RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_UNLOAD_READY: SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO1: pause %matchwaitpause matchre SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK /%hitstow%/i matchre SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO2 /%failstowcall%/i matchre ERROR_STOW /%failstowfull%/i matchre ERROR_STOW /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO1 ...wait match SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO1 You may only type ahead put stow my %weapon_ammo_active matchwait SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO2: pause %matchwaitpause match SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO2 ...wait match SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO2 You may only type ahead matchre SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO3 /.*/i put stow my arrow matchwait SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO3: pause %matchwaitpause match SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO3 ...wait match SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO3 You may only type ahead matchre SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO4 /.*/i put stow my bolt matchwait SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO4: pause %matchwaitpause match SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO4 ...wait match SUB_EMPTY_LEFTHAND_UNLOAD_LH_AMMO4 You may only type ahead matchre SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK /.*/i put stow my bolt matchwait SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK: RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK: pause %rtcheckpause match RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK_READY What were you referring to match RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK ...wait match RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK_READY: SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK_GO: pause %matchwaitpause match SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK_GO ...wait match SUB_EMPTY_LEFTHAND_UNLOAD_LH_SWAP_BACK_GO You may only type ahead matchre SUB_EMPTY_LEFTHAND_UNLOAD_RH_UNLOAD /.*/i put swap matchwait SUB_EMPTY_LEFTHAND_UNLOAD_RH_UNLOAD: setvariable subreturnflagnp SUB_EMPTY_LEFTHAND_UNLOAD_RH_UNLOAD setvariable nakedput unload goto SUB_NAKED_PUT SUBRETURN_SUB_EMPTY_LEFTHAND_UNLOAD_RH_UNLOAD: SUB_EMPTY_LEFTHAND_UNLOAD_END: #____________________________________________________________________sheath and stow SUB_EMPTY_LH_SHEATH: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitsheathe%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_STOW Sheathe what matchre SUB_EMPTY_LH_STOW /Sheathe your (.*) where/i match SUB_EMPTY_LH_SHEATH ...wait match SUB_EMPTY_LH_SHEATH You may only type ahead put sheathe left matchwait SUB_EMPTY_LH_STOW: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitstow%/i matchre SUB_EMPTY_LH_WEAR /%failstowcall%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload matchre ERROR_STOW /%failstowfull%/i matchre SUB_EMPTY_LH_WEAR /%failstowsize%/i matchre ERROR_STOW /%errorstow%/i match SUB_EMPTY_LH_STOW ...wait match SUB_EMPTY_LH_STOW You may only type ahead put stow left matchwait SUB_EMPTY_LH_WEAR: #____________________________________________________________________wear weapon SUB_EMPTY_LH_WEAR_WEAPON_ACTIVE: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_QS /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_ACTIVE ...wait match SUB_EMPTY_LH_WEAR_WEAPON_ACTIVE You may only type ahead put wear my %weapon_name_active matchwait SUB_EMPTY_LH_WEAR_WEAPON_QS: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_PI /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_QS ...wait match SUB_EMPTY_LH_WEAR_WEAPON_QS You may only type ahead put wear my %mendhunt_weapon_name_QS matchwait SUB_EMPTY_LH_WEAR_WEAPON_PI: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_HAL /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_PI ...wait match SUB_EMPTY_LH_WEAR_WEAPON_PI You may only type ahead put wear my %mendhunt_weapon_name_PI matchwait SUB_EMPTY_LH_WEAR_WEAPON_HAL: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_MAIN /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_HAL ...wait match SUB_EMPTY_LH_WEAR_WEAPON_HAL You may only type ahead put wear my %mendhunt_weapon_name_HAL matchwait SUB_EMPTY_LH_WEAR_WEAPON_MAIN: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_1 /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_MAIN ...wait match SUB_EMPTY_LH_WEAR_WEAPON_MAIN You may only type ahead put wear my %mendhunt_weapon_name_main matchwait SUB_EMPTY_LH_WEAR_WEAPON_1: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_2 /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_1 ...wait match SUB_EMPTY_LH_WEAR_WEAPON_1 You may only type ahead put wear my %mendhunt_weapon_name_1 matchwait SUB_EMPTY_LH_WEAR_WEAPON_2: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_3 /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_2 ...wait match SUB_EMPTY_LH_WEAR_WEAPON_2 You may only type ahead put wear my %mendhunt_weapon_name_2 matchwait SUB_EMPTY_LH_WEAR_WEAPON_3: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_4 /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_3 ...wait match SUB_EMPTY_LH_WEAR_WEAPON_3 You may only type ahead put wear my %mendhunt_weapon_name_3 matchwait SUB_EMPTY_LH_WEAR_WEAPON_4: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_5 /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_4 ...wait match SUB_EMPTY_LH_WEAR_WEAPON_4 You may only type ahead put wear my %mendhunt_weapon_name_4 matchwait SUB_EMPTY_LH_WEAR_WEAPON_5: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_WEAPON_6 /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_5 ...wait match SUB_EMPTY_LH_WEAR_WEAPON_5 You may only type ahead put wear my %mendhunt_weapon_name_5 matchwait SUB_EMPTY_LH_WEAR_WEAPON_6: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_HANDHELD_SHIELD /%failwear%/i match SUB_EMPTY_LH_UNLOAD You should unload match SUB_EMPTY_LH_UNLOAD You need to unload match SUB_EMPTY_LH_WEAR_WEAPON_6 ...wait match SUB_EMPTY_LH_WEAR_WEAPON_6 You may only type ahead put wear my %mendhunt_weapon_name_6 matchwait #____________________________________________________________________wear shield SUB_EMPTY_LH_WEAR_HANDHELD_SHIELD: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_WEAR_ARMWORN_SHIELD /%failwear%/i match SUB_EMPTY_LH_WEAR_HANDHELD_SHIELD ...wait match SUB_EMPTY_LH_WEAR_HANDHELD_SHIELD You may only type ahead put wear my %mendhunt_shield_name_handheld matchwait SUB_EMPTY_LH_WEAR_ARMWORN_SHIELD: pause %matchwaitpause matchre SUB_EMPTY_LH_CHECK2 /%hitwear%/i matchre SUB_EMPTY_LH_CHECK2 /%failwear%/i match SUB_EMPTY_LH_WEAR_ARMWORN_SHIELD ...wait match SUB_EMPTY_LH_WEAR_ARMWORN_SHIELD You may only type ahead put wear my %mendhunt_shield_name_armworn matchwait #____________________________________________________________________second check/verify SUB_EMPTY_LH_CHECK2: pause %matchwaitpause match SUB_EMPTY_LH_CHECK_YES_EMPTY You glance down at your empty hands matchre SUB_EMPTY_LH_CHECK_YES_EMPTY /You glance (.*) nothing in your left hand/i matchre SUB_EMPTY_LH_NOT_EMPTY2 /You glance (.*) in your left hand/i match SUB_EMPTY_LH_CHECK2 ...wait match SUB_EMPTY_LH_CHECK2 You may only type ahead put glance matchwait SUB_EMPTY_LH_NOT_EMPTY2: echo echo ********************************************************************* echo echo *** WARNING echo echo Tried to empty hand but failed. echo echo Tried to sheath, stow, and wear weapons & shields which are setup in slots. echo echo *** Empty hands and restart echo echo Exiting script echo echo ********************************************************************* echo pause 1 goto END_SCRIPT SUB_EMPTY_LH_CHECK_YES_EMPTY: SUB_EMPTY_LH_END: goto SUBRETURN_%subreturnflagemptylefthand ######################### CHECK DEAD CRITTER SUB ############################################### # needs %subreturnflag SUB_CHECK_CRITTER_DEAD: pause 1 #RTCHECK_SUB_CHECK_CRITTER_DEAD: # pause %rtcheckpause # match RTCHECK_SUB_CHECK_CRITTER_DEAD_READY What were you referring to # match RTCHECK_SUB_CHECK_CRITTER_DEAD ...wait # match RTCHECK_SUB_CHECK_CRITTER_DEAD You may only type ahead # put get my rtchecking # matchwait #RTCHECK_SUB_CHECK_CRITTER_DEAD_READY: SUB_CHECK_CRITTER_DEAD_GO: pause %matchwaitpause match SUB_CHECK_CRITTER_DEAD_SETVAR which appears dead match SUB_CHECK_CRITTER_DEAD_SETVAR (dead) match SUB_CHECK_CRITTER_DEAD_END Obvious exits match SUB_CHECK_CRITTER_DEAD_END Obvious paths match SUB_CHECK_CRITTER_DEAD_DARK you can't see a thing match SUB_CHECK_CRITTER_DEAD_GO ...wait match SUB_CHECK_CRITTER_DEAD_GO You may only type ahead put look matchwait SUB_CHECK_CRITTER_DEAD_DARK: echo echo *** It's too dark, need light echo goto SUB_CHECK_CRITTER_DEAD_END SUB_CHECK_CRITTER_DEAD_SETVAR: setvariable deadcritterlootitflag ON goto DEAD_CRITTER SUB_CHECK_CRITTER_DEAD_END: goto SUBRETURN_%subreturnflag ######################### HEALTH CHECK SUB ############################################### #____________________________________________________________________sub health check # needs %subreturnflag SUB_HEALTH_CHECK: SUB_CHECKHEALTH: pause %matchwaitpause match BLEEDING bleed match SUB_CHECKFATIGUE at full strength match SUB_CHECKFATIGUE slightly battered match SUB_CHECKFATIGUE somewhat battered match SUB_CHECKFATIGUE battered match NEED_HEALTH beat up match NEED_HEALTH very beat up match NEED_HEALTH extremely beat up match NEED_HEALTH in bad shape match NEED_HEALTH in very bad shape match NEED_HEALTH in extremely bad shape match NEED_HEALTH at death's door match DEAD_CHARACTER You are a ghost matchre STRANGE /%failcombat%/i match SUB_CHECKHEALTH ...wait match SUB_CHECKHEALTH You may only type ahead put health matchwait SUB_CHECKFATIGUE: pause %matchwaitpause match NEED_REST exhausted beyond reason match NEED_REST completely exhausted match NEED_REST on the verge of complete exhaustion match NEED_REST extremely fatigued match NEED_REST extremely tired match NEED_REST very fatigued match SUB_CHECKBALANCE very tired match SUB_CHECKBALANCE fatigued match SUB_CHECKBALANCE tired match SUB_CHECKBALANCE somewhat tired match SUB_CHECKBALANCE slightly fatigued match SUB_CHECKBALANCE completely rested match SUB_CHECKFATIGUE ...wait match SUB_CHECKFATIGUE You may only type ahead put fatigue matchwait SUB_CHECKBALANCE: pause %matchwaitpause match SUB_HEALTH_CHECK_END incredibly balanced match SUB_HEALTH_CHECK_END nimbly balanced match SUB_HEALTH_CHECK_END solidly balanced match SUB_HEALTH_CHECK_END slightly off balance match SUB_HEALTH_CHECK_END somewhat off balance match SUB_HEALTH_CHECK_END off balance match NEED_BALANCE badly balanced match NEED_BALANCE very badly balanced match NEED_BALANCE extremely imbalanced match SUB_CHECKBALANCE ...wait match SUB_CHECKBALANCE You may only type ahead put balance matchwait SUB_HEALTH_CHECK_END: goto SUBRETURN_%subreturnflag ######################### HIDE SUB ################################################### # variables needed: # subreturnflaghide SUB_HIDE: SUB_HIDE_START: goto SUB_HIDE_START_%mendhunt_hide_test SUB_HIDE_START_ON: goto SUB_HIDE_MENTAL_CHECK SUB_HIDE_START_OFF: goto SUB_HIDE_END SUB_HIDE_MENTAL_CHECK: setvariable subreturnflag SUB_HIDE_MENTAL_CHECK setvariable skillclass HI goto SUB_MENTAL_CHECK SUBRETURN_SUB_HIDE_MENTAL_CHECK: SUB_HIDE_MENTAL_CHECK_TEST: goto SUB_HIDE_MENTAL_CHECK_TEST_%skillmental SUB_HIDE_MENTAL_CHECK_TEST_FULL: goto SUB_HIDE_SKIP SUB_HIDE_MENTAL_CHECK_TEST_NOTFULL: goto SUB_HIDE_STALKING_MENTAL_CHECK SUB_HIDE_STALKING_MENTAL_CHECK: setvariable subreturnflag SUB_HIDE_STALKING_MENTAL_CHECK setvariable skillclass STA goto SUB_MENTAL_CHECK SUBRETURN_SUB_HIDE_STALKING_MENTAL_CHECK: SUB_HIDE_STALKING_MENTAL_CHECK_TEST: goto SUB_HIDE_STALKING_MENTAL_CHECK_TEST_%skillmental SUB_HIDE_STALKING_MENTAL_CHECK_TEST_FULL: goto SUB_HIDE_SKIP SUB_HIDE_STALKING_MENTAL_CHECK_TEST_NOTFULL: goto SUB_HIDE_GO SUB_HIDE_GO: setvariable hidestalkactionflag ON echo echo *** Hiding echo SUB_HIDE_FORCED_GO: SUB_HIDE_GO_GO: pause %matchwaitpause match SUB_HIDE_FAIL The fact that you're glowing like a torch match SUB_HIDE_FAIL You can't hide matchre SUB_HIDE_GO_RETREAT1 /The (.*) notices your attempt/i matchre SUB_HIDE_GO_RETREAT1 /The (.*) discovers you/i matchre SUB_HIDE_GO_DONE /You(.*) melt/i matchre SUB_HIDE_GO_DONE /You(.*) blend/i match SUB_HIDE_GO_DONE already hidden match SUB_HIDE_GO_RETREAT1 You are too close match SUB_HIDE_GO_GO ...wait match SUB_HIDE_GO_GO You may only type ahead put hide matchwait SUB_HIDE_GO_RETREAT1: pause %matchwaitpause match SUB_HIDE_GO_RETREAT1 ...wait match SUB_HIDE_GO_RETREAT1 You may only type ahead matchre RTCHECK_SUB_HIDE_GO_RETREAT1 /.*/i put retreat matchwait RTCHECK_SUB_HIDE_GO_RETREAT1: pause %rtcheckpause match RTCHECK_SUB_HIDE_GO_RETREAT1_READY What were you referring to match RTCHECK_SUB_HIDE_GO_RETREAT1 ...wait match RTCHECK_SUB_HIDE_GO_RETREAT1 You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_HIDE_GO_RETREAT1_READY: SUB_HIDE_GO_GO2: pause %matchwaitpause match SUB_HIDE_FAIL The fact that you're glowing like a torch match SUB_HIDE_FAIL You can't hide matchre SUB_HIDE_GO_RETREAT2 /The (.*) notices your attempt/i matchre SUB_HIDE_GO_RETREAT2 /The (.*) discovers you/i matchre SUB_HIDE_GO_DONE /You(.*) melt/i matchre SUB_HIDE_GO_DONE /You(.*) blend/i match SUB_HIDE_GO_DONE already hidden match SUB_HIDE_GO_RETREAT2 You are too close match SUB_HIDE_GO_GO2 ...wait match SUB_HIDE_GO_GO2 You may only type ahead put hide matchwait SUB_HIDE_GO_RETREAT2: pause %matchwaitpause match SUB_HIDE_GO_RETREAT2 ...wait match SUB_HIDE_GO_RETREAT2 You may only type ahead matchre RTCHECK_SUB_HIDE_GO_RETREAT2 /.*/i put retreat matchwait RTCHECK_SUB_HIDE_GO_RETREAT2: pause %rtcheckpause match RTCHECK_SUB_HIDE_GO_RETREAT2_READY What were you referring to match RTCHECK_SUB_HIDE_GO_RETREAT2 ...wait match RTCHECK_SUB_HIDE_GO_RETREAT2 You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_HIDE_GO_RETREAT2_READY: SUB_HIDE_GO_GO3: pause %matchwaitpause match SUB_HIDE_FAIL The fact that you're glowing like a torch match SUB_HIDE_FAIL You can't hide matchre SUB_HIDE_GO_NOMORE /The (.*) notices your attempt/i matchre SUB_HIDE_GO_NOMORE /The (.*) discovers you/i matchre SUB_HIDE_GO_DONE /You(.*) melt/i matchre SUB_HIDE_GO_DONE /You(.*) blend/i match SUB_HIDE_GO_DONE already hidden match SUB_HIDE_GO_NOMORE You are too close match SUB_HIDE_GO_GO3 ...wait match SUB_HIDE_GO_GO3 You may only type ahead put hide matchwait SUB_HIDE_GO_NOMORE: echo echo *** Hiding failed - tried and tried and tried, moving on echo setvariable hidestalkactionflag OFF goto SUB_HIDE_END SUB_HIDE_GO_DONE: goto SUB_HIDE_END SUB_HIDE_SKIP: setvariable hidestalkactionflag OFF echo echo *** Hiding or stalking full, skipping echo goto SUB_HIDE_END SUB_HIDE_FAIL: echo echo *** Hiding failed echo echo Something prevented your hide attempt... are you casting MoF, singing? echo setvariable hidestalkactionflag OFF goto SUB_HIDE_END SUB_HIDE_END: goto SUBRETURN_%subreturnflaghide ######################### HUM STOP SUB ############################################ # variables needed: subreturnflaghumstop SUB_HUM_STOP: SUB_HUM_STOP_NDC_TEST: goto SUB_HUM_STOP_NDC_TEST_%mendhunt_ndc_master_test SUB_HUM_STOP_NDC_TEST_ON: goto SUB_HUM_STOP_TEST SUB_HUM_STOP_NDC_TEST_OFF: goto SUB_HUM_STOP_END SUB_HUM_STOP_TEST: goto SUB_HUM_STOP_TEST_%mendhunt_ndc_hum_test SUB_HUM_STOP_TEST_ON: goto RTCHECK_SUB_HUM_STOP_GO SUB_HUM_STOP_TEST_OFF: goto SUB_HUM_STOP_END RTCHECK_SUB_HUM_STOP_GO: pause %rtcheckpause match RTCHECK_SUB_HUM_STOP_GO_READY What were you referring to match RTCHECK_SUB_HUM_STOP_GO ...wait match RTCHECK_SUB_HUM_STOP_GO You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_HUM_STOP_GO_READY: SUB_HUM_STOP_GO: pause %matchwaitpause match SUB_HUM_STOP_END You stop match SUB_HUM_STOP_END In the name of love match SUB_HUM_STOP_GO ...wait match SUB_HUM_STOP_GO You may only type ahead matchre SUB_HUM_STOP_END /.*/i put stop hum matchwait SUB_HUM_STOP_END: goto SUBRETURN_%subreturnflaghumstop ######################### MENTAL CHECK SUB ############################################ #____________________________________________________________________sub skill mental check # variables needed: # subreturnflag # skillclass = [LE/ME/...etc] # variables returned: # skillmental = [NOTFULL|FULL] SUB_MENTAL_CHECK: pause %matchwaitpause match SUB_MENTAL_CHECK_FULL % mind lock match SUB_MENTAL_CHECK_OK EXP HELP match SUB_MENTAL_CHECK ...wait match SUB_MENTAL_CHECK You may only type ahead put exp skill %skillclass matchwait SUB_MENTAL_CHECK_OK: setvariable skillmental NOTFULL goto SUB_MENTAL_CHECK_END SUB_MENTAL_CHECK_FULL: setvariable skillmental FULL goto SUB_MENTAL_CHECK_END SUB_MENTAL_CHECK_END: goto SUBRETURN_%subreturnflag ######################### SPELL PREP SUB ####################################################### #____________________________________________________________________sub prep's spell # variables needed: # subreturnflag # spell_name # spell_prep_power # spell_harn_test # spell_harn_power # spell_harn_loop # spell_cam_test # mendhunt_cam_name # spell_cam_power # spell_cam_loop # spell_cast_pause # spell_targeted_test = [ON|OFF] #on if need to target critter before casting # # 1. prep spell # 2. targeted... test / target # 3. cam... test / charge / loop / focus # 4. harn.. test / harness / loop # 5. pause.. %spell_cast_pause # 6. end... subreturn #____________________________________________________________________STEP_1 SUB_SPELL_PREP: echo echo *** Preparing: %spell_name echo SUB_SPELL_PREP_GO: pause %matchwaitpause match SUB_SPELL_PREP_GO ...wait match SUB_SPELL_PREP_GO You may only type ahead matchre RTCHECK_SUB_SPELL_PREP_GO /.*/i put prep %spell_name %spell_prep_power matchwait RTCHECK_SUB_SPELL_PREP_GO: pause 1 pause %rtcheckpause match RTCHECK_SUB_SPELL_PREP_GO_READY What were you referring to match RTCHECK_SUB_SPELL_PREP_GO ...wait match RTCHECK_SUB_SPELL_PREP_GO You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_SPELL_PREP_GO_READY: #____________________________________________________________________STEP_2 SUB_SPELL_PREP_TARGETED_TEST: goto SUB_SPELL_PREP_TARGETED_TEST_%spell_targeted_test SUB_SPELL_PREP_TARGETED_TEST_ON: goto SUB_SPELL_PREP_TARGETED SUB_SPELL_PREP_TARGETED_TEST_OFF: goto SUB_SPELL_PREP_CAM_TEST SUB_SPELL_PREP_TARGETED: pause %matchwaitpause match SUB_SPELL_PREP_TARGETED ...wait match SUB_SPELL_PREP_TARGETED You may only type ahead matchre RTCHECK_SUB_SPELL_PREP_TARGETED /.*/i put target matchwait RTCHECK_SUB_SPELL_PREP_TARGETED: pause %rtcheckpause match RTCHECK_SUB_SPELL_PREP_TARGETED_READY What were you referring to match RTCHECK_SUB_SPELL_PREP_TARGETED ...wait match RTCHECK_SUB_SPELL_PREP_TARGETED You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_SPELL_PREP_TARGETED_READY: #____________________________________________________________________STEP_3 SUB_SPELL_PREP_CAM_TEST: goto SUB_SPELL_PREP_CAM_TEST_%spell_cam_test SUB_SPELL_PREP_CAM_TEST_ON: goto SUB_SPELL_PREP_CAM_CHARGE_START SUB_SPELL_PREP_CAM_TEST_OFF: goto SUB_SPELL_PREP_HARN_TEST SUB_SPELL_PREP_CAM_CHARGE_START: counter set %spell_cam_loop #---------------------------------------------------------looped SUB_SPELL_PREP_CAM_CHARGE: pause %matchwaitpause match SUB_SPELL_PREP_CAM_CHARGE ...wait match SUB_SPELL_PREP_CAM_CHARGE You may only type ahead matchre RTCHECK_SUB_SPELL_PREP_CAM_CHARGE /.*/i put charge my %mendhunt_cam_name %spell_cam_power matchwait RTCHECK_SUB_SPELL_PREP_CAM_CHARGE: pause 1 pause %rtcheckpause match RTCHECK_SUB_SPELL_PREP_CAM_CHARGE_READY What were you referring to match RTCHECK_SUB_SPELL_PREP_CAM_CHARGE ...wait match RTCHECK_SUB_SPELL_PREP_CAM_CHARGE You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_SPELL_PREP_CAM_CHARGE_READY: SUB_SPELL_PREP_CAM_LOOP_TEST: pause %branchtestpause counter subtract 1 match SUB_SPELL_PREP_CAM_FOCUS flag 0 match SUB_SPELL_PREP_CAM_CHARGE not a valid flag match SUB_SPELL_PREP_CAM_LOOP_TEST ...wait match SUB_SPELL_PREP_CAM_LOOP_TEST You may only type ahead put set %c matchwait #---------------------------------------------------------looped SUB_SPELL_PREP_CAM_FOCUS: pause %matchwaitpause match SUB_SPELL_PREP_CAM_FOCUS ...wait match SUB_SPELL_PREP_CAM_FOCUS You may only type ahead matchre RTCHECK_SUB_SPELL_PREP_CAM_FOCUS /.*/i put focus my %mendhunt_cam_name matchwait RTCHECK_SUB_SPELL_PREP_CAM_FOCUS: pause 1 pause %rtcheckpause match RTCHECK_SUB_SPELL_PREP_CAM_FOCUS_READY What were you referring to match RTCHECK_SUB_SPELL_PREP_CAM_FOCUS ...wait match RTCHECK_SUB_SPELL_PREP_CAM_FOCUS You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_SPELL_PREP_CAM_FOCUS_READY: #____________________________________________________________________STEP_4 SUB_SPELL_PREP_HARN_TEST: goto SUB_SPELL_PREP_HARN_TEST_%spell_harn_test SUB_SPELL_PREP_HARN_TEST_ON: goto SUB_SPELL_PREP_HARN_CHARGE_START SUB_SPELL_PREP_HARN_TEST_OFF: goto SUB_SPELL_PREP_CAST_PAUSE SUB_SPELL_PREP_HARN_CHARGE_START: counter set %spell_harn_loop #---------------------------------------------------------looped SUB_SPELL_PREP_HARN_CHARGE: pause %matchwaitpause match SUB_SPELL_PREP_HARN_CHARGE ...wait match SUB_SPELL_PREP_HARN_CHARGE You may only type ahead matchre RTCHECK_SUB_SPELL_PREP_HARN_CHARGE /.*/i put harness %spell_harn_power matchwait RTCHECK_SUB_SPELL_PREP_HARN_CHARGE: pause 1 pause %rtcheckpause match RTCHECK_SUB_SPELL_PREP_HARN_CHARGE_READY What were you referring to match RTCHECK_SUB_SPELL_PREP_HARN_CHARGE ...wait match RTCHECK_SUB_SPELL_PREP_HARN_CHARGE You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_SPELL_PREP_HARN_CHARGE_READY: SUB_SPELL_PREP_HARN_LOOP_TEST: pause %branchtestpause counter subtract 1 match SUB_SPELL_PREP_CAST_PAUSE flag 0 match SUB_SPELL_PREP_HARN_CHARGE not a valid flag match SUB_SPELL_PREP_HARN_LOOP_TEST ...wait match SUB_SPELL_PREP_HARN_LOOP_TEST You may only type ahead put set %c matchwait #---------------------------------------------------------looped #____________________________________________________________________STEP_5 SUB_SPELL_PREP_CAST_PAUSE: pause %spell_cast_pause #____________________________________________________________________END SUB SUB_SPELL_PREP_END: goto SUBRETURN_%subreturnflag ######################### STANCE SWITCH SUB ################################################## # variables needed # subreturnflagcheckstance # mendhunt_stance_test # weapon_stance_focus_active SUB_STANCE_SWITCH: SUB_STANCE_SWITCH_START: SUB_STANCE_SWITCH_STANCE_TEST: goto SUB_STANCE_SWITCH_STANCE_TEST_%mendhunt_stance_test SUB_STANCE_SWITCH_STANCE_TEST_ON: goto SUB_STANCE_SWITCH_STANCE_GO SUB_STANCE_SWITCH_STANCE_TEST_OFF: goto SUB_STANCE_SWITCH_STANCE_SKIP SUB_STANCE_SWITCH_STANCE_GO: SUB_STANCE_SWITCH_STANCE_GO_FOCUS_TEST: goto SUB_STANCE_SWITCH_STANCE_GO_FOCUS_TEST_%weapon_stance_focus_active SUB_STANCE_SWITCH_STANCE_GO_FOCUS_TEST_EVASION: goto SUB_STANCE_SWITCH_STANCE_GO_EVASION SUB_STANCE_SWITCH_STANCE_GO_FOCUS_TEST_PARRY: goto SUB_STANCE_SWITCH_STANCE_GO_PARRY SUB_STANCE_SWITCH_STANCE_GO_FOCUS_TEST_SHIELD: goto SUB_STANCE_SWITCH_STANCE_GO_SHIELD SUB_STANCE_SWITCH_STANCE_GO_EVASION: pause %matchwaitpause match SUB_STANCE_SWITCH_STANCE_GO_COMPLETED are now set to use match SUB_STANCE_SWITCH_STANCE_GO_EVASION ...wait match SUB_STANCE_SWITCH_STANCE_GO_EVASION You may only type ahead put stance evasion matchwait SUB_STANCE_SWITCH_STANCE_GO_PARRY: pause %matchwaitpause match SUB_STANCE_SWITCH_STANCE_GO_COMPLETED are now set to use match SUB_STANCE_SWITCH_STANCE_GO_PARRY ...wait match SUB_STANCE_SWITCH_STANCE_GO_PARRY You may only type ahead put stance parry matchwait SUB_STANCE_SWITCH_STANCE_GO_SHIELD: pause %matchwaitpause match SUB_STANCE_SWITCH_STANCE_GO_COMPLETED are now set to use match SUB_STANCE_SWITCH_STANCE_GO_SHIELD ...wait match SUB_STANCE_SWITCH_STANCE_GO_SHIELD You may only type ahead put stance shield matchwait SUB_STANCE_SWITCH_STANCE_GO_COMPLETED: echo echo *** Changed stance to focus: %weapon_stance_focus_active echo goto SUB_STANCE_SWITCH_END SUB_STANCE_SWITCH_STANCE_SKIP: echo echo *** Stance switch is OFF, not changing stance echo goto SUB_STANCE_SWITCH_END SUB_STANCE_SWITCH_END: goto SUBRETURN_%subreturnflagcheckstance ######################### NAKED PUT SUB ################################################## # variables needed # subreturnflag # nakedput SUB_NAKED_PUT: pause %naked_put_pause match SUB_NAKED_PUT ...wait match SUB_NAKED_PUT You may only type ahead matchre RTCHECK_SUB_NAKED_PUT /.*/i put %nakedput matchwait RTCHECK_SUB_NAKED_PUT: pause %rtcheckpause match RTCHECK_SUB_NAKED_PUT_READY What were you referring to match RTCHECK_SUB_NAKED_PUT ...wait match RTCHECK_SUB_NAKED_PUT You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_NAKED_PUT_READY: SUB_NAKED_PUT_END: goto SUBRETURN_%subreturnflagnp #____________________________________________________________________naked put 2 SUB_NAKED_PUT2: pause %naked_put_pause match SUB_NAKED_PUT2 ...wait match SUB_NAKED_PUT2 You may only type ahead matchre RTCHECK_SUB_NAKED_PUT2 /.*/i put %nakedput1 %nakedput2 matchwait RTCHECK_SUB_NAKED_PUT2: pause %rtcheckpause match RTCHECK_SUB_NAKED_PUT2_READY What were you referring to match RTCHECK_SUB_NAKED_PUT2 ...wait match RTCHECK_SUB_NAKED_PUT2 You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_NAKED_PUT2_READY: SUB_NAKED_PUT2_END: goto SUBRETURN_%subreturnflagnp2 #____________________________________________________________________naked put 3 SUB_NAKED_PUT3: pause %naked_put_pause match SUB_NAKED_PUT3 ...wait match SUB_NAKED_PUT3 You may only type ahead matchre RTCHECK_SUB_NAKED_PUT3 /.*/i put %nakedput1 %nakedput2 %nakedput3 matchwait RTCHECK_SUB_NAKED_PUT3: pause %rtcheckpause match RTCHECK_SUB_NAKED_PUT3_READY What were you referring to match RTCHECK_SUB_NAKED_PUT3 ...wait match RTCHECK_SUB_NAKED_PUT3 You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_NAKED_PUT3_READY: SUB_NAKED_PUT3_END: goto SUBRETURN_%subreturnflagnp3 ######################### CRITTER POS CHECK SUB ################################################## #____________________________________________________________________sub check critter position # variables needed: # subreturnflag # variables returned: # critter_position = [first/second/third/fourth/fifth/sixth/.../twelfth] SUB_CRITTER_POSITION: pause %matchwaitpause match SUB_CRITTER_POSITION_1 (1) match SUB_CRITTER_POSITION_2 (2) match SUB_CRITTER_POSITION_3 (3) match SUB_CRITTER_POSITION_4 (4) match SUB_CRITTER_POSITION_5 (5) match SUB_CRITTER_POSITION_6 (6) match SUB_CRITTER_POSITION_7 (7) match SUB_CRITTER_POSITION_8 (8) match SUB_CRITTER_POSITION_9 (9) match SUB_CRITTER_POSITION_10 (10) match SUB_CRITTER_POSITION_11 (11) match SUB_CRITTER_POSITION_12 (12) match SUB_CRITTER_POSITION_NOCRITTER You glance put assess put glance matchwait SUB_CRITTER_POSITION_1: setvariable critter_position first goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_2: setvariable critter_position second goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_3: setvariable critter_position third goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_4: setvariable critter_position fourth goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_5: setvariable critter_position fifth goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_6: setvariable critter_position sixth goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_7: setvariable critter_position seventh goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_8: setvariable critter_position eighth goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_9: setvariable critter_position ninth goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_10: setvariable critter_position tenth goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_11: setvariable critter_position eleventh goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_12: setvariable critter_position twelfth goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_NOCRITTER: echo echo *** No critter position found echo goto SUB_CRITTER_POSITION_END SUB_CRITTER_POSITION_END: RTCHECK_SUB_CRITTER_POSITION_END: pause %rtcheckpause match RTCHECK_SUB_CRITTER_POSITION_END_READY What were you referring to match RTCHECK_SUB_CRITTER_POSITION_END ...wait match RTCHECK_SUB_CRITTER_POSITION_END You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_CRITTER_POSITION_END_READY: goto SUBRETURN_%subreturnflag ######################### RETREAT SUB ################################################## # variables needed: # subreturnflagretreat #____________________________________________________________________sub retreat SUB_RETREAT: setvariable retreatloopnum 0 RTCHECK_SUB_RETREAT: pause %rtcheckpause match RTCHECK_SUB_RETREAT_READY What were you referring to match RTCHECK_SUB_RETREAT ...wait match RTCHECK_SUB_RETREAT You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_RETREAT_READY: SUB_RETREAT_START: pause %matchwaitpause match SUB_RETREAT_END You are already as far match SUB_RETREAT_STAND You must stand first match SUB_RETREAT_STUCK You try to back away match SUB_RETREAT_PAUSE You are stun match SUB_RETREAT_PAUSE You retreat match SUB_RETREAT_PAUSE You sneak back match SUB_RETREAT_PAUSE You stop advancing match SUB_RETREAT_FAIL You cannot back away match DEAD_CHARACTER You are a ghost! match SUB_RETREAT_START ...wait match SUB_RETREAT_START You may only type ahead matchre SUB_RETREAT_PAUSE /.*/i put retreat matchwait SUB_RETREAT_PAUSE: pause %retreatpause goto SUB_RETREAT_START SUB_RETREAT_STUCK: pause %retreatpause counter set %retreatloopnum counter add 1 setvariable retreatloopnum %c SUB_RETREAT_LOOP_COUNT: goto SUB_RETREAT_LOOP_COUNT_%retreatloopnum SUB_RETREAT_LOOP_COUNT_1: goto SUB_RETREAT_START SUB_RETREAT_LOOP_COUNT_2: goto SUB_RETREAT_START SUB_RETREAT_LOOP_COUNT_3: goto SUB_RETREAT_START SUB_RETREAT_LOOP_COUNT_4: goto SUB_RETREAT_START SUB_RETREAT_LOOP_COUNT_5: goto SUB_RETREAT_FAIL SUB_RETREAT_STAND: pause %matchwaitpause match SUB_RETREAT_STAND ...wait match SUB_RETREAT_STAND You may only type ahead matchre RTCHECK_SUB_RETREAT_STAND /.*/i put stand matchwait RTCHECK_SUB_RETREAT_STAND: pause %rtcheckpause match RTCHECK_SUB_RETREAT_STAND_READY What were you referring to match RTCHECK_SUB_RETREAT_STAND ...wait match RTCHECK_SUB_RETREAT_STAND You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_RETREAT_STAND_READY: goto SUB_RETREAT_START SUB_RETREAT_FAIL: echo echo *** Retreat fail, unable to retreat...moving on echo goto SUB_RETREAT_END SUB_RETREAT_END: goto SUBRETURN_%subreturnflagretreat ############################################################################# ########################### LOOT DATABASE SECTION ##################### ############################################################################# #needs subreturnflag #sends loot_active # note three return locations: normal, dark, and noloot #____________________________________________________________________SUB loot boxes DB SUB_LDB_BOXES: pause %matchwaitpause matchre SUB_LDB_BOXES_CHEST / chest,| chest\.| chest and /i matchre SUB_LDB_BOXES_STRONGBOX / strongbox,| strongbox\.| strongbox and /i matchre SUB_LDB_BOXES_TRUNK / trunk,| trunk\.| trunk and /i matchre SUB_LDB_BOXES_CRATE / crate,| crate\.| crate and /i matchre SUB_LDB_BOXES_CASKET / casket,| casket\.| casket and /i matchre SUB_LDB_BOXES_SKIPPET / skippet,| skippet\.| skippet and /i matchre SUB_LDB_BOXES_COFFER / coffer,| coffer\.| coffer and /i matchre SUB_LDB_BOXES_CADDY / caddy,| caddy\.| caddy and /i matchre SUB_LDB_BOXES_BOX / box,| box\.| box and /i match SUB_LDB_BOXES_DARK you can't see a thing match SUB_LDB_BOXES_END Obvious paths: match SUB_LDB_BOXES_END Obvious exits: match SUB_LDB_BOXES ...wait match SUB_LDB_BOXES You may only type ahead put look matchwait SUB_LDB_BOXES_CHEST: setvariable loot_active chest goto SUBRETURN_%subreturnflag SUB_LDB_BOXES_STRONGBOX: setvariable loot_active strongbox goto SUBRETURN_%subreturnflag SUB_LDB_BOXES_TRUNK: setvariable loot_active trunk goto SUBRETURN_%subreturnflag SUB_LDB_BOXES_CRATE: setvariable loot_active crate goto SUBRETURN_%subreturnflag SUB_LDB_BOXES_CASKET: setvariable loot_active casket goto SUBRETURN_%subreturnflag SUB_LDB_BOXES_SKIPPET: setvariable loot_active skippet goto SUBRETURN_%subreturnflag SUB_LDB_BOXES_COFFER: setvariable loot_active coffer goto SUBRETURN_%subreturnflag SUB_LDB_BOXES_CADDY: setvariable loot_active caddy goto SUBRETURN_%subreturnflag SUB_LDB_BOXES_BOX: setvariable loot_active box goto SUBRETURN_%subreturnflag SUB_LDB_BOXES_DARK: echo echo *** It's too dark to Loot echo goto SUBRETURN_DARK_%subreturnflag SUB_LDB_BOXES_END: goto SUBRETURN_NOLOOT_%subreturnflag #____________________________________________________________________SUB loot other DB SUB_LDB_OTHER: # note some gems are placed here to limit possibility of a gem pouch fail pause %matchwaitpause matchre SUB_LDB_OTHER_CARD / card,| card\.| card and /i matchre SUB_LDB_OTHER_SCROLL / scroll,| scroll\.| scroll and /i match SUB_LDB_OTHER_HHRLAVGELUHH_BARK hhr'lav'geluhh bark matchre SUB_LDB_OTHER_VELLUM / vellum,| vellum\.| vellum and /i matchre SUB_LDB_OTHER_TABLET / tablet,| tablet\.| tablet and /i matchre SUB_LDB_OTHER_PARCHMENT / parchment,| parchment\.| parchment and /i match SUB_LDB_OTHER_PAPYRUS_ROLL papyrus roll matchre SUB_LDB_OTHER_STONES / stones,| stones\.| stones and /i matchre SUB_LDB_OTHER_RUNESTONE / runestone,| runestone\.| runestone and /i matchre SUB_LDB_OTHER_NUGGET / nugget,| nugget\.| nugget and /i matchre SUB_LDB_OTHER_BAR / bar,| bar\.| bar and /i matchre SUB_LDB_OTHER_POTION / potion,| potion\.| potion and /i matchre SUB_LDB_OTHER_SALVE / salve,| salve\.| salve and /i match SUB_LDB_OTHER_USERADD_1 %mendhunt_loot_other_useradd_1 match SUB_LDB_OTHER_USERADD_2 %mendhunt_loot_other_useradd_2 match SUB_LDB_OTHER_USERADD_3 %mendhunt_loot_other_useradd_3 match SUB_LDB_OTHER_USERADD_4 %mendhunt_loot_other_useradd_4 match SUB_LDB_OTHER_USERADD_5 %mendhunt_loot_other_useradd_5 match SUB_LDB_OTHER_USERADD_6 %mendhunt_loot_other_useradd_6 match SUB_LDB_OTHER_DARK you can't see a thing match SUB_LDB_OTHER_END Obvious paths: match SUB_LDB_OTHER_END Obvious exits: match SUB_LDB_OTHER ...wait match SUB_LDB_OTHER You may only type ahead put look matchwait SUB_LDB_OTHER_CARD: setvariable loot_active card goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_SCROLL: setvariable loot_active scroll goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_HHRLAVGELUHH_BARK: setvariable loot_active hhr'lav'geluhh bark goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_VELLUM: setvariable loot_active vellum goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_TABLET: setvariable loot_active tablet goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_PARCHMENT: setvariable loot_active parchment goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_PAPYRUS_ROLL: setvariable loot_active papyrus roll goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_STONES: setvariable loot_active stones goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_RUNESTONE: setvariable loot_active runestone goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_NUGGET: setvariable loot_active nugget goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_BAR: setvariable loot_active bar goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_POTION: setvariable loot_active potion goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_SALVE: setvariable loot_active salve goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_USERADD_1: setvariable loot_active %mendhunt_loot_other_useradd_1 goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_USERADD_2: setvariable loot_active %mendhunt_loot_other_useradd_2 goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_USERADD_3: setvariable loot_active %mendhunt_loot_other_useradd_3 goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_USERADD_4: setvariable loot_active %mendhunt_loot_other_useradd_4 goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_USERADD_5: setvariable loot_active %mendhunt_loot_other_useradd_5 goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_USERADD_6: setvariable loot_active %mendhunt_loot_other_useradd_6 goto SUBRETURN_%subreturnflag SUB_LDB_OTHER_DARK: echo echo *** It's too dark to Loot echo goto SUBRETURN_DARK_%subreturnflag SUB_LDB_OTHER_END: goto SUBRETURN_NOLOOT_%subreturnflag #____________________________________________________________________SUB loot gems DB # I think I've seen malachite as well as malachite stone...both in table # the following are put in OTHER-LOOT because of massive-fitting-in-pouch issue # silver bar # gold bar # silver nugget # gold nugget SUB_LDB_GEMS: SUB_LDB_GEMS_COMMON_JUMP_TEST: goto SUB_LDB_GEMS_COMMON_JUMP_TEST_%commongemssearchedflag SUB_LDB_GEMS_COMMON_JUMP_TEST_YES: goto SUB_LDB_GEMS_UNCOMMON SUB_LDB_GEMS_COMMON_JUMP_TEST_NO: goto SUB_LDB_GEMS_COMMON SUB_LDB_GEMS_COMMON: matchre SUB_LDB_GEMS_BLOODSTONE / red-green bloodstone,| red-green bloodstone\.| red-green bloodstone and /i matchre SUB_LDB_GEMS_CRYSTAL / rock crystal,| rock crystal\.| rock crystal and /i matchre SUB_LDB_GEMS_DIOPSIDE / star diopside,| star diopside\.| star diopside and /i matchre SUB_LDB_GEMS_JASPER / red jasper,| red jasper\.| red jasper and /i matchre SUB_LDB_GEMS_QUARTZ / eye quartz,| eye quartz\.| eye quartz and /i matchre SUB_LDB_GEMS_QUARTZ / rose quartz,| rose quartz\.| rose quartz and /i matchre SUB_LDB_GEMS_TOPAZ / clear topaz,| clear topaz\.| clear topaz and /i matchre SUB_LDB_GEMS_ZIRCON / green zircon,| green zircon\.| green zircon and /i matchre SUB_LDB_GEMS_AMETHYST / amethyst,| amethyst\.| amethyst and /i matchre SUB_LDB_GEMS_TURQUOISE_STONE / turquoise stone,| turquoise stone\.| turquoise stone and /i matchre SUB_LDB_GEMS_AQUAMARINE / gleaming aquamarine,| gleaming aquamarine\.| gleaming aquamarine and /i match SUB_LDB_GEMS_DARK you can't see a thing match SUB_LDB_GEMS_COMMON_DONE Obvious paths: match SUB_LDB_GEMS_COMMON_DONE Obvious exits: match SUB_LDB_GEMS_COMMON ...wait match SUB_LDB_GEMS_COMMON You may only type ahead put look matchwait SUB_LDB_GEMS_COMMON_DONE: setvariable commongemssearchedflag YES goto SUB_LDB_GEMS_UNCOMMON SUB_LDB_GEMS_UNCOMMON: pause %matchwaitpause matchre SUB_LDB_GEMS_RUBY / star ruby,| star ruby\.| star ruby and /i matchre SUB_LDB_GEMS_RUBY / dragon's eye ruby,| dragon's eye ruby\.| dragon's eye ruby and /i matchre SUB_LDB_GEMS_RUBY / flawless ruby,| flawless ruby\.| flawless ruby and /i matchre SUB_LDB_GEMS_PEARL / grey pearl,| grey pearl\.| grey pearl and /i matchre SUB_LDB_GEMS_PEARL / white pearl,| white pearl\.| white pearl and /i matchre SUB_LDB_GEMS_PEARL / black pearl,| black pearl\.| black pearl and /i matchre SUB_LDB_GEMS_PEARL / freshwater pearl,| freshwater pearl\.| freshwater pearl and /i matchre SUB_LDB_GEMS_OPAL / black opal,| black opal\.| black opal and /i matchre SUB_LDB_GEMS_OPAL / fire opal,| fire opal\.| fire opal and /i matchre SUB_LDB_GEMS_OPAL / draconic opal,| draconic opal\.| draconic opal and /i matchre SUB_LDB_GEMS_OPAL / huge opal,| huge opal\.| huge opal and /i matchre SUB_LDB_GEMS_GEM / aquamarine gem,| aquamarine gem\.| aquamarine gem and /i matchre SUB_LDB_GEMS_SAPPHIRE / pink sapphire,| pink sapphire\.| pink sapphire and /i matchre SUB_LDB_GEMS_SAPPHIRE / yellow sapphire,| yellow sapphire\.| yellow sapphire and /i matchre SUB_LDB_GEMS_SAPPHIRE / green sapphire,| green sapphire\.| green sapphire and /i matchre SUB_LDB_GEMS_SAPPHIRE / flawed sapphire,| flawed sapphire\.| flawed sapphire and /i matchre SUB_LDB_GEMS_SAPPHIRE / star sapphire,| star sapphire\.| star sapphire and /i matchre SUB_LDB_GEMS_DIAMOND / uncut diamond,| uncut diamond\.| uncut diamond and /i matchre SUB_LDB_GEMS_DIAMOND / chipped diamond,| chipped diamond\.| chipped diamond and /i matchre SUB_LDB_GEMS_DIAMOND / blue diamond,| blue diamond\.| blue diamond and /i matchre SUB_LDB_GEMS_DIAMOND / tear-shaped diamond,| tear-shaped diamond\.| tear-shaped diamond and /i matchre SUB_LDB_GEMS_DIAMOND / glittering diamond,| glittering diamond\.| glittering diamond and /i matchre SUB_LDB_GEMS_DIAMOND / huge diamond,| huge diamond\.| huge diamond and /i matchre SUB_LDB_GEMS_QUARTZ / gold-painted quartz,| gold-painted quartz\.| gold-painted quartz and /i matchre SUB_LDB_GEMS_QUARTZ / gold-encrusted quartz,| gold-encrusted quartz\.| gold-encrusted quartz and /i matchre SUB_LDB_GEMS_MALACHITE_STONE / malachite stone,| malachite stone\.| malachite stone and /i matchre SUB_LDB_GEMS_TOPAZ / glittering topaz,| glittering topaz\.| glittering topaz and /i matchre SUB_LDB_GEMS_EMERALD / emerald,| emerald\.| emerald and /i matchre SUB_LDB_GEMS_GLASS_PEBBLE / glass pebble,| glass pebble\.| glass pebble and /i matchre SUB_LDB_GEMS_ONYX_BEAD / onyx bead,| onyx bead\.| onyx bead and /i matchre SUB_LDB_GEMS_ONYX / chunk of onyx,| chunk of onyx\.| chunk of onyx and /i matchre SUB_LDB_GEMS_ALEXANDRITE / alexandrite,| alexandrite\.| alexandrite and /i matchre SUB_LDB_GEMS_BLOODGEM / bloodgem,| bloodgem\.| bloodgem and /i matchre SUB_LDB_GEMS_MOONSTONE / moonstone,| moonstone\.| moonstone and /i matchre SUB_LDB_GEMS_SUNSTONE / sunstone,| sunstone\.| sunstone and /i matchre SUB_LDB_GEMS_LAZULI / lapis lazuli,| lapis lazuli\.| lapis lazuli and /i matchre SUB_LDB_GEMS_EGG / alabaster egg,| alabaster egg\.| alabaster egg and /i matchre SUB_LDB_GEMS_AMBER / dark amber,| dark amber\.| dark amber and /i matchre SUB_LDB_GEMS_EGGCASE / eggcase,| eggcase\.| eggcase and /i matchre SUB_LDB_GEMS_GOLDSTONE / glittering goldstone,| glittering goldstone\.| glittering goldstone and /i matchre SUB_LDB_GEMS_MINERALS / glittering minerals,| glittering minerals\.| glittering minerals and /i matchre SUB_LDB_GEMS_PLATINUM / glittering platinum,| glittering platinum\.| glittering platinum and /i matchre SUB_LDB_GEMS_GRANITE / crystallized granite,| crystallized granite\.| crystallized granite and /i matchre SUB_LDB_GEMS_GRANITE / laced granite,| laced granite\.| laced granite and /i matchre SUB_LDB_GEMS_SEORDSTONE_TALON / seordstone talon,| seordstone talon\.| seordstone talon and /i matchre SUB_LDB_GEMS_IVORY_TOOTH / ivory tooth,| ivory tooth\.| ivory tooth and /i matchre SUB_LDB_GEMS_MALACHITE / malachite,| malachite\.| malachite and /i match SUB_LDB_GEMS_USERADD_1 %mendhunt_loot_gems_useradd_1 match SUB_LDB_GEMS_USERADD_2 %mendhunt_loot_gems_useradd_2 match SUB_LDB_GEMS_USERADD_3 %mendhunt_loot_gems_useradd_3 match SUB_LDB_GEMS_USERADD_4 %mendhunt_loot_gems_useradd_4 match SUB_LDB_GEMS_USERADD_5 %mendhunt_loot_gems_useradd_5 match SUB_LDB_GEMS_USERADD_6 %mendhunt_loot_gems_useradd_6 match SUB_LDB_GEMS_DARK you can't see a thing match SUB_LDB_GEMS_END Obvious paths: match SUB_LDB_GEMS_END Obvious exits: match SUB_LDB_GEMS_UNCOMMON ...wait match SUB_LDB_GEMS_UNCOMMON You may only type ahead put look matchwait SUB_LDB_GEMS_PEARL: setvariable loot_active pearl goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_SAPPHIRE: setvariable loot_active sapphire goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_OPAL: setvariable loot_active opal goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_BLOODSTONE: setvariable loot_active bloodstone goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_ZIRCON: setvariable loot_active zircon goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_AMETHYST: setvariable loot_active amethyst goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_QUARTZ: setvariable loot_active quartz goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_JASPER: setvariable loot_active jasper goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_BLOODGEM: setvariable loot_active bloodgem goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_CRYSTAL: setvariable loot_active crystal goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_TOPAZ: setvariable loot_active topaz goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_RUBY: setvariable loot_active ruby goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_DIOPSIDE: setvariable loot_active diopside goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_GEM: setvariable loot_active gem goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_EMERALD: setvariable loot_active emerald goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_DIAMOND: setvariable loot_active diamond goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_RUBY: setvariable loot_active ruby goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_LAZULI: setvariable loot_active lazuli goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_MOONSTONE: setvariable loot_active moonstone goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_SUNSTONE: setvariable loot_active sunstone goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_GOLDSTONE: setvariable loot_active goldstone goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_MALACHITE: setvariable loot_active malachite goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_MINERALS: setvariable loot_active minerals goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_ONYX: setvariable loot_active onyx goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_MALACHITE_STONE: setvariable loot_active malachite stone goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_TURQUOISE_STONE: setvariable loot_active turquoise stone goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_AQUAMARINE: setvariable loot_active aquamarine goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_GLASS_PEBBLE: setvariable loot_active glass pebble goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_ONYX_BEAD: setvariable loot_active onyx bead goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_ALEXANDRITE: setvariable loot_active alexandrite goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_EGG: setvariable loot_active egg goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_AMBER: setvariable loot_active amber goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_EGGCASE: setvariable loot_active eggcase goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_PLATINUM: setvariable loot_active platinum goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_GRANITE: setvariable loot_active granite goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_SEORDSTONE_TALON: setvariable loot_active seordstone talon goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_IVORY_TOOTH: setvariable loot_active ivory tooth goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_USERADD_1: setvariable loot_active %mendhunt_loot_gems_useradd_1 goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_USERADD_2: setvariable loot_active %mendhunt_loot_gems_useradd_2 goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_USERADD_3: setvariable loot_active %mendhunt_loot_gems_useradd_3 goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_USERADD_4: setvariable loot_active %mendhunt_loot_gems_useradd_4 goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_USERADD_5: setvariable loot_active %mendhunt_loot_gems_useradd_5 goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_USERADD_6: setvariable loot_active %mendhunt_loot_gems_useradd_6 goto SUBRETURN_%subreturnflag SUB_LDB_GEMS_DARK: echo echo *** It's too dark to Loot echo goto SUBRETURN_DARK_%subreturnflag SUB_LDB_GEMS_END: goto SUBRETURN_NOLOOT_%subreturnflag #____________________________________________________________________SUB loot skins DB SUB_LDB_SKINS: SUB_LDB_SKINS_MEMORY: pause %matchwaitpause matchre SUB_LDB_SKINS_MEM1 / %mendhunt_skins_memory_1%,| %mendhunt_skins_memory_1%\.| %mendhunt_skins_memory_1% and /i matchre SUB_LDB_SKINS_MEM2 / %mendhunt_skins_memory_2%,| %mendhunt_skins_memory_2%\.| %mendhunt_skins_memory_2% and /i matchre SUB_LDB_SKINS_MEM3 / %mendhunt_skins_memory_3%,| %mendhunt_skins_memory_3%\.| %mendhunt_skins_memory_3% and /i match SUB_LDB_SKINS_DARK you can't see a thing match SUB_LDB_SKINS_TABLE Obvious paths: match SUB_LDB_SKINS_TABLE Obvious exits: match SUB_LDB_SKINS_MEMORY ...wait match SUB_LDB_SKINS_MEMORY You may only type ahead put look matchwait SUB_LDB_SKINS_TABLE: pause %matchwaitpause matchre SUB_LDB_SKINS_SKIN / skin,| skin\.| skin and /i matchre SUB_LDB_SKINS_CLAW / claw,| claw\.| claw and /i matchre SUB_LDB_SKINS_SCALP / scalp,| scalp\.| scalp and /i matchre SUB_LDB_SKINS_PELT / pelt,| pelt\.| pelt and /i matchre SUB_LDB_SKINS_TAIL / tail,| tail\.| tail and /i matchre SUB_LDB_SKINS_EAR / ear,| ear\.| ear and /i matchre SUB_LDB_SKINS_HOOF / hoof,| hoof\.| hoof and /i matchre SUB_LDB_SKINS_TUSK / tusk,| tusk\.| tusk and /i matchre SUB_LDB_SKINS_TUSKS / tusks,| tusks\.| tusks and /i matchre SUB_LDB_SKINS_HORN / horn,| horn\.| horn and /i matchre SUB_LDB_SKINS_SNOUT / snout,| snout\.| snout and /i matchre SUB_LDB_SKINS_STRIPE / stripe,| stripe\.| stripe and /i matchre SUB_LDB_SKINS_FANG / fang,| fang\.| fang and /i matchre SUB_LDB_SKINS_FANGS / fangs,| fangs\.| fangs and /i matchre SUB_LDB_SKINS_SHELL / shell,| shell\.| shell and /i matchre SUB_LDB_SKINS_PSEUDOPOD / pseudopod,| pseudopod\.| pseudopod and /i matchre SUB_LDB_SKINS_SHEEPSKIN / sheepskin,| sheepskin\.| sheepskin and /i matchre SUB_LDB_SKINS_TOENAIL / toenail,| toenail\.| toenail and /i matchre SUB_LDB_SKINS_HIDE / hide,| hide\.| hide and /i matchre SUB_LDB_SKINS_RAZORTUSK / razortusk,| razortusk\.| razortusk and /i matchre SUB_LDB_SKINS_PAW / paw,| paw\.| paw and /i matchre SUB_LDB_SKINS_MANE / mane,| mane\.| mane and /i matchre SUB_LDB_SKINS_MANDIBLE / mandible,| mandible\.| mandible and /i matchre SUB_LDB_SKINS_ANTENNAE / antennae,| antennae\.| antennae and /i matchre SUB_LDB_SKINS_HEART / heart,| heart\.| heart and /i matchre SUB_LDB_SKINS_SPINE / spine,| spine\.| spine and /i matchre SUB_LDB_SKINS_MOSSHAIR / mosshair,| mosshair\.| mosshair and /i matchre SUB_LDB_SKINS_RIB / rib,| rib\.| rib and /i matchre SUB_LDB_SKINS_WART / wart,| wart\.| wart and /i matchre SUB_LDB_SKINS_FORECLAW / foreclaw,| foreclaw\.| foreclaw and /i matchre SUB_LDB_SKINS_EYE / eye,| eye\.| eye and /i matchre SUB_LDB_SKINS_CARAPACE / carapace,| carapace\.| carapace and /i matchre SUB_LDB_SKINS_MILKTOOTH / milk\-tooth,| milk\-tooth\.| milk\-tooth and /i matchre SUB_LDB_SKINS_WING / wing,| wing\.| wing and /i matchre SUB_LDB_SKINS_SPINNERET / spinneret,| spinneret\.| spinneret and /i matchre SUB_LDB_SKINS_SAC / sac,| sac\.| sac and /i matchre SUB_LDB_SKINS_EYEBALL / eyeball,| eyeball\.| eyeball and /i matchre SUB_LDB_SKINS_BEAK / beak,| beak\.| beak and /i matchre SUB_LDB_SKINS_STINGER / stinger,| stinger\.| stinger and /i matchre SUB_LDB_SKINS_BRISTLE / bristle,| bristle\.| bristle and /i matchre SUB_LDB_SKINS_BARB / barb,| barb\.| barb and /i matchre SUB_LDB_SKINS_FORELEG / foreleg,| foreleg\.| foreleg and /i matchre SUB_LDB_SKINS_QUILL / quill,| quill\.| quill and /i matchre SUB_LDB_SKINS_IMPALER / impaler,| impaler\.| impaler and /i matchre SUB_LDB_SKINS_CATGUT / catgut,| catgut\.| catgut and /i matchre SUB_LDB_SKINS_SCALE / scale,| scale\.| scale and /i matchre SUB_LDB_SKINS_COLLARBONE / collarbone,| collarbone\.| collarbone and /i matchre SUB_LDB_SKINS_TENTACLE / tentacle,| tentacle\.| tentacle and /i matchre SUB_LDB_SKINS_TALON / talon,| talon\.| talon and /i matchre SUB_LDB_SKINS_FEATHER / feather,| feather\.| feather and /i matchre SUB_LDB_SKINS_TOOTH / tooth,| tooth\.| tooth and /i match SUB_LDB_SKINS_CHITIN_FRAGMENT chitin fragment match SUB_LDB_SKINS_CARAPACE_SLIVER carapace sliver match SUB_LDB_SKINS_BEETLE_LEG beetle leg match SUB_LDB_SKINS_WHITE_HAIR strand of white hair match SUB_LDB_SKINS_LAHEKE_ASHUA la'heke ashu'a match SUB_LDB_SKINS_INKHORNE_RACK inkhorne rack match SUB_LDB_SKINS_MODA_TONGUE moda tongue match SUB_LDB_SKINS_GRUBLIKE_TONGUE grub-like tongue match SUB_LDB_SKINS_USERADD_1 %mendhunt_loot_skins_useradd_1 match SUB_LDB_SKINS_USERADD_2 %mendhunt_loot_skins_useradd_2 match SUB_LDB_SKINS_USERADD_3 %mendhunt_loot_skins_useradd_3 match SUB_LDB_SKINS_USERADD_4 %mendhunt_loot_skins_useradd_4 match SUB_LDB_SKINS_USERADD_5 %mendhunt_loot_skins_useradd_5 match SUB_LDB_SKINS_USERADD_6 %mendhunt_loot_skins_useradd_6 match SUB_LDB_SKINS_DARK you can't see a thing match SUB_LDB_SKINS_END Obvious paths: match SUB_LDB_SKINS_END Obvious exits: match SUB_LDB_SKINS_TABLE ...wait match SUB_LDB_SKINS_TABLE You may only type ahead put look matchwait SUB_LDB_SKINS_MEM1: setvariable loot_active %mendhunt_skins_memory_1 goto SUBRETURN_%subreturnflag SUB_LDB_SKINS_MEM2: setvariable loot_active %mendhunt_skins_memory_2 goto SUBRETURN_%subreturnflag SUB_LDB_SKINS_MEM3: setvariable loot_active %mendhunt_skins_memory_3 goto SUBRETURN_%subreturnflag SUB_LDB_SKINS_SKIN: setvariable loot_active skin goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_CLAW: setvariable loot_active claw goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_SCALP: setvariable loot_active scalp goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_PELT: setvariable loot_active pelt goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_TAIL: setvariable loot_active tail goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_EAR: setvariable loot_active ear goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_HOOF: setvariable loot_active hoof goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_TUSK: setvariable loot_active tusk goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_TUSKS: setvariable loot_active tusks goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_HORN: setvariable loot_active horn goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_SNOUT: setvariable loot_active snout goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_STRIPE: setvariable loot_active stripe goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_FANG: setvariable loot_active fang goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_FANGS: setvariable loot_active fangs goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_SHELL: setvariable loot_active shell goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_PSEUDOPOD: setvariable loot_active pseudopod goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_SHEEPSKIN: setvariable loot_active sheepskin goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_TOENAIL: setvariable loot_active toenail goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_HIDE: setvariable loot_active hide goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_RAZORTUSK: setvariable loot_active razortusk goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_PAW: setvariable loot_active paw goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_MANE: setvariable loot_active mane goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_MANDIBLE: setvariable loot_active mandible goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_ANTENNAE: setvariable loot_active antennae goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_HEART: setvariable loot_active heart goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_SPINE: setvariable loot_active spine goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_MOSSHAIR: setvariable loot_active mosshair goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_RIB: setvariable loot_active rib goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_WART: setvariable loot_active wart goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_CHITIN_FRAGMENT: setvariable loot_active chitin fragment goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_CARAPACE_SLIVER: setvariable loot_active carapace sliver goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_FORECLAW: setvariable loot_active foreclaw goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_BEETLE_LEG: setvariable loot_active beetle leg goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_EYE: setvariable loot_active eye goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_CARAPACE: setvariable loot_active carapace goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_MILKTOOTH: setvariable loot_active milk-tooth goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_WING: setvariable loot_active wing goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_WHITE_HAIR: setvariable loot_active white hair goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_SPINNERET: setvariable loot_active spinneret goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_LAHEKE_ASHUA: setvariable loot_active la'heke ashu'a goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_SAC: setvariable loot_active sac goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_EYEBALL: setvariable loot_active eyeball goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_INKHORNE_RACK: setvariable loot_active inkhorne rack goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_BEAK: setvariable loot_active beak goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_MODA_TONGUE: setvariable loot_active moda tongue goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_STINGER: setvariable loot_active stinger goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_GRUBLIKE_TONGUE: setvariable loot_active grub-like tongue goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_BRISTLE: setvariable loot_active bristle goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_BARB: setvariable loot_active barb goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_FORELEG: setvariable loot_active foreleg goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_QUILL: setvariable loot_active quill goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_IMPALER: setvariable loot_active impaler goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_CATGUT: setvariable loot_active catgut goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_SCALE: setvariable loot_active scale goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_COLLARBONE: setvariable loot_active collarbone goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_TENTACLE: setvariable loot_active tentacle goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_TALON: setvariable loot_active talon goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_FEATHER: setvariable loot_active feather goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_TOOTH: setvariable loot_active tooth goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_USERADD_1: setvariable loot_active %mendhunt_loot_skins_useradd_1 goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_USERADD_2: setvariable loot_active %mendhunt_loot_skins_useradd_2 goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_USERADD_3: setvariable loot_active %mendhunt_loot_skins_useradd_3 goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_USERADD_4: setvariable loot_active %mendhunt_loot_skins_useradd_4 goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_USERADD_5: setvariable loot_active %mendhunt_loot_skins_useradd_5 goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_USERADD_6: setvariable loot_active %mendhunt_loot_skins_useradd_6 goto SUB_LDB_SKINS_MEMORY_SET SUB_LDB_SKINS_MEMORY_SET: echo echo *** Skins memory is being set echo setvariable temp_skins_memory_1 %mendhunt_skins_memory_1 setvariable temp_skins_memory_2 %mendhunt_skins_memory_2 setvariable temp_skins_memory_3 %mendhunt_skins_memory_3 setvariable mendhunt_skins_memory_1 %loot_active setvariable mendhunt_skins_memory_2 %temp_skins_memory_1 setvariable mendhunt_skins_memory_3 %temp_skins_memory_2 goto SUBRETURN_%subreturnflag SUB_LDB_SKINS_DARK: echo echo *** It's too dark to Loot echo goto SUBRETURN_DARK_%subreturnflag SUB_LDB_SKINS_END: goto SUBRETURN_NOLOOT_%subreturnflag ############################################################################# ########################### CRITTER SECTION ########################### ############################################################################# #critter database from Elanthipedia 5/17/2008 #needs subreturnflag #sends critter_active #____________________________________________________________________SUB check critter by assess SUB_CDB_ASSESS: SUB_CDB_ASSESS_GO_TABLE1: pause %matchwaitpause matchre CDB_MEM_1 /You (.*) %mendhunt_critter_memory_1%/i matchre CDB_MEM_2 /You (.*) %mendhunt_critter_memory_2%/i matchre CDB_MEM_3 /You (.*) %mendhunt_critter_memory_3%/i matchre CDB_01 /You (.*) %mendhunt_useradd_critter_1%/i matchre CDB_02 /You (.*) %mendhunt_useradd_critter_2%/i matchre CDB_03 /You (.*) %mendhunt_useradd_critter_3%/i matchre CDB_04 /You (.*) %mendhunt_useradd_critter_4%/i matchre CDB_05 /You (.*) %mendhunt_useradd_critter_5%/i matchre CDB_06 /You (.*) %mendhunt_useradd_critter_6%/i match SUB_CDB_ASSESS_GO_TABLE1 ...wait match SUB_CDB_ASSESS_GO_TABLE1 You may only type ahead match RTCHECK_SUB_CDB_ASSESS_GO_GLANCE_INTERUPT You glance put assess put glance matchwait RTCHECK_SUB_CDB_ASSESS_GO_GLANCE_INTERUPT: pause %rtcheckpause match RTCHECK_SUB_CDB_ASSESS_GO_GLANCE_INTERUPT_READY What were you referring to match RTCHECK_SUB_CDB_ASSESS_GO_GLANCE_INTERUPT ...wait match RTCHECK_SUB_CDB_ASSESS_GO_GLANCE_INTERUPT You may only type ahead put get my rtchecking matchwait RTCHECK_SUB_CDB_ASSESS_GO_GLANCE_INTERUPT_READY: SUB_CDB_ASSESS_GO_TABLE2: pause %matchwaitpause matchre CDB_1 /You (.*) Adan'f Blood Warrior/i matchre CDB_2 /You (.*) Adan'f Shadow Mage/i matchre CDB_3 /You (.*) Adan'f Spirit Dancer/i matchre CDB_4 /You (.*) Adult Desert Armadillo/i matchre CDB_5 /You (.*) Alley Thug/i matchre CDB_6 /You (.*) Angiswaerd Hatchling/i matchre CDB_7 /You (.*) Antelope/i matchre CDB_8 /You (.*) Arbelog/i matchre CDB_9 /You (.*) Armored Shalswar/i matchre CDB_10 /You (.*) Armored Warklin/i matchre CDB_11 /You (.*) Asaren Celpeze/i matchre CDB_12 /You (.*) Atik'et/i matchre CDB_13 /You (.*) Banshee/i matchre CDB_14 /You (.*) Barghest/i matchre CDB_15 /You (.*) Bawdy Swain/i matchre CDB_16 /You (.*) Beisswurm/i matchre CDB_17 /You (.*) Bison/i matchre CDB_18 /You (.*) Black Ape/i matchre CDB_19 /You (.*) Black Bear/i matchre CDB_20 /You (.*) Black Goblin/i matchre CDB_21 /You (.*) Black Marble Gargoyle/i matchre CDB_22 /You (.*) Blight Ogre/i matchre CDB_23 /You (.*) Blood Dryad/i matchre CDB_24 /You (.*) Blood Nyad/i matchre CDB_25 /You (.*) Blood Wolf/i matchre CDB_26 /You (.*) Blue-belly Crocodile/i matchre CDB_27 /You (.*) Blue-green Pivuh/i matchre CDB_28 /You (.*) Blueclaw Sand Crab/i matchre CDB_29 /You (.*) Bobcat/i matchre CDB_30 /You (.*) Bone Wolf/i matchre CDB_31 /You (.*) Boobrie/i matchre CDB_32 /You (.*) Botuk Hei/i matchre CDB_33 /You (.*) Bristle-backed Peccary/i matchre CDB_34 /You (.*) Brown Bear/i matchre CDB_35 /You (.*) Brown Burrower/i matchre CDB_36 /You (.*) Caracal/i matchre CDB_37 /You (.*) Carnivorous Gelapod/i matchre CDB_38 /You (.*) Cave Bear/i matchre CDB_39 /You (.*) Cave Troll/i matchre CDB_40 /You (.*) Clouded Arzumos/i matchre CDB_41 /You (.*) Corpse Grub/i matchre CDB_42 /You (.*) Corsair/i matchre CDB_43 /You (.*) Cougar/i matchre CDB_44 /You (.*) Crag/i matchre CDB_45 /You (.*) Crazed Madman/i matchre CDB_46 /You (.*) Croff Pothanit/i matchre CDB_47 /You (.*) Crypt Fiend/i matchre CDB_48 /You (.*) Cutthroat/i matchre CDB_49 /You (.*) Cyan Mist/i matchre CDB_50 /You (.*) Damaska Boar/i matchre CDB_51 /You (.*) Dark Fiend/i matchre CDB_52 /You (.*) Dark Spirit/i matchre CDB_53 /You (.*) Dobek Moruryn/i matchre CDB_54 /You (.*) Dragon Priest Assassin/i matchre CDB_55 /You (.*) Dragon Priest Crone/i matchre CDB_56 /You (.*) Dragon Priest Fanatic/i matchre CDB_57 /You (.*) Dragon Priest Juggernaut/i matchre CDB_58 /You (.*) Dragon Priest Sentinel/i matchre CDB_59 /You (.*) Dragon Priest Zealot/i matchre CDB_60 /You (.*) Dusk Ogre/i matchre CDB_61 /You (.*) Dusky Scythewing Moth/i matchre CDB_62 /You (.*) Eidolon Steed/i matchre CDB_63 /You (.*) Elder Desert Armadillo/i matchre CDB_64 /You (.*) Emaciated Umbramagus/i matchre CDB_65 /You (.*) Faenrae Assassin/i matchre CDB_66 /You (.*) Faenrae Reaver/i matchre CDB_67 /You (.*) Faenrae Stalker/i matchre CDB_68 /You (.*) Fell Mage/i matchre CDB_69 /You (.*) Fendryad/i matchre CDB_70 /You (.*) Feral Bone Mastiff/i matchre CDB_71 /You (.*) Fire Maiden/i matchre CDB_72 /You (.*) Fire Sprite/i matchre CDB_73 /You (.*) Flame Weaver/i matchre CDB_74 /You (.*) Footpad/i matchre CDB_75 /You (.*) Forest Bandit/i matchre CDB_76 /You (.*) Forest Geni/i matchre CDB_77 /You (.*) Frost Angiswaerd/i matchre CDB_78 /You (.*) Frostweaver/i matchre CDB_79 /You (.*) Frostweyr Bear/i matchre CDB_80 /You (.*) Gargantuan Bone Golem/i matchre CDB_81 /You (.*) Gargantuan Korograth/i matchre CDB_82 /You (.*) Gelv Cyclops/i matchre CDB_83 /You (.*) Ghoul/i matchre CDB_84 /You (.*) Giant Black Leucro/i matchre CDB_85 /You (.*) Giant Blade Spider/i matchre CDB_86 /You (.*) Giant Blight Bat/i matchre CDB_87 /You (.*) Giant Thicket Viper/i matchre CDB_88 /You (.*) Giant Wolf Spider/i matchre CDB_89 /You (.*) Glistening Scythewing Larva/i matchre CDB_90 /You (.*) Glutinous Lipopod/i matchre CDB_91 /You (.*) Goblin/i matchre CDB_92 /You (.*) Goblin Shaman/i matchre CDB_93 /You (.*) Golden Pard/i matchre CDB_94 /You (.*) Granite Gargoyle/i matchre CDB_95 /You (.*) Grass Eel/i matchre CDB_96 /You (.*) Grave Worm/i matchre CDB_97 /You (.*) Greater Shadow Hound/i matchre CDB_98 /You (.*) Greater Skeleton/i matchre CDB_99 /You (.*) Greater Sluagh/i matchre CDB_100 /You (.*) Grizzled Red Leucro/i matchre CDB_101 /You (.*) Gypsy Marauder/i matchre CDB_102 /You (.*) Heggarangi Boar/i matchre CDB_103 /You (.*) Heggarangi Frog/i matchre CDB_104 /You (.*) Icy Blue Ghast/i matchre CDB_105 /You (.*) Immature Firecat/i matchre CDB_106 /You (.*) Inkhorne/i matchre CDB_107 /You (.*) Jackal/i matchre CDB_108 /You (.*) Jaguar/i matchre CDB_109 /You (.*) Juvenile Desert Armadillo/i matchre CDB_110 /You (.*) Kather Shaman/i matchre CDB_111 /You (.*) Kather Warrior/i matchre CDB_112 /You (.*) Kather Watcher/i matchre CDB_113 /You (.*) Kelpie/i matchre CDB_114 /You (.*) Kobold/i matchre CDB_115 /You (.*) Kra'hei/i matchre CDB_116 /You (.*) Kra'hei Hatchling/i matchre CDB_117 /You (.*) Lanky Grey Lach/i matchre CDB_118 /You (.*) Lesser Dusky-Scaled Basilisk/i matchre CDB_119 /You (.*) Lesser Shadow Hound/i matchre CDB_120 /You (.*) Lesser Skeleton/i matchre CDB_121 /You (.*) Lesser Sluagh/i matchre CDB_122 /You (.*) Long-fanged Warcat/i matchre CDB_123 /You (.*) Lun'Shele Hunter/i matchre CDB_124 /You (.*) Lun'Shele Trekhalo/i matchre CDB_125 /You (.*) Maelshyvean Cinder Beast/i matchre CDB_126 /You (.*) Maelshyvean Shadow Beast/i matchre CDB_127 /You (.*) Mage's Construct/i matchre CDB_128 /You (.*) Malodorous Tommyknocker/i matchre CDB_129 /You (.*) Marbled Angiswaerd/i matchre CDB_130 /You (.*) Meadow Ram/i matchre CDB_131 /You (.*) Medium Crevice Worm/i matchre CDB_132 /You (.*) Merrows/i matchre CDB_133 /You (.*) Mimic/i matchre CDB_134 /You (.*) Misshapen Germish'din/i matchre CDB_135 /You (.*) Morah Vine/i matchre CDB_135b /You (.*) Morah Creeper/i matchre CDB_136 /You (.*) Moss Mey/i matchre CDB_137 /You (.*) Mottled Westanuryn/i matchre CDB_138 /You (.*) Mountain Giant/i matchre CDB_139 /You (.*) Muscular Firecat/i matchre CDB_140 /You (.*) Musk Hog/i matchre CDB_141 /You (.*) Nightreaver Unyn/i matchre CDB_142 /You (.*) Nightstalker Unyn/i matchre CDB_143 /You (.*) Nightweaver Unyn/i matchre CDB_144 /You (.*) Nipoh Oshu/i matchre CDB_145 /You (.*) Ochre La'heke/i matchre CDB_146 /You (.*) Olensari Mihmanan/i matchre CDB_147 /You (.*) Orc Bandit/i matchre CDB_148 /You (.*) Orc Clan-Chief/i matchre CDB_149 /You (.*) Orc Raider/i matchre CDB_150 /You (.*) Orc Reiver/i matchre CDB_151 /You (.*) Orc Scout/i matchre CDB_152 /You (.*) Pale Grey Death Spirit/i matchre CDB_153 /You (.*) Pale Grey Death Squirrel/i matchre CDB_154 /You (.*) Par'i Heitak/i matchre CDB_155 /You (.*) Peccary/i matchre CDB_156 /You (.*) Pirate/i matchre CDB_157 /You (.*) Piruati Serpent/i matchre CDB_158 /You (.*) Poloh'izh/i matchre CDB_159 /You (.*) Rat/i matchre CDB_160 /You (.*) Retan Dolomar/i matchre CDB_161 /You (.*) Retch Fiend/i matchre CDB_162 /You (.*) Revenant Warrior/i matchre CDB_163 /You (.*) Revenant Zombie/i matchre CDB_164 /You (.*) Rhoat Moda/i matchre CDB_165 /You (.*) Ring-necked Gidii/i matchre CDB_166 /You (.*) River Boa/i matchre CDB_167 /You (.*) River Caiman/i matchre CDB_168 /You (.*) Robed Dragon Priest/i matchre CDB_169 /You (.*) Robed Dragon Priestess/i matchre CDB_170 /You (.*) Rock Guardian/i matchre CDB_171 /You (.*) Rock Troll/i matchre CDB_172 /You (.*) Rotting Deadwood Dryad/i matchre CDB_173 /You (.*) Ruffian/i matchre CDB_174 /You (.*) S'Kra Kor Shaman/i matchre CDB_175 /You (.*) S'Kra Kor Villager/i matchre CDB_176 /You (.*) S'Kra Kor Warrior/i matchre CDB_177 /You (.*) S'lai Scout/i matchre CDB_178 /You (.*) S'lai Screamer/i matchre CDB_179 /You (.*) S'sugi Malchata/i matchre CDB_180 /You (.*) Sabre-toothed Warcat/i matchre CDB_181 /You (.*) Salt Crab/i matchre CDB_182 /You (.*) Sand Spider/i matchre CDB_183 /You (.*) Sand Sprite/i matchre CDB_184 /You (.*) Scaly Seordmaor/i matchre CDB_185 /You (.*) Scarlet Crayfish/i matchre CDB_186 /You (.*) Scavenger Troll/i matchre CDB_187 /You (.*) Scout Ogre/i matchre CDB_188 /You (.*) Seordhevor Kartais/i matchre CDB_189 /You (.*) Shadefield Eviscerator/i matchre CDB_190 /You (.*) Shadow Master/i matchre CDB_191 /You (.*) Shadoweaver/i matchre CDB_192 /You (.*) Silver Leucro/i matchre CDB_193 /You (.*) Silver-tipped Mature Forest Gryphon/i matchre CDB_194 /You (.*) Silverfish/i matchre CDB_195 /You (.*) Sinister Maelshyvean Hierophant/i matchre CDB_196 /You (.*) Sinuous Elsralael/i matchre CDB_197 /You (.*) Skeletal Kobold Headhunter/i matchre CDB_198 /You (.*) Skeletal Kobold Savage/i matchre CDB_199 /You (.*) Skeletal Sailor/i matchre CDB_200 /You (.*) Skunk/i matchre CDB_201 /You (.*) Sky Giant/i matchre CDB_202 /You (.*) Sleazy Lout/i matchre CDB_203 /You (.*) Sleek Hele'la/i matchre CDB_204 /You (.*) Small Boggle/i matchre CDB_205 /You (.*) Small Crevice Worm/i matchre CDB_206 /You (.*) Small Grendel/i matchre CDB_207 /You (.*) Small Peccary/i matchre CDB_208 /You (.*) Snaer Hafwa/i matchre CDB_209 /You (.*) Snow Goblin/i matchre CDB_210 /You (.*) Snowbeast/i matchre CDB_211 /You (.*) Spectral Pirate/i matchre CDB_212 /You (.*) Spiny Dyrachis/i matchre CDB_213 /You (.*) Storm Bull/i matchre CDB_214 /You (.*) Striped Badger/i matchre CDB_215 /You (.*) Sun Vulture/i matchre CDB_216 /You (.*) Supple Firecat/i matchre CDB_217 /You (.*) Swamp Troll/i matchre CDB_218 /You (.*) Telga Moradu/i matchre CDB_219 /You (.*) Tenebraeling/i matchre CDB_220 /You (.*) Thug/i matchre CDB_221 /You (.*) Thunder Ram/i matchre CDB_222 /You (.*) Tortured Soul/i matchre CDB_223 /You (.*) Transparent Shylvic/i matchre CDB_224 /You (.*) Trollkin/i matchre CDB_225 /You (.*) Ur Hhrki'izh/i matchre CDB_226 /You (.*) Vaporous Blood Wraith/i matchre CDB_227 /You (.*) Vela'tohr Bloodvine/i matchre CDB_228 /You (.*) Velakan Slaver/i matchre CDB_229 /You (.*) Vengeful Shade/i matchre CDB_230 /You (.*) Vicious Warcat/i matchre CDB_231 /You (.*) Vile Plague Wraith/i matchre CDB_232 /You (.*) Voidspawn/i matchre CDB_233 /You (.*) Vykathi Builder/i matchre CDB_234 /You (.*) Vykathi Excavator/i matchre CDB_235 /You (.*) Vykathi Harvester/i matchre CDB_236 /You (.*) Vykathi Reaper/i matchre CDB_237 /You (.*) Vykathi Soldier/i matchre CDB_238 /You (.*) War Mammoth/i matchre CDB_239 /You (.*) Warklin Mauler/i matchre CDB_240 /You (.*) Water Sprite/i matchre CDB_241 /You (.*) Wild Boar/i matchre CDB_242 /You (.*) Wind Hound/i matchre CDB_243 /You (.*) Wir Dinego/i matchre CDB_244 /You (.*) Wood Troll/i matchre CDB_245 /You (.*) Wormwood Vine/i matchre CDB_246 /You (.*) Writhing Maiden's Tress/i matchre CDB_247 /You (.*) Young Desumos/i matchre CDB_248 /You (.*) Young Firecat/i matchre CDB_249 /You (.*) Young Forest Gryphon/i matchre CDB_250 /You (.*) Young Ogre/i matchre CDB_251 /You (.*) Yvhh La'tami/i matchre CDB_252 /You (.*) Zombie Kobold Headhunter/i matchre CDB_253 /You (.*) Zombie Kobold Savage/i matchre CDB_254 /You (.*) Zombie Nomad/i matchre CDB_255 /You (.*) Shadowy Black Death Spirit/i match SUB_CDB_ASSESS_GO_TABLE2 ...wait match SUB_CDB_ASSESS_GO_TABLE2 You may only type ahead match SUB_CDB_ASSESS_FAIL You glance put assess put glance matchwait SUB_CDB_ASSESS_FAIL: echo echo ************************************************************* echo echo *** ATTENTION Critter not found in database echo echo Either it died in between a few milliseconds or its not in database echo echo Trying to continue echo echo Add critter to database via critter setup if error continues echo echo ************************************************************* echo goto SUB_CDB_ASSESS_END SUB_CDB_ASSESS_END: put release goto COUNT_CRITTER #____________________________________________________________________SUB check critter by look SUB_CDB_DEAD_CRITTER: SUB_CDB_LOOK: SUB_CDB_DEAD_CRITTER_GO_TABLE1: pause %matchwaitpause match CDB_MEM_1 %mendhunt_critter_memory_1 which appears dead match CDB_MEM_2 %mendhunt_critter_memory_2 which appears dead match CDB_MEM_3 %mendhunt_critter_memory_3 which appears dead match CDB_01 %mendhunt_useradd_critter_1 which appears dead match CDB_02 %mendhunt_useradd_critter_2 which appears dead match CDB_03 %mendhunt_useradd_critter_3 which appears dead match CDB_04 %mendhunt_useradd_critter_4 which appears dead match CDB_05 %mendhunt_useradd_critter_5 which appears dead match CDB_06 %mendhunt_useradd_critter_6 which appears dead match SUB_CDB_DEAD_CRITTER_DARK you can't see a thing match SUB_CDB_DEAD_CRITTER_GO_TABLE1 ...wait match SUB_CDB_DEAD_CRITTER_GO_TABLE1 You may only type ahead match SUB_CDB_DEAD_CRITTER_GO_TABLE2 Obvious paths match SUB_CDB_DEAD_CRITTER_GO_TABLE2 Obvious exits put look matchwait SUB_CDB_DEAD_CRITTER_GO_TABLE2: pause %matchwaitpause match CDB_MEM_1 %mendhunt_critter_memory_1 (dead) match CDB_MEM_2 %mendhunt_critter_memory_2 (dead) match CDB_MEM_3 %mendhunt_critter_memory_3 (dead) match CDB_01 %mendhunt_useradd_critter_1 (dead) match CDB_02 %mendhunt_useradd_critter_2 (dead) match CDB_03 %mendhunt_useradd_critter_3 (dead) match CDB_04 %mendhunt_useradd_critter_4 (dead) match CDB_05 %mendhunt_useradd_critter_5 (dead) match CDB_06 %mendhunt_useradd_critter_6 (dead) match SUB_CDB_DEAD_CRITTER_DARK you can't see a thing match SUB_CDB_DEAD_CRITTER_GO_TABLE2 ...wait match SUB_CDB_DEAD_CRITTER_GO_TABLE2 You may only type ahead match SUB_CDB_DEAD_CRITTER_GO_TABLE3 Obvious paths match SUB_CDB_DEAD_CRITTER_GO_TABLE3 Obvious exits put look matchwait SUB_CDB_DEAD_CRITTER_GO_TABLE3: pause %matchwaitpause match CDB_1 Adan'f Blood Warrior which appears dead match CDB_2 Adan'f Shadow Mage which appears dead match CDB_3 Adan'f Spirit Dancer which appears dead match CDB_4 Adult Desert Armadillo which appears dead match CDB_5 Alley Thug which appears dead match CDB_6 Angiswaerd Hatchling which appears dead match CDB_7 Antelope which appears dead match CDB_8 Arbelog which appears dead match CDB_9 Armored Shalswar which appears dead match CDB_10 Armored Warklin which appears dead match CDB_11 Asaren Celpeze which appears dead match CDB_12 Atik'et which appears dead match CDB_13 Banshee which appears dead match CDB_14 Barghest which appears dead match CDB_15 Bawdy Swain which appears dead match CDB_16 Beisswurm which appears dead match CDB_17 Bison which appears dead match CDB_18 Black Ape which appears dead match CDB_19 Black Bear which appears dead match CDB_20 Black Goblin which appears dead match CDB_21 Black Marble Gargoyle which appears dead match CDB_22 Blight Ogre which appears dead match CDB_23 Blood Dryad which appears dead match CDB_24 Blood Nyad which appears dead match CDB_25 Blood Wolf which appears dead match CDB_26 Blue-belly Crocodile which appears dead match CDB_27 Blue-green Pivuh which appears dead match CDB_28 Blueclaw Sand Crab which appears dead match CDB_29 Bobcat which appears dead match CDB_30 Bone Wolf which appears dead match CDB_31 Boobrie which appears dead match CDB_32 Botuk Hei which appears dead match CDB_33 Bristle-backed Peccary which appears dead match CDB_34 Brown Bear which appears dead match CDB_35 Brown Burrower which appears dead match CDB_36 Caracal which appears dead match CDB_37 Carnivorous Gelapod which appears dead match CDB_38 Cave Bear which appears dead match CDB_39 Cave Troll which appears dead match CDB_40 Clouded Arzumos which appears dead match CDB_41 Corpse Grub which appears dead match CDB_42 Corsair which appears dead match CDB_43 Cougar which appears dead match CDB_44 Crag which appears dead match CDB_45 Crazed Madman which appears dead match CDB_46 Croff Pothanit which appears dead match CDB_47 Crypt Fiend which appears dead match CDB_48 Cutthroat which appears dead match CDB_49 Cyan Mist which appears dead match CDB_50 Damaska Boar which appears dead match CDB_51 Dark Fiend which appears dead match CDB_52 Dark Spirit which appears dead match CDB_53 Dobek Moruryn which appears dead match CDB_54 Dragon Priest Assassin which appears dead match CDB_55 Dragon Priest Crone which appears dead match CDB_56 Dragon Priest Fanatic which appears dead match CDB_57 Dragon Priest Juggernaut which appears dead match CDB_58 Dragon Priest Sentinel which appears dead match CDB_59 Dragon Priest Zealot which appears dead match CDB_60 Dusk Ogre which appears dead match CDB_61 Dusky Scythewing Moth which appears dead match CDB_62 Eidolon Steed which appears dead match CDB_63 Elder Desert Armadillo which appears dead match CDB_64 Emaciated Umbramagus which appears dead match CDB_65 Faenrae Assassin which appears dead match CDB_66 Faenrae Reaver which appears dead match CDB_67 Faenrae Stalker which appears dead match CDB_68 Fell Mage which appears dead match CDB_69 Fendryad which appears dead match CDB_70 Feral Bone Mastiff which appears dead match CDB_71 Fire Maiden which appears dead match CDB_72 Fire Sprite which appears dead match CDB_73 Flame Weaver which appears dead match CDB_74 Footpad which appears dead match CDB_75 Forest Bandit which appears dead match CDB_76 Forest Geni which appears dead match CDB_77 Frost Angiswaerd which appears dead match CDB_78 Frostweaver which appears dead match CDB_79 Frostweyr Bear which appears dead match CDB_80 Gargantuan Bone Golem which appears dead match CDB_81 Gargantuan Korograth which appears dead match CDB_82 Gelv Cyclops which appears dead match CDB_83 Ghoul which appears dead match CDB_84 Giant Black Leucro which appears dead match CDB_85 Giant Blade Spider which appears dead match CDB_86 Giant Blight Bat which appears dead match CDB_87 Giant Thicket Viper which appears dead match CDB_88 Giant Wolf Spider which appears dead match CDB_89 Glistening Scythewing Larva which appears dead match CDB_90 Glutinous Lipopod which appears dead match CDB_91 Goblin which appears dead match CDB_92 Goblin Shaman which appears dead match CDB_93 Golden Pard which appears dead match CDB_94 Granite Gargoyle which appears dead match CDB_95 Grass Eel which appears dead match CDB_96 Grave Worm which appears dead match CDB_97 Greater Shadow Hound which appears dead match CDB_98 Greater Skeleton which appears dead match CDB_99 Greater Sluagh which appears dead match CDB_100 Grizzled Red Leucro which appears dead match CDB_101 Gypsy Marauder which appears dead match CDB_102 Heggarangi Boar which appears dead match CDB_103 Heggarangi Frog which appears dead match CDB_104 Icy Blue Ghast which appears dead match CDB_105 Immature Firecat which appears dead match CDB_106 Inkhorne which appears dead match CDB_107 Jackal which appears dead match CDB_108 Jaguar which appears dead match CDB_109 Juvenile Desert Armadillo which appears dead match CDB_110 Kather Shaman which appears dead match CDB_111 Kather Warrior which appears dead match CDB_112 Kather Watcher which appears dead match CDB_113 Kelpie which appears dead match CDB_114 Kobold which appears dead match CDB_115 Kra'hei which appears dead match CDB_116 Kra'hei Hatchling which appears dead match CDB_117 Lanky Grey Lach which appears dead match CDB_118 Lesser Dusky-Scaled Basilisk which appears dead match CDB_119 Lesser Shadow Hound which appears dead match CDB_120 Lesser Skeleton which appears dead match CDB_121 Lesser Sluagh which appears dead match CDB_122 Long-fanged Warcat which appears dead match CDB_123 Lun'Shele Hunter which appears dead match CDB_124 Lun'Shele Trekhalo which appears dead match CDB_125 Maelshyvean Cinder Beast which appears dead match CDB_126 Maelshyvean Shadow Beast which appears dead match CDB_127 Mage's Construct which appears dead match CDB_128 Malodorous Tommyknocker which appears dead match CDB_129 Marbled Angiswaerd which appears dead match CDB_130 Meadow Ram which appears dead match CDB_131 Medium Crevice Worm which appears dead match CDB_132 Merrows which appears dead match CDB_133 Mimic which appears dead match CDB_134 Misshapen Germish'din which appears dead match CDB_135 Morah Vine which appears dead match CDB_135b Morah Creeper which appears dead match CDB_136 Moss Mey which appears dead match CDB_137 Mottled Westanuryn which appears dead match CDB_138 Mountain Giant which appears dead match CDB_139 Muscular Firecat which appears dead match CDB_140 Musk Hog which appears dead match CDB_141 Nightreaver Unyn which appears dead match CDB_142 Nightstalker Unyn which appears dead match CDB_143 Nightweaver Unyn which appears dead match CDB_144 Nipoh Oshu which appears dead match CDB_145 Ochre La'heke which appears dead match CDB_146 Olensari Mihmanan which appears dead match CDB_147 Orc Bandit which appears dead match CDB_148 Orc Clan-Chief which appears dead match CDB_149 Orc Raider which appears dead match CDB_150 Orc Reiver which appears dead match CDB_151 Orc Scout which appears dead match CDB_152 Pale Grey Death Spirit which appears dead match CDB_153 Pale Grey Death Squirrel which appears dead match CDB_154 Par'i Heitak which appears dead match CDB_155 Peccary which appears dead match CDB_156 Pirate which appears dead match CDB_157 Piruati Serpent which appears dead match CDB_158 Poloh'izh which appears dead match CDB_159 Rat which appears dead match CDB_160 Retan Dolomar which appears dead match CDB_161 Retch Fiend which appears dead match CDB_162 Revenant Warrior which appears dead match CDB_163 Revenant Zombie which appears dead match CDB_164 Rhoat Moda which appears dead match CDB_165 Ring-necked Gidii which appears dead match CDB_166 River Boa which appears dead match CDB_167 River Caiman which appears dead match CDB_168 Robed Dragon Priest which appears dead match CDB_169 Robed Dragon Priestess which appears dead match CDB_170 Rock Guardian which appears dead match CDB_171 Rock Troll which appears dead match CDB_172 Rotting Deadwood Dryad which appears dead match CDB_173 Ruffian which appears dead match CDB_174 S'Kra Kor Shaman which appears dead match CDB_175 S'Kra Kor Villager which appears dead match CDB_176 S'Kra Kor Warrior which appears dead match CDB_177 S'lai Scout which appears dead match CDB_178 S'lai Screamer which appears dead match CDB_179 S'sugi Malchata which appears dead match CDB_180 Sabre-toothed Warcat which appears dead match CDB_181 Salt Crab which appears dead match CDB_182 Sand Spider which appears dead match CDB_183 Sand Sprite which appears dead match CDB_184 Scaly Seordmaor which appears dead match CDB_185 Scarlet Crayfish which appears dead match CDB_186 Scavenger Troll which appears dead match CDB_187 Scout Ogre which appears dead match CDB_188 Seordhevor Kartais which appears dead match CDB_189 Shadefield Eviscerator which appears dead match CDB_190 Shadow Master which appears dead match CDB_191 Shadoweaver which appears dead match CDB_192 Silver Leucro which appears dead match CDB_193 Silver-tipped Mature Forest Gryphon which appears dead match CDB_194 Silverfish which appears dead match CDB_195 Sinister Maelshyvean Hierophant which appears dead match CDB_196 Sinuous Elsralael which appears dead match CDB_197 Skeletal Kobold Headhunter which appears dead match CDB_198 Skeletal Kobold Savage which appears dead match CDB_199 Skeletal Sailor which appears dead match CDB_200 Skunk which appears dead match CDB_201 Sky Giant which appears dead match CDB_202 Sleazy Lout which appears dead match CDB_203 Sleek Hele'la which appears dead match CDB_204 Small Boggle which appears dead match CDB_205 Small Crevice Worm which appears dead match CDB_206 Small Grendel which appears dead match CDB_207 Small Peccary which appears dead match CDB_208 Snaer Hafwa which appears dead match CDB_209 Snow Goblin which appears dead match CDB_210 Snowbeast which appears dead match CDB_211 Spectral Pirate which appears dead match CDB_212 Spiny Dyrachis which appears dead match CDB_213 Storm Bull which appears dead match CDB_214 Striped Badger which appears dead match CDB_215 Sun Vulture which appears dead match CDB_216 Supple Firecat which appears dead match CDB_217 Swamp Troll which appears dead match CDB_218 Telga Moradu which appears dead match CDB_219 Tenebraeling which appears dead match CDB_220 Thug which appears dead match CDB_221 Thunder Ram which appears dead match CDB_222 Tortured Soul which appears dead match CDB_223 Transparent Shylvic which appears dead match CDB_224 Trollkin which appears dead match CDB_225 Ur Hhrki'izh which appears dead match CDB_226 Vaporous Blood Wraith which appears dead match CDB_227 Vela'tohr Bloodvine which appears dead match CDB_228 Velakan Slaver which appears dead match CDB_229 Vengeful Shade which appears dead match CDB_230 Vicious Warcat which appears dead match CDB_231 Vile Plague Wraith which appears dead match CDB_232 Voidspawn which appears dead match CDB_233 Vykathi Builder which appears dead match CDB_234 Vykathi Excavator which appears dead match CDB_235 Vykathi Harvester which appears dead match CDB_236 Vykathi Reaper which appears dead match CDB_237 Vykathi Soldier which appears dead match CDB_238 War Mammoth which appears dead match CDB_239 Warklin Mauler which appears dead match CDB_240 Water Sprite which appears dead match CDB_241 Wild Boar which appears dead match CDB_242 Wind Hound which appears dead match CDB_243 Wir Dinego which appears dead match CDB_244 Wood Troll which appears dead match CDB_245 Wormwood Vine which appears dead match CDB_246 Writhing Maiden's Tress which appears dead match CDB_247 Young Desumos which appears dead match CDB_248 Young Firecat which appears dead match CDB_249 Young Forest Gryphon which appears dead match CDB_250 Young Ogre which appears dead match CDB_251 Yvhh La'tami which appears dead match CDB_252 Zombie Kobold Headhunter which appears dead match CDB_253 Zombie Kobold Savage which appears dead match CDB_254 Zombie Nomad which appears dead match CDB_255 Shadowy Black Death Spirit which appears dead match SUB_CDB_DEAD_CRITTER_DARK you can't see a thing match SUB_CDB_DEAD_CRITTER_GO_TABLE3 ...wait match SUB_CDB_DEAD_CRITTER_GO_TABLE3 You may only type ahead match SUB_CDB_DEAD_CRITTER_GO_TABLE4 Obvious paths match SUB_CDB_DEAD_CRITTER_GO_TABLE4 Obvious exits put look matchwait SUB_CDB_DEAD_CRITTER_GO_TABLE4: pause %matchwaitpause match CDB_1 Adan'f Blood Warrior (dead) match CDB_2 Adan'f Shadow Mage (dead) match CDB_3 Adan'f Spirit Dancer (dead) match CDB_4 Adult Desert Armadillo (dead) match CDB_5 Alley Thug (dead) match CDB_6 Angiswaerd Hatchling (dead) match CDB_7 Antelope (dead) match CDB_8 Arbelog (dead) match CDB_9 Armored Shalswar (dead) match CDB_10 Armored Warklin (dead) match CDB_11 Asaren Celpeze (dead) match CDB_12 Atik'et (dead) match CDB_13 Banshee (dead) match CDB_14 Barghest (dead) match CDB_15 Bawdy Swain (dead) match CDB_16 Beisswurm (dead) match CDB_17 Bison (dead) match CDB_18 Black Ape (dead) match CDB_19 Black Bear (dead) match CDB_20 Black Goblin (dead) match CDB_21 Black Marble Gargoyle (dead) match CDB_22 Blight Ogre (dead) match CDB_23 Blood Dryad (dead) match CDB_24 Blood Nyad (dead) match CDB_25 Blood Wolf (dead) match CDB_26 Blue-belly Crocodile (dead) match CDB_27 Blue-green Pivuh (dead) match CDB_28 Blueclaw Sand Crab (dead) match CDB_29 Bobcat (dead) match CDB_30 Bone Wolf (dead) match CDB_31 Boobrie (dead) match CDB_32 Botuk Hei (dead) match CDB_33 Bristle-backed Peccary (dead) match CDB_34 Brown Bear (dead) match CDB_35 Brown Burrower (dead) match CDB_36 Caracal (dead) match CDB_37 Carnivorous Gelapod (dead) match CDB_38 Cave Bear (dead) match CDB_39 Cave Troll (dead) match CDB_40 Clouded Arzumos (dead) match CDB_41 Corpse Grub (dead) match CDB_42 Corsair (dead) match CDB_43 Cougar (dead) match CDB_44 Crag (dead) match CDB_45 Crazed Madman (dead) match CDB_46 Croff Pothanit (dead) match CDB_47 Crypt Fiend (dead) match CDB_48 Cutthroat (dead) match CDB_49 Cyan Mist (dead) match CDB_50 Damaska Boar (dead) match CDB_51 Dark Fiend (dead) match CDB_52 Dark Spirit (dead) match CDB_53 Dobek Moruryn (dead) match CDB_54 Dragon Priest Assassin (dead) match CDB_55 Dragon Priest Crone (dead) match CDB_56 Dragon Priest Fanatic (dead) match CDB_57 Dragon Priest Juggernaut (dead) match CDB_58 Dragon Priest Sentinel (dead) match CDB_59 Dragon Priest Zealot (dead) match CDB_60 Dusk Ogre (dead) match CDB_61 Dusky Scythewing Moth (dead) match CDB_62 Eidolon Steed (dead) match CDB_63 Elder Desert Armadillo (dead) match CDB_64 Emaciated Umbramagus (dead) match CDB_65 Faenrae Assassin (dead) match CDB_66 Faenrae Reaver (dead) match CDB_67 Faenrae Stalker (dead) match CDB_68 Fell Mage (dead) match CDB_69 Fendryad (dead) match CDB_70 Feral Bone Mastiff (dead) match CDB_71 Fire Maiden (dead) match CDB_72 Fire Sprite (dead) match CDB_73 Flame Weaver (dead) match CDB_74 Footpad (dead) match CDB_75 Forest Bandit (dead) match CDB_76 Forest Geni (dead) match CDB_77 Frost Angiswaerd (dead) match CDB_78 Frostweaver (dead) match CDB_79 Frostweyr Bear (dead) match CDB_80 Gargantuan Bone Golem (dead) match CDB_81 Gargantuan Korograth (dead) match CDB_82 Gelv Cyclops (dead) match CDB_83 Ghoul (dead) match CDB_84 Giant Black Leucro (dead) match CDB_85 Giant Blade Spider (dead) match CDB_86 Giant Blight Bat (dead) match CDB_87 Giant Thicket Viper (dead) match CDB_88 Giant Wolf Spider (dead) match CDB_89 Glistening Scythewing Larva (dead) match CDB_90 Glutinous Lipopod (dead) match CDB_91 Goblin (dead) match CDB_92 Goblin Shaman (dead) match CDB_93 Golden Pard (dead) match CDB_94 Granite Gargoyle (dead) match CDB_95 Grass Eel (dead) match CDB_96 Grave Worm (dead) match CDB_97 Greater Shadow Hound (dead) match CDB_98 Greater Skeleton (dead) match CDB_99 Greater Sluagh (dead) match CDB_100 Grizzled Red Leucro (dead) match CDB_101 Gypsy Marauder (dead) match CDB_102 Heggarangi Boar (dead) match CDB_103 Heggarangi Frog (dead) match CDB_104 Icy Blue Ghast (dead) match CDB_105 Immature Firecat (dead) match CDB_106 Inkhorne (dead) match CDB_107 Jackal (dead) match CDB_108 Jaguar (dead) match CDB_109 Juvenile Desert Armadillo (dead) match CDB_110 Kather Shaman (dead) match CDB_111 Kather Warrior (dead) match CDB_112 Kather Watcher (dead) match CDB_113 Kelpie (dead) match CDB_114 Kobold (dead) match CDB_115 Kra'hei (dead) match CDB_116 Kra'hei Hatchling (dead) match CDB_117 Lanky Grey Lach (dead) match CDB_118 Lesser Dusky-Scaled Basilisk (dead) match CDB_119 Lesser Shadow Hound (dead) match CDB_120 Lesser Skeleton (dead) match CDB_121 Lesser Sluagh (dead) match CDB_122 Long-fanged Warcat (dead) match CDB_123 Lun'Shele Hunter (dead) match CDB_124 Lun'Shele Trekhalo (dead) match CDB_125 Maelshyvean Cinder Beast (dead) match CDB_126 Maelshyvean Shadow Beast (dead) match CDB_127 Mage's Construct (dead) match CDB_128 Malodorous Tommyknocker (dead) match CDB_129 Marbled Angiswaerd (dead) match CDB_130 Meadow Ram (dead) match CDB_131 Medium Crevice Worm (dead) match CDB_132 Merrows (dead) match CDB_133 Mimic (dead) match CDB_134 Misshapen Germish'din (dead) match CDB_135 Morah Vine (dead) match CDB_135b Morah Creeper (dead) match CDB_136 Moss Mey (dead) match CDB_137 Mottled Westanuryn (dead) match CDB_138 Mountain Giant (dead) match CDB_139 Muscular Firecat (dead) match CDB_140 Musk Hog (dead) match CDB_141 Nightreaver Unyn (dead) match CDB_142 Nightstalker Unyn (dead) match CDB_143 Nightweaver Unyn (dead) match CDB_144 Nipoh Oshu (dead) match CDB_145 Ochre La'heke (dead) match CDB_146 Olensari Mihmanan (dead) match CDB_147 Orc Bandit (dead) match CDB_148 Orc Clan-Chief (dead) match CDB_149 Orc Raider (dead) match CDB_150 Orc Reiver (dead) match CDB_151 Orc Scout (dead) match CDB_152 Pale Grey Death Spirit (dead) match CDB_153 Pale Grey Death Squirrel (dead) match CDB_154 Par'i Heitak (dead) match CDB_155 Peccary (dead) match CDB_156 Pirate (dead) match CDB_157 Piruati Serpent (dead) match CDB_158 Poloh'izh (dead) match CDB_159 Rat (dead) match CDB_160 Retan Dolomar (dead) match CDB_161 Retch Fiend (dead) match CDB_162 Revenant Warrior (dead) match CDB_163 Revenant Zombie (dead) match CDB_164 Rhoat Moda (dead) match CDB_165 Ring-necked Gidii (dead) match CDB_166 River Boa (dead) match CDB_167 River Caiman (dead) match CDB_168 Robed Dragon Priest (dead) match CDB_169 Robed Dragon Priestess (dead) match CDB_170 Rock Guardian (dead) match CDB_171 Rock Troll (dead) match CDB_172 Rotting Deadwood Dryad (dead) match CDB_173 Ruffian (dead) match CDB_174 S'Kra Kor Shaman (dead) match CDB_175 S'Kra Kor Villager (dead) match CDB_176 S'Kra Kor Warrior (dead) match CDB_177 S'lai Scout (dead) match CDB_178 S'lai Screamer (dead) match CDB_179 S'sugi Malchata (dead) match CDB_180 Sabre-toothed Warcat (dead) match CDB_181 Salt Crab (dead) match CDB_182 Sand Spider (dead) match CDB_183 Sand Sprite (dead) match CDB_184 Scaly Seordmaor (dead) match CDB_185 Scarlet Crayfish (dead) match CDB_186 Scavenger Troll (dead) match CDB_187 Scout Ogre (dead) match CDB_188 Seordhevor Kartais (dead) match CDB_189 Shadefield Eviscerator (dead) match CDB_190 Shadow Master (dead) match CDB_191 Shadoweaver (dead) match CDB_192 Silver Leucro (dead) match CDB_193 Silver-tipped Mature Forest Gryphon (dead) match CDB_194 Silverfish (dead) match CDB_195 Sinister Maelshyvean Hierophant (dead) match CDB_196 Sinuous Elsralael (dead) match CDB_197 Skeletal Kobold Headhunter (dead) match CDB_198 Skeletal Kobold Savage (dead) match CDB_199 Skeletal Sailor (dead) match CDB_200 Skunk (dead) match CDB_201 Sky Giant (dead) match CDB_202 Sleazy Lout (dead) match CDB_203 Sleek Hele'la (dead) match CDB_204 Small Boggle (dead) match CDB_205 Small Crevice Worm (dead) match CDB_206 Small Grendel (dead) match CDB_207 Small Peccary (dead) match CDB_208 Snaer Hafwa (dead) match CDB_209 Snow Goblin (dead) match CDB_210 Snowbeast (dead) match CDB_211 Spectral Pirate (dead) match CDB_212 Spiny Dyrachis (dead) match CDB_213 Storm Bull (dead) match CDB_214 Striped Badger (dead) match CDB_215 Sun Vulture (dead) match CDB_216 Supple Firecat (dead) match CDB_217 Swamp Troll (dead) match CDB_218 Telga Moradu (dead) match CDB_219 Tenebraeling (dead) match CDB_220 Thug (dead) match CDB_221 Thunder Ram (dead) match CDB_222 Tortured Soul (dead) match CDB_223 Transparent Shylvic (dead) match CDB_224 Trollkin (dead) match CDB_225 Ur Hhrki'izh (dead) match CDB_226 Vaporous Blood Wraith (dead) match CDB_227 Vela'tohr Bloodvine (dead) match CDB_228 Velakan Slaver (dead) match CDB_229 Vengeful Shade (dead) match CDB_230 Vicious Warcat (dead) match CDB_231 Vile Plague Wraith (dead) match CDB_232 Voidspawn (dead) match CDB_233 Vykathi Builder (dead) match CDB_234 Vykathi Excavator (dead) match CDB_235 Vykathi Harvester (dead) match CDB_236 Vykathi Reaper (dead) match CDB_237 Vykathi Soldier (dead) match CDB_238 War Mammoth (dead) match CDB_239 Warklin Mauler (dead) match CDB_240 Water Sprite (dead) match CDB_241 Wild Boar (dead) match CDB_242 Wind Hound (dead) match CDB_243 Wir Dinego (dead) match CDB_244 Wood Troll (dead) match CDB_245 Wormwood Vine (dead) match CDB_246 Writhing Maiden's Tress (dead) match CDB_247 Young Desumos (dead) match CDB_248 Young Firecat (dead) match CDB_249 Young Forest Gryphon (dead) match CDB_250 Young Ogre (dead) match CDB_251 Yvhh La'tami (dead) match CDB_252 Zombie Kobold Headhunter (dead) match CDB_253 Zombie Kobold Savage (dead) match CDB_254 Zombie Nomad (dead) match CDB_255 Shadowy Black Death Spirit (dead) match SUB_CDB_DEAD_CRITTER_DARK you can't see a thing match SUB_CDB_DEAD_CRITTER_GO_TABLE4 ...wait match SUB_CDB_DEAD_CRITTER_GO_TABLE4 You may only type ahead match SUB_CDB_DEAD_CRITTER_FAIL Obvious paths match SUB_CDB_DEAD_CRITTER_FAIL Obvious exits put look matchwait SUB_CDB_DEAD_CRITTER_DARK: echo echo *** It's too dark, need light echo goto SUB_CDB_DEAD_CRITTER_END SUB_CDB_DEAD_CRITTER_FAIL: echo echo ************************************************************* echo echo *** ATTENTION Critter not found in database echo echo Either it died or left in between a few milliseconds or its not in database echo echo Trying to continue echo echo Add critter to database via critter setup if error continues echo echo ************************************************************* echo goto SUB_CDB_DEAD_CRITTER_END SUB_CDB_DEAD_CRITTER_END: goto SUBRETURN_%subreturnflag #____________________________________________________________________SUB check critter matchreturn CDB_MEM_1: setvariable critter_active %mendhunt_critter_memory_1 goto SUBRETURN_%subreturnflag CDB_MEM_2: setvariable critter_active %mendhunt_critter_memory_2 goto SUBRETURN_%subreturnflag CDB_MEM_3: setvariable critter_active %mendhunt_critter_memory_3 goto SUBRETURN_%subreturnflag CDB_01: setvariable critter_active %mendhunt_useradd_critter_1 goto SUB_CDB_END CDB_02: setvariable critter_active %mendhunt_useradd_critter_2 goto SUB_CDB_END CDB_03: setvariable critter_active %mendhunt_useradd_critter_3 goto SUB_CDB_END CDB_04: setvariable critter_active %mendhunt_useradd_critter_4 goto SUB_CDB_END CDB_05: setvariable critter_active %mendhunt_useradd_critter_5 goto SUB_CDB_END CDB_06: setvariable critter_active %mendhunt_useradd_critter_6 goto SUB_CDB_END CDB_1: #setvariable critter_active Adan'f Blood Warrior setvariable critter_active Warrior goto SUB_CDB_END CDB_2: #setvariable critter_active Adan'f Shadow Mage setvariable critter_active Mage goto SUB_CDB_END CDB_3: #setvariable critter_active Adan'f Spirit Dancer setvariable critter_active Dancer goto SUB_CDB_END CDB_4: #setvariable critter_active Adult Desert Armadillo setvariable critter_active Armadillo goto SUB_CDB_END CDB_5: setvariable critter_active Alley Thug goto SUB_CDB_END CDB_6: setvariable critter_active Angiswaerd Hatchling goto SUB_CDB_END CDB_7: setvariable critter_active Antelope goto SUB_CDB_END CDB_8: setvariable critter_active Arbelog goto SUB_CDB_END CDB_9: setvariable critter_active Armored Shalswar goto SUB_CDB_END CDB_10: setvariable critter_active Armored Warklin goto SUB_CDB_END CDB_11: setvariable critter_active Asaren Celpeze goto SUB_CDB_END CDB_12: setvariable critter_active Atik'et goto SUB_CDB_END CDB_13: setvariable critter_active Banshee goto SUB_CDB_END CDB_14: setvariable critter_active Barghest goto SUB_CDB_END CDB_15: setvariable critter_active Bawdy Swain goto SUB_CDB_END CDB_16: setvariable critter_active Beisswurm goto SUB_CDB_END CDB_17: setvariable critter_active Bison goto SUB_CDB_END CDB_18: setvariable critter_active Black Ape goto SUB_CDB_END CDB_19: setvariable critter_active Black Bear goto SUB_CDB_END CDB_20: setvariable critter_active Black Goblin goto SUB_CDB_END CDB_21: #setvariable critter_active Black Marble Gargoyle setvariable critter_active Gargoyle goto SUB_CDB_END CDB_22: setvariable critter_active Blight Ogre goto SUB_CDB_END CDB_23: setvariable critter_active Blood Dryad goto SUB_CDB_END CDB_24: setvariable critter_active Blood Nyad goto SUB_CDB_END CDB_25: setvariable critter_active Blood Wolf goto SUB_CDB_END CDB_26: setvariable critter_active Blue-belly Crocodile goto SUB_CDB_END CDB_27: setvariable critter_active Blue-green Pivuh goto SUB_CDB_END CDB_28: #setvariable critter_active Blueclaw Sand Crab setvariable critter_active Crab goto SUB_CDB_END CDB_29: setvariable critter_active Bobcat goto SUB_CDB_END CDB_30: setvariable critter_active Bone Wolf goto SUB_CDB_END CDB_31: setvariable critter_active Boobrie goto SUB_CDB_END CDB_32: setvariable critter_active Botuk Hei goto SUB_CDB_END CDB_33: setvariable critter_active Bristle-backed Peccary goto SUB_CDB_END CDB_34: setvariable critter_active Brown Bear goto SUB_CDB_END CDB_35: setvariable critter_active Brown Burrower goto SUB_CDB_END CDB_36: setvariable critter_active Caracal goto SUB_CDB_END CDB_37: setvariable critter_active Carnivorous Gelapod goto SUB_CDB_END CDB_38: setvariable critter_active Cave Bear goto SUB_CDB_END CDB_39: setvariable critter_active Cave Troll goto SUB_CDB_END CDB_40: setvariable critter_active Clouded Arzumos goto SUB_CDB_END CDB_41: setvariable critter_active Corpse Grub goto SUB_CDB_END CDB_42: setvariable critter_active Corsair goto SUB_CDB_END CDB_43: setvariable critter_active Cougar goto SUB_CDB_END CDB_44: setvariable critter_active Crag goto SUB_CDB_END CDB_45: setvariable critter_active Crazed Madman goto SUB_CDB_END CDB_46: setvariable critter_active Croff Pothanit goto SUB_CDB_END CDB_47: setvariable critter_active Crypt Fiend goto SUB_CDB_END CDB_48: setvariable critter_active Cutthroat goto SUB_CDB_END CDB_49: setvariable critter_active Cyan Mist goto SUB_CDB_END CDB_50: setvariable critter_active Damaska Boar goto SUB_CDB_END CDB_51: setvariable critter_active Dark Fiend goto SUB_CDB_END CDB_52: setvariable critter_active Dark Spirit goto SUB_CDB_END CDB_53: setvariable critter_active Dobek Moruryn goto SUB_CDB_END CDB_54: #setvariable critter_active Dragon Priest Assassin setvariable critter_active Assassin goto SUB_CDB_END CDB_55: #setvariable critter_active Dragon Priest Crone setvariable critter_active Crone goto SUB_CDB_END CDB_56: #setvariable critter_active Dragon Priest Fanatic setvariable critter_active Fanatic goto SUB_CDB_END CDB_57: #setvariable critter_active Dragon Priest Juggernaut setvariable critter_active Juggernaut goto SUB_CDB_END CDB_58: #setvariable critter_active Dragon Priest Sentinel setvariable critter_active Sentinel goto SUB_CDB_END CDB_59: #setvariable critter_active Dragon Priest Zealot setvariable critter_active Zealot goto SUB_CDB_END CDB_60: setvariable critter_active Dusk Ogre goto SUB_CDB_END CDB_61: #setvariable critter_active Dusky Scythewing Moth setvariable critter_active Moth goto SUB_CDB_END CDB_62: setvariable critter_active Eidolon Steed goto SUB_CDB_END CDB_63: #setvariable critter_active Elder Desert Armadillo setvariable critter_active Armadillo goto SUB_CDB_END CDB_64: setvariable critter_active Emaciated Umbramagus goto SUB_CDB_END CDB_65: setvariable critter_active Faenrae Assassin goto SUB_CDB_END CDB_66: setvariable critter_active Faenrae Reaver goto SUB_CDB_END CDB_67: setvariable critter_active Faenrae Stalker goto SUB_CDB_END CDB_68: setvariable critter_active Fell Mage goto SUB_CDB_END CDB_69: setvariable critter_active Fendryad goto SUB_CDB_END CDB_70: #setvariable critter_active Feral Bone Mastiff setvariable critter_active Mastiff goto SUB_CDB_END CDB_71: setvariable critter_active Fire Maiden goto SUB_CDB_END CDB_72: setvariable critter_active Fire Sprite goto SUB_CDB_END CDB_73: setvariable critter_active Flame Weaver goto SUB_CDB_END CDB_74: setvariable critter_active Footpad goto SUB_CDB_END CDB_75: setvariable critter_active Forest Bandit goto SUB_CDB_END CDB_76: setvariable critter_active Forest Geni goto SUB_CDB_END CDB_77: setvariable critter_active Frost Angiswaerd goto SUB_CDB_END CDB_78: setvariable critter_active Frostweaver goto SUB_CDB_END CDB_79: setvariable critter_active Frostweyr Bear goto SUB_CDB_END CDB_80: #setvariable critter_active Gargantuan Bone Golem setvariable critter_active Golem goto SUB_CDB_END CDB_81: setvariable critter_active Gargantuan Korograth goto SUB_CDB_END CDB_82: setvariable critter_active Gelv Cyclops goto SUB_CDB_END CDB_83: setvariable critter_active Ghoul goto SUB_CDB_END CDB_84: #setvariable critter_active Giant Black Leucro setvariable critter_active Leucro goto SUB_CDB_END CDB_85: #setvariable critter_active Giant Blade Spider setvariable critter_active Spider goto SUB_CDB_END CDB_86: #setvariable critter_active Giant Blight Bat setvariable critter_active Bat goto SUB_CDB_END CDB_87: #setvariable critter_active Giant Thicket Viper setvariable critter_active Viper goto SUB_CDB_END CDB_88: #setvariable critter_active Giant Wolf Spider setvariable critter_active Spider goto SUB_CDB_END CDB_89: #setvariable critter_active Glistening Scythewing Larva setvariable critter_active Larva goto SUB_CDB_END CDB_90: setvariable critter_active Glutinous Lipopod goto SUB_CDB_END CDB_91: setvariable critter_active Goblin goto SUB_CDB_END CDB_92: setvariable critter_active Goblin Shaman goto SUB_CDB_END CDB_93: setvariable critter_active Golden Pard goto SUB_CDB_END CDB_94: setvariable critter_active Granite Gargoyle goto SUB_CDB_END CDB_95: setvariable critter_active Grass Eel goto SUB_CDB_END CDB_96: setvariable critter_active Grave Worm goto SUB_CDB_END CDB_97: #setvariable critter_active Greater Shadow Hound setvariable critter_active Hound goto SUB_CDB_END CDB_98: setvariable critter_active Greater Skeleton goto SUB_CDB_END CDB_99: setvariable critter_active Greater Sluagh goto SUB_CDB_END CDB_100: #setvariable critter_active Grizzled Red Leucro setvariable critter_active Leucro goto SUB_CDB_END CDB_101: setvariable critter_active Gypsy Marauder goto SUB_CDB_END CDB_102: setvariable critter_active Heggarangi Boar goto SUB_CDB_END CDB_103: setvariable critter_active Heggarangi Frog goto SUB_CDB_END CDB_104: setvariable critter_active Icy Blue Ghast goto SUB_CDB_END CDB_105: setvariable critter_active Immature Firecat goto SUB_CDB_END CDB_106: setvariable critter_active Inkhorne goto SUB_CDB_END CDB_107: setvariable critter_active Jackal goto SUB_CDB_END CDB_108: setvariable critter_active Jaguar goto SUB_CDB_END CDB_109: #setvariable critter_active Juvenile Desert Armadillo setvariable critter_active Armadillo goto SUB_CDB_END CDB_110: setvariable critter_active Kather Shaman goto SUB_CDB_END CDB_111: setvariable critter_active Kather Warrior goto SUB_CDB_END CDB_112: setvariable critter_active Kather Watcher goto SUB_CDB_END CDB_113: setvariable critter_active Kelpie goto SUB_CDB_END CDB_114: setvariable critter_active Kobold goto SUB_CDB_END CDB_115: setvariable critter_active Kra'hei goto SUB_CDB_END CDB_116: setvariable critter_active Kra'hei Hatchling goto SUB_CDB_END CDB_117: #setvariable critter_active Lanky Grey Lach setvariable critter_active Lach goto SUB_CDB_END CDB_118: #setvariable critter_active Lesser Dusky-Scaled Basilisk setvariable critter_active Basilisk goto SUB_CDB_END CDB_119: #setvariable critter_active Lesser Shadow Hound setvariable critter_active Hound goto SUB_CDB_END CDB_120: setvariable critter_active Lesser Skeleton goto SUB_CDB_END CDB_121: setvariable critter_active Lesser Sluagh goto SUB_CDB_END CDB_122: setvariable critter_active Long-fanged Warcat goto SUB_CDB_END CDB_123: setvariable critter_active Lun'Shele Hunter goto SUB_CDB_END CDB_124: setvariable critter_active Lun'Shele Trekhalo goto SUB_CDB_END CDB_125: #setvariable critter_active Maelshyvean Cinder Beast setvariable critter_active Cinder Beast goto SUB_CDB_END CDB_126: #setvariable critter_active Maelshyvean Shadow Beast setvariable critter_active Shadow Beast goto SUB_CDB_END CDB_127: setvariable critter_active Mage's Construct goto SUB_CDB_END CDB_128: setvariable critter_active Malodorous Tommyknocker goto SUB_CDB_END CDB_129: setvariable critter_active Marbled Angiswaerd goto SUB_CDB_END CDB_130: setvariable critter_active Meadow Ram goto SUB_CDB_END CDB_131: #setvariable critter_active Medium Crevice Worm setvariable critter_active Worm goto SUB_CDB_END CDB_132: setvariable critter_active Merrows goto SUB_CDB_END CDB_133: setvariable critter_active Mimic goto SUB_CDB_END CDB_134: setvariable critter_active Misshapen Germish'din goto SUB_CDB_END CDB_135: setvariable critter_active Morah Vine goto SUB_CDB_END CDB_135b: setvariable critter_active Morah Creeper goto SUB_CDB_END CDB_136: setvariable critter_active Moss Mey goto SUB_CDB_END CDB_137: setvariable critter_active Mottled Westanuryn goto SUB_CDB_END CDB_138: setvariable critter_active Mountain Giant goto SUB_CDB_END CDB_139: setvariable critter_active Muscular Firecat goto SUB_CDB_END CDB_140: setvariable critter_active Musk Hog goto SUB_CDB_END CDB_141: setvariable critter_active Nightreaver Unyn goto SUB_CDB_END CDB_142: setvariable critter_active Nightstalker Unyn goto SUB_CDB_END CDB_143: setvariable critter_active Nightweaver Unyn goto SUB_CDB_END CDB_144: setvariable critter_active Nipoh Oshu goto SUB_CDB_END CDB_145: setvariable critter_active Ochre La'heke goto SUB_CDB_END CDB_146: setvariable critter_active Olensari Mihmanan goto SUB_CDB_END CDB_147: setvariable critter_active Orc Bandit goto SUB_CDB_END CDB_148: setvariable critter_active Orc Clan-Chief goto SUB_CDB_END CDB_149: setvariable critter_active Orc Raider goto SUB_CDB_END CDB_150: setvariable critter_active Orc Reiver goto SUB_CDB_END CDB_151: setvariable critter_active Orc Scout goto SUB_CDB_END CDB_152: #setvariable critter_active Pale Grey Death Spirit setvariable critter_active Spirit goto SUB_CDB_END CDB_153: #setvariable critter_active Pale Grey Death Squirrel setvariable critter_active Squirrel goto SUB_CDB_END CDB_154: setvariable critter_active Par'i Heitak goto SUB_CDB_END CDB_155: setvariable critter_active Peccary goto SUB_CDB_END CDB_156: setvariable critter_active Pirate goto SUB_CDB_END CDB_157: setvariable critter_active Piruati Serpent goto SUB_CDB_END CDB_158: setvariable critter_active Poloh'izh goto SUB_CDB_END CDB_159: setvariable critter_active Rat goto SUB_CDB_END CDB_160: setvariable critter_active Retan Dolomar goto SUB_CDB_END CDB_161: setvariable critter_active Retch Fiend goto SUB_CDB_END CDB_162: setvariable critter_active Revenant Warrior goto SUB_CDB_END CDB_163: setvariable critter_active Revenant Zombie goto SUB_CDB_END CDB_164: setvariable critter_active Rhoat Moda goto SUB_CDB_END CDB_165: setvariable critter_active Ring-necked Gidii goto SUB_CDB_END CDB_166: setvariable critter_active River Boa goto SUB_CDB_END CDB_167: setvariable critter_active River Caiman goto SUB_CDB_END CDB_168: #setvariable critter_active Robed Dragon Priest setvariable critter_active Priest goto SUB_CDB_END CDB_169: #setvariable critter_active Robed Dragon Priestess setvariable critter_active Priestess goto SUB_CDB_END CDB_170: setvariable critter_active Rock Guardian goto SUB_CDB_END CDB_171: setvariable critter_active Rock Troll goto SUB_CDB_END CDB_172: #setvariable critter_active Rotting Deadwood Dryad setvariable critter_active Dryad goto SUB_CDB_END CDB_173: setvariable critter_active Ruffian goto SUB_CDB_END CDB_174: #setvariable critter_active S'Kra Kor Shaman setvariable critter_active Shaman goto SUB_CDB_END CDB_175: #setvariable critter_active S'Kra Kor Villager setvariable critter_active Villager goto SUB_CDB_END CDB_176: #setvariable critter_active S'Kra Kor Warrior setvariable critter_active Warrior goto SUB_CDB_END CDB_177: setvariable critter_active S'lai Scout goto SUB_CDB_END CDB_178: setvariable critter_active S'lai Screamer goto SUB_CDB_END CDB_179: setvariable critter_active S'sugi Malchata goto SUB_CDB_END CDB_180: setvariable critter_active Sabre-toothed Warcat goto SUB_CDB_END CDB_181: setvariable critter_active Salt Crab goto SUB_CDB_END CDB_182: setvariable critter_active Sand Spider goto SUB_CDB_END CDB_183: setvariable critter_active Sand Sprite goto SUB_CDB_END CDB_184: setvariable critter_active Scaly Seordmaor goto SUB_CDB_END CDB_185: setvariable critter_active Scarlet Crayfish goto SUB_CDB_END CDB_186: setvariable critter_active Scavenger Troll goto SUB_CDB_END CDB_187: setvariable critter_active Scout Ogre goto SUB_CDB_END CDB_188: setvariable critter_active Seordhevor Kartais goto SUB_CDB_END CDB_189: setvariable critter_active Shadefield Eviscerator goto SUB_CDB_END CDB_190: setvariable critter_active Shadow Master goto SUB_CDB_END CDB_191: setvariable critter_active Shadoweaver goto SUB_CDB_END CDB_192: setvariable critter_active Silver Leucro goto SUB_CDB_END CDB_193: #setvariable critter_active Silver-tipped Mature Forest Gryphon setvariable critter_active Gryphon goto SUB_CDB_END CDB_194: setvariable critter_active Silverfish goto SUB_CDB_END CDB_195: #setvariable critter_active Sinister Maelshyvean Hierophant setvariable critter_active Hierophant goto SUB_CDB_END CDB_196: setvariable critter_active Sinuous Elsralael goto SUB_CDB_END CDB_197: #setvariable critter_active Skeletal Kobold Headhunter setvariable critter_active Headhunter goto SUB_CDB_END CDB_198: #setvariable critter_active Skeletal Kobold Savage setvariable critter_active Savage goto SUB_CDB_END CDB_199: setvariable critter_active Skeletal Sailor goto SUB_CDB_END CDB_200: setvariable critter_active Skunk goto SUB_CDB_END CDB_201: setvariable critter_active Sky Giant goto SUB_CDB_END CDB_202: setvariable critter_active Sleazy Lout goto SUB_CDB_END CDB_203: setvariable critter_active Sleek Hele'la goto SUB_CDB_END CDB_204: setvariable critter_active Small Boggle goto SUB_CDB_END CDB_205: #setvariable critter_active Small Crevice Worm setvariable critter_active Worm goto SUB_CDB_END CDB_206: setvariable critter_active Small Grendel goto SUB_CDB_END CDB_207: setvariable critter_active Small Peccary goto SUB_CDB_END CDB_208: setvariable critter_active Snaer Hafwa goto SUB_CDB_END CDB_209: setvariable critter_active Snow Goblin goto SUB_CDB_END CDB_210: setvariable critter_active Snowbeast goto SUB_CDB_END CDB_211: setvariable critter_active Spectral Pirate goto SUB_CDB_END CDB_212: setvariable critter_active Spiny Dyrachis goto SUB_CDB_END CDB_213: setvariable critter_active Storm Bull goto SUB_CDB_END CDB_214: setvariable critter_active Striped Badger goto SUB_CDB_END CDB_215: setvariable critter_active Sun Vulture goto SUB_CDB_END CDB_216: setvariable critter_active Supple Firecat goto SUB_CDB_END CDB_217: setvariable critter_active Swamp Troll goto SUB_CDB_END CDB_218: setvariable critter_active Telga Moradu goto SUB_CDB_END CDB_219: setvariable critter_active Tenebraeling goto SUB_CDB_END CDB_220: setvariable critter_active Thug goto SUB_CDB_END CDB_221: setvariable critter_active Thunder Ram goto SUB_CDB_END CDB_222: setvariable critter_active Tortured Soul goto SUB_CDB_END CDB_223: setvariable critter_active Transparent Shylvic goto SUB_CDB_END CDB_224: setvariable critter_active Trollkin goto SUB_CDB_END CDB_225: setvariable critter_active Ur Hhrki'izh goto SUB_CDB_END CDB_226: #setvariable critter_active Vaporous Blood Wraith setvariable critter_active Wraith goto SUB_CDB_END CDB_227: setvariable critter_active Vela'tohr Bloodvine goto SUB_CDB_END CDB_228: setvariable critter_active Velakan Slaver goto SUB_CDB_END CDB_229: setvariable critter_active Vengeful Shade goto SUB_CDB_END CDB_230: setvariable critter_active Vicious Warcat goto SUB_CDB_END CDB_231: #setvariable critter_active Vile Plague Wraith setvariable critter_active Wraith goto SUB_CDB_END CDB_232: setvariable critter_active Voidspawn goto SUB_CDB_END CDB_233: setvariable critter_active Vykathi Builder goto SUB_CDB_END CDB_234: setvariable critter_active Vykathi Excavator goto SUB_CDB_END CDB_235: setvariable critter_active Vykathi Harvester goto SUB_CDB_END CDB_236: setvariable critter_active Vykathi Reaper goto SUB_CDB_END CDB_237: setvariable critter_active Vykathi Soldier goto SUB_CDB_END CDB_238: setvariable critter_active War Mammoth goto SUB_CDB_END CDB_239: setvariable critter_active Warklin Mauler goto SUB_CDB_END CDB_240: setvariable critter_active Water Sprite goto SUB_CDB_END CDB_241: setvariable critter_active Wild Boar goto SUB_CDB_END CDB_242: setvariable critter_active Wind Hound goto SUB_CDB_END CDB_243: setvariable critter_active Wir Dinego goto SUB_CDB_END CDB_244: setvariable critter_active Wood Troll goto SUB_CDB_END CDB_245: setvariable critter_active Wormwood Vine goto SUB_CDB_END CDB_246: #setvariable critter_active Writhing Maiden's Tress setvariable critter_active Tress goto SUB_CDB_END CDB_247: setvariable critter_active Young Desumos goto SUB_CDB_END CDB_248: setvariable critter_active Young Firecat goto SUB_CDB_END CDB_249: #setvariable critter_active Young Forest Gryphon setvariable critter_active Gryphon goto SUB_CDB_END CDB_250: setvariable critter_active Young Ogre goto SUB_CDB_END CDB_251: setvariable critter_active Yvhh La'tami goto SUB_CDB_END CDB_252: #setvariable critter_active Zombie Kobold Headhunter setvariable critter_active Headhunter goto SUB_CDB_END CDB_253: #setvariable critter_active Zombie Kobold Savage setvariable critter_active Savage goto SUB_CDB_END CDB_254: setvariable critter_active Zombie Nomad goto SUB_CDB_END CDB_255: #setvariable critter_active Shadowy Black Death Spirit setvariable critter_active Spirit goto SUB_CDB_END #____________________________________________________________________SUB check critter end SUB_CDB_END: echo echo *** critter memory is being set echo setvariable temp_critter_memory_1 %mendhunt_critter_memory_1 setvariable temp_critter_memory_2 %mendhunt_critter_memory_2 setvariable temp_critter_memory_3 %mendhunt_critter_memory_3 setvariable mendhunt_critter_memory_1 %critter_active setvariable mendhunt_critter_memory_2 %temp_critter_memory_1 setvariable mendhunt_critter_memory_3 %temp_critter_memory_2 goto SUBRETURN_%subreturnflag ############################################################################# ########################### COMMAND SECTION ########################### ############################################################################# SETUP_START: IF_1 goto COMMANDLINE_JUMP goto SETUP_HELP COMMANDLINE_JUMP: goto %1 #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* HELP: goto SETUP_HELP #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* MENU: goto SETUP_MAIN_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* MULTI: IF_2 goto MULTI_CHECK_MULTI_SWITCH_TEST MULTI_ERROR: echo echo ************************************************************* echo echo *** Wrong usage echo echo Restart with .mendhunt multi <#> echo where <#> is the weapon slot you want to start with (1 to 6) echo echo Exiting script echo echo ************************************************************* echo goto END_SCRIPT MULTI_CHECK_MULTI_SWITCH_TEST: goto MULTI_CHECK_MULTI_SWITCH_TEST_%mendhunt_weapon_style_multi_test MULTI_CHECK_MULTI_SWITCH_TEST_ON: goto MULTI_GO MULTI_CHECK_MULTI_SWITCH_TEST_OFF: goto MULTI_ERROR2 MULTI_ERROR2: echo echo ************************************************************* echo echo *** Weapon style is not set to use multiple weapons echo echo Go to armament menu and set weapon usage to MULTI first echo echo Exiting script echo echo ************************************************************* echo goto END_SCRIPT MULTI_GO: setvariable switchnum %2 goto HUNT_START #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* ARM: ARMS: ARMAMENT: ARMAMENTS: #.mendhunt arm [main|slot#] [class|slotoff] goto ARM_%2 ARM_MAIN: setvariable slot main goto ARM_JUMPED ARM_1: setvariable slot 1 goto ARM_JUMPED ARM_2: setvariable slot 2 goto ARM_JUMPED ARM_3: setvariable slot 3 goto ARM_JUMPED ARM_4: setvariable slot 4 goto ARM_JUMPED ARM_5: setvariable slot 5 goto ARM_JUMPED ARM_6: setvariable slot 6 goto ARM_JUMPED ARM_JUMPED: goto ARM_%3 ARM_LE: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LE setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LE setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LE setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LE setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LE setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LE setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LE setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LE setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LE setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LE setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LE setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LE setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LE setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LE setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LE setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LE goto ARMEND ARM_ME: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_ME setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_ME setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_ME setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_ME setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_ME setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_ME setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_ME setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_ME setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_ME setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_ME setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_ME setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_ME setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_ME setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_ME setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_ME setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_ME goto ARMEND ARM_HE: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HE setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HE setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HE setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HE setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HE setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HE setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HE setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HE setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HE setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HE setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HE setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HE setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HE setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HE setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HE setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HE goto ARMEND ARM_2HE: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_2HE setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_2HE setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_2HE setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_2HE setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_2HE setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_2HE setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_2HE setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_2HE setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_2HE setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_2HE setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_2HE setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_2HE setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_2HE setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_2HE setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_2HE setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_2HE goto ARMEND ARM_LB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LB goto ARMEND ARM_MB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_MB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_MB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_MB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_MB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_MB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_MB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_MB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_MB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_MB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_MB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_MB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_MB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_MB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_MB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_MB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_MB goto ARMEND ARM_HB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HB goto ARMEND ARM_2HB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_2HB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_2HB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_2HB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_2HB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_2HB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_2HB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_2HB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_2HB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_2HB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_2HB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_2HB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_2HB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_2HB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_2HB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_2HB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_2HB goto ARMEND ARM_SL: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_SL setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_SL setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_SL setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_SL setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_SL setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_SL setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_SL setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_SL setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_SL setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_SL setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_SL setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_SL setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_SL setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_SL setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_SL setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_SL goto ARMEND ARM_STAFFSLING: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_STAFFSLING setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_STAFFSLING setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_STAFFSLING setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_STAFFSLING setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_STAFFSLING setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_STAFFSLING setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_STAFFSLING setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_STAFFSLING setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_STAFFSLING setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_STAFFSLING setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_STAFFSLING setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_STAFFSLING setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_STAFFSLING setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_STAFFSLING setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_STAFFSLING setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_STAFFSLING goto ARMEND ARM_SB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_SB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_SB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_SB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_SB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_SB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_SB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_SB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_SB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_SB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_SB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_SB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_SB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_SB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_SB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_SB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_SB goto ARMEND ARM_LOB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LOB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LOB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LOB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LOB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LOB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LOB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LOB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LOB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LOB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LOB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LOB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LOB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LOB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LOB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LOB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LOB goto ARMEND ARM_CB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_CB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_CB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_CB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_CB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_CB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_CB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_CB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_CB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_CB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_CB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_CB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_CB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_CB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_CB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_CB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_CB goto ARMEND ARM_LX: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LX setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LX setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LX setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LX setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LX setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LX setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LX setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LX setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LX setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LX setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LX setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LX setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LX setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LX setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LX setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LX goto ARMEND ARM_HX: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HX setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HX setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HX setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HX setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HX setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HX setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HX setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HX setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HX setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HX setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HX setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HX setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HX setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HX setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HX setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HX goto ARMEND ARM_SS: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_SS setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_SS setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_SS setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_SS setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_SS setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_SS setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_SS setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_SS setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_SS setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_SS setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_SS setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_SS setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_SS setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_SS setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_SS setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_SS goto ARMEND ARM_QS: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_QS setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_QS setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_QS setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_QS setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_QS setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_QS setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_QS setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_QS setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_QS setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_QS setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_QS setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_QS setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_QS setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_QS setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_QS setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_QS goto ARMEND ARM_PI: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_PI setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_PI setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_PI setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_PI setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_PI setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_PI setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_PI setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_PI setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_PI setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_PI setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_PI setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_PI setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_PI setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_PI setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_PI setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_PI goto ARMEND ARM_HAL: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HAL setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HAL setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HAL setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HAL setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HAL setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HAL setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HAL setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HAL setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HAL setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HAL setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HAL setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HAL setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HAL setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HAL setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HAL setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HAL goto ARMEND ARM_LT: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LT setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LT setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LT setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LT setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LT setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LT setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LT setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LT setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LT setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LT setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LT setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LT setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LT setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LT setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LT setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LT goto ARMEND ARM_HT: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HT setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HT setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HT setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HT setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HT setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HT setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HT setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HT setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HT setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HT setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HT setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HT setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HT setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HT setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HT setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HT goto ARMEND ARM_BR: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_BR setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_BR setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_BR setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_BR setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_BR setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_BR setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_BR setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_BR setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_BR setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_BR setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_BR setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_BR setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_BR setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_BR setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_BR setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_BR goto ARMEND ARM_OW: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_OW setvariable mendhunt_weapon_name_right_%slot %mendhunt_weapon_name_right_OW setvariable mendhunt_weapon_name_left_%slot %mendhunt_weapon_name_left_OW setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_OW setvariable mendhunt_weapon_class_right_%slot %mendhunt_weapon_class_right_OW setvariable mendhunt_weapon_class_left_%slot %mendhunt_weapon_class_left_OW setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_OW setvariable mendhunt_weapon_type_right_%slot %mendhunt_weapon_type_right_OW setvariable mendhunt_weapon_type_left_%slot %mendhunt_weapon_type_left_OW setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_OW setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_OW setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_OW setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_OW setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_OW setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_OW setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_OW setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_OW setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_OW setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_OW setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_OW setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_OW setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_OW goto ARMEND ARM_SLOTOFF: goto ARM_SLOTOFF_%2 ARM_SLOTOFF_MAIN: echo echo *** Setting MAIN to a condition of slotOFF is not allowed echo pause 2 goto SETUP_ARMS_SUBMENU ARM_SLOTOFF_1: ARM_SLOTOFF_2: ARM_SLOTOFF_3: ARM_SLOTOFF_4: ARM_SLOTOFF_5: ARM_SLOTOFF_6: setvariable mendhunt_weapon_name_%slot SlotOFF setvariable mendhunt_weapon_class_%slot SlotOFF setvariable mendhunt_weapon_type_%slot SlotOFF setvariable mendhunt_weapon_combo_%slot SlotOFF setvariable mendhunt_weapon_combo_1_%slot SlotOFF setvariable mendhunt_weapon_combo_2_%slot SlotOFF setvariable mendhunt_weapon_combo_3_%slot SlotOFF setvariable mendhunt_weapon_combo_4_%slot SlotOFF setvariable mendhunt_weapon_combo_5_%slot SlotOFF setvariable mendhunt_weapon_combo_6_%slot SlotOFF setvariable mendhunt_weapon_combo_7_%slot SlotOFF setvariable mendhunt_weapon_combo_8_%slot SlotOFF setvariable mendhunt_weapon_ammo_%slot SlotOFF setvariable mendhunt_weapon_shield_use_%slot SlotOFF setvariable mendhunt_weapon_shield_name_%slot SlotOFF setvariable mendhunt_weapon_stance_focus_%slot SlotOFF goto ARMEND ARM_NOWEAP: echo echo *** Setting any slot to a condition of NOWEAP is not allowed echo pause 2 goto SETUP_ARMS_SUBMENU ARMEND: goto SETUP_ARMS_SUBMENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMBO: goto COMBO_%2 # .mendhunt combo <name> <1> <2> <3> <4> <5> <6> <7> <8> # .mendhunt combo BR <1> <2> <3> <4> <5> <6> <7> <8> COMBO_BR: setvariable mendhunt_weapon_combo_1_BR %3 shift setvariable mendhunt_weapon_combo_2_BR %3 shift setvariable mendhunt_weapon_combo_3_BR %3 shift setvariable mendhunt_weapon_combo_4_BR %3 shift setvariable mendhunt_weapon_combo_5_BR %3 shift setvariable mendhunt_weapon_combo_6_BR %3 shift setvariable mendhunt_weapon_combo_7_BR %3 shift setvariable mendhunt_weapon_combo_8_BR %3 setvariable mendhunt_need_initialize yes goto SETUP_WEAPON_DETAIL_BR COMBO_OW: setvariable mendhunt_weapon_combo_1_OW %3 shift setvariable mendhunt_weapon_combo_2_OW %3 shift setvariable mendhunt_weapon_combo_3_OW %3 shift setvariable mendhunt_weapon_combo_4_OW %3 shift setvariable mendhunt_weapon_combo_5_OW %3 shift setvariable mendhunt_weapon_combo_6_OW %3 shift setvariable mendhunt_weapon_combo_7_OW %3 shift setvariable mendhunt_weapon_combo_8_OW %3 setvariable mendhunt_need_initialize yes goto SETUP_WEAPON_DETAIL_OW COMBO_LE_slice: setvariable mendhunt_LEslice1 %3 shift setvariable mendhunt_LEslice2 %3 shift setvariable mendhunt_LEslice3 %3 shift setvariable mendhunt_LEslice4 %3 shift setvariable mendhunt_LEslice5 %3 shift setvariable mendhunt_LEslice6 %3 shift setvariable mendhunt_LEslice7 %3 shift setvariable mendhunt_LEslice8 %3 goto COMBOEND COMBO_LE_thrust: setvariable mendhunt_LEthrust1 %3 shift setvariable mendhunt_LEthrust2 %3 shift setvariable mendhunt_LEthrust3 %3 shift setvariable mendhunt_LEthrust4 %3 shift setvariable mendhunt_LEthrust5 %3 shift setvariable mendhunt_LEthrust6 %3 shift setvariable mendhunt_LEthrust7 %3 shift setvariable mendhunt_LEthrust8 %3 goto COMBOEND COMBO_ME_slice: setvariable mendhunt_MEslice1 %3 shift setvariable mendhunt_MEslice2 %3 shift setvariable mendhunt_MEslice3 %3 shift setvariable mendhunt_MEslice4 %3 shift setvariable mendhunt_MEslice5 %3 shift setvariable mendhunt_MEslice6 %3 shift setvariable mendhunt_MEslice7 %3 shift setvariable mendhunt_MEslice8 %3 goto COMBOEND COMBO_ME_thrust: setvariable mendhunt_MEthrust1 %3 shift setvariable mendhunt_MEthrust2 %3 shift setvariable mendhunt_MEthrust3 %3 shift setvariable mendhunt_MEthrust4 %3 shift setvariable mendhunt_MEthrust5 %3 shift setvariable mendhunt_MEthrust6 %3 shift setvariable mendhunt_MEthrust7 %3 shift setvariable mendhunt_MEthrust8 %3 goto COMBOEND COMBO_HE_slice: setvariable mendhunt_HEslice1 %3 shift setvariable mendhunt_HEslice2 %3 shift setvariable mendhunt_HEslice3 %3 shift setvariable mendhunt_HEslice4 %3 shift setvariable mendhunt_HEslice5 %3 shift setvariable mendhunt_HEslice6 %3 shift setvariable mendhunt_HEslice7 %3 shift setvariable mendhunt_HEslice8 %3 goto COMBOEND COMBO_HE_thrust: setvariable mendhunt_HEthrust1 %3 shift setvariable mendhunt_HEthrust2 %3 shift setvariable mendhunt_HEthrust3 %3 shift setvariable mendhunt_HEthrust4 %3 shift setvariable mendhunt_HEthrust5 %3 shift setvariable mendhunt_HEthrust6 %3 shift setvariable mendhunt_HEthrust7 %3 shift setvariable mendhunt_HEthrust8 %3 goto COMBOEND COMBO_2HE: setvariable mendhunt_2HE1 %3 shift setvariable mendhunt_2HE2 %3 shift setvariable mendhunt_2HE3 %3 shift setvariable mendhunt_2HE4 %3 shift setvariable mendhunt_2HE5 %3 shift setvariable mendhunt_2HE6 %3 shift setvariable mendhunt_2HE7 %3 shift setvariable mendhunt_2HE8 %3 goto COMBOEND COMBO_LB: setvariable mendhunt_LB1 %3 shift setvariable mendhunt_LB2 %3 shift setvariable mendhunt_LB3 %3 shift setvariable mendhunt_LB4 %3 shift setvariable mendhunt_LB5 %3 shift setvariable mendhunt_LB6 %3 shift setvariable mendhunt_LB7 %3 shift setvariable mendhunt_LB8 %3 goto COMBOEND COMBO_MB: setvariable mendhunt_MB1 %3 shift setvariable mendhunt_MB2 %3 shift setvariable mendhunt_MB3 %3 shift setvariable mendhunt_MB4 %3 shift setvariable mendhunt_MB5 %3 shift setvariable mendhunt_MB6 %3 shift setvariable mendhunt_MB7 %3 shift setvariable mendhunt_MB8 %3 goto COMBOEND COMBO_HB: setvariable mendhunt_HB1 %3 shift setvariable mendhunt_HB2 %3 shift setvariable mendhunt_HB3 %3 shift setvariable mendhunt_HB4 %3 shift setvariable mendhunt_HB5 %3 shift setvariable mendhunt_HB6 %3 shift setvariable mendhunt_HB7 %3 shift setvariable mendhunt_HB8 %3 goto COMBOEND COMBO_2HB: setvariable mendhunt_2HB1 %3 shift setvariable mendhunt_2HB2 %3 shift setvariable mendhunt_2HB3 %3 shift setvariable mendhunt_2HB4 %3 shift setvariable mendhunt_2HB5 %3 shift setvariable mendhunt_2HB6 %3 shift setvariable mendhunt_2HB7 %3 shift setvariable mendhunt_2HB8 %3 goto COMBOEND COMBO_SS: setvariable mendhunt_SS1 %3 shift setvariable mendhunt_SS2 %3 shift setvariable mendhunt_SS3 %3 shift setvariable mendhunt_SS4 %3 shift setvariable mendhunt_SS5 %3 shift setvariable mendhunt_SS6 %3 shift setvariable mendhunt_SS7 %3 shift setvariable mendhunt_SS8 %3 goto COMBOEND COMBO_QS: setvariable mendhunt_QS1 %3 shift setvariable mendhunt_QS2 %3 shift setvariable mendhunt_QS3 %3 shift setvariable mendhunt_QS4 %3 shift setvariable mendhunt_QS5 %3 shift setvariable mendhunt_QS6 %3 shift setvariable mendhunt_QS7 %3 shift setvariable mendhunt_QS8 %3 goto COMBOEND COMBO_PI: setvariable mendhunt_PI1 %3 shift setvariable mendhunt_PI2 %3 shift setvariable mendhunt_PI3 %3 shift setvariable mendhunt_PI4 %3 shift setvariable mendhunt_PI5 %3 shift setvariable mendhunt_PI6 %3 shift setvariable mendhunt_PI7 %3 shift setvariable mendhunt_PI8 %3 goto COMBOEND COMBO_HAL: setvariable mendhunt_HAL1 %3 shift setvariable mendhunt_HAL2 %3 shift setvariable mendhunt_HAL3 %3 shift setvariable mendhunt_HAL4 %3 shift setvariable mendhunt_HAL5 %3 shift setvariable mendhunt_HAL6 %3 shift setvariable mendhunt_HAL7 %3 shift setvariable mendhunt_HAL8 %3 goto COMBOEND COMBO_ATTACK: goto SETUP_WEAPON_COMBO_CHOOSE COMBO_MYCOMBO1: setvariable mendhunt_my11 %3 shift setvariable mendhunt_my12 %3 shift setvariable mendhunt_my13 %3 shift setvariable mendhunt_my14 %3 shift setvariable mendhunt_my15 %3 shift setvariable mendhunt_my16 %3 shift setvariable mendhunt_my17 %3 shift setvariable mendhunt_my18 %3 goto COMBOEND COMBO_MYCOMBO2: setvariable mendhunt_my21 %3 shift setvariable mendhunt_my22 %3 shift setvariable mendhunt_my23 %3 shift setvariable mendhunt_my24 %3 shift setvariable mendhunt_my25 %3 shift setvariable mendhunt_my26 %3 shift setvariable mendhunt_my27 %3 shift setvariable mendhunt_my28 %3 goto COMBOEND COMBOEND: setvariable mendhunt_need_initialize yes goto SETUP_WEAPON_COMBO_CHOOSE #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SET: goto COMMANDSET_%2 COMMANDSET_WEA: COMMANDSET_WEAP: COMMANDSET_WEAPO: COMMANDSET_WEAPON: COMMANDSET_WEAPONS: # .mendhunt set weapon %s name <text> # .mendhunt set weapon %s ammo <text> goto COMMANDSET_WEAPON_%4 COMMANDSET_WEAPON_NAME: goto COMMANDSET_WEAPON_NAME_%3 COMMANDSET_WEAPON_NAME_LE: setvariable wclass LE setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_ME: setvariable wclass ME setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_HE: setvariable wclass HE setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_2HE: setvariable wclass 2HE setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_LB: setvariable wclass LB setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_MB: setvariable wclass MB setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_HB: setvariable wclass HB setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_2HB: setvariable wclass 2HB setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_SL: setvariable wclass SL setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_STAFFSLING: setvariable wclass STAFFSLING setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_SB: setvariable wclass SB setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_LOB: setvariable wclass LOB setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_CB: setvariable wclass CB setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_LX: setvariable wclass LX setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_HX: setvariable wclass HX setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_SS: setvariable wclass SS setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_QS: setvariable wclass QS setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_PI: setvariable wclass PI setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_HAL: setvariable wclass HAL setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_LT: setvariable wclass LT setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_HT: setvariable wclass HT setvariable mendhunt_weapon_name_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_NAME_BR: echo echo Not allowed echo pause 1 goto SETUP_WEAPON_DETAIL COMMANDSET_WEAPON_NAME_OW: echo echo Not allowed echo pause 1 goto SETUP_WEAPON_DETAIL COMMANDSET_WEAPON_AMMO: goto COMMANDSET_WEAPON_AMMO_%3 COMMANDSET_WEAPON_AMMO_LE: setvariable wclass LE setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_ME: setvariable wclass ME setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_HE: setvariable wclass HE setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_2HE: setvariable wclass 2HE setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_LB: setvariable wclass LB setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_MB: setvariable wclass MB setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_HB: setvariable wclass HB setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_2HB: setvariable wclass 2HB setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_SL: setvariable wclass SL setvariable mendhunt_weapon_ammo_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_STAFFSLING: setvariable wclass STAFFSLING setvariable mendhunt_weapon_ammo_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_SB: setvariable wclass SB setvariable mendhunt_weapon_ammo_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_LOB: setvariable wclass LOB setvariable mendhunt_weapon_ammo_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_CB: setvariable wclass CB setvariable mendhunt_weapon_ammo_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_LX: setvariable wclass LX setvariable mendhunt_weapon_ammo_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_HX: setvariable wclass HX setvariable mendhunt_weapon_ammo_%wclass %5 goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_SS: setvariable wclass SS setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_QS: setvariable wclass QS setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_PI: setvariable wclass PI setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_HAL: setvariable wclass HAL setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_LT: setvariable wclass LT setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_HT: setvariable wclass HT setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_BR: setvariable wclass BR setvariable mendhunt_weapon_ammo_%wclass - goto COMMANDSETWEAPONEND COMMANDSET_WEAPON_AMMO_OW: setvariable wclass OW setvariable mendhunt_weapon_ammo_%wclass %5 goto SETUP_WEAPON_DETAIL #note: OW ammo will not setvar for init need. COMMANDSETWEAPONEND: setvariable mendhunt_need_initialize yes goto SETUP_WEAPON_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_ARMO: COMMANDSET_ARMOR: COMMANDSET_ARMORS: COMMANDSET_ARMOU: COMMANDSET_ARMOUR: COMMANDSET_ARMOURS: # .mendhunt set armor <slot#> <name> <class> goto COMMANDSET_ARMOR_%3 COMMANDSET_ARMOR_MAIN: setvariable mendhunt_armor_name_main %4 setvariable mendhunt_armor_class_main %5 goto SETUP_ARMOR_MENU COMMANDSET_ARMOR_SECOND: setvariable mendhunt_armor_name_second %4 setvariable mendhunt_armor_class_second %5 goto SETUP_ARMOR_MENU COMMANDSET_ARMOR_1: setvariable mendhunt_armor_name_1 %4 setvariable mendhunt_armor_class_1 %5 goto SETUP_ARMOR_MENU COMMANDSET_ARMOR_2: setvariable mendhunt_armor_name_2 %4 setvariable mendhunt_armor_class_2 %5 goto SETUP_ARMOR_MENU COMMANDSET_ARMOR_3: setvariable mendhunt_armor_name_3 %4 setvariable mendhunt_armor_class_3 %5 goto SETUP_ARMOR_MENU COMMANDSET_ARMOR_4: setvariable mendhunt_armor_name_4 %4 setvariable mendhunt_armor_class_4 %5 goto SETUP_ARMOR_MENU COMMANDSET_ARMOR_5: setvariable mendhunt_armor_name_5 %4 setvariable mendhunt_armor_class_5 %5 goto SETUP_ARMOR_MENU COMMANDSET_ARMOR_6: setvariable mendhunt_armor_name_6 %4 setvariable mendhunt_armor_class_6 %5 goto SETUP_ARMOR_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_SHI: COMMANDSET_SHIE: COMMANDSET_SHIEL: COMMANDSET_SHIELD: COMMANDSET_SHEILD: # .mendhunt set shield [armworn|handheld] name <text> goto COMMANDSET_SHIELD_%3 COMMANDSET_SHIELD_ARMWORN: setvariable mendhunt_shield_name_armworn %5 setvariable mendhunt_need_initialize yes goto COMMANDSET_SHIELD_END COMMANDSET_SHIELD_HANDHELD: setvariable mendhunt_shield_name_handheld %5 setvariable mendhunt_need_initialize yes goto COMMANDSET_SHIELD_END COMMANDSET_SHIELD_END: setvariable mendhunt_need_initialize yes goto SETUP_SHIELD_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_TAR: COMMANDSET_TARG: COMMANDSET_TARGE: COMMANDSET_TARGET: goto COMMANDSET_TARGET_%3 COMMANDSET_TARGET_SLOT: goto COMMANDSET_TARGET_SLOT_%5 COMMANDSET_TARGET_SLOT_PREP: # .mendhunt set target slot %s prep <name> <mana#> <pause#> setvariable mendhunt_target_name_%4 %6 setvariable mendhunt_target_prep_power_%4 %7 setvariable mendhunt_target_cast_pause_%4 %8 goto SETUP_TARGET_DETAIL COMMANDSET_TARGET_SLOT_HARN: COMMANDSET_TARGET_SLOT_HARNES: COMMANDSET_TARGET_SLOT_HARNESS: # .mendhunt set target slot %s harn <mana#> <loop#> setvariable mendhunt_target_harn_power_%4 %6 setvariable mendhunt_target_harn_loop_%4 %7 goto SETUP_TARGET_DETAIL COMMANDSET_TARGET_SLOT_CAM: COMMANDSET_TARGET_SLOT_CAMB: COMMANDSET_TARGET_SLOT_CAMBRINTH: # .mendhunt set target slot %s cam <charge#> <loop#> setvariable mendhunt_target_cam_power_%4 %6 setvariable mendhunt_target_cam_loop_%4 %7 goto SETUP_TARGET_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_CAM: COMMANDSET_CAMB: COMMANDSET_CAMBRINTH: # .mendhunt set cambrinth <name> setvariable mendhunt_cam_name %3 goto SETUP_MAIN_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_BUF: COMMANDSET_BUFF: goto COMMANDSET_BUFF_%3 COMMANDSET_BUFF_SLOT: goto COMMANDSET_BUFF_SLOT_%5 COMMANDSET_BUFF_SLOT_PREP: # .mendhunt set buff slot %s prep <name> <mana#> <pause#> setvariable mendhunt_buff_name_%4 %6 setvariable mendhunt_buff_prep_power_%4 %7 setvariable mendhunt_buff_cast_pause_%4 %8 goto SETUP_BUFF_DETAIL COMMANDSET_BUFF_SLOT_HARN: COMMANDSET_BUFF_SLOT_HARNES: COMMANDSET_BUFF_SLOT_HARNESS: # .mendhunt set buff slot %s harn <mana#> <loop#> setvariable mendhunt_buff_harn_power_%4 %6 setvariable mendhunt_buff_harn_loop_%4 %7 goto SETUP_BUFF_DETAIL COMMANDSET_BUFF_SLOT_CAM: COMMANDSET_BUFF_SLOT_CAMB: COMMANDSET_BUFF_SLOT_CAMBRINTH: # .mendhunt set buff slot %s cam <charge#> <pause#> <loop#> setvariable mendhunt_buff_cam_power_%4 %6 setvariable mendhunt_buff_cam_loop_%4 %7 goto SETUP_BUFF_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_DEB: COMMANDSET_DEBU: COMMANDSET_DEBUF: COMMANDSET_DEBUFF: goto COMMANDSET_DEBUFF_%3 COMMANDSET_DEBUFF_SLOT: goto COMMANDSET_DEBUFF_SLOT_%5 COMMANDSET_DEBUFF_SLOT_PREP: # .mendhunt set debuff slot %s prep <name> <mana#> <pause#> setvariable mendhunt_debuff_name_%4 %6 setvariable mendhunt_debuff_prep_power_%4 %7 setvariable mendhunt_debuff_cast_pause_%4 %8 goto SETUP_DEBUFF_DETAIL COMMANDSET_DEBUFF_SLOT_HARN: COMMANDSET_DEBUFF_SLOT_HARNES: COMMANDSET_DEBUFF_SLOT_HARNESS: # .mendhunt set debuff slot %s harn <mana#> <pause#> <loop#> setvariable mendhunt_debuff_harn_power_%4 %6 setvariable mendhunt_debuff_harn_loop_%4 %7 goto SETUP_DEBUFF_DETAIL COMMANDSET_DEBUFF_SLOT_CAM: COMMANDSET_DEBUFF_SLOT_CAMB: COMMANDSET_DEBUFF_SLOT_CAMBRINTH: # .mendhunt set debuff slot %s cam <charge#> <pause#> <loop#> setvariable mendhunt_debuff_cam_power_%4 %6 setvariable mendhunt_debuff_cam_loop_%4 %7 goto SETUP_DEBUFF_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_PATH: COMMANDSET_PATHWAY: COMMANDSET_PATHWAYS: # .mendhunt set pathway [target|frenzy] <name> goto COMMANDSET_PATHWAY_%3 COMMANDSET_PATHWAY_TARGET: COMMANDSET_PATHWAY_TAR: COMMANDSET_PATHWAY_TARG: setvariable mendhunt_pathway_target_name %4 goto SETUP_PATHWAY_MENU COMMANDSET_PATHWAY_FRENZY: setvariable mendhunt_pathway_frenzy_name %4 goto SETUP_PATHWAY_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_HIGH: COMMANDSET_HIGHLIGHT: COMMANDSET_HIGHLIGHTS: COMMANDSET_HIGHLIGHTING: # .mendhunt set highlight <color> deletefromhighlightstrings string="***" AddToHighlightStrings string="***" forecolor=%3 highlightEntireLine=True goto SETUP_MISC_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_RANG: COMMANDSET_RANGE: COMMANDSET_RANGED: # .mendhunt set ranged pause <#> setvariable mendhunt_ranged_pause %4 goto SETUP_COMBAT_OPTIONS_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_THRO: COMMANDSET_THROW: COMMANDSET_THROWN: COMMANDSET_THROWNED: COMMANDSET_THROWING: # .mendhunt set thrown pause <#> setvariable mendhunt_thrown_pause %4 goto SETUP_COMBAT_OPTIONS_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_CREATURE: COMMANDSET_CRITER: COMMANDSET_CRITTER: COMMANDSET_BESTIARY: COMMANDSET_MONSTER: # .mendhunt set creature <#> <name> setvariable mendhunt_useradd_critter_%3 %4 goto SETUP_CRITTER_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_DEK: COMMANDSET_DEKS: # .mendhunt set deks line <#> {full text} goto COMMANDSET_DEKS_%4 COMMANDSET_DEKS_1: setvariable mendhunt_deks_line_1 %5 goto SETUP_DEKS_MENU COMMANDSET_DEKS_2: setvariable mendhunt_deks_line_2 %5 goto SETUP_DEKS_MENU COMMANDSET_DEKS_3: setvariable mendhunt_deks_line_3 %5 goto SETUP_DEKS_MENU COMMANDSET_DEKS_4: setvariable mendhunt_deks_line_4 %5 goto SETUP_DEKS_MENU COMMANDSET_DEKS_5: setvariable mendhunt_deks_line_5 %5 goto SETUP_DEKS_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_MAXCON: COMMANDSET_MAXCONC: COMMANDSET_MAXCONCENTRATION: #.mendhunt set maxconc <#> setvariable mendhunt_empath_maxconc %3 goto SETUP_EMPATH_COMBAT_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_INN: COMMANDSET_INNOC: COMMANDSET_INNOCENC: COMMANDSET_INNOCENCE: COMMANDSET_INNACENCE: COMMANDSET_INNOCINCE: goto COMMANDSET_INNOCENCE_%3 COMMANDSET_INNOCENCE_PREP: # .mendhunt set innocence prep <mana#> <pause#> setvariable mendhunt_empath_prep_power_innocence %4 setvariable mendhunt_empath_cast_pause_innocence %5 goto SETUP_EMPATH_INNOCENCE_DETAIL COMMANDSET_INNOCENCE_HARN: COMMANDSET_INNOCENCE_HARNES: COMMANDSET_INNOCENCE_HARNESS: # .mendhunt set innocence harn <mana#> <loop#> setvariable mendhunt_empath_harn_power_innocence %4 setvariable mendhunt_empath_harn_loop_innocence %5 goto SETUP_EMPATH_INNOCENCE_DETAIL COMMANDSET_INNOCENCE_CAM: COMMANDSET_INNOCENCE_CAMB: COMMANDSET_INNOCENCE_CAMBRINTH: # .mendhunt set innocence cam <charge#> <loop#> setvariable mendhunt_empath_cam_power_innocence %4 setvariable mendhunt_empath_cam_loop_innocence %5 goto SETUP_EMPATH_INNOCENCE_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_GS: COMMANDSET_GUARDIAN: COMMANDSET_GUARDIANSPIRIT: goto COMMANDSET_GS_%3 COMMANDSET_GS_PREP: # .mendhunt set gs prep <mana#> <pause#> setvariable mendhunt_empath_prep_power_gs %4 setvariable mendhunt_empath_cast_pause_gs %5 goto SETUP_EMPATH_GS_DETAIL COMMANDSET_GS_HARN: COMMANDSET_GS_HARNES: COMMANDSET_GS_HARNESS: # .mendhunt set gs harn <mana#> <loop#> setvariable mendhunt_empath_harn_power_gs %4 setvariable mendhunt_empath_harn_loop_gs %5 goto SETUP_EMPATH_GS_DETAIL COMMANDSET_GS_CAM: COMMANDSET_GS_CAMB: COMMANDSET_GS_CAMBRINTH: # .mendhunt set gs cam <charge#> <loop#> setvariable mendhunt_empath_cam_power_gs %4 setvariable mendhunt_empath_cam_loop_gs %5 goto SETUP_EMPATH_GS_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_NDC: goto COMMANDSET_NDC_%3 # .mendhunt set ndc hum <tune> # .mendhunt set ndc juggle <item> # .mendhunt set ndc pyramid <item> # .mendhunt set ndc forage <item> COMMANDSET_NDC_HUM: COMMANDSET_NDC_HUMM: setvariable mendhunt_ndc_hum_item %4 goto SETUP_NDC_MENU COMMANDSET_NDC_JUGGLE: COMMANDSET_NDC_JUG: COMMANDSET_NDC_JUGG: setvariable mendhunt_ndc_juggle_item %4 goto SETUP_NDC_MENU COMMANDSET_NDC_PYRAMID: COMMANDSET_NDC_PIRAMID: setvariable mendhunt_ndc_pyramid_item %4 goto SETUP_NDC_MENU COMMANDSET_NDC_FORAGE: COMMANDSET_NDC_FORAG: COMMANDSET_NDC_FORAGING: setvariable mendhunt_ndc_forage_item %4 goto SETUP_NDC_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_FISS: COMMANDSET_FISSURE: goto COMMANDSET_FISSURE_%3 COMMANDSET_FISSURE_PREP: COMMANDSET_FISSURE_PREPARE: # .mendhunt set fissure prep <element> <mana#> <pause#> setvariable mendhunt_fissure_element %4 setvariable mendhunt_fissure_prep_power %5 setvariable mendhunt_fissure_cast_pause %6 goto SETUP_FISSURE_DETAIL COMMANDSET_FISSURE_HARN: COMMANDSET_FISSURE_HARNES: COMMANDSET_FISSURE_HARNESS: # .mendhunt set fissure harn <mana#> <loop#> setvariable mendhunt_fissure_harn_power %4 setvariable mendhunt_fissure_harn_loop %5 goto SETUP_FISSURE_DETAIL COMMANDSET_FISSURE_CAM: COMMANDSET_FISSURE_CAMB: COMMANDSET_FISSURE_CAMBRINTH: # .mendhunt set fissure cam <charge#> <loop#> setvariable mendhunt_fissure_cam_power %4 setvariable mendhunt_fissure_cam_loop %5 goto SETUP_FISSURE_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_MANTLEOFFLAME: COMMANDSET_MOF: goto COMMANDSET_MOF_%3 COMMANDSET_MOF_PREP: COMMANDSET_MOF_PREPARE: # .mendhunt set mof prep <mana#> <pause#> setvariable mendhunt_mof_prep_power %4 setvariable mendhunt_mof_cast_pause %5 goto SETUP_MOF_DETAIL COMMANDSET_MOF_HARN: COMMANDSET_MOF_HARNES: COMMANDSET_MOF_HARNESS: # .mendhunt set mof harn <mana#> <loop#> setvariable mendhunt_mof_harn_power %4 setvariable mendhunt_mof_harn_loop %5 goto SETUP_MOF_DETAIL COMMANDSET_MOF_CAM: COMMANDSET_MOF_CAMB: COMMANDSET_MOF_CAMBRINTH: # .mendhunt set mof cam <charge#> <loop#> setvariable mendhunt_mof_cam_power %4 setvariable mendhunt_mof_cam_loop %5 goto SETUP_MOF_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_YS: goto COMMANDSET_YS_%3 COMMANDSET_YS_PREP: COMMANDSET_YS_PREPARE: # .mendhunt set ys prep <mana#> <pause#> setvariable mendhunt_ys_prep_power %4 setvariable mendhunt_ys_cast_pause %5 goto SETUP_YS_DETAIL COMMANDSET_YS_HARN: COMMANDSET_YS_HARNES: COMMANDSET_YS_HARNESS: # .mendhunt set ys harn <mana#> <loop#> setvariable mendhunt_ys_harn_power %4 setvariable mendhunt_ys_harn_loop %5 goto SETUP_YS_DETAIL COMMANDSET_YS_CAM: COMMANDSET_YS_CAMB: COMMANDSET_YS_CAMBRINTH: # .mendhunt set ys cam <charge#> <loop#> setvariable mendhunt_ys_cam_power %4 setvariable mendhunt_ys_cam_loop %5 goto SETUP_YS_DETAIL COMMANDSET_YS_MAINT: COMMANDSET_YS_MAINTENANCE: # .mendhunt set ys maint prep <mana#> <pause#> setvariable mendhunt_ysmaint_prep_power %5 setvariable mendhunt_ysmaint_cast_pause %6 goto SETUP_YS_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_AEGISOFGRANITE: COMMANDSET_AEG: goto COMMANDSET_AEG_%3 COMMANDSET_AEG_PREP: COMMANDSET_AEG_PREPARE: # .mendhunt set aeg prep <mana#> <pause#> setvariable mendhunt_aeg_prep_power %4 setvariable mendhunt_aeg_cast_pause %5 goto SETUP_AEG_DETAIL COMMANDSET_AEG_HARN: COMMANDSET_AEG_HARNES: COMMANDSET_AEG_HARNESS: # .mendhunt set aeg harn <mana#> <loop#> setvariable mendhunt_aeg_harn_power %4 setvariable mendhunt_aeg_harn_loop %5 goto SETUP_AEG_DETAIL COMMANDSET_AEG_CAM: COMMANDSET_AEG_CAMB: COMMANDSET_AEG_CAMBRINTH: # .mendhunt set aeg cam <charge#> <loop#> setvariable mendhunt_aeg_cam_power %4 setvariable mendhunt_aeg_cam_loop %5 goto SETUP_AEG_DETAIL COMMANDSET_AEG_MAINT: COMMANDSET_AEG_MAINTENANCE: # .mendhunt set aeg maint <mana#> <pause#> setvariable mendhunt_aegmaint_prep_power %4 setvariable mendhunt_aegmaint_cast_pause %5 goto SETUP_AEG_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_GEM: COMMANDSET_GEMS: goto COMMANDSET_GEMS_%3 COMMANDSET_GEMS_CON: COMMANDSET_GEMS_CONT: COMMANDSET_GEMS_CONTAIN: COMMANDSET_GEMS_CONTAINER: # .mendhunt set gems container <name> setvariable mendhunt_gems_container %4 goto SETUP_LOOT_MENU COMMANDSET_BOX: COMMANDSET_BOXES: goto COMMANDSET_BOXES_%3 COMMANDSET_BOXES_CON: COMMANDSET_BOXES_CONT: COMMANDSET_BOXES_CONTAIN: COMMANDSET_BOXES_CONTAINER: # .mendhunt set boxes container <name> setvariable mendhunt_boxes_container %4 goto SETUP_LOOT_MENU COMMANDSET_OTHERLOOT: COMMANDSET_OTHER: goto COMMANDSET_OTHER_%3 COMMANDSET_OTHER_CON: COMMANDSET_OTHER_CONT: COMMANDSET_OTHER_CONTAIN: COMMANDSET_OTHER_CONTAINER: # .mendhunt set other container <name> setvariable mendhunt_other_container %4 goto SETUP_LOOT_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_ITEM: goto COMMANDSET_ITEM_%3 COMMANDSET_ITEM_GEM: COMMANDSET_ITEM_GEMS: # .mendhunt set item gems <slot#> <name> goto COMMANDSET_ITEM_GEMS_%4 COMMANDSET_ITEM_GEMS_1: setvariable mendhunt_loot_gems_useradd_1 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_GEMS_2: setvariable mendhunt_loot_gems_useradd_2 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_GEMS_3: setvariable mendhunt_loot_gems_useradd_3 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_GEMS_4: setvariable mendhunt_loot_gems_useradd_4 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_GEMS_5: setvariable mendhunt_loot_gems_useradd_5 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_GEMS_6: setvariable mendhunt_loot_gems_useradd_6 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_OTHER: COMMANDSET_ITEM_OTHERLOOT: # .mendhunt set item other <slot#> <name> goto COMMANDSET_ITEM_OTHER_%4 COMMANDSET_ITEM_OTHER_1: setvariable mendhunt_loot_other_useradd_1 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_OTHER_2: setvariable mendhunt_loot_other_useradd_2 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_OTHER_3: setvariable mendhunt_loot_other_useradd_3 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_OTHER_4: setvariable mendhunt_loot_other_useradd_4 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_OTHER_5: setvariable mendhunt_loot_other_useradd_5 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_OTHER_6: setvariable mendhunt_loot_other_useradd_6 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_SKIN: COMMANDSET_ITEM_SKINS: # .mendhunt set item skins <slot#> <name> goto COMMANDSET_ITEM_SKINS_%4 COMMANDSET_ITEM_SKINS_1: setvariable mendhunt_loot_skins_useradd_1 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_SKINS_2: setvariable mendhunt_loot_skins_useradd_2 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_SKINS_3: setvariable mendhunt_loot_skins_useradd_3 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_SKINS_4: setvariable mendhunt_loot_skins_useradd_4 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_SKINS_5: setvariable mendhunt_loot_skins_useradd_5 %5 goto SETUP_LOOT_USERADD_MENU COMMANDSET_ITEM_SKINS_6: setvariable mendhunt_loot_skins_useradd_6 %5 goto SETUP_LOOT_USERADD_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_EMPTY: # .mendhunt set empty pouch container <name> goto COMMANDSET_EMPTY_%3 COMMANDSET_EMPTY_POUCH: setvariable mendhunt_gpouch_empty_container %5 goto SETUP_LOOT_MENU COMMANDSET_FULL: # .mendhunt set full pouch container <name> goto COMMANDSET_FULL_%3 COMMANDSET_FULL_POUCH: setvariable mendhunt_gpouch_full_container %5 goto SETUP_LOOT_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_FRE: COMMANDSET_FREN: COMMANDSET_FRENZ: COMMANDSET_FRENZY: goto COMMANDSET_FRENZY_%3 COMMANDSET_FRENZY_CL: goto COMMANDSET_FRENZY_CL_%4 COMMANDSET_FRENZY_CL_PREP: # .mendhunt set frenzy cl prep <mana> <pause> setvariable mendhunt_frenzy_cl_prep_mana %5 setvariable mendhunt_frenzy_cl_cast_pause %6 goto SETUP_FRENZY_MENU COMMANDSET_FRENZY_CL_HARN: COMMANDSET_FRENZY_CL_HARNESS: # .mendhunt set frenzy cl harn <mana> <loop> setvariable mendhunt_frenzy_cl_harn_mana %5 setvariable mendhunt_frenzy_cl_harn_loop %6 goto SETUP_FRENZY_MENU COMMANDSET_FRENZY_BOT: goto COMMANDSET_FRENZY_BOT_%4 COMMANDSET_FRENZY_BOT_PREP: # .mendhunt set frenzy bot prep <mana> <pause> setvariable mendhunt_frenzy_bot_prep_mana %5 setvariable mendhunt_frenzy_bot_cast_pause %6 goto SETUP_FRENZY_MENU COMMANDSET_FRENZY_BOT_HARN: COMMANDSET_FRENZY_BOT_HARNESS: # .mendhunt set frenzy bot harn <mana> <loop> setvariable mendhunt_frenzy_bot_harn_mana %5 setvariable mendhunt_frenzy_bot_harn_loop %6 goto SETUP_FRENZY_MENU COMMANDSET_FRENZY_ROAR: # .mendhunt set frenzy roar <type> setvariable mendhunt_frenzy_roar_type %4 goto SETUP_FRENZY_MENU COMMANDSET_FRENZY_BERSERK: # .mendhunt set frenzy berserk <type> setvariable mendhunt_frenzy_berserk_type %4 goto SETUP_FRENZY_MENU COMMANDSET_FRENZY_SING: # .mendhunt set frenzy sing <type> setvariable mendhunt_frenzy_sing_type %4 goto SETUP_FRENZY_MENU COMMANDSET_FRENZY_CHANT: # .mendhunt set frenzy chant <type> setvariable mendhunt_frenzy_chant_type %4 goto SETUP_FRENZY_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* COMMANDSET_COMB: COMMANDSET_COMBA: COMMANDSET_COMBAT: goto COMMANDSET_COMBAT_%3 COMMANDSET_COMBAT_ROAR: # .mendhunt set combat roar <type> setvariable mendhunt_combat_roar_type %4 goto SETUP_DEKS_MENU COMMANDSET_COMBAT_DANCE: # .mendhunt set combat dance <type> setvariable mendhunt_combat_dance_type %4 goto SETUP_DEKS_MENU COMMANDSET_COMBAT_SING: # .mendhunt set combat sing <type> setvariable mendhunt_combat_sing_type %4 goto SETUP_DEKS_MENU COMMANDSET_COMBAT_CHANT: # .mendhunt set combat chant <type> setvariable mendhunt_combat_chant_type %4 goto SETUP_DEKS_MENU COMMANDSET_COMBAT_KHRI: # .mendhunt set combat khri <type> setvariable mendhunt_combat_khri_type %4 goto SETUP_DEKS_MENU ############################################################################# ########################### MENU SECTION ############################## ############################################################################# SETUP_HELP: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** SETUP HELP echo ======================================================================= echo Welcome to the setup help for Mendhunt. Setup is needed to initially configure the echo script to you. You will also need to run setup anytime you want to make changes. echo You can get to setup at anytime by entering: .mendhunt menu echo echo A menu driven setup is provided. From the main menu, you will select a section to edit. echo Within each section, there will be various options to turn on or off as well as data to enter. echo You will enter selections to modify how and what the script does. echo There are three types of selections: echo 1) hard selection ex) a1 echo 2) variable selection ex) 1=x , where x is picked from a list echo 3) command entry ex) .mendhunt set [x] [y] [z] (note: use your scriptname if not mendhunt) echo echo The first time you run setup, it can be a real pain and may take a while to complete. However, once echo initially configured, I think you will find it a snap to make changes. echo echo Important: echo echo * When entering a variable selection, use 1=combat... not 1=X nor 1 = combat echo * When entering multiple word text use quotes... "use quotes around multiple words when entering". echo . Use "bastard sword"... not bastard sword nor bastard.sword echo * Use the tap test to determine what to enter if in doubt about multi word items. Item names echo . must be as unique as possible. echo * Master switches set to the OFF position will over-ride and cause the script to skip echo . performing everything in that section. echo echo Most important... have fun. echo echo Safe paths, echo Player of Mendaleev echo ======================================================================= echo To continue to the Main Menu, enter the following: z1 echo ======================================================================= echo put echo /off pause 1 waitfor z1 pause 1 goto SETUP_MAIN_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_MAIN_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** MAIN MENU echo ======================================================================= echo . Script Mechanics.............................. a0 echo . Modes of Action............................... a1 echo . Combat Mode echo . Combat Options....................................... a2 echo . Combat Magic......................................... a3 echo . Combat Dance/Roar, Enchante, Khri, and Specials...... a4 echo . Empath Mode................................... a5 echo . Dance Mode.................................... a6 echo . Frenzy Mode................................... a7 echo . Armament/weapons.............................. a8 echo . Armor......................................... a9 echo . Shields....................................... b1 echo . Stances....................................... b2 echo . Critters...................................... b3 echo . No Dangerous Critters Options................. b4 echo . Guild Specials................................ b5 echo . Loot Options.................................. b6 echo . Skinning Options.............................. b7 echo . Miscellaneous................................. b8 echo . Quick switches................................ b9 echo . SETUP HELP.................................... z1 echo . About this script............................. z9 echo ======================================================================= echo *** Enter selection echo ======================================================================= echo *** IMPORTANT: echo 1) If this is your first setup, start with script mechanics (a0) and proceed through each section echo 2) Use Quick Switches once initially setup echo 3) You don't have to setup everything, only that which you will use. echo . If you are a barbarian, turn magic master OFF and move on. echo put echo /off pause 1 match SETUP_SCRIPT_MECH_MENU a0 match SETUP_COMBAT_MODES_MENU a1 match SETUP_COMBAT_OPTIONS_MENU a2 match SETUP_MAGIC_MENU a3 match SETUP_DEKS_MENU a4 match SETUP_EMPATH_COMBAT_MENU a5 match SETUP_DANCE_MENU a6 match SETUP_FRENZY_MENU a7 match SETUP_ARMAMENT_MENU a8 match SETUP_ARMOR_MENU a9 match SETUP_SHIELD_MENU b1 match SETUP_STANCE_MENU b2 match SETUP_CRITTER_MENU b3 match SETUP_NDC_MENU b4 match SETUP_GUILD_SPECIALS_MENU b5 match SETUP_LOOT_MENU b6 match SETUP_SKINNING_MENU b7 match SETUP_MISC_MENU b8 match SETUP_QUICK_SWITCHES b9 match SETUP_HELP z1 match SETUP_ABOUTTHISSCRIPT_MENU z9 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_ABOUTTHISSCRIPT_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** About This Script MENU echo ======================================================================= echo Mendhunt version 1.12 echo by Mendaleev last update: Jan 8, 2010, 16:00 hours echo echo Script designed for hunting in DragonRealms echo echo StormFront compatible (written in SF v1.0.1.22) echo echo normal run syntax: .mendhunt echo . .mendhunt multi <#> echo . .mendhunt help echo . .mendhunt menu echo ____________________________________________________________ echo Do not use AFK or in violation of any policy. echo You are responsible for everything; I am responsible for nothing. echo As allowed, permission is provided for you to use, modify, or basically echo do what you want with it. echo echo There are a lot of very very good hunting scripts out there, but for my echo taste they tend to be either complicated to setup, gloss over magic, or echo are not SF compatible. This script hopefully is an enjoyable balance echo between those three factors along with functionality, versatility, and echo efficiency. echo echo I am not a programmer, so there may be better ways of doing things. echo I primarily play a war mage, though I did my best to design the script echo with other guilds in mind. If you have ideas, I'd like to hear them. echo If you have complaints, I'd like to hear those too... but you'll need echo to wait your turn. echo echo I want to thank the following: echo echo Elanthipedia - script's critter table is built on information at website echo Kraelyst - script's loot table is based on 'pick up gems' script echo Malific - script's combo table is based on SFhunter v2 combos echo Vahrena - for all the support and well, everything echo echo Enjoy, echo Player of Mendaleev echo ======================================================================= echo Return to Main Menu................ z1 echo ======================================================================= echo put echo /off pause 1 match SETUP_MAIN_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_COMBAT_MODES_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** MODES OF ACTION MENU echo ======================================================================= echo Mode is the 'style' (defensive/offensive) of hunting you want to perform. echo The script executes a mode based on the number of critters in the room. Modes are: echo echo * DANCE - to dance with that many critters echo * COMBAT - for normal combat with that many critters echo * EMPATH - for empath only combat with that many critters echo * FRENZY - to frenzy with that many critters echo echo One critter: %mendhunt_crittercount1 echo Two critters: %mendhunt_crittercount2 echo Three critters: %mendhunt_crittercount3 echo Four critters: %mendhunt_crittercount4 echo Five critters: %mendhunt_crittercount5 echo Six or more critters: %mendhunt_crittercount6 echo echo ======================================================================= echo Change one critter mode............ 1=X where X is dance, combat, empath, or frenzy echo Change two critter mode............ 2=X echo Change three critter mode.......... 3=X echo Change four critter mode........... 4=X echo Change five critter mode........... 5=X echo Change six + critter mode.......... 6=X echo echo Return to Main Menu................ z1 echo ======================================================================= echo *** IMPORTANT echo 1. If an empath, goto the Empath Combat Menu and make sure "I am an empath" is ON echo 2. Only use Frenzy if you have an action setup in the Frenzy menu echo 3. Use dance at RISK! Its very likely there will be that many critters echo . plus more on you before the script catches up echo put echo /off pause 1 match SETUP_1CRITTERSETUP_dance 1=dance match SETUP_1CRITTERSETUP_combat 1=combat match SETUP_1CRITTERSETUP_empath 1=empath match SETUP_1CRITTERSETUP_frenzy 1=frenzy match SETUP_2CRITTERSETUP_dance 2=dance match SETUP_2CRITTERSETUP_combat 2=combat match SETUP_2CRITTERSETUP_empath 2=empath match SETUP_2CRITTERSETUP_frenzy 2=frenzy match SETUP_3CRITTERSETUP_dance 3=dance match SETUP_3CRITTERSETUP_combat 3=combat match SETUP_3CRITTERSETUP_empath 3=empath match SETUP_3CRITTERSETUP_frenzy 3=frenzy match SETUP_4CRITTERSETUP_dance 4=dance match SETUP_4CRITTERSETUP_combat 4=combat match SETUP_4CRITTERSETUP_empath 4=empath match SETUP_4CRITTERSETUP_frenzy 4=frenzy match SETUP_5CRITTERSETUP_dance 5=dance match SETUP_5CRITTERSETUP_combat 5=combat match SETUP_5CRITTERSETUP_empath 5=empath match SETUP_5CRITTERSETUP_frenzy 5=frenzy match SETUP_6CRITTERSETUP_dance 6=dance match SETUP_6CRITTERSETUP_combat 6=combat match SETUP_6CRITTERSETUP_empath 6=empath match SETUP_6CRITTERSETUP_frenzy 6=frenzy match SETUP_MAIN_MENU z1 matchwait SETUP_1CRITTERSETUP_DANCE: setvariable mendhunt_crittercount1 dance goto SETUP_COMBAT_MODES_MENU SETUP_1CRITTERSETUP_COMBAT: setvariable mendhunt_crittercount1 combat goto SETUP_COMBAT_MODES_MENU SETUP_1CRITTERSETUP_EMPATH: setvariable mendhunt_crittercount1 empath goto SETUP_COMBAT_MODES_MENU SETUP_1CRITTERSETUP_FRENZY: setvariable mendhunt_crittercount1 frenzy goto SETUP_COMBAT_MODES_MENU SETUP_2CRITTERSETUP_DANCE: setvariable mendhunt_crittercount2 dance goto SETUP_COMBAT_MODES_MENU SETUP_2CRITTERSETUP_COMBAT: setvariable mendhunt_crittercount2 combat goto SETUP_COMBAT_MODES_MENU SETUP_2CRITTERSETUP_EMPATH: setvariable mendhunt_crittercount2 empath goto SETUP_COMBAT_MODES_MENU SETUP_2CRITTERSETUP_FRENZY: setvariable mendhunt_crittercount2 frenzy goto SETUP_COMBAT_MODES_MENU SETUP_3CRITTERSETUP_DANCE: setvariable mendhunt_crittercount3 dance goto SETUP_COMBAT_MODES_MENU SETUP_3CRITTERSETUP_COMBAT: setvariable mendhunt_crittercount3 combat goto SETUP_COMBAT_MODES_MENU SETUP_3CRITTERSETUP_EMPATH: setvariable mendhunt_crittercount3 empath goto SETUP_COMBAT_MODES_MENU SETUP_3CRITTERSETUP_FRENZY: setvariable mendhunt_crittercount3 frenzy goto SETUP_COMBAT_MODES_MENU SETUP_4CRITTERSETUP_DANCE: setvariable mendhunt_crittercount4 dance goto SETUP_COMBAT_MODES_MENU SETUP_4CRITTERSETUP_COMBAT: setvariable mendhunt_crittercount4 combat goto SETUP_COMBAT_MODES_MENU SETUP_4CRITTERSETUP_EMPATH: setvariable mendhunt_crittercount4 empath goto SETUP_COMBAT_MODES_MENU SETUP_4CRITTERSETUP_FRENZY: setvariable mendhunt_crittercount4 frenzy goto SETUP_COMBAT_MODES_MENU SETUP_5CRITTERSETUP_DANCE: setvariable mendhunt_crittercount5 dance goto SETUP_COMBAT_MODES_MENU SETUP_5CRITTERSETUP_COMBAT: setvariable mendhunt_crittercount5 combat goto SETUP_COMBAT_MODES_MENU SETUP_5CRITTERSETUP_EMPATH: setvariable mendhunt_crittercount5 empath goto SETUP_COMBAT_MODES_MENU SETUP_5CRITTERSETUP_FRENZY: setvariable mendhunt_crittercount5 frenzy goto SETUP_COMBAT_MODES_MENU SETUP_6CRITTERSETUP_DANCE: setvariable mendhunt_crittercount6 dance goto SETUP_COMBAT_MODES_MENU SETUP_6CRITTERSETUP_COMBAT: setvariable mendhunt_crittercount6 combat goto SETUP_COMBAT_MODES_MENU SETUP_6CRITTERSETUP_EMPATH: setvariable mendhunt_crittercount6 empath goto SETUP_COMBAT_MODES_MENU SETUP_6CRITTERSETUP_FRENZY: setvariable mendhunt_crittercount6 frenzy goto SETUP_COMBAT_MODES_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_COMBAT_OPTIONS_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** COMBAT OPTIONS MENU echo ======================================================================= echo echo 1) Retreat when using a ranged or thrown weapon....... %mendhunt_rangedthrown_retreat_test echo . (if on, will try to stay out of melee range when using ranged/thrown weapons) echo echo 2) Slow attack........................................ %mendhunt_slow_attack_test echo . (if on, adds 3 seconds between melee swings, use if getting tired) echo echo 3) Ranged aim pause................................... %mendhunt_ranged_pause seconds echo . (time between aim and fire) echo echo 4) Thrown pause....................................... %mendhunt_thrown_pause seconds echo . (time between throws, excluding other actions) echo echo 5) Hide............................................... %mendhunt_hide_test echo . (if on, will hide and stalk) echo echo 6) Weapon cycle....................................... %mendhunt_weapon_cycle echo . (weapon attacks per combat cycle) echo . (will use weapon x times for each use of target/debuff/deks etc) echo echo ======================================================================= echo echo Turn ranged/thrown retreat ON.......................... retreat=on echo Turn ranged/thrown retreat to OFF...................... retreat=off echo Turn slow attack to ON................................. slow=on echo Turn slow attack to OFF................................ slow=off echo Change ranged pause................................ .mendhunt set ranged pause <#> echo Change thrown pause................................ .mendhunt set thrown pause <#> echo Turn hide ON........................................... hide=on echo Turn hide OFF.......................................... hide=off echo Change weapon cycle.................................... weaponcycle=X (where X = 1, 2, 3, or 4) echo echo Return to Main Menu.................................... z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_COMBAT_OPTIONS_SLOW_ON slow=on match SETUP_COMBAT_OPTIONS_SLOW_OFF slow=off match SETUP_COMBAT_OPTIONS_RETREAT_ON retreat=on match SETUP_COMBAT_OPTIONS_RETREAT_OFF retreat=off match SETUP_COMBAT_OPTIONS_HIDE_ON hide=on match SETUP_COMBAT_OPTIONS_HIDE_OFF hide=off match SETUP_COMBAT_OPTIONS_WEAPONCYCLE_1 weaponcycle=1 match SETUP_COMBAT_OPTIONS_WEAPONCYCLE_2 weaponcycle=2 match SETUP_COMBAT_OPTIONS_WEAPONCYCLE_3 weaponcycle=3 match SETUP_COMBAT_OPTIONS_WEAPONCYCLE_4 weaponcycle=4 match SETUP_MAIN_MENU z1 matchwait SETUP_COMBAT_OPTIONS_RETREAT_ON: setvariable mendhunt_rangedthrown_retreat_test ON goto SETUP_COMBAT_OPTIONS_MENU SETUP_COMBAT_OPTIONS_RETREAT_OFF: setvariable mendhunt_rangedthrown_retreat_test OFF goto SETUP_COMBAT_OPTIONS_MENU SETUP_COMBAT_OPTIONS_SLOW_ON: setvariable mendhunt_slow_attack_test ON goto SETUP_COMBAT_OPTIONS_MENU SETUP_COMBAT_OPTIONS_SLOW_OFF: setvariable mendhunt_slow_attack_test OFF goto SETUP_COMBAT_OPTIONS_MENU SETUP_COMBAT_OPTIONS_HIDE_ON: setvariable mendhunt_hide_test ON goto SETUP_COMBAT_OPTIONS_MENU SETUP_COMBAT_OPTIONS_HIDE_OFF: setvariable mendhunt_hide_test OFF goto SETUP_COMBAT_OPTIONS_MENU SETUP_COMBAT_OPTIONS_WEAPONCYCLE_1: setvariable mendhunt_weapon_cycle 1 goto SETUP_COMBAT_OPTIONS_MENU SETUP_COMBAT_OPTIONS_WEAPONCYCLE_2: setvariable mendhunt_weapon_cycle 2 goto SETUP_COMBAT_OPTIONS_MENU SETUP_COMBAT_OPTIONS_WEAPONCYCLE_3: setvariable mendhunt_weapon_cycle 3 goto SETUP_COMBAT_OPTIONS_MENU SETUP_COMBAT_OPTIONS_WEAPONCYCLE_4: setvariable mendhunt_weapon_cycle 4 goto SETUP_COMBAT_OPTIONS_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_ARMAMENT_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** ARMAMENT MENU - weapon style echo ======================================================================= echo Weapon style is currently set to use: %mendhunt_weapon_style_master echo . Weapon Main: %mendhunt_weapon_style_main_test echo . Swap: %mendhunt_weapon_swap_test echo . Multi Weapon Switch: %mendhunt_weapon_style_multi_test echo . No Weapons: %mendhunt_weapon_style_noweap_test echo echo MAIN: %mendhunt_weapon_name_main echo MULTI: echo . Slot 1: %mendhunt_weapon_name_1 echo . Slot 2: %mendhunt_weapon_name_2 echo . Slot 3: %mendhunt_weapon_name_3 echo . Slot 4: %mendhunt_weapon_name_4 echo . Slot 5: %mendhunt_weapon_name_5 echo . Slot 6: %mendhunt_weapon_name_6 echo echo Force Multi Weapon Switch after certain period: %mendhunt_force_weapon_switch_test echo echo ======================================================================= echo echo View/change armament................................... view=arms echo View/change no weapons setup........................... view=noweapon echo echo Weapon main ON......................................... main=on echo Multi weapon ON........................................ multi=on echo No weapon ON........................................... noweap=on echo echo Swap main ON........................................... swap=on echo Swap main OFF.......................................... swap=off echo echo Force Multi Switch..................................... force=on echo Force Multi Switch..................................... force=off echo echo Return to Main Menu.................................... z1 echo ======================================================================= echo Note: echo 1) Change the weapons themselves in the arms submenu (view=arms) echo 1) Weapon Main uses only the main weapon echo 2) Swap will swap the main weapon... which *MUST* be swappable echo 3) Multi Weapon uses those weapons in the 'switch' slots... 1 through 6 echo 4) No weapons uses no weapons in hands (can have shield)... this is *NOT* brawling, echo . its for magic only hunting, such as empaths with parry sticks... don't know, there if you want it. echo 5) Force multi weapon switch ON will switch slots after 15 cycles even if weapon not locked. echo put echo /off pause 1 match SETUP_ARMAMENT_FORCE_MULTI_ON force=on match SETUP_ARMAMENT_FORCE_MULTI_OFF force=off match SETUP_ARMS_NOWEAPON view=noweap match SETUP_ARMS_NOWEAPON view=noweapon match SETUP_ARMS_SUBMENU view=weapons match SETUP_ARMS_SUBMENU view=weapon match SETUP_ARMS_SUBMENU view=arm match SETUP_ARMS_SUBMENU view=arms match SETUP_ARMS_SUBMENU view=armament match SETUP_ARMS_SUBMENU view=armaments match SETUP_ARMAMENT_WEAPON_STYLE_MAIN main=on match SETUP_ARMAMENT_WEAPON_STYLE_MULTI multi=on match SETUP_ARMAMENT_WEAPON_STYLE_NONE none=on match SETUP_ARMAMENT_WEAPON_STYLE_NONE noweap=on match SETUP_ARMAMENT_WEAPON_STYLE_NONE noweapon=on match SETUP_ARMAMENT_WEAPON_STYLE_SWAP_ON swap=on match SETUP_ARMAMENT_WEAPON_STYLE_SWAP_OFF swap=off match SETUP_MAIN_MENU z1 matchwait SETUP_ARMAMENT_WEAPON_STYLE_MAIN: setvariable mendhunt_weapon_style_master MAIN setvariable mendhunt_weapon_style_main_test ON setvariable mendhunt_weapon_style_multi_test OFF setvariable mendhunt_weapon_style_noweap_test OFF goto SETUP_ARMAMENT_MENU SETUP_ARMAMENT_WEAPON_STYLE_MULTI: setvariable mendhunt_weapon_style_master MULTI setvariable mendhunt_weapon_style_main_test OFF setvariable mendhunt_weapon_style_multi_test ON setvariable mendhunt_weapon_style_noweap_test OFF setvariable mendhunt_weapon_swap_test OFF goto SETUP_ARMAMENT_MENU SETUP_ARMAMENT_WEAPON_STYLE_NONE: setvariable mendhunt_weapon_style_master NOWEAP setvariable mendhunt_weapon_style_main_test OFF setvariable mendhunt_weapon_style_multi_test OFF setvariable mendhunt_weapon_style_noweap_test ON setvariable mendhunt_weapon_swap_test OFF goto SETUP_ARMAMENT_MENU SETUP_ARMAMENT_WEAPON_STYLE_SWAP_ON: setvariable mendhunt_weapon_style_master MAIN setvariable mendhunt_weapon_style_main_test ON setvariable mendhunt_weapon_style_multi_test OFF setvariable mendhunt_weapon_style_noweap_test OFF setvariable mendhunt_weapon_swap_test ON goto SETUP_ARMAMENT_MENU SETUP_ARMAMENT_WEAPON_STYLE_SWAP_OFF: setvariable mendhunt_weapon_swap_test OFF goto SETUP_ARMAMENT_MENU SETUP_ARMAMENT_FORCE_MULTI_ON: setvariable mendhunt_force_weapon_switch_test ON goto SETUP_ARMAMENT_MENU SETUP_ARMAMENT_FORCE_MULTI_OFF: setvariable mendhunt_force_weapon_switch_test OFF goto SETUP_ARMAMENT_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_ARMS_SUBMENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** ARMS SUBMENU - view/change armament echo ======================================================================= echo . weapon name / class / shield use / stance focus echo echo * Slot main: echo . %mendhunt_weapon_name_main echo . %mendhunt_weapon_class_main echo . %mendhunt_weapon_shield_use_main echo . %mendhunt_weapon_stance_focus_main echo * Slot 1: echo . %mendhunt_weapon_name_1 echo . %mendhunt_weapon_class_1 echo . %mendhunt_weapon_shield_use_1 echo . %mendhunt_weapon_stance_focus_1 echo * Slot 2: echo . %mendhunt_weapon_name_2 echo . %mendhunt_weapon_class_2 echo . %mendhunt_weapon_shield_use_2 echo . %mendhunt_weapon_stance_focus_2 echo * Slot 3: echo . %mendhunt_weapon_name_3 echo . %mendhunt_weapon_class_3 echo . %mendhunt_weapon_shield_use_3 echo . %mendhunt_weapon_stance_focus_3 echo * Slot 4: echo . %mendhunt_weapon_name_4 echo . %mendhunt_weapon_class_4 echo . %mendhunt_weapon_shield_use_4 echo . %mendhunt_weapon_stance_focus_4 echo * Slot 5: echo . %mendhunt_weapon_name_5 echo . %mendhunt_weapon_class_5 echo . %mendhunt_weapon_shield_use_5 echo . %mendhunt_weapon_stance_focus_5 echo * Slot 6: echo . %mendhunt_weapon_name_6 echo . %mendhunt_weapon_class_6 echo . %mendhunt_weapon_shield_use_6 echo . %mendhunt_weapon_stance_focus_6 echo _________________________________________________________________________ echo *** Stored Weapons: echo echo LE %mendhunt_weapon_name_LE echo ME %mendhunt_weapon_name_ME echo HE %mendhunt_weapon_name_HE echo 2HE %mendhunt_weapon_name_2HE echo LB %mendhunt_weapon_name_LB echo MB %mendhunt_weapon_name_MB echo HB %mendhunt_weapon_name_HB echo 2HB %mendhunt_weapon_name_2HB echo SL %mendhunt_weapon_name_SL echo STAFFSLING %mendhunt_weapon_name_STAFFSLING echo SB %mendhunt_weapon_name_SB echo LOB %mendhunt_weapon_name_LOB echo CB %mendhunt_weapon_name_CB echo LX %mendhunt_weapon_name_LX echo HX %mendhunt_weapon_name_HX echo SS %mendhunt_weapon_name_SS echo QS %mendhunt_weapon_name_QS echo PI %mendhunt_weapon_name_PI echo HAL %mendhunt_weapon_name_HAL echo LT %mendhunt_weapon_name_LT echo HT %mendhunt_weapon_name_HT echo BR %mendhunt_weapon_name_BR echo OW %mendhunt_weapon_name_OW echo . OW Right: %mendhunt_weapon_name_right_OW echo . OW Left: %mendhunt_weapon_name_left_OW echo echo ======================================================================= echo *** Change Weapon/Arms Slots echo Change a weapon slot........................ .mendhunt arm <slot#> <class> echo Turn a weapon slot OFF...................... .mendhunt arm <slot#> slotoff echo echo . ex) .mendhunt arm main 2HE echo . .mendhunt arm 1 HE echo . .mendhunt arm 6 slotoff echo echo *** Setup Stored Weapons echo View/change a stored weapon detail.......... view=<class> ex) view=LE echo echo echo See more on weapon class.................... view=classlist echo Return to the Armament Menu................. z1 echo echo Reinitialize to see up-to-date info: echo When you make a change to an embedded variable, you may not see that change in the menu text. echo Its not necessary to perform this, the script will auto perform the reinitialization. echo However, it could be annoying. Reinitialize manually if you want; it won't hurt anything. echo Reinitialize................................ load=armament echo ======================================================================= echo Note: echo Where you see "<class>", put in the class abbreviation: LE, 2HB, QS, etc. echo Where you see "<slot#>", put in the slot number: 1, 2, 3, 4, 5, 6, or main. echo echo put echo /off pause 1 match SETUP_WEAPON_DETAIL_BR view=BR match SETUP_WEAPON_DETAIL_OW view=OW match SETUP_WEAPON_DETAIL_JUMP_LE view=LE match SETUP_WEAPON_DETAIL_JUMP_ME view=ME match SETUP_WEAPON_DETAIL_JUMP_HE view=HE match SETUP_WEAPON_DETAIL_JUMP_2HE view=2HE match SETUP_WEAPON_DETAIL_JUMP_LB view=LB match SETUP_WEAPON_DETAIL_JUMP_MB view=MB match SETUP_WEAPON_DETAIL_JUMP_HB view=HB match SETUP_WEAPON_DETAIL_JUMP_2HB view=2HB match SETUP_WEAPON_DETAIL_JUMP_SL view=SL match SETUP_WEAPON_DETAIL_JUMP_STAFFSLING view=STAFFSLING match SETUP_WEAPON_DETAIL_JUMP_SB view=SB match SETUP_WEAPON_DETAIL_JUMP_LOB view=LOB match SETUP_WEAPON_DETAIL_JUMP_CB view=CB match SETUP_WEAPON_DETAIL_JUMP_LX view=LX match SETUP_WEAPON_DETAIL_JUMP_HX view=HX match SETUP_WEAPON_DETAIL_JUMP_SS view=SS match SETUP_WEAPON_DETAIL_JUMP_QS view=QS match SETUP_WEAPON_DETAIL_JUMP_PI view=PI match SETUP_WEAPON_DETAIL_JUMP_HAL view=HAL match SETUP_WEAPON_DETAIL_JUMP_LT view=LT match SETUP_WEAPON_DETAIL_JUMP_HT view=HT match SETUP_ARMAMENT_REINIT_SLOTS load=armament match SETUP_ARMAMENT_REINIT_SLOTS load=arm match SETUP_ARMAMENT_REINIT_SLOTS load=armaments match SETUP_ARMAMENT_MENU z1 match SETUP_WEAPONCLASSLIST view=classlist matchwait SETUP_ARMAMENT_REINIT_SLOTS: setvariable subreturnflag SETUP_ARMAMENT_REINIT_SLOTS goto INITIALIZE_ARMAMENT SUBRETURN_SETUP_ARMAMENT_REINIT_SLOTS: goto SETUP_ARMS_SUBMENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_WEAPON_DETAIL: goto SETUP_WEAPON_DETAIL_JUMP_%s SETUP_WEAPON_DETAIL_JUMP_LE: save LE setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_LE setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_LE setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_LE setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_LE setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_LE setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_LE setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_LE setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_LE setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_LE setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_LE setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_LE setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_LE setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_LE setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_LE setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_LE setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_LE goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_ME: save ME setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_ME setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_ME setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_ME setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_ME setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_ME setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_ME setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_ME setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_ME setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_ME setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_ME setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_ME setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_ME setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_ME setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_ME setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_ME setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_ME goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_HE: save HE setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_HE setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_HE setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_HE setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_HE setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_HE setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_HE setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_HE setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_HE setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_HE setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_HE setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_HE setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_HE setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_HE setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_HE setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_HE setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_HE goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_2HE: save 2HE setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_2HE setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_2HE setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_2HE setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_2HE setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_2HE setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_2HE setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_2HE setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_2HE setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_2HE setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_2HE setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_2HE setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_2HE setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_2HE setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_2HE setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_2HE setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_2HE goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_LB: save LB setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_LB setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_LB setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_LB setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_LB setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_LB setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_LB setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_LB setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_LB setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_LB setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_LB setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_LB setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_LB setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_LB setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_LB setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_LB setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_LB goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_MB: save MB setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_MB setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_MB setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_MB setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_MB setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_MB setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_MB setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_MB setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_MB setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_MB setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_MB setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_MB setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_MB setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_MB setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_MB setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_MB setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_MB goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_HB: save HB setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_HB setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_HB setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_HB setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_HB setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_HB setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_HB setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_HB setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_HB setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_HB setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_HB setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_HB setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_HB setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_HB setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_HB setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_HB setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_HB goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_2HB: save 2HB setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_2HB setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_2HB setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_2HB setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_2HB setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_2HB setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_2HB setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_2HB setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_2HB setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_2HB setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_2HB setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_2HB setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_2HB setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_2HB setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_2HB setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_2HB setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_2HB goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_SL: save SL setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_SL setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_SL setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_SL setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_SL setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_SL setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_SL setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_SL setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_SL setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_SL setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_SL setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_SL setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_SL setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_SL setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_SL setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_SL setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_SL goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_STAFFSLING: save STAFFSLING setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_STAFFSLING setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_STAFFSLING setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_STAFFSLING setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_STAFFSLING setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_STAFFSLING setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_STAFFSLING setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_STAFFSLING setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_STAFFSLING setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_STAFFSLING setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_STAFFSLING setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_STAFFSLING setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_STAFFSLING setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_STAFFSLING setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_STAFFSLING setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_STAFFSLING setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_STAFFSLING goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_SB: save SB setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_SB setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_SB setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_SB setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_SB setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_SB setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_SB setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_SB setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_SB setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_SB setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_SB setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_SB setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_SB setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_SB setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_SB setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_SB setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_SB goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_LOB: save LOB setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_LOB setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_LOB setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_LOB setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_LOB setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_LOB setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_LOB setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_LOB setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_LOB setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_LOB setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_LOB setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_LOB setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_LOB setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_LOB setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_LOB setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_LOB setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_LOB goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_CB: save CB setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_CB setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_CB setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_CB setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_CB setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_CB setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_CB setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_CB setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_CB setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_CB setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_CB setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_CB setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_CB setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_CB setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_CB setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_CB setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_CB goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_LX: save LX setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_LX setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_LX setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_LX setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_LX setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_LX setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_LX setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_LX setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_LX setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_LX setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_LX setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_LX setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_LX setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_LX setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_LX setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_LX setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_LX goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_HX: save HX setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_HX setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_HX setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_HX setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_HX setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_HX setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_HX setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_HX setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_HX setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_HX setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_HX setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_HX setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_HX setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_HX setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_HX setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_HX setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_HX goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_SS: save SS setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_SS setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_SS setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_SS setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_SS setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_SS setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_SS setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_SS setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_SS setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_SS setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_SS setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_SS setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_SS setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_SS setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_SS setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_SS setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_SS goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_QS: save QS setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_QS setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_QS setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_QS setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_QS setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_QS setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_QS setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_QS setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_QS setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_QS setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_QS setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_QS setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_QS setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_QS setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_QS setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_QS setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_QS goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_PI: save PI setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_PI setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_PI setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_PI setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_PI setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_PI setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_PI setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_PI setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_PI setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_PI setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_PI setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_PI setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_PI setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_PI setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_PI setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_PI setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_PI goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_HAL: save HAL setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_HAL setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_HAL setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_HAL setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_HAL setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_HAL setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_HAL setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_HAL setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_HAL setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_HAL setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_HAL setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_HAL setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_HAL setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_HAL setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_HAL setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_HAL setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_HAL goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_LT: save LT setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_LT setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_LT setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_LT setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_LT setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_LT setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_LT setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_LT setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_LT setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_LT setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_LT setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_LT setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_LT setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_LT setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_LT setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_LT setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_LT goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMP_HT: save HT setvariable mendhunt_weapon_name_display %mendhunt_weapon_name_HT setvariable mendhunt_weapon_class_display %mendhunt_weapon_class_HT setvariable mendhunt_weapon_type_display %mendhunt_weapon_type_HT setvariable mendhunt_weapon_combo_display %mendhunt_weapon_combo_HT setvariable mendhunt_weapon_combo_1_display %mendhunt_weapon_combo_1_HT setvariable mendhunt_weapon_combo_2_display %mendhunt_weapon_combo_2_HT setvariable mendhunt_weapon_combo_3_display %mendhunt_weapon_combo_3_HT setvariable mendhunt_weapon_combo_4_display %mendhunt_weapon_combo_4_HT setvariable mendhunt_weapon_combo_5_display %mendhunt_weapon_combo_5_HT setvariable mendhunt_weapon_combo_6_display %mendhunt_weapon_combo_6_HT setvariable mendhunt_weapon_combo_7_display %mendhunt_weapon_combo_7_HT setvariable mendhunt_weapon_combo_8_display %mendhunt_weapon_combo_8_HT setvariable mendhunt_weapon_ammo_display %mendhunt_weapon_ammo_HT setvariable mendhunt_weapon_shield_use_display %mendhunt_weapon_shield_use_HT setvariable mendhunt_weapon_shield_name_display %mendhunt_weapon_shield_name_HT setvariable mendhunt_weapon_stance_focus_display %mendhunt_weapon_stance_focus_HT goto SETUP_WEAPON_DETAIL_JUMPED SETUP_WEAPON_DETAIL_JUMPED: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** WEAPON/ARMS DETAIL - %s echo ======================================================================= echo echo Name: %mendhunt_weapon_name_display echo Class: %mendhunt_weapon_class_display echo Type: %mendhunt_weapon_type_display echo Combo: %mendhunt_weapon_combo_display echo . %mendhunt_weapon_combo_1_display echo . %mendhunt_weapon_combo_2_display echo . %mendhunt_weapon_combo_3_display echo . %mendhunt_weapon_combo_4_display echo . %mendhunt_weapon_combo_5_display echo . %mendhunt_weapon_combo_6_display echo . %mendhunt_weapon_combo_7_display echo . %mendhunt_weapon_combo_8_display echo Ammo: %mendhunt_weapon_ammo_display echo Shield Use: %mendhunt_weapon_shield_use_display echo Stance Focus: %mendhunt_weapon_stance_focus_display echo echo ======================================================================= echo Weapon name............................. .mendhunt set weapon %s name <text> echo Weapon combo............................ combo=choose echo Weapon ammo............................. .mendhunt set weapon %s ammo <text> echo echo Shield use OFF.......................... shield=off echo Shield use armworn...................... shield=armworn echo Shield use handheld..................... shield=handheld echo echo Stance focus Evasion.................... stance=evasion echo Stance focus Parry...................... stance=parry echo Stance focus Shield..................... stance=shield echo echo Return to the Arms SubMenu.............. z1 echo ======================================================================= echo Notes: echo 1) master stance switch is currently: %mendhunt_stance_test echo 2) change stance settings in Stance Menu, important thing here is to set the Stance Focus echo 3) change shield settings in Shield Menu, important thing here is to set the Shield Use echo put echo /off pause 1 match SETUP_WEAPON_COMBO_CHOOSE combo=choose match SETUP_WEAPON_STANCE_FOCUS_EVASION stance=evasion match SETUP_WEAPON_STANCE_FOCUS_PARRY stance=parry match SETUP_WEAPON_STANCE_FOCUS_SHIELD stance=shield match SETUP_WEAPON_SHIELD_OFF shield=off match SETUP_WEAPON_SHIELD_ARMWORN shield=armworn match SETUP_WEAPON_SHIELD_HANDHELD shield=handheld match SETUP_ARMS_SUBMENU z1 matchwait SETUP_WEAPON_SHIELD_OFF: setvariable mendhunt_weapon_shield_use_%s OFF goto SETUP_WEAPON_DETAIL_END SETUP_WEAPON_SHIELD_ARMWORN: setvariable mendhunt_weapon_shield_use_%s ARMWORN goto SETUP_WEAPON_DETAIL_END SETUP_WEAPON_SHIELD_HANDHELD: setvariable mendhunt_weapon_shield_use_%s HANDHELD goto SETUP_WEAPON_DETAIL_END SETUP_WEAPON_STANCE_FOCUS_EVASION: setvariable mendhunt_weapon_stance_focus_%s EVASION goto SETUP_WEAPON_DETAIL_END SETUP_WEAPON_STANCE_FOCUS_PARRY: setvariable mendhunt_weapon_stance_focus_%s PARRY goto SETUP_WEAPON_DETAIL_END SETUP_WEAPON_STANCE_FOCUS_SHIELD: setvariable mendhunt_weapon_stance_focus_%s SHIELD goto SETUP_WEAPON_DETAIL_END SETUP_WEAPON_DETAIL_END: setvariable mendhunt_need_initialize_flag yes goto SETUP_WEAPON_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_WEAPON_DETAIL_BR: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** WEAPON/ARMS DETAIL - Brawling echo ======================================================================= echo echo Name: %mendhunt_weapon_name_BR echo Class: %mendhunt_weapon_class_BR echo Type: %mendhunt_weapon_type_BR echo Combo: %mendhunt_weapon_combo_BR echo . %mendhunt_weapon_combo_1_BR echo . %mendhunt_weapon_combo_2_BR echo . %mendhunt_weapon_combo_3_BR echo . %mendhunt_weapon_combo_4_BR echo . %mendhunt_weapon_combo_5_BR echo . %mendhunt_weapon_combo_6_BR echo . %mendhunt_weapon_combo_7_BR echo . %mendhunt_weapon_combo_8_BR echo Ammo: %mendhunt_weapon_ammo_BR echo Shield Use: %mendhunt_weapon_shield_use_BR echo Stance Focus: %mendhunt_weapon_stance_focus_BR echo echo ======================================================================= echo BR combo................ .mendhunt combo BR <1> <2> <3> <4> <5> <6> <7> <8> echo echo . <#> = [kick|punch|"punch left"|skkip|... ] (note: skkip with two k's, to not use a number) echo echo Shield use OFF.......................... shield=off echo Shield use armworn...................... shield=armworn echo Shield use handheld..................... shield=handheld echo echo Stance focus Evasion.................... stance=evasion echo Stance focus Parry...................... stance=parry echo Stance focus Shield..................... stance=shield echo echo Return to the Arms SubMenu.............. z1 echo ======================================================================= echo put echo /off pause 1 match SETUP_WEAPON_DETAIL_BR_STANCE_FOCUS_EVASION stance=evasion match SETUP_WEAPON_DETAIL_BR_STANCE_FOCUS_PARRY stance=parry match SETUP_WEAPON_DETAIL_BR_STANCE_FOCUS_SHIELD stance=shield match SETUP_WEAPON_DETAIL_BR_SHIELD_OFF shield=off match SETUP_WEAPON_DETAIL_BR_SHIELD_ARMWORN shield=armworn match SETUP_WEAPON_DETAIL_BR_SHIELD_HANDHELD shield=handheld match SETUP_ARMS_SUBMENU z1 matchwait SETUP_WEAPON_DETAIL_BR_SHIELD_OFF: setvariable mendhunt_weapon_shield_use_BR OFF goto SETUP_WEAPON_DETAIL_BR_END SETUP_WEAPON_DETAIL_BR_SHIELD_ARMWORN: setvariable mendhunt_weapon_shield_use_BR ARMWORN goto SETUP_WEAPON_DETAIL_BR_END SETUP_WEAPON_DETAIL_BR_SHIELD_HANDHELD: setvariable mendhunt_weapon_shield_use_BR HANDHELD goto SETUP_WEAPON_DETAIL_BR_END SETUP_WEAPON_DETAIL_BR_STANCE_FOCUS_EVASION: setvariable mendhunt_weapon_stance_focus_BR EVASION goto SETUP_WEAPON_DETAIL_BR_END SETUP_WEAPON_DETAIL_BR_STANCE_FOCUS_PARRY: setvariable mendhunt_weapon_stance_focus_BR PARRY goto SETUP_WEAPON_DETAIL_BR_END SETUP_WEAPON_DETAIL_BR_STANCE_FOCUS_SHIELD: setvariable mendhunt_weapon_stance_focus_BR SHIELD goto SETUP_WEAPON_DETAIL_BR_END SETUP_WEAPON_DETAIL_BR_END: setvariable mendhunt_need_initialize_flag yes goto SETUP_WEAPON_DETAIL_BR #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_WEAPON_DETAIL_OW: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** WEAPON/ARMS DETAIL - Offhand (Dual Wield) echo ======================================================================= echo echo Name: %mendhunt_weapon_name_OW echo . right: %mendhunt_weapon_name_right_OW echo . left: %mendhunt_weapon_name_left_OW echo Class: %mendhunt_weapon_class_OW echo . right: %mendhunt_weapon_class_right_OW echo . left: %mendhunt_weapon_class_left_OW echo Type: %mendhunt_weapon_type_OW echo . right: %mendhunt_weapon_type_right_OW echo . left: %mendhunt_weapon_type_left_OW echo Combo: %mendhunt_weapon_combo_OW echo . %mendhunt_weapon_combo_1_OW echo . %mendhunt_weapon_combo_2_OW echo . %mendhunt_weapon_combo_3_OW echo . %mendhunt_weapon_combo_4_OW echo . %mendhunt_weapon_combo_5_OW echo . %mendhunt_weapon_combo_6_OW echo . %mendhunt_weapon_combo_7_OW echo . %mendhunt_weapon_combo_8_OW echo Ammo: %mendhunt_weapon_ammo_OW echo Shield Use: %mendhunt_weapon_shield_use_OW echo Stance Focus: %mendhunt_weapon_stance_focus_OW echo echo ======================================================================= echo Weapon right hand....................... right=<class> echo Weapon left hand........................ left=<class> echo echo Combo.......................... .mendhunt combo OW <1> <2> <3> <4> <5> <6> <7> <8> echo . where: echo . <#> = [parry|"feint left"|"slice right"|skkip|... ] (note: skkip with two k's, to not use a number) echo echo echo Shield use OFF.......................... shield=off echo Shield use armworn...................... shield=armworn echo echo Stance focus Evasion.................... stance=evasion echo Stance focus Parry...................... stance=parry echo Stance focus Shield..................... stance=shield echo echo Return to the Arms SubMenu.............. z1 echo ======================================================================= echo Note: echo echo 1) If not obvious, can not choose OW as weapon left/right. Also, BR is not allowed. echo 2) Primary weapon guilds can use heavy weapon in left hand, secondary medium, and tertiary light. echo . Script will choke if you can't use the weapons in hand. echo . Allowing two handed weapons... who knows the future, but for now will choke. echo 3) Not allowing handheld shields. echo 4) Left and right weapons *must* have unique names. echo 5) Script does not perform a weapon check with dual wield... so use swappable weapons echo . with caution. If swapped to wrong class, script may choke. echo 6) Script alternates OW by activating the left hand then activating the right hand as: echo . {perform left hand weapon type (melee/thrown) action} then {perform right (melee/ranged/thrown) action} echo . repeating X times depending on what the combat loop is set to (see combat options). echo . It may do right then left depending on where it leaves off when a critter is killed. echo 7) Allowing mixed dual (ie melee in right and thrown in left, etc) however, echo . ranged is not allowed in left hand, so that makes six possible dual wield setups. echo 8) With a mixed dual setup, the script checks what weapon type is in the active hand then echo . performs accordingly (ie if it is left hand's turn and left's type is thrown, echo . the script will "throw left" and vice versa... if ranged is in right it will aim/fire. echo . When melee is activated, the script will use the combo. echo . If both hands are melee, use "xxx left" and "xxx right" as you please (even do left left right, etc). echo . If using a mixed dual, setup the combo accordingly using "xxx left/right" per hand with melee weapon. echo 9) If using OW in a multi weapon slot, script switches slots when the OW skill is full. echo 10) Ammo is auto loaded and updated per ranged weapon in RH... can be changed manually if desired with: echo . .mendhunt set weapon OW ammo <text>; however, it will revert back anytime script reinits. echo put echo /off pause 1 match SETUP_WEAPON_DETAIL_OW_RIGHT_LE right=LE match SETUP_WEAPON_DETAIL_OW_RIGHT_ME right=ME match SETUP_WEAPON_DETAIL_OW_RIGHT_HE right=HE match SETUP_WEAPON_DETAIL_OW_RIGHT_LE right=2HE match SETUP_WEAPON_DETAIL_OW_RIGHT_LB right=LB match SETUP_WEAPON_DETAIL_OW_RIGHT_MB right=MB match SETUP_WEAPON_DETAIL_OW_RIGHT_HB right=HB match SETUP_WEAPON_DETAIL_OW_RIGHT_2HB right=2HB match SETUP_WEAPON_DETAIL_OW_RIGHT_SL right=SL match SETUP_WEAPON_DETAIL_OW_RIGHT_STAFFSLING right=STAFFSLING match SETUP_WEAPON_DETAIL_OW_RIGHT_SB right=SB match SETUP_WEAPON_DETAIL_OW_RIGHT_LOB right=LOB match SETUP_WEAPON_DETAIL_OW_RIGHT_CB right=CB match SETUP_WEAPON_DETAIL_OW_RIGHT_LX right=LX match SETUP_WEAPON_DETAIL_OW_RIGHT_HX right=HX match SETUP_WEAPON_DETAIL_OW_RIGHT_SS right=SS match SETUP_WEAPON_DETAIL_OW_RIGHT_QS right=QS match SETUP_WEAPON_DETAIL_OW_RIGHT_PI right=PI match SETUP_WEAPON_DETAIL_OW_RIGHT_HAL right=HAL match SETUP_WEAPON_DETAIL_OW_RIGHT_LT right=LT match SETUP_WEAPON_DETAIL_OW_RIGHT_HT right=HT match SETUP_WEAPON_DETAIL_OW_LEFT_LE left=LE match SETUP_WEAPON_DETAIL_OW_LEFT_ME left=ME match SETUP_WEAPON_DETAIL_OW_LEFT_HE left=HE match SETUP_WEAPON_DETAIL_OW_LEFT_LE left=2HE match SETUP_WEAPON_DETAIL_OW_LEFT_LB left=LB match SETUP_WEAPON_DETAIL_OW_LEFT_MB left=MB match SETUP_WEAPON_DETAIL_OW_LEFT_HB left=HB match SETUP_WEAPON_DETAIL_OW_LEFT_2HB left=2HB match SETUP_WEAPON_DETAIL_OW_LEFT_SS left=SS match SETUP_WEAPON_DETAIL_OW_LEFT_QS left=QS match SETUP_WEAPON_DETAIL_OW_LEFT_PI left=PI match SETUP_WEAPON_DETAIL_OW_LEFT_HAL left=HAL match SETUP_WEAPON_DETAIL_OW_LEFT_LT left=LT match SETUP_WEAPON_DETAIL_OW_LEFT_HT left=HT match SETUP_WEAPON_DETAIL_OW_STANCE_FOCUS_EVASION stance=evasion match SETUP_WEAPON_DETAIL_OW_STANCE_FOCUS_PARRY stance=parry match SETUP_WEAPON_DETAIL_OW_STANCE_FOCUS_SHIELD stance=shield match SETUP_WEAPON_DETAIL_OW_SHIELD_OFF shield=off match SETUP_WEAPON_DETAIL_OW_SHIELD_ARMWORN shield=armworn match SETUP_ARMS_SUBMENU z1 matchwait SETUP_WEAPON_DETAIL_OW_SHIELD_OFF: setvariable mendhunt_weapon_shield_use_OW OFF goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_SHIELD_ARMWORN: setvariable mendhunt_weapon_shield_use_OW ARMWORN goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_STANCE_FOCUS_EVASION: setvariable mendhunt_weapon_stance_focus_OW EVASION goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_STANCE_FOCUS_PARRY: setvariable mendhunt_weapon_stance_focus_OW PARRY goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_STANCE_FOCUS_SHIELD: setvariable mendhunt_weapon_stance_focus_OW SHIELD goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_LE: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_LE setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_LE setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_LE goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_ME: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_ME setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_ME setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_ME goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_HE: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_HE setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_HE setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_HE goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_2HE: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_2HE setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_2HE setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_2HE goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_LB: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_LB setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_LB setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_LB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_MB: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_MB setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_MB setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_MB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_HB: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_HB setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_HB setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_HB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_2HB: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_2HB setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_2HB setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_2HB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_SL: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_SL setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_SL setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_SL setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_SL goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_STAFFSLING: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_STAFFSLING setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_STAFFSLING setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_STAFFSLING setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_STAFFSLING goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_SB: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_SB setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_SB setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_SB setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_SB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_LOB: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_LOB setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_LOB setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_LOB setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_LOB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_CB: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_CB setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_CB setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_CB setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_CB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_LX: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_LX setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_LX setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_LX setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_LX goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_HX: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_HX setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_HX setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_HX setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_HX goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_SS: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_SS setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_SS setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_SS goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_QS: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_QS setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_QS setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_QS goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_PI: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_PI setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_PI setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_PI goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_HAL: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_HAL setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_HAL setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_HAL goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_LT: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_LT setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_LT setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_LT goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_RIGHT_HT: setvariable mendhunt_weapon_name_right_OW %mendhunt_weapon_name_HT setvariable mendhunt_weapon_class_right_OW %mendhunt_weapon_class_HT setvariable mendhunt_weapon_type_right_OW %mendhunt_weapon_type_HT goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_LE: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_LE setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_LE setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_LE goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_ME: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_ME setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_ME setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_ME goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_HE: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_HE setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_HE setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_HE goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_2HE: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_2HE setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_2HE setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_2HE goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_LB: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_LB setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_LB setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_LB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_MB: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_MB setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_MB setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_MB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_HB: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_HB setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_HB setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_HB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_2HB: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_2HB setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_2HB setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_2HB goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_SS: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_SS setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_SS setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_SS goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_QS: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_QS setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_QS setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_QS goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_PI: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_PI setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_PI setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_PI goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_HAL: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_HAL setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_HAL setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_HAL goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_LT: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_LT setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_LT setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_LT goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_LEFT_HT: setvariable mendhunt_weapon_name_left_OW %mendhunt_weapon_name_HT setvariable mendhunt_weapon_class_left_OW %mendhunt_weapon_class_HT setvariable mendhunt_weapon_type_left_OW %mendhunt_weapon_type_HT goto SETUP_WEAPON_DETAIL_OW_END SETUP_WEAPON_DETAIL_OW_END: setvariable mendhunt_need_initialize_flag yes goto SETUP_WEAPON_DETAIL_OW #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_ARMS_NOWEAPON: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** NO WEAPONS DETAIL echo ======================================================================= echo echo Name: %mendhunt_weapon_name_noweap echo Class: %mendhunt_weapon_class_noweap echo Type: %mendhunt_weapon_type_noweap echo Combo: %mendhunt_weapon_combo_noweap echo . %mendhunt_weapon_combo_1_noweap echo . %mendhunt_weapon_combo_2_noweap echo . %mendhunt_weapon_combo_3_noweap echo . %mendhunt_weapon_combo_4_noweap echo . %mendhunt_weapon_combo_5_noweap echo . %mendhunt_weapon_combo_6_noweap echo . %mendhunt_weapon_combo_7_noweap echo . %mendhunt_weapon_combo_8_noweap echo Ammo: %mendhunt_weapon_ammo_noweap echo Shield Use: %mendhunt_weapon_shield_use_noweap echo Stance Focus: %mendhunt_weapon_stance_focus_noweap echo echo ======================================================================= echo Shield use OFF.......................... shield=off echo Shield use armworn...................... shield=armworn echo Shield use handheld..................... shield=handheld echo echo Stance focus Evasion.................... stance=evasion echo Stance focus Parry...................... stance=parry echo Stance focus Shield..................... stance=shield echo echo Return to the Armament Menu............. z1 echo ======================================================================= echo put echo /off pause 1 match SETUP_WEAPON_DETAIL_NOWEAP_STANCE_FOCUS_EVASION stance=evasion match SETUP_WEAPON_DETAIL_NOWEAP_STANCE_FOCUS_PARRY stance=parry match SETUP_WEAPON_DETAIL_NOWEAP_STANCE_FOCUS_SHIELD stance=shield match SETUP_WEAPON_DETAIL_NOWEAP_SHIELD_OFF shield=off match SETUP_WEAPON_DETAIL_NOWEAP_SHIELD_ARMWORN shield=armworn match SETUP_WEAPON_DETAIL_NOWEAP_SHIELD_HANDHELD shield=handheld match SETUP_ARMAMENT_MENU z1 matchwait SETUP_WEAPON_DETAIL_NOWEAP_SHIELD_OFF: setvariable mendhunt_weapon_shield_use_noweap OFF goto SETUP_ARMS_NOWEAPON_END SETUP_WEAPON_DETAIL_NOWEAP_SHIELD_ARMWORN: setvariable mendhunt_weapon_shield_use_noweap ARMWORN goto SETUP_ARMS_NOWEAPON_END SETUP_WEAPON_DETAIL_NOWEAP_SHIELD_HANDHELD: setvariable mendhunt_weapon_shield_use_noweap HANDHELD goto SETUP_ARMS_NOWEAPON_END SETUP_WEAPON_DETAIL_NOWEAP_STANCE_FOCUS_EVASION: setvariable mendhunt_weapon_stance_focus_noweap EVASION goto SETUP_ARMS_NOWEAPON_END SETUP_WEAPON_DETAIL_NOWEAP_STANCE_FOCUS_PARRY: setvariable mendhunt_weapon_stance_focus_noweap PARRY goto SETUP_ARMS_NOWEAPON_END SETUP_WEAPON_DETAIL_NOWEAP_STANCE_FOCUS_SHIELD: setvariable mendhunt_weapon_stance_focus_noweap SHIELD goto SETUP_ARMS_NOWEAPON_END SETUP_ARMS_NOWEAPON_END: setvariable mendhunt_need_initialize_flag yes goto SETUP_ARMS_NOWEAPON #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_WEAPON_COMBO_CHOOSE: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** COMBO MENU echo ======================================================================= echo *** LE_slice: echo %mendhunt_LEslice1%, %mendhunt_LEslice2%, %mendhunt_LEslice3%, %mendhunt_LEslice4%, %mendhunt_LEslice5%, %mendhunt_LEslice6%, %mendhunt_LEslice7%, %mendhunt_LEslice8% echo *** LE_thrust: echo %mendhunt_LEthrust1%, %mendhunt_LEthrust2%, %mendhunt_LEthrust3%, %mendhunt_LEthrust4%, %mendhunt_LEthrust5%, %mendhunt_LEthrust6%, %mendhunt_LEthrust7%, %mendhunt_LEthrust8% echo *** ME_slice: echo %mendhunt_MEslice1%, %mendhunt_MEslice2%, %mendhunt_MEslice3%, %mendhunt_MEslice4%, %mendhunt_MEslice5%, %mendhunt_MEslice6%, %mendhunt_MEslice7%, %mendhunt_MEslice8% echo *** ME_thrust: echo %mendhunt_MEthrust1%, %mendhunt_MEthrust2%, %mendhunt_MEthrust3%, %mendhunt_MEthrust4%, %mendhunt_MEthrust5%, %mendhunt_MEthrust6%, %mendhunt_MEthrust7%, %mendhunt_MEthrust8% echo *** HE_slice: echo %mendhunt_HEslice1%, %mendhunt_HEslice2%, %mendhunt_HEslice3%, %mendhunt_HEslice4%, %mendhunt_HEslice5%, %mendhunt_HEslice6%, %mendhunt_HEslice7%, %mendhunt_HEslice8% echo *** HE_thrust: echo %mendhunt_HEthrust1%, %mendhunt_HEthrust2%, %mendhunt_HEthrust3%, %mendhunt_HEthrust4%, %mendhunt_HEthrust5%, %mendhunt_HEthrust6%, %mendhunt_HEthrust7%, %mendhunt_HEthrust8% echo *** 2HE: echo %mendhunt_2HE1%, %mendhunt_2HE2%, %mendhunt_2HE3%, %mendhunt_2HE4%, %mendhunt_2HE5%, %mendhunt_2HE6%, %mendhunt_2HE7%, %mendhunt_2HE8% echo *** LB: echo %mendhunt_LB1%, %mendhunt_LB2%, %mendhunt_LB3%, %mendhunt_LB4%, %mendhunt_LB5%, %mendhunt_LB6%, %mendhunt_LB7%, %mendhunt_LB8% echo *** MB: echo %mendhunt_MB1%, %mendhunt_MB2%, %mendhunt_MB3%, %mendhunt_MB4%, %mendhunt_MB5%, %mendhunt_MB6%, %mendhunt_MB7%, %mendhunt_MB8% echo *** HB: echo %mendhunt_HB1%, %mendhunt_HB2%, %mendhunt_HB3%, %mendhunt_HB4%, %mendhunt_HB5%, %mendhunt_HB6%, %mendhunt_HB7%, %mendhunt_HB8% echo *** 2HB: echo %mendhunt_2HB1%, %mendhunt_2HB2%, %mendhunt_2HB3%, %mendhunt_2HB4%, %mendhunt_2HB5%, %mendhunt_2HB6%, %mendhunt_2HB7%, %mendhunt_2HB8% echo *** SS: echo %mendhunt_SS1%, %mendhunt_SS2%, %mendhunt_SS3%, %mendhunt_SS4%, %mendhunt_SS5%, %mendhunt_SS6%, %mendhunt_SS7%, %mendhunt_SS8% echo *** QS: echo %mendhunt_QS1%, %mendhunt_QS2%, %mendhunt_QS3%, %mendhunt_QS4%, %mendhunt_QS5%, %mendhunt_QS6%, %mendhunt_QS7%, %mendhunt_QS8% echo *** PI: echo %mendhunt_PI1%, %mendhunt_PI2%, %mendhunt_PI3%, %mendhunt_PI4%, %mendhunt_PI5%, %mendhunt_PI6%, %mendhunt_PI7%, %mendhunt_PI8% echo *** HAL: echo %mendhunt_HAL1%, %mendhunt_HAL2%, %mendhunt_HAL3%, %mendhunt_HAL4%, %mendhunt_HAL5%, %mendhunt_HAL6%, %mendhunt_HAL7%, %mendhunt_HAL8% echo *** ATTACK: echo attack, attack, attack, attack, attack, attack, attack, attack echo *** MyCombo1: echo %mendhunt_my11%, %mendhunt_my12%, %mendhunt_my13%, %mendhunt_my14%, %mendhunt_my15%, %mendhunt_my16%, %mendhunt_my17%, %mendhunt_my18% echo *** MyCombo2: echo %mendhunt_my21%, %mendhunt_my22%, %mendhunt_my23%, %mendhunt_my24%, %mendhunt_my25%, %mendhunt_my26%, %mendhunt_my27%, %mendhunt_my28% echo echo ======================================================================= echo echo *** Enter weapon combo for %s ................... combo=X where X is combo name above echo . (example combo=le_slice ) echo echo Create a combo series........................... combo=create echo echo Return to armaments detail...................... z1 echo echo ======================================================================= echo Combos obtained from: echo Malific's SFhunter v2 http://www.malific.com/ echo echo put echo /off pause 1 match SETUP_WEAPON_COMBO_CHOOSE_LE_slice combo=le_slice match SETUP_WEAPON_COMBO_CHOOSE_LE_thrust combo=le_thrust match SETUP_WEAPON_COMBO_CHOOSE_ME_slice combo=me_slice match SETUP_WEAPON_COMBO_CHOOSE_ME_thrust combo=me_thrust match SETUP_WEAPON_COMBO_CHOOSE_HE_slice combo=he_slice match SETUP_WEAPON_COMBO_CHOOSE_HE_thrust combo=he_thrust match SETUP_WEAPON_COMBO_CHOOSE_2HE combo=2he match SETUP_WEAPON_COMBO_CHOOSE_LB combo=lb match SETUP_WEAPON_COMBO_CHOOSE_MB combo=mb match SETUP_WEAPON_COMBO_CHOOSE_HB combo=hb match SETUP_WEAPON_COMBO_CHOOSE_2HB combo=2hb match SETUP_WEAPON_COMBO_CHOOSE_SS combo=ss match SETUP_WEAPON_COMBO_CHOOSE_QS combo=qs match SETUP_WEAPON_COMBO_CHOOSE_PI combo=pi match SETUP_WEAPON_COMBO_CHOOSE_HAL combo=hal match SETUP_WEAPON_COMBO_CHOOSE_ATTACK combo=attack match SETUP_WEAPON_COMBO_CHOOSE_MYCOMBO1 combo=mycombo1 match SETUP_WEAPON_COMBO_CHOOSE_MYCOMBO2 combo=mycombo2 match SETUP_WEAPON_COMBO_CREATE combo=create match SETUP_WEAPON_DETAIL z1 matchwait SETUP_WEAPON_COMBO_CHOOSE_LE_slice: setvariable mendhunt_weapon_combo_%s LE_slice setvariable mendhunt_weapon_combo_1_%s %mendhunt_LEslice1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_LEslice2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_LEslice3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_LEslice4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_LEslice5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_LEslice6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_LEslice7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_LEslice8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_LE_thrust: setvariable mendhunt_weapon_combo_%s LE_thrust setvariable mendhunt_weapon_combo_1_%s %mendhunt_LEthrust1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_LEthrust2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_LEthrust3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_LEthrust4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_LEthrust5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_LEthrust6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_LEthrust7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_LEthrust8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_ME_slice: setvariable mendhunt_weapon_combo_%s ME_slice setvariable mendhunt_weapon_combo_1_%s %mendhunt_MEslice1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_MEslice2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_MEslice3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_MEslice4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_MEslice5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_MEslice6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_MEslice7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_MEslice8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_ME_thrust: setvariable mendhunt_weapon_combo_%s ME_thrust setvariable mendhunt_weapon_combo_1_%s %mendhunt_MEthrust1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_MEthrust2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_MEthrust3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_MEthrust4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_MEthrust5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_MEthrust6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_MEthrust7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_MEthrust8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_HE_slice: setvariable mendhunt_weapon_combo_%s HE_slice setvariable mendhunt_weapon_combo_1_%s %mendhunt_HEslice1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_HEslice2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_HEslice3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_HEslice4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_HEslice5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_HEslice6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_HEslice7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_HEslice8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_HE_thrust: setvariable mendhunt_weapon_combo_%s HE_thrust setvariable mendhunt_weapon_combo_1_%s %mendhunt_HEthrust1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_HEthrust2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_HEthrust3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_HEthrust4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_HEthrust5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_HEthrust6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_HEthrust7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_HEthrust8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_2HE: setvariable mendhunt_weapon_combo_%s 2HE setvariable mendhunt_weapon_combo_1_%s %mendhunt_2HE1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_2HE2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_2HE3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_2HE4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_2HE5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_2HE6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_2HE7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_2HE8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_LB: setvariable mendhunt_weapon_combo_%s LB setvariable mendhunt_weapon_combo_1_%s %mendhunt_LB1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_LB2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_LB3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_LB4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_LB5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_LB6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_LB7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_LB8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_MB: setvariable mendhunt_weapon_combo_%s MB setvariable mendhunt_weapon_combo_1_%s %mendhunt_MB1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_MB2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_MB3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_MB4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_MB5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_MB6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_MB7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_MB8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_HB: setvariable mendhunt_weapon_combo_%s HB setvariable mendhunt_weapon_combo_1_%s %mendhunt_HB1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_HB2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_HB3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_HB4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_HB5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_HB6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_HB7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_HB8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_2HB: setvariable mendhunt_weapon_combo_%s 2HB setvariable mendhunt_weapon_combo_1_%s %mendhunt_2HB1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_2HB2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_2HB3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_2HB4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_2HB5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_2HB6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_2HB7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_2HB8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_SS: setvariable mendhunt_weapon_combo_%s SS setvariable mendhunt_weapon_combo_1_%s %mendhunt_SS1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_SS2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_SS3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_SS4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_SS5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_SS6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_SS7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_SS8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_QS: setvariable mendhunt_weapon_combo_%s QS setvariable mendhunt_weapon_combo_1_%s %mendhunt_QS1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_QS2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_QS3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_QS4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_QS5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_QS6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_QS7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_QS8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_PI: setvariable mendhunt_weapon_combo_%s PI setvariable mendhunt_weapon_combo_1_%s %mendhunt_PI1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_PI2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_PI3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_PI4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_PI5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_PI6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_PI7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_PI8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_HAL: setvariable mendhunt_weapon_combo_%s HAL setvariable mendhunt_weapon_combo_1_%s %mendhunt_HAL1 setvariable mendhunt_weapon_combo_2_%s %mendhunt_HAL2 setvariable mendhunt_weapon_combo_3_%s %mendhunt_HAL3 setvariable mendhunt_weapon_combo_4_%s %mendhunt_HAL4 setvariable mendhunt_weapon_combo_5_%s %mendhunt_HAL5 setvariable mendhunt_weapon_combo_6_%s %mendhunt_HAL6 setvariable mendhunt_weapon_combo_7_%s %mendhunt_HAL7 setvariable mendhunt_weapon_combo_8_%s %mendhunt_HAL8 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_ATTACK: setvariable mendhunt_weapon_combo_%s ATTACK setvariable mendhunt_weapon_combo_1_%s attack setvariable mendhunt_weapon_combo_2_%s attack setvariable mendhunt_weapon_combo_3_%s attack setvariable mendhunt_weapon_combo_4_%s attack setvariable mendhunt_weapon_combo_5_%s attack setvariable mendhunt_weapon_combo_6_%s attack setvariable mendhunt_weapon_combo_7_%s attack setvariable mendhunt_weapon_combo_8_%s attack goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_MYCOMBO1: setvariable mendhunt_weapon_combo_%s MyCombo1 setvariable mendhunt_weapon_combo_1_%s %mendhunt_my11 setvariable mendhunt_weapon_combo_2_%s %mendhunt_my12 setvariable mendhunt_weapon_combo_3_%s %mendhunt_my13 setvariable mendhunt_weapon_combo_4_%s %mendhunt_my14 setvariable mendhunt_weapon_combo_5_%s %mendhunt_my15 setvariable mendhunt_weapon_combo_6_%s %mendhunt_my16 setvariable mendhunt_weapon_combo_7_%s %mendhunt_my17 setvariable mendhunt_weapon_combo_8_%s %mendhunt_my18 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CHOOSE_MYCOMBO2: setvariable mendhunt_weapon_combo_%s MyCombo2 setvariable mendhunt_weapon_combo_1_%s %mendhunt_my21 setvariable mendhunt_weapon_combo_2_%s %mendhunt_my22 setvariable mendhunt_weapon_combo_3_%s %mendhunt_my23 setvariable mendhunt_weapon_combo_4_%s %mendhunt_my24 setvariable mendhunt_weapon_combo_5_%s %mendhunt_my25 setvariable mendhunt_weapon_combo_6_%s %mendhunt_my26 setvariable mendhunt_weapon_combo_7_%s %mendhunt_my27 setvariable mendhunt_weapon_combo_8_%s %mendhunt_my28 goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_CLEAR: setvariable mendhunt_weapon_combo_SL OFF setvariable mendhunt_weapon_combo_1_SL - setvariable mendhunt_weapon_combo_2_SL - setvariable mendhunt_weapon_combo_3_SL - setvariable mendhunt_weapon_combo_4_SL - setvariable mendhunt_weapon_combo_5_SL - setvariable mendhunt_weapon_combo_6_SL - setvariable mendhunt_weapon_combo_7_SL - setvariable mendhunt_weapon_combo_8_SL - setvariable mendhunt_weapon_combo_STAFFSLING OFF setvariable mendhunt_weapon_combo_1_STAFFSLING - setvariable mendhunt_weapon_combo_2_STAFFSLING - setvariable mendhunt_weapon_combo_3_STAFFSLING - setvariable mendhunt_weapon_combo_4_STAFFSLING - setvariable mendhunt_weapon_combo_5_STAFFSLING - setvariable mendhunt_weapon_combo_6_STAFFSLING - setvariable mendhunt_weapon_combo_7_STAFFSLING - setvariable mendhunt_weapon_combo_8_STAFFSLING - setvariable mendhunt_weapon_combo_SB OFF setvariable mendhunt_weapon_combo_1_SB - setvariable mendhunt_weapon_combo_2_SB - setvariable mendhunt_weapon_combo_3_SB - setvariable mendhunt_weapon_combo_4_SB - setvariable mendhunt_weapon_combo_5_SB - setvariable mendhunt_weapon_combo_6_SB - setvariable mendhunt_weapon_combo_7_SB - setvariable mendhunt_weapon_combo_8_SB - setvariable mendhunt_weapon_combo_LOB OFF setvariable mendhunt_weapon_combo_1_LOB - setvariable mendhunt_weapon_combo_2_LOB - setvariable mendhunt_weapon_combo_3_LOB - setvariable mendhunt_weapon_combo_4_LOB - setvariable mendhunt_weapon_combo_5_LOB - setvariable mendhunt_weapon_combo_6_LOB - setvariable mendhunt_weapon_combo_7_LOB - setvariable mendhunt_weapon_combo_8_LOB - setvariable mendhunt_weapon_combo_CB OFF setvariable mendhunt_weapon_combo_1_CB - setvariable mendhunt_weapon_combo_2_CB - setvariable mendhunt_weapon_combo_3_CB - setvariable mendhunt_weapon_combo_4_CB - setvariable mendhunt_weapon_combo_5_CB - setvariable mendhunt_weapon_combo_6_CB - setvariable mendhunt_weapon_combo_7_CB - setvariable mendhunt_weapon_combo_8_CB - setvariable mendhunt_weapon_combo_LX OFF setvariable mendhunt_weapon_combo_1_LX - setvariable mendhunt_weapon_combo_2_LX - setvariable mendhunt_weapon_combo_3_LX - setvariable mendhunt_weapon_combo_4_LX - setvariable mendhunt_weapon_combo_5_LX - setvariable mendhunt_weapon_combo_6_LX - setvariable mendhunt_weapon_combo_7_LX - setvariable mendhunt_weapon_combo_8_LX - setvariable mendhunt_weapon_combo_HX OFF setvariable mendhunt_weapon_combo_1_HX - setvariable mendhunt_weapon_combo_2_HX - setvariable mendhunt_weapon_combo_3_HX - setvariable mendhunt_weapon_combo_4_HX - setvariable mendhunt_weapon_combo_5_HX - setvariable mendhunt_weapon_combo_6_HX - setvariable mendhunt_weapon_combo_7_HX - setvariable mendhunt_weapon_combo_8_HX - setvariable mendhunt_weapon_combo_LT OFF setvariable mendhunt_weapon_combo_1_LT - setvariable mendhunt_weapon_combo_2_LT - setvariable mendhunt_weapon_combo_3_LT - setvariable mendhunt_weapon_combo_4_LT - setvariable mendhunt_weapon_combo_5_LT - setvariable mendhunt_weapon_combo_6_LT - setvariable mendhunt_weapon_combo_7_LT - setvariable mendhunt_weapon_combo_8_LT - setvariable mendhunt_weapon_combo_HT OFF setvariable mendhunt_weapon_combo_1_HT - setvariable mendhunt_weapon_combo_2_HT - setvariable mendhunt_weapon_combo_3_HT - setvariable mendhunt_weapon_combo_4_HT - setvariable mendhunt_weapon_combo_5_HT - setvariable mendhunt_weapon_combo_6_HT - setvariable mendhunt_weapon_combo_7_HT - setvariable mendhunt_weapon_combo_8_HT - goto SETUP_WEAPON_COMBO_END SETUP_WEAPON_COMBO_END: setvariable mendhunt_need_initialize_flag yes goto SETUP_WEAPON_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_WEAPON_COMBO_CREATE: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** CREATE COMBO MENU echo ======================================================================= echo echo The script allows you to modify a combo or create two user defined combo's... Mycombo1 and Mycombo2 echo echo Usage: echo echo . .mendhunt combo <name> <1> <2> <3> <4> <5> <6> <7> <8> echo echo . <name> = [LE_slice|LE_thrust|ME_slice|... |mycombo1|mycombo2] echo . <#> = [parry|dodge|slice|skkip|... ] echo echo echo Examples: echo . .mendhunt combo 2HE parry draw slice slice bash dodge skkip skkip echo . .mendhunt combo mycombo1 parry slice draw kick "punch left" skkip skkip skkip echo echo echo echo IMPORTANT: Use "skkip" to not use a combo number... yes, its "skkip" with two k's! echo . The order is precise: 1 then 2 then 3 etc. echo . As always, do not use extra spaces between arguments. echo echo echo Yes, I had a momentary flash of panic... echo . Mendaleev slices savagely into the dragon. echo . Mendaleev skips around the beast like a little school kid. echo . Mendaleev turns skyward shaking his fist at the laughing GM's. echo ======================================================================= echo echo Return to the Weapon Combo Menu....... z1 echo echo ======================================================================= echo echo put echo /off pause 1 match SETUP_WEAPON_COMBO_CHOOSE z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_WEAPONCLASSLIST: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Weapon Class List echo echo echo LE - Light Edged ME - Medium Edged HE - Heavy Edged 2HE - Twohanded Edged echo echo LB - Light Blunt MB - Medium Blunt HB - Heavy Blunt 2HB - Twohanded Blunt echo echo SL - Slings StaffSling - Staff Sling echo echo SB - Short Bow LOB - Long Bow CB - Composite Bow echo echo LX - Light Crossbow HX - Heavy Crossbow echo echo SS - Short Staff QS - Quarterstaff echo echo PI - Pikes HAL - Halberds echo echo LT - Light Thrown HT - Heavy Thrown echo echo BR - Brawling OW - Offhand Weapon (dual wield) echo echo ======================================================================= echo Return to the Arms SubMenu............ z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_ARMS_SUBMENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_ARMOR_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** ARMOR MENU echo ======================================================================= echo * Armor Master Switch: %mendhunt_armor_switch_test echo echo * Main armor: echo . name: %mendhunt_armor_name_main echo . class: %mendhunt_armor_class_main echo echo * Second armor: echo . name: %mendhunt_armor_name_second echo . class: %mendhunt_armor_class_second echo echo echo Stored armor 1: %mendhunt_armor_class_1 %mendhunt_armor_name_1 echo Stored armor 2: %mendhunt_armor_class_2 %mendhunt_armor_name_2 echo Stored armor 3: %mendhunt_armor_class_3 %mendhunt_armor_name_3 echo Stored armor 4: %mendhunt_armor_class_4 %mendhunt_armor_name_4 echo Stored armor 5: %mendhunt_armor_class_5 %mendhunt_armor_name_5 echo Stored armor 6: %mendhunt_armor_class_6 %mendhunt_armor_name_6 echo echo Force Armor Switch after certain period: %mendhunt_force_armor_switch_test echo echo ======================================================================= echo echo Change main armor..................................... main=# (where # is stored number) echo Change second armor................................... second=# echo Change stored armor................................... view=stored echo Turn armor master switch ON........................... armorswitch=on echo Turn armor master switch OFF.......................... armorswitch=off echo Turn force armor switch ON............................ force=on echo Turn force armor switch OFF........................... force=off echo Return to Main Menu................................... z1 echo ======================================================================= echo Note: echo 1) If ON, script will change between using main & second armors when mentals full. echo 2) If Force Armor Switch is ON, will switch armors after 15 cycles even if not locked. echo 3) Main and second armors *MUST* cover the same body area. echo put echo /off pause 1 match SETUP_ARMOR_FORCE_SWITCH_ON force=on match SETUP_ARMOR_FORCE_SWITCH_OFF force=off match SETUP_ARMORMAINSETUP1 main=1 match SETUP_ARMORMAINSETUP2 main=2 match SETUP_ARMORMAINSETUP3 main=3 match SETUP_ARMORMAINSETUP4 main=4 match SETUP_ARMORMAINSETUP5 main=5 match SETUP_ARMORMAINSETUP6 main=6 match SETUP_ARMORSECONDSETUP1 second=1 match SETUP_ARMORSECONDSETUP2 second=2 match SETUP_ARMORSECONDSETUP3 second=3 match SETUP_ARMORSECONDSETUP4 second=4 match SETUP_ARMORSECONDSETUP5 second=5 match SETUP_ARMORSECONDSETUP6 second=6 match SETUP_ARMORSAVE view=stored match SETUP_ARMORSWITCHSETON armorswitch=on match SETUP_ARMORSWITCHSETOFF armorswitch=off match SETUP_MAIN_MENU z1 matchwait SETUP_ARMOR_FORCE_SWITCH_ON: setvariable mendhunt_force_armor_switch_test ON goto SETUP_ARMOR_MENU SETUP_ARMOR_FORCE_SWITCH_OFF: setvariable mendhunt_force_armor_switch_test OFF goto SETUP_ARMOR_MENU SETUP_ARMORSWITCHSETON: setvariable mendhunt_armor_switch_test ON goto SETUP_ARMOR_MENU SETUP_ARMORSWITCHSETOFF: setvariable mendhunt_armor_switch_test OFF goto SETUP_ARMOR_MENU SETUP_ARMORMAINSETUP1: setvariable mendhunt_armor_name_main %mendhunt_armor_name_1 setvariable mendhunt_armor_class_main %mendhunt_armor_class_1 goto SETUP_ARMOR_MENU SETUP_ARMORMAINSETUP2: setvariable mendhunt_armor_name_main %mendhunt_armor_name_2 setvariable mendhunt_armor_class_main %mendhunt_armor_class_2 goto SETUP_ARMOR_MENU SETUP_ARMORMAINSETUP3: setvariable mendhunt_armor_name_main %mendhunt_armor_name_3 setvariable mendhunt_armor_class_main %mendhunt_armor_class_3 goto SETUP_ARMOR_MENU SETUP_ARMORMAINSETUP4: setvariable mendhunt_armor_name_main %mendhunt_armor_name_4 setvariable mendhunt_armor_class_main %mendhunt_armor_class_4 goto SETUP_ARMOR_MENU SETUP_ARMORMAINSETUP5: setvariable mendhunt_armor_name_main %mendhunt_armor_name_5 setvariable mendhunt_armor_class_main %mendhunt_armor_class_5 goto SETUP_ARMOR_MENU SETUP_ARMORMAINSETUP6: setvariable mendhunt_armor_name_main %mendhunt_armor_name_6 setvariable mendhunt_armor_class_main %mendhunt_armor_class_6 goto SETUP_ARMOR_MENU SETUP_ARMORSECONDSETUP1: setvariable mendhunt_armor_name_second %mendhunt_armor_name_1 setvariable mendhunt_armor_class_second %mendhunt_armor_class_1 goto SETUP_ARMOR_MENU SETUP_ARMORSECONDSETUP2: setvariable mendhunt_armor_name_second %mendhunt_armor_name_2 setvariable mendhunt_armor_class_second %mendhunt_armor_class_2 goto SETUP_ARMOR_MENU SETUP_ARMORSECONDSETUP3: setvariable mendhunt_armor_name_second %mendhunt_armor_name_3 setvariable mendhunt_armor_class_second %mendhunt_armor_class_3 goto SETUP_ARMOR_MENU SETUP_ARMORSECONDSETUP4: setvariable mendhunt_armor_name_second %mendhunt_armor_name_4 setvariable mendhunt_armor_class_second %mendhunt_armor_class_4 goto SETUP_ARMOR_MENU SETUP_ARMORSECONDSETUP5: setvariable mendhunt_armor_name_second %mendhunt_armor_name_5 setvariable mendhunt_armor_class_second %mendhunt_armor_class_5 goto SETUP_ARMOR_MENU SETUP_ARMORSECONDSETUP6: setvariable mendhunt_armor_name_second %mendhunt_armor_name_6 setvariable mendhunt_armor_class_second %mendhunt_armor_class_6 goto SETUP_ARMOR_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_ARMORSAVE: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** SAVE ARMOR to STORED MENU echo ======================================================================= echo echo Enter the following command with desired variables to save an armor to a slot: echo echo *** .mendhunt set armor <slot#> <name> <class> echo echo where: echo echo <#> = [1, 2, 3, 4, 5, or 6] echo <name> = [armor's name] echo <class> = [LA/LC/HC/LP/HP/CA/BA] echo echo echo ex) .mendhunt set armor 1 "azure-scaled leathers" leather echo .myhuntscript set armor 4 gloves HC echo .myhuntscript set armor 5 gauntlets HP echo echo ======================================================================= echo Perform command....................... .mendhunt set armor <slot#> <name> <class> echo Return to the Armors Menu............. z1 echo See more on Class..................... view=classlist echo ======================================================================= echo echo put echo /off pause 1 match SETUP_ARMOR_MENU z1 match SETUP_ARMORCLASSLIST view=classlist matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_ARMORCLASSLIST: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Armor Class List echo echo Leather Armor.......... LA echo Light Chain............ LC echo Heavy Chain............ HC echo Light Plate............ LP echo Heavy Plate............ HP echo Cloth Armor............ CA echo Bone Armor............. BA echo echo ======================================================================= echo Return to Save Armor Menu............ z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_ARMORSAVE z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_SHIELD_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** SHIELD MENU echo ======================================================================= echo echo ARMWORN echo . name: %mendhunt_shield_name_armworn echo echo echo HANDHELD echo . name: %mendhunt_shield_name_handheld echo echo ======================================================================= echo Set name: echo . shield..................... <type>=shield echo . targe...................... <type>=targe echo . buckler.................... <type>=buckler echo . pavise..................... <type>=pavise echo . lid........................ <type>=lid echo echo . other...................... .mendhunt set shield [armworn|handheld] name <text> echo echo . where <type> is either armworn or handheld echo Examples: echo . .mendhunt set shield handheld name "ultimate blocker" echo . armworn=buckler echo . handheld=shield echo echo Return to Main Menu............. z1 echo ======================================================================= echo Note: echo 1) If physically carrying and using two different shields (ie one for handheld and one for armworn) echo . the shields *MUST* have unique names. Ex) If both are shields, use multi word and set via OTHER: echo . "target shield" "tower shield" "steel shield" etc echo 2) If physically carrying only one shield but using it for both handheld and armworn... no problem, echo . use the same name for both handheld and armworn. echo 2) Shield usage is setup in weapon details. echo . Each weapon class will use either armworn, handheld, or no-shield (off). echo put echo /off pause 1 match SETUP_SHIELDSETUP_NAME_SHIELD_ARMWORN armworn=shield match SETUP_SHIELDSETUP_NAME_TARGE_ARMWORN armworn=targe match SETUP_SHIELDSETUP_NAME_BUCKLER_ARMWORN armworn=buckler match SETUP_SHIELDSETUP_NAME_PAVISE_ARMWORN armworn=pavise match SETUP_SHIELDSETUP_NAME_LID_ARMWORN armworn=lid match SETUP_SHIELDSETUP_NAME_SHIELD_HANDHELD handheld=shield match SETUP_SHIELDSETUP_NAME_TARGE_HANDHELD handheld=targe match SETUP_SHIELDSETUP_NAME_BUCKLER_HANDHELD handheld=buckler match SETUP_SHIELDSETUP_NAME_PAVISE_HANDHELD handheld=pavise match SETUP_SHIELDSETUP_NAME_LID_HANDHELD handheld=lid match SETUP_MAIN_MENU z1 matchwait SETUP_SHIELDSETUP_NAME_SHIELD_ARMWORN: setvariable mendhunt_shield_name_armworn shield goto SETUP_SHIELD_MENU_END SETUP_SHIELDSETUP_NAME_TARGE_ARMWORN: setvariable mendhunt_shield_name_armworn targe goto SETUP_SHIELD_MENU_END SETUP_SHIELDSETUP_NAME_BUCKLER_ARMWORN: setvariable mendhunt_shield_name_armworn buckler goto SETUP_SHIELD_MENU_END SETUP_SHIELDSETUP_NAME_PAVISE_ARMWORN: setvariable mendhunt_shield_name_armworn pavise goto SETUP_SHIELD_MENU_END SETUP_SHIELDSETUP_NAME_LID_ARMWORN: setvariable mendhunt_shield_name_armworn lid goto SETUP_SHIELD_MENU_END SETUP_SHIELDSETUP_NAME_SHIELD_HANDHELD: setvariable mendhunt_shield_name_handheld shield goto SETUP_SHIELD_MENU_END SETUP_SHIELDSETUP_NAME_TARGE_HANDHELD: setvariable mendhunt_shield_name_handheld targe goto SETUP_SHIELD_MENU_END SETUP_SHIELDSETUP_NAME_BUCKLER_HANDHELD: setvariable mendhunt_shield_name_handheld buckler goto SETUP_SHIELD_MENU_END SETUP_SHIELDSETUP_NAME_PAVISE_HANDHELD: setvariable mendhunt_shield_name_handheld pavise goto SETUP_SHIELD_MENU_END SETUP_SHIELDSETUP_NAME_LID_HANDHELD: setvariable mendhunt_shield_name_handheld lid goto SETUP_SHIELD_MENU_END SETUP_SHIELD_MENU_END: setvariable mendhunt_need_initialize_flag yes goto SETUP_SHIELD_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_STANCE_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** STANCE MENU echo ======================================================================= echo echo Stance master switch: %mendhunt_stance_test echo echo * The game allows you to save three preset stances: EVASION, PARRY, and SHIELD. echo * Setup these in-game for use by the script.... type STANCE HELP echo echo ======================================================================= echo echo Turn stance master ON................................... stance=on echo Turn stance master OFF.................................. stance=off echo echo Setup Evasion/parry/shield.............................. setup in game; type Stance Help echo echo Return to Main Menu..................................... z1 echo ======================================================================= echo Note: echo 1) A stance focus is set for each weapon class in the weapons detail menu. echo . If stance master is ON, the script will change to that focus when the weapon/shield is used. echo . If OFF, script will not change stances. echo put echo /off pause 1 match SETUP_STANCE_MASTER_TEST_ON stance=on match SETUP_STANCE_MASTER_TEST_OFF stance=off match SETUP_MAIN_MENU z1 matchwait SETUP_STANCE_MASTER_TEST_ON: setvariable mendhunt_stance_test ON goto SETUP_STANCE_MENU SETUP_STANCE_MASTER_TEST_OFF: setvariable mendhunt_stance_test OFF goto SETUP_STANCE_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_MAGIC_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** MAGIC MENU echo ======================================================================= echo echo Master magic switch = %mendhunt_magic_master_test echo echo . Turn master magic ON................ master=on echo . Turn master magic OFF............... master=off echo echo echo Targeting........................ a1 %mendhunt_target_master_test echo echo Buffing.......................... a2 %mendhunt_buff_master_test echo echo DeBuffing........................ a3 %mendhunt_debuff_master_test echo echo Pathways......................... a4 echo echo echo Return to Main Menu.............. z1 echo ======================================================================= echo echo ======================================================================= echo Note: echo 1) If using a cambrinth, you must have the skill to use it worn and an empty hand (ie no handheld shield or OW). echo 2) Script only supports one cambrinth item. If you change its name in one menu, you change it for all. echo 3) Magic master does not affect the use of spells in other menus, only target/buff/debuff spells herein. echo 4) Target and DeBuff spells fire only in Combat Mode; Buff spells will fire with any Mode setup. echo 5) If you want a decimal cast pause for a particular spell, open/edit the script manually then echo . change the cast_pause variable for that spell at the top of the script. echo put echo /off pause 1 match SETUP_MAGIC_MASTER_TEST_ON master=on match SETUP_MAGIC_MASTER_TEST_OFF master=off match SETUP_MAGIC_MASTER_TEST_ON magic=on match SETUP_MAGIC_MASTER_TEST_OFF magic=off match SETUP_TARGET_MENU a1 match SETUP_BUFF_MENU a2 match SETUP_DEBUFF_MENU a3 match SETUP_PATHWAY_MENU a4 match SETUP_MAIN_MENU z1 matchwait SETUP_MAGIC_MASTER_TEST_ON: setvariable mendhunt_magic_master_test ON goto SETUP_MAGIC_MENU SETUP_MAGIC_MASTER_TEST_OFF: setvariable mendhunt_magic_master_test OFF goto SETUP_MAGIC_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_TARGET_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** TARGET MENU echo ======================================================================= echo echo *** Current Target Setup is: echo echo Master target switch = %mendhunt_target_master_test echo echo echo Target slot 1: %mendhunt_target_name_1 %mendhunt_target_test_1 echo Target slot 2: %mendhunt_target_name_2 %mendhunt_target_test_2 echo Target slot 3: %mendhunt_target_name_3 %mendhunt_target_test_3 echo Target slot 4: %mendhunt_target_name_4 %mendhunt_target_test_4 echo Target slot 5: %mendhunt_target_name_5 %mendhunt_target_test_5 echo Target slot 6: %mendhunt_target_name_6 %mendhunt_target_test_6 echo echo echo ======================================================================= echo echo Turn target master ON..................... target=on echo Turn target master OFF.................... target=off echo View/change a spell slot.................. view=# [where # is slot number] echo Return to Magic Menu...................... z1 echo ======================================================================= echo Note: echo 1) If you wish to be at melee when casting target spells, edit and change the flag at top of script. echo put echo /off pause 1 match SETUP_TARGET_MASTER_TEST_ON target=on match SETUP_TARGET_MASTER_TEST_OFF target=off match SETUP_TARGET_DETAIL_JUMP_1 view=1 match SETUP_TARGET_DETAIL_JUMP_2 view=2 match SETUP_TARGET_DETAIL_JUMP_3 view=3 match SETUP_TARGET_DETAIL_JUMP_4 view=4 match SETUP_TARGET_DETAIL_JUMP_5 view=5 match SETUP_TARGET_DETAIL_JUMP_6 view=6 match SETUP_MAGIC_MENU z1 matchwait SETUP_TARGET_MASTER_TEST_ON: setvariable mendhunt_target_master_test ON goto SETUP_TARGET_MENU SETUP_TARGET_MASTER_TEST_OFF: setvariable mendhunt_target_master_test OFF goto SETUP_TARGET_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_TARGET_DETAIL: goto SETUP_TARGET_DETAIL_JUMP_%s SETUP_TARGET_DETAIL_JUMP_1: save 1 setvariable mendhunt_target_test_display %mendhunt_target_test_1 setvariable mendhunt_target_name_display %mendhunt_target_name_1 setvariable mendhunt_target_prep_power_display %mendhunt_target_prep_power_1 setvariable mendhunt_target_harn_test_display %mendhunt_target_harn_test_1 setvariable mendhunt_target_harn_power_display %mendhunt_target_harn_power_1 setvariable mendhunt_target_harn_loop_display %mendhunt_target_harn_loop_1 setvariable mendhunt_target_cam_test_display %mendhunt_target_cam_test_1 setvariable mendhunt_target_cam_power_display %mendhunt_target_cam_power_1 setvariable mendhunt_target_cam_loop_display %mendhunt_target_cam_loop_1 setvariable mendhunt_target_cast_pause_display %mendhunt_target_cast_pause_1 goto SETUP_TARGET_DETAIL_JUMPED SETUP_TARGET_DETAIL_JUMP_2: save 2 setvariable mendhunt_target_test_display %mendhunt_target_test_2 setvariable mendhunt_target_name_display %mendhunt_target_name_2 setvariable mendhunt_target_prep_power_display %mendhunt_target_prep_power_2 setvariable mendhunt_target_harn_test_display %mendhunt_target_harn_test_2 setvariable mendhunt_target_harn_power_display %mendhunt_target_harn_power_2 setvariable mendhunt_target_harn_loop_display %mendhunt_target_harn_loop_2 setvariable mendhunt_target_cam_test_display %mendhunt_target_cam_test_2 setvariable mendhunt_target_cam_power_display %mendhunt_target_cam_power_2 setvariable mendhunt_target_cam_loop_display %mendhunt_target_cam_loop_2 setvariable mendhunt_target_cast_pause_display %mendhunt_target_cast_pause_2 goto SETUP_TARGET_DETAIL_JUMPED SETUP_TARGET_DETAIL_JUMP_3: save 3 setvariable mendhunt_target_test_display %mendhunt_target_test_3 setvariable mendhunt_target_name_display %mendhunt_target_name_3 setvariable mendhunt_target_prep_power_display %mendhunt_target_prep_power_3 setvariable mendhunt_target_harn_test_display %mendhunt_target_harn_test_3 setvariable mendhunt_target_harn_power_display %mendhunt_target_harn_power_3 setvariable mendhunt_target_harn_loop_display %mendhunt_target_harn_loop_3 setvariable mendhunt_target_cam_test_display %mendhunt_target_cam_test_3 setvariable mendhunt_target_cam_power_display %mendhunt_target_cam_power_3 setvariable mendhunt_target_cam_loop_display %mendhunt_target_cam_loop_3 setvariable mendhunt_target_cast_pause_display %mendhunt_target_cast_pause_3 goto SETUP_TARGET_DETAIL_JUMPED SETUP_TARGET_DETAIL_JUMP_4: save 4 setvariable mendhunt_target_test_display %mendhunt_target_test_4 setvariable mendhunt_target_name_display %mendhunt_target_name_4 setvariable mendhunt_target_prep_power_display %mendhunt_target_prep_power_4 setvariable mendhunt_target_harn_test_display %mendhunt_target_harn_test_4 setvariable mendhunt_target_harn_power_display %mendhunt_target_harn_power_4 setvariable mendhunt_target_harn_loop_display %mendhunt_target_harn_loop_4 setvariable mendhunt_target_cam_test_display %mendhunt_target_cam_test_4 setvariable mendhunt_target_cam_power_display %mendhunt_target_cam_power_4 setvariable mendhunt_target_cam_loop_display %mendhunt_target_cam_loop_4 setvariable mendhunt_target_cast_pause_display %mendhunt_target_cast_pause_4 goto SETUP_TARGET_DETAIL_JUMPED SETUP_TARGET_DETAIL_JUMP_5: save 5 setvariable mendhunt_target_test_display %mendhunt_target_test_5 setvariable mendhunt_target_name_display %mendhunt_target_name_5 setvariable mendhunt_target_prep_power_display %mendhunt_target_prep_power_5 setvariable mendhunt_target_harn_test_display %mendhunt_target_harn_test_5 setvariable mendhunt_target_harn_power_display %mendhunt_target_harn_power_5 setvariable mendhunt_target_harn_loop_display %mendhunt_target_harn_loop_5 setvariable mendhunt_target_cam_test_display %mendhunt_target_cam_test_5 setvariable mendhunt_target_cam_power_display %mendhunt_target_cam_power_5 setvariable mendhunt_target_cam_loop_display %mendhunt_target_cam_loop_5 setvariable mendhunt_target_cast_pause_display %mendhunt_target_cast_pause_5 goto SETUP_TARGET_DETAIL_JUMPED SETUP_TARGET_DETAIL_JUMP_6: save 6 setvariable mendhunt_target_test_display %mendhunt_target_test_6 setvariable mendhunt_target_name_display %mendhunt_target_name_6 setvariable mendhunt_target_prep_power_display %mendhunt_target_prep_power_6 setvariable mendhunt_target_harn_test_display %mendhunt_target_harn_test_6 setvariable mendhunt_target_harn_power_display %mendhunt_target_harn_power_6 setvariable mendhunt_target_harn_loop_display %mendhunt_target_harn_loop_6 setvariable mendhunt_target_cam_test_display %mendhunt_target_cam_test_6 setvariable mendhunt_target_cam_power_display %mendhunt_target_cam_power_6 setvariable mendhunt_target_cam_loop_display %mendhunt_target_cam_loop_6 setvariable mendhunt_target_cast_pause_display %mendhunt_target_cast_pause_6 goto SETUP_TARGET_DETAIL_JUMPED SETUP_TARGET_DETAIL_JUMPED: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** TARGET %s DETAIL - VIEW/CHANGE echo ======================================================================= echo Target slot %s is: %mendhunt_target_test_display echo echo Spell Name: %mendhunt_target_name_display echo . prep power: %mendhunt_target_prep_power_display echo . cast pause: %mendhunt_target_cast_pause_display seconds echo Harness: %mendhunt_target_harn_test_display echo . power: %mendhunt_target_harn_power_display echo . loop: %mendhunt_target_harn_loop_display harnesses per cast echo Cambrinth: %mendhunt_target_cam_test_display echo . item name: %mendhunt_cam_name echo . charge: %mendhunt_target_cam_power_display echo . loop: %mendhunt_target_cam_loop_display cams per cast echo ======================================================================= echo General: echo . Turn slot ON slot=on echo . Turn slot OFF slot=off echo . Set spell .mendhunt set target slot %s prep <name> <mana#> <pause#> echo echo Harness: echo . Turn ON harn=on echo . Turn OFF harn=off echo . Set harness .mendhunt set target slot %s harn <mana#> <loop#> echo echo Cambrinth: echo . Name of cambrinth .mendhunt set cambrinth <name> echo . Turn ON cam=on echo . Turn OFF cam=off echo . Set cambrinth .mendhunt set target slot %s cam <charge#> <loop#> echo echo Return to Target Menu..................... z1 echo Jump to a different slot.................. view=# echo ======================================================================= echo echo put echo /off pause 1 match SETUP_TARGET_SLOT_TEST_ON slot=on match SETUP_TARGET_SLOT_TEST_OFF slot=off match SETUP_TARGET_HARN_TEST_ON harn=on match SETUP_TARGET_HARN_TEST_OFF harn=off match SETUP_TARGET_CAM_TEST_ON cam=on match SETUP_TARGET_CAM_TEST_OFF cam=off match SETUP_TARGET_DETAIL_JUMP_1 view=1 match SETUP_TARGET_DETAIL_JUMP_2 view=2 match SETUP_TARGET_DETAIL_JUMP_3 view=3 match SETUP_TARGET_DETAIL_JUMP_4 view=4 match SETUP_TARGET_DETAIL_JUMP_5 view=5 match SETUP_TARGET_DETAIL_JUMP_6 view=6 match SETUP_TARGET_MENU z1 matchwait SETUP_TARGET_SLOT_TEST_ON: setvariable mendhunt_target_test_%s ON goto SETUP_TARGET_DETAIL SETUP_TARGET_SLOT_TEST_OFF: setvariable mendhunt_target_test_%s OFF goto SETUP_TARGET_DETAIL SETUP_TARGET_HARN_TEST_ON: setvariable mendhunt_target_harn_test_%s ON goto SETUP_TARGET_DETAIL SETUP_TARGET_HARN_TEST_OFF: setvariable mendhunt_target_harn_test_%s OFF goto SETUP_TARGET_DETAIL SETUP_TARGET_CAM_TEST_ON: setvariable mendhunt_target_cam_test_%s ON goto SETUP_TARGET_DETAIL SETUP_TARGET_CAM_TEST_OFF: setvariable mendhunt_target_cam_test_%s OFF goto SETUP_TARGET_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_BUFF_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** BUFF MENU echo ======================================================================= echo echo *** Current Buff Setup is: echo echo Master buff switch = %mendhunt_buff_master_test echo echo echo Buff slot 1: %mendhunt_buff_name_1 %mendhunt_buff_test_1 echo Buff slot 2: %mendhunt_buff_name_2 %mendhunt_buff_test_2 echo Buff slot 3: %mendhunt_buff_name_3 %mendhunt_buff_test_3 echo Buff slot 4: %mendhunt_buff_name_4 %mendhunt_buff_test_4 echo Buff slot 5: %mendhunt_buff_name_5 %mendhunt_buff_test_5 echo Buff slot 6: %mendhunt_buff_name_6 %mendhunt_buff_test_6 echo echo echo Retreat when buffing: %mendhunt_buff_retreat_test echo echo ======================================================================= echo echo Turn buff master ON....................... buff=on echo Turn buff master OFF...................... buff=off echo View/change a spell slot.................. view=# [where # is slot number] echo Turn buff retreat ON...................... retreat=on echo Turn buff retreat OFF..................... retreat=off echo Return to Magic Menu...................... z1 echo ======================================================================= echo put echo /off pause 1 match SETUP_BUFF_RETREAT_TEST_ON retreat=on match SETUP_BUFF_RETREAT_TEST_OFF retreat=off match SETUP_BUFF_MASTER_TEST_ON buff=on match SETUP_BUFF_MASTER_TEST_OFF buff=off match SETUP_BUFF_DETAIL_JUMP_1 view=1 match SETUP_BUFF_DETAIL_JUMP_2 view=2 match SETUP_BUFF_DETAIL_JUMP_3 view=3 match SETUP_BUFF_DETAIL_JUMP_4 view=4 match SETUP_BUFF_DETAIL_JUMP_5 view=5 match SETUP_BUFF_DETAIL_JUMP_6 view=6 match SETUP_MAGIC_MENU z1 matchwait SETUP_BUFF_MASTER_TEST_ON: setvariable mendhunt_buff_master_test ON goto SETUP_BUFF_MENU SETUP_BUFF_MASTER_TEST_OFF: setvariable mendhunt_buff_master_test OFF goto SETUP_BUFF_MENU SETUP_BUFF_RETREAT_TEST_ON: setvariable mendhunt_buff_retreat_test ON goto SETUP_BUFF_MENU SETUP_BUFF_RETREAT_TEST_OFF: setvariable mendhunt_buff_retreat_test OFF goto SETUP_BUFF_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_BUFF_DETAIL: goto SETUP_BUFF_DETAIL_JUMP_%s SETUP_BUFF_DETAIL_JUMP_1: save 1 setvariable mendhunt_buff_test_display %mendhunt_buff_test_1 setvariable mendhunt_buff_name_display %mendhunt_buff_name_1 setvariable mendhunt_buff_prep_power_display %mendhunt_buff_prep_power_1 setvariable mendhunt_buff_harn_test_display %mendhunt_buff_harn_test_1 setvariable mendhunt_buff_harn_power_display %mendhunt_buff_harn_power_1 setvariable mendhunt_buff_harn_loop_display %mendhunt_buff_harn_loop_1 setvariable mendhunt_buff_cam_test_display %mendhunt_buff_cam_test_1 setvariable mendhunt_buff_cam_power_display %mendhunt_buff_cam_power_1 setvariable mendhunt_buff_cam_loop_display %mendhunt_buff_cam_loop_1 setvariable mendhunt_buff_cast_pause_display %mendhunt_buff_cast_pause_1 goto SETUP_BUFF_DETAIL_JUMPED SETUP_BUFF_DETAIL_JUMP_2: save 2 setvariable mendhunt_buff_test_display %mendhunt_buff_test_2 setvariable mendhunt_buff_name_display %mendhunt_buff_name_2 setvariable mendhunt_buff_prep_power_display %mendhunt_buff_prep_power_2 setvariable mendhunt_buff_harn_test_display %mendhunt_buff_harn_test_2 setvariable mendhunt_buff_harn_power_display %mendhunt_buff_harn_power_2 setvariable mendhunt_buff_harn_loop_display %mendhunt_buff_harn_loop_2 setvariable mendhunt_buff_cam_test_display %mendhunt_buff_cam_test_2 setvariable mendhunt_buff_cam_power_display %mendhunt_buff_cam_power_2 setvariable mendhunt_buff_cam_loop_display %mendhunt_buff_cam_loop_2 setvariable mendhunt_buff_cast_pause_display %mendhunt_buff_cast_pause_2 goto SETUP_BUFF_DETAIL_JUMPED SETUP_BUFF_DETAIL_JUMP_3: save 3 setvariable mendhunt_buff_test_display %mendhunt_buff_test_3 setvariable mendhunt_buff_name_display %mendhunt_buff_name_3 setvariable mendhunt_buff_prep_power_display %mendhunt_buff_prep_power_3 setvariable mendhunt_buff_harn_test_display %mendhunt_buff_harn_test_3 setvariable mendhunt_buff_harn_power_display %mendhunt_buff_harn_power_3 setvariable mendhunt_buff_harn_loop_display %mendhunt_buff_harn_loop_3 setvariable mendhunt_buff_cam_test_display %mendhunt_buff_cam_test_3 setvariable mendhunt_buff_cam_power_display %mendhunt_buff_cam_power_3 setvariable mendhunt_buff_cam_loop_display %mendhunt_buff_cam_loop_3 setvariable mendhunt_buff_cast_pause_display %mendhunt_buff_cast_pause_3 goto SETUP_BUFF_DETAIL_JUMPED SETUP_BUFF_DETAIL_JUMP_4: save 4 setvariable mendhunt_buff_test_display %mendhunt_buff_test_4 setvariable mendhunt_buff_name_display %mendhunt_buff_name_4 setvariable mendhunt_buff_prep_power_display %mendhunt_buff_prep_power_4 setvariable mendhunt_buff_harn_test_display %mendhunt_buff_harn_test_4 setvariable mendhunt_buff_harn_power_display %mendhunt_buff_harn_power_4 setvariable mendhunt_buff_harn_loop_display %mendhunt_buff_harn_loop_4 setvariable mendhunt_buff_cam_test_display %mendhunt_buff_cam_test_4 setvariable mendhunt_buff_cam_power_display %mendhunt_buff_cam_power_4 setvariable mendhunt_buff_cam_loop_display %mendhunt_buff_cam_loop_4 setvariable mendhunt_buff_cast_pause_display %mendhunt_buff_cast_pause_4 goto SETUP_BUFF_DETAIL_JUMPED SETUP_BUFF_DETAIL_JUMP_5: save 5 setvariable mendhunt_buff_test_display %mendhunt_buff_test_5 setvariable mendhunt_buff_name_display %mendhunt_buff_name_5 setvariable mendhunt_buff_prep_power_display %mendhunt_buff_prep_power_5 setvariable mendhunt_buff_harn_test_display %mendhunt_buff_harn_test_5 setvariable mendhunt_buff_harn_power_display %mendhunt_buff_harn_power_5 setvariable mendhunt_buff_harn_loop_display %mendhunt_buff_harn_loop_5 setvariable mendhunt_buff_cam_test_display %mendhunt_buff_cam_test_5 setvariable mendhunt_buff_cam_power_display %mendhunt_buff_cam_power_5 setvariable mendhunt_buff_cam_loop_display %mendhunt_buff_cam_loop_5 setvariable mendhunt_buff_cast_pause_display %mendhunt_buff_cast_pause_5 goto SETUP_BUFF_DETAIL_JUMPED SETUP_BUFF_DETAIL_JUMP_6: save 6 setvariable mendhunt_buff_test_display %mendhunt_buff_test_6 setvariable mendhunt_buff_name_display %mendhunt_buff_name_6 setvariable mendhunt_buff_prep_power_display %mendhunt_buff_prep_power_6 setvariable mendhunt_buff_harn_test_display %mendhunt_buff_harn_test_6 setvariable mendhunt_buff_harn_power_display %mendhunt_buff_harn_power_6 setvariable mendhunt_buff_harn_loop_display %mendhunt_buff_harn_loop_6 setvariable mendhunt_buff_cam_test_display %mendhunt_buff_cam_test_6 setvariable mendhunt_buff_cam_power_display %mendhunt_buff_cam_power_6 setvariable mendhunt_buff_cam_loop_display %mendhunt_buff_cam_loop_6 setvariable mendhunt_buff_cast_pause_display %mendhunt_buff_cast_pause_6 goto SETUP_BUFF_DETAIL_JUMPED SETUP_BUFF_DETAIL_JUMPED: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** BUFF %s DETAIL - VIEW/CHANGE echo ======================================================================= echo Buff slot %s is: %mendhunt_buff_test_display echo echo Spell Name: %mendhunt_buff_name_display echo . prep power: %mendhunt_buff_prep_power_display echo . cast pause: %mendhunt_buff_cast_pause_display seconds echo Harness: %mendhunt_buff_harn_test_display echo . power: %mendhunt_buff_harn_power_display echo . loop: %mendhunt_buff_harn_loop_display harnesses per cast echo Cambrinth: %mendhunt_buff_cam_test_display echo . item name: %mendhunt_cam_name echo . charge: %mendhunt_buff_cam_power_display echo . loop: %mendhunt_buff_cam_loop_display cams per cast echo ======================================================================= echo General: echo . Turn slot ON slot=on echo . Turn slot OFF slot=off echo . Set spell .mendhunt set buff slot %s prep <name> <mana#> <pause#> echo echo Harness: echo . Turn ON harn=on echo . Turn OFF harn=off echo . Set harness .mendhunt set buff slot %s harn <mana#> <loop#> echo echo Cambrinth: echo . Name of cambrinth .mendhunt set cambrinth <name> echo . Turn ON cam=on echo . Turn OFF cam=off echo . Set cambrinth .mendhunt set buff slot %s cam <charge#> <loop#> echo echo Return to Buff Menu..................... z1 echo Jump to a different slot.................. view=# echo ======================================================================= echo put echo /off pause 1 match SETUP_BUFF_SLOT_TEST_ON slot=on match SETUP_BUFF_SLOT_TEST_OFF slot=off match SETUP_BUFF_HARN_TEST_ON harn=on match SETUP_BUFF_HARN_TEST_OFF harn=off match SETUP_BUFF_CAM_TEST_ON cam=on match SETUP_BUFF_CAM_TEST_OFF cam=off match SETUP_BUFF_DETAIL_JUMP_1 view=1 match SETUP_BUFF_DETAIL_JUMP_2 view=2 match SETUP_BUFF_DETAIL_JUMP_3 view=3 match SETUP_BUFF_DETAIL_JUMP_4 view=4 match SETUP_BUFF_DETAIL_JUMP_5 view=5 match SETUP_BUFF_DETAIL_JUMP_6 view=6 match SETUP_BUFF_MENU z1 matchwait SETUP_BUFF_SLOT_TEST_ON: setvariable mendhunt_buff_test_%s ON goto SETUP_BUFF_DETAIL SETUP_BUFF_SLOT_TEST_OFF: setvariable mendhunt_buff_test_%s OFF goto SETUP_BUFF_DETAIL SETUP_BUFF_HARN_TEST_ON: setvariable mendhunt_buff_harn_test_%s ON goto SETUP_BUFF_DETAIL SETUP_BUFF_HARN_TEST_OFF: setvariable mendhunt_buff_harn_test_%s OFF goto SETUP_BUFF_DETAIL SETUP_BUFF_CAM_TEST_ON: setvariable mendhunt_buff_cam_test_%s ON goto SETUP_BUFF_DETAIL SETUP_BUFF_CAM_TEST_OFF: setvariable mendhunt_buff_cam_test_%s OFF goto SETUP_BUFF_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_DEBUFF_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** DEBUFF MENU echo ======================================================================= echo echo *** Current Debuff Setup is: echo echo Master debuff switch = %mendhunt_debuff_master_test echo echo echo Debuff slot 1: %mendhunt_debuff_name_1 %mendhunt_debuff_test_1 echo Debuff slot 2: %mendhunt_debuff_name_2 %mendhunt_debuff_test_2 echo Debuff slot 3: %mendhunt_debuff_name_3 %mendhunt_debuff_test_3 echo Debuff slot 4: %mendhunt_debuff_name_4 %mendhunt_debuff_test_4 echo Debuff slot 5: %mendhunt_debuff_name_5 %mendhunt_debuff_test_5 echo Debuff slot 6: %mendhunt_debuff_name_6 %mendhunt_debuff_test_6 echo echo echo ======================================================================= echo echo Turn debuff master ON..................... debuff=on echo Turn debuff master OFF.................... debuff=off echo View/change a spell slot.................. view=# [where # is slot number] echo Return to Magic Menu...................... z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_DEBUFF_MASTER_TEST_ON debuff=on match SETUP_DEBUFF_MASTER_TEST_OFF debuff=off match SETUP_DEBUFF_DETAIL_JUMP_1 view=1 match SETUP_DEBUFF_DETAIL_JUMP_2 view=2 match SETUP_DEBUFF_DETAIL_JUMP_3 view=3 match SETUP_DEBUFF_DETAIL_JUMP_4 view=4 match SETUP_DEBUFF_DETAIL_JUMP_5 view=5 match SETUP_DEBUFF_DETAIL_JUMP_6 view=6 match SETUP_MAGIC_MENU z1 matchwait SETUP_DEBUFF_MASTER_TEST_ON: setvariable mendhunt_debuff_master_test ON goto SETUP_DEBUFF_MENU SETUP_DEBUFF_MASTER_TEST_OFF: setvariable mendhunt_debuff_master_test OFF goto SETUP_DEBUFF_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_DEBUFF_DETAIL: goto SETUP_DEBUFF_DETAIL_JUMP_%s SETUP_DEBUFF_DETAIL_JUMP_1: save 1 setvariable mendhunt_debuff_test_display %mendhunt_debuff_test_1 setvariable mendhunt_debuff_name_display %mendhunt_debuff_name_1 setvariable mendhunt_debuff_prep_power_display %mendhunt_debuff_prep_power_1 setvariable mendhunt_debuff_harn_test_display %mendhunt_debuff_harn_test_1 setvariable mendhunt_debuff_harn_power_display %mendhunt_debuff_harn_power_1 setvariable mendhunt_debuff_harn_loop_display %mendhunt_debuff_harn_loop_1 setvariable mendhunt_debuff_cam_test_display %mendhunt_debuff_cam_test_1 setvariable mendhunt_debuff_cam_power_display %mendhunt_debuff_cam_power_1 setvariable mendhunt_debuff_cam_loop_display %mendhunt_debuff_cam_loop_1 setvariable mendhunt_debuff_cast_pause_display %mendhunt_debuff_cast_pause_1 setvariable mendhunt_debuff_once_test_display %mendhunt_debuff_once_test_1 goto SETUP_DEBUFF_DETAIL_JUMPED SETUP_DEBUFF_DETAIL_JUMP_2: save 2 setvariable mendhunt_debuff_test_display %mendhunt_debuff_test_2 setvariable mendhunt_debuff_name_display %mendhunt_debuff_name_2 setvariable mendhunt_debuff_prep_power_display %mendhunt_debuff_prep_power_2 setvariable mendhunt_debuff_harn_test_display %mendhunt_debuff_harn_test_2 setvariable mendhunt_debuff_harn_power_display %mendhunt_debuff_harn_power_2 setvariable mendhunt_debuff_harn_loop_display %mendhunt_debuff_harn_loop_2 setvariable mendhunt_debuff_cam_test_display %mendhunt_debuff_cam_test_2 setvariable mendhunt_debuff_cam_power_display %mendhunt_debuff_cam_power_2 setvariable mendhunt_debuff_cam_loop_display %mendhunt_debuff_cam_loop_2 setvariable mendhunt_debuff_cast_pause_display %mendhunt_debuff_cast_pause_2 setvariable mendhunt_debuff_once_test_display %mendhunt_debuff_once_test_2 goto SETUP_DEBUFF_DETAIL_JUMPED SETUP_DEBUFF_DETAIL_JUMP_3: save 3 setvariable mendhunt_debuff_test_display %mendhunt_debuff_test_3 setvariable mendhunt_debuff_name_display %mendhunt_debuff_name_3 setvariable mendhunt_debuff_prep_power_display %mendhunt_debuff_prep_power_3 setvariable mendhunt_debuff_harn_test_display %mendhunt_debuff_harn_test_3 setvariable mendhunt_debuff_harn_power_display %mendhunt_debuff_harn_power_3 setvariable mendhunt_debuff_harn_loop_display %mendhunt_debuff_harn_loop_3 setvariable mendhunt_debuff_cam_test_display %mendhunt_debuff_cam_test_3 setvariable mendhunt_debuff_cam_power_display %mendhunt_debuff_cam_power_3 setvariable mendhunt_debuff_cam_loop_display %mendhunt_debuff_cam_loop_3 setvariable mendhunt_debuff_cast_pause_display %mendhunt_debuff_cast_pause_3 setvariable mendhunt_debuff_once_test_display %mendhunt_debuff_once_test_3 goto SETUP_DEBUFF_DETAIL_JUMPED SETUP_DEBUFF_DETAIL_JUMP_4: save 4 setvariable mendhunt_debuff_test_display %mendhunt_debuff_test_4 setvariable mendhunt_debuff_name_display %mendhunt_debuff_name_4 setvariable mendhunt_debuff_prep_power_display %mendhunt_debuff_prep_power_4 setvariable mendhunt_debuff_harn_test_display %mendhunt_debuff_harn_test_4 setvariable mendhunt_debuff_harn_power_display %mendhunt_debuff_harn_power_4 setvariable mendhunt_debuff_harn_loop_display %mendhunt_debuff_harn_loop_4 setvariable mendhunt_debuff_cam_test_display %mendhunt_debuff_cam_test_4 setvariable mendhunt_debuff_cam_power_display %mendhunt_debuff_cam_power_4 setvariable mendhunt_debuff_cam_loop_display %mendhunt_debuff_cam_loop_4 setvariable mendhunt_debuff_cast_pause_display %mendhunt_debuff_cast_pause_4 setvariable mendhunt_debuff_once_test_display %mendhunt_debuff_once_test_4 goto SETUP_DEBUFF_DETAIL_JUMPED SETUP_DEBUFF_DETAIL_JUMP_5: save 5 setvariable mendhunt_debuff_test_display %mendhunt_debuff_test_5 setvariable mendhunt_debuff_name_display %mendhunt_debuff_name_5 setvariable mendhunt_debuff_prep_power_display %mendhunt_debuff_prep_power_5 setvariable mendhunt_debuff_harn_test_display %mendhunt_debuff_harn_test_5 setvariable mendhunt_debuff_harn_power_display %mendhunt_debuff_harn_power_5 setvariable mendhunt_debuff_harn_loop_display %mendhunt_debuff_harn_loop_5 setvariable mendhunt_debuff_cam_test_display %mendhunt_debuff_cam_test_5 setvariable mendhunt_debuff_cam_power_display %mendhunt_debuff_cam_power_5 setvariable mendhunt_debuff_cam_loop_display %mendhunt_debuff_cam_loop_5 setvariable mendhunt_debuff_cast_pause_display %mendhunt_debuff_cast_pause_5 setvariable mendhunt_debuff_once_test_display %mendhunt_debuff_once_test_5 goto SETUP_DEBUFF_DETAIL_JUMPED SETUP_DEBUFF_DETAIL_JUMP_6: save 6 setvariable mendhunt_debuff_test_display %mendhunt_debuff_test_6 setvariable mendhunt_debuff_name_display %mendhunt_debuff_name_6 setvariable mendhunt_debuff_prep_power_display %mendhunt_debuff_prep_power_6 setvariable mendhunt_debuff_harn_test_display %mendhunt_debuff_harn_test_6 setvariable mendhunt_debuff_harn_power_display %mendhunt_debuff_harn_power_6 setvariable mendhunt_debuff_harn_loop_display %mendhunt_debuff_harn_loop_6 setvariable mendhunt_debuff_cam_test_display %mendhunt_debuff_cam_test_6 setvariable mendhunt_debuff_cam_power_display %mendhunt_debuff_cam_power_6 setvariable mendhunt_debuff_cam_loop_display %mendhunt_debuff_cam_loop_6 setvariable mendhunt_debuff_cast_pause_display %mendhunt_debuff_cast_pause_6 setvariable mendhunt_debuff_once_test_display %mendhunt_debuff_once_test_6 goto SETUP_DEBUFF_DETAIL_JUMPED SETUP_DEBUFF_DETAIL_JUMPED: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** DEBUFF %s DETAIL - VIEW/CHANGE echo ======================================================================= echo Debuff slot %s is: %mendhunt_debuff_test_display echo echo Spell Name: %mendhunt_debuff_name_display echo . prep power: %mendhunt_debuff_prep_power_display echo . cast pause: %mendhunt_debuff_cast_pause_display seconds echo Harness: %mendhunt_debuff_harn_test_display echo . power: %mendhunt_debuff_harn_power_display echo . loop: %mendhunt_debuff_harn_loop_display harnesses per cast echo Cambrinth: %mendhunt_debuff_cam_test_display echo . item name: %mendhunt_cam_name echo . charge: %mendhunt_debuff_cam_power_display echo . loop: %mendhunt_debuff_cam_loop_display cams per cast echo echo Debuff only once per critter: %mendhunt_debuff_once_test_display echo ======================================================================= echo General: echo . Turn slot ON slot=on echo . Turn slot OFF slot=off echo . Set spell .mendhunt set debuff slot %s prep <name> <mana#> <pause#> echo echo Harness: echo . Turn ON harn=on echo . Turn OFF harn=off echo . Set harness .mendhunt set debuff slot %s harn <mana#> <loop#> echo echo Cambrinth: echo . Name of cambrinth .mendhunt set cambrinth <name> echo . Turn ON cam=on echo . Turn OFF cam=off echo . Set cambrinth .mendhunt set debuff slot %s cam <charge#> <loop#> echo echo Debuff only once ON debuffonce=on echo Debuff only once OFF debuffonce=off echo echo Return to Debuff Menu..................... z1 echo Jump to a different slot.................. view=# echo ======================================================================= echo Note: echo 1) "Debuff only once" does not check if it landed with effect or backfired, only that you tried once echo put echo /off pause 1 match SETUP_DEBUFF_SLOT_TEST_ON slot=on match SETUP_DEBUFF_SLOT_TEST_OFF slot=off match SETUP_DEBUFF_HARN_TEST_ON harn=on match SETUP_DEBUFF_HARN_TEST_OFF harn=off match SETUP_DEBUFF_CAM_TEST_ON cam=on match SETUP_DEBUFF_CAM_TEST_OFF cam=off match SETUP_DEBUFF_ONCE_TEST_ON debuffonce=on match SETUP_DEBUFF_ONCE_TEST_OFF debuffonce=off match SETUP_DEBUFF_DETAIL_JUMP_1 view=1 match SETUP_DEBUFF_DETAIL_JUMP_2 view=2 match SETUP_DEBUFF_DETAIL_JUMP_3 view=3 match SETUP_DEBUFF_DETAIL_JUMP_4 view=4 match SETUP_DEBUFF_DETAIL_JUMP_5 view=5 match SETUP_DEBUFF_DETAIL_JUMP_6 view=6 match SETUP_DEBUFF_MENU z1 matchwait SETUP_DEBUFF_SLOT_TEST_ON: setvariable mendhunt_debuff_test_%s ON goto SETUP_DEBUFF_DETAIL SETUP_DEBUFF_SLOT_TEST_OFF: setvariable mendhunt_debuff_test_%s OFF goto SETUP_DEBUFF_DETAIL SETUP_DEBUFF_HARN_TEST_ON: setvariable mendhunt_debuff_harn_test_%s ON goto SETUP_DEBUFF_DETAIL SETUP_DEBUFF_HARN_TEST_OFF: setvariable mendhunt_debuff_harn_test_%s OFF goto SETUP_DEBUFF_DETAIL SETUP_DEBUFF_CAM_TEST_ON: setvariable mendhunt_debuff_cam_test_%s ON goto SETUP_DEBUFF_DETAIL SETUP_DEBUFF_CAM_TEST_OFF: setvariable mendhunt_debuff_cam_test_%s OFF goto SETUP_DEBUFF_DETAIL SETUP_DEBUFF_ONCE_TEST_ON: setvariable mendhunt_debuff_once_test_%s ON goto SETUP_DEBUFF_DETAIL SETUP_DEBUFF_ONCE_TEST_OFF: setvariable mendhunt_debuff_once_test_%s OFF goto SETUP_DEBUFF_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_PATHWAY_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** PATHWAY MENU echo ======================================================================= echo echo Target pathway: %mendhunt_pathway_target_name %mendhunt_pathway_target_test echo Frenzy pathway: %mendhunt_pathway_frenzy_name %mendhunt_pathway_frenzy_test echo echo ======================================================================= echo echo Turn pathway target ON..................... pathwaytarget=on echo Turn pathway target OFF.................... pathwaytarget=off echo echo Turn pathway frenzy ON..................... pathwayfrenzy=on echo Turn pathway frenzy OFF.................... pathwayfrenzy=off echo echo Change a pathway........................... .mendhunt set pathway [target|frenzy] <name> echo echo Return to Magic Menu....................... z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_PATHWAY_TARGET_ON pathwaytarget=on match SETUP_PATHWAY_TARGET_OFF pathwaytarget=off match SETUP_PATHWAY_FRENZY_ON pathwayfrenzy=on match SETUP_PATHWAY_FRENZY_OFF pathwayfrenzy=off match SETUP_MAGIC_MENU z1 matchwait SETUP_PATHWAY_TARGET_ON: setvariable mendhunt_pathway_target_test ON goto SETUP_PATHWAY_MENU SETUP_PATHWAY_TARGET_OFF: setvariable mendhunt_pathway_target_test OFF goto SETUP_PATHWAY_MENU SETUP_PATHWAY_FRENZY_ON: setvariable mendhunt_pathway_frenzy_test ON goto SETUP_PATHWAY_MENU SETUP_PATHWAY_FRENZY_OFF: setvariable mendhunt_pathway_frenzy_test OFF goto SETUP_PATHWAY_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_DEKS_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Dance/Roar, Enchante, Khri, and Specials (DEKS) MENU echo ======================================================================= echo <<< IMPORTANT >>> These fire only in Combat Mode (ie not in Frenzy, Empath, or Dance Modes) echo echo Barbarian echo . roar: %mendhunt_combat_roar_test echo . roar type: %mendhunt_combat_roar_type echo . dance: %mendhunt_combat_dance_test echo . dance type: %mendhunt_combat_dance_type echo echo Bard echo . sing: %mendhunt_combat_sing_test echo . sing type: %mendhunt_combat_sing_type echo . chant: %mendhunt_combat_chant_test echo . chant type: %mendhunt_combat_chant_type echo echo Thief echo . khri: %mendhunt_combat_khri_test echo . khri type: %mendhunt_combat_khri_type echo echo ________________________________________________________________________ echo The script supports the ability to perform "specials". This involves you setting up to five lines echo of actions or other entries for the script to perform. echo The Special fires before debuff, targeted magic, other Deks, and melee/ranged/thrown weapon usage. echo echo * DEKS special: %mendhunt_deks_special_test echo echo . line 1: %mendhunt_deks_line_1 echo . line 2: %mendhunt_deks_line_2 echo . line 3: %mendhunt_deks_line_3 echo . line 4: %mendhunt_deks_line_4 echo . line 5: %mendhunt_deks_line_5 echo echo Examples: echo . .mendhunt set deks line 1 "prep myheldmanaspell 15" echo . .mendhunt set deks line 2 "cast" echo . .mendhunt set deks line 3 "harn 10" echo . .mendhunt set deks line 4 "say Ok, I set the deks pause for line3 to 10 seconds, wait" echo . .mendhunt set deks line 5 "release" echo echo . .mendhunt set deks line 1 "wear my shield" echo . .mendhunt set deks line 2 "forage flower" echo . .mendhunt set deks line 3 "drop my flower" echo . .mendhunt set deks line 4 "remove my shield" echo . .mendhunt set deks line 5 "say Ok, now I am ready for that TKT spell in targeting" echo echo . .mendhunt set deks line 1 "forage dirt" echo . .mendhunt set deks line 2 "throw dirt" echo . .mendhunt set deks line 3 "say not really sure if that blinded the critter but you get the idea" echo . .mendhunt set deks line 4 " " echo . .mendhunt set deks line 5 " " echo echo NOTES: echo . Five successive lines are provided for flexibility. If not needed, blank out {" "} those lines not used. echo . Use quotation marks for multiple words. echo . RT checks are auto-provided. echo . If you need a pause (not an rt-check but a pause of xxx seconds) then open script; near the top you will echo . find a dekspause variable to adjust. echo ======================================================================= echo *** Roar echo . Turn roar ON...................... roar=on echo . Turn roar OFF..................... roar=off echo . Setup roar........................ .mendhunt set combat roar <type> echo echo *** Dance echo . Turn dance ON..................... dance=on echo . Turn dance OFF.................... dance=off echo . Setup dance....................... .mendhunt set combat berserk <type> echo echo *** Sing echo . Turn sing ON...................... sing=on echo . Turn sing OFF..................... sing=off echo . Setup sing........................ .mendhunt set combat sing <type> echo echo *** Chant echo . Turn chant ON..................... chant=on echo . Turn chant OFF.................... chant=off echo . Setup chant....................... .mendhunt set combat chant <type> echo echo *** Khri echo . Turn khri ON...................... khri=on echo . Turn khri OFF..................... khri=off echo . Setup chant....................... .mendhunt set combat khri <type> echo echo *** Special echo . Turn Special ON................... special=on echo . Turn Special OFF.................. special=off echo . Setup a DEKS special line......... .mendhunt set deks line <#> {full text} echo echo Return to Main Menu........................... z1 echo ======================================================================= echo Notes: echo 1) Either sing or chant can be on...both can't be on at same time...both can be off though echo put echo /off pause 1 match SETUP_DEKS_SPECIAL_ON special=on match SETUP_DEKS_SPECIAL_OFF special=off match SETUP_DEKS_ROAR_ON roar=on match SETUP_DEKS_ROAR_OFF roar=off match SETUP_DEKS_DANCE_ON dance=on match SETUP_DEKS_DANCE_OFF dance=off match SETUP_DEKS_SING_ON sing=on match SETUP_DEKS_SING_OFF sing=off match SETUP_DEKS_CHANT_ON chant=on match SETUP_DEKS_CHANT_OFF chant=off match SETUP_DEKS_KHRI_ON khri=on match SETUP_DEKS_KHRI_OFF khri=off match SETUP_MAIN_MENU z1 matchwait SETUP_DEKS_SPECIAL_ON: setvariable mendhunt_deks_special_test ON goto SETUP_DEKS_MENU SETUP_DEKS_SPECIAL_OFF: setvariable mendhunt_deks_special_test OFF goto SETUP_DEKS_MENU SETUP_DEKS_ROAR_ON: setvariable mendhunt_combat_roar_test ON goto SETUP_DEKS_MENU SETUP_DEKS_ROAR_OFF: setvariable mendhunt_combat_roar_test OFF goto SETUP_DEKS_MENU SETUP_DEKS_DANCE_ON: setvariable mendhunt_combat_dance_test ON goto SETUP_DEKS_MENU SETUP_DEKS_DANCE_OFF: setvariable mendhunt_combat_dance_test OFF goto SETUP_DEKS_MENU SETUP_DEKS_SING_ON: setvariable mendhunt_combat_sing_test ON setvariable mendhunt_combat_chant_test OFF goto SETUP_DEKS_MENU SETUP_DEKS_SING_OFF: setvariable mendhunt_combat_sing_test OFF goto SETUP_DEKS_MENU SETUP_DEKS_CHANT_ON: setvariable mendhunt_combat_sing_test OFF setvariable mendhunt_combat_chant_test ON goto SETUP_DEKS_MENU SETUP_DEKS_CHANT_OFF: setvariable mendhunt_combat_chant_test OFF goto SETUP_DEKS_MENU SETUP_DEKS_KHRI_ON: setvariable mendhunt_combat_khri_test ON goto SETUP_DEKS_MENU SETUP_DEKS_KHRI_OFF: setvariable mendhunt_combat_khri_test OFF goto SETUP_DEKS_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_EMPATH_COMBAT_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** EMPATH COMBAT MENU echo ======================================================================= echo I am an empath: %mendhunt_empath_guild_test <----<<< IMPORTANT echo echo Manipulate: %mendhunt_empath_test_manipulate echo . Character's max concentration = %mendhunt_empath_maxconc echo echo Innocence: %mendhunt_empath_test_innocence echo echo GS - Avenger: %mendhunt_empath_test_gs echo echo ======================================================================= echo echo Turn "I am an empath" ON...................... empath=on echo Turn "I am an empath" OFF..................... empath=off echo echo Turn Manipulate ON............................ manipulate=on echo Turn Manipulate OFF........................... manipulate=off echo Change your Max Concentration.............. .mendhunt set maxconc <#> echo echo Turn Innocence ON............................. innocence=on echo Turn Innocence OFF............................ innocence=off echo echo Turn GS ON.................................... gs=on echo Turn GS OFF................................... gs=off echo echo View/change Innocence setup................... view=innocence echo View/change GS setup.......................... view=gs echo echo Return to Main Menu........................... z1 echo ======================================================================= echo Notes: echo 1) <<< IMPORTANT >>> If you are an empath...make sure "I am an empath" is ON! echo 2) If you train stats or circle, reset max conc (or manipulate wont fire). echo 3) Manipulation tanks concentration, if ON, others probably won't fire. echo put echo /off pause 1 match SETUP_EMPATH_GUILD_FLAG_ON empath=on match SETUP_EMPATH_GUILD_FLAG_OFF empath=off match SETUP_MANIPULATE_ON manipulate=on match SETUP_MANIPULATE_OFF manipulate=off match SETUP_INNOCENCE_ON innocence=on match SETUP_INNOCENCE_OFF innocence=off match SETUP_GS_ON gs=on match SETUP_GS_OFF gs=off match SETUP_EMPATH_INNOCENCE_DETAIL view=innocence match SETUP_EMPATH_GS_DETAIL view=gs match SETUP_MAIN_MENU z1 matchwait SETUP_EMPATH_GUILD_FLAG_ON: setvariable mendhunt_empath_guild_test ON goto SETUP_EMPATH_COMBAT_MENU SETUP_EMPATH_GUILD_FLAG_OFF: setvariable mendhunt_empath_guild_test OFF goto SETUP_EMPATH_COMBAT_MENU SETUP_MANIPULATE_ON: setvariable mendhunt_empath_test_manipulate ON goto SETUP_EMPATH_COMBAT_MENU SETUP_MANIPULATE_OFF: setvariable mendhunt_empath_test_manipulate OFF goto SETUP_EMPATH_COMBAT_MENU SETUP_INNOCENCE_ON: setvariable mendhunt_empath_test_innocence ON goto SETUP_EMPATH_COMBAT_MENU SETUP_INNOCENCE_OFF: setvariable mendhunt_empath_test_innocence OFF goto SETUP_EMPATH_COMBAT_MENU SETUP_GS_ON: setvariable mendhunt_empath_test_gs ON goto SETUP_EMPATH_COMBAT_MENU SETUP_GS_OFF: setvariable mendhunt_empath_test_gs OFF goto SETUP_EMPATH_COMBAT_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_EMPATH_INNOCENCE_DETAIL: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** INNOCENCE DETAIL - VIEW/CHANGE echo ======================================================================= echo Innocence: echo . prep power: %mendhunt_empath_prep_power_innocence echo . cast pause: %mendhunt_empath_cast_pause_innocence seconds echo Harness: %mendhunt_empath_harn_test_innocence echo . power: %mendhunt_empath_harn_power_innocence echo . loop: %mendhunt_empath_harn_loop_innocence harnesses per cast echo Cambrinth: %mendhunt_empath_cam_test_innocence echo . item name: %mendhunt_cam_name echo . charge: %mendhunt_empath_cam_power_innocence echo . loop: %mendhunt_empath_cam_loop_innocence cams per cast echo ======================================================================= echo General: echo . Set prep mana & pause .mendhunt set innocence prep <mana#> <pause#> echo echo Harness: echo . Turn ON harn=on echo . Turn OFF harn=off echo . Set harness .mendhunt set innocence harn <mana#> <loop#> echo echo Cambrinth: echo . Name of cambrinth .mendhunt set cambrinth <name> echo . Turn ON cam=on echo . Turn OFF cam=off echo . Set cambrinth .mendhunt set innocence cam <charge#> <loop#> echo echo Return to Empath Menu..................... z1 echo echo ======================================================================= echo echo put echo /off pause 1 match SETUP_EMPATH_HARN_TEST_INNOCENCE_ON harn=on match SETUP_EMPATH_HARN_TEST_INNOCENCE_OFF harn=off match SETUP_EMPATH_CAM_TEST_INNOCENCE_ON cam=on match SETUP_EMPATH_CAM_TEST_INNOCENCE_OFF cam=off match SETUP_EMPATH_COMBAT_MENU z1 matchwait SETUP_EMPATH_HARN_TEST_INNOCENCE_ON: setvariable mendhunt_empath_harn_test_innocence ON goto SETUP_EMPATH_INNOCENCE_DETAIL SETUP_EMPATH_HARN_TEST_INNOCENCE_OFF: setvariable mendhunt_empath_harn_test_innocence OFF goto SETUP_EMPATH_INNOCENCE_DETAIL SETUP_EMPATH_CAM_TEST_INNOCENCE_ON: setvariable mendhunt_empath_cam_test_innocence ON goto SETUP_EMPATH_INNOCENCE_DETAIL SETUP_EMPATH_CAM_TEST_INNOCENCE_OFF: setvariable mendhunt_empath_cam_test_innocence OFF goto SETUP_EMPATH_INNOCENCE_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_EMPATH_GS_DETAIL: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** GUARDIAN SPIRIT (GS) DETAIL - VIEW/CHANGE echo ======================================================================= echo GS: echo . prep power: %mendhunt_empath_prep_power_gs echo . cast pause: %mendhunt_empath_cast_pause_gs seconds echo Harness: %mendhunt_empath_harn_test_gs echo . power: %mendhunt_empath_harn_power_gs echo . loop: %mendhunt_empath_harn_loop_gs harnesses per cast echo Cambrinth: %mendhunt_empath_cam_test_gs echo . item name: %mendhunt_cam_name echo . charge: %mendhunt_empath_cam_power_gs echo . loop: %mendhunt_empath_cam_loop_gs cams per cast echo ======================================================================= echo General: echo . Set prep mana & pause .mendhunt set gs prep <mana#> <pause#> echo echo Harness: echo . Turn ON harn=on echo . Turn OFF harn=off echo . Set harness .mendhunt set gs harn <mana#> <loop#> echo echo Cambrinth: echo . Name of cambrinth .mendhunt set cambrinth <name> echo . Turn ON cam=on echo . Turn OFF cam=off echo . Set cambrinth .mendhunt set gs cam <charge#> <loop#> echo echo Return to Empath Menu..................... z1 echo echo ======================================================================= echo echo put echo /off pause 1 match SETUP_EMPATH_HARN_TEST_GS_ON harn=on match SETUP_EMPATH_HARN_TEST_GS_OFF harn=off match SETUP_EMPATH_CAM_TEST_GS_ON cam=on match SETUP_EMPATH_CAM_TEST_GS_OFF cam=off match SETUP_EMPATH_COMBAT_MENU z1 matchwait SETUP_EMPATH_HARN_TEST_GS_ON: setvariable mendhunt_empath_harn_test_gs ON goto SETUP_EMPATH_GS_DETAIL SETUP_EMPATH_HARN_TEST_GS_OFF: setvariable mendhunt_empath_harn_test_gs OFF goto SETUP_EMPATH_GS_DETAIL SETUP_EMPATH_CAM_TEST_GS_ON: setvariable mendhunt_empath_cam_test_gs ON goto SETUP_EMPATH_GS_DETAIL SETUP_EMPATH_CAM_TEST_GS_OFF: setvariable mendhunt_empath_cam_test_gs OFF goto SETUP_EMPATH_GS_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_CRITTER_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** CRITTERS MENU echo ======================================================================= echo echo Creature database obtained from Elanthipedia's bestiary on 5/17/2008. echo http://www.elanthipedia.com/wiki/Main_Page echo echo The following are user added: echo echo 1. %mendhunt_useradd_critter_1 echo echo 2. %mendhunt_useradd_critter_2 echo echo 3. %mendhunt_useradd_critter_3 echo echo 4. %mendhunt_useradd_critter_4 echo echo 5. %mendhunt_useradd_critter_5 echo echo 6. %mendhunt_useradd_critter_6 echo echo ======================================================================= echo echo Add/change a user added creature.............. .mendhunt set creature <#> <name> echo echo Return to Main Menu........................... z1 echo echo ======================================================================= echo echo put echo /off pause 1 match SETUP_MAIN_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_FRENZY_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** FRENZY MENU echo ======================================================================= echo <<< IMPORTANT >>> These fire only in Frenzy Mode (ie not in Combat, Empath, or Dance Modes) echo echo Warrior Mage echo . chain lightning (cl) %mendhunt_frenzy_cl_test echo . prep mana %mendhunt_frenzy_cl_prep_mana echo . harness use %mendhunt_frenzy_cl_harn_test echo . harness mana %mendhunt_frenzy_cl_harn_mana echo . harness loop %mendhunt_frenzy_cl_harn_loop echo . cast pause %mendhunt_frenzy_cl_cast_pause echo echo Barbarian echo . roar %mendhunt_frenzy_roar_test echo . roar type %mendhunt_frenzy_roar_type echo . berserk %mendhunt_frenzy_berserk_test echo . berserk type %mendhunt_frenzy_berserk_type echo echo Bard echo . sing %mendhunt_frenzy_sing_test echo . sing type %mendhunt_frenzy_sing_type echo . chant %mendhunt_frenzy_chant_test echo . chant type %mendhunt_frenzy_chant_type echo echo Paladin echo . banner of truce (bot) %mendhunt_frenzy_bot_test echo . prep mana %mendhunt_frenzy_bot_prep_mana echo . harness use %mendhunt_frenzy_bot_harn_test echo . harness mana %mendhunt_frenzy_bot_harn_mana echo . harness loop %mendhunt_frenzy_bot_harn_loop echo . cast pause %mendhunt_frenzy_bot_cast_pause echo echo Flee %mendhunt_frenzy_flee_test echo echo Hide till safe %mendhunt_frenzy_hide_test echo echo ======================================================================= echo echo *** Chain lightning echo . Turn CL ON........................ cl=on echo . Setup CL.......................... .mendhunt set frenzy cl prep <mana> <pause> echo . Turn CL harness ON................ clharn=on echo . Turn CL harness OFF............... clharn=off echo . Setup CL harness.................. .mendhunt set frenzy cl harn <mana> <loop> echo echo *** Roar echo . Turn roar ON...................... roar=on echo . Setup roar........................ .mendhunt set frenzy roar <type> echo echo *** Berserk echo . Turn berserk ON................... berserk=on echo . Setup berserk..................... .mendhunt set frenzy berserk <type> echo echo *** Sing echo . Turn sing ON...................... sing=on echo . Setup sing........................ .mendhunt set frenzy sing <type> echo echo *** Chant echo . Turn chant ON..................... chant=on echo . Setup chant....................... .mendhunt set frenzy chant <type> echo echo *** Banner of Truce echo . Turn BOT ON....................... bot=on echo . Setup BOT......................... .mendhunt set frenzy bot prep <mana> <pause> echo . Turn BOT harness ON............... botharn=on echo . Turn BOT harness OFF.............. botharn=off echo . Setup BOT harness................. .mendhunt set frenzy bot harn <mana> <loop> echo echo *** Others echo . Turn flee ON...................... flee=on echo . Turn hide till safe ON............ hidesafe=on echo echo Return to Main Menu..................... z1 echo ======================================================================= echo Note: echo 1) If you want to use a pathway, set it up in the combat magic menu echo 2) Use flee at risk... do NOT use in a maze. Flee tries to return to the original hunting spot. echo . Flee will retreat first... at the top of script, you can set the following flag: echo . frenzyfleeretreatflag = [YES|NO]. I think you gain more exp by not retreating but its not as safe. echo 3) Only one frenzy option may be used at a time echo put echo /off pause 1 match SETUP_FRENZY_CL_ON cl=on match SETUP_FRENZY_ROAR_ON roar=on match SETUP_FRENZY_BERSERK_ON berserk=on match SETUP_FRENZY_SING_ON sing=on match SETUP_FRENZY_CHANT_ON chant=on match SETUP_FRENZY_BOT_ON bot=on match SETUP_FRENZY_FLEE_ON flee=on match SETUP_FRENZY_HIDESAFE_ON hidesafe=on match SETUP_FRENZY_CL_HARN_ON clharn=on match SETUP_FRENZY_CL_HARN_OFF clharn=off match SETUP_FRENZY_BOT_HARN_ON botharn=on match SETUP_FRENZY_BOT_HARN_OFF botharn=off match SETUP_MAIN_MENU z1 matchwait SETUP_FRENZY_CL_HARN_ON: setvariable mendhunt_frenzy_cl_harn_test ON goto SETUP_FRENZY_MENU SETUP_FRENZY_CL_HARN_OFF: setvariable mendhunt_frenzy_cl_harn_test OFF goto SETUP_FRENZY_MENU SETUP_FRENZY_BOT_HARN_ON: setvariable mendhunt_frenzy_bot_harn_test ON goto SETUP_FRENZY_MENU SETUP_FRENZY_BOT_HARN_OFF: setvariable mendhunt_frenzy_bot_harn_test OFF goto SETUP_FRENZY_MENU SETUP_FRENZY_CL_ON: setvariable mendhunt_frenzy_cl_test ON setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_FRENZY_MENU SETUP_FRENZY_ROAR_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test ON setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_FRENZY_MENU SETUP_FRENZY_BERSERK_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test ON setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_FRENZY_MENU SETUP_FRENZY_SING_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test ON setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_FRENZY_MENU SETUP_FRENZY_CHANT_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test ON setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_FRENZY_MENU SETUP_FRENZY_BOT_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test ON setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_FRENZY_MENU SETUP_FRENZY_FLEE_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test ON setvariable mendhunt_frenzy_hide_test OFF goto SETUP_FRENZY_MENU SETUP_FRENZY_HIDESAFE_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test ON goto SETUP_FRENZY_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_DANCE_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** DANCE OPTIONS MENU echo ======================================================================= echo echo Dance Mode MO check: %mendhunt_dance_mode_mo_test echo echo App critter while dancing is: %mendhunt_dance_app_test echo echo Brawl (empathic) while dancing is: %mendhunt_dance_brawl_test echo echo ======================================================================= echo Turn MO check ON.............................. mocheck=on echo Turn MO check OFF............................. mocheck=off echo echo Turn appraisal ON............................. app=on echo Turn appraisal OFF............................ app=off echo echo Turn brawling ON.............................. brawl=on echo Turn brawling OFF............................. brawl=off echo echo Return to Main Menu........................... z1 echo ======================================================================= echo Note: echo 1) If MO check is on, script will go to combat (or empath combat) when multi ops is full echo put echo /off pause 1 match SETUP_DANCE_MOCHECK_TEST_ON mocheck=on match SETUP_DANCE_MOCHECK_TEST_OFF mocheck=off match SETUP_DANCE_APP_TEST_ON app=on match SETUP_DANCE_APP_TEST_OFF app=off match SETUP_DANCE_BRAWL_TEST_ON brawl=on match SETUP_DANCE_BRAWL_TEST_OFF brawl=off match SETUP_MAIN_MENU z1 matchwait SETUP_DANCE_MOCHECK_TEST_ON: setvariable mendhunt_dance_mode_mo_test ON goto SETUP_DANCE_MENU SETUP_DANCE_MOCHECK_TEST_OFF: setvariable mendhunt_dance_mode_mo_test OFF goto SETUP_DANCE_MENU SETUP_DANCE_APP_TEST_ON: setvariable mendhunt_dance_app_test ON goto SETUP_DANCE_MENU SETUP_DANCE_APP_TEST_OFF: setvariable mendhunt_dance_app_test OFF goto SETUP_DANCE_MENU SETUP_DANCE_BRAWL_TEST_ON: setvariable mendhunt_dance_brawl_test ON goto SETUP_DANCE_MENU SETUP_DANCE_BRAWL_TEST_OFF: setvariable mendhunt_dance_brawl_test OFF goto SETUP_DANCE_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_SCRIPT_MECH_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** SCRIPT MECHANICS MENU echo ======================================================================= echo echo Change highlighting of the *** string: echo echo ENTER.............. .mendhunt set highlight <color> echo echo . Where color is a palette color number echo . For palette colors: In SF, go to OPTIONS then HIGHLIGHTS and mouse-over the colors. echo . yellow is #FFFF00 and is good for dark backgrounds echo . red is #FF0000 and is good for light backgrounds echo echo . ex) .mendhunt set highlight #FFFF00 echo _______________________________________________________________________ echo echo It is highly recommended that you configure SF to ignore the following strings to reduce scroll: echo echo . setVariable: (note the capital V and colon) echo . EchoColumn (note the capital E and C) echo . rtchecking echo . not a valid flag echo echo In SF, go to Options, then Highlights, then Ignore, and then the ADD button. echo echo _______________________________________________________________________ echo echo High level emergencies are flagged by echoing: WARNING echo echo Lower level problems are flagged by echoing: ATTENTION echo echo _______________________________________________________________________ echo echo Reset variables to Factory settings if you spill milk............. reset=factory echo echo _______________________________________________________________________ echo echo Change the speed of the script by editing pause variables. Open/edit the script, echo near the top you will find a message about pause variables. echo echo ======================================================================= echo echo Return to Main Menu...................................... z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_RESET_FACTORY reset=factory match SETUP_MAIN_MENU z1 matchwait SETUP_RESET_FACTORY: put echo /on waitfor echocolumn echo echo ************************************************* echo *** <<< W A R N I N G >>> echo echo This will reset all variables to factory settings. echo All customization will be lost! echo You will need to re-setup the script to your character. echo echo Only continue if something has really really gone wrong. echo If you have saved an archive, it might be better to restore it. echo echo *** To EXIT....................... reset=no echo *** To Continue................... reset=overwrite echo echo ************************************************* echo put echo /off pause 1 match SETUP_RESET_FACTORY_NO reset=no match SETUP_RESET_FACTORY_OVERWRITE reset=overwrite matchwait SETUP_RESET_FACTORY_NO: goto SETUP_SCRIPT_MECH_MENU SETUP_RESET_FACTORY_OVERWRITE: setvariable subreturnflag SETUP_RESET_FACTORY_OVERWRITE goto INITIALIZE_FACTORY_SETTINGS SUBRETURN_SETUP_RESET_FACTORY_OVERWRITE: echo echo echo *** Variables have been reset to Factory Settings echo echo pause 1 goto SETUP_SCRIPT_MECH_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_NDC_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** NO DANGEROUS CRITTERS MENU echo ======================================================================= echo <<< IMPORTANT >>> Use at RISK! echo These will fire when the script determines that there are no dangerous critters around. echo However, it is very likely a critter will be on you before the script catches up! echo Hands will not have a shield or weapon out when using! echo This is intended to primarily be used when backtraining or very comfortable with area. echo Use sparingly... best not to turn all actions on, only one or two. echo _______________________________________________________________________ echo echo No Dangerous Critters (NDC) Master Switch is: %mendhunt_ndc_master_test echo echo Hum: %mendhunt_ndc_hum_test echo . hum tune: %mendhunt_ndc_hum_item echo echo POW: %mendhunt_ndc_pow_test echo echo Juggle: %mendhunt_ndc_juggle_test echo . juggle item: %mendhunt_ndc_juggle_item echo echo Study compendium: %mendhunt_ndc_comp_test echo echo Combine stones: %mendhunt_ndc_stones_test echo echo Pyramid: %mendhunt_ndc_pyramid_test echo . forage item: %mendhunt_ndc_pyramid_item echo echo Forage: %mendhunt_ndc_forage_test echo . forage item: %mendhunt_ndc_forage_item echo echo ======================================================================= echo Turn NDC Master Switch ON....................... ndc=on echo Turn NDC Master Switch OFF...................... ndc=off echo echo Turn Hum ON..................................... hum=on echo Turn Hum OFF.................................... hum=off echo Set Hum tune.................................... .mendhunt set ndc hum <tune> echo echo Turn POW ON..................................... pow=on echo Turn POW OFF.................................... pow=off echo echo Turn Juggle ON.................................. juggle=on echo Turn Juggle OFF................................. juggle=off echo Set juggle item................................. .mendhunt set ndc juggle <item> echo echo Turn Compendium ON.............................. comp=on echo Turn Compendium OFF............................. comp=off echo echo Turn Stones ON.................................. stones=on echo Turn Stones OFF................................. stones=off echo echo Turn Pyramid ON................................. pyramid=on echo Turn Pyramid OFF................................ pyramid=off echo Set pyramid forage item......................... .mendhunt set ndc pyramid <item> echo echo Turn Forage ON.................................. forage=on echo Turn Forage OFF................................. forage=off echo Set forage item................................. .mendhunt set ndc forage <item> echo echo Return to Main Menu............................. z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_NDC_MASTER_SWITCH_ON ndc=on match SETUP_NDC_MASTER_SWITCH_OFF ndc=off match SETUP_NDC_HUM_ON hum=on match SETUP_NDC_HUM_OFF hum=off match SETUP_NDC_POW_ON pow=on match SETUP_NDC_POW_OFF pow=off match SETUP_NDC_JUGGLE_ON juggle=on match SETUP_NDC_JUGGLE_OFF juggle=off match SETUP_NDC_COMP_ON comp=on match SETUP_NDC_COMP_OFF comp=off match SETUP_NDC_STONES_ON stones=on match SETUP_NDC_STONES_OFF stones=off match SETUP_NDC_PYRAMID_ON pyramid=on match SETUP_NDC_PYRAMID_OFF pyramid=off match SETUP_NDC_FORAGE_ON forage=on match SETUP_NDC_FORAGE_OFF forage=off match SETUP_MAIN_MENU z1 matchwait SETUP_NDC_MASTER_SWITCH_ON: setvariable mendhunt_ndc_master_test ON goto SETUP_NDC_MENU SETUP_NDC_MASTER_SWITCH_OFF: setvariable mendhunt_ndc_master_test OFF goto SETUP_NDC_MENU SETUP_NDC_HUM_ON: setvariable mendhunt_ndc_hum_test ON goto SETUP_NDC_MENU SETUP_NDC_HUM_OFF: setvariable mendhunt_ndc_hum_test OFF goto SETUP_NDC_MENU SETUP_NDC_POW_ON: setvariable mendhunt_ndc_pow_test ON goto SETUP_NDC_MENU SETUP_NDC_POW_OFF: setvariable mendhunt_ndc_pow_test OFF goto SETUP_NDC_MENU SETUP_NDC_JUGGLE_ON: setvariable mendhunt_ndc_juggle_test ON goto SETUP_NDC_MENU SETUP_NDC_JUGGLE_OFF: setvariable mendhunt_ndc_juggle_test OFF goto SETUP_NDC_MENU SETUP_NDC_COMP_ON: setvariable mendhunt_ndc_comp_test ON goto SETUP_NDC_MENU SETUP_NDC_COMP_OFF: setvariable mendhunt_ndc_comp_test OFF goto SETUP_NDC_MENU SETUP_NDC_STONES_ON: setvariable mendhunt_ndc_stones_test ON goto SETUP_NDC_MENU SETUP_NDC_STONES_OFF: setvariable mendhunt_ndc_stones_test OFF goto SETUP_NDC_MENU SETUP_NDC_PYRAMID_ON: setvariable mendhunt_ndc_pyramid_test ON goto SETUP_NDC_MENU SETUP_NDC_PYRAMID_OFF: setvariable mendhunt_ndc_pyramid_test OFF goto SETUP_NDC_MENU SETUP_NDC_FORAGE_ON: setvariable mendhunt_ndc_forage_test ON goto SETUP_NDC_MENU SETUP_NDC_FORAGE_OFF: setvariable mendhunt_ndc_forage_test OFF goto SETUP_NDC_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_GUILD_SPECIALS_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** GUILD SPECIALS MENU echo ======================================================================= echo *** Warrior Mage echo . Fissure (FISS): %mendhunt_fissure_master_test echo . Mantle of Flame (MOF): %mendhunt_mof_master_test echo . Aegis of Granite (AEG): %mendhunt_aeg_master_test echo . Y'ntrel Sechra (YS): %mendhunt_ys_master_test echo echo *** Ranger echo . Arrange skins: %mendhunt_arrange_master_test echo echo *** Thief echo . Backstab: %mendhunt_backstab_master_test echo echo ======================================================================= echo echo Turn Fissure ON.............................. fissure=on echo Turn Fissure OFF............................. fissure=off echo Setup fissure................................ view=fissure echo echo Turn MOF ON.................................. mof=on echo Turn MOF OFF................................. mof=off echo Setup MOF.................................... view=mof echo echo Turn AEG ON.................................. aeg=on echo Turn AEG OFF................................. aeg=off echo Setup AEG.................................... view=aeg echo echo Turn YS ON................................... ys=on echo Turn YS OFF.................................. ys=off echo Setup YS..................................... view=ys echo echo Turn Arrange ON.............................. arrange=on echo Turn Arrange OFF............................. arrange=off echo echo Turn Backstab ON............................. backstab=on echo Turn Backstab OFF............................ backstab=off echo echo Return to Main Menu.......................... z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_BACKSTAB_MASTER_TEST_ON backstab=on match SETUP_BACKSTAB_MASTER_TEST_OFF backstab=off match SETUP_AEG_MASTER_TEST_ON aeg=on match SETUP_AEG_MASTER_TEST_OFF aeg=off match SETUP_ARRANGE_MASTER_TEST_ON arrange=on match SETUP_ARRANGE_MASTER_TEST_OFF arrange=off match SETUP_FISSURE_MASTER_TEST_ON fissure=on match SETUP_FISSURE_MASTER_TEST_OFF fissure=off match SETUP_MOF_MASTER_TEST_ON mof=on match SETUP_MOF_MASTER_TEST_OFF mof=off match SETUP_YS_MASTER_TEST_ON ys=on match SETUP_YS_MASTER_TEST_OFF ys=off match SETUP_FISSURE_DETAIL view=fissure match SETUP_MOF_DETAIL view=mof match SETUP_AEG_DETAIL view=aeg match SETUP_YS_DETAIL view=ys match SETUP_MAIN_MENU z1 matchwait SETUP_ARRANGE_MASTER_TEST_ON: setvariable mendhunt_arrange_master_test ON goto SETUP_GUILD_SPECIALS_MENU SETUP_ARRANGE_MASTER_TEST_OFF: setvariable mendhunt_arrange_master_test OFF goto SETUP_GUILD_SPECIALS_MENU SETUP_FISSURE_MASTER_TEST_ON: setvariable mendhunt_fissure_master_test ON goto SETUP_GUILD_SPECIALS_MENU SETUP_FISSURE_MASTER_TEST_OFF: setvariable mendhunt_fissure_master_test OFF goto SETUP_GUILD_SPECIALS_MENU SETUP_MOF_MASTER_TEST_ON: setvariable mendhunt_mof_master_test ON goto SETUP_GUILD_SPECIALS_MENU SETUP_MOF_MASTER_TEST_OFF: setvariable mendhunt_mof_master_test OFF goto SETUP_GUILD_SPECIALS_MENU SETUP_AEG_MASTER_TEST_ON: setvariable mendhunt_aeg_master_test ON goto SETUP_GUILD_SPECIALS_MENU SETUP_AEG_MASTER_TEST_OFF: setvariable mendhunt_aeg_master_test OFF goto SETUP_GUILD_SPECIALS_MENU SETUP_BACKSTAB_MASTER_TEST_ON: setvariable mendhunt_backstab_master_test ON goto SETUP_GUILD_SPECIALS_MENU SETUP_BACKSTAB_MASTER_TEST_OFF: setvariable mendhunt_backstab_master_test OFF goto SETUP_GUILD_SPECIALS_MENU SETUP_YS_MASTER_TEST_ON: setvariable mendhunt_ys_master_test ON goto SETUP_GUILD_SPECIALS_MENU SETUP_YS_MASTER_TEST_OFF: setvariable mendhunt_ys_master_test OFF goto SETUP_GUILD_SPECIALS_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_FISSURE_DETAIL: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** FISSURE DETAIL - VIEW/CHANGE echo ======================================================================= echo FISSURE: echo . element: %mendhunt_fissure_element echo . prep power: %mendhunt_fissure_prep_power echo . cast pause: %mendhunt_fissure_cast_pause seconds echo Harness: %mendhunt_fissure_harn_test echo . power: %mendhunt_fissure_harn_power echo . loop: %mendhunt_fissure_harn_loop harnesses per cast echo Cambrinth: %mendhunt_fissure_cam_test echo . cam name: %mendhunt_cam_name echo . charge: %mendhunt_fissure_cam_power echo . loop: %mendhunt_fissure_cam_loop cams per cast echo ======================================================================= echo General: echo . Set spell .mendhunt set fissure prep <element> <mana#> <pause#> echo echo Harness: echo . Turn ON harn=on echo . Turn OFF harn=off echo . Set harness .mendhunt set fissure harn <mana#> <loop#> echo echo Cambrinth: echo . Name of cambrinth .mendhunt set cambrinth <name> echo . Turn ON cam=on echo . Turn OFF cam=off echo . Set cambrinth .mendhunt set fissure cam <charge#> <loop#> echo echo Return to Guild Specials Menu..................... z1 echo ======================================================================= echo Note: If fissure is already out, the script skips thereby not adding to the fissure echo put echo /off pause 1 match SETUP_FISSURE_HARN_TEST_ON harn=on match SETUP_FISSURE_HARN_TEST_OFF harn=off match SETUP_FISSURE_CAM_TEST_ON cam=on match SETUP_FISSURE_CAM_TEST_OFF cam=off match SETUP_GUILD_SPECIALS_MENU z1 matchwait SETUP_FISSURE_HARN_TEST_ON: setvariable mendhunt_fissure_harn_test ON goto SETUP_FISSURE_DETAIL SETUP_FISSURE_HARN_TEST_OFF: setvariable mendhunt_fissure_harn_test OFF goto SETUP_FISSURE_DETAIL SETUP_FISSURE_CAM_TEST_ON: setvariable mendhunt_fissure_cam_test ON goto SETUP_FISSURE_DETAIL SETUP_FISSURE_CAM_TEST_OFF: setvariable mendhunt_fissure_cam_test OFF goto SETUP_FISSURE_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_MOF_DETAIL: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Mantle of Flame DETAIL - VIEW/CHANGE echo ======================================================================= echo MOF: echo . prep power: %mendhunt_mof_prep_power echo . cast pause: %mendhunt_mof_cast_pause seconds echo Harness: %mendhunt_mof_harn_test echo . power: %mendhunt_mof_harn_power echo . loop: %mendhunt_mof_harn_loop harnesses per cast echo Cambrinth: %mendhunt_mof_cam_test echo . cam name: %mendhunt_cam_name echo . charge: %mendhunt_mof_cam_power echo . loop: %mendhunt_mof_cam_loop cams per cast echo ======================================================================= echo General: echo . Set spell .mendhunt set mof prep <mana#> <pause#> echo echo Harness: echo . Turn ON harn=on echo . Turn OFF harn=off echo . Set harness .mendhunt set mof harn <mana#> <loop#> echo echo Cambrinth: echo . Name of cambrinth .mendhunt set cambrinth <name> echo . Turn ON cam=on echo . Turn OFF cam=off echo . Set cambrinth .mendhunt set mof cam <charge#> <loop#> echo echo Return to Guild Specials Menu..................... z1 echo ======================================================================= echo Note: echo 1) ES is auto-cast prior to MoF; ES casts at 5 mana every 1 second until full. echo 2) You can change the mofesmana and mofespause variables at the top of script. echo put echo /off pause 1 match SETUP_MOF_HARN_TEST_ON harn=on match SETUP_MOF_HARN_TEST_OFF harn=off match SETUP_MOF_CAM_TEST_ON cam=on match SETUP_MOF_CAM_TEST_OFF cam=off match SETUP_GUILD_SPECIALS_MENU z1 matchwait SETUP_MOF_HARN_TEST_ON: setvariable mendhunt_mof_harn_test ON goto SETUP_MOF_DETAIL SETUP_MOF_HARN_TEST_OFF: setvariable mendhunt_mof_harn_test OFF goto SETUP_MOF_DETAIL SETUP_MOF_CAM_TEST_ON: setvariable mendhunt_mof_cam_test ON goto SETUP_MOF_DETAIL SETUP_MOF_CAM_TEST_OFF: setvariable mendhunt_mof_cam_test OFF goto SETUP_MOF_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_YS_DETAIL: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Y'ntrel Sechra DETAIL - VIEW/CHANGE echo ======================================================================= echo echo ***........................ YS Full Cast echo echo YS Full Cast: echo . prep power: %mendhunt_ys_prep_power echo . cast pause: %mendhunt_ys_cast_pause seconds echo Harness: %mendhunt_ys_harn_test echo . power: %mendhunt_ys_harn_power echo . loop: %mendhunt_ys_harn_loop harnesses per cast echo Cambrinth: %mendhunt_ys_cam_test echo . cam name: %mendhunt_cam_name echo . charge: %mendhunt_ys_cam_power echo . loop: %mendhunt_ys_cam_loop cams per cast echo ======================================================================= echo General: echo . Set spell .mendhunt set ys prep <mana#> <pause#> echo echo Harness: echo . Turn ON harn=on echo . Turn OFF harn=off echo . Set harness .mendhunt set ys harn <mana#> <loop#> echo echo Cambrinth: echo . Name of cambrinth .mendhunt set cambrinth <name> echo . Turn ON cam=on echo . Turn OFF cam=off echo . Set cambrinth .mendhunt set ys cam <charge#> <loop#> echo echo ______________________________________________________________________ echo echo ***........................ YS Maintenance Cast echo echo YS Maintenance Cast: echo . prep power: %mendhunt_ysmaint_prep_power echo . cast pause: %mendhunt_ysmaint_cast_pause seconds echo . Set spell .mendhunt set ys maint prep <mana#> <pause#> echo echo echo ======================================================================= echo Return to Guild Specials Menu..................... z1 echo ======================================================================= echo Note: echo 1) <<< IMPORTANT >>> Script casts full YS once at start... from then on will use maintenance cast. echo 2) If you don't like this method... turn YS off in guild special and set YS up in Buff menu. echo 3) If switching armors, script resets and when armors switched, will full cast once on next cycle. echo put echo /off pause 1 match SETUP_YS_HARN_TEST_ON harn=on match SETUP_YS_HARN_TEST_OFF harn=off match SETUP_YS_CAM_TEST_ON cam=on match SETUP_YS_CAM_TEST_OFF cam=off match SETUP_GUILD_SPECIALS_MENU z1 matchwait SETUP_YS_HARN_TEST_ON: setvariable mendhunt_ys_harn_test ON goto SETUP_YS_DETAIL SETUP_YS_HARN_TEST_OFF: setvariable mendhunt_ys_harn_test OFF goto SETUP_YS_DETAIL SETUP_YS_CAM_TEST_ON: setvariable mendhunt_ys_cam_test ON goto SETUP_YS_DETAIL SETUP_YS_CAM_TEST_OFF: setvariable mendhunt_ys_cam_test OFF goto SETUP_YS_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_AEG_DETAIL: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Aegis of Granite DETAIL - VIEW/CHANGE echo ======================================================================= echo AEG: echo . prep power: %mendhunt_aeg_prep_power echo . cast pause: %mendhunt_aeg_cast_pause seconds echo Harness: %mendhunt_aeg_harn_test echo . power: %mendhunt_aeg_harn_power echo . loop: %mendhunt_aeg_harn_loop harnesses per cast echo Cambrinth: %mendhunt_aeg_cam_test echo . cam name: %mendhunt_cam_name echo . charge: %mendhunt_aeg_cam_power echo . loop: %mendhunt_aeg_cam_loop cams per cast echo _______________________________________________________________________ echo echo The script checks if a normal shield (ie non-aeg-granite shield) is currently being used with the echo active weapon... if so, then AEG will be cast on that normal shield. echo echo If shield is OFF for the active weapon, then AEG ON will cast according to the echo following: echo echo LE %mendhunt_aeg_type_LE echo ME %mendhunt_aeg_type_ME echo HE %mendhunt_aeg_type_HE echo 2HE %mendhunt_aeg_type_2HE echo LB %mendhunt_aeg_type_LB echo MB %mendhunt_aeg_type_MB echo HB %mendhunt_aeg_type_HB echo 2HB %mendhunt_aeg_type_2HB echo SL %mendhunt_aeg_type_SL echo STAFFSLING %mendhunt_aeg_type_STAFFSLING echo SB %mendhunt_aeg_type_SB echo LOB %mendhunt_aeg_type_LOB echo CB %mendhunt_aeg_type_CB echo LX %mendhunt_aeg_type_LX echo HX %mendhunt_aeg_type_HX echo SS %mendhunt_aeg_type_SS echo QS %mendhunt_aeg_type_QS echo PI %mendhunt_aeg_type_PI echo HAL %mendhunt_aeg_type_HAL echo LT %mendhunt_aeg_type_LT echo HT %mendhunt_aeg_type_HT echo BR %mendhunt_aeg_type_BR echo OW %mendhunt_aeg_type_OW echo noweap %mendhunt_aeg_type_noweap echo echo _______________________________________________________________________ echo echo If ON, AEG maintenance will attempt to maintain the spell without full casting. echo echo AEG Maintenance: %mendhunt_aegmaint_test echo echo . prep mana: %mendhunt_aegmaint_prep_power echo . cast pause: %mendhunt_aegmaint_cast_pause echo echo ======================================================================= echo General: echo . Set spell .mendhunt set aeg prep <mana#> <pause#> echo echo Harness: echo . Turn ON harn=on echo . Turn OFF harn=off echo . Set harness .mendhunt set aeg harn <mana#> <loop#> echo echo Cambrinth: echo . Name of cambrinth .mendhunt set cambrinth <name> echo . Turn ON cam=on echo . Turn OFF cam=off echo . Set cambrinth .mendhunt set aeg cam <charge#> <loop#> echo echo echo Change weapon class usage granite+<class>=<type> echo . where <class>=[LE|ME|HE|...|HT] echo . <type>=[armworn|handheld|OFF] echo echo . example) granite+LE=armworn or granite+HB=handheld or granite+LOB=off echo echo AEG Maintenance: echo . Turn ON maint=on echo . Turn OFF maint=off echo . Setup .mendhunt set aeg maint <mana#> <pause#> echo echo Return to Guild Specials Menu..................... z1 echo ======================================================================= echo Note: echo 1) Use at risk, while the script attempts to check if granite shield is out when ON... no guarantees. echo . Its always possible that the spell runs out in the middle of a combat loop. With AEG maintenance echo . ON it reduces that likelyhood considerably. echo 2) Be especially CAREFUL using this as a *handheld* granite with either skinning or echo . looting ON...its a mana hog and you may well end up fighting with no shield at times. echo 3) Currently, only metal shields can be successfully cast upon. Script does not check that. echo 4) If AEG master is off, maintenance wont fire. echo put echo /off pause 1 match SETUP_AEG_TYPE_LE_ARMWORN granite+le=armworn match SETUP_AEG_TYPE_ME_ARMWORN granite+me=armworn match SETUP_AEG_TYPE_HE_ARMWORN granite+he=armworn match SETUP_AEG_TYPE_2HE_ARMWORN granite+2he=armworn match SETUP_AEG_TYPE_LB_ARMWORN granite+lb=armworn match SETUP_AEG_TYPE_MB_ARMWORN granite+mb=armworn match SETUP_AEG_TYPE_HB_ARMWORN granite+hb=armworn match SETUP_AEG_TYPE_2HB_ARMWORN granite+2hb=armworn match SETUP_AEG_TYPE_SL_ARMWORN granite+sl=armworn match SETUP_AEG_TYPE_STAFFSLING_ARMWORN granite+staffsling=armworn match SETUP_AEG_TYPE_SB_ARMWORN granite+sb=armworn match SETUP_AEG_TYPE_LOB_ARMWORN granite+lob=armworn match SETUP_AEG_TYPE_CB_ARMWORN granite+cb=armworn match SETUP_AEG_TYPE_LX_ARMWORN granite+lx=armworn match SETUP_AEG_TYPE_HX_ARMWORN granite+hx=armworn match SETUP_AEG_TYPE_SS_ARMWORN granite+ss=armworn match SETUP_AEG_TYPE_QS_ARMWORN granite+qs=armworn match SETUP_AEG_TYPE_PI_ARMWORN granite+pi=armworn match SETUP_AEG_TYPE_HAL_ARMWORN granite+hal=armworn match SETUP_AEG_TYPE_LT_ARMWORN granite+lt=armworn match SETUP_AEG_TYPE_HT_ARMWORN granite+ht=armworn match SETUP_AEG_TYPE_BR_ARMWORN granite+br=armworn match SETUP_AEG_TYPE_OW_ARMWORN granite+ow=armworn match SETUP_AEG_TYPE_NOWEAP_ARMWORN granite+noweap=armworn match SETUP_AEG_TYPE_LE_HANDHELD granite+le=handheld match SETUP_AEG_TYPE_ME_HANDHELD granite+me=handheld match SETUP_AEG_TYPE_HE_HANDHELD granite+he=handheld # match SETUP_AEG_TYPE_2HE_HANDHELD granite+2he=handheld match SETUP_AEG_TYPE_LB_HANDHELD granite+lb=handheld match SETUP_AEG_TYPE_MB_HANDHELD granite+mb=handheld match SETUP_AEG_TYPE_HB_HANDHELD granite+hb=handheld # match SETUP_AEG_TYPE_2HB_HANDHELD granite+2hb=handheld # match SETUP_AEG_TYPE_SL_HANDHELD granite+sl=handheld # match SETUP_AEG_TYPE_STAFFSLING_HANDHELD granite+staffsling=handheld # match SETUP_AEG_TYPE_SB_HANDHELD granite+sb=handheld # match SETUP_AEG_TYPE_LOB_HANDHELD granite+lob=handheld # match SETUP_AEG_TYPE_CB_HANDHELD granite+cb=handheld # match SETUP_AEG_TYPE_LX_HANDHELD granite+lx=handheld # match SETUP_AEG_TYPE_HX_HANDHELD granite+hx=handheld match SETUP_AEG_TYPE_SS_HANDHELD granite+ss=handheld match SETUP_AEG_TYPE_QS_HANDHELD granite+qs=handheld match SETUP_AEG_TYPE_PI_HANDHELD granite+pi=handheld # match SETUP_AEG_TYPE_HAL_HANDHELD granite+hal=handheld match SETUP_AEG_TYPE_LT_HANDHELD granite+lt=handheld match SETUP_AEG_TYPE_HT_HANDHELD granite+ht=handheld match SETUP_AEG_TYPE_BR_HANDHELD granite+br=handheld # match SETUP_AEG_TYPE_OW_HANDHELD granite+ow=handheld match SETUP_AEG_TYPE_NOWEAP_HANDHELD granite+noweap=handheld match SETUP_AEG_TYPE_LE_OFF granite+le=off match SETUP_AEG_TYPE_ME_OFF granite+me=off match SETUP_AEG_TYPE_HE_OFF granite+he=off match SETUP_AEG_TYPE_2HE_OFF granite+2he=off match SETUP_AEG_TYPE_LB_OFF granite+lb=off match SETUP_AEG_TYPE_MB_OFF granite+mb=off match SETUP_AEG_TYPE_HB_OFF granite+hb=off match SETUP_AEG_TYPE_2HB_OFF granite+2hb=off match SETUP_AEG_TYPE_SL_OFF granite+sl=off match SETUP_AEG_TYPE_STAFFSLING_OFF granite+staffsling=off match SETUP_AEG_TYPE_SB_OFF granite+sb=off match SETUP_AEG_TYPE_LOB_OFF granite+lob=off match SETUP_AEG_TYPE_CB_OFF granite+cb=off match SETUP_AEG_TYPE_LX_OFF granite+lx=off match SETUP_AEG_TYPE_HX_OFF granite+hx=off match SETUP_AEG_TYPE_SS_OFF granite+ss=off match SETUP_AEG_TYPE_QS_OFF granite+qs=off match SETUP_AEG_TYPE_PI_OFF granite+pi=off match SETUP_AEG_TYPE_HAL_OFF granite+hal=off match SETUP_AEG_TYPE_LT_OFF granite+lt=off match SETUP_AEG_TYPE_HT_OFF granite+ht=off match SETUP_AEG_TYPE_BR_OFF granite+br=off match SETUP_AEG_TYPE_OW_OFF granite+ow=off match SETUP_AEG_TYPE_NOWEAP_OFF granite+noweap=off match SETUP_AEG_MAINT_TEST_ON maint=on match SETUP_AEG_MAINT_TEST_OFF maint=off match SETUP_AEG_HARN_TEST_ON harn=on match SETUP_AEG_HARN_TEST_OFF harn=off match SETUP_AEG_CAM_TEST_ON cam=on match SETUP_AEG_CAM_TEST_OFF cam=off match SETUP_GUILD_SPECIALS_MENU z1 matchwait SETUP_AEG_MAINT_TEST_ON: setvariable mendhunt_aegmaint_test ON goto SETUP_AEG_DETAIL SETUP_AEG_MAINT_TEST_OFF: setvariable mendhunt_aegmaint_test OFF goto SETUP_AEG_DETAIL SETUP_AEG_HARN_TEST_ON: setvariable mendhunt_aeg_harn_test ON goto SETUP_AEG_DETAIL SETUP_AEG_HARN_TEST_OFF: setvariable mendhunt_aeg_harn_test OFF goto SETUP_AEG_DETAIL SETUP_AEG_CAM_TEST_ON: setvariable mendhunt_aeg_cam_test ON goto SETUP_AEG_DETAIL SETUP_AEG_CAM_TEST_OFF: setvariable mendhunt_aeg_cam_test OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LE_ARMWORN: setvariable mendhunt_aeg_type_LE ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LE_HANDHELD: setvariable mendhunt_aeg_type_LE HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LE_OFF: setvariable mendhunt_aeg_type_LE OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_ME_ARMWORN: setvariable mendhunt_aeg_type_ME ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_ME_HANDHELD: setvariable mendhunt_aeg_type_ME HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_ME_OFF: setvariable mendhunt_aeg_type_ME OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HE_ARMWORN: setvariable mendhunt_aeg_type_HE ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HE_HANDHELD: setvariable mendhunt_aeg_type_HE HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HE_OFF: setvariable mendhunt_aeg_type_HE OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_2HE_ARMWORN: setvariable mendhunt_aeg_type_2HE ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_2HE_HANDHELD: setvariable mendhunt_aeg_type_2HE HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_2HE_OFF: setvariable mendhunt_aeg_type_2HE OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LB_ARMWORN: setvariable mendhunt_aeg_type_LB ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LB_HANDHELD: setvariable mendhunt_aeg_type_LB HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LB_OFF: setvariable mendhunt_aeg_type_LB OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_MB_ARMWORN: setvariable mendhunt_aeg_type_MB ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_MB_HANDHELD: setvariable mendhunt_aeg_type_MB HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_MB_OFF: setvariable mendhunt_aeg_type_MB OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HB_ARMWORN: setvariable mendhunt_aeg_type_HB ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HB_HANDHELD: setvariable mendhunt_aeg_type_HB HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HB_OFF: setvariable mendhunt_aeg_type_HB OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_2HB_ARMWORN: setvariable mendhunt_aeg_type_2HB ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_2HB_HANDHELD: setvariable mendhunt_aeg_type_2HB HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_2HB_OFF: setvariable mendhunt_aeg_type_2HB OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_SL_ARMWORN: setvariable mendhunt_aeg_type_SL ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_SL_HANDHELD: setvariable mendhunt_aeg_type_SL HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_SL_OFF: setvariable mendhunt_aeg_type_SL OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_STAFFSLING_ARMWORN: setvariable mendhunt_aeg_type_STAFFSLING ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_STAFFSLING_HANDHELD: setvariable mendhunt_aeg_type_STAFFSLING HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_STAFFSLING_OFF: setvariable mendhunt_aeg_type_STAFFSLING OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_SB_ARMWORN: setvariable mendhunt_aeg_type_SB ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_SB_HANDHELD: setvariable mendhunt_aeg_type_SB HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_SB_OFF: setvariable mendhunt_aeg_type_SB OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LOB_ARMWORN: setvariable mendhunt_aeg_type_LOB ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LOB_HANDHELD: setvariable mendhunt_aeg_type_LOB HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LOB_OFF: setvariable mendhunt_aeg_type_LOB OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_CB_ARMWORN: setvariable mendhunt_aeg_type_CB ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_CB_HANDHELD: setvariable mendhunt_aeg_type_CB HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_CB_OFF: setvariable mendhunt_aeg_type_CB OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LX_ARMWORN: setvariable mendhunt_aeg_type_LX ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LX_HANDHELD: setvariable mendhunt_aeg_type_LX HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LX_OFF: setvariable mendhunt_aeg_type_LX OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HX_ARMWORN: setvariable mendhunt_aeg_type_HX ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HX_HANDHELD: setvariable mendhunt_aeg_type_HX HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HX_OFF: setvariable mendhunt_aeg_type_HX OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_SS_ARMWORN: setvariable mendhunt_aeg_type_SS ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_SS_HANDHELD: setvariable mendhunt_aeg_type_SS HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_SS_OFF: setvariable mendhunt_aeg_type_SS OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_QS_ARMWORN: setvariable mendhunt_aeg_type_QS ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_QS_HANDHELD: setvariable mendhunt_aeg_type_QS HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_QS_OFF: setvariable mendhunt_aeg_type_QS OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_PI_ARMWORN: setvariable mendhunt_aeg_type_PI ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_PI_HANDHELD: setvariable mendhunt_aeg_type_PI HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_PI_OFF: setvariable mendhunt_aeg_type_PI OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HAL_ARMWORN: setvariable mendhunt_aeg_type_HAL ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HAL_HANDHELD: setvariable mendhunt_aeg_type_HAL HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HAL_OFF: setvariable mendhunt_aeg_type_HAL OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LT_ARMWORN: setvariable mendhunt_aeg_type_LT ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LT_HANDHELD: setvariable mendhunt_aeg_type_LT HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_LT_OFF: setvariable mendhunt_aeg_type_LT OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HT_ARMWORN: setvariable mendhunt_aeg_type_HT ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HT_HANDHELD: setvariable mendhunt_aeg_type_HT HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_HT_OFF: setvariable mendhunt_aeg_type_HT OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_BR_ARMWORN: setvariable mendhunt_aeg_type_BR ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_BR_HANDHELD: setvariable mendhunt_aeg_type_BR HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_BR_OFF: setvariable mendhunt_aeg_type_BR OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_OW_ARMWORN: setvariable mendhunt_aeg_type_OW ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_OW_HANDHELD: setvariable mendhunt_aeg_type_OW HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_OW_OFF: setvariable mendhunt_aeg_type_OW OFF goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_NOWEAP_ARMWORN: setvariable mendhunt_aeg_type_noweap ARMWORN goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_NOWEAP_HANDHELD: setvariable mendhunt_aeg_type_noweap HANDHELD goto SETUP_AEG_DETAIL SETUP_AEG_TYPE_NOWEAP_OFF: setvariable mendhunt_aeg_type_noweap OFF goto SETUP_AEG_DETAIL #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_LOOT_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** LOOT MENU echo ======================================================================= echo echo Loot Master Switch is: %mendhunt_loot_master_test echo echo Loot: echo . plat coins: %mendhunt_loot_plat_test echo . gold coins: %mendhunt_loot_gold_test echo . silver coins: %mendhunt_loot_silver_test echo . bronze coins: %mendhunt_loot_bronze_test echo . copper coins: %mendhunt_loot_copper_test echo echo . Gems: %mendhunt_loot_gems_test echo . Boxes: %mendhunt_loot_boxes_test echo . Other: %mendhunt_loot_other_test echo echo echo Containers: echo . gems container (gems are kept in): %mendhunt_gems_container echo . boxes are kept in: %mendhunt_boxes_container echo . other-loot is kept in: %mendhunt_other_container echo . empty gem pouches are kept in: %mendhunt_gpouch_empty_container echo . full gem pouches are kept in: %mendhunt_gpouch_full_container echo echo Gem pouch use is: %mendhunt_gpouch_use_test echo . tie full gem pouches is: %mendhunt_gpouch_tie_test echo echo echo _______________________________________________________________________ echo . NOTE: If gem pouch use is ON, you *must* set the gems container above to either: echo echo . 1) "<color> pouch" ex) red pouch, black pouch, etc., or echo . 2) "gem pouch" echo echo . This is a bit convoluted, but it depends on how you get your pouches from the shop keepers. echo . It appears that if you ask the keeper for a red pouch, you get a *red* pouch. echo . If you ask for a red gem pouch, you get a *gem* pouch, which is colored red. echo . Use a tap to determine which to use... tap my gem pouch in my pack vs tap my red pouch in my pack echo . Whichever tap works, use that name as the gems container... fill up with those. echo echo . Note: While its not absolutely necessary to have unique containers, its best. echo echo ======================================================================= echo Turn loot master ON............................... loot=on echo Turn loot master OFF.............................. loot=off echo echo Turn loot plat coins ON........................... plat=on echo Turn loot plat coins OFF.......................... plat=off echo Turn loot gold coins ON........................... gold=on echo Turn loot gold coins OFF.......................... gold=off echo Turn loot silver coins ON......................... silver=on echo Turn loot silver coins OFF........................ silver=off echo Turn loot bronze coins ON......................... bronze=on echo Turn loot bronze coins OFF........................ bronze=off echo Turn loot copper coins ON......................... copper=on echo Turn loot copper coins OFF........................ copper=off echo echo Turn loot gems ON................................. gems=on echo Turn loot gems OFF................................ gems=off echo Turn loot boxes ON................................ boxes=on echo Turn loot boxes OFF............................... boxes=off echo Turn loot other ON................................ other=on echo Turn loot other OFF............................... other=off echo echo Containers: echo . set gems container................... .mendhunt set gems container <name> echo . set boxes container.................. .mendhunt set boxes container <name> echo . set other-loot container............. .mendhunt set other container <name> echo . set empty gem pouch container........ .mendhunt set empty pouch container <name> echo . set full gem pouch container......... .mendhunt set full pouch container <name> echo echo Gem Pouch usage: echo . Turn gem pouch use ON......................... gempouch=on echo . Turn gem pouch use OFF........................ gempouch=off echo . Turn gem pouch tie ON......................... tiepouch=on echo . Turn gem pouch tie OFF........................ tiepouch=off echo echo echo View/change loot tables.......................... view=loot echo echo Return to Main Menu.............................. z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_LOOT_MASTER_TEST_ON loot=on match SETUP_LOOT_MASTER_TEST_OFF loot=off match SETUP_LOOT_PLAT_ON plat=on match SETUP_LOOT_PLAT_OFF plat=off match SETUP_LOOT_GOLD_ON gold=on match SETUP_LOOT_GOLD_OFF gold=off match SETUP_LOOT_SILVER_ON silver=on match SETUP_LOOT_SILVER_OFF silver=off match SETUP_LOOT_BRONZE_ON bronze=on match SETUP_LOOT_BRONZE_OFF bronze=off match SETUP_LOOT_COPPER_ON copper=on match SETUP_LOOT_COPPER_OFF copper=off match SETUP_LOOT_GEMS_ON gems=on match SETUP_LOOT_GEMS_OFF gems=off match SETUP_LOOT_BOXES_ON boxes=on match SETUP_LOOT_BOXES_OFF boxes=off match SETUP_LOOT_OTHER_ON other=on match SETUP_LOOT_OTHER_OFF other=off match SETUP_LOOT_GPOUCH_USE_ON gempouch=on match SETUP_LOOT_GPOUCH_USE_OFF gempouch=off match SETUP_LOOT_GPOUCH_TIE_ON tiepouch=on match SETUP_LOOT_GPOUCH_TIE_OFF tiepouch=off match SETUP_LOOT_USERADD_MENU view=loot match SETUP_MAIN_MENU z1 matchwait SETUP_LOOT_MASTER_TEST_ON: setvariable mendhunt_loot_master_test ON goto SETUP_LOOT_MENU SETUP_LOOT_MASTER_TEST_OFF: setvariable mendhunt_loot_master_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_PLAT_ON: setvariable mendhunt_loot_plat_test ON goto SETUP_LOOT_MENU SETUP_LOOT_PLAT_OFF: setvariable mendhunt_loot_plat_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_GOLD_ON: setvariable mendhunt_loot_gold_test ON goto SETUP_LOOT_MENU SETUP_LOOT_GOLD_OFF: setvariable mendhunt_loot_gold_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_SILVER_ON: setvariable mendhunt_loot_silver_test ON goto SETUP_LOOT_MENU SETUP_LOOT_SILVER_OFF: setvariable mendhunt_loot_silver_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_BRONZE_ON: setvariable mendhunt_loot_bronze_test ON goto SETUP_LOOT_MENU SETUP_LOOT_BRONZE_OFF: setvariable mendhunt_loot_bronze_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_COPPER_ON: setvariable mendhunt_loot_copper_test ON goto SETUP_LOOT_MENU SETUP_LOOT_COPPER_OFF: setvariable mendhunt_loot_copper_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_GEMS_ON: setvariable mendhunt_loot_gems_test ON goto SETUP_LOOT_MENU SETUP_LOOT_GEMS_OFF: setvariable mendhunt_loot_gems_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_BOXES_ON: setvariable mendhunt_loot_boxes_test ON goto SETUP_LOOT_MENU SETUP_LOOT_BOXES_OFF: setvariable mendhunt_loot_boxes_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_OTHER_ON: setvariable mendhunt_loot_other_test ON goto SETUP_LOOT_MENU SETUP_LOOT_OTHER_OFF: setvariable mendhunt_loot_other_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_GPOUCH_USE_ON: setvariable mendhunt_gpouch_use_test ON goto SETUP_LOOT_MENU SETUP_LOOT_GPOUCH_USE_OFF: setvariable mendhunt_gpouch_use_test OFF goto SETUP_LOOT_MENU SETUP_LOOT_GPOUCH_TIE_ON: setvariable mendhunt_gpouch_tie_test ON goto SETUP_LOOT_MENU SETUP_LOOT_GPOUCH_TIE_OFF: setvariable mendhunt_gpouch_tie_test OFF goto SETUP_LOOT_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_LOOT_USERADD_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** LOOT TABLE MENU echo ======================================================================= echo The script has built in loot tables for common gems, skins, and other items. echo Use this menu to add to the tables. echo echo * GEMS: echo User added gem 1: %mendhunt_loot_gems_useradd_1 echo User added gem 2: %mendhunt_loot_gems_useradd_2 echo User added gem 3: %mendhunt_loot_gems_useradd_3 echo User added gem 4: %mendhunt_loot_gems_useradd_4 echo User added gem 5: %mendhunt_loot_gems_useradd_5 echo User added gem 6: %mendhunt_loot_gems_useradd_6 echo echo * OTHER LOOT: echo User added other-loot 1: %mendhunt_loot_other_useradd_1 echo User added other-loot 2: %mendhunt_loot_other_useradd_2 echo User added other-loot 3: %mendhunt_loot_other_useradd_3 echo User added other-loot 4: %mendhunt_loot_other_useradd_4 echo User added other-loot 5: %mendhunt_loot_other_useradd_5 echo User added other-loot 6: %mendhunt_loot_other_useradd_6 echo echo * SKINS: echo User added skin 1: %mendhunt_loot_skins_useradd_1 echo User added skin 2: %mendhunt_loot_skins_useradd_2 echo User added skin 3: %mendhunt_loot_skins_useradd_3 echo User added skin 4: %mendhunt_loot_skins_useradd_4 echo User added skin 5: %mendhunt_loot_skins_useradd_5 echo User added skin 6: %mendhunt_loot_skins_useradd_6 echo echo ======================================================================= echo Add/change a user added gem.................. .mendhunt set item gem <slot#> <name> echo Add/change a user added other-loot........... .mendhunt set item other <slot#> <name> echo Add/change a user added skin................. .mendhunt set item skin <slot#> <name> echo echo Return to Loot Menu.......................... z1 echo ======================================================================= echo Gems loot table obtained from: echo Pick Up Gems by Kraelyst; located at http://www.elanthipedia.com/wiki/Main_Page on 6/2/08 echo put echo /off pause 1 match SETUP_LOOT_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_SKINNING_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** SKINNING MENU echo ======================================================================= echo echo Skinning is: %mendhunt_skinning_test echo echo Skinning is set to skin with: %mendhunt_skinner_name echo echo Bundling is: %mendhunt_loot_skins_test echo echo ======================================================================= echo Turn skinning ON............................... skinning=on echo Turn skinning OFF.............................. skinning=off echo echo Change to knife................................ skinner=knife echo Change to skinning knife....................... skinner=skinknife echo Change to outdoors knife....................... skinner=outknife echo Change to use weapon in hand................... skinner=weapon echo echo Turn bundle ON................................. bundle=on echo Turn bundle OFF................................ bundle=off echo echo Return to Main Menu............................ z1 echo ======================================================================= echo Notes: echo 1) If skinning with weapon, script does not check if it is sharp... won't choke, just won't skin. echo 2) Skinning can be ON even when hunting non-skinnable critters. echo 3) Loot master must be ON to bundle. echo 4) If not obvious, do not skin with weapon when using brawling or no-weapon... no weapons are in hand. echo put echo /off pause 1 match SETUP_SKIN_TEST_ON skinning=on match SETUP_SKIN_TEST_OFF skinning=off match SETUP_SKINNER_KNIFE skinner=knife match SETUP_SKINNER_SKINKNIFE skinner=skinknife match SETUP_SKINNER_OUTKNIFE skinner=outknife match SETUP_SKINNER_WEAPON skinner=weapon match SETUP_BUNDLE_ON bundle=on match SETUP_BUNDLE_OFF bundle=off match SETUP_MAIN_MENU z1 matchwait SETUP_SKIN_TEST_ON: setvariable mendhunt_skinning_test ON goto SETUP_SKINNING_MENU SETUP_SKIN_TEST_OFF: setvariable mendhunt_skinning_test OFF goto SETUP_SKINNING_MENU SETUP_SKINNER_KNIFE: setvariable mendhunt_skinner_name_branch knife setvariable mendhunt_skinner_name knife goto SETUP_SKINNING_MENU SETUP_SKINNER_SKINKNIFE: setvariable mendhunt_skinner_name_branch knife setvariable mendhunt_skinner_name skinning knife goto SETUP_SKINNING_MENU SETUP_SKINNER_OUTKNIFE: setvariable mendhunt_skinner_name_branch knife setvariable mendhunt_skinner_name outdoor knife goto SETUP_SKINNING_MENU SETUP_SKINNER_WEAPON: setvariable mendhunt_skinner_name_branch weapon setvariable mendhunt_skinner_name weapon goto SETUP_SKINNING_MENU SETUP_BUNDLE_ON: setvariable mendhunt_loot_skins_test ON goto SETUP_SKINNING_MENU SETUP_BUNDLE_OFF: setvariable mendhunt_loot_skins_test OFF goto SETUP_SKINNING_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_MISC_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** MISCELLANEOUS MENU echo ======================================================================= echo echo Mind state check is: %mendhunt_mindstate_test echo . turn mind state testing ON..................... mindstate=on echo . turn mind state testing OFF.................... mindstate=off echo echo _______________________________________________________________________ echo echo The script allows you to save two setups... PRIMARY and BACKTRAIN. echo You can save a setup then retrieve it at anytime for quick turnaround. echo Note that this will overwrite all variables (except loot & critter useradd tables). echo This means if you change a weapon etc then retrieve an archive, it will overwrite that change. echo echo echo Save to PRIMARY Archive............................. save=primary echo Retrieve from PRIMARY Archive....................... load=primary echo echo Save to BACKTRAIN Archive........................... save=backtrain echo Retrieve from BACKTRAIN Archive..................... load=backtrain echo echo ======================================================================= echo Return to Main Menu................................. z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_MISC_ARCHIVE_PRIMARY_SAVE save=primary match SETUP_MISC_ARCHIVE_PRIMARY_RETRIEVE load=primary match SETUP_MISC_ARCHIVE_BACKTRAIN_SAVE save=backtrain match SETUP_MISC_ARCHIVE_BACKTRAIN_RETRIEVE load=backtrain match SETUP_MINDSTATE_TEST_ON mindstate=on match SETUP_MINDSTATE_TEST_OFF mindstate=off match SETUP_MAIN_MENU z1 matchwait SETUP_MINDSTATE_TEST_ON: setvariable mendhunt_mindstate_test ON goto SETUP_MISC_MENU SETUP_MINDSTATE_TEST_OFF: setvariable mendhunt_mindstate_test ON goto SETUP_MISC_MENU SETUP_MISC_ARCHIVE_PRIMARY_SAVE: put echo /on waitfor echocolumn echo echo ************************************************* echo echo This will overwrite your PRIMARY Archive. echo echo echo *** To Exit....................... reset=no echo *** To Continue................... reset=overwrite echo echo ************************************************* echo put echo /off pause 1 match SETUP_MISC_MENU reset=no match ARCHIVE_PRIMARY_SAVE reset=overwrite matchwait SETUP_MISC_ARCHIVE_PRIMARY_RETRIEVE: put echo /on waitfor echocolumn echo echo ************************************************* echo echo This will retrieve your PRIMARY Archive and overwrite current setup. echo echo echo *** To Exit....................... reset=no echo *** To Continue................... reset=overwrite echo echo ************************************************* echo put echo /off pause 1 match SETUP_MISC_MENU reset=no match ARCHIVE_PRIMARY_RETRIEVE reset=overwrite matchwait SETUP_MISC_ARCHIVE_BACKTRAIN_SAVE: put echo /on waitfor echocolumn echo echo ************************************************* echo echo This will overwrite your BACKTRAIN Archive. echo echo echo *** To Exit....................... reset=no echo *** To Continue................... reset=overwrite echo echo ************************************************* echo put echo /off pause 1 match SETUP_MISC_MENU reset=no match ARCHIVE_BACKTRAIN_SAVE reset=overwrite matchwait SETUP_MISC_ARCHIVE_BACKTRAIN_RETRIEVE: put echo /on waitfor echocolumn echo echo ************************************************* echo echo This will retrieve your BACKTRAIN Archive and overwrite current setup. echo echo echo *** To Exit....................... reset=no echo *** To Continue................... reset=overwrite echo echo ************************************************* echo put echo /off pause 1 match SETUP_MISC_MENU reset=no match ARCHIVE_BACKTRAIN_RETRIEVE reset=overwrite matchwait SETUP_MISC_ARCHIVE_RETURN: echo echo *** Good to go. echo goto SETUP_MISC_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SETUP_QUICK_SWITCHES: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** QUICK SWITCHES MENU echo ======================================================================= echo echo *** Modes echo echo . One critter: %mendhunt_crittercount1 1=[dance|combat|empath|frenzy] echo . Two critters: %mendhunt_crittercount2 2=[dance|combat|empath|frenzy] echo . Three critters: %mendhunt_crittercount3 3=[dance|combat|empath|frenzy] echo . Four critters: %mendhunt_crittercount4 4=[dance|combat|empath|frenzy] echo . Five critters: %mendhunt_crittercount5 5=[dance|combat|empath|frenzy] echo . Six or more critters: %mendhunt_crittercount6 6=[dance|combat|empath|frenzy] echo _______________________________________________________________________ echo echo *** Combat Mode echo echo . Weapon Style: echo . Weapon Main: %mendhunt_weapon_style_main_test weaponmain=ON echo . Swap main: %mendhunt_weapon_swap_test weaponswap=[ON|OFF] echo . Multi Weapon: %mendhunt_weapon_style_multi_test weaponmulti=ON echo . No Weapons: %mendhunt_weapon_style_noweap_test weaponnone=ON echo . Armor switch: %mendhunt_armor_switch_test armor=[ON|OFF] echo . Stance switch: %mendhunt_stance_test stance=[ON|OFF] echo . Ranged/thrown retreat: %mendhunt_rangedthrown_retreat_test retreat=[ON|OFF] echo . Slow attack: %mendhunt_slow_attack_test slow=[ON|OFF] echo . Hiding: %mendhunt_hide_test hide=[ON|OFF] echo . Arm a different weapon: .mendhunt arm [main|slot#] [class|slotoff] echo . Set ranged aim pause .mendhunt set ranged pause <#> echo _______________________________________________________________________ echo echo *** Combat Magic echo echo . Magic master: %mendhunt_magic_master_test magic=[ON|OFF] echo . Target master: %mendhunt_target_master_test target=[ON|OFF] echo . Buff master: %mendhunt_buff_master_test buff=[ON|OFF] echo . DeBuff master: %mendhunt_debuff_master_test buffde=[ON|OFF] (note buffde not debuff) echo _______________________________________________________________________ echo echo *** Combat DEKS echo echo . Roar %mendhunt_combat_roar_test roarcombat=[ON|OFF] echo . Dance (Barb dance) %mendhunt_combat_dance_test dancecombat=[ON|OFF] echo . Sing %mendhunt_combat_sing_test singcombat=[ON|OFF] echo . Chant %mendhunt_combat_chant_test chantcombat=[ON|OFF] echo . Khri %mendhunt_combat_khri_test khricombat=[ON|OFF] echo . Deks Special: %mendhunt_deks_special_test specialcombat=[ON|OFF] echo _______________________________________________________________________ echo echo *** Dance Mode echo echo . App critter: %mendhunt_dance_app_test app=[ON|OFF] echo . Brawl empathic: %mendhunt_dance_brawl_test brawl=[ON|OFF] echo . MO check: %mendhunt_dance_mode_mo_test mocheck=[ON|OFF] echo _______________________________________________________________________ echo echo *** Frenzy Mode echo echo . Chain Lightning %mendhunt_frenzy_cl_test clfrenzy=ON echo . Roar %mendhunt_frenzy_roar_test roarfrenzy=ON echo . Berserk %mendhunt_frenzy_berserk_test berserkfrenzy=ON echo . Sing %mendhunt_frenzy_sing_test singfrenzy=ON echo . Chant %mendhunt_frenzy_chant_test chantfrenzy=ON echo . Banner of Truce %mendhunt_frenzy_bot_test botfrenzy=ON echo . Flee %mendhunt_frenzy_flee_test fleefrenzy=ON echo . Hide %mendhunt_frenzy_hide_test hidefrenzy=ON echo _______________________________________________________________________ echo echo *** Empath Mode echo echo . I am Empath: %mendhunt_empath_guild_test empath=[ON|OFF] echo . Manipulate: %mendhunt_empath_test_manipulate manipulate=[ON|OFF] echo . Innocence: %mendhunt_empath_test_innocence innocence=[ON|OFF] echo . GS: %mendhunt_empath_test_gs gs=[ON|OFF] echo _______________________________________________________________________ echo echo *** Guild Specials echo echo . War Mage echo . Fissure: %mendhunt_fissure_master_test fissure=[ON|OFF] echo . MOF: %mendhunt_mof_master_test mof=[ON|OFF] echo . YS: %mendhunt_ys_master_test ys=[ON|OFF] echo . AEG: %mendhunt_aeg_master_test aeg=[ON|OFF] echo . AEG maintenance: %mendhunt_aegmaint_test aegmaint=[ON|OFF] echo echo . Ranger echo . Arrange skins: %mendhunt_arrange_master_test arrange=[ON|OFF] echo echo . Thief echo . Backstab: %mendhunt_backstab_master_test backstab=[ON|OFF] echo _______________________________________________________________________ echo echo *** Loot echo echo . Loot master: %mendhunt_loot_master_test loot=[ON|OFF] echo . plat coins: %mendhunt_loot_plat_test plat=[ON|OFF] echo . gold coins: %mendhunt_loot_gold_test gold=[ON|OFF] echo . silver coins: %mendhunt_loot_silver_test silver=[ON|OFF] echo . bronze coins: %mendhunt_loot_bronze_test bronze=[ON|OFF] echo . copper coins: %mendhunt_loot_copper_test copper=[ON|OFF] echo . Gems: %mendhunt_loot_gems_test gems=[ON|OFF] echo . Gem pouch use: %mendhunt_gpouch_use_test gemspouch=[ON|OFF] echo . Tie gem pouches: %mendhunt_gpouch_tie_test gemstie=[ON|OFF] echo . Boxes: %mendhunt_loot_boxes_test boxes=[ON|OFF] echo . Other loot: %mendhunt_loot_other_test other=[ON|OFF] echo . Skinning: %mendhunt_skinning_test skin=[ON|OFF] echo . Bundling: %mendhunt_loot_skins_test bundle=[ON|OFF] echo _______________________________________________________________________ echo echo *** Non-Combat echo echo . NDC master: %mendhunt_ndc_master_test ndc=[ON|OFF] echo . hum: %mendhunt_ndc_hum_test hum=[ON|OFF] echo . POW: %mendhunt_ndc_pow_test pow=[ON|OFF] echo . juggle: %mendhunt_ndc_juggle_test juggle=[ON|OFF] echo . compendium: %mendhunt_ndc_comp_test comp=[ON|OFF] echo . stones: %mendhunt_ndc_stones_test stones=[ON|OFF] echo . pyramid: %mendhunt_ndc_pyramid_test pyramid=[ON|OFF] echo . forage: %mendhunt_ndc_forage_test forage=[ON|OFF] echo _______________________________________________________________________ echo echo *** Other echo echo . Mind rest: %mendhunt_mindstate_test mindrest=[ON|OFF] echo echo ======================================================================= echo Return to Main Menu................................. z1 echo ======================================================================= echo Notes: echo 1) Use this menu once you have details setup to quickly change master switches etc echo put echo /off pause 1 match SETUP_QUICK_SWITCH_WEAPON_STYLE_MAIN weaponmain=on match SETUP_QUICK_SWITCH_WEAPON_STYLE_MULTI weaponmulti=on match SETUP_QUICK_SWITCH_WEAPON_STYLE_NONE weaponnone=on match SETUP_QUICK_SWITCH_WEAPON_STYLE_SWAP_ON weaponswap=on match SETUP_QUICK_SWITCH_WEAPON_STYLE_SWAP_OFF weaponswap=off match SETUP_QUICK_SWITCH_ARMORSWITCH_ON armor=on match SETUP_QUICK_SWITCH_ARMORSWITCH_OFF armor=off match SETUP_QUICK_SWITCH_STANCE_ON stance=on match SETUP_QUICK_SWITCH_STANCE_OFF stance=off match SETUP_QUICK_SWITCH_RETREAT_ON retreat=on match SETUP_QUICK_SWITCH_RETREAT_OFF retreat=off match SETUP_QUICK_SWITCH_SLOW_ON slow=on match SETUP_QUICK_SWITCH_SLOW_OFF slow=off match SETUP_QUICK_SWITCH_HIDE_ON hide=on match SETUP_QUICK_SWITCH_HIDE_OFF hide=off match SETUP_QUICK_SWITCH_MAGIC_ON magic=on match SETUP_QUICK_SWITCH_MAGIC_OFF magic=off match SETUP_QUICK_SWITCH_TARGET_ON target=on match SETUP_QUICK_SWITCH_TARGET_OFF target=off match SETUP_QUICK_SWITCH_BUFF_ON buff=on match SETUP_QUICK_SWITCH_BUFF_OFF buff=off match SETUP_QUICK_SWITCH_DEBUFF_ON buffde=on match SETUP_QUICK_SWITCH_DEBUFF_OFF buffde=off match SETUP_QUICK_SWITCH_EMPATH_ON empath=on match SETUP_QUICK_SWITCH_EMPATH_OFF empath=off match SETUP_QUICK_SWITCH_MANIPULATE_ON manipulate=on match SETUP_QUICK_SWITCH_MANIPULATE_OFF manipulate=off match SETUP_QUICK_SWITCH_INNOCENCE_ON innocence=on match SETUP_QUICK_SWITCH_INNOCENCE_OFF innocence=off match SETUP_QUICK_SWITCH_GS_ON gs=on match SETUP_QUICK_SWITCH_GS_OFF gs=off match SETUP_QUICK_SWITCH_FISSURE_ON fissure=on match SETUP_QUICK_SWITCH_FISSURE_OFF fissure=off match SETUP_QUICK_SWITCH_MOF_ON mof=on match SETUP_QUICK_SWITCH_MOF_OFF mof=off match SETUP_QUICK_SWITCH_YS_ON ys=on match SETUP_QUICK_SWITCH_YS_OFF ys=off match SETUP_QUICK_SWITCH_AEG_ON aeg=on match SETUP_QUICK_SWITCH_AEG_OFF aeg=off match SETUP_QUICK_SWITCH_AEGMAINT_ON aegmaint=on match SETUP_QUICK_SWITCH_AEGMAINT_OFF aegmaint=off match SETUP_QUICK_SWITCH_ARRANGE_ON arrange=on match SETUP_QUICK_SWITCH_ARRANGE_OFF arrange=off match SETUP_QUICK_SWITCH_BACKSTAB_ON backstab=on match SETUP_QUICK_SWITCH_BACKSTAB_OFF backstab=off match SETUP_QUICK_SWITCH_APP_ON app=on match SETUP_QUICK_SWITCH_APP_OFF app=off match SETUP_QUICK_SWITCH_BRAWL_ON brawl=on match SETUP_QUICK_SWITCH_BRAWL_OFF brawl=off match SETUP_QUICK_SWITCH_MOMENTAL_ON mocheck=on match SETUP_QUICK_SWITCH_MOMENTAL_OFF mocheck=off match SETUP_QUICK_SWITCH_LOOT_ON loot=on match SETUP_QUICK_SWITCH_LOOT_OFF loot=off match SETUP_QUICK_SWITCH_PLAT_ON plat=on match SETUP_QUICK_SWITCH_PLAT_OFF plat=off match SETUP_QUICK_SWITCH_GOLD_ON gold=on match SETUP_QUICK_SWITCH_GOLD_OFF gold=off match SETUP_QUICK_SWITCH_SILVER_ON silver=on match SETUP_QUICK_SWITCH_SILVER_OFF silver=off match SETUP_QUICK_SWITCH_BRONZE_ON bronze=on match SETUP_QUICK_SWITCH_BRONZE_OFF bronze=off match SETUP_QUICK_SWITCH_COPPER_ON copper=on match SETUP_QUICK_SWITCH_COPPER_OFF copper=off match SETUP_QUICK_SWITCH_GEMS_ON gems=on match SETUP_QUICK_SWITCH_GEMS_OFF gems=off match SETUP_QUICK_SWITCH_GEMSPOUCH_ON gemspouch=on match SETUP_QUICK_SWITCH_GEMSPOUCH_OFF gemspouch=off match SETUP_QUICK_SWITCH_GEMSTIE_ON gemstie=on match SETUP_QUICK_SWITCH_GEMSTIE_OFF gemstie=off match SETUP_QUICK_SWITCH_BOXES_ON boxes=on match SETUP_QUICK_SWITCH_BOXES_OFF boxes=off match SETUP_QUICK_SWITCH_OTHERLOOT_ON other=on match SETUP_QUICK_SWITCH_OTHERLOOT_OFF other=off match SETUP_QUICK_SWITCH_SKIN_ON skin=on match SETUP_QUICK_SWITCH_SKIN_OFF skin=off match SETUP_QUICK_SWITCH_BUNDLE_ON bundle=on match SETUP_QUICK_SWITCH_BUNDLE_OFF bundle=off match SETUP_QUICK_SWITCH_NDC_ON ndc=on match SETUP_QUICK_SWITCH_NDC_OFF ndc=off match SETUP_QUICK_SWITCH_HUM_ON hum=on match SETUP_QUICK_SWITCH_HUM_OFF hum=off match SETUP_QUICK_SWITCH_POW_ON pow=on match SETUP_QUICK_SWITCH_POW_OFF pow=off match SETUP_QUICK_SWITCH_JUGGLE_ON juggle=on match SETUP_QUICK_SWITCH_JUGGLE_OFF juggle=off match SETUP_QUICK_SWITCH_COMP_ON comp=on match SETUP_QUICK_SWITCH_COMP_OFF comp=off match SETUP_QUICK_SWITCH_STONES_ON stones=on match SETUP_QUICK_SWITCH_STONES_OFF stones=off match SETUP_QUICK_SWITCH_PYRAMID_ON pyramid=on match SETUP_QUICK_SWITCH_PYRAMID_OFF pyramid=off match SETUP_QUICK_SWITCH_FORAGE_ON forage=on match SETUP_QUICK_SWITCH_FORAGE_OFF forage=off match SETUP_QUICK_SWITCH_MINDREST_ON mindrest=on match SETUP_QUICK_SWITCH_MINDREST_OFF mindrest=off match SETUP_QUICK_SWITCH_1CRITTER_DANCE 1=dance match SETUP_QUICK_SWITCH_1CRITTER_COMBAT 1=combat match SETUP_QUICK_SWITCH_1CRITTER_EMPATH 1=empath match SETUP_QUICK_SWITCH_1CRITTER_FRENZY 1=frenzy match SETUP_QUICK_SWITCH_2CRITTER_DANCE 2=dance match SETUP_QUICK_SWITCH_2CRITTER_COMBAT 2=combat match SETUP_QUICK_SWITCH_2CRITTER_EMPATH 2=empath match SETUP_QUICK_SWITCH_2CRITTER_FRENZY 2=frenzy match SETUP_QUICK_SWITCH_3CRITTER_DANCE 3=dance match SETUP_QUICK_SWITCH_3CRITTER_COMBAT 3=combat match SETUP_QUICK_SWITCH_3CRITTER_EMPATH 3=empath match SETUP_QUICK_SWITCH_3CRITTER_FRENZY 3=frenzy match SETUP_QUICK_SWITCH_4CRITTER_DANCE 4=dance match SETUP_QUICK_SWITCH_4CRITTER_COMBAT 4=combat match SETUP_QUICK_SWITCH_4CRITTER_EMPATH 4=empath match SETUP_QUICK_SWITCH_4CRITTER_FRENZY 4=frenzy match SETUP_QUICK_SWITCH_5CRITTER_DANCE 5=dance match SETUP_QUICK_SWITCH_5CRITTER_COMBAT 5=combat match SETUP_QUICK_SWITCH_5CRITTER_EMPATH 5=empath match SETUP_QUICK_SWITCH_5CRITTER_FRENZY 5=frenzy match SETUP_QUICK_SWITCH_6CRITTER_DANCE 6=dance match SETUP_QUICK_SWITCH_6CRITTER_COMBAT 6=combat match SETUP_QUICK_SWITCH_6CRITTER_EMPATH 6=empath match SETUP_QUICK_SWITCH_6CRITTER_FRENZY 6=frenzy match SETUP_QUICK_SWITCH_FRENZY_CL_ON clfrenzy=on match SETUP_QUICK_SWITCH_FRENZY_ROAR_ON roarfrenzy=on match SETUP_QUICK_SWITCH_FRENZY_BERSERK_ON berserkfrenzy=on match SETUP_QUICK_SWITCH_FRENZY_SING_ON singfrenzy=on match SETUP_QUICK_SWITCH_FRENZY_CHANT_ON chantfrenzy=on match SETUP_QUICK_SWITCH_FRENZY_BOT_ON botfrenzy=on match SETUP_QUICK_SWITCH_FRENZY_FLEE_ON fleefrenzy=on match SETUP_QUICK_SWITCH_FRENZY_HIDESAFE_ON hidefrenzy=on match SETUP_QUICK_SWITCH_DEKS_ON specialcombat=on match SETUP_QUICK_SWITCH_DEKS_OFF specialcombat=off match SETUP_QUICK_SWITCH_COMBAT_ROAR_ON roarcombat=on match SETUP_QUICK_SWITCH_COMBAT_ROAR_OFF roarcombat=off match SETUP_QUICK_SWITCH_COMBAT_DANCE_ON dancecombat=on match SETUP_QUICK_SWITCH_COMBAT_DANCE_OFF dancecombat=off match SETUP_QUICK_SWITCH_COMBAT_SING_ON singcombat=on match SETUP_QUICK_SWITCH_COMBAT_SING_OFF singcombat=off match SETUP_QUICK_SWITCH_COMBAT_CHANT_ON chantcombat=on match SETUP_QUICK_SWITCH_COMBAT_CHANT_OFF chantcombat=off match SETUP_QUICK_SWITCH_COMBAT_KHRI_ON khricombat=on match SETUP_QUICK_SWITCH_COMBAT_KHRI_OFF khricombat=off match SETUP_MAIN_MENU z1 matchwait SETUP_QUICK_SWITCH_WEAPON_STYLE_MAIN: setvariable mendhunt_weapon_style_master MAIN setvariable mendhunt_weapon_style_main_test ON setvariable mendhunt_weapon_style_multi_test OFF setvariable mendhunt_weapon_style_noweap_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_WEAPON_STYLE_MULTI: setvariable mendhunt_weapon_style_master MULTI setvariable mendhunt_weapon_style_main_test OFF setvariable mendhunt_weapon_style_multi_test ON setvariable mendhunt_weapon_style_noweap_test OFF setvariable mendhunt_weapon_swap_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_WEAPON_STYLE_NONE: setvariable mendhunt_weapon_style_master NOWEAP setvariable mendhunt_weapon_style_main_test OFF setvariable mendhunt_weapon_style_multi_test OFF setvariable mendhunt_weapon_style_noweap_test ON setvariable mendhunt_weapon_swap_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_WEAPON_STYLE_SWAP_ON: setvariable mendhunt_weapon_style_master MAIN setvariable mendhunt_weapon_style_main_test ON setvariable mendhunt_weapon_style_multi_test OFF setvariable mendhunt_weapon_style_noweap_test OFF setvariable mendhunt_weapon_swap_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_WEAPON_STYLE_SWAP_OFF: setvariable mendhunt_weapon_swap_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_ARMORSWITCH_ON: setvariable mendhunt_armor_switch_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_ARMORSWITCH_OFF: setvariable mendhunt_armor_switch_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_STANCE_ON: setvariable mendhunt_stance_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_STANCE_OFF: setvariable mendhunt_stance_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_RETREAT_ON: setvariable mendhunt_rangedthrown_retreat_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_RETREAT_OFF: setvariable mendhunt_rangedthrown_retreat_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_SLOW_ON: setvariable mendhunt_slow_attack_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_SLOW_OFF: setvariable mendhunt_slow_attack_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_HIDE_ON: setvariable mendhunt_hide_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_HIDE_OFF: setvariable mendhunt_hide_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MAGIC_ON: setvariable mendhunt_magic_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MAGIC_OFF: setvariable mendhunt_magic_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_TARGET_ON: setvariable mendhunt_target_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_TARGET_OFF: setvariable mendhunt_target_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BUFF_ON: setvariable mendhunt_buff_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BUFF_OFF: setvariable mendhunt_buff_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_DEBUFF_ON: setvariable mendhunt_debuff_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_DEBUFF_OFF: setvariable mendhunt_debuff_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_EMPATH_ON: setvariable mendhunt_empath_guild_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_EMPATH_OFF: setvariable mendhunt_empath_guild_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MANIPULATE_ON: setvariable mendhunt_empath_test_manipulate ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MANIPULATE_OFF: setvariable mendhunt_empath_test_manipulate OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_INNOCENCE_ON: setvariable mendhunt_empath_test_innocence ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_INNOCENCE_OFF: setvariable mendhunt_empath_test_innocence OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GS_ON: setvariable mendhunt_empath_test_gs ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GS_OFF: setvariable mendhunt_empath_test_gs OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FISSURE_ON: setvariable mendhunt_fissure_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FISSURE_OFF: setvariable mendhunt_fissure_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MOF_ON: setvariable mendhunt_mof_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MOF_OFF: setvariable mendhunt_mof_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_YS_ON: setvariable mendhunt_ys_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_YS_OFF: setvariable mendhunt_ys_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_AEG_ON: setvariable mendhunt_aeg_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_AEG_OFF: setvariable mendhunt_aeg_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_AEGMAINT_ON: setvariable mendhunt_aegmaint_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_AEGMAINT_OFF: setvariable mendhunt_aegmaint_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_APP_ON: setvariable mendhunt_dance_app_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_APP_OFF: setvariable mendhunt_dance_app_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BRAWL_ON: setvariable mendhunt_dance_brawl_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BRAWL_OFF: setvariable mendhunt_dance_brawl_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MOMENTAL_ON: setvariable mendhunt_dance_mode_mo_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MOMENTAL_OFF: setvariable mendhunt_dance_mode_mo_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_LOOT_ON: setvariable mendhunt_loot_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_LOOT_OFF: setvariable mendhunt_loot_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_PLAT_ON: setvariable mendhunt_loot_plat_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_PLAT_OFF: setvariable mendhunt_loot_plat_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GOLD_ON: setvariable mendhunt_loot_gold_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GOLD_OFF: setvariable mendhunt_loot_gold_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_SILVER_ON: setvariable mendhunt_loot_silver_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_SILVER_OFF: setvariable mendhunt_loot_silver_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BRONZE_ON: setvariable mendhunt_loot_bronze_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BRONZE_OFF: setvariable mendhunt_loot_bronze_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COPPER_ON: setvariable mendhunt_loot_copper_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COPPER_OFF: setvariable mendhunt_loot_copper_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GEMS_ON: setvariable mendhunt_loot_gems_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GEMS_OFF: setvariable mendhunt_loot_gems_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GEMSPOUCH_ON: setvariable mendhunt_gpouch_use_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GEMSPOUCH_OFF: setvariable mendhunt_gpouch_use_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GEMSTIE_ON: setvariable mendhunt_gpouch_tie_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_GEMSTIE_OFF: setvariable mendhunt_gpouch_tie_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BOXES_ON: setvariable mendhunt_loot_boxes_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BOXES_OFF: setvariable mendhunt_loot_boxes_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_OTHERLOOT_ON: setvariable mendhunt_loot_other_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_OTHERLOOT_OFF: setvariable mendhunt_loot_other_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_SKIN_ON: setvariable mendhunt_skinning_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_SKIN_OFF: setvariable mendhunt_skinning_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BUNDLE_ON: setvariable mendhunt_loot_skins_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BUNDLE_OFF: setvariable mendhunt_loot_skins_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_NDC_ON: setvariable mendhunt_ndc_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_NDC_OFF: setvariable mendhunt_ndc_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_HUM_ON: setvariable mendhunt_ndc_hum_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_HUM_OFF: setvariable mendhunt_ndc_hum_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_POW_ON: setvariable mendhunt_ndc_pow_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_POW_OFF: setvariable mendhunt_ndc_pow_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_JUGGLE_ON: setvariable mendhunt_ndc_juggle_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_JUGGLE_OFF: setvariable mendhunt_ndc_juggle_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMP_ON: setvariable mendhunt_ndc_comp_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMP_OFF: setvariable mendhunt_ndc_comp_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_STONES_ON: setvariable mendhunt_ndc_stones_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_STONES_OFF: setvariable mendhunt_ndc_stones_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_PYRAMID_ON: setvariable mendhunt_ndc_pyramid_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_PYRAMID_OFF: setvariable mendhunt_ndc_pyramid_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FORAGE_ON: setvariable mendhunt_ndc_forage_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FORAGE_OFF: setvariable mendhunt_ndc_forage_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MINDREST_ON: setvariable mendhunt_mindstate_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_MINDREST_OFF: setvariable mendhunt_mindstate_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_DEKS_ON: setvariable mendhunt_deks_special_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_DEKS_OFF: setvariable mendhunt_deks_special_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_ARRANGE_ON: setvariable mendhunt_arrange_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_ARRANGE_OFF: setvariable mendhunt_arrange_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BACKSTAB_ON: setvariable mendhunt_backstab_master_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_BACKSTAB_OFF: setvariable mendhunt_backstab_master_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_1CRITTER_DANCE: setvariable mendhunt_crittercount1 dance goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_1CRITTER_COMBAT: setvariable mendhunt_crittercount1 combat goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_1CRITTER_EMPATH: setvariable mendhunt_crittercount1 empath goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_1CRITTER_FRENZY: setvariable mendhunt_crittercount1 frenzy goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_2CRITTER_DANCE: setvariable mendhunt_crittercount2 dance goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_2CRITTER_COMBAT: setvariable mendhunt_crittercount2 combat goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_2CRITTER_EMPATH: setvariable mendhunt_crittercount2 empath goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_2CRITTER_FRENZY: setvariable mendhunt_crittercount2 frenzy goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_3CRITTER_DANCE: setvariable mendhunt_crittercount3 dance goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_3CRITTER_COMBAT: setvariable mendhunt_crittercount3 combat goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_3CRITTER_EMPATH: setvariable mendhunt_crittercount3 empath goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_3CRITTER_FRENZY: setvariable mendhunt_crittercount3 frenzy goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_4CRITTER_DANCE: setvariable mendhunt_crittercount4 dance goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_4CRITTER_COMBAT: setvariable mendhunt_crittercount4 combat goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_4CRITTER_EMPATH: setvariable mendhunt_crittercount4 empath goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_4CRITTER_FRENZY: setvariable mendhunt_crittercount4 frenzy goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_5CRITTER_DANCE: setvariable mendhunt_crittercount5 dance goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_5CRITTER_COMBAT: setvariable mendhunt_crittercount5 combat goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_5CRITTER_EMPATH: setvariable mendhunt_crittercount5 empath goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_5CRITTER_FRENZY: setvariable mendhunt_crittercount5 frenzy goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_6CRITTER_DANCE: setvariable mendhunt_crittercount6 dance goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_6CRITTER_COMBAT: setvariable mendhunt_crittercount6 combat goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_6CRITTER_EMPATH: setvariable mendhunt_crittercount6 empath goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_6CRITTER_FRENZY: setvariable mendhunt_crittercount6 frenzy goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FRENZY_CL_ON: setvariable mendhunt_frenzy_cl_test ON setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FRENZY_ROAR_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test ON setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FRENZY_BERSERK_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test ON setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FRENZY_SING_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test ON setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FRENZY_CHANT_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test ON setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FRENZY_BOT_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test ON setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FRENZY_FLEE_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test ON setvariable mendhunt_frenzy_hide_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_FRENZY_HIDESAFE_ON: setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_ROAR_ON: setvariable mendhunt_combat_roar_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_ROAR_OFF: setvariable mendhunt_combat_roar_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_DANCE_ON: setvariable mendhunt_combat_dance_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_DANCE_OFF: setvariable mendhunt_combat_dance_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_SING_ON: setvariable mendhunt_combat_sing_test ON setvariable mendhunt_combat_chant_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_SING_OFF: setvariable mendhunt_combat_sing_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_CHANT_ON: setvariable mendhunt_combat_sing_test OFF setvariable mendhunt_combat_chant_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_CHANT_OFF: setvariable mendhunt_combat_chant_test OFF goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_KHRI_ON: setvariable mendhunt_combat_khri_test ON goto SETUP_QUICK_SWITCHES SETUP_QUICK_SWITCH_COMBAT_KHRI_OFF: setvariable mendhunt_combat_khri_test OFF goto SETUP_QUICK_SWITCHES ############################################################################# ########################### INITIALIZE ARMS SECTION ################### ############################################################################# # This subroutine re-loads information into armament slots when user has made changes to embedded variables # If slot variables are modified/edited/created... update this subroutine # # variables needed: # %subreturnflag # %mendhunt_weapon_class_<slot#> INITIALIZE_ARMAMENT: INITIALIZE_ARMAMENTS: INITIALIZE_ARMAMENT_START: echo echo *** Embedded variables have been changed, script needs to re-initialize echo echo Please hold on while initialization is performed echo pause 1 INITIALIZE_ARMAMENT_WEAPON_DETAIL_LOAD: setvariable IWDsubreturnflag INITIALIZE_ARMAMENT_WEAPON_DETAIL_LOAD goto INITIALIZE_WEAPON_DETAIL SUBRETURN_INITIALIZE_ARMAMENT_WEAPON_DETAIL_LOAD: #____________________________________________________________________initialize armaments echo echo *** Initializing armament START echo echo *** Initializing armament [|_______] INITIALIZE_ARMAMENT_MAIN: setvariable IAreturnflag INITIALIZE_ARMAMENT_MAIN setvariable slot main goto INITIALIZE_ARM_%mendhunt_weapon_class_main RETURN_INITIALIZE_ARMAMENT_MAIN: echo *** Initializing armament [||______] INITIALIZE_ARMAMENT_1: setvariable IAreturnflag INITIALIZE_ARMAMENT_1 setvariable slot 1 goto INITIALIZE_ARM_%mendhunt_weapon_class_1 RETURN_INITIALIZE_ARMAMENT_1: echo *** Initializing armament [|||_____] INITIALIZE_ARMAMENT_2: setvariable IAreturnflag INITIALIZE_ARMAMENT_2 setvariable slot 2 goto INITIALIZE_ARM_%mendhunt_weapon_class_2 RETURN_INITIALIZE_ARMAMENT_2: echo *** Initializing armament [||||____] INITIALIZE_ARMAMENT_3: setvariable IAreturnflag INITIALIZE_ARMAMENT_3 setvariable slot 3 goto INITIALIZE_ARM_%mendhunt_weapon_class_3 RETURN_INITIALIZE_ARMAMENT_3: echo *** Initializing armament [|||||___] INITIALIZE_ARMAMENT_4: setvariable IAreturnflag INITIALIZE_ARMAMENT_4 setvariable slot 4 goto INITIALIZE_ARM_%mendhunt_weapon_class_4 RETURN_INITIALIZE_ARMAMENT_4: echo *** Initializing armament [||||||__] INITIALIZE_ARMAMENT_5: setvariable IAreturnflag INITIALIZE_ARMAMENT_5 setvariable slot 5 goto INITIALIZE_ARM_%mendhunt_weapon_class_5 RETURN_INITIALIZE_ARMAMENT_5: echo *** Initializing armament [|||||||_] INITIALIZE_ARMAMENT_6: setvariable IAreturnflag INITIALIZE_ARMAMENT_6 setvariable slot 6 goto INITIALIZE_ARM_%mendhunt_weapon_class_6 RETURN_INITIALIZE_ARMAMENT_6: echo *** Initializing armament [||||||||] echo echo *** Initializing armament COMPLETED echo goto INITIALIZE_ARMAMENT_END #____________________________________________________________________initialize arms INITIALIZE_ARM_LE: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LE setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LE setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LE setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LE setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LE setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LE setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LE setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LE setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LE setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LE setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LE setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LE setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LE setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LE setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LE setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LE goto RETURN_%IAreturnflag INITIALIZE_ARM_ME: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_ME setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_ME setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_ME setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_ME setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_ME setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_ME setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_ME setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_ME setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_ME setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_ME setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_ME setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_ME setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_ME setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_ME setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_ME setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_ME goto RETURN_%IAreturnflag INITIALIZE_ARM_HE: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HE setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HE setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HE setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HE setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HE setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HE setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HE setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HE setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HE setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HE setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HE setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HE setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HE setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HE setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HE setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HE goto RETURN_%IAreturnflag INITIALIZE_ARM_2HE: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_2HE setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_2HE setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_2HE setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_2HE setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_2HE setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_2HE setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_2HE setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_2HE setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_2HE setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_2HE setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_2HE setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_2HE setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_2HE setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_2HE setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_2HE setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_2HE goto RETURN_%IAreturnflag INITIALIZE_ARM_LB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LB goto RETURN_%IAreturnflag INITIALIZE_ARM_MB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_MB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_MB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_MB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_MB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_MB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_MB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_MB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_MB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_MB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_MB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_MB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_MB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_MB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_MB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_MB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_MB goto RETURN_%IAreturnflag INITIALIZE_ARM_HB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HB goto RETURN_%IAreturnflag INITIALIZE_ARM_2HB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_2HB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_2HB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_2HB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_2HB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_2HB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_2HB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_2HB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_2HB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_2HB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_2HB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_2HB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_2HB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_2HB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_2HB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_2HB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_2HB goto RETURN_%IAreturnflag INITIALIZE_ARM_SL: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_SL setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_SL setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_SL setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_SL setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_SL setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_SL setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_SL setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_SL setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_SL setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_SL setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_SL setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_SL setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_SL setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_SL setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_SL setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_SL goto RETURN_%IAreturnflag INITIALIZE_ARM_STAFFSLING: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_STAFFSLING setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_STAFFSLING setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_STAFFSLING setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_STAFFSLING setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_STAFFSLING setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_STAFFSLING setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_STAFFSLING setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_STAFFSLING setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_STAFFSLING setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_STAFFSLING setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_STAFFSLING setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_STAFFSLING setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_STAFFSLING setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_STAFFSLING setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_STAFFSLING setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_STAFFSLING goto RETURN_%IAreturnflag INITIALIZE_ARM_SB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_SB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_SB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_SB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_SB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_SB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_SB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_SB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_SB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_SB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_SB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_SB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_SB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_SB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_SB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_SB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_SB goto RETURN_%IAreturnflag INITIALIZE_ARM_LOB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LOB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LOB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LOB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LOB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LOB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LOB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LOB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LOB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LOB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LOB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LOB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LOB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LOB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LOB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LOB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LOB goto RETURN_%IAreturnflag INITIALIZE_ARM_CB: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_CB setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_CB setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_CB setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_CB setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_CB setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_CB setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_CB setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_CB setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_CB setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_CB setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_CB setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_CB setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_CB setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_CB setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_CB setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_CB goto RETURN_%IAreturnflag INITIALIZE_ARM_LX: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LX setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LX setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LX setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LX setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LX setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LX setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LX setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LX setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LX setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LX setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LX setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LX setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LX setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LX setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LX setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LX goto RETURN_%IAreturnflag INITIALIZE_ARM_HX: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HX setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HX setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HX setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HX setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HX setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HX setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HX setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HX setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HX setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HX setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HX setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HX setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HX setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HX setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HX setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HX goto RETURN_%IAreturnflag INITIALIZE_ARM_SS: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_SS setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_SS setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_SS setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_SS setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_SS setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_SS setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_SS setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_SS setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_SS setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_SS setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_SS setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_SS setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_SS setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_SS setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_SS setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_SS goto RETURN_%IAreturnflag INITIALIZE_ARM_QS: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_QS setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_QS setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_QS setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_QS setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_QS setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_QS setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_QS setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_QS setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_QS setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_QS setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_QS setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_QS setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_QS setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_QS setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_QS setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_QS goto RETURN_%IAreturnflag INITIALIZE_ARM_PI: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_PI setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_PI setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_PI setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_PI setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_PI setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_PI setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_PI setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_PI setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_PI setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_PI setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_PI setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_PI setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_PI setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_PI setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_PI setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_PI goto RETURN_%IAreturnflag INITIALIZE_ARM_HAL: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HAL setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HAL setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HAL setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HAL setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HAL setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HAL setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HAL setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HAL setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HAL setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HAL setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HAL setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HAL setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HAL setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HAL setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HAL setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HAL goto RETURN_%IAreturnflag INITIALIZE_ARM_LT: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_LT setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_LT setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_LT setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_LT setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_LT setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_LT setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_LT setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_LT setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_LT setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_LT setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_LT setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_LT setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_LT setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_LT setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_LT setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_LT goto RETURN_%IAreturnflag INITIALIZE_ARM_HT: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_HT setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_HT setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_HT setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_HT setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_HT setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_HT setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_HT setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_HT setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_HT setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_HT setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_HT setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_HT setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_HT setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_HT setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_HT setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_HT goto RETURN_%IAreturnflag INITIALIZE_ARM_BR: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_BR setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_BR setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_BR setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_BR setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_BR setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_BR setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_BR setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_BR setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_BR setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_BR setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_BR setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_BR setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_BR setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_BR setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_BR setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_BR goto RETURN_%IAreturnflag INITIALIZE_ARM_OW: setvariable mendhunt_weapon_name_%slot %mendhunt_weapon_name_OW setvariable mendhunt_weapon_name_right_%slot %mendhunt_weapon_name_right_OW setvariable mendhunt_weapon_name_left_%slot %mendhunt_weapon_name_left_OW setvariable mendhunt_weapon_class_%slot %mendhunt_weapon_class_OW setvariable mendhunt_weapon_class_right_%slot %mendhunt_weapon_class_right_OW setvariable mendhunt_weapon_class_left_%slot %mendhunt_weapon_class_left_OW setvariable mendhunt_weapon_type_%slot %mendhunt_weapon_type_OW setvariable mendhunt_weapon_type_right_%slot %mendhunt_weapon_type_right_OW setvariable mendhunt_weapon_type_left_%slot %mendhunt_weapon_type_left_OW setvariable mendhunt_weapon_combo_%slot %mendhunt_weapon_combo_OW setvariable mendhunt_weapon_combo_1_%slot %mendhunt_weapon_combo_1_OW setvariable mendhunt_weapon_combo_2_%slot %mendhunt_weapon_combo_2_OW setvariable mendhunt_weapon_combo_3_%slot %mendhunt_weapon_combo_3_OW setvariable mendhunt_weapon_combo_4_%slot %mendhunt_weapon_combo_4_OW setvariable mendhunt_weapon_combo_5_%slot %mendhunt_weapon_combo_5_OW setvariable mendhunt_weapon_combo_6_%slot %mendhunt_weapon_combo_6_OW setvariable mendhunt_weapon_combo_7_%slot %mendhunt_weapon_combo_7_OW setvariable mendhunt_weapon_combo_8_%slot %mendhunt_weapon_combo_8_OW setvariable mendhunt_weapon_ammo_%slot %mendhunt_weapon_ammo_OW setvariable mendhunt_weapon_shield_use_%slot %mendhunt_weapon_shield_use_OW setvariable mendhunt_weapon_shield_name_%slot %mendhunt_weapon_shield_name_OW setvariable mendhunt_weapon_stance_focus_%slot %mendhunt_weapon_stance_focus_OW goto RETURN_%IAreturnflag INITIALIZE_ARM_SLOTOFF: setvariable mendhunt_weapon_name_%slot SlotOFF setvariable mendhunt_weapon_class_%slot SlotOFF setvariable mendhunt_weapon_type_%slot SlotOFF setvariable mendhunt_weapon_combo_%slot SlotOFF setvariable mendhunt_weapon_combo_1_%slot SlotOFF setvariable mendhunt_weapon_combo_2_%slot SlotOFF setvariable mendhunt_weapon_combo_3_%slot SlotOFF setvariable mendhunt_weapon_combo_4_%slot SlotOFF setvariable mendhunt_weapon_combo_5_%slot SlotOFF setvariable mendhunt_weapon_combo_6_%slot SlotOFF setvariable mendhunt_weapon_combo_7_%slot SlotOFF setvariable mendhunt_weapon_combo_8_%slot SlotOFF setvariable mendhunt_weapon_ammo_%slot SlotOFF setvariable mendhunt_weapon_shield_use_%slot SlotOFF setvariable mendhunt_weapon_shield_name_%slot SlotOFF setvariable mendhunt_weapon_stance_focus_%slot SlotOFF goto RETURN_%IAreturnflag #INITIALIZE_ARM_NOWEAP: mendhunt_weapon_name_noweap %mendhunt_weapon_name_noweap etc, not necessary INITIALIZE_ARMAMENT_END: setvariable mendhunt_need_initialize_flag no goto SUBRETURN_%subreturnflag ############################################################################# ########################### INITIALIZE WEAP DETAIL SECTION ############ ############################################################################# # Re-declares embedded variables at sub-slot level (details) # # variables needed: # %IWDsubreturnflag # %mendhunt_weapon_shield_use_<class> # %mendhunt_weapon_combo_<class> # %mendhunt_weapon_class_right_OW {for ammo} INITIALIZE_WEAPON_DETAIL: INITIALIZE_WEAPONS_DETAIL: INITIALIZE_WEAPON_DETAIL_START: #____________________________________________________________________initialize weapons call echo echo *** Initializing weapon details START echo echo *** Initializing weapon details [|_____________________] INITIALIZE_WEAPON_DETAIL_LE: setvariable IWD LE goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_LE IWD_SHIELD_RETURN_LE: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_LE IWD_COMBO_RETURN_LE: echo *** Initializing weapon details [||____________________] INITIALIZE_WEAPON_DETAIL_ME: setvariable IWD ME goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_ME IWD_SHIELD_RETURN_ME: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_ME IWD_COMBO_RETURN_ME: echo *** Initializing weapon details [|||___________________] INITIALIZE_WEAPON_DETAIL_HE: setvariable IWD HE goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_HE IWD_SHIELD_RETURN_HE: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_HE IWD_COMBO_RETURN_HE: echo *** Initializing weapon details [||||__________________] INITIALIZE_WEAPON_DETAIL_2HE: setvariable IWD 2HE goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_2HE IWD_SHIELD_RETURN_2HE: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_2HE IWD_COMBO_RETURN_2HE: echo *** Initializing weapon details [|||||_________________] INITIALIZE_WEAPON_DETAIL_LB: setvariable IWD LB goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_LB IWD_SHIELD_RETURN_LB: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_LB IWD_COMBO_RETURN_LB: echo *** Initializing weapon details [||||||________________] INITIALIZE_WEAPON_DETAIL_MB: setvariable IWD MB goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_MB IWD_SHIELD_RETURN_MB: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_MB IWD_COMBO_RETURN_MB: echo *** Initializing weapon details [|||||||_______________] INITIALIZE_WEAPON_DETAIL_HB: setvariable IWD HB goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_HB IWD_SHIELD_RETURN_HB: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_HB IWD_COMBO_RETURN_HB: echo *** Initializing weapon details [||||||||______________] INITIALIZE_WEAPON_DETAIL_2HB: setvariable IWD 2HB goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_2HB IWD_SHIELD_RETURN_2HB: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_2HB IWD_COMBO_RETURN_2HB: echo *** Initializing weapon details [|||||||||_____________] INITIALIZE_WEAPON_DETAIL_SL: setvariable IWD SL goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_SL IWD_SHIELD_RETURN_SL: # goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_SL # IWD_COMBO_RETURN_SL: echo *** Initializing weapon details [||||||||||____________] INITIALIZE_WEAPON_DETAIL_STAFFSLING: setvariable IWD STAFFSLING goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_STAFFSLING IWD_SHIELD_RETURN_STAFFSLING: # goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_STAFFSLING # IWD_COMBO_RETURN_STAFFSLING: echo *** Initializing weapon details [|||||||||||___________] INITIALIZE_WEAPON_DETAIL_SB: setvariable IWD SB goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_SB IWD_SHIELD_RETURN_SB: # goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_SB # IWD_COMBO_RETURN_SB: echo *** Initializing weapon details [||||||||||||__________] INITIALIZE_WEAPON_DETAIL_LOB: setvariable IWD LOB goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_LOB IWD_SHIELD_RETURN_LOB: # goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_LOB # IWD_COMBO_RETURN_LOB: echo *** Initializing weapon details [|||||||||||||_________] INITIALIZE_WEAPON_DETAIL_CB: setvariable IWD CB goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_CB IWD_SHIELD_RETURN_CB: # goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_CB # IWD_COMBO_RETURN_CB: echo *** Initializing weapon details [||||||||||||||________] INITIALIZE_WEAPON_DETAIL_LX: setvariable IWD LX goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_LX IWD_SHIELD_RETURN_LX: # goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_LX # IWD_COMBO_RETURN_LX: echo *** Initializing weapon details [|||||||||||||||_______] INITIALIZE_WEAPON_DETAIL_HX: setvariable IWD HX goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_HX IWD_SHIELD_RETURN_HX: # goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_HX # IWD_COMBO_RETURN_HX: echo *** Initializing weapon details [||||||||||||||||______] INITIALIZE_WEAPON_DETAIL_SS: setvariable IWD SS goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_SS IWD_SHIELD_RETURN_SS: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_SS IWD_COMBO_RETURN_SS: echo *** Initializing weapon details [|||||||||||||||||_____] INITIALIZE_WEAPON_DETAIL_QS: setvariable IWD QS goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_QS IWD_SHIELD_RETURN_QS: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_QS IWD_COMBO_RETURN_QS: echo *** Initializing weapon details [||||||||||||||||||____] INITIALIZE_WEAPON_DETAIL_PI: setvariable IWD PI goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_PI IWD_SHIELD_RETURN_PI: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_PI IWD_COMBO_RETURN_PI: echo *** Initializing weapon details [|||||||||||||||||||___] INITIALIZE_WEAPON_DETAIL_HAL: setvariable IWD HAL goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_HAL IWD_SHIELD_RETURN_HAL: goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_HAL IWD_COMBO_RETURN_HAL: echo *** Initializing weapon details [||||||||||||||||||||__] INITIALIZE_WEAPON_DETAIL_LT: setvariable IWD LT goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_LT IWD_SHIELD_RETURN_LT: # goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_LT # IWD_COMBO_RETURN_LT: echo *** Initializing weapon details [|||||||||||||||||||||_] INITIALIZE_WEAPON_DETAIL_HT: setvariable IWD HT goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_HT IWD_SHIELD_RETURN_HT: # goto INITIALIZE_WEAPON_COMBO_%mendhunt_weapon_combo_HT # IWD_COMBO_RETURN_HT: INITIALIZE_WEAPON_DETAIL_BR: setvariable IWD BR goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_BR IWD_SHIELD_RETURN_BR: #BR combo is set directly in BR menu, not from combo menu INITIALIZE_WEAPON_DETAIL_OW: setvariable IWD OW goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_OW IWD_SHIELD_RETURN_OW: #OW combo is set directly in OW menu, not from combo menu INITIALIZE_WEAPON_DETAIL_NOWEAP: setvariable IWD noweap goto INITIALIZE_WEAPON_SHIELD_%mendhunt_weapon_shield_use_noweap IWD_SHIELD_RETURN_NOWEAP: INITIALIZE_WEAPON_DETAIL_OW_AMMO: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_%mendhunt_weapon_class_right_OW INITIALIZE_WEAPON_DETAIL_OW_AMMO_LE: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_ME: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_HE: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_2HE: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_LB: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_MB: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_HB: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_2HB: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_SL: setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_SL goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_STAFFSLING: setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_STAFFSLING goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_SB: setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_SB goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_LOB: setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_LOB goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_CB: setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_CB goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_LX: setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_LX goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_HX: setvariable mendhunt_weapon_ammo_OW %mendhunt_weapon_ammo_HX goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_SS: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_QS: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_PI: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_HAL: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_LT: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_HT: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_BR: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_OW: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_noweap: goto INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE INITIALIZE_WEAPON_DETAIL_OW_AMMO_DONE: echo *** Initializing weapon details [||||||||||||||||||||||] echo echo *** Initializing weapon details COMPLETED echo goto INITIALIZE_WEAPON_DETAIL_END #____________________________________________________________________initialize weapons/shield INITIALIZE_WEAPON_SHIELD_OFF: setvariable mendhunt_weapon_shield_name_%IWD OFF goto IWD_SHIELD_RETURN_%IWD INITIALIZE_WEAPON_SHIELD_ARMWORN: setvariable mendhunt_weapon_shield_name_%IWD %mendhunt_shield_name_armworn goto IWD_SHIELD_RETURN_%IWD INITIALIZE_WEAPON_SHIELD_HANDHELD: setvariable mendhunt_weapon_shield_name_%IWD %mendhunt_shield_name_handheld goto IWD_SHIELD_RETURN_%IWD #____________________________________________________________________initialize weapons/combo INITIALIZE_WEAPON_COMBO_LE_slice: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_LEslice1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_LEslice2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_LEslice3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_LEslice4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_LEslice5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_LEslice6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_LEslice7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_LEslice8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_LE_thrust: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_LEthrust1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_LEthrust2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_LEthrust3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_LEthrust4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_LEthrust5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_LEthrust6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_LEthrust7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_LEthrust8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_ME_slice: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_MEslice1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_MEslice2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_MEslice3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_MEslice4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_MEslice5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_MEslice6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_MEslice7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_MEslice8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_ME_thrust: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_MEthrust1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_MEthrust2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_MEthrust3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_MEthrust4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_MEthrust5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_MEthrust6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_MEthrust7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_MEthrust8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_HE_slice: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_HEslice1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_HEslice2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_HEslice3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_HEslice4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_HEslice5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_HEslice6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_HEslice7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_HEslice8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_HE_thrust: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_HEthrust1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_HEthrust2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_HEthrust3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_HEthrust4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_HEthrust5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_HEthrust6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_HEthrust7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_HEthrust8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_2HE: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_2HE1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_2HE2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_2HE3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_2HE4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_2HE5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_2HE6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_2HE7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_2HE8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_LB: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_LB1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_LB2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_LB3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_LB4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_LB5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_LB6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_LB7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_LB8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_MB: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_MB1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_MB2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_MB3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_MB4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_MB5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_MB6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_MB7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_MB8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_HB: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_HB1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_HB2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_HB3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_HB4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_HB5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_HB6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_HB7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_HB8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_2HB: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_2HB1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_2HB2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_2HB3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_2HB4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_2HB5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_2HB6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_2HB7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_2HB8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_SS: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_SS1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_SS2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_SS3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_SS4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_SS5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_SS6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_SS7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_SS8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_QS: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_QS1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_QS2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_QS3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_QS4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_QS5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_QS6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_QS7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_QS8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_PI: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_PI1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_PI2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_PI3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_PI4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_PI5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_PI6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_PI7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_PI8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_HAL: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_HAL1 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_HAL2 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_HAL3 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_HAL4 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_HAL5 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_HAL6 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_HAL7 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_HAL8 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_ATTACK: setvariable mendhunt_weapon_combo_1_%IWD attack setvariable mendhunt_weapon_combo_2_%IWD attack setvariable mendhunt_weapon_combo_3_%IWD attack setvariable mendhunt_weapon_combo_4_%IWD attack setvariable mendhunt_weapon_combo_5_%IWD attack setvariable mendhunt_weapon_combo_6_%IWD attack setvariable mendhunt_weapon_combo_7_%IWD attack setvariable mendhunt_weapon_combo_8_%IWD attack goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_MYCOMBO1: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_my11 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_my12 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_my13 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_my14 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_my15 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_my16 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_my17 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_my18 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_COMBO_MYCOMBO2: setvariable mendhunt_weapon_combo_1_%IWD %mendhunt_my11 setvariable mendhunt_weapon_combo_2_%IWD %mendhunt_my12 setvariable mendhunt_weapon_combo_3_%IWD %mendhunt_my13 setvariable mendhunt_weapon_combo_4_%IWD %mendhunt_my14 setvariable mendhunt_weapon_combo_5_%IWD %mendhunt_my15 setvariable mendhunt_weapon_combo_6_%IWD %mendhunt_my16 setvariable mendhunt_weapon_combo_7_%IWD %mendhunt_my17 setvariable mendhunt_weapon_combo_8_%IWD %mendhunt_my18 goto IWD_COMBO_RETURN_%IWD INITIALIZE_WEAPON_DETAIL_END: goto SUBRETURN_%IWDsubreturnflag ############################################################################# ########################### INITIALIZE ACTIVE WEAPON SECTION ########## ############################################################################# # variables needed # subreturnflag # switchnum INITIALIZE_WEAPON_ACTIVE: INITIALIZE_WEAPON_ACTIVE_STYLE_TEST: goto INITIALIZE_WEAPON_ACTIVE_STYLE_TEST_%mendhunt_weapon_style_master INITIALIZE_WEAPON_ACTIVE_STYLE_TEST_MAIN: goto INITIALIZE_WEAPON_ACTIVE_MAIN INITIALIZE_WEAPON_ACTIVE_STYLE_TEST_MULTI: goto INITIALIZE_WEAPON_ACTIVE_SLOT_TEST INITIALIZE_WEAPON_ACTIVE_STYLE_TEST_NOWEAP: goto INITIALIZE_WEAPON_ACTIVE_NOWEAP INITIALIZE_WEAPON_ACTIVE_SLOT_TEST: goto INITIALIZE_WEAPON_ACTIVE_SLOT_TEST_%switchnum INITIALIZE_WEAPON_ACTIVE_SLOT_TEST_1: goto INITIALIZE_WEAPON_ACTIVE_1 INITIALIZE_WEAPON_ACTIVE_SLOT_TEST_2: goto INITIALIZE_WEAPON_ACTIVE_2 INITIALIZE_WEAPON_ACTIVE_SLOT_TEST_3: goto INITIALIZE_WEAPON_ACTIVE_3 INITIALIZE_WEAPON_ACTIVE_SLOT_TEST_4: goto INITIALIZE_WEAPON_ACTIVE_4 INITIALIZE_WEAPON_ACTIVE_SLOT_TEST_5: goto INITIALIZE_WEAPON_ACTIVE_5 INITIALIZE_WEAPON_ACTIVE_SLOT_TEST_6: goto INITIALIZE_WEAPON_ACTIVE_6 INITIALIZE_WEAPON_ACTIVE_NOWEAP: setvariable weapon_name_active %mendhunt_weapon_name_noweap setvariable weapon_class_active %mendhunt_weapon_class_noweap setvariable weapon_type_active %mendhunt_weapon_type_noweap setvariable weapon_combo_active %mendhunt_weapon_combo_noweap setvariable weapon_combo_1_active %mendhunt_weapon_combo_1_noweap setvariable weapon_combo_2_active %mendhunt_weapon_combo_2_noweap setvariable weapon_combo_3_active %mendhunt_weapon_combo_3_noweap setvariable weapon_combo_4_active %mendhunt_weapon_combo_4_noweap setvariable weapon_combo_5_active %mendhunt_weapon_combo_5_noweap setvariable weapon_combo_6_active %mendhunt_weapon_combo_6_noweap setvariable weapon_combo_7_active %mendhunt_weapon_combo_7_noweap setvariable weapon_combo_8_active %mendhunt_weapon_combo_8_noweap setvariable weapon_ammo_active %mendhunt_weapon_ammo_noweap setvariable shield_use_active %mendhunt_weapon_shield_use_noweap setvariable shield_name_active %mendhunt_weapon_shield_name_noweap setvariable weapon_stance_focus_active %mendhunt_weapon_stance_focus_noweap goto INITIALIZE_WEAPON_ACTIVE_END INITIALIZE_WEAPON_ACTIVE_MAIN: setvariable weapon_name_active %mendhunt_weapon_name_main setvariable weapon_name_right_active %mendhunt_weapon_name_right_main setvariable weapon_name_left_active %mendhunt_weapon_name_left_main setvariable weapon_class_active %mendhunt_weapon_class_main setvariable weapon_class_right_active %mendhunt_weapon_class_right_main setvariable weapon_class_left_active %mendhunt_weapon_class_left_main setvariable weapon_type_active %mendhunt_weapon_type_main setvariable weapon_type_right_active %mendhunt_weapon_type_right_main setvariable weapon_type_left_active %mendhunt_weapon_type_left_main setvariable weapon_combo_active %mendhunt_weapon_combo_main setvariable weapon_combo_1_active %mendhunt_weapon_combo_1_main setvariable weapon_combo_2_active %mendhunt_weapon_combo_2_main setvariable weapon_combo_3_active %mendhunt_weapon_combo_3_main setvariable weapon_combo_4_active %mendhunt_weapon_combo_4_main setvariable weapon_combo_5_active %mendhunt_weapon_combo_5_main setvariable weapon_combo_6_active %mendhunt_weapon_combo_6_main setvariable weapon_combo_7_active %mendhunt_weapon_combo_7_main setvariable weapon_combo_8_active %mendhunt_weapon_combo_8_main setvariable weapon_ammo_active %mendhunt_weapon_ammo_main setvariable shield_use_active %mendhunt_weapon_shield_use_main setvariable shield_name_active %mendhunt_weapon_shield_name_main setvariable weapon_stance_focus_active %mendhunt_weapon_stance_focus_main goto INITIALIZE_WEAPON_ACTIVE_END INITIALIZE_WEAPON_ACTIVE_1: setvariable weapon_name_active %mendhunt_weapon_name_1 setvariable weapon_name_right_active %mendhunt_weapon_name_right_1 setvariable weapon_name_left_active %mendhunt_weapon_name_left_1 setvariable weapon_class_active %mendhunt_weapon_class_1 setvariable weapon_class_right_active %mendhunt_weapon_class_right_1 setvariable weapon_class_left_active %mendhunt_weapon_class_left_1 setvariable weapon_type_active %mendhunt_weapon_type_1 setvariable weapon_type_right_active %mendhunt_weapon_type_right_1 setvariable weapon_type_left_active %mendhunt_weapon_type_left_1 setvariable weapon_combo_active %mendhunt_weapon_combo_1 setvariable weapon_combo_1_active %mendhunt_weapon_combo_1_1 setvariable weapon_combo_2_active %mendhunt_weapon_combo_2_1 setvariable weapon_combo_3_active %mendhunt_weapon_combo_3_1 setvariable weapon_combo_4_active %mendhunt_weapon_combo_4_1 setvariable weapon_combo_5_active %mendhunt_weapon_combo_5_1 setvariable weapon_combo_6_active %mendhunt_weapon_combo_6_1 setvariable weapon_combo_7_active %mendhunt_weapon_combo_7_1 setvariable weapon_combo_8_active %mendhunt_weapon_combo_8_1 setvariable weapon_ammo_active %mendhunt_weapon_ammo_1 setvariable shield_use_active %mendhunt_weapon_shield_use_1 setvariable shield_name_active %mendhunt_weapon_shield_name_1 setvariable weapon_stance_focus_active %mendhunt_weapon_stance_focus_1 goto INITIALIZE_WEAPON_ACTIVE_END INITIALIZE_WEAPON_ACTIVE_2: setvariable weapon_name_active %mendhunt_weapon_name_2 setvariable weapon_name_right_active %mendhunt_weapon_name_right_2 setvariable weapon_name_left_active %mendhunt_weapon_name_left_2 setvariable weapon_class_active %mendhunt_weapon_class_2 setvariable weapon_class_right_active %mendhunt_weapon_class_right_2 setvariable weapon_class_left_active %mendhunt_weapon_class_left_2 setvariable weapon_type_active %mendhunt_weapon_type_2 setvariable weapon_type_right_active %mendhunt_weapon_type_right_2 setvariable weapon_type_left_active %mendhunt_weapon_type_left_2 setvariable weapon_combo_active %mendhunt_weapon_combo_2 setvariable weapon_combo_1_active %mendhunt_weapon_combo_1_2 setvariable weapon_combo_2_active %mendhunt_weapon_combo_2_2 setvariable weapon_combo_3_active %mendhunt_weapon_combo_3_2 setvariable weapon_combo_4_active %mendhunt_weapon_combo_4_2 setvariable weapon_combo_5_active %mendhunt_weapon_combo_5_2 setvariable weapon_combo_6_active %mendhunt_weapon_combo_6_2 setvariable weapon_combo_7_active %mendhunt_weapon_combo_7_2 setvariable weapon_combo_8_active %mendhunt_weapon_combo_8_2 setvariable weapon_ammo_active %mendhunt_weapon_ammo_2 setvariable shield_use_active %mendhunt_weapon_shield_use_2 setvariable shield_name_active %mendhunt_weapon_shield_name_2 setvariable weapon_stance_focus_active %mendhunt_weapon_stance_focus_2 goto INITIALIZE_WEAPON_ACTIVE_END INITIALIZE_WEAPON_ACTIVE_3: setvariable weapon_name_active %mendhunt_weapon_name_3 setvariable weapon_name_right_active %mendhunt_weapon_name_right_3 setvariable weapon_name_left_active %mendhunt_weapon_name_left_3 setvariable weapon_class_active %mendhunt_weapon_class_3 setvariable weapon_class_right_active %mendhunt_weapon_class_right_3 setvariable weapon_class_left_active %mendhunt_weapon_class_left_3 setvariable weapon_type_active %mendhunt_weapon_type_3 setvariable weapon_type_right_active %mendhunt_weapon_type_right_3 setvariable weapon_type_left_active %mendhunt_weapon_type_left_3 setvariable weapon_combo_active %mendhunt_weapon_combo_3 setvariable weapon_combo_1_active %mendhunt_weapon_combo_1_3 setvariable weapon_combo_2_active %mendhunt_weapon_combo_2_3 setvariable weapon_combo_3_active %mendhunt_weapon_combo_3_3 setvariable weapon_combo_4_active %mendhunt_weapon_combo_4_3 setvariable weapon_combo_5_active %mendhunt_weapon_combo_5_3 setvariable weapon_combo_6_active %mendhunt_weapon_combo_6_3 setvariable weapon_combo_7_active %mendhunt_weapon_combo_7_3 setvariable weapon_combo_8_active %mendhunt_weapon_combo_8_3 setvariable weapon_ammo_active %mendhunt_weapon_ammo_3 setvariable shield_use_active %mendhunt_weapon_shield_use_3 setvariable shield_name_active %mendhunt_weapon_shield_name_3 setvariable weapon_stance_focus_active %mendhunt_weapon_stance_focus_3 goto INITIALIZE_WEAPON_ACTIVE_END INITIALIZE_WEAPON_ACTIVE_4: setvariable weapon_name_active %mendhunt_weapon_name_4 setvariable weapon_name_right_active %mendhunt_weapon_name_right_4 setvariable weapon_name_left_active %mendhunt_weapon_name_left_4 setvariable weapon_class_active %mendhunt_weapon_class_4 setvariable weapon_class_right_active %mendhunt_weapon_class_right_4 setvariable weapon_class_left_active %mendhunt_weapon_class_left_4 setvariable weapon_type_active %mendhunt_weapon_type_4 setvariable weapon_type_right_active %mendhunt_weapon_type_right_4 setvariable weapon_type_left_active %mendhunt_weapon_type_left_4 setvariable weapon_combo_active %mendhunt_weapon_combo_4 setvariable weapon_combo_1_active %mendhunt_weapon_combo_1_4 setvariable weapon_combo_2_active %mendhunt_weapon_combo_2_4 setvariable weapon_combo_3_active %mendhunt_weapon_combo_3_4 setvariable weapon_combo_4_active %mendhunt_weapon_combo_4_4 setvariable weapon_combo_5_active %mendhunt_weapon_combo_5_4 setvariable weapon_combo_6_active %mendhunt_weapon_combo_6_4 setvariable weapon_combo_7_active %mendhunt_weapon_combo_7_4 setvariable weapon_combo_8_active %mendhunt_weapon_combo_8_4 setvariable weapon_ammo_active %mendhunt_weapon_ammo_4 setvariable shield_use_active %mendhunt_weapon_shield_use_4 setvariable shield_name_active %mendhunt_weapon_shield_name_4 setvariable weapon_stance_focus_active %mendhunt_weapon_stance_focus_4 goto INITIALIZE_WEAPON_ACTIVE_END INITIALIZE_WEAPON_ACTIVE_5: setvariable weapon_name_active %mendhunt_weapon_name_5 setvariable weapon_name_right_active %mendhunt_weapon_name_right_5 setvariable weapon_name_left_active %mendhunt_weapon_name_left_5 setvariable weapon_class_active %mendhunt_weapon_class_5 setvariable weapon_class_right_active %mendhunt_weapon_class_right_5 setvariable weapon_class_left_active %mendhunt_weapon_class_left_5 setvariable weapon_type_active %mendhunt_weapon_type_5 setvariable weapon_type_right_active %mendhunt_weapon_type_right_5 setvariable weapon_type_left_active %mendhunt_weapon_type_left_5 setvariable weapon_combo_active %mendhunt_weapon_combo_5 setvariable weapon_combo_1_active %mendhunt_weapon_combo_1_5 setvariable weapon_combo_2_active %mendhunt_weapon_combo_2_5 setvariable weapon_combo_3_active %mendhunt_weapon_combo_3_5 setvariable weapon_combo_4_active %mendhunt_weapon_combo_4_5 setvariable weapon_combo_5_active %mendhunt_weapon_combo_5_5 setvariable weapon_combo_6_active %mendhunt_weapon_combo_6_5 setvariable weapon_combo_7_active %mendhunt_weapon_combo_7_5 setvariable weapon_combo_8_active %mendhunt_weapon_combo_8_5 setvariable weapon_ammo_active %mendhunt_weapon_ammo_5 setvariable shield_use_active %mendhunt_weapon_shield_use_5 setvariable shield_name_active %mendhunt_weapon_shield_name_5 setvariable weapon_stance_focus_active %mendhunt_weapon_stance_focus_5 goto INITIALIZE_WEAPON_ACTIVE_END INITIALIZE_WEAPON_ACTIVE_6: setvariable weapon_name_active %mendhunt_weapon_name_6 setvariable weapon_name_right_active %mendhunt_weapon_name_right_6 setvariable weapon_name_left_active %mendhunt_weapon_name_left_6 setvariable weapon_class_active %mendhunt_weapon_class_6 setvariable weapon_class_right_active %mendhunt_weapon_class_right_6 setvariable weapon_class_left_active %mendhunt_weapon_class_left_6 setvariable weapon_type_active %mendhunt_weapon_type_6 setvariable weapon_type_right_active %mendhunt_weapon_type_right_6 setvariable weapon_type_left_active %mendhunt_weapon_type_left_6 setvariable weapon_combo_active %mendhunt_weapon_combo_6 setvariable weapon_combo_1_active %mendhunt_weapon_combo_1_6 setvariable weapon_combo_2_active %mendhunt_weapon_combo_2_6 setvariable weapon_combo_3_active %mendhunt_weapon_combo_3_6 setvariable weapon_combo_4_active %mendhunt_weapon_combo_4_6 setvariable weapon_combo_5_active %mendhunt_weapon_combo_5_6 setvariable weapon_combo_6_active %mendhunt_weapon_combo_6_6 setvariable weapon_combo_7_active %mendhunt_weapon_combo_7_6 setvariable weapon_combo_8_active %mendhunt_weapon_combo_8_6 setvariable weapon_ammo_active %mendhunt_weapon_ammo_6 setvariable shield_use_active %mendhunt_weapon_shield_use_6 setvariable shield_name_active %mendhunt_weapon_shield_name_6 setvariable weapon_stance_focus_active %mendhunt_weapon_stance_focus_6 goto INITIALIZE_WEAPON_ACTIVE_END INITIALIZE_WEAPON_ACTIVE_END: goto SUBRETURN_%subreturnflag ############################################################################# ########################### FACTORY INITIALIZE SECTION ################ ############################################################################# INITIALIZE_FACTORY_SETTINGS: echo echo *** Resetting variables START echo echo *** Resetting variables [|___________________________________] setvariable mendhunt_need_initialize_flag no setvariable mendhunt_weapon_style_master MAIN setvariable mendhunt_weapon_style_main_test ON setvariable mendhunt_weapon_style_multi_test OFF setvariable mendhunt_weapon_style_noweap_test OFF setvariable mendhunt_weapon_swap_test OFF setvariable mendhunt_armor_switch_test OFF setvariable mendhunt_stance_test OFF setvariable mendhunt_dance_mode_mo_test ON setvariable mendhunt_dance_app_test ON setvariable mendhunt_dance_brawl_test ON setvariable mendhunt_mindstate_test ON setvariable mendhunt_ranged_pause 3 setvariable mendhunt_thrown_pause 1 setvariable mendhunt_rangedthrown_retreat_test OFF setvariable mendhunt_slow_attack_test OFF setvariable mendhunt_hide_test OFF setvariable mendhunt_weapon_cycle 3 setvariable mendhunt_arrange_master_test OFF setvariable mendhunt_backstab_master_test OFF setvariable mendhunt_force_weapon_switch_test ON setvariable mendhunt_force_armor_switch_test ON echo *** Resetting variables [||__________________________________] setvariable mendhunt_weapon_name_main bastard sword setvariable mendhunt_weapon_class_main 2HE setvariable mendhunt_weapon_type_main melee setvariable mendhunt_weapon_combo_main ATTACK setvariable mendhunt_weapon_combo_1_main attack setvariable mendhunt_weapon_combo_2_main attack setvariable mendhunt_weapon_combo_3_main attack setvariable mendhunt_weapon_combo_4_main attack setvariable mendhunt_weapon_combo_5_main attack setvariable mendhunt_weapon_combo_6_main attack setvariable mendhunt_weapon_combo_7_main attack setvariable mendhunt_weapon_combo_8_main attack setvariable mendhunt_weapon_ammo_main - setvariable mendhunt_weapon_shield_use_main ARMWORN setvariable mendhunt_weapon_shield_name_main shield setvariable mendhunt_weapon_stance_focus_main EVASION setvariable mendhunt_weapon_name_1 scimitar setvariable mendhunt_weapon_class_1 ME setvariable mendhunt_weapon_type_1 melee setvariable mendhunt_weapon_combo_1 ME_slice setvariable mendhunt_weapon_combo_1_1 parry setvariable mendhunt_weapon_combo_2_1 feint setvariable mendhunt_weapon_combo_3_1 draw setvariable mendhunt_weapon_combo_4_1 sweep setvariable mendhunt_weapon_combo_5_1 slice setvariable mendhunt_weapon_combo_6_1 chop setvariable mendhunt_weapon_combo_7_1 skkip setvariable mendhunt_weapon_combo_8_1 skkip setvariable mendhunt_weapon_ammo_1 - setvariable mendhunt_weapon_shield_use_1 ARMWORN setvariable mendhunt_weapon_shield_name_1 shield setvariable mendhunt_weapon_stance_focus_1 EVASION echo *** Resetting variables [|||_________________________________] setvariable mendhunt_weapon_name_2 katar setvariable mendhunt_weapon_class_2 LE setvariable mendhunt_weapon_type_2 melee setvariable mendhunt_weapon_combo_2 LE_slice setvariable mendhunt_weapon_combo_1_2 parry setvariable mendhunt_weapon_combo_2_2 feint setvariable mendhunt_weapon_combo_3_2 draw setvariable mendhunt_weapon_combo_4_2 slice setvariable mendhunt_weapon_combo_5_2 chop setvariable mendhunt_weapon_combo_6_2 sweep setvariable mendhunt_weapon_combo_7_2 skkip setvariable mendhunt_weapon_combo_8_2 skkip setvariable mendhunt_weapon_ammo_2 - setvariable mendhunt_weapon_shield_use_2 ARMWORN setvariable mendhunt_weapon_shield_name_2 shield setvariable mendhunt_weapon_stance_focus_2 EVASION setvariable mendhunt_weapon_name_3 SlotOFF setvariable mendhunt_weapon_class_3 SlotOFF setvariable mendhunt_weapon_type_3 SlotOFF setvariable mendhunt_weapon_combo_3 SlotOFF setvariable mendhunt_weapon_combo_1_3 SlotOFF setvariable mendhunt_weapon_combo_2_3 SlotOFF setvariable mendhunt_weapon_combo_3_3 SlotOFF setvariable mendhunt_weapon_combo_4_3 SlotOFF setvariable mendhunt_weapon_combo_5_3 SlotOFF setvariable mendhunt_weapon_combo_6_3 SlotOFF setvariable mendhunt_weapon_combo_7_3 SlotOFF setvariable mendhunt_weapon_combo_8_3 SlotOFF setvariable mendhunt_weapon_ammo_3 SlotOFF setvariable mendhunt_weapon_shield_use_3 SlotOFF setvariable mendhunt_weapon_shield_name_3 SlotOFF setvariable mendhunt_weapon_stance_focus_3 SlotOFF echo *** Resetting variables [||||________________________________] setvariable mendhunt_weapon_name_4 SlotOFF setvariable mendhunt_weapon_class_4 SlotOFF setvariable mendhunt_weapon_type_4 SlotOFF setvariable mendhunt_weapon_combo_4 SlotOFF setvariable mendhunt_weapon_combo_1_4 SlotOFF setvariable mendhunt_weapon_combo_2_4 SlotOFF setvariable mendhunt_weapon_combo_3_4 SlotOFF setvariable mendhunt_weapon_combo_4_4 SlotOFF setvariable mendhunt_weapon_combo_5_4 SlotOFF setvariable mendhunt_weapon_combo_6_4 SlotOFF setvariable mendhunt_weapon_combo_7_4 SlotOFF setvariable mendhunt_weapon_combo_8_4 SlotOFF setvariable mendhunt_weapon_ammo_4 SlotOFF setvariable mendhunt_weapon_shield_use_4 SlotOFF setvariable mendhunt_weapon_shield_name_4 SlotOFF setvariable mendhunt_weapon_stance_focus_4 SlotOFF setvariable mendhunt_weapon_name_5 SlotOFF setvariable mendhunt_weapon_class_5 SlotOFF setvariable mendhunt_weapon_type_5 SlotOFF setvariable mendhunt_weapon_combo_5 SlotOFF setvariable mendhunt_weapon_combo_1_5 SlotOFF setvariable mendhunt_weapon_combo_2_5 SlotOFF setvariable mendhunt_weapon_combo_3_5 SlotOFF setvariable mendhunt_weapon_combo_4_5 SlotOFF setvariable mendhunt_weapon_combo_5_5 SlotOFF setvariable mendhunt_weapon_combo_6_5 SlotOFF setvariable mendhunt_weapon_combo_7_5 SlotOFF setvariable mendhunt_weapon_combo_8_5 SlotOFF setvariable mendhunt_weapon_ammo_5 SlotOFF setvariable mendhunt_weapon_shield_use_5 SlotOFF setvariable mendhunt_weapon_shield_name_5 SlotOFF setvariable mendhunt_weapon_stance_focus_5 SlotOFF echo *** Resetting variables [|||||_______________________________] setvariable mendhunt_weapon_name_6 SlotOFF setvariable mendhunt_weapon_class_6 SlotOFF setvariable mendhunt_weapon_type_6 SlotOFF setvariable mendhunt_weapon_combo_6 SlotOFF setvariable mendhunt_weapon_combo_1_6 SlotOFF setvariable mendhunt_weapon_combo_2_6 SlotOFF setvariable mendhunt_weapon_combo_3_6 SlotOFF setvariable mendhunt_weapon_combo_4_6 SlotOFF setvariable mendhunt_weapon_combo_5_6 SlotOFF setvariable mendhunt_weapon_combo_6_6 SlotOFF setvariable mendhunt_weapon_combo_7_6 SlotOFF setvariable mendhunt_weapon_combo_8_6 SlotOFF setvariable mendhunt_weapon_ammo_6 SlotOFF setvariable mendhunt_weapon_shield_use_6 SlotOFF setvariable mendhunt_weapon_shield_name_6 SlotOFF setvariable mendhunt_weapon_stance_focus_6 SlotOFF setvariable mendhunt_weapon_name_LE katar setvariable mendhunt_weapon_class_LE LE setvariable mendhunt_weapon_type_LE melee setvariable mendhunt_weapon_combo_LE LE_slice setvariable mendhunt_weapon_combo_1_LE parry setvariable mendhunt_weapon_combo_2_LE feint setvariable mendhunt_weapon_combo_3_LE draw setvariable mendhunt_weapon_combo_4_LE slice setvariable mendhunt_weapon_combo_5_LE chop setvariable mendhunt_weapon_combo_6_LE sweep setvariable mendhunt_weapon_combo_7_LE skkip setvariable mendhunt_weapon_combo_8_LE skkip setvariable mendhunt_weapon_ammo_LE - setvariable mendhunt_weapon_shield_use_LE ARMWORN setvariable mendhunt_weapon_shield_name_LE shield setvariable mendhunt_weapon_stance_focus_LE EVASION echo *** Resetting variables [||||||______________________________] setvariable mendhunt_weapon_name_ME scimitar setvariable mendhunt_weapon_class_ME ME setvariable mendhunt_weapon_type_ME melee setvariable mendhunt_weapon_combo_ME ME_slice setvariable mendhunt_weapon_combo_1_ME parry setvariable mendhunt_weapon_combo_2_ME feint setvariable mendhunt_weapon_combo_3_ME draw setvariable mendhunt_weapon_combo_4_ME sweep setvariable mendhunt_weapon_combo_5_ME slice setvariable mendhunt_weapon_combo_6_ME chop setvariable mendhunt_weapon_combo_7_ME skkip setvariable mendhunt_weapon_combo_8_ME skkip setvariable mendhunt_weapon_ammo_ME - setvariable mendhunt_weapon_shield_use_ME ARMWORN setvariable mendhunt_weapon_shield_name_ME shield setvariable mendhunt_weapon_stance_focus_ME EVASION setvariable mendhunt_weapon_name_HE broadsword setvariable mendhunt_weapon_class_HE HE setvariable mendhunt_weapon_type_HE melee setvariable mendhunt_weapon_combo_HE HE_slice setvariable mendhunt_weapon_combo_1_HE parry setvariable mendhunt_weapon_combo_2_HE feint setvariable mendhunt_weapon_combo_3_HE draw setvariable mendhunt_weapon_combo_4_HE sweep setvariable mendhunt_weapon_combo_5_HE slice setvariable mendhunt_weapon_combo_6_HE skkip setvariable mendhunt_weapon_combo_7_HE skkip setvariable mendhunt_weapon_combo_8_HE skkip setvariable mendhunt_weapon_ammo_HE - setvariable mendhunt_weapon_shield_use_HE ARMWORN setvariable mendhunt_weapon_shield_name_HE shield setvariable mendhunt_weapon_stance_focus_HE EVASION echo *** Resetting variables [|||||||_____________________________] setvariable mendhunt_weapon_name_2HE bastard sword setvariable mendhunt_weapon_class_2HE 2HE setvariable mendhunt_weapon_type_2HE melee setvariable mendhunt_weapon_combo_2HE 2HE setvariable mendhunt_weapon_combo_1_2HE parry setvariable mendhunt_weapon_combo_2_2HE feint setvariable mendhunt_weapon_combo_3_2HE draw setvariable mendhunt_weapon_combo_4_2HE sweep setvariable mendhunt_weapon_combo_5_2HE slice setvariable mendhunt_weapon_combo_6_2HE skkip setvariable mendhunt_weapon_combo_7_2HE skkip setvariable mendhunt_weapon_combo_8_2HE skkip setvariable mendhunt_weapon_ammo_2HE - setvariable mendhunt_weapon_shield_use_2HE ARMWORN setvariable mendhunt_weapon_shield_name_2HE shield setvariable mendhunt_weapon_stance_focus_2HE EVASION setvariable mendhunt_weapon_name_LB cudgel setvariable mendhunt_weapon_class_LB LB setvariable mendhunt_weapon_type_LB melee setvariable mendhunt_weapon_combo_LB LB setvariable mendhunt_weapon_combo_1_LB dodge setvariable mendhunt_weapon_combo_2_LB feint setvariable mendhunt_weapon_combo_3_LB sweep setvariable mendhunt_weapon_combo_4_LB draw setvariable mendhunt_weapon_combo_5_LB jab setvariable mendhunt_weapon_combo_6_LB skkip setvariable mendhunt_weapon_combo_7_LB skkip setvariable mendhunt_weapon_combo_8_LB skkip setvariable mendhunt_weapon_ammo_LB - setvariable mendhunt_weapon_shield_use_LB ARMWORN setvariable mendhunt_weapon_shield_name_LB shield setvariable mendhunt_weapon_stance_focus_LB EVASION echo *** Resetting variables [||||||||____________________________] setvariable mendhunt_weapon_name_MB mace setvariable mendhunt_weapon_class_MB MB setvariable mendhunt_weapon_type_MB melee setvariable mendhunt_weapon_combo_MB MB setvariable mendhunt_weapon_combo_1_MB dodge setvariable mendhunt_weapon_combo_2_MB feint setvariable mendhunt_weapon_combo_3_MB bash setvariable mendhunt_weapon_combo_4_MB sweep setvariable mendhunt_weapon_combo_5_MB draw setvariable mendhunt_weapon_combo_6_MB jab setvariable mendhunt_weapon_combo_7_MB slice setvariable mendhunt_weapon_combo_8_MB skkip setvariable mendhunt_weapon_ammo_MB - setvariable mendhunt_weapon_shield_use_MB ARMWORN setvariable mendhunt_weapon_shield_name_MB shield setvariable mendhunt_weapon_stance_focus_MB EVASION setvariable mendhunt_weapon_name_HB svidaw sis setvariable mendhunt_weapon_class_HB HB setvariable mendhunt_weapon_type_HB melee setvariable mendhunt_weapon_combo_HB HB setvariable mendhunt_weapon_combo_1_HB feint setvariable mendhunt_weapon_combo_2_HB bash setvariable mendhunt_weapon_combo_3_HB sweep setvariable mendhunt_weapon_combo_4_HB draw setvariable mendhunt_weapon_combo_5_HB slice setvariable mendhunt_weapon_combo_6_HB skkip setvariable mendhunt_weapon_combo_7_HB skkip setvariable mendhunt_weapon_combo_8_HB skkip setvariable mendhunt_weapon_ammo_HB - setvariable mendhunt_weapon_shield_use_HB ARMWORN setvariable mendhunt_weapon_shield_name_HB shield setvariable mendhunt_weapon_stance_focus_HB EVASION echo *** Resetting variables [|||||||||___________________________] setvariable mendhunt_weapon_name_2HB war mattock setvariable mendhunt_weapon_class_2HB 2HB setvariable mendhunt_weapon_type_2HB melee setvariable mendhunt_weapon_combo_2HB 2HB setvariable mendhunt_weapon_combo_1_2HB feint setvariable mendhunt_weapon_combo_2_2HB bash setvariable mendhunt_weapon_combo_3_2HB sweep setvariable mendhunt_weapon_combo_4_2HB draw setvariable mendhunt_weapon_combo_5_2HB slice setvariable mendhunt_weapon_combo_6_2HB skkip setvariable mendhunt_weapon_combo_7_2HB skkip setvariable mendhunt_weapon_combo_8_2HB skkip setvariable mendhunt_weapon_ammo_2HB - setvariable mendhunt_weapon_shield_use_2HB ARMWORN setvariable mendhunt_weapon_shield_name_2HB shield setvariable mendhunt_weapon_stance_focus_2HB EVASION setvariable mendhunt_weapon_name_SL sling setvariable mendhunt_weapon_class_SL SL setvariable mendhunt_weapon_type_SL ranged setvariable mendhunt_weapon_combo_SL OFF setvariable mendhunt_weapon_combo_1_SL - setvariable mendhunt_weapon_combo_2_SL - setvariable mendhunt_weapon_combo_3_SL - setvariable mendhunt_weapon_combo_4_SL - setvariable mendhunt_weapon_combo_5_SL - setvariable mendhunt_weapon_combo_6_SL - setvariable mendhunt_weapon_combo_7_SL - setvariable mendhunt_weapon_combo_8_SL - setvariable mendhunt_weapon_ammo_SL rock setvariable mendhunt_weapon_shield_use_SL ARMWORN setvariable mendhunt_weapon_shield_name_SL shield setvariable mendhunt_weapon_stance_focus_SL EVASION echo *** Resetting variables [||||||||||__________________________] setvariable mendhunt_weapon_name_STAFFSLING staff sling setvariable mendhunt_weapon_class_STAFFSLING STAFFSLING setvariable mendhunt_weapon_type_STAFFSLING ranged setvariable mendhunt_weapon_combo_STAFFSLING OFF setvariable mendhunt_weapon_combo_1_STAFFSLING - setvariable mendhunt_weapon_combo_2_STAFFSLING - setvariable mendhunt_weapon_combo_3_STAFFSLING - setvariable mendhunt_weapon_combo_4_STAFFSLING - setvariable mendhunt_weapon_combo_5_STAFFSLING - setvariable mendhunt_weapon_combo_6_STAFFSLING - setvariable mendhunt_weapon_combo_7_STAFFSLING - setvariable mendhunt_weapon_combo_8_STAFFSLING - setvariable mendhunt_weapon_ammo_STAFFSLING rock setvariable mendhunt_weapon_shield_use_STAFFSLING ARMWORN setvariable mendhunt_weapon_shield_name_STAFFSLING shield setvariable mendhunt_weapon_stance_focus_STAFFSLING EVASION setvariable mendhunt_weapon_name_SB short bow setvariable mendhunt_weapon_class_SB SB setvariable mendhunt_weapon_type_SB ranged setvariable mendhunt_weapon_combo_SB OFF setvariable mendhunt_weapon_combo_1_SB - setvariable mendhunt_weapon_combo_2_SB - setvariable mendhunt_weapon_combo_3_SB - setvariable mendhunt_weapon_combo_4_SB - setvariable mendhunt_weapon_combo_5_SB - setvariable mendhunt_weapon_combo_6_SB - setvariable mendhunt_weapon_combo_7_SB - setvariable mendhunt_weapon_combo_8_SB - setvariable mendhunt_weapon_ammo_SB arrow setvariable mendhunt_weapon_shield_use_SB OFF setvariable mendhunt_weapon_shield_name_SB - setvariable mendhunt_weapon_stance_focus_SB EVASION echo *** Resetting variables [|||||||||||_________________________] setvariable mendhunt_weapon_name_LOB longbow setvariable mendhunt_weapon_class_LOB LOB setvariable mendhunt_weapon_type_LOB ranged setvariable mendhunt_weapon_combo_LOB OFF setvariable mendhunt_weapon_combo_1_LOB - setvariable mendhunt_weapon_combo_2_LOB - setvariable mendhunt_weapon_combo_3_LOB - setvariable mendhunt_weapon_combo_4_LOB - setvariable mendhunt_weapon_combo_5_LOB - setvariable mendhunt_weapon_combo_6_LOB - setvariable mendhunt_weapon_combo_7_LOB - setvariable mendhunt_weapon_combo_8_LOB - setvariable mendhunt_weapon_ammo_LOB arrow setvariable mendhunt_weapon_shield_use_LOB OFF setvariable mendhunt_weapon_shield_name_LOB - setvariable mendhunt_weapon_stance_focus_LOB EVASION setvariable mendhunt_weapon_name_CB composite bow setvariable mendhunt_weapon_class_CB CB setvariable mendhunt_weapon_type_CB ranged setvariable mendhunt_weapon_combo_CB OFF setvariable mendhunt_weapon_combo_1_CB - setvariable mendhunt_weapon_combo_2_CB - setvariable mendhunt_weapon_combo_3_CB - setvariable mendhunt_weapon_combo_4_CB - setvariable mendhunt_weapon_combo_5_CB - setvariable mendhunt_weapon_combo_6_CB - setvariable mendhunt_weapon_combo_7_CB - setvariable mendhunt_weapon_combo_8_CB - setvariable mendhunt_weapon_ammo_CB arrow setvariable mendhunt_weapon_shield_use_CB OFF setvariable mendhunt_weapon_shield_name_CB - setvariable mendhunt_weapon_stance_focus_CB EVASION echo *** Resetting variables [||||||||||||________________________] setvariable mendhunt_weapon_name_LX light crossbow setvariable mendhunt_weapon_class_LX LX setvariable mendhunt_weapon_type_LX ranged setvariable mendhunt_weapon_combo_LX OFF setvariable mendhunt_weapon_combo_1_LX - setvariable mendhunt_weapon_combo_2_LX - setvariable mendhunt_weapon_combo_3_LX - setvariable mendhunt_weapon_combo_4_LX - setvariable mendhunt_weapon_combo_5_LX - setvariable mendhunt_weapon_combo_6_LX - setvariable mendhunt_weapon_combo_7_LX - setvariable mendhunt_weapon_combo_8_LX - setvariable mendhunt_weapon_ammo_LX bolt setvariable mendhunt_weapon_shield_use_LX ARMWORN setvariable mendhunt_weapon_shield_name_LX shield setvariable mendhunt_weapon_stance_focus_LX EVASION setvariable mendhunt_weapon_name_HX heavy crossbow setvariable mendhunt_weapon_class_HX HX setvariable mendhunt_weapon_type_HX ranged setvariable mendhunt_weapon_combo_HX OFF setvariable mendhunt_weapon_combo_1_HX - setvariable mendhunt_weapon_combo_2_HX - setvariable mendhunt_weapon_combo_3_HX - setvariable mendhunt_weapon_combo_4_HX - setvariable mendhunt_weapon_combo_5_HX - setvariable mendhunt_weapon_combo_6_HX - setvariable mendhunt_weapon_combo_7_HX - setvariable mendhunt_weapon_combo_8_HX - setvariable mendhunt_weapon_ammo_HX bolt setvariable mendhunt_weapon_shield_use_HX ARMWORN setvariable mendhunt_weapon_shield_name_HX shield setvariable mendhunt_weapon_stance_focus_HX EVASION echo *** Resetting variables [|||||||||||||_______________________] setvariable mendhunt_weapon_name_SS nightstick setvariable mendhunt_weapon_class_SS SS setvariable mendhunt_weapon_type_SS melee setvariable mendhunt_weapon_combo_SS SS setvariable mendhunt_weapon_combo_1_SS parry setvariable mendhunt_weapon_combo_2_SS thrust setvariable mendhunt_weapon_combo_3_SS sweep setvariable mendhunt_weapon_combo_4_SS chop setvariable mendhunt_weapon_combo_5_SS jab setvariable mendhunt_weapon_combo_6_SS skkip setvariable mendhunt_weapon_combo_7_SS skkip setvariable mendhunt_weapon_combo_8_SS skkip setvariable mendhunt_weapon_ammo_SS - setvariable mendhunt_weapon_shield_use_SS ARMWORN setvariable mendhunt_weapon_shield_name_SS shield setvariable mendhunt_weapon_stance_focus_SS EVASION setvariable mendhunt_weapon_name_QS quarterstaff setvariable mendhunt_weapon_class_QS QS setvariable mendhunt_weapon_type_QS melee setvariable mendhunt_weapon_combo_QS QS setvariable mendhunt_weapon_combo_1_QS parry setvariable mendhunt_weapon_combo_2_QS thrust setvariable mendhunt_weapon_combo_3_QS sweep setvariable mendhunt_weapon_combo_4_QS bash setvariable mendhunt_weapon_combo_5_QS draw setvariable mendhunt_weapon_combo_6_QS slice setvariable mendhunt_weapon_combo_7_QS skkip setvariable mendhunt_weapon_combo_8_QS skkip setvariable mendhunt_weapon_ammo_QS - setvariable mendhunt_weapon_shield_use_QS ARMWORN setvariable mendhunt_weapon_shield_name_QS shield setvariable mendhunt_weapon_stance_focus_QS EVASION echo *** Resetting variables [||||||||||||||______________________] setvariable mendhunt_weapon_name_PI spear setvariable mendhunt_weapon_class_PI PI setvariable mendhunt_weapon_type_PI melee setvariable mendhunt_weapon_combo_PI PI setvariable mendhunt_weapon_combo_1_PI dodge setvariable mendhunt_weapon_combo_2_PI jab setvariable mendhunt_weapon_combo_3_PI sweep setvariable mendhunt_weapon_combo_4_PI thrust setvariable mendhunt_weapon_combo_5_PI lunge setvariable mendhunt_weapon_combo_6_PI skkip setvariable mendhunt_weapon_combo_7_PI skkip setvariable mendhunt_weapon_combo_8_PI skkip setvariable mendhunt_weapon_ammo_PI - setvariable mendhunt_weapon_shield_use_PI ARMWORN setvariable mendhunt_weapon_shield_name_PI shield setvariable mendhunt_weapon_stance_focus_PI EVASION setvariable mendhunt_weapon_name_HAL halberd setvariable mendhunt_weapon_class_HAL HAL setvariable mendhunt_weapon_type_HAL melee setvariable mendhunt_weapon_combo_HAL HAL setvariable mendhunt_weapon_combo_1_HAL dodge setvariable mendhunt_weapon_combo_2_HAL feint setvariable mendhunt_weapon_combo_3_HAL thrust setvariable mendhunt_weapon_combo_4_HAL sweep setvariable mendhunt_weapon_combo_5_HAL chop setvariable mendhunt_weapon_combo_6_HAL jab setvariable mendhunt_weapon_combo_7_HAL skkip setvariable mendhunt_weapon_combo_8_HAL skkip setvariable mendhunt_weapon_ammo_HAL - setvariable mendhunt_weapon_shield_use_HAL ARMWORN setvariable mendhunt_weapon_shield_name_HAL shield setvariable mendhunt_weapon_stance_focus_HAL EVASION echo *** Resetting variables [|||||||||||||||_____________________] setvariable mendhunt_weapon_name_LT throwing club setvariable mendhunt_weapon_class_LT LT setvariable mendhunt_weapon_type_LT thrown setvariable mendhunt_weapon_combo_LT OFF setvariable mendhunt_weapon_combo_1_LT - setvariable mendhunt_weapon_combo_2_LT - setvariable mendhunt_weapon_combo_3_LT - setvariable mendhunt_weapon_combo_4_LT - setvariable mendhunt_weapon_combo_5_LT - setvariable mendhunt_weapon_combo_6_LT - setvariable mendhunt_weapon_combo_7_LT - setvariable mendhunt_weapon_combo_8_LT - setvariable mendhunt_weapon_ammo_LT - setvariable mendhunt_weapon_shield_use_LT ARMWORN setvariable mendhunt_weapon_shield_name_LT shield setvariable mendhunt_weapon_stance_focus_LT EVASION setvariable mendhunt_weapon_name_HT svidaw sis setvariable mendhunt_weapon_class_HT HT setvariable mendhunt_weapon_type_HT thrown setvariable mendhunt_weapon_combo_HT OFF setvariable mendhunt_weapon_combo_1_HT - setvariable mendhunt_weapon_combo_2_HT - setvariable mendhunt_weapon_combo_3_HT - setvariable mendhunt_weapon_combo_4_HT - setvariable mendhunt_weapon_combo_5_HT - setvariable mendhunt_weapon_combo_6_HT - setvariable mendhunt_weapon_combo_7_HT - setvariable mendhunt_weapon_combo_8_HT - setvariable mendhunt_weapon_ammo_HT - setvariable mendhunt_weapon_shield_use_HT ARMWORN setvariable mendhunt_weapon_shield_name_HT shield setvariable mendhunt_weapon_stance_focus_HT EVASION setvariable mendhunt_weapon_name_BR Brawling setvariable mendhunt_weapon_class_BR BR setvariable mendhunt_weapon_type_BR meleenoweap setvariable mendhunt_weapon_combo_BR BR setvariable mendhunt_weapon_combo_1_BR dodge setvariable mendhunt_weapon_combo_2_BR gouge setvariable mendhunt_weapon_combo_3_BR claw setvariable mendhunt_weapon_combo_4_BR elbow setvariable mendhunt_weapon_combo_5_BR punch setvariable mendhunt_weapon_combo_6_BR slam setvariable mendhunt_weapon_combo_7_BR skkip setvariable mendhunt_weapon_combo_8_BR skkip setvariable mendhunt_weapon_ammo_BR - setvariable mendhunt_weapon_shield_use_BR ARMWORN setvariable mendhunt_weapon_shield_name_BR shield setvariable mendhunt_weapon_stance_focus_BR EVASION setvariable mendhunt_weapon_name_OW Dual-Wield setvariable mendhunt_weapon_name_right_OW scimitar setvariable mendhunt_weapon_name_left_OW katar setvariable mendhunt_weapon_class_OW OW setvariable mendhunt_weapon_class_right_OW ME setvariable mendhunt_weapon_class_left_OW LE setvariable mendhunt_weapon_type_OW dual setvariable mendhunt_weapon_type_right_OW melee setvariable mendhunt_weapon_type_left_OW melee setvariable mendhunt_weapon_combo_OW OW setvariable mendhunt_weapon_combo_1_OW parry setvariable mendhunt_weapon_combo_2_OW feint left setvariable mendhunt_weapon_combo_3_OW draw left setvariable mendhunt_weapon_combo_4_OW sweep right setvariable mendhunt_weapon_combo_5_OW slice left setvariable mendhunt_weapon_combo_6_OW chop right setvariable mendhunt_weapon_combo_7_OW skkip setvariable mendhunt_weapon_combo_8_OW skkip setvariable mendhunt_weapon_ammo_OW - setvariable mendhunt_weapon_shield_use_OW ARMWORN setvariable mendhunt_weapon_shield_name_OW shield setvariable mendhunt_weapon_stance_focus_OW EVASION setvariable mendhunt_weapon_name_noweap No-Weapon setvariable mendhunt_weapon_class_noweap noweap setvariable mendhunt_weapon_type_noweap noweap setvariable mendhunt_weapon_combo_noweap noweap setvariable mendhunt_weapon_combo_1_noweap - setvariable mendhunt_weapon_combo_2_noweap - setvariable mendhunt_weapon_combo_3_noweap - setvariable mendhunt_weapon_combo_4_noweap - setvariable mendhunt_weapon_combo_5_noweap - setvariable mendhunt_weapon_combo_6_noweap - setvariable mendhunt_weapon_combo_7_noweap - setvariable mendhunt_weapon_combo_8_noweap - setvariable mendhunt_weapon_ammo_noweap - setvariable mendhunt_weapon_shield_use_noweap ARMWORN setvariable mendhunt_weapon_shield_name_noweap shield setvariable mendhunt_weapon_stance_focus_noweap EVASION echo *** Resetting variables [||||||||||||||||____________________] setvariable mendhunt_shield_name_armworn shield setvariable mendhunt_shield_name_handheld pavise setvariable mendhunt_armor_name_main leathers setvariable mendhunt_armor_class_main LA setvariable mendhunt_armor_name_second plate armor setvariable mendhunt_armor_class_second HP setvariable mendhunt_armor_name_1 leathers setvariable mendhunt_armor_class_1 LA setvariable mendhunt_armor_name_2 plate armor setvariable mendhunt_armor_class_2 HP setvariable mendhunt_armor_name_3 gloves setvariable mendhunt_armor_class_3 LA setvariable mendhunt_armor_name_4 red gauntlets setvariable mendhunt_armor_class_4 LP setvariable mendhunt_armor_name_5 black gauntlets setvariable mendhunt_armor_class_5 HP setvariable mendhunt_armor_name_6 hauberk setvariable mendhunt_armor_class_6 LC echo *** Resetting variables [|||||||||||||||||___________________] setvariable mendhunt_LEslice1 parry setvariable mendhunt_LEslice2 feint setvariable mendhunt_LEslice3 draw setvariable mendhunt_LEslice4 slice setvariable mendhunt_LEslice5 chop setvariable mendhunt_LEslice6 sweep setvariable mendhunt_LEslice7 skkip setvariable mendhunt_LEslice8 skkip setvariable mendhunt_LEthrust1 parry setvariable mendhunt_LEthrust2 feint setvariable mendhunt_LEthrust3 lunge setvariable mendhunt_LEthrust4 thrust setvariable mendhunt_LEthrust5 jab setvariable mendhunt_LEthrust6 skkip setvariable mendhunt_LEthrust7 skkip setvariable mendhunt_LEthrust8 skkip setvariable mendhunt_MEslice1 parry setvariable mendhunt_MEslice2 feint setvariable mendhunt_MEslice3 draw setvariable mendhunt_MEslice4 sweep setvariable mendhunt_MEslice5 slice setvariable mendhunt_MEslice6 chop setvariable mendhunt_MEslice7 skkip setvariable mendhunt_MEslice8 skkip echo *** Resetting variables [||||||||||||||||||__________________] setvariable mendhunt_MEthrust1 parry setvariable mendhunt_MEthrust2 feint setvariable mendhunt_MEthrust3 draw setvariable mendhunt_MEthrust4 sweep setvariable mendhunt_MEthrust5 thrust setvariable mendhunt_MEthrust6 skkip setvariable mendhunt_MEthrust7 skkip setvariable mendhunt_MEthrust8 skkip setvariable mendhunt_HEslice1 parry setvariable mendhunt_HEslice2 feint setvariable mendhunt_HEslice3 draw setvariable mendhunt_HEslice4 sweep setvariable mendhunt_HEslice5 slice setvariable mendhunt_HEslice6 skkip setvariable mendhunt_HEslice7 skkip setvariable mendhunt_HEslice8 skkip echo *** Resetting variables [|||||||||||||||||||_________________] setvariable mendhunt_HEthrust1 parry setvariable mendhunt_HEthrust2 feint setvariable mendhunt_HEthrust3 lunge setvariable mendhunt_HEthrust4 thrust setvariable mendhunt_HEthrust5 jab setvariable mendhunt_HEthrust6 skkip setvariable mendhunt_HEthrust7 skkip setvariable mendhunt_HEthrust8 skkip setvariable mendhunt_2HE1 parry setvariable mendhunt_2HE2 feint setvariable mendhunt_2HE3 draw setvariable mendhunt_2HE4 sweep setvariable mendhunt_2HE5 slice setvariable mendhunt_2HE6 skkip setvariable mendhunt_2HE7 skkip setvariable mendhunt_2HE8 skkip setvariable mendhunt_LB1 dodge setvariable mendhunt_LB2 feint setvariable mendhunt_LB3 sweep setvariable mendhunt_LB4 draw setvariable mendhunt_LB5 jab setvariable mendhunt_LB6 skkip setvariable mendhunt_LB7 skkip setvariable mendhunt_LB8 skkip echo *** Resetting variables [||||||||||||||||||||________________] setvariable mendhunt_MB1 dodge setvariable mendhunt_MB2 feint setvariable mendhunt_MB3 bash setvariable mendhunt_MB4 sweep setvariable mendhunt_MB5 draw setvariable mendhunt_MB6 jab setvariable mendhunt_MB7 slice setvariable mendhunt_MB8 skkip setvariable mendhunt_HB1 feint setvariable mendhunt_HB2 bash setvariable mendhunt_HB3 sweep setvariable mendhunt_HB4 draw setvariable mendhunt_HB5 slice setvariable mendhunt_HB6 skkip setvariable mendhunt_HB7 skkip setvariable mendhunt_HB8 skkip setvariable mendhunt_2HB1 feint setvariable mendhunt_2HB2 bash setvariable mendhunt_2HB3 sweep setvariable mendhunt_2HB4 draw setvariable mendhunt_2HB5 slice setvariable mendhunt_2HB6 skkip setvariable mendhunt_2HB7 skkip setvariable mendhunt_2HB8 skkip echo *** Resetting variables [|||||||||||||||||||||_______________] setvariable mendhunt_SS1 parry setvariable mendhunt_SS2 thrust setvariable mendhunt_SS3 sweep setvariable mendhunt_SS4 chop setvariable mendhunt_SS5 jab setvariable mendhunt_SS6 skkip setvariable mendhunt_SS7 skkip setvariable mendhunt_SS8 skkip setvariable mendhunt_QS1 parry setvariable mendhunt_QS2 thrust setvariable mendhunt_QS3 sweep setvariable mendhunt_QS4 bash setvariable mendhunt_QS5 draw setvariable mendhunt_QS6 slice setvariable mendhunt_QS7 skkip setvariable mendhunt_QS8 skkip setvariable mendhunt_PI1 dodge setvariable mendhunt_PI2 jab setvariable mendhunt_PI3 sweep setvariable mendhunt_PI4 thrust setvariable mendhunt_PI5 lunge setvariable mendhunt_PI6 skkip setvariable mendhunt_PI7 skkip setvariable mendhunt_PI8 skkip echo *** Resetting variables [||||||||||||||||||||||______________] setvariable mendhunt_HAL1 dodge setvariable mendhunt_HAL2 feint setvariable mendhunt_HAL3 thrust setvariable mendhunt_HAL4 sweep setvariable mendhunt_HAL5 chop setvariable mendhunt_HAL6 jab setvariable mendhunt_HAL7 skkip setvariable mendhunt_HAL8 skkip setvariable mendhunt_my11 - setvariable mendhunt_my12 - setvariable mendhunt_my13 - setvariable mendhunt_my14 - setvariable mendhunt_my15 - setvariable mendhunt_my16 - setvariable mendhunt_my17 - setvariable mendhunt_my18 - setvariable mendhunt_my21 - setvariable mendhunt_my22 - setvariable mendhunt_my23 - setvariable mendhunt_my24 - setvariable mendhunt_my25 - setvariable mendhunt_my26 - setvariable mendhunt_my27 - setvariable mendhunt_my28 - echo *** Resetting variables [|||||||||||||||||||||||_____________] setvariable mendhunt_magic_master_test OFF setvariable mendhunt_target_master_test OFF setvariable mendhunt_buff_master_test OFF setvariable mendhunt_debuff_master_test OFF setvariable mendhunt_cam_name armband setvariable mendhunt_pathway_target_name accuracy setvariable mendhunt_pathway_frenzy_name damage setvariable mendhunt_pathway_frenzy_test OFF setvariable mendhunt_pathway_target_test OFF setvariable mendhunt_buff_retreat_test OFF echo *** Resetting variables [||||||||||||||||||||||||____________] setvariable mendhunt_target_test_1 OFF setvariable mendhunt_target_name_1 ael setvariable mendhunt_target_prep_power_1 20 setvariable mendhunt_target_harn_test_1 OFF setvariable mendhunt_target_harn_power_1 10 setvariable mendhunt_target_harn_loop_1 1 setvariable mendhunt_target_cam_test_1 OFF setvariable mendhunt_target_cam_power_1 11 setvariable mendhunt_target_cam_loop_1 1 setvariable mendhunt_target_cast_pause_1 1 setvariable mendhunt_target_test_2 OFF setvariable mendhunt_target_name_2 fs setvariable mendhunt_target_prep_power_2 20 setvariable mendhunt_target_harn_test_2 OFF setvariable mendhunt_target_harn_power_2 10 setvariable mendhunt_target_harn_loop_2 1 setvariable mendhunt_target_cam_test_2 OFF setvariable mendhunt_target_cam_power_2 11 setvariable mendhunt_target_cam_loop_2 1 setvariable mendhunt_target_cast_pause_2 2 setvariable mendhunt_target_test_3 OFF setvariable mendhunt_target_name_3 lb setvariable mendhunt_target_prep_power_3 20 setvariable mendhunt_target_harn_test_3 OFF setvariable mendhunt_target_harn_power_3 10 setvariable mendhunt_target_harn_loop_3 1 setvariable mendhunt_target_cam_test_3 OFF setvariable mendhunt_target_cam_power_3 11 setvariable mendhunt_target_cam_loop_3 1 setvariable mendhunt_target_cast_pause_3 2 echo *** Resetting variables [|||||||||||||||||||||||||___________] setvariable mendhunt_target_test_4 OFF setvariable mendhunt_target_name_4 ala setvariable mendhunt_target_prep_power_4 20 setvariable mendhunt_target_harn_test_4 OFF setvariable mendhunt_target_harn_power_4 10 setvariable mendhunt_target_harn_loop_4 1 setvariable mendhunt_target_cam_test_4 OFF setvariable mendhunt_target_cam_power_4 11 setvariable mendhunt_target_cam_loop_4 1 setvariable mendhunt_target_cast_pause_4 2 setvariable mendhunt_target_test_5 OFF setvariable mendhunt_target_name_5 gz setvariable mendhunt_target_prep_power_5 20 setvariable mendhunt_target_harn_test_5 OFF setvariable mendhunt_target_harn_power_5 10 setvariable mendhunt_target_harn_loop_5 1 setvariable mendhunt_target_cam_test_5 OFF setvariable mendhunt_target_cam_power_5 11 setvariable mendhunt_target_cam_loop_5 1 setvariable mendhunt_target_cast_pause_5 2 setvariable mendhunt_target_test_6 OFF setvariable mendhunt_target_name_6 eb setvariable mendhunt_target_prep_power_6 20 setvariable mendhunt_target_harn_test_6 OFF setvariable mendhunt_target_harn_power_6 10 setvariable mendhunt_target_harn_loop_6 1 setvariable mendhunt_target_cam_test_6 OFF setvariable mendhunt_target_cam_power_6 11 setvariable mendhunt_target_cam_loop_6 1 setvariable mendhunt_target_cast_pause_6 2 echo *** Resetting variables [||||||||||||||||||||||||||__________] setvariable mendhunt_buff_test_1 OFF setvariable mendhunt_buff_name_1 sw setvariable mendhunt_buff_prep_power_1 25 setvariable mendhunt_buff_harn_test_1 ON setvariable mendhunt_buff_harn_power_1 10 setvariable mendhunt_buff_harn_loop_1 2 setvariable mendhunt_buff_cam_test_1 OFF setvariable mendhunt_buff_cam_power_1 11 setvariable mendhunt_buff_cam_loop_1 1 setvariable mendhunt_buff_cast_pause_1 1 setvariable mendhunt_buff_test_2 OFF setvariable mendhunt_buff_name_2 suf setvariable mendhunt_buff_prep_power_2 25 setvariable mendhunt_buff_harn_test_2 ON setvariable mendhunt_buff_harn_power_2 10 setvariable mendhunt_buff_harn_loop_2 2 setvariable mendhunt_buff_cam_test_2 OFF setvariable mendhunt_buff_cam_power_2 11 setvariable mendhunt_buff_cam_loop_2 1 setvariable mendhunt_buff_cast_pause_2 1 setvariable mendhunt_buff_test_3 OFF setvariable mendhunt_buff_name_3 ys setvariable mendhunt_buff_prep_power_3 25 setvariable mendhunt_buff_harn_test_3 ON setvariable mendhunt_buff_harn_power_3 10 setvariable mendhunt_buff_harn_loop_3 2 setvariable mendhunt_buff_cam_test_3 OFF setvariable mendhunt_buff_cam_power_3 11 setvariable mendhunt_buff_cam_loop_3 1 setvariable mendhunt_buff_cast_pause_3 1 echo *** Resetting variables [|||||||||||||||||||||||||||_________] setvariable mendhunt_buff_test_4 OFF setvariable mendhunt_buff_name_4 tw setvariable mendhunt_buff_prep_power_4 25 setvariable mendhunt_buff_harn_test_4 ON setvariable mendhunt_buff_harn_power_4 10 setvariable mendhunt_buff_harn_loop_4 2 setvariable mendhunt_buff_cam_test_4 OFF setvariable mendhunt_buff_cam_power_4 11 setvariable mendhunt_buff_cam_loop_4 1 setvariable mendhunt_buff_cast_pause_4 1 setvariable mendhunt_buff_test_5 OFF setvariable mendhunt_buff_name_5 aes setvariable mendhunt_buff_prep_power_5 25 setvariable mendhunt_buff_harn_test_5 ON setvariable mendhunt_buff_harn_power_5 10 setvariable mendhunt_buff_harn_loop_5 2 setvariable mendhunt_buff_cam_test_5 OFF setvariable mendhunt_buff_cam_power_5 11 setvariable mendhunt_buff_cam_loop_5 1 setvariable mendhunt_buff_cast_pause_5 1 setvariable mendhunt_buff_test_6 OFF setvariable mendhunt_buff_name_6 es setvariable mendhunt_buff_prep_power_6 8 setvariable mendhunt_buff_harn_test_6 OFF setvariable mendhunt_buff_harn_power_6 10 setvariable mendhunt_buff_harn_loop_6 2 setvariable mendhunt_buff_cam_test_6 OFF setvariable mendhunt_buff_cam_power_6 11 setvariable mendhunt_buff_cam_loop_6 1 setvariable mendhunt_buff_cast_pause_6 1.5 echo *** Resetting variables [||||||||||||||||||||||||||||________] setvariable mendhunt_debuff_test_1 OFF setvariable mendhunt_debuff_name_1 tingle setvariable mendhunt_debuff_prep_power_1 12 setvariable mendhunt_debuff_harn_test_1 OFF setvariable mendhunt_debuff_harn_power_1 10 setvariable mendhunt_debuff_harn_loop_1 1 setvariable mendhunt_debuff_cam_test_1 OFF setvariable mendhunt_debuff_cam_power_1 11 setvariable mendhunt_debuff_cam_loop_1 1 setvariable mendhunt_debuff_cast_pause_1 2.5 setvariable mendhunt_debuff_once_test_1 ON setvariable mendhunt_debuff_test_2 OFF setvariable mendhunt_debuff_name_2 ip setvariable mendhunt_debuff_prep_power_2 12 setvariable mendhunt_debuff_harn_test_2 OFF setvariable mendhunt_debuff_harn_power_2 10 setvariable mendhunt_debuff_harn_loop_2 1 setvariable mendhunt_debuff_cam_test_2 OFF setvariable mendhunt_debuff_cam_power_2 11 setvariable mendhunt_debuff_cam_loop_2 1 setvariable mendhunt_debuff_cast_pause_2 3 setvariable mendhunt_debuff_once_test_2 ON setvariable mendhunt_debuff_test_3 OFF setvariable mendhunt_debuff_name_3 setvariable mendhunt_debuff_prep_power_3 setvariable mendhunt_debuff_harn_test_3 setvariable mendhunt_debuff_harn_power_3 setvariable mendhunt_debuff_harn_loop_3 setvariable mendhunt_debuff_cam_test_3 setvariable mendhunt_debuff_cam_power_3 setvariable mendhunt_debuff_cam_loop_3 setvariable mendhunt_debuff_cast_pause_3 setvariable mendhunt_debuff_once_test_3 ON echo *** Resetting variables [|||||||||||||||||||||||||||||_______] setvariable mendhunt_debuff_test_4 OFF setvariable mendhunt_debuff_name_4 setvariable mendhunt_debuff_prep_power_4 setvariable mendhunt_debuff_harn_test_4 setvariable mendhunt_debuff_harn_power_4 setvariable mendhunt_debuff_harn_loop_4 setvariable mendhunt_debuff_cam_test_4 setvariable mendhunt_debuff_cam_power_4 setvariable mendhunt_debuff_cam_loop_4 setvariable mendhunt_debuff_cast_pause_4 setvariable mendhunt_debuff_once_test_4 ON setvariable mendhunt_debuff_test_5 OFF setvariable mendhunt_debuff_name_5 setvariable mendhunt_debuff_prep_power_5 setvariable mendhunt_debuff_harn_test_5 setvariable mendhunt_debuff_harn_power_5 setvariable mendhunt_debuff_harn_loop_5 setvariable mendhunt_debuff_cam_test_5 setvariable mendhunt_debuff_cam_power_5 setvariable mendhunt_debuff_cam_loop_5 setvariable mendhunt_debuff_cast_pause_5 setvariable mendhunt_debuff_once_test_5 ON setvariable mendhunt_debuff_test_6 OFF setvariable mendhunt_debuff_name_6 setvariable mendhunt_debuff_prep_power_6 setvariable mendhunt_debuff_harn_test_6 setvariable mendhunt_debuff_harn_power_6 setvariable mendhunt_debuff_harn_loop_6 setvariable mendhunt_debuff_cam_test_6 setvariable mendhunt_debuff_cam_power_6 setvariable mendhunt_debuff_cam_loop_6 setvariable mendhunt_debuff_cast_pause_6 setvariable mendhunt_debuff_once_test_6 ON echo *** Resetting variables [||||||||||||||||||||||||||||||______] setvariable mendhunt_combat_roar_test OFF setvariable mendhunt_combat_roar_type kuniyo setvariable mendhunt_combat_dance_test OFF setvariable mendhunt_combat_dance_type cobra setvariable mendhunt_combat_sing_test OFF setvariable mendhunt_combat_sing_type aewo setvariable mendhunt_combat_chant_test OFF setvariable mendhunt_combat_chant_type rage setvariable mendhunt_combat_khri_test OFF setvariable mendhunt_combat_khri_type spar setvariable mendhunt_deks_special_test OFF setvariable mendhunt_deks_line_1 setvariable mendhunt_deks_line_2 setvariable mendhunt_deks_line_3 setvariable mendhunt_deks_line_4 setvariable mendhunt_deks_line_5 echo *** Resetting variables [|||||||||||||||||||||||||||||||_____] setvariable mendhunt_frenzy_cl_test OFF setvariable mendhunt_frenzy_cl_prep_mana 10 setvariable mendhunt_frenzy_cl_harn_test ON setvariable mendhunt_frenzy_cl_harn_mana 10 setvariable mendhunt_frenzy_cl_harn_loop 1 setvariable mendhunt_frenzy_cl_cast_pause 3 setvariable mendhunt_frenzy_roar_test OFF setvariable mendhunt_frenzy_roar_type death setvariable mendhunt_frenzy_berserk_test OFF setvariable mendhunt_frenzy_berserk_type stone setvariable mendhunt_frenzy_sing_test OFF setvariable mendhunt_frenzy_sing_type balm setvariable mendhunt_frenzy_chant_test OFF setvariable mendhunt_frenzy_chant_type dema setvariable mendhunt_frenzy_bot_test OFF setvariable mendhunt_frenzy_bot_prep_mana 10 setvariable mendhunt_frenzy_bot_harn_test ON setvariable mendhunt_frenzy_bot_harn_mana 10 setvariable mendhunt_frenzy_bot_harn_loop 1 setvariable mendhunt_frenzy_bot_cast_pause 3 setvariable mendhunt_frenzy_flee_test OFF setvariable mendhunt_frenzy_hide_test ON echo *** Resetting variables [||||||||||||||||||||||||||||||||____] setvariable mendhunt_empath_guild_test OFF setvariable mendhunt_empath_test_manipulate OFF setvariable mendhunt_empath_test_innocence OFF setvariable mendhunt_empath_test_gs ON setvariable mendhunt_empath_prep_power_innocence 1 setvariable mendhunt_empath_cast_pause_innocence .5 setvariable mendhunt_empath_harn_test_innocence ON setvariable mendhunt_empath_harn_power_innocence 3 setvariable mendhunt_empath_harn_loop_innocence 2 setvariable mendhunt_empath_cam_test_innocence OFF setvariable mendhunt_empath_cam_power_innocence 11 setvariable mendhunt_empath_cam_loop_innocence 1 setvariable mendhunt_empath_prep_power_gs 1 setvariable mendhunt_empath_cast_pause_gs 1 setvariable mendhunt_empath_harn_test_gs ON setvariable mendhunt_empath_harn_power_gs 3 setvariable mendhunt_empath_harn_loop_gs 2 setvariable mendhunt_empath_cam_test_gs OFF setvariable mendhunt_empath_cam_power_gs 11 setvariable mendhunt_empath_cam_loop_gs 1 setvariable mendhunt_empath_maxconc 164 echo *** Resetting variables [|||||||||||||||||||||||||||||||||___] setvariable mendhunt_crittercount1 combat setvariable mendhunt_crittercount2 combat setvariable mendhunt_crittercount3 combat setvariable mendhunt_crittercount4 combat setvariable mendhunt_crittercount5 combat setvariable mendhunt_crittercount6 combat setvariable mendhunt_skinning_test OFF setvariable mendhunt_skinner_name knife setvariable mendhunt_skinner_name_branch knife setvariable mendhunt_ndc_master_test OFF setvariable mendhunt_ndc_hum_test OFF setvariable mendhunt_ndc_hum_item lament setvariable mendhunt_ndc_pow_test OFF setvariable mendhunt_ndc_juggle_test OFF setvariable mendhunt_ndc_juggle_item beetles setvariable mendhunt_ndc_comp_test OFF setvariable mendhunt_ndc_stones_test OFF setvariable mendhunt_ndc_pyramid_test OFF setvariable mendhunt_ndc_pyramid_item grass setvariable mendhunt_ndc_forage_test OFF setvariable mendhunt_ndc_forage_item oak stick echo *** Resetting variables [||||||||||||||||||||||||||||||||||__] setvariable mendhunt_fissure_master_test OFF setvariable mendhunt_fissure_element air setvariable mendhunt_fissure_prep_power 10 setvariable mendhunt_fissure_cast_pause 0 setvariable mendhunt_fissure_harn_test ON setvariable mendhunt_fissure_harn_power 10 setvariable mendhunt_fissure_harn_loop 2 setvariable mendhunt_fissure_cam_test ON setvariable mendhunt_fissure_cam_power 11 setvariable mendhunt_fissure_cam_loop 1 setvariable mendhunt_mof_master_test OFF setvariable mendhunt_mof_prep_power 12 setvariable mendhunt_mof_cast_pause 1 setvariable mendhunt_mof_harn_test ON setvariable mendhunt_mof_harn_power 10 setvariable mendhunt_mof_harn_loop 1 setvariable mendhunt_mof_cam_test ON setvariable mendhunt_mof_cam_power 11 setvariable mendhunt_mof_cam_loop 1 setvariable mendhunt_ys_master_test OFF setvariable mendhunt_ys_prep_power 25 setvariable mendhunt_ys_cast_pause 0 setvariable mendhunt_ys_harn_test ON setvariable mendhunt_ys_harn_power 10 setvariable mendhunt_ys_harn_loop 2 setvariable mendhunt_ys_cam_test OFF setvariable mendhunt_ys_cam_power 11 setvariable mendhunt_ys_cam_loop 1 setvariable mendhunt_ysmaint_prep_power 10 setvariable mendhunt_ysmaint_cast_pause 1 setvariable mendhunt_aeg_master_test OFF setvariable mendhunt_aeg_prep_power 20 setvariable mendhunt_aeg_cast_pause 3 setvariable mendhunt_aeg_harn_test ON setvariable mendhunt_aeg_harn_power 10 setvariable mendhunt_aeg_harn_loop 1 setvariable mendhunt_aeg_cam_test OFF setvariable mendhunt_aeg_cam_power 11 setvariable mendhunt_aeg_cam_loop 1 setvariable mendhunt_aeg_type_LE ARMWORN setvariable mendhunt_aeg_type_ME ARMWORN setvariable mendhunt_aeg_type_HE ARMWORN setvariable mendhunt_aeg_type_2HE ARMWORN setvariable mendhunt_aeg_type_LB ARMWORN setvariable mendhunt_aeg_type_MB ARMWORN setvariable mendhunt_aeg_type_HB ARMWORN setvariable mendhunt_aeg_type_2HB ARMWORN setvariable mendhunt_aeg_type_SL ARMWORN setvariable mendhunt_aeg_type_STAFFSLING ARMWORN setvariable mendhunt_aeg_type_SB OFF setvariable mendhunt_aeg_type_LOB OFF setvariable mendhunt_aeg_type_CB OFF setvariable mendhunt_aeg_type_LX ARMWORN setvariable mendhunt_aeg_type_HX ARMWORN setvariable mendhunt_aeg_type_SS ARMWORN setvariable mendhunt_aeg_type_QS ARMWORN setvariable mendhunt_aeg_type_PI ARMWORN setvariable mendhunt_aeg_type_HAL ARMWORN setvariable mendhunt_aeg_type_LT ARMWORN setvariable mendhunt_aeg_type_HT ARMWORN setvariable mendhunt_aeg_type_BR ARMWORN setvariable mendhunt_aeg_type_OW ARMWORN setvariable mendhunt_aeg_type_noweap ARMWORN setvariable mendhunt_aegmaint_test ON setvariable mendhunt_aegmaint_prep_power 10 setvariable mendhunt_aegmaint_cast_pause 1.5 echo *** Resetting variables [|||||||||||||||||||||||||||||||||||_] setvariable mendhunt_loot_master_test OFF setvariable mendhunt_loot_plat_test ON setvariable mendhunt_loot_gold_test ON setvariable mendhunt_loot_silver_test ON setvariable mendhunt_loot_bronze_test ON setvariable mendhunt_loot_copper_test OFF setvariable mendhunt_loot_gems_test OFF setvariable mendhunt_loot_boxes_test OFF setvariable mendhunt_loot_other_test OFF setvariable mendhunt_loot_skins_test OFF setvariable mendhunt_gems_container gem pouch setvariable mendhunt_boxes_container haversack setvariable mendhunt_other_container pack setvariable mendhunt_gpouch_use_test ON setvariable mendhunt_gpouch_empty_container pack setvariable mendhunt_gpouch_full_container cloak setvariable mendhunt_gpouch_tie_test ON setvariable mendhunt_useradd_critter_1 dragon setvariable mendhunt_useradd_critter_2 dragon setvariable mendhunt_useradd_critter_3 dragon setvariable mendhunt_useradd_critter_4 dragon setvariable mendhunt_useradd_critter_5 dragon setvariable mendhunt_useradd_critter_6 dragon setvariable mendhunt_loot_gems_useradd_1 dragongem setvariable mendhunt_loot_gems_useradd_2 dragongem setvariable mendhunt_loot_gems_useradd_3 dragongem setvariable mendhunt_loot_gems_useradd_4 dragongem setvariable mendhunt_loot_gems_useradd_5 dragongem setvariable mendhunt_loot_gems_useradd_6 dragongem setvariable mendhunt_loot_other_useradd_1 dragonblood setvariable mendhunt_loot_other_useradd_2 dragonblood setvariable mendhunt_loot_other_useradd_3 dragonblood setvariable mendhunt_loot_other_useradd_4 dragonblood setvariable mendhunt_loot_other_useradd_5 dragonblood setvariable mendhunt_loot_other_useradd_6 dragonblood setvariable mendhunt_loot_skins_useradd_1 dragonclaw setvariable mendhunt_loot_skins_useradd_2 dragonclaw setvariable mendhunt_loot_skins_useradd_3 dragonclaw setvariable mendhunt_loot_skins_useradd_4 dragonclaw setvariable mendhunt_loot_skins_useradd_5 dragonclaw setvariable mendhunt_loot_skins_useradd_6 dragonclaw echo *** Resetting variables [||||||||||||||||||||||||||||||||||||] echo echo *** Resetting variables COMPLETED echo INITIALIZE_FACTORY_SETTINGS_END: echo echo echo *** Variables initialized to factory settings echo echo goto SUBRETURN_%subreturnflag ############################################################################# ########################### ARCHIVE VARIABLES PRIMARY SECTION ######### ############################################################################# ARCHIVE_PRIMARY_SAVE: ARCHIVE_PRIMARY_SAVE_START: ARCHIVE_PRIMARY_SAVE_START_INITIALIZE_ARMAMENT_SLOTS: setvariable subreturnflag ARCHIVE_PRIMARY_SAVE_START_INITIALIZE_ARMAMENT_SLOTS goto INITIALIZE_ARMAMENT SUBRETURN_ARCHIVE_PRIMARY_SAVE_START_INITIALIZE_ARMAMENT_SLOTS: echo echo *** Resetting variables START echo echo *** Resetting variables [|___________________________________] setvariable mendhunt_archive_primary_need_initialize_flag %mendhunt_need_initialize_flag setvariable mendhunt_archive_primary_weapon_style_master %mendhunt_weapon_style_master setvariable mendhunt_archive_primary_weapon_style_main_test %mendhunt_weapon_style_main_test setvariable mendhunt_archive_primary_weapon_style_multi_test %mendhunt_weapon_style_multi_test setvariable mendhunt_archive_primary_weapon_style_noweap_test %mendhunt_weapon_style_noweap_test setvariable mendhunt_archive_primary_weapon_swap_test %mendhunt_weapon_swap_test setvariable mendhunt_archive_primary_armor_switch_test %mendhunt_armor_switch_test setvariable mendhunt_archive_primary_stance_test %mendhunt_stance_test setvariable mendhunt_archive_primary_dance_mode_mo_test %mendhunt_dance_mode_mo_test setvariable mendhunt_archive_primary_dance_app_test %mendhunt_dance_app_test setvariable mendhunt_archive_primary_dance_brawl_test %mendhunt_dance_brawl_test setvariable mendhunt_archive_primary_mindstate_test %mendhunt_mindstate_test setvariable mendhunt_archive_primary_ranged_pause %mendhunt_ranged_pause setvariable mendhunt_archive_primary_thrown_pause %mendhunt_thrown_pause setvariable mendhunt_archive_primary_rangedthrown_retreat_test %mendhunt_rangedthrown_retreat_test setvariable mendhunt_archive_primary_slow_attack_test %mendhunt_slow_attack_test setvariable mendhunt_archive_primary_hide_test %mendhunt_hide_test setvariable mendhunt_archive_primary_weapon_cycle %mendhunt_weapon_cycle setvariable mendhunt_archive_primary_arrange_master_test %mendhunt_arrange_master_test setvariable mendhunt_archive_primary_backstab_master_test %mendhunt_backstab_master_test setvariable mendhunt_archive_primary_force_weapon_switch_test %mendhunt_force_weapon_switch_test setvariable mendhunt_archive_primary_force_armor_switch_test %mendhunt_force_armor_switch_test echo *** Resetting variables [||__________________________________] setvariable mendhunt_archive_primary_weapon_name_main %mendhunt_weapon_name_main setvariable mendhunt_archive_primary_weapon_class_main %mendhunt_weapon_class_main setvariable mendhunt_archive_primary_weapon_type_main %mendhunt_weapon_type_main setvariable mendhunt_archive_primary_weapon_combo_main %mendhunt_weapon_combo_main setvariable mendhunt_archive_primary_weapon_combo_1_main %mendhunt_weapon_combo_1_main setvariable mendhunt_archive_primary_weapon_combo_2_main %mendhunt_weapon_combo_2_main setvariable mendhunt_archive_primary_weapon_combo_3_main %mendhunt_weapon_combo_3_main setvariable mendhunt_archive_primary_weapon_combo_4_main %mendhunt_weapon_combo_4_main setvariable mendhunt_archive_primary_weapon_combo_5_main %mendhunt_weapon_combo_5_main setvariable mendhunt_archive_primary_weapon_combo_6_main %mendhunt_weapon_combo_6_main setvariable mendhunt_archive_primary_weapon_combo_7_main %mendhunt_weapon_combo_7_main setvariable mendhunt_archive_primary_weapon_combo_8_main %mendhunt_weapon_combo_8_main setvariable mendhunt_archive_primary_weapon_ammo_main %mendhunt_weapon_ammo_main setvariable mendhunt_archive_primary_weapon_shield_use_main %mendhunt_weapon_shield_use_main setvariable mendhunt_archive_primary_weapon_shield_name_main %mendhunt_weapon_shield_name_main setvariable mendhunt_archive_primary_weapon_stance_focus_main %mendhunt_weapon_stance_focus_main setvariable mendhunt_archive_primary_weapon_name_1 %mendhunt_weapon_name_1 setvariable mendhunt_archive_primary_weapon_class_1 %mendhunt_weapon_class_1 setvariable mendhunt_archive_primary_weapon_type_1 %mendhunt_weapon_type_1 setvariable mendhunt_archive_primary_weapon_combo_1 %mendhunt_weapon_combo_1 setvariable mendhunt_archive_primary_weapon_combo_1_1 %mendhunt_weapon_combo_1_1 setvariable mendhunt_archive_primary_weapon_combo_2_1 %mendhunt_weapon_combo_2_1 setvariable mendhunt_archive_primary_weapon_combo_3_1 %mendhunt_weapon_combo_3_1 setvariable mendhunt_archive_primary_weapon_combo_4_1 %mendhunt_weapon_combo_4_1 setvariable mendhunt_archive_primary_weapon_combo_5_1 %mendhunt_weapon_combo_5_1 setvariable mendhunt_archive_primary_weapon_combo_6_1 %mendhunt_weapon_combo_6_1 setvariable mendhunt_archive_primary_weapon_combo_7_1 %mendhunt_weapon_combo_7_1 setvariable mendhunt_archive_primary_weapon_combo_8_1 %mendhunt_weapon_combo_8_1 setvariable mendhunt_archive_primary_weapon_ammo_1 %mendhunt_weapon_ammo_1 setvariable mendhunt_archive_primary_weapon_shield_use_1 %mendhunt_weapon_shield_use_1 setvariable mendhunt_archive_primary_weapon_shield_name_1 %mendhunt_weapon_shield_name_1 setvariable mendhunt_archive_primary_weapon_stance_focus_1 %mendhunt_weapon_stance_focus_1 echo *** Resetting variables [|||_________________________________] setvariable mendhunt_archive_primary_weapon_name_2 %mendhunt_weapon_name_2 setvariable mendhunt_archive_primary_weapon_class_2 %mendhunt_weapon_class_2 setvariable mendhunt_archive_primary_weapon_type_2 %mendhunt_weapon_type_2 setvariable mendhunt_archive_primary_weapon_combo_2 %mendhunt_weapon_combo_2 setvariable mendhunt_archive_primary_weapon_combo_1_2 %mendhunt_weapon_combo_1_2 setvariable mendhunt_archive_primary_weapon_combo_2_2 %mendhunt_weapon_combo_2_2 setvariable mendhunt_archive_primary_weapon_combo_3_2 %mendhunt_weapon_combo_3_2 setvariable mendhunt_archive_primary_weapon_combo_4_2 %mendhunt_weapon_combo_4_2 setvariable mendhunt_archive_primary_weapon_combo_5_2 %mendhunt_weapon_combo_5_2 setvariable mendhunt_archive_primary_weapon_combo_6_2 %mendhunt_weapon_combo_6_2 setvariable mendhunt_archive_primary_weapon_combo_7_2 %mendhunt_weapon_combo_7_2 setvariable mendhunt_archive_primary_weapon_combo_8_2 %mendhunt_weapon_combo_8_2 setvariable mendhunt_archive_primary_weapon_ammo_2 %mendhunt_weapon_ammo_2 setvariable mendhunt_archive_primary_weapon_shield_use_2 %mendhunt_weapon_shield_use_2 setvariable mendhunt_archive_primary_weapon_shield_name_2 %mendhunt_weapon_shield_name_2 setvariable mendhunt_archive_primary_weapon_stance_focus_2 %mendhunt_weapon_stance_focus_2 setvariable mendhunt_archive_primary_weapon_name_3 %mendhunt_weapon_name_3 setvariable mendhunt_archive_primary_weapon_class_3 %mendhunt_weapon_class_3 setvariable mendhunt_archive_primary_weapon_type_3 %mendhunt_weapon_type_3 setvariable mendhunt_archive_primary_weapon_combo_3 %mendhunt_weapon_combo_3 setvariable mendhunt_archive_primary_weapon_combo_1_3 %mendhunt_weapon_combo_1_3 setvariable mendhunt_archive_primary_weapon_combo_2_3 %mendhunt_weapon_combo_2_3 setvariable mendhunt_archive_primary_weapon_combo_3_3 %mendhunt_weapon_combo_3_3 setvariable mendhunt_archive_primary_weapon_combo_4_3 %mendhunt_weapon_combo_4_3 setvariable mendhunt_archive_primary_weapon_combo_5_3 %mendhunt_weapon_combo_5_3 setvariable mendhunt_archive_primary_weapon_combo_6_3 %mendhunt_weapon_combo_6_3 setvariable mendhunt_archive_primary_weapon_combo_7_3 %mendhunt_weapon_combo_7_3 setvariable mendhunt_archive_primary_weapon_combo_8_3 %mendhunt_weapon_combo_8_3 setvariable mendhunt_archive_primary_weapon_ammo_3 %mendhunt_weapon_ammo_3 setvariable mendhunt_archive_primary_weapon_shield_use_3 %mendhunt_weapon_shield_use_3 setvariable mendhunt_archive_primary_weapon_shield_name_3 %mendhunt_weapon_shield_name_3 setvariable mendhunt_archive_primary_weapon_stance_focus_3 %mendhunt_weapon_stance_focus_3 echo *** Resetting variables [||||________________________________] setvariable mendhunt_archive_primary_weapon_name_4 %mendhunt_weapon_name_4 setvariable mendhunt_archive_primary_weapon_class_4 %mendhunt_weapon_class_4 setvariable mendhunt_archive_primary_weapon_type_4 %mendhunt_weapon_type_4 setvariable mendhunt_archive_primary_weapon_combo_4 %mendhunt_weapon_combo_4 setvariable mendhunt_archive_primary_weapon_combo_1_4 %mendhunt_weapon_combo_1_4 setvariable mendhunt_archive_primary_weapon_combo_2_4 %mendhunt_weapon_combo_2_4 setvariable mendhunt_archive_primary_weapon_combo_3_4 %mendhunt_weapon_combo_3_4 setvariable mendhunt_archive_primary_weapon_combo_4_4 %mendhunt_weapon_combo_4_4 setvariable mendhunt_archive_primary_weapon_combo_5_4 %mendhunt_weapon_combo_5_4 setvariable mendhunt_archive_primary_weapon_combo_6_4 %mendhunt_weapon_combo_6_4 setvariable mendhunt_archive_primary_weapon_combo_7_4 %mendhunt_weapon_combo_7_4 setvariable mendhunt_archive_primary_weapon_combo_8_4 %mendhunt_weapon_combo_8_4 setvariable mendhunt_archive_primary_weapon_ammo_4 %mendhunt_weapon_ammo_4 setvariable mendhunt_archive_primary_weapon_shield_use_4 %mendhunt_weapon_shield_use_4 setvariable mendhunt_archive_primary_weapon_shield_name_4 %mendhunt_weapon_shield_name_4 setvariable mendhunt_archive_primary_weapon_stance_focus_4 %mendhunt_weapon_stance_focus_4 setvariable mendhunt_archive_primary_weapon_name_5 %mendhunt_weapon_name_5 setvariable mendhunt_archive_primary_weapon_class_5 %mendhunt_weapon_class_5 setvariable mendhunt_archive_primary_weapon_type_5 %mendhunt_weapon_type_5 setvariable mendhunt_archive_primary_weapon_combo_5 %mendhunt_weapon_combo_5 setvariable mendhunt_archive_primary_weapon_combo_1_5 %mendhunt_weapon_combo_1_5 setvariable mendhunt_archive_primary_weapon_combo_2_5 %mendhunt_weapon_combo_2_5 setvariable mendhunt_archive_primary_weapon_combo_3_5 %mendhunt_weapon_combo_3_5 setvariable mendhunt_archive_primary_weapon_combo_4_5 %mendhunt_weapon_combo_4_5 setvariable mendhunt_archive_primary_weapon_combo_5_5 %mendhunt_weapon_combo_5_5 setvariable mendhunt_archive_primary_weapon_combo_6_5 %mendhunt_weapon_combo_6_5 setvariable mendhunt_archive_primary_weapon_combo_7_5 %mendhunt_weapon_combo_7_5 setvariable mendhunt_archive_primary_weapon_combo_8_5 %mendhunt_weapon_combo_8_5 setvariable mendhunt_archive_primary_weapon_ammo_5 %mendhunt_weapon_ammo_5 setvariable mendhunt_archive_primary_weapon_shield_use_5 %mendhunt_weapon_shield_use_5 setvariable mendhunt_archive_primary_weapon_shield_name_5 %mendhunt_weapon_shield_name_5 setvariable mendhunt_archive_primary_weapon_stance_focus_5 %mendhunt_weapon_stance_focus_5 echo *** Resetting variables [|||||_______________________________] setvariable mendhunt_archive_primary_weapon_name_6 %mendhunt_weapon_name_6 setvariable mendhunt_archive_primary_weapon_class_6 %mendhunt_weapon_class_6 setvariable mendhunt_archive_primary_weapon_type_6 %mendhunt_weapon_type_6 setvariable mendhunt_archive_primary_weapon_combo_6 %mendhunt_weapon_combo_6 setvariable mendhunt_archive_primary_weapon_combo_1_6 %mendhunt_weapon_combo_1_6 setvariable mendhunt_archive_primary_weapon_combo_2_6 %mendhunt_weapon_combo_2_6 setvariable mendhunt_archive_primary_weapon_combo_3_6 %mendhunt_weapon_combo_3_6 setvariable mendhunt_archive_primary_weapon_combo_4_6 %mendhunt_weapon_combo_4_6 setvariable mendhunt_archive_primary_weapon_combo_5_6 %mendhunt_weapon_combo_5_6 setvariable mendhunt_archive_primary_weapon_combo_6_6 %mendhunt_weapon_combo_6_6 setvariable mendhunt_archive_primary_weapon_combo_7_6 %mendhunt_weapon_combo_7_6 setvariable mendhunt_archive_primary_weapon_combo_8_6 %mendhunt_weapon_combo_8_6 setvariable mendhunt_archive_primary_weapon_ammo_6 %mendhunt_weapon_ammo_6 setvariable mendhunt_archive_primary_weapon_shield_use_6 %mendhunt_weapon_shield_use_6 setvariable mendhunt_archive_primary_weapon_shield_name_6 %mendhunt_weapon_shield_name_6 setvariable mendhunt_archive_primary_weapon_stance_focus_6 %mendhunt_weapon_stance_focus_6 setvariable mendhunt_archive_primary_weapon_name_LE %mendhunt_weapon_name_LE setvariable mendhunt_archive_primary_weapon_class_LE %mendhunt_weapon_class_LE setvariable mendhunt_archive_primary_weapon_type_LE %mendhunt_weapon_type_LE setvariable mendhunt_archive_primary_weapon_combo_LE %mendhunt_weapon_combo_LE setvariable mendhunt_archive_primary_weapon_combo_1_LE %mendhunt_weapon_combo_1_LE setvariable mendhunt_archive_primary_weapon_combo_2_LE %mendhunt_weapon_combo_2_LE setvariable mendhunt_archive_primary_weapon_combo_3_LE %mendhunt_weapon_combo_3_LE setvariable mendhunt_archive_primary_weapon_combo_4_LE %mendhunt_weapon_combo_4_LE setvariable mendhunt_archive_primary_weapon_combo_5_LE %mendhunt_weapon_combo_5_LE setvariable mendhunt_archive_primary_weapon_combo_6_LE %mendhunt_weapon_combo_6_LE setvariable mendhunt_archive_primary_weapon_combo_7_LE %mendhunt_weapon_combo_7_LE setvariable mendhunt_archive_primary_weapon_combo_8_LE %mendhunt_weapon_combo_8_LE setvariable mendhunt_archive_primary_weapon_ammo_LE %mendhunt_weapon_ammo_LE setvariable mendhunt_archive_primary_weapon_shield_use_LE %mendhunt_weapon_shield_use_LE setvariable mendhunt_archive_primary_weapon_shield_name_LE %mendhunt_weapon_shield_name_LE setvariable mendhunt_archive_primary_weapon_stance_focus_LE %mendhunt_weapon_stance_focus_LE echo *** Resetting variables [||||||______________________________] setvariable mendhunt_archive_primary_weapon_name_ME %mendhunt_weapon_name_ME setvariable mendhunt_archive_primary_weapon_class_ME %mendhunt_weapon_class_ME setvariable mendhunt_archive_primary_weapon_type_ME %mendhunt_weapon_type_ME setvariable mendhunt_archive_primary_weapon_combo_ME %mendhunt_weapon_combo_ME setvariable mendhunt_archive_primary_weapon_combo_1_ME %mendhunt_weapon_combo_1_ME setvariable mendhunt_archive_primary_weapon_combo_2_ME %mendhunt_weapon_combo_2_ME setvariable mendhunt_archive_primary_weapon_combo_3_ME %mendhunt_weapon_combo_3_ME setvariable mendhunt_archive_primary_weapon_combo_4_ME %mendhunt_weapon_combo_4_ME setvariable mendhunt_archive_primary_weapon_combo_5_ME %mendhunt_weapon_combo_5_ME setvariable mendhunt_archive_primary_weapon_combo_6_ME %mendhunt_weapon_combo_6_ME setvariable mendhunt_archive_primary_weapon_combo_7_ME %mendhunt_weapon_combo_7_ME setvariable mendhunt_archive_primary_weapon_combo_8_ME %mendhunt_weapon_combo_8_ME setvariable mendhunt_archive_primary_weapon_ammo_ME %mendhunt_weapon_ammo_ME setvariable mendhunt_archive_primary_weapon_shield_use_ME %mendhunt_weapon_shield_use_ME setvariable mendhunt_archive_primary_weapon_shield_name_ME %mendhunt_weapon_shield_name_ME setvariable mendhunt_archive_primary_weapon_stance_focus_ME %mendhunt_weapon_stance_focus_ME setvariable mendhunt_archive_primary_weapon_name_HE %mendhunt_weapon_name_HE setvariable mendhunt_archive_primary_weapon_class_HE %mendhunt_weapon_class_HE setvariable mendhunt_archive_primary_weapon_type_HE %mendhunt_weapon_type_HE setvariable mendhunt_archive_primary_weapon_combo_HE %mendhunt_weapon_combo_HE setvariable mendhunt_archive_primary_weapon_combo_1_HE %mendhunt_weapon_combo_1_HE setvariable mendhunt_archive_primary_weapon_combo_2_HE %mendhunt_weapon_combo_2_HE setvariable mendhunt_archive_primary_weapon_combo_3_HE %mendhunt_weapon_combo_3_HE setvariable mendhunt_archive_primary_weapon_combo_4_HE %mendhunt_weapon_combo_4_HE setvariable mendhunt_archive_primary_weapon_combo_5_HE %mendhunt_weapon_combo_5_HE setvariable mendhunt_archive_primary_weapon_combo_6_HE %mendhunt_weapon_combo_6_HE setvariable mendhunt_archive_primary_weapon_combo_7_HE %mendhunt_weapon_combo_7_HE setvariable mendhunt_archive_primary_weapon_combo_8_HE %mendhunt_weapon_combo_8_HE setvariable mendhunt_archive_primary_weapon_ammo_HE %mendhunt_weapon_ammo_HE setvariable mendhunt_archive_primary_weapon_shield_use_HE %mendhunt_weapon_shield_use_HE setvariable mendhunt_archive_primary_weapon_shield_name_HE %mendhunt_weapon_shield_name_HE setvariable mendhunt_archive_primary_weapon_stance_focus_HE %mendhunt_weapon_stance_focus_HE echo *** Resetting variables [|||||||_____________________________] setvariable mendhunt_archive_primary_weapon_name_2HE %mendhunt_weapon_name_2HE setvariable mendhunt_archive_primary_weapon_class_2HE %mendhunt_weapon_class_2HE setvariable mendhunt_archive_primary_weapon_type_2HE %mendhunt_weapon_type_2HE setvariable mendhunt_archive_primary_weapon_combo_2HE %mendhunt_weapon_combo_2HE setvariable mendhunt_archive_primary_weapon_combo_1_2HE %mendhunt_weapon_combo_1_2HE setvariable mendhunt_archive_primary_weapon_combo_2_2HE %mendhunt_weapon_combo_2_2HE setvariable mendhunt_archive_primary_weapon_combo_3_2HE %mendhunt_weapon_combo_3_2HE setvariable mendhunt_archive_primary_weapon_combo_4_2HE %mendhunt_weapon_combo_4_2HE setvariable mendhunt_archive_primary_weapon_combo_5_2HE %mendhunt_weapon_combo_5_2HE setvariable mendhunt_archive_primary_weapon_combo_6_2HE %mendhunt_weapon_combo_6_2HE setvariable mendhunt_archive_primary_weapon_combo_7_2HE %mendhunt_weapon_combo_7_2HE setvariable mendhunt_archive_primary_weapon_combo_8_2HE %mendhunt_weapon_combo_8_2HE setvariable mendhunt_archive_primary_weapon_ammo_2HE %mendhunt_weapon_ammo_2HE setvariable mendhunt_archive_primary_weapon_shield_use_2HE %mendhunt_weapon_shield_use_2HE setvariable mendhunt_archive_primary_weapon_shield_name_2HE %mendhunt_weapon_shield_name_2HE setvariable mendhunt_archive_primary_weapon_stance_focus_2HE %mendhunt_weapon_stance_focus_2HE setvariable mendhunt_archive_primary_weapon_name_LB %mendhunt_weapon_name_LB setvariable mendhunt_archive_primary_weapon_class_LB %mendhunt_weapon_class_LB setvariable mendhunt_archive_primary_weapon_type_LB %mendhunt_weapon_type_LB setvariable mendhunt_archive_primary_weapon_combo_LB %mendhunt_weapon_combo_LB setvariable mendhunt_archive_primary_weapon_combo_1_LB %mendhunt_weapon_combo_1_LB setvariable mendhunt_archive_primary_weapon_combo_2_LB %mendhunt_weapon_combo_2_LB setvariable mendhunt_archive_primary_weapon_combo_3_LB %mendhunt_weapon_combo_3_LB setvariable mendhunt_archive_primary_weapon_combo_4_LB %mendhunt_weapon_combo_4_LB setvariable mendhunt_archive_primary_weapon_combo_5_LB %mendhunt_weapon_combo_5_LB setvariable mendhunt_archive_primary_weapon_combo_6_LB %mendhunt_weapon_combo_6_LB setvariable mendhunt_archive_primary_weapon_combo_7_LB %mendhunt_weapon_combo_7_LB setvariable mendhunt_archive_primary_weapon_combo_8_LB %mendhunt_weapon_combo_8_LB setvariable mendhunt_archive_primary_weapon_ammo_LB %mendhunt_weapon_ammo_LB setvariable mendhunt_archive_primary_weapon_shield_use_LB %mendhunt_weapon_shield_use_LB setvariable mendhunt_archive_primary_weapon_shield_name_LB %mendhunt_weapon_shield_name_LB setvariable mendhunt_archive_primary_weapon_stance_focus_LB %mendhunt_weapon_stance_focus_LB echo *** Resetting variables [||||||||____________________________] setvariable mendhunt_archive_primary_weapon_name_MB %mendhunt_weapon_name_MB setvariable mendhunt_archive_primary_weapon_class_MB %mendhunt_weapon_class_MB setvariable mendhunt_archive_primary_weapon_type_MB %mendhunt_weapon_type_MB setvariable mendhunt_archive_primary_weapon_combo_MB %mendhunt_weapon_combo_MB setvariable mendhunt_archive_primary_weapon_combo_1_MB %mendhunt_weapon_combo_1_MB setvariable mendhunt_archive_primary_weapon_combo_2_MB %mendhunt_weapon_combo_2_MB setvariable mendhunt_archive_primary_weapon_combo_3_MB %mendhunt_weapon_combo_3_MB setvariable mendhunt_archive_primary_weapon_combo_4_MB %mendhunt_weapon_combo_4_MB setvariable mendhunt_archive_primary_weapon_combo_5_MB %mendhunt_weapon_combo_5_MB setvariable mendhunt_archive_primary_weapon_combo_6_MB %mendhunt_weapon_combo_6_MB setvariable mendhunt_archive_primary_weapon_combo_7_MB %mendhunt_weapon_combo_7_MB setvariable mendhunt_archive_primary_weapon_combo_8_MB %mendhunt_weapon_combo_8_MB setvariable mendhunt_archive_primary_weapon_ammo_MB %mendhunt_weapon_ammo_MB setvariable mendhunt_archive_primary_weapon_shield_use_MB %mendhunt_weapon_shield_use_MB setvariable mendhunt_archive_primary_weapon_shield_name_MB %mendhunt_weapon_shield_name_MB setvariable mendhunt_archive_primary_weapon_stance_focus_MB %mendhunt_weapon_stance_focus_MB setvariable mendhunt_archive_primary_weapon_name_HB %mendhunt_weapon_name_HB setvariable mendhunt_archive_primary_weapon_class_HB %mendhunt_weapon_class_HB setvariable mendhunt_archive_primary_weapon_type_HB %mendhunt_weapon_type_HB setvariable mendhunt_archive_primary_weapon_combo_HB %mendhunt_weapon_combo_HB setvariable mendhunt_archive_primary_weapon_combo_1_HB %mendhunt_weapon_combo_1_HB setvariable mendhunt_archive_primary_weapon_combo_2_HB %mendhunt_weapon_combo_2_HB setvariable mendhunt_archive_primary_weapon_combo_3_HB %mendhunt_weapon_combo_3_HB setvariable mendhunt_archive_primary_weapon_combo_4_HB %mendhunt_weapon_combo_4_HB setvariable mendhunt_archive_primary_weapon_combo_5_HB %mendhunt_weapon_combo_5_HB setvariable mendhunt_archive_primary_weapon_combo_6_HB %mendhunt_weapon_combo_6_HB setvariable mendhunt_archive_primary_weapon_combo_7_HB %mendhunt_weapon_combo_7_HB setvariable mendhunt_archive_primary_weapon_combo_8_HB %mendhunt_weapon_combo_8_HB setvariable mendhunt_archive_primary_weapon_ammo_HB %mendhunt_weapon_ammo_HB setvariable mendhunt_archive_primary_weapon_shield_use_HB %mendhunt_weapon_shield_use_HB setvariable mendhunt_archive_primary_weapon_shield_name_HB %mendhunt_weapon_shield_name_HB setvariable mendhunt_archive_primary_weapon_stance_focus_HB %mendhunt_weapon_stance_focus_HB echo *** Resetting variables [|||||||||___________________________] setvariable mendhunt_archive_primary_weapon_name_2HB %mendhunt_weapon_name_2HB setvariable mendhunt_archive_primary_weapon_class_2HB %mendhunt_weapon_class_2HB setvariable mendhunt_archive_primary_weapon_type_2HB %mendhunt_weapon_type_2HB setvariable mendhunt_archive_primary_weapon_combo_2HB %mendhunt_weapon_combo_2HB setvariable mendhunt_archive_primary_weapon_combo_1_2HB %mendhunt_weapon_combo_1_2HB setvariable mendhunt_archive_primary_weapon_combo_2_2HB %mendhunt_weapon_combo_2_2HB setvariable mendhunt_archive_primary_weapon_combo_3_2HB %mendhunt_weapon_combo_3_2HB setvariable mendhunt_archive_primary_weapon_combo_4_2HB %mendhunt_weapon_combo_4_2HB setvariable mendhunt_archive_primary_weapon_combo_5_2HB %mendhunt_weapon_combo_5_2HB setvariable mendhunt_archive_primary_weapon_combo_6_2HB %mendhunt_weapon_combo_6_2HB setvariable mendhunt_archive_primary_weapon_combo_7_2HB %mendhunt_weapon_combo_7_2HB setvariable mendhunt_archive_primary_weapon_combo_8_2HB %mendhunt_weapon_combo_8_2HB setvariable mendhunt_archive_primary_weapon_ammo_2HB %mendhunt_weapon_ammo_2HB setvariable mendhunt_archive_primary_weapon_shield_use_2HB %mendhunt_weapon_shield_use_2HB setvariable mendhunt_archive_primary_weapon_shield_name_2HB %mendhunt_weapon_shield_name_2HB setvariable mendhunt_archive_primary_weapon_stance_focus_2HB %mendhunt_weapon_stance_focus_2HB setvariable mendhunt_archive_primary_weapon_name_SL %mendhunt_weapon_name_SL setvariable mendhunt_archive_primary_weapon_class_SL %mendhunt_weapon_class_SL setvariable mendhunt_archive_primary_weapon_type_SL %mendhunt_weapon_type_SL setvariable mendhunt_archive_primary_weapon_combo_SL %mendhunt_weapon_combo_SL setvariable mendhunt_archive_primary_weapon_combo_1_SL %mendhunt_weapon_combo_1_SL setvariable mendhunt_archive_primary_weapon_combo_2_SL %mendhunt_weapon_combo_2_SL setvariable mendhunt_archive_primary_weapon_combo_3_SL %mendhunt_weapon_combo_3_SL setvariable mendhunt_archive_primary_weapon_combo_4_SL %mendhunt_weapon_combo_4_SL setvariable mendhunt_archive_primary_weapon_combo_5_SL %mendhunt_weapon_combo_5_SL setvariable mendhunt_archive_primary_weapon_combo_6_SL %mendhunt_weapon_combo_6_SL setvariable mendhunt_archive_primary_weapon_combo_7_SL %mendhunt_weapon_combo_7_SL setvariable mendhunt_archive_primary_weapon_combo_8_SL %mendhunt_weapon_combo_8_SL setvariable mendhunt_archive_primary_weapon_ammo_SL %mendhunt_weapon_ammo_SL setvariable mendhunt_archive_primary_weapon_shield_use_SL %mendhunt_weapon_shield_use_SL setvariable mendhunt_archive_primary_weapon_shield_name_SL %mendhunt_weapon_shield_name_SL setvariable mendhunt_archive_primary_weapon_stance_focus_SL %mendhunt_weapon_stance_focus_SL echo *** Resetting variables [||||||||||__________________________] setvariable mendhunt_archive_primary_weapon_name_STAFFSLING %mendhunt_weapon_name_STAFFSLING setvariable mendhunt_archive_primary_weapon_class_STAFFSLING %mendhunt_weapon_class_STAFFSLING setvariable mendhunt_archive_primary_weapon_type_STAFFSLING %mendhunt_weapon_type_STAFFSLING setvariable mendhunt_archive_primary_weapon_combo_STAFFSLING %mendhunt_weapon_combo_STAFFSLING setvariable mendhunt_archive_primary_weapon_combo_1_STAFFSLING %mendhunt_weapon_combo_1_STAFFSLING setvariable mendhunt_archive_primary_weapon_combo_2_STAFFSLING %mendhunt_weapon_combo_2_STAFFSLING setvariable mendhunt_archive_primary_weapon_combo_3_STAFFSLING %mendhunt_weapon_combo_3_STAFFSLING setvariable mendhunt_archive_primary_weapon_combo_4_STAFFSLING %mendhunt_weapon_combo_4_STAFFSLING setvariable mendhunt_archive_primary_weapon_combo_5_STAFFSLING %mendhunt_weapon_combo_5_STAFFSLING setvariable mendhunt_archive_primary_weapon_combo_6_STAFFSLING %mendhunt_weapon_combo_6_STAFFSLING setvariable mendhunt_archive_primary_weapon_combo_7_STAFFSLING %mendhunt_weapon_combo_7_STAFFSLING setvariable mendhunt_archive_primary_weapon_combo_8_STAFFSLING %mendhunt_weapon_combo_8_STAFFSLING setvariable mendhunt_archive_primary_weapon_ammo_STAFFSLING %mendhunt_weapon_ammo_STAFFSLING setvariable mendhunt_archive_primary_weapon_shield_use_STAFFSLING %mendhunt_weapon_shield_use_STAFFSLING setvariable mendhunt_archive_primary_weapon_shield_name_STAFFSLING %mendhunt_weapon_shield_name_STAFFSLING setvariable mendhunt_archive_primary_weapon_stance_focus_STAFFSLING %mendhunt_weapon_stance_focus_STAFFSLING setvariable mendhunt_archive_primary_weapon_name_SB %mendhunt_weapon_name_SB setvariable mendhunt_archive_primary_weapon_class_SB %mendhunt_weapon_class_SB setvariable mendhunt_archive_primary_weapon_type_SB %mendhunt_weapon_type_SB setvariable mendhunt_archive_primary_weapon_combo_SB %mendhunt_weapon_combo_SB setvariable mendhunt_archive_primary_weapon_combo_1_SB %mendhunt_weapon_combo_1_SB setvariable mendhunt_archive_primary_weapon_combo_2_SB %mendhunt_weapon_combo_2_SB setvariable mendhunt_archive_primary_weapon_combo_3_SB %mendhunt_weapon_combo_3_SB setvariable mendhunt_archive_primary_weapon_combo_4_SB %mendhunt_weapon_combo_4_SB setvariable mendhunt_archive_primary_weapon_combo_5_SB %mendhunt_weapon_combo_5_SB setvariable mendhunt_archive_primary_weapon_combo_6_SB %mendhunt_weapon_combo_6_SB setvariable mendhunt_archive_primary_weapon_combo_7_SB %mendhunt_weapon_combo_7_SB setvariable mendhunt_archive_primary_weapon_combo_8_SB %mendhunt_weapon_combo_8_SB setvariable mendhunt_archive_primary_weapon_ammo_SB %mendhunt_weapon_ammo_SB setvariable mendhunt_archive_primary_weapon_shield_use_SB %mendhunt_weapon_shield_use_SB setvariable mendhunt_archive_primary_weapon_shield_name_SB %mendhunt_weapon_shield_name_SB setvariable mendhunt_archive_primary_weapon_stance_focus_SB %mendhunt_weapon_stance_focus_SB echo *** Resetting variables [|||||||||||_________________________] setvariable mendhunt_archive_primary_weapon_name_LOB %mendhunt_weapon_name_LOB setvariable mendhunt_archive_primary_weapon_class_LOB %mendhunt_weapon_class_LOB setvariable mendhunt_archive_primary_weapon_type_LOB %mendhunt_weapon_type_LOB setvariable mendhunt_archive_primary_weapon_combo_LOB %mendhunt_weapon_combo_LOB setvariable mendhunt_archive_primary_weapon_combo_1_LOB %mendhunt_weapon_combo_1_LOB setvariable mendhunt_archive_primary_weapon_combo_2_LOB %mendhunt_weapon_combo_2_LOB setvariable mendhunt_archive_primary_weapon_combo_3_LOB %mendhunt_weapon_combo_3_LOB setvariable mendhunt_archive_primary_weapon_combo_4_LOB %mendhunt_weapon_combo_4_LOB setvariable mendhunt_archive_primary_weapon_combo_5_LOB %mendhunt_weapon_combo_5_LOB setvariable mendhunt_archive_primary_weapon_combo_6_LOB %mendhunt_weapon_combo_6_LOB setvariable mendhunt_archive_primary_weapon_combo_7_LOB %mendhunt_weapon_combo_7_LOB setvariable mendhunt_archive_primary_weapon_combo_8_LOB %mendhunt_weapon_combo_8_LOB setvariable mendhunt_archive_primary_weapon_ammo_LOB %mendhunt_weapon_ammo_LOB setvariable mendhunt_archive_primary_weapon_shield_use_LOB %mendhunt_weapon_shield_use_LOB setvariable mendhunt_archive_primary_weapon_shield_name_LOB %mendhunt_weapon_shield_name_LOB setvariable mendhunt_archive_primary_weapon_stance_focus_LOB %mendhunt_weapon_stance_focus_LOB setvariable mendhunt_archive_primary_weapon_name_CB %mendhunt_weapon_name_CB setvariable mendhunt_archive_primary_weapon_class_CB %mendhunt_weapon_class_CB setvariable mendhunt_archive_primary_weapon_type_CB %mendhunt_weapon_type_CB setvariable mendhunt_archive_primary_weapon_combo_CB %mendhunt_weapon_combo_CB setvariable mendhunt_archive_primary_weapon_combo_1_CB %mendhunt_weapon_combo_1_CB setvariable mendhunt_archive_primary_weapon_combo_2_CB %mendhunt_weapon_combo_2_CB setvariable mendhunt_archive_primary_weapon_combo_3_CB %mendhunt_weapon_combo_3_CB setvariable mendhunt_archive_primary_weapon_combo_4_CB %mendhunt_weapon_combo_4_CB setvariable mendhunt_archive_primary_weapon_combo_5_CB %mendhunt_weapon_combo_5_CB setvariable mendhunt_archive_primary_weapon_combo_6_CB %mendhunt_weapon_combo_6_CB setvariable mendhunt_archive_primary_weapon_combo_7_CB %mendhunt_weapon_combo_7_CB setvariable mendhunt_archive_primary_weapon_combo_8_CB %mendhunt_weapon_combo_8_CB setvariable mendhunt_archive_primary_weapon_ammo_CB %mendhunt_weapon_ammo_CB setvariable mendhunt_archive_primary_weapon_shield_use_CB %mendhunt_weapon_shield_use_CB setvariable mendhunt_archive_primary_weapon_shield_name_CB %mendhunt_weapon_shield_name_CB setvariable mendhunt_archive_primary_weapon_stance_focus_CB %mendhunt_weapon_stance_focus_CB echo *** Resetting variables [||||||||||||________________________] setvariable mendhunt_archive_primary_weapon_name_LX %mendhunt_weapon_name_LX setvariable mendhunt_archive_primary_weapon_class_LX %mendhunt_weapon_class_LX setvariable mendhunt_archive_primary_weapon_type_LX %mendhunt_weapon_type_LX setvariable mendhunt_archive_primary_weapon_combo_LX %mendhunt_weapon_combo_LX setvariable mendhunt_archive_primary_weapon_combo_1_LX %mendhunt_weapon_combo_1_LX setvariable mendhunt_archive_primary_weapon_combo_2_LX %mendhunt_weapon_combo_2_LX setvariable mendhunt_archive_primary_weapon_combo_3_LX %mendhunt_weapon_combo_3_LX setvariable mendhunt_archive_primary_weapon_combo_4_LX %mendhunt_weapon_combo_4_LX setvariable mendhunt_archive_primary_weapon_combo_5_LX %mendhunt_weapon_combo_5_LX setvariable mendhunt_archive_primary_weapon_combo_6_LX %mendhunt_weapon_combo_6_LX setvariable mendhunt_archive_primary_weapon_combo_7_LX %mendhunt_weapon_combo_7_LX setvariable mendhunt_archive_primary_weapon_combo_8_LX %mendhunt_weapon_combo_8_LX setvariable mendhunt_archive_primary_weapon_ammo_LX %mendhunt_weapon_ammo_LX setvariable mendhunt_archive_primary_weapon_shield_use_LX %mendhunt_weapon_shield_use_LX setvariable mendhunt_archive_primary_weapon_shield_name_LX %mendhunt_weapon_shield_name_LX setvariable mendhunt_archive_primary_weapon_stance_focus_LX %mendhunt_weapon_stance_focus_LX setvariable mendhunt_archive_primary_weapon_name_HX %mendhunt_weapon_name_HX setvariable mendhunt_archive_primary_weapon_class_HX %mendhunt_weapon_class_HX setvariable mendhunt_archive_primary_weapon_type_HX %mendhunt_weapon_type_HX setvariable mendhunt_archive_primary_weapon_combo_HX %mendhunt_weapon_combo_HX setvariable mendhunt_archive_primary_weapon_combo_1_HX %mendhunt_weapon_combo_1_HX setvariable mendhunt_archive_primary_weapon_combo_2_HX %mendhunt_weapon_combo_2_HX setvariable mendhunt_archive_primary_weapon_combo_3_HX %mendhunt_weapon_combo_3_HX setvariable mendhunt_archive_primary_weapon_combo_4_HX %mendhunt_weapon_combo_4_HX setvariable mendhunt_archive_primary_weapon_combo_5_HX %mendhunt_weapon_combo_5_HX setvariable mendhunt_archive_primary_weapon_combo_6_HX %mendhunt_weapon_combo_6_HX setvariable mendhunt_archive_primary_weapon_combo_7_HX %mendhunt_weapon_combo_7_HX setvariable mendhunt_archive_primary_weapon_combo_8_HX %mendhunt_weapon_combo_8_HX setvariable mendhunt_archive_primary_weapon_ammo_HX %mendhunt_weapon_ammo_HX setvariable mendhunt_archive_primary_weapon_shield_use_HX %mendhunt_weapon_shield_use_HX setvariable mendhunt_archive_primary_weapon_shield_name_HX %mendhunt_weapon_shield_name_HX setvariable mendhunt_archive_primary_weapon_stance_focus_HX %mendhunt_weapon_stance_focus_HX echo *** Resetting variables [|||||||||||||_______________________] setvariable mendhunt_archive_primary_weapon_name_SS %mendhunt_weapon_name_SS setvariable mendhunt_archive_primary_weapon_class_SS %mendhunt_weapon_class_SS setvariable mendhunt_archive_primary_weapon_type_SS %mendhunt_weapon_type_SS setvariable mendhunt_archive_primary_weapon_combo_SS %mendhunt_weapon_combo_SS setvariable mendhunt_archive_primary_weapon_combo_1_SS %mendhunt_weapon_combo_1_SS setvariable mendhunt_archive_primary_weapon_combo_2_SS %mendhunt_weapon_combo_2_SS setvariable mendhunt_archive_primary_weapon_combo_3_SS %mendhunt_weapon_combo_3_SS setvariable mendhunt_archive_primary_weapon_combo_4_SS %mendhunt_weapon_combo_4_SS setvariable mendhunt_archive_primary_weapon_combo_5_SS %mendhunt_weapon_combo_5_SS setvariable mendhunt_archive_primary_weapon_combo_6_SS %mendhunt_weapon_combo_6_SS setvariable mendhunt_archive_primary_weapon_combo_7_SS %mendhunt_weapon_combo_7_SS setvariable mendhunt_archive_primary_weapon_combo_8_SS %mendhunt_weapon_combo_8_SS setvariable mendhunt_archive_primary_weapon_ammo_SS %mendhunt_weapon_ammo_SS setvariable mendhunt_archive_primary_weapon_shield_use_SS %mendhunt_weapon_shield_use_SS setvariable mendhunt_archive_primary_weapon_shield_name_SS %mendhunt_weapon_shield_name_SS setvariable mendhunt_archive_primary_weapon_stance_focus_SS %mendhunt_weapon_stance_focus_SS setvariable mendhunt_archive_primary_weapon_name_QS %mendhunt_weapon_name_QS setvariable mendhunt_archive_primary_weapon_class_QS %mendhunt_weapon_class_QS setvariable mendhunt_archive_primary_weapon_type_QS %mendhunt_weapon_type_QS setvariable mendhunt_archive_primary_weapon_combo_QS %mendhunt_weapon_combo_QS setvariable mendhunt_archive_primary_weapon_combo_1_QS %mendhunt_weapon_combo_1_QS setvariable mendhunt_archive_primary_weapon_combo_2_QS %mendhunt_weapon_combo_2_QS setvariable mendhunt_archive_primary_weapon_combo_3_QS %mendhunt_weapon_combo_3_QS setvariable mendhunt_archive_primary_weapon_combo_4_QS %mendhunt_weapon_combo_4_QS setvariable mendhunt_archive_primary_weapon_combo_5_QS %mendhunt_weapon_combo_5_QS setvariable mendhunt_archive_primary_weapon_combo_6_QS %mendhunt_weapon_combo_6_QS setvariable mendhunt_archive_primary_weapon_combo_7_QS %mendhunt_weapon_combo_7_QS setvariable mendhunt_archive_primary_weapon_combo_8_QS %mendhunt_weapon_combo_8_QS setvariable mendhunt_archive_primary_weapon_ammo_QS %mendhunt_weapon_ammo_QS setvariable mendhunt_archive_primary_weapon_shield_use_QS %mendhunt_weapon_shield_use_QS setvariable mendhunt_archive_primary_weapon_shield_name_QS %mendhunt_weapon_shield_name_QS setvariable mendhunt_archive_primary_weapon_stance_focus_QS %mendhunt_weapon_stance_focus_QS echo *** Resetting variables [||||||||||||||______________________] setvariable mendhunt_archive_primary_weapon_name_PI %mendhunt_weapon_name_PI setvariable mendhunt_archive_primary_weapon_class_PI %mendhunt_weapon_class_PI setvariable mendhunt_archive_primary_weapon_type_PI %mendhunt_weapon_type_PI setvariable mendhunt_archive_primary_weapon_combo_PI %mendhunt_weapon_combo_PI setvariable mendhunt_archive_primary_weapon_combo_1_PI %mendhunt_weapon_combo_1_PI setvariable mendhunt_archive_primary_weapon_combo_2_PI %mendhunt_weapon_combo_2_PI setvariable mendhunt_archive_primary_weapon_combo_3_PI %mendhunt_weapon_combo_3_PI setvariable mendhunt_archive_primary_weapon_combo_4_PI %mendhunt_weapon_combo_4_PI setvariable mendhunt_archive_primary_weapon_combo_5_PI %mendhunt_weapon_combo_5_PI setvariable mendhunt_archive_primary_weapon_combo_6_PI %mendhunt_weapon_combo_6_PI setvariable mendhunt_archive_primary_weapon_combo_7_PI %mendhunt_weapon_combo_7_PI setvariable mendhunt_archive_primary_weapon_combo_8_PI %mendhunt_weapon_combo_8_PI setvariable mendhunt_archive_primary_weapon_ammo_PI %mendhunt_weapon_ammo_PI setvariable mendhunt_archive_primary_weapon_shield_use_PI %mendhunt_weapon_shield_use_PI setvariable mendhunt_archive_primary_weapon_shield_name_PI %mendhunt_weapon_shield_name_PI setvariable mendhunt_archive_primary_weapon_stance_focus_PI %mendhunt_weapon_stance_focus_PI setvariable mendhunt_archive_primary_weapon_name_HAL %mendhunt_weapon_name_HAL setvariable mendhunt_archive_primary_weapon_class_HAL %mendhunt_weapon_class_HAL setvariable mendhunt_archive_primary_weapon_type_HAL %mendhunt_weapon_type_HAL setvariable mendhunt_archive_primary_weapon_combo_HAL %mendhunt_weapon_combo_HAL setvariable mendhunt_archive_primary_weapon_combo_1_HAL %mendhunt_weapon_combo_1_HAL setvariable mendhunt_archive_primary_weapon_combo_2_HAL %mendhunt_weapon_combo_2_HAL setvariable mendhunt_archive_primary_weapon_combo_3_HAL %mendhunt_weapon_combo_3_HAL setvariable mendhunt_archive_primary_weapon_combo_4_HAL %mendhunt_weapon_combo_4_HAL setvariable mendhunt_archive_primary_weapon_combo_5_HAL %mendhunt_weapon_combo_5_HAL setvariable mendhunt_archive_primary_weapon_combo_6_HAL %mendhunt_weapon_combo_6_HAL setvariable mendhunt_archive_primary_weapon_combo_7_HAL %mendhunt_weapon_combo_7_HAL setvariable mendhunt_archive_primary_weapon_combo_8_HAL %mendhunt_weapon_combo_8_HAL setvariable mendhunt_archive_primary_weapon_ammo_HAL %mendhunt_weapon_ammo_HAL setvariable mendhunt_archive_primary_weapon_shield_use_HAL %mendhunt_weapon_shield_use_HAL setvariable mendhunt_archive_primary_weapon_shield_name_HAL %mendhunt_weapon_shield_name_HAL setvariable mendhunt_archive_primary_weapon_stance_focus_HAL %mendhunt_weapon_stance_focus_HAL echo *** Resetting variables [|||||||||||||||_____________________] setvariable mendhunt_archive_primary_weapon_name_LT %mendhunt_weapon_name_LT setvariable mendhunt_archive_primary_weapon_class_LT %mendhunt_weapon_class_LT setvariable mendhunt_archive_primary_weapon_type_LT %mendhunt_weapon_type_LT setvariable mendhunt_archive_primary_weapon_combo_LT %mendhunt_weapon_combo_LT setvariable mendhunt_archive_primary_weapon_combo_1_LT %mendhunt_weapon_combo_1_LT setvariable mendhunt_archive_primary_weapon_combo_2_LT %mendhunt_weapon_combo_2_LT setvariable mendhunt_archive_primary_weapon_combo_3_LT %mendhunt_weapon_combo_3_LT setvariable mendhunt_archive_primary_weapon_combo_4_LT %mendhunt_weapon_combo_4_LT setvariable mendhunt_archive_primary_weapon_combo_5_LT %mendhunt_weapon_combo_5_LT setvariable mendhunt_archive_primary_weapon_combo_6_LT %mendhunt_weapon_combo_6_LT setvariable mendhunt_archive_primary_weapon_combo_7_LT %mendhunt_weapon_combo_7_LT setvariable mendhunt_archive_primary_weapon_combo_8_LT %mendhunt_weapon_combo_8_LT setvariable mendhunt_archive_primary_weapon_ammo_LT %mendhunt_weapon_ammo_LT setvariable mendhunt_archive_primary_weapon_shield_use_LT %mendhunt_weapon_shield_use_LT setvariable mendhunt_archive_primary_weapon_shield_name_LT %mendhunt_weapon_shield_name_LT setvariable mendhunt_archive_primary_weapon_stance_focus_LT %mendhunt_weapon_stance_focus_LT setvariable mendhunt_archive_primary_weapon_name_HT %mendhunt_weapon_name_HT setvariable mendhunt_archive_primary_weapon_class_HT %mendhunt_weapon_class_HT setvariable mendhunt_archive_primary_weapon_type_HT %mendhunt_weapon_type_HT setvariable mendhunt_archive_primary_weapon_combo_HT %mendhunt_weapon_combo_HT setvariable mendhunt_archive_primary_weapon_combo_1_HT %mendhunt_weapon_combo_1_HT setvariable mendhunt_archive_primary_weapon_combo_2_HT %mendhunt_weapon_combo_2_HT setvariable mendhunt_archive_primary_weapon_combo_3_HT %mendhunt_weapon_combo_3_HT setvariable mendhunt_archive_primary_weapon_combo_4_HT %mendhunt_weapon_combo_4_HT setvariable mendhunt_archive_primary_weapon_combo_5_HT %mendhunt_weapon_combo_5_HT setvariable mendhunt_archive_primary_weapon_combo_6_HT %mendhunt_weapon_combo_6_HT setvariable mendhunt_archive_primary_weapon_combo_7_HT %mendhunt_weapon_combo_7_HT setvariable mendhunt_archive_primary_weapon_combo_8_HT %mendhunt_weapon_combo_8_HT setvariable mendhunt_archive_primary_weapon_ammo_HT %mendhunt_weapon_ammo_HT setvariable mendhunt_archive_primary_weapon_shield_use_HT %mendhunt_weapon_shield_use_HT setvariable mendhunt_archive_primary_weapon_shield_name_HT %mendhunt_weapon_shield_name_HT setvariable mendhunt_archive_primary_weapon_stance_focus_HT %mendhunt_weapon_stance_focus_HT setvariable mendhunt_archive_primary_weapon_name_BR %mendhunt_weapon_name_BR setvariable mendhunt_archive_primary_weapon_class_BR %mendhunt_weapon_class_BR setvariable mendhunt_archive_primary_weapon_type_BR %mendhunt_weapon_type_BR setvariable mendhunt_archive_primary_weapon_combo_BR %mendhunt_weapon_combo_BR setvariable mendhunt_archive_primary_weapon_combo_1_BR %mendhunt_weapon_combo_1_BR setvariable mendhunt_archive_primary_weapon_combo_2_BR %mendhunt_weapon_combo_2_BR setvariable mendhunt_archive_primary_weapon_combo_3_BR %mendhunt_weapon_combo_3_BR setvariable mendhunt_archive_primary_weapon_combo_4_BR %mendhunt_weapon_combo_4_BR setvariable mendhunt_archive_primary_weapon_combo_5_BR %mendhunt_weapon_combo_5_BR setvariable mendhunt_archive_primary_weapon_combo_6_BR %mendhunt_weapon_combo_6_BR setvariable mendhunt_archive_primary_weapon_combo_7_BR %mendhunt_weapon_combo_7_BR setvariable mendhunt_archive_primary_weapon_combo_8_BR %mendhunt_weapon_combo_8_BR setvariable mendhunt_archive_primary_weapon_ammo_BR %mendhunt_weapon_ammo_BR setvariable mendhunt_archive_primary_weapon_shield_use_BR %mendhunt_weapon_shield_use_BR setvariable mendhunt_archive_primary_weapon_shield_name_BR %mendhunt_weapon_shield_name_BR setvariable mendhunt_archive_primary_weapon_stance_focus_BR %mendhunt_weapon_stance_focus_BR setvariable mendhunt_archive_primary_weapon_name_OW %mendhunt_weapon_name_OW setvariable mendhunt_archive_primary_weapon_name_right_OW %mendhunt_weapon_name_right_OW setvariable mendhunt_archive_primary_weapon_name_left_OW %mendhunt_weapon_name_left_OW setvariable mendhunt_archive_primary_weapon_class_OW %mendhunt_weapon_class_OW setvariable mendhunt_archive_primary_weapon_class_right_OW %mendhunt_weapon_class_right_OW setvariable mendhunt_archive_primary_weapon_class_left_OW %mendhunt_weapon_class_left_OW setvariable mendhunt_archive_primary_weapon_type_OW %mendhunt_weapon_type_OW setvariable mendhunt_archive_primary_weapon_type_right_OW %mendhunt_weapon_type_right_OW setvariable mendhunt_archive_primary_weapon_type_left_OW %mendhunt_weapon_type_left_OW setvariable mendhunt_archive_primary_weapon_combo_OW %mendhunt_weapon_combo_OW setvariable mendhunt_archive_primary_weapon_combo_1_OW %mendhunt_weapon_combo_1_OW setvariable mendhunt_archive_primary_weapon_combo_2_OW %mendhunt_weapon_combo_2_OW setvariable mendhunt_archive_primary_weapon_combo_3_OW %mendhunt_weapon_combo_3_OW setvariable mendhunt_archive_primary_weapon_combo_4_OW %mendhunt_weapon_combo_4_OW setvariable mendhunt_archive_primary_weapon_combo_5_OW %mendhunt_weapon_combo_5_OW setvariable mendhunt_archive_primary_weapon_combo_6_OW %mendhunt_weapon_combo_6_OW setvariable mendhunt_archive_primary_weapon_combo_7_OW %mendhunt_weapon_combo_7_OW setvariable mendhunt_archive_primary_weapon_combo_8_OW %mendhunt_weapon_combo_8_OW setvariable mendhunt_archive_primary_weapon_ammo_OW %mendhunt_weapon_ammo_OW setvariable mendhunt_archive_primary_weapon_shield_use_OW %mendhunt_weapon_shield_use_OW setvariable mendhunt_archive_primary_weapon_shield_name_OW %mendhunt_weapon_shield_name_OW setvariable mendhunt_archive_primary_weapon_stance_focus_OW %mendhunt_weapon_stance_focus_OW setvariable mendhunt_archive_primary_weapon_name_noweap %mendhunt_weapon_name_noweap setvariable mendhunt_archive_primary_weapon_class_noweap %mendhunt_weapon_class_noweap setvariable mendhunt_archive_primary_weapon_type_noweap %mendhunt_weapon_type_noweap setvariable mendhunt_archive_primary_weapon_combo_noweap %mendhunt_weapon_combo_noweap setvariable mendhunt_archive_primary_weapon_combo_1_noweap %mendhunt_weapon_combo_1_noweap setvariable mendhunt_archive_primary_weapon_combo_2_noweap %mendhunt_weapon_combo_2_noweap setvariable mendhunt_archive_primary_weapon_combo_3_noweap %mendhunt_weapon_combo_3_noweap setvariable mendhunt_archive_primary_weapon_combo_4_noweap %mendhunt_weapon_combo_4_noweap setvariable mendhunt_archive_primary_weapon_combo_5_noweap %mendhunt_weapon_combo_5_noweap setvariable mendhunt_archive_primary_weapon_combo_6_noweap %mendhunt_weapon_combo_6_noweap setvariable mendhunt_archive_primary_weapon_combo_7_noweap %mendhunt_weapon_combo_7_noweap setvariable mendhunt_archive_primary_weapon_combo_8_noweap %mendhunt_weapon_combo_8_noweap setvariable mendhunt_archive_primary_weapon_ammo_noweap %mendhunt_weapon_ammo_noweap setvariable mendhunt_archive_primary_weapon_shield_use_noweap %mendhunt_weapon_shield_use_noweap setvariable mendhunt_archive_primary_weapon_shield_name_noweap %mendhunt_weapon_shield_name_noweap setvariable mendhunt_archive_primary_weapon_stance_focus_noweap %mendhunt_weapon_stance_focus_noweap echo *** Resetting variables [||||||||||||||||____________________] setvariable mendhunt_archive_primary_shield_name_armworn %mendhunt_shield_name_armworn setvariable mendhunt_archive_primary_shield_name_handheld %mendhunt_shield_name_handheld setvariable mendhunt_archive_primary_armor_name_main %mendhunt_armor_name_main setvariable mendhunt_archive_primary_armor_class_main %mendhunt_armor_class_main setvariable mendhunt_archive_primary_armor_name_second %mendhunt_armor_name_second setvariable mendhunt_archive_primary_armor_class_second %mendhunt_armor_class_second setvariable mendhunt_archive_primary_armor_name_1 %mendhunt_armor_name_1 setvariable mendhunt_archive_primary_armor_class_1 %mendhunt_armor_class_1 setvariable mendhunt_archive_primary_armor_name_2 %mendhunt_armor_name_2 setvariable mendhunt_archive_primary_armor_class_2 %mendhunt_armor_class_2 setvariable mendhunt_archive_primary_armor_name_3 %mendhunt_armor_name_3 setvariable mendhunt_archive_primary_armor_class_3 %mendhunt_armor_class_3 setvariable mendhunt_archive_primary_armor_name_4 %mendhunt_armor_name_4 setvariable mendhunt_archive_primary_armor_class_4 %mendhunt_armor_class_4 setvariable mendhunt_archive_primary_armor_name_5 %mendhunt_armor_name_5 setvariable mendhunt_archive_primary_armor_class_5 %mendhunt_armor_class_5 setvariable mendhunt_archive_primary_armor_name_6 %mendhunt_armor_name_6 setvariable mendhunt_archive_primary_armor_class_6 %mendhunt_armor_class_6 echo *** Resetting variables [|||||||||||||||||___________________] setvariable mendhunt_archive_primary_LEslice1 %mendhunt_LEslice1 setvariable mendhunt_archive_primary_LEslice2 %mendhunt_LEslice2 setvariable mendhunt_archive_primary_LEslice3 %mendhunt_LEslice3 setvariable mendhunt_archive_primary_LEslice4 %mendhunt_LEslice4 setvariable mendhunt_archive_primary_LEslice5 %mendhunt_LEslice5 setvariable mendhunt_archive_primary_LEslice6 %mendhunt_LEslice6 setvariable mendhunt_archive_primary_LEslice7 %mendhunt_LEslice7 setvariable mendhunt_archive_primary_LEslice8 %mendhunt_LEslice8 setvariable mendhunt_archive_primary_LEthrust1 %mendhunt_LEthrust1 setvariable mendhunt_archive_primary_LEthrust2 %mendhunt_LEthrust2 setvariable mendhunt_archive_primary_LEthrust3 %mendhunt_LEthrust3 setvariable mendhunt_archive_primary_LEthrust4 %mendhunt_LEthrust4 setvariable mendhunt_archive_primary_LEthrust5 %mendhunt_LEthrust5 setvariable mendhunt_archive_primary_LEthrust6 %mendhunt_LEthrust6 setvariable mendhunt_archive_primary_LEthrust7 %mendhunt_LEthrust7 setvariable mendhunt_archive_primary_LEthrust8 %mendhunt_LEthrust8 setvariable mendhunt_archive_primary_MEslice1 %mendhunt_MEslice1 setvariable mendhunt_archive_primary_MEslice2 %mendhunt_MEslice2 setvariable mendhunt_archive_primary_MEslice3 %mendhunt_MEslice3 setvariable mendhunt_archive_primary_MEslice4 %mendhunt_MEslice4 setvariable mendhunt_archive_primary_MEslice5 %mendhunt_MEslice5 setvariable mendhunt_archive_primary_MEslice6 %mendhunt_MEslice6 setvariable mendhunt_archive_primary_MEslice7 %mendhunt_MEslice7 setvariable mendhunt_archive_primary_MEslice8 %mendhunt_MEslice8 echo *** Resetting variables [||||||||||||||||||__________________] setvariable mendhunt_archive_primary_MEthrust1 %mendhunt_MEthrust1 setvariable mendhunt_archive_primary_MEthrust2 %mendhunt_MEthrust2 setvariable mendhunt_archive_primary_MEthrust3 %mendhunt_MEthrust3 setvariable mendhunt_archive_primary_MEthrust4 %mendhunt_MEthrust4 setvariable mendhunt_archive_primary_MEthrust5 %mendhunt_MEthrust5 setvariable mendhunt_archive_primary_MEthrust6 %mendhunt_MEthrust6 setvariable mendhunt_archive_primary_MEthrust7 %mendhunt_MEthrust7 setvariable mendhunt_archive_primary_MEthrust8 %mendhunt_MEthrust8 setvariable mendhunt_archive_primary_HEslice1 %mendhunt_HEslice1 setvariable mendhunt_archive_primary_HEslice2 %mendhunt_HEslice2 setvariable mendhunt_archive_primary_HEslice3 %mendhunt_HEslice3 setvariable mendhunt_archive_primary_HEslice4 %mendhunt_HEslice4 setvariable mendhunt_archive_primary_HEslice5 %mendhunt_HEslice5 setvariable mendhunt_archive_primary_HEslice6 %mendhunt_HEslice6 setvariable mendhunt_archive_primary_HEslice7 %mendhunt_HEslice7 setvariable mendhunt_archive_primary_HEslice8 %mendhunt_HEslice8 echo *** Resetting variables [|||||||||||||||||||_________________] setvariable mendhunt_archive_primary_HEthrust1 %mendhunt_HEthrust1 setvariable mendhunt_archive_primary_HEthrust2 %mendhunt_HEthrust2 setvariable mendhunt_archive_primary_HEthrust3 %mendhunt_HEthrust3 setvariable mendhunt_archive_primary_HEthrust4 %mendhunt_HEthrust4 setvariable mendhunt_archive_primary_HEthrust5 %mendhunt_HEthrust5 setvariable mendhunt_archive_primary_HEthrust6 %mendhunt_HEthrust6 setvariable mendhunt_archive_primary_HEthrust7 %mendhunt_HEthrust7 setvariable mendhunt_archive_primary_HEthrust8 %mendhunt_HEthrust8 setvariable mendhunt_archive_primary_2HE1 %mendhunt_2HE1 setvariable mendhunt_archive_primary_2HE2 %mendhunt_2HE2 setvariable mendhunt_archive_primary_2HE3 %mendhunt_2HE3 setvariable mendhunt_archive_primary_2HE4 %mendhunt_2HE4 setvariable mendhunt_archive_primary_2HE5 %mendhunt_2HE5 setvariable mendhunt_archive_primary_2HE6 %mendhunt_2HE6 setvariable mendhunt_archive_primary_2HE7 %mendhunt_2HE7 setvariable mendhunt_archive_primary_2HE8 %mendhunt_2HE8 setvariable mendhunt_archive_primary_LB1 %mendhunt_LB1 setvariable mendhunt_archive_primary_LB2 %mendhunt_LB2 setvariable mendhunt_archive_primary_LB3 %mendhunt_LB3 setvariable mendhunt_archive_primary_LB4 %mendhunt_LB4 setvariable mendhunt_archive_primary_LB5 %mendhunt_LB5 setvariable mendhunt_archive_primary_LB6 %mendhunt_LB6 setvariable mendhunt_archive_primary_LB7 %mendhunt_LB7 setvariable mendhunt_archive_primary_LB8 %mendhunt_LB8 echo *** Resetting variables [||||||||||||||||||||________________] setvariable mendhunt_archive_primary_MB1 %mendhunt_MB1 setvariable mendhunt_archive_primary_MB2 %mendhunt_MB2 setvariable mendhunt_archive_primary_MB3 %mendhunt_MB3 setvariable mendhunt_archive_primary_MB4 %mendhunt_MB4 setvariable mendhunt_archive_primary_MB5 %mendhunt_MB5 setvariable mendhunt_archive_primary_MB6 %mendhunt_MB6 setvariable mendhunt_archive_primary_MB7 %mendhunt_MB7 setvariable mendhunt_archive_primary_MB8 %mendhunt_MB8 setvariable mendhunt_archive_primary_HB1 %mendhunt_HB1 setvariable mendhunt_archive_primary_HB2 %mendhunt_HB2 setvariable mendhunt_archive_primary_HB3 %mendhunt_HB3 setvariable mendhunt_archive_primary_HB4 %mendhunt_HB4 setvariable mendhunt_archive_primary_HB5 %mendhunt_HB5 setvariable mendhunt_archive_primary_HB6 %mendhunt_HB6 setvariable mendhunt_archive_primary_HB7 %mendhunt_HB7 setvariable mendhunt_archive_primary_HB8 %mendhunt_HB8 setvariable mendhunt_archive_primary_2HB1 %mendhunt_2HB1 setvariable mendhunt_archive_primary_2HB2 %mendhunt_2HB2 setvariable mendhunt_archive_primary_2HB3 %mendhunt_2HB3 setvariable mendhunt_archive_primary_2HB4 %mendhunt_2HB4 setvariable mendhunt_archive_primary_2HB5 %mendhunt_2HB5 setvariable mendhunt_archive_primary_2HB6 %mendhunt_2HB6 setvariable mendhunt_archive_primary_2HB7 %mendhunt_2HB7 setvariable mendhunt_archive_primary_2HB8 %mendhunt_2HB8 echo *** Resetting variables [|||||||||||||||||||||_______________] setvariable mendhunt_archive_primary_SS1 %mendhunt_SS1 setvariable mendhunt_archive_primary_SS2 %mendhunt_SS2 setvariable mendhunt_archive_primary_SS3 %mendhunt_SS3 setvariable mendhunt_archive_primary_SS4 %mendhunt_SS4 setvariable mendhunt_archive_primary_SS5 %mendhunt_SS5 setvariable mendhunt_archive_primary_SS6 %mendhunt_SS6 setvariable mendhunt_archive_primary_SS7 %mendhunt_SS7 setvariable mendhunt_archive_primary_SS8 %mendhunt_SS8 setvariable mendhunt_archive_primary_QS1 %mendhunt_QS1 setvariable mendhunt_archive_primary_QS2 %mendhunt_QS2 setvariable mendhunt_archive_primary_QS3 %mendhunt_QS3 setvariable mendhunt_archive_primary_QS4 %mendhunt_QS4 setvariable mendhunt_archive_primary_QS5 %mendhunt_QS5 setvariable mendhunt_archive_primary_QS6 %mendhunt_QS6 setvariable mendhunt_archive_primary_QS7 %mendhunt_QS7 setvariable mendhunt_archive_primary_QS8 %mendhunt_QS8 setvariable mendhunt_archive_primary_PI1 %mendhunt_PI1 setvariable mendhunt_archive_primary_PI2 %mendhunt_PI2 setvariable mendhunt_archive_primary_PI3 %mendhunt_PI3 setvariable mendhunt_archive_primary_PI4 %mendhunt_PI4 setvariable mendhunt_archive_primary_PI5 %mendhunt_PI5 setvariable mendhunt_archive_primary_PI6 %mendhunt_PI6 setvariable mendhunt_archive_primary_PI7 %mendhunt_PI7 setvariable mendhunt_archive_primary_PI8 %mendhunt_PI8 echo *** Resetting variables [||||||||||||||||||||||______________] setvariable mendhunt_archive_primary_HAL1 %mendhunt_HAL1 setvariable mendhunt_archive_primary_HAL2 %mendhunt_HAL2 setvariable mendhunt_archive_primary_HAL3 %mendhunt_HAL3 setvariable mendhunt_archive_primary_HAL4 %mendhunt_HAL4 setvariable mendhunt_archive_primary_HAL5 %mendhunt_HAL5 setvariable mendhunt_archive_primary_HAL6 %mendhunt_HAL6 setvariable mendhunt_archive_primary_HAL7 %mendhunt_HAL7 setvariable mendhunt_archive_primary_HAL8 %mendhunt_HAL8 setvariable mendhunt_archive_primary_my11 %mendhunt_my11 setvariable mendhunt_archive_primary_my12 %mendhunt_my12 setvariable mendhunt_archive_primary_my13 %mendhunt_my13 setvariable mendhunt_archive_primary_my14 %mendhunt_my14 setvariable mendhunt_archive_primary_my15 %mendhunt_my15 setvariable mendhunt_archive_primary_my16 %mendhunt_my16 setvariable mendhunt_archive_primary_my17 %mendhunt_my17 setvariable mendhunt_archive_primary_my18 %mendhunt_my18 setvariable mendhunt_archive_primary_my21 %mendhunt_my21 setvariable mendhunt_archive_primary_my22 %mendhunt_my22 setvariable mendhunt_archive_primary_my23 %mendhunt_my23 setvariable mendhunt_archive_primary_my24 %mendhunt_my24 setvariable mendhunt_archive_primary_my25 %mendhunt_my25 setvariable mendhunt_archive_primary_my26 %mendhunt_my26 setvariable mendhunt_archive_primary_my27 %mendhunt_my27 setvariable mendhunt_archive_primary_my28 %mendhunt_my28 echo *** Resetting variables [|||||||||||||||||||||||_____________] setvariable mendhunt_archive_primary_magic_master_test %mendhunt_magic_master_test setvariable mendhunt_archive_primary_target_master_test %mendhunt_target_master_test setvariable mendhunt_archive_primary_buff_master_test %mendhunt_buff_master_test setvariable mendhunt_archive_primary_debuff_master_test %mendhunt_debuff_master_test setvariable mendhunt_archive_primary_cam_name %mendhunt_cam_name setvariable mendhunt_archive_primary_pathway_target_name %mendhunt_pathway_target_name setvariable mendhunt_archive_primary_pathway_frenzy_name %mendhunt_pathway_frenzy_name setvariable mendhunt_archive_primary_pathway_frenzy_test %mendhunt_pathway_frenzy_test setvariable mendhunt_archive_primary_pathway_target_test %mendhunt_pathway_target_test setvariable mendhunt_archive_primary_buff_retreat_test %mendhunt_buff_retreat_test echo *** Resetting variables [||||||||||||||||||||||||____________] setvariable mendhunt_archive_primary_target_test_1 %mendhunt_target_test_1 setvariable mendhunt_archive_primary_target_name_1 %mendhunt_target_name_1 setvariable mendhunt_archive_primary_target_prep_power_1 %mendhunt_target_prep_power_1 setvariable mendhunt_archive_primary_target_harn_test_1 %mendhunt_target_harn_test_1 setvariable mendhunt_archive_primary_target_harn_power_1 %mendhunt_target_harn_power_1 setvariable mendhunt_archive_primary_target_harn_loop_1 %mendhunt_target_harn_loop_1 setvariable mendhunt_archive_primary_target_cam_test_1 %mendhunt_target_cam_test_1 setvariable mendhunt_archive_primary_target_cam_power_1 %mendhunt_target_cam_power_1 setvariable mendhunt_archive_primary_target_cam_loop_1 %mendhunt_target_cam_loop_1 setvariable mendhunt_archive_primary_target_cast_pause_1 %mendhunt_target_cast_pause_1 setvariable mendhunt_archive_primary_target_test_2 %mendhunt_target_test_2 setvariable mendhunt_archive_primary_target_name_2 %mendhunt_target_name_2 setvariable mendhunt_archive_primary_target_prep_power_2 %mendhunt_target_prep_power_2 setvariable mendhunt_archive_primary_target_harn_test_2 %mendhunt_target_harn_test_2 setvariable mendhunt_archive_primary_target_harn_power_2 %mendhunt_target_harn_power_2 setvariable mendhunt_archive_primary_target_harn_loop_2 %mendhunt_target_harn_loop_2 setvariable mendhunt_archive_primary_target_cam_test_2 %mendhunt_target_cam_test_2 setvariable mendhunt_archive_primary_target_cam_power_2 %mendhunt_target_cam_power_2 setvariable mendhunt_archive_primary_target_cam_loop_2 %mendhunt_target_cam_loop_2 setvariable mendhunt_archive_primary_target_cast_pause_2 %mendhunt_target_cast_pause_2 setvariable mendhunt_archive_primary_target_test_3 %mendhunt_target_test_3 setvariable mendhunt_archive_primary_target_name_3 %mendhunt_target_name_3 setvariable mendhunt_archive_primary_target_prep_power_3 %mendhunt_target_prep_power_3 setvariable mendhunt_archive_primary_target_harn_test_3 %mendhunt_target_harn_test_3 setvariable mendhunt_archive_primary_target_harn_power_3 %mendhunt_target_harn_power_3 setvariable mendhunt_archive_primary_target_harn_loop_3 %mendhunt_target_harn_loop_3 setvariable mendhunt_archive_primary_target_cam_test_3 %mendhunt_target_cam_test_3 setvariable mendhunt_archive_primary_target_cam_power_3 %mendhunt_target_cam_power_3 setvariable mendhunt_archive_primary_target_cam_loop_3 %mendhunt_target_cam_loop_3 setvariable mendhunt_archive_primary_target_cast_pause_3 %mendhunt_target_cast_pause_3 echo *** Resetting variables [|||||||||||||||||||||||||___________] setvariable mendhunt_archive_primary_target_test_4 %mendhunt_target_test_4 setvariable mendhunt_archive_primary_target_name_4 %mendhunt_target_name_4 setvariable mendhunt_archive_primary_target_prep_power_4 %mendhunt_target_prep_power_4 setvariable mendhunt_archive_primary_target_harn_test_4 %mendhunt_target_harn_test_4 setvariable mendhunt_archive_primary_target_harn_power_4 %mendhunt_target_harn_power_4 setvariable mendhunt_archive_primary_target_harn_loop_4 %mendhunt_target_harn_loop_4 setvariable mendhunt_archive_primary_target_cam_test_4 %mendhunt_target_cam_test_4 setvariable mendhunt_archive_primary_target_cam_power_4 %mendhunt_target_cam_power_4 setvariable mendhunt_archive_primary_target_cam_loop_4 %mendhunt_target_cam_loop_4 setvariable mendhunt_archive_primary_target_cast_pause_4 %mendhunt_target_cast_pause_4 setvariable mendhunt_archive_primary_target_test_5 %mendhunt_target_test_5 setvariable mendhunt_archive_primary_target_name_5 %mendhunt_target_name_5 setvariable mendhunt_archive_primary_target_prep_power_5 %mendhunt_target_prep_power_5 setvariable mendhunt_archive_primary_target_harn_test_5 %mendhunt_target_harn_test_5 setvariable mendhunt_archive_primary_target_harn_power_5 %mendhunt_target_harn_power_5 setvariable mendhunt_archive_primary_target_harn_loop_5 %mendhunt_target_harn_loop_5 setvariable mendhunt_archive_primary_target_cam_test_5 %mendhunt_target_cam_test_5 setvariable mendhunt_archive_primary_target_cam_power_5 %mendhunt_target_cam_power_5 setvariable mendhunt_archive_primary_target_cam_loop_5 %mendhunt_target_cam_loop_5 setvariable mendhunt_archive_primary_target_cast_pause_5 %mendhunt_target_cast_pause_5 setvariable mendhunt_archive_primary_target_test_6 %mendhunt_target_test_6 setvariable mendhunt_archive_primary_target_name_6 %mendhunt_target_name_6 setvariable mendhunt_archive_primary_target_prep_power_6 %mendhunt_target_prep_power_6 setvariable mendhunt_archive_primary_target_harn_test_6 %mendhunt_target_harn_test_6 setvariable mendhunt_archive_primary_target_harn_power_6 %mendhunt_target_harn_power_6 setvariable mendhunt_archive_primary_target_harn_loop_6 %mendhunt_target_harn_loop_6 setvariable mendhunt_archive_primary_target_cam_test_6 %mendhunt_target_cam_test_6 setvariable mendhunt_archive_primary_target_cam_power_6 %mendhunt_target_cam_power_6 setvariable mendhunt_archive_primary_target_cam_loop_6 %mendhunt_target_cam_loop_6 setvariable mendhunt_archive_primary_target_cast_pause_6 %mendhunt_target_cast_pause_6 echo *** Resetting variables [||||||||||||||||||||||||||__________] setvariable mendhunt_archive_primary_buff_test_1 %mendhunt_buff_test_1 setvariable mendhunt_archive_primary_buff_name_1 %mendhunt_buff_name_1 setvariable mendhunt_archive_primary_buff_prep_power_1 %mendhunt_buff_prep_power_1 setvariable mendhunt_archive_primary_buff_harn_test_1 %mendhunt_buff_harn_test_1 setvariable mendhunt_archive_primary_buff_harn_power_1 %mendhunt_buff_harn_power_1 setvariable mendhunt_archive_primary_buff_harn_loop_1 %mendhunt_buff_harn_loop_1 setvariable mendhunt_archive_primary_buff_cam_test_1 %mendhunt_buff_cam_test_1 setvariable mendhunt_archive_primary_buff_cam_power_1 %mendhunt_buff_cam_power_1 setvariable mendhunt_archive_primary_buff_cam_loop_1 %mendhunt_buff_cam_loop_1 setvariable mendhunt_archive_primary_buff_cast_pause_1 %mendhunt_buff_cast_pause_1 setvariable mendhunt_archive_primary_buff_test_2 %mendhunt_buff_test_2 setvariable mendhunt_archive_primary_buff_name_2 %mendhunt_buff_name_2 setvariable mendhunt_archive_primary_buff_prep_power_2 %mendhunt_buff_prep_power_2 setvariable mendhunt_archive_primary_buff_harn_test_2 %mendhunt_buff_harn_test_2 setvariable mendhunt_archive_primary_buff_harn_power_2 %mendhunt_buff_harn_power_2 setvariable mendhunt_archive_primary_buff_harn_loop_2 %mendhunt_buff_harn_loop_2 setvariable mendhunt_archive_primary_buff_cam_test_2 %mendhunt_buff_cam_test_2 setvariable mendhunt_archive_primary_buff_cam_power_2 %mendhunt_buff_cam_power_2 setvariable mendhunt_archive_primary_buff_cam_loop_2 %mendhunt_buff_cam_loop_2 setvariable mendhunt_archive_primary_buff_cast_pause_2 %mendhunt_buff_cast_pause_2 setvariable mendhunt_archive_primary_buff_test_3 %mendhunt_buff_test_3 setvariable mendhunt_archive_primary_buff_name_3 %mendhunt_buff_name_3 setvariable mendhunt_archive_primary_buff_prep_power_3 %mendhunt_buff_prep_power_3 setvariable mendhunt_archive_primary_buff_harn_test_3 %mendhunt_buff_harn_test_3 setvariable mendhunt_archive_primary_buff_harn_power_3 %mendhunt_buff_harn_power_3 setvariable mendhunt_archive_primary_buff_harn_loop_3 %mendhunt_buff_harn_loop_3 setvariable mendhunt_archive_primary_buff_cam_test_3 %mendhunt_buff_cam_test_3 setvariable mendhunt_archive_primary_buff_cam_power_3 %mendhunt_buff_cam_power_3 setvariable mendhunt_archive_primary_buff_cam_loop_3 %mendhunt_buff_cam_loop_3 setvariable mendhunt_archive_primary_buff_cast_pause_3 %mendhunt_buff_cast_pause_3 echo *** Resetting variables [|||||||||||||||||||||||||||_________] setvariable mendhunt_archive_primary_buff_test_4 %mendhunt_buff_test_4 setvariable mendhunt_archive_primary_buff_name_4 %mendhunt_buff_name_4 setvariable mendhunt_archive_primary_buff_prep_power_4 %mendhunt_buff_prep_power_4 setvariable mendhunt_archive_primary_buff_harn_test_4 %mendhunt_buff_harn_test_4 setvariable mendhunt_archive_primary_buff_harn_power_4 %mendhunt_buff_harn_power_4 setvariable mendhunt_archive_primary_buff_harn_loop_4 %mendhunt_buff_harn_loop_4 setvariable mendhunt_archive_primary_buff_cam_test_4 %mendhunt_buff_cam_test_4 setvariable mendhunt_archive_primary_buff_cam_power_4 %mendhunt_buff_cam_power_4 setvariable mendhunt_archive_primary_buff_cam_loop_4 %mendhunt_buff_cam_loop_4 setvariable mendhunt_archive_primary_buff_cast_pause_4 %mendhunt_buff_cast_pause_4 setvariable mendhunt_archive_primary_buff_test_5 %mendhunt_buff_test_5 setvariable mendhunt_archive_primary_buff_name_5 %mendhunt_buff_name_5 setvariable mendhunt_archive_primary_buff_prep_power_5 %mendhunt_buff_prep_power_5 setvariable mendhunt_archive_primary_buff_harn_test_5 %mendhunt_buff_harn_test_5 setvariable mendhunt_archive_primary_buff_harn_power_5 %mendhunt_buff_harn_power_5 setvariable mendhunt_archive_primary_buff_harn_loop_5 %mendhunt_buff_harn_loop_5 setvariable mendhunt_archive_primary_buff_cam_test_5 %mendhunt_buff_cam_test_5 setvariable mendhunt_archive_primary_buff_cam_power_5 %mendhunt_buff_cam_power_5 setvariable mendhunt_archive_primary_buff_cam_loop_5 %mendhunt_buff_cam_loop_5 setvariable mendhunt_archive_primary_buff_cast_pause_5 %mendhunt_buff_cast_pause_5 setvariable mendhunt_archive_primary_buff_test_6 %mendhunt_buff_test_6 setvariable mendhunt_archive_primary_buff_name_6 %mendhunt_buff_name_6 setvariable mendhunt_archive_primary_buff_prep_power_6 %mendhunt_buff_prep_power_6 setvariable mendhunt_archive_primary_buff_harn_test_6 %mendhunt_buff_harn_test_6 setvariable mendhunt_archive_primary_buff_harn_power_6 %mendhunt_buff_harn_power_6 setvariable mendhunt_archive_primary_buff_harn_loop_6 %mendhunt_buff_harn_loop_6 setvariable mendhunt_archive_primary_buff_cam_test_6 %mendhunt_buff_cam_test_6 setvariable mendhunt_archive_primary_buff_cam_power_6 %mendhunt_buff_cam_power_6 setvariable mendhunt_archive_primary_buff_cam_loop_6 %mendhunt_buff_cam_loop_6 setvariable mendhunt_archive_primary_buff_cast_pause_6 %mendhunt_buff_cast_pause_6 echo *** Resetting variables [||||||||||||||||||||||||||||________] setvariable mendhunt_archive_primary_debuff_test_1 %mendhunt_debuff_test_1 setvariable mendhunt_archive_primary_debuff_name_1 %mendhunt_debuff_name_1 setvariable mendhunt_archive_primary_debuff_prep_power_1 %mendhunt_debuff_prep_power_1 setvariable mendhunt_archive_primary_debuff_harn_test_1 %mendhunt_debuff_harn_test_1 setvariable mendhunt_archive_primary_debuff_harn_power_1 %mendhunt_debuff_harn_power_1 setvariable mendhunt_archive_primary_debuff_harn_loop_1 %mendhunt_debuff_harn_loop_1 setvariable mendhunt_archive_primary_debuff_cam_test_1 %mendhunt_debuff_cam_test_1 setvariable mendhunt_archive_primary_debuff_cam_power_1 %mendhunt_debuff_cam_power_1 setvariable mendhunt_archive_primary_debuff_cam_loop_1 %mendhunt_debuff_cam_loop_1 setvariable mendhunt_archive_primary_debuff_cast_pause_1 %mendhunt_debuff_cast_pause_1 setvariable mendhunt_archive_primary_debuff_once_test_1 %mendhunt_debuff_once_test_1 setvariable mendhunt_archive_primary_debuff_test_2 %mendhunt_debuff_test_2 setvariable mendhunt_archive_primary_debuff_name_2 %mendhunt_debuff_name_2 setvariable mendhunt_archive_primary_debuff_prep_power_2 %mendhunt_debuff_prep_power_2 setvariable mendhunt_archive_primary_debuff_harn_test_2 %mendhunt_debuff_harn_test_2 setvariable mendhunt_archive_primary_debuff_harn_power_2 %mendhunt_debuff_harn_power_2 setvariable mendhunt_archive_primary_debuff_harn_loop_2 %mendhunt_debuff_harn_loop_2 setvariable mendhunt_archive_primary_debuff_cam_test_2 %mendhunt_debuff_cam_test_2 setvariable mendhunt_archive_primary_debuff_cam_power_2 %mendhunt_debuff_cam_power_2 setvariable mendhunt_archive_primary_debuff_cam_loop_2 %mendhunt_debuff_cam_loop_2 setvariable mendhunt_archive_primary_debuff_cast_pause_2 %mendhunt_debuff_cast_pause_2 setvariable mendhunt_archive_primary_debuff_once_test_2 %mendhunt_debuff_once_test_2 setvariable mendhunt_archive_primary_debuff_test_3 %mendhunt_debuff_test_3 setvariable mendhunt_archive_primary_debuff_name_3 %mendhunt_debuff_name_3 setvariable mendhunt_archive_primary_debuff_prep_power_3 %mendhunt_debuff_prep_power_3 setvariable mendhunt_archive_primary_debuff_harn_test_3 %mendhunt_debuff_harn_test_3 setvariable mendhunt_archive_primary_debuff_harn_power_3 %mendhunt_debuff_harn_power_3 setvariable mendhunt_archive_primary_debuff_harn_loop_3 %mendhunt_debuff_harn_loop_3 setvariable mendhunt_archive_primary_debuff_cam_test_3 %mendhunt_debuff_cam_test_3 setvariable mendhunt_archive_primary_debuff_cam_power_3 %mendhunt_debuff_cam_power_3 setvariable mendhunt_archive_primary_debuff_cam_loop_3 %mendhunt_debuff_cam_loop_3 setvariable mendhunt_archive_primary_debuff_cast_pause_3 %mendhunt_debuff_cast_pause_3 setvariable mendhunt_archive_primary_debuff_once_test_3 %mendhunt_debuff_once_test_3 echo *** Resetting variables [|||||||||||||||||||||||||||||_______] setvariable mendhunt_archive_primary_debuff_test_4 %mendhunt_debuff_test_4 setvariable mendhunt_archive_primary_debuff_name_4 %mendhunt_debuff_name_4 setvariable mendhunt_archive_primary_debuff_prep_power_4 %mendhunt_debuff_prep_power_4 setvariable mendhunt_archive_primary_debuff_harn_test_4 %mendhunt_debuff_harn_test_4 setvariable mendhunt_archive_primary_debuff_harn_power_4 %mendhunt_debuff_harn_power_4 setvariable mendhunt_archive_primary_debuff_harn_loop_4 %mendhunt_debuff_harn_loop_4 setvariable mendhunt_archive_primary_debuff_cam_test_4 %mendhunt_debuff_cam_test_4 setvariable mendhunt_archive_primary_debuff_cam_power_4 %mendhunt_debuff_cam_power_4 setvariable mendhunt_archive_primary_debuff_cam_loop_4 %mendhunt_debuff_cam_loop_4 setvariable mendhunt_archive_primary_debuff_cast_pause_4 %mendhunt_debuff_cast_pause_4 setvariable mendhunt_archive_primary_debuff_once_test_4 %mendhunt_debuff_once_test_4 setvariable mendhunt_archive_primary_debuff_test_5 %mendhunt_debuff_test_5 setvariable mendhunt_archive_primary_debuff_name_5 %mendhunt_debuff_name_5 setvariable mendhunt_archive_primary_debuff_prep_power_5 %mendhunt_debuff_prep_power_5 setvariable mendhunt_archive_primary_debuff_harn_test_5 %mendhunt_debuff_harn_test_5 setvariable mendhunt_archive_primary_debuff_harn_power_5 %mendhunt_debuff_harn_power_5 setvariable mendhunt_archive_primary_debuff_harn_loop_5 %mendhunt_debuff_harn_loop_5 setvariable mendhunt_archive_primary_debuff_cam_test_5 %mendhunt_debuff_cam_test_5 setvariable mendhunt_archive_primary_debuff_cam_power_5 %mendhunt_debuff_cam_power_5 setvariable mendhunt_archive_primary_debuff_cam_loop_5 %mendhunt_debuff_cam_loop_5 setvariable mendhunt_archive_primary_debuff_cast_pause_5 %mendhunt_debuff_cast_pause_5 setvariable mendhunt_archive_primary_debuff_once_test_5 %mendhunt_debuff_once_test_5 setvariable mendhunt_archive_primary_debuff_test_6 %mendhunt_debuff_test_6 setvariable mendhunt_archive_primary_debuff_name_6 %mendhunt_debuff_name_6 setvariable mendhunt_archive_primary_debuff_prep_power_6 %mendhunt_debuff_prep_power_6 setvariable mendhunt_archive_primary_debuff_harn_test_6 %mendhunt_debuff_harn_test_6 setvariable mendhunt_archive_primary_debuff_harn_power_6 %mendhunt_debuff_harn_power_6 setvariable mendhunt_archive_primary_debuff_harn_loop_6 %mendhunt_debuff_harn_loop_6 setvariable mendhunt_archive_primary_debuff_cam_test_6 %mendhunt_debuff_cam_test_6 setvariable mendhunt_archive_primary_debuff_cam_power_6 %mendhunt_debuff_cam_power_6 setvariable mendhunt_archive_primary_debuff_cam_loop_6 %mendhunt_debuff_cam_loop_6 setvariable mendhunt_archive_primary_debuff_cast_pause_6 %mendhunt_debuff_cast_pause_6 setvariable mendhunt_archive_primary_debuff_once_test_6 %mendhunt_debuff_once_test_6 echo *** Resetting variables [||||||||||||||||||||||||||||||______] setvariable mendhunt_archive_primary_combat_roar_test %mendhunt_combat_roar_test setvariable mendhunt_archive_primary_combat_roar_type %mendhunt_combat_roar_type setvariable mendhunt_archive_primary_combat_dance_test %mendhunt_combat_dance_test setvariable mendhunt_archive_primary_combat_dance_type %mendhunt_combat_dance_type setvariable mendhunt_archive_primary_combat_sing_test %mendhunt_combat_sing_test setvariable mendhunt_archive_primary_combat_sing_type %mendhunt_combat_sing_type setvariable mendhunt_archive_primary_combat_chant_test %mendhunt_combat_chant_test setvariable mendhunt_archive_primary_combat_chant_type %mendhunt_combat_chant_type setvariable mendhunt_archive_primary_combat_khri_test %mendhunt_combat_khri_test setvariable mendhunt_archive_primary_combat_khri_type %mendhunt_combat_khri_type setvariable mendhunt_archive_primary_deks_special_test %mendhunt_deks_special_test setvariable mendhunt_archive_primary_deks_line_1 %mendhunt_deks_line_1 setvariable mendhunt_archive_primary_deks_line_2 %mendhunt_deks_line_2 setvariable mendhunt_archive_primary_deks_line_3 %mendhunt_deks_line_3 setvariable mendhunt_archive_primary_deks_line_4 %mendhunt_deks_line_4 setvariable mendhunt_archive_primary_deks_line_5 %mendhunt_deks_line_5 echo *** Resetting variables [|||||||||||||||||||||||||||||||_____] setvariable mendhunt_archive_primary_frenzy_cl_test %mendhunt_frenzy_cl_test setvariable mendhunt_archive_primary_frenzy_cl_prep_mana %mendhunt_frenzy_cl_prep_mana setvariable mendhunt_archive_primary_frenzy_cl_harn_test %mendhunt_frenzy_cl_harn_test setvariable mendhunt_archive_primary_frenzy_cl_harn_mana %mendhunt_frenzy_cl_harn_mana setvariable mendhunt_archive_primary_frenzy_cl_harn_loop %mendhunt_frenzy_cl_harn_loop setvariable mendhunt_archive_primary_frenzy_cl_cast_pause %mendhunt_frenzy_cl_cast_pause setvariable mendhunt_archive_primary_frenzy_roar_test %mendhunt_frenzy_roar_test setvariable mendhunt_archive_primary_frenzy_roar_type %mendhunt_frenzy_roar_type setvariable mendhunt_archive_primary_frenzy_berserk_test %mendhunt_frenzy_berserk_test setvariable mendhunt_archive_primary_frenzy_berserk_type %mendhunt_frenzy_berserk_type setvariable mendhunt_archive_primary_frenzy_sing_test %mendhunt_frenzy_sing_test setvariable mendhunt_archive_primary_frenzy_sing_type %mendhunt_frenzy_sing_type setvariable mendhunt_archive_primary_frenzy_chant_test %mendhunt_frenzy_chant_test setvariable mendhunt_archive_primary_frenzy_chant_type %mendhunt_frenzy_chant_type setvariable mendhunt_archive_primary_frenzy_bot_test %mendhunt_frenzy_bot_test setvariable mendhunt_archive_primary_frenzy_bot_prep_mana %mendhunt_frenzy_bot_prep_mana setvariable mendhunt_archive_primary_frenzy_bot_harn_test %mendhunt_frenzy_bot_harn_test setvariable mendhunt_archive_primary_frenzy_bot_harn_mana %mendhunt_frenzy_bot_harn_mana setvariable mendhunt_archive_primary_frenzy_bot_harn_loop %mendhunt_frenzy_bot_harn_loop setvariable mendhunt_archive_primary_frenzy_bot_cast_pause %mendhunt_frenzy_bot_cast_pause setvariable mendhunt_archive_primary_frenzy_flee_test %mendhunt_frenzy_flee_test setvariable mendhunt_archive_primary_frenzy_hide_test %mendhunt_frenzy_hide_test echo *** Resetting variables [||||||||||||||||||||||||||||||||____] setvariable mendhunt_archive_primary_empath_guild_test %mendhunt_empath_guild_test setvariable mendhunt_archive_primary_empath_test_manipulate %mendhunt_empath_test_manipulate setvariable mendhunt_archive_primary_empath_test_innocence %mendhunt_empath_test_innocence setvariable mendhunt_archive_primary_empath_test_gs %mendhunt_empath_test_gs setvariable mendhunt_archive_primary_empath_prep_power_innocence %mendhunt_empath_prep_power_innocence setvariable mendhunt_archive_primary_empath_cast_pause_innocence %mendhunt_empath_cast_pause_innocence setvariable mendhunt_archive_primary_empath_harn_test_innocence %mendhunt_empath_harn_test_innocence setvariable mendhunt_archive_primary_empath_harn_power_innocence %mendhunt_empath_harn_power_innocence setvariable mendhunt_archive_primary_empath_harn_loop_innocence %mendhunt_empath_harn_loop_innocence setvariable mendhunt_archive_primary_empath_cam_test_innocence %mendhunt_empath_cam_test_innocence setvariable mendhunt_archive_primary_empath_cam_power_innocence %mendhunt_empath_cam_power_innocence setvariable mendhunt_archive_primary_empath_cam_loop_innocence %mendhunt_empath_cam_loop_innocence setvariable mendhunt_archive_primary_empath_prep_power_gs %mendhunt_empath_prep_power_gs setvariable mendhunt_archive_primary_empath_cast_pause_gs %mendhunt_empath_cast_pause_gs setvariable mendhunt_archive_primary_empath_harn_test_gs %mendhunt_empath_harn_test_gs setvariable mendhunt_archive_primary_empath_harn_power_gs %mendhunt_empath_harn_power_gs setvariable mendhunt_archive_primary_empath_harn_loop_gs %mendhunt_empath_harn_loop_gs setvariable mendhunt_archive_primary_empath_cam_test_gs %mendhunt_empath_cam_test_gs setvariable mendhunt_archive_primary_empath_cam_power_gs %mendhunt_empath_cam_power_gs setvariable mendhunt_archive_primary_empath_cam_loop_gs %mendhunt_empath_cam_loop_gs setvariable mendhunt_archive_primary_empath_maxconc %mendhunt_empath_maxconc echo *** Resetting variables [|||||||||||||||||||||||||||||||||___] setvariable mendhunt_archive_primary_crittercount1 %mendhunt_crittercount1 setvariable mendhunt_archive_primary_crittercount2 %mendhunt_crittercount2 setvariable mendhunt_archive_primary_crittercount3 %mendhunt_crittercount3 setvariable mendhunt_archive_primary_crittercount4 %mendhunt_crittercount4 setvariable mendhunt_archive_primary_crittercount5 %mendhunt_crittercount5 setvariable mendhunt_archive_primary_crittercount6 %mendhunt_crittercount6 setvariable mendhunt_archive_primary_skinning_test %mendhunt_skinning_test setvariable mendhunt_archive_primary_skinner_name %mendhunt_skinner_name setvariable mendhunt_archive_primary_skinner_name_branch %mendhunt_skinner_name_branch setvariable mendhunt_archive_primary_ndc_master_test %mendhunt_ndc_master_test setvariable mendhunt_archive_primary_ndc_hum_test %mendhunt_ndc_hum_test setvariable mendhunt_archive_primary_ndc_hum_item %mendhunt_ndc_hum_item setvariable mendhunt_archive_primary_ndc_pow_test %mendhunt_ndc_pow_test setvariable mendhunt_archive_primary_ndc_juggle_test %mendhunt_ndc_juggle_test setvariable mendhunt_archive_primary_ndc_juggle_item %mendhunt_ndc_juggle_item setvariable mendhunt_archive_primary_ndc_comp_test %mendhunt_ndc_comp_test setvariable mendhunt_archive_primary_ndc_stones_test %mendhunt_ndc_stones_test setvariable mendhunt_archive_primary_ndc_pyramid_test %mendhunt_ndc_pyramid_test setvariable mendhunt_archive_primary_ndc_pyramid_item %mendhunt_ndc_pyramid_item setvariable mendhunt_archive_primary_ndc_forage_test %mendhunt_ndc_forage_test setvariable mendhunt_archive_primary_ndc_forage_item %mendhunt_ndc_forage_item echo *** Resetting variables [||||||||||||||||||||||||||||||||||__] setvariable mendhunt_archive_primary_fissure_master_test %mendhunt_fissure_master_test setvariable mendhunt_archive_primary_fissure_element %mendhunt_fissure_element setvariable mendhunt_archive_primary_fissure_prep_power %mendhunt_fissure_prep_power setvariable mendhunt_archive_primary_fissure_cast_pause %mendhunt_fissure_cast_pause setvariable mendhunt_archive_primary_fissure_harn_test %mendhunt_fissure_harn_test setvariable mendhunt_archive_primary_fissure_harn_power %mendhunt_fissure_harn_power setvariable mendhunt_archive_primary_fissure_harn_loop %mendhunt_fissure_harn_loop setvariable mendhunt_archive_primary_fissure_cam_test %mendhunt_fissure_cam_test setvariable mendhunt_archive_primary_fissure_cam_power %mendhunt_fissure_cam_power setvariable mendhunt_archive_primary_fissure_cam_loop %mendhunt_fissure_cam_loop setvariable mendhunt_archive_primary_mof_master_test %mendhunt_mof_master_test setvariable mendhunt_archive_primary_mof_prep_power %mendhunt_mof_prep_power setvariable mendhunt_archive_primary_mof_cast_pause %mendhunt_mof_cast_pause setvariable mendhunt_archive_primary_mof_harn_test %mendhunt_mof_harn_test setvariable mendhunt_archive_primary_mof_harn_power %mendhunt_mof_harn_power setvariable mendhunt_archive_primary_mof_harn_loop %mendhunt_mof_harn_loop setvariable mendhunt_archive_primary_mof_cam_test %mendhunt_mof_cam_test setvariable mendhunt_archive_primary_mof_cam_power %mendhunt_mof_cam_power setvariable mendhunt_archive_primary_mof_cam_loop %mendhunt_mof_cam_loop setvariable mendhunt_archive_primary_ys_master_test %mendhunt_ys_master_test setvariable mendhunt_archive_primary_ys_prep_power %mendhunt_ys_prep_power setvariable mendhunt_archive_primary_ys_cast_pause %mendhunt_ys_cast_pause setvariable mendhunt_archive_primary_ys_harn_test %mendhunt_ys_harn_test setvariable mendhunt_archive_primary_ys_harn_power %mendhunt_ys_harn_power setvariable mendhunt_archive_primary_ys_harn_loop %mendhunt_ys_harn_loop setvariable mendhunt_archive_primary_ys_cam_test %mendhunt_ys_cam_test setvariable mendhunt_archive_primary_ys_cam_power %mendhunt_ys_cam_power setvariable mendhunt_archive_primary_ys_cam_loop %mendhunt_ys_cam_loop setvariable mendhunt_archive_primary_ysmaint_prep_power %mendhunt_ysmaint_prep_power setvariable mendhunt_archive_primary_ysmaint_cast_pause %mendhunt_ysmaint_cast_pause setvariable mendhunt_archive_primary_aeg_master_test %mendhunt_aeg_master_test setvariable mendhunt_archive_primary_aeg_prep_power %mendhunt_aeg_prep_power setvariable mendhunt_archive_primary_aeg_cast_pause %mendhunt_aeg_cast_pause setvariable mendhunt_archive_primary_aeg_harn_test %mendhunt_aeg_harn_test setvariable mendhunt_archive_primary_aeg_harn_power %mendhunt_aeg_harn_power setvariable mendhunt_archive_primary_aeg_harn_loop %mendhunt_aeg_harn_loop setvariable mendhunt_archive_primary_aeg_cam_test %mendhunt_aeg_cam_test setvariable mendhunt_archive_primary_aeg_cam_power %mendhunt_aeg_cam_power setvariable mendhunt_archive_primary_aeg_cam_loop %mendhunt_aeg_cam_loop setvariable mendhunt_archive_primary_aeg_type_LE %mendhunt_aeg_type_LE setvariable mendhunt_archive_primary_aeg_type_ME %mendhunt_aeg_type_ME setvariable mendhunt_archive_primary_aeg_type_HE %mendhunt_aeg_type_HE setvariable mendhunt_archive_primary_aeg_type_2HE %mendhunt_aeg_type_2HE setvariable mendhunt_archive_primary_aeg_type_LB %mendhunt_aeg_type_LB setvariable mendhunt_archive_primary_aeg_type_MB %mendhunt_aeg_type_MB setvariable mendhunt_archive_primary_aeg_type_HB %mendhunt_aeg_type_HB setvariable mendhunt_archive_primary_aeg_type_2HB %mendhunt_aeg_type_2HB setvariable mendhunt_archive_primary_aeg_type_SL %mendhunt_aeg_type_SL setvariable mendhunt_archive_primary_aeg_type_STAFFSLING %mendhunt_aeg_type_STAFFSLING setvariable mendhunt_archive_primary_aeg_type_SB %mendhunt_aeg_type_SB setvariable mendhunt_archive_primary_aeg_type_LOB %mendhunt_aeg_type_LOB setvariable mendhunt_archive_primary_aeg_type_CB %mendhunt_aeg_type_CB setvariable mendhunt_archive_primary_aeg_type_LX %mendhunt_aeg_type_LX setvariable mendhunt_archive_primary_aeg_type_HX %mendhunt_aeg_type_HX setvariable mendhunt_archive_primary_aeg_type_SS %mendhunt_aeg_type_SS setvariable mendhunt_archive_primary_aeg_type_QS %mendhunt_aeg_type_QS setvariable mendhunt_archive_primary_aeg_type_PI %mendhunt_aeg_type_PI setvariable mendhunt_archive_primary_aeg_type_HAL %mendhunt_aeg_type_HAL setvariable mendhunt_archive_primary_aeg_type_LT %mendhunt_aeg_type_LT setvariable mendhunt_archive_primary_aeg_type_HT %mendhunt_aeg_type_HT setvariable mendhunt_archive_primary_aeg_type_BR %mendhunt_aeg_type_BR setvariable mendhunt_archive_primary_aeg_type_OW %mendhunt_aeg_type_OW setvariable mendhunt_archive_primary_aeg_type_noweap %mendhunt_aeg_type_noweap setvariable mendhunt_archive_primary_aegmaint_test %mendhunt_aegmaint_test setvariable mendhunt_archive_primary_aegmaint_prep_power %mendhunt_aegmaint_prep_power setvariable mendhunt_archive_primary_aegmaint_cast_pause %mendhunt_aegmaint_cast_pause echo *** Resetting variables [|||||||||||||||||||||||||||||||||||_] setvariable mendhunt_archive_primary_loot_master_test %mendhunt_loot_master_test setvariable mendhunt_archive_primary_loot_plat_test %mendhunt_loot_plat_test setvariable mendhunt_archive_primary_loot_gold_test %mendhunt_loot_gold_test setvariable mendhunt_archive_primary_loot_silver_test %mendhunt_loot_silver_test setvariable mendhunt_archive_primary_loot_bronze_test %mendhunt_loot_bronze_test setvariable mendhunt_archive_primary_loot_copper_test %mendhunt_loot_copper_test setvariable mendhunt_archive_primary_loot_gems_test %mendhunt_loot_gems_test setvariable mendhunt_archive_primary_loot_boxes_test %mendhunt_loot_boxes_test setvariable mendhunt_archive_primary_loot_other_test %mendhunt_loot_other_test setvariable mendhunt_archive_primary_loot_skins_test %mendhunt_loot_skins_test setvariable mendhunt_archive_primary_gems_container %mendhunt_gems_container setvariable mendhunt_archive_primary_boxes_container %mendhunt_boxes_container setvariable mendhunt_archive_primary_other_container %mendhunt_other_container setvariable mendhunt_archive_primary_gpouch_use_test %mendhunt_gpouch_use_test setvariable mendhunt_archive_primary_gpouch_empty_container %mendhunt_gpouch_empty_container setvariable mendhunt_archive_primary_gpouch_full_container %mendhunt_gpouch_full_container setvariable mendhunt_archive_primary_gpouch_tie_test %mendhunt_gpouch_tie_test #setvariable mendhunt_archive_primary_useradd_critter_1 %mendhunt_useradd_critter_1 #setvariable mendhunt_archive_primary_useradd_critter_2 %mendhunt_useradd_critter_2 #setvariable mendhunt_archive_primary_useradd_critter_3 %mendhunt_useradd_critter_3 #setvariable mendhunt_archive_primary_useradd_critter_4 %mendhunt_useradd_critter_4 #setvariable mendhunt_archive_primary_useradd_critter_5 %mendhunt_useradd_critter_5 #setvariable mendhunt_archive_primary_useradd_critter_6 %mendhunt_useradd_critter_6 #setvariable mendhunt_archive_primary_loot_gems_useradd_1 %mendhunt_loot_gems_useradd_1 #setvariable mendhunt_archive_primary_loot_gems_useradd_2 %mendhunt_loot_gems_useradd_2 #setvariable mendhunt_archive_primary_loot_gems_useradd_3 %mendhunt_loot_gems_useradd_3 #setvariable mendhunt_archive_primary_loot_gems_useradd_4 %mendhunt_loot_gems_useradd_4 #setvariable mendhunt_archive_primary_loot_gems_useradd_5 %mendhunt_loot_gems_useradd_5 #setvariable mendhunt_archive_primary_loot_gems_useradd_6 %mendhunt_loot_gems_useradd_6 #setvariable mendhunt_archive_primary_loot_other_useradd_1 %mendhunt_loot_other_useradd_1 #setvariable mendhunt_archive_primary_loot_other_useradd_2 %mendhunt_loot_other_useradd_2 #setvariable mendhunt_archive_primary_loot_other_useradd_3 %mendhunt_loot_other_useradd_3 #setvariable mendhunt_archive_primary_loot_other_useradd_4 %mendhunt_loot_other_useradd_4 #setvariable mendhunt_archive_primary_loot_other_useradd_5 %mendhunt_loot_other_useradd_5 #setvariable mendhunt_archive_primary_loot_other_useradd_6 %mendhunt_loot_other_useradd_6 #setvariable mendhunt_archive_primary_loot_skins_useradd_1 %mendhunt_loot_skins_useradd_1 #setvariable mendhunt_archive_primary_loot_skins_useradd_2 %mendhunt_loot_skins_useradd_2 #setvariable mendhunt_archive_primary_loot_skins_useradd_3 %mendhunt_loot_skins_useradd_3 #setvariable mendhunt_archive_primary_loot_skins_useradd_4 %mendhunt_loot_skins_useradd_4 #setvariable mendhunt_archive_primary_loot_skins_useradd_5 %mendhunt_loot_skins_useradd_5 #setvariable mendhunt_archive_primary_loot_skins_useradd_6 %mendhunt_loot_skins_useradd_6 echo *** Resetting variables [||||||||||||||||||||||||||||||||||||] echo echo *** Resetting variables COMPLETED echo echo echo echo *** Variables saved to Archive Primary echo echo pause 1 ARCHIVE_PRIMARY_SAVE_END: goto SETUP_MISC_ARCHIVE_RETURN #_______________________________________________________________________ARCHIVE PRIMARY RETRIEVE ARCHIVE_PRIMARY_RETRIEVE: ARCHIVE_PRIMARY_RETRIEVE_START: echo echo *** Resetting variables START echo echo *** Resetting variables [|___________________________________] setvariable mendhunt_need_initialize_flag %mendhunt_archive_primary_need_initialize_flag setvariable mendhunt_weapon_style_master %mendhunt_archive_primary_weapon_style_master setvariable mendhunt_weapon_style_main_test %mendhunt_archive_primary_weapon_style_main_test setvariable mendhunt_weapon_style_multi_test %mendhunt_archive_primary_weapon_style_multi_test setvariable mendhunt_weapon_style_noweap_test %mendhunt_archive_primary_weapon_style_noweap_test setvariable mendhunt_weapon_swap_test %mendhunt_archive_primary_weapon_swap_test setvariable mendhunt_armor_switch_test %mendhunt_archive_primary_armor_switch_test setvariable mendhunt_stance_test %mendhunt_archive_primary_stance_test setvariable mendhunt_dance_mode_mo_test %mendhunt_archive_primary_dance_mode_mo_test setvariable mendhunt_dance_app_test %mendhunt_archive_primary_dance_app_test setvariable mendhunt_dance_brawl_test %mendhunt_archive_primary_dance_brawl_test setvariable mendhunt_mindstate_test %mendhunt_archive_primary_mindstate_test setvariable mendhunt_ranged_pause %mendhunt_archive_primary_ranged_pause setvariable mendhunt_thrown_pause %mendhunt_archive_primary_thrown_pause setvariable mendhunt_rangedthrown_retreat_test %mendhunt_archive_primary_rangedthrown_retreat_test setvariable mendhunt_slow_attack_test %mendhunt_archive_primary_slow_attack_test setvariable mendhunt_hide_test %mendhunt_archive_primary_hide_test setvariable mendhunt_weapon_cycle %mendhunt_archive_primary_weapon_cycle setvariable mendhunt_arrange_master_test %mendhunt_archive_primary_arrange_master_test setvariable mendhunt_backstab_master_test %mendhunt_archive_primary_backstab_master_test setvariable mendhunt_force_weapon_switch_test %mendhunt_archive_primary_force_weapon_switch_test setvariable mendhunt_force_armor_switch_test %mendhunt_archive_primary_force_armor_switch_test echo *** Resetting variables [||__________________________________] setvariable mendhunt_weapon_name_main %mendhunt_archive_primary_weapon_name_main setvariable mendhunt_weapon_class_main %mendhunt_archive_primary_weapon_class_main setvariable mendhunt_weapon_type_main %mendhunt_archive_primary_weapon_type_main setvariable mendhunt_weapon_combo_main %mendhunt_archive_primary_weapon_combo_main setvariable mendhunt_weapon_combo_1_main %mendhunt_archive_primary_weapon_combo_1_main setvariable mendhunt_weapon_combo_2_main %mendhunt_archive_primary_weapon_combo_2_main setvariable mendhunt_weapon_combo_3_main %mendhunt_archive_primary_weapon_combo_3_main setvariable mendhunt_weapon_combo_4_main %mendhunt_archive_primary_weapon_combo_4_main setvariable mendhunt_weapon_combo_5_main %mendhunt_archive_primary_weapon_combo_5_main setvariable mendhunt_weapon_combo_6_main %mendhunt_archive_primary_weapon_combo_6_main setvariable mendhunt_weapon_combo_7_main %mendhunt_archive_primary_weapon_combo_7_main setvariable mendhunt_weapon_combo_8_main %mendhunt_archive_primary_weapon_combo_8_main setvariable mendhunt_weapon_ammo_main %mendhunt_archive_primary_weapon_ammo_main setvariable mendhunt_weapon_shield_use_main %mendhunt_archive_primary_weapon_shield_use_main setvariable mendhunt_weapon_shield_name_main %mendhunt_archive_primary_weapon_shield_name_main setvariable mendhunt_weapon_stance_focus_main %mendhunt_archive_primary_weapon_stance_focus_main setvariable mendhunt_weapon_name_1 %mendhunt_archive_primary_weapon_name_1 setvariable mendhunt_weapon_class_1 %mendhunt_archive_primary_weapon_class_1 setvariable mendhunt_weapon_type_1 %mendhunt_archive_primary_weapon_type_1 setvariable mendhunt_weapon_combo_1 %mendhunt_archive_primary_weapon_combo_1 setvariable mendhunt_weapon_combo_1_1 %mendhunt_archive_primary_weapon_combo_1_1 setvariable mendhunt_weapon_combo_2_1 %mendhunt_archive_primary_weapon_combo_2_1 setvariable mendhunt_weapon_combo_3_1 %mendhunt_archive_primary_weapon_combo_3_1 setvariable mendhunt_weapon_combo_4_1 %mendhunt_archive_primary_weapon_combo_4_1 setvariable mendhunt_weapon_combo_5_1 %mendhunt_archive_primary_weapon_combo_5_1 setvariable mendhunt_weapon_combo_6_1 %mendhunt_archive_primary_weapon_combo_6_1 setvariable mendhunt_weapon_combo_7_1 %mendhunt_archive_primary_weapon_combo_7_1 setvariable mendhunt_weapon_combo_8_1 %mendhunt_archive_primary_weapon_combo_8_1 setvariable mendhunt_weapon_ammo_1 %mendhunt_archive_primary_weapon_ammo_1 setvariable mendhunt_weapon_shield_use_1 %mendhunt_archive_primary_weapon_shield_use_1 setvariable mendhunt_weapon_shield_name_1 %mendhunt_archive_primary_weapon_shield_name_1 setvariable mendhunt_weapon_stance_focus_1 %mendhunt_archive_primary_weapon_stance_focus_1 echo *** Resetting variables [|||_________________________________] setvariable mendhunt_weapon_name_2 %mendhunt_archive_primary_weapon_name_2 setvariable mendhunt_weapon_class_2 %mendhunt_archive_primary_weapon_class_2 setvariable mendhunt_weapon_type_2 %mendhunt_archive_primary_weapon_type_2 setvariable mendhunt_weapon_combo_2 %mendhunt_archive_primary_weapon_combo_2 setvariable mendhunt_weapon_combo_1_2 %mendhunt_archive_primary_weapon_combo_1_2 setvariable mendhunt_weapon_combo_2_2 %mendhunt_archive_primary_weapon_combo_2_2 setvariable mendhunt_weapon_combo_3_2 %mendhunt_archive_primary_weapon_combo_3_2 setvariable mendhunt_weapon_combo_4_2 %mendhunt_archive_primary_weapon_combo_4_2 setvariable mendhunt_weapon_combo_5_2 %mendhunt_archive_primary_weapon_combo_5_2 setvariable mendhunt_weapon_combo_6_2 %mendhunt_archive_primary_weapon_combo_6_2 setvariable mendhunt_weapon_combo_7_2 %mendhunt_archive_primary_weapon_combo_7_2 setvariable mendhunt_weapon_combo_8_2 %mendhunt_archive_primary_weapon_combo_8_2 setvariable mendhunt_weapon_ammo_2 %mendhunt_archive_primary_weapon_ammo_2 setvariable mendhunt_weapon_shield_use_2 %mendhunt_archive_primary_weapon_shield_use_2 setvariable mendhunt_weapon_shield_name_2 %mendhunt_archive_primary_weapon_shield_name_2 setvariable mendhunt_weapon_stance_focus_2 %mendhunt_archive_primary_weapon_stance_focus_2 setvariable mendhunt_weapon_name_3 %mendhunt_archive_primary_weapon_name_3 setvariable mendhunt_weapon_class_3 %mendhunt_archive_primary_weapon_class_3 setvariable mendhunt_weapon_type_3 %mendhunt_archive_primary_weapon_type_3 setvariable mendhunt_weapon_combo_3 %mendhunt_archive_primary_weapon_combo_3 setvariable mendhunt_weapon_combo_1_3 %mendhunt_archive_primary_weapon_combo_1_3 setvariable mendhunt_weapon_combo_2_3 %mendhunt_archive_primary_weapon_combo_2_3 setvariable mendhunt_weapon_combo_3_3 %mendhunt_archive_primary_weapon_combo_3_3 setvariable mendhunt_weapon_combo_4_3 %mendhunt_archive_primary_weapon_combo_4_3 setvariable mendhunt_weapon_combo_5_3 %mendhunt_archive_primary_weapon_combo_5_3 setvariable mendhunt_weapon_combo_6_3 %mendhunt_archive_primary_weapon_combo_6_3 setvariable mendhunt_weapon_combo_7_3 %mendhunt_archive_primary_weapon_combo_7_3 setvariable mendhunt_weapon_combo_8_3 %mendhunt_archive_primary_weapon_combo_8_3 setvariable mendhunt_weapon_ammo_3 %mendhunt_archive_primary_weapon_ammo_3 setvariable mendhunt_weapon_shield_use_3 %mendhunt_archive_primary_weapon_shield_use_3 setvariable mendhunt_weapon_shield_name_3 %mendhunt_archive_primary_weapon_shield_name_3 setvariable mendhunt_weapon_stance_focus_3 %mendhunt_archive_primary_weapon_stance_focus_3 echo *** Resetting variables [||||________________________________] setvariable mendhunt_weapon_name_4 %mendhunt_archive_primary_weapon_name_4 setvariable mendhunt_weapon_class_4 %mendhunt_archive_primary_weapon_class_4 setvariable mendhunt_weapon_type_4 %mendhunt_archive_primary_weapon_type_4 setvariable mendhunt_weapon_combo_4 %mendhunt_archive_primary_weapon_combo_4 setvariable mendhunt_weapon_combo_1_4 %mendhunt_archive_primary_weapon_combo_1_4 setvariable mendhunt_weapon_combo_2_4 %mendhunt_archive_primary_weapon_combo_2_4 setvariable mendhunt_weapon_combo_3_4 %mendhunt_archive_primary_weapon_combo_3_4 setvariable mendhunt_weapon_combo_4_4 %mendhunt_archive_primary_weapon_combo_4_4 setvariable mendhunt_weapon_combo_5_4 %mendhunt_archive_primary_weapon_combo_5_4 setvariable mendhunt_weapon_combo_6_4 %mendhunt_archive_primary_weapon_combo_6_4 setvariable mendhunt_weapon_combo_7_4 %mendhunt_archive_primary_weapon_combo_7_4 setvariable mendhunt_weapon_combo_8_4 %mendhunt_archive_primary_weapon_combo_8_4 setvariable mendhunt_weapon_ammo_4 %mendhunt_archive_primary_weapon_ammo_4 setvariable mendhunt_weapon_shield_use_4 %mendhunt_archive_primary_weapon_shield_use_4 setvariable mendhunt_weapon_shield_name_4 %mendhunt_archive_primary_weapon_shield_name_4 setvariable mendhunt_weapon_stance_focus_4 %mendhunt_archive_primary_weapon_stance_focus_4 setvariable mendhunt_weapon_name_5 %mendhunt_archive_primary_weapon_name_5 setvariable mendhunt_weapon_class_5 %mendhunt_archive_primary_weapon_class_5 setvariable mendhunt_weapon_type_5 %mendhunt_archive_primary_weapon_type_5 setvariable mendhunt_weapon_combo_5 %mendhunt_archive_primary_weapon_combo_5 setvariable mendhunt_weapon_combo_1_5 %mendhunt_archive_primary_weapon_combo_1_5 setvariable mendhunt_weapon_combo_2_5 %mendhunt_archive_primary_weapon_combo_2_5 setvariable mendhunt_weapon_combo_3_5 %mendhunt_archive_primary_weapon_combo_3_5 setvariable mendhunt_weapon_combo_4_5 %mendhunt_archive_primary_weapon_combo_4_5 setvariable mendhunt_weapon_combo_5_5 %mendhunt_archive_primary_weapon_combo_5_5 setvariable mendhunt_weapon_combo_6_5 %mendhunt_archive_primary_weapon_combo_6_5 setvariable mendhunt_weapon_combo_7_5 %mendhunt_archive_primary_weapon_combo_7_5 setvariable mendhunt_weapon_combo_8_5 %mendhunt_archive_primary_weapon_combo_8_5 setvariable mendhunt_weapon_ammo_5 %mendhunt_archive_primary_weapon_ammo_5 setvariable mendhunt_weapon_shield_use_5 %mendhunt_archive_primary_weapon_shield_use_5 setvariable mendhunt_weapon_shield_name_5 %mendhunt_archive_primary_weapon_shield_name_5 setvariable mendhunt_weapon_stance_focus_5 %mendhunt_archive_primary_weapon_stance_focus_5 echo *** Resetting variables [|||||_______________________________] setvariable mendhunt_weapon_name_6 %mendhunt_archive_primary_weapon_name_6 setvariable mendhunt_weapon_class_6 %mendhunt_archive_primary_weapon_class_6 setvariable mendhunt_weapon_type_6 %mendhunt_archive_primary_weapon_type_6 setvariable mendhunt_weapon_combo_6 %mendhunt_archive_primary_weapon_combo_6 setvariable mendhunt_weapon_combo_1_6 %mendhunt_archive_primary_weapon_combo_1_6 setvariable mendhunt_weapon_combo_2_6 %mendhunt_archive_primary_weapon_combo_2_6 setvariable mendhunt_weapon_combo_3_6 %mendhunt_archive_primary_weapon_combo_3_6 setvariable mendhunt_weapon_combo_4_6 %mendhunt_archive_primary_weapon_combo_4_6 setvariable mendhunt_weapon_combo_5_6 %mendhunt_archive_primary_weapon_combo_5_6 setvariable mendhunt_weapon_combo_6_6 %mendhunt_archive_primary_weapon_combo_6_6 setvariable mendhunt_weapon_combo_7_6 %mendhunt_archive_primary_weapon_combo_7_6 setvariable mendhunt_weapon_combo_8_6 %mendhunt_archive_primary_weapon_combo_8_6 setvariable mendhunt_weapon_ammo_6 %mendhunt_archive_primary_weapon_ammo_6 setvariable mendhunt_weapon_shield_use_6 %mendhunt_archive_primary_weapon_shield_use_6 setvariable mendhunt_weapon_shield_name_6 %mendhunt_archive_primary_weapon_shield_name_6 setvariable mendhunt_weapon_stance_focus_6 %mendhunt_archive_primary_weapon_stance_focus_6 setvariable mendhunt_weapon_name_LE %mendhunt_archive_primary_weapon_name_LE setvariable mendhunt_weapon_class_LE %mendhunt_archive_primary_weapon_class_LE setvariable mendhunt_weapon_type_LE %mendhunt_archive_primary_weapon_type_LE setvariable mendhunt_weapon_combo_LE %mendhunt_archive_primary_weapon_combo_LE setvariable mendhunt_weapon_combo_1_LE %mendhunt_archive_primary_weapon_combo_1_LE setvariable mendhunt_weapon_combo_2_LE %mendhunt_archive_primary_weapon_combo_2_LE setvariable mendhunt_weapon_combo_3_LE %mendhunt_archive_primary_weapon_combo_3_LE setvariable mendhunt_weapon_combo_4_LE %mendhunt_archive_primary_weapon_combo_4_LE setvariable mendhunt_weapon_combo_5_LE %mendhunt_archive_primary_weapon_combo_5_LE setvariable mendhunt_weapon_combo_6_LE %mendhunt_archive_primary_weapon_combo_6_LE setvariable mendhunt_weapon_combo_7_LE %mendhunt_archive_primary_weapon_combo_7_LE setvariable mendhunt_weapon_combo_8_LE %mendhunt_archive_primary_weapon_combo_8_LE setvariable mendhunt_weapon_ammo_LE %mendhunt_archive_primary_weapon_ammo_LE setvariable mendhunt_weapon_shield_use_LE %mendhunt_archive_primary_weapon_shield_use_LE setvariable mendhunt_weapon_shield_name_LE %mendhunt_archive_primary_weapon_shield_name_LE setvariable mendhunt_weapon_stance_focus_LE %mendhunt_archive_primary_weapon_stance_focus_LE echo *** Resetting variables [||||||______________________________] setvariable mendhunt_weapon_name_ME %mendhunt_archive_primary_weapon_name_ME setvariable mendhunt_weapon_class_ME %mendhunt_archive_primary_weapon_class_ME setvariable mendhunt_weapon_type_ME %mendhunt_archive_primary_weapon_type_ME setvariable mendhunt_weapon_combo_ME %mendhunt_archive_primary_weapon_combo_ME setvariable mendhunt_weapon_combo_1_ME %mendhunt_archive_primary_weapon_combo_1_ME setvariable mendhunt_weapon_combo_2_ME %mendhunt_archive_primary_weapon_combo_2_ME setvariable mendhunt_weapon_combo_3_ME %mendhunt_archive_primary_weapon_combo_3_ME setvariable mendhunt_weapon_combo_4_ME %mendhunt_archive_primary_weapon_combo_4_ME setvariable mendhunt_weapon_combo_5_ME %mendhunt_archive_primary_weapon_combo_5_ME setvariable mendhunt_weapon_combo_6_ME %mendhunt_archive_primary_weapon_combo_6_ME setvariable mendhunt_weapon_combo_7_ME %mendhunt_archive_primary_weapon_combo_7_ME setvariable mendhunt_weapon_combo_8_ME %mendhunt_archive_primary_weapon_combo_8_ME setvariable mendhunt_weapon_ammo_ME %mendhunt_archive_primary_weapon_ammo_ME setvariable mendhunt_weapon_shield_use_ME %mendhunt_archive_primary_weapon_shield_use_ME setvariable mendhunt_weapon_shield_name_ME %mendhunt_archive_primary_weapon_shield_name_ME setvariable mendhunt_weapon_stance_focus_ME %mendhunt_archive_primary_weapon_stance_focus_ME setvariable mendhunt_weapon_name_HE %mendhunt_archive_primary_weapon_name_HE setvariable mendhunt_weapon_class_HE %mendhunt_archive_primary_weapon_class_HE setvariable mendhunt_weapon_type_HE %mendhunt_archive_primary_weapon_type_HE setvariable mendhunt_weapon_combo_HE %mendhunt_archive_primary_weapon_combo_HE setvariable mendhunt_weapon_combo_1_HE %mendhunt_archive_primary_weapon_combo_1_HE setvariable mendhunt_weapon_combo_2_HE %mendhunt_archive_primary_weapon_combo_2_HE setvariable mendhunt_weapon_combo_3_HE %mendhunt_archive_primary_weapon_combo_3_HE setvariable mendhunt_weapon_combo_4_HE %mendhunt_archive_primary_weapon_combo_4_HE setvariable mendhunt_weapon_combo_5_HE %mendhunt_archive_primary_weapon_combo_5_HE setvariable mendhunt_weapon_combo_6_HE %mendhunt_archive_primary_weapon_combo_6_HE setvariable mendhunt_weapon_combo_7_HE %mendhunt_archive_primary_weapon_combo_7_HE setvariable mendhunt_weapon_combo_8_HE %mendhunt_archive_primary_weapon_combo_8_HE setvariable mendhunt_weapon_ammo_HE %mendhunt_archive_primary_weapon_ammo_HE setvariable mendhunt_weapon_shield_use_HE %mendhunt_archive_primary_weapon_shield_use_HE setvariable mendhunt_weapon_shield_name_HE %mendhunt_archive_primary_weapon_shield_name_HE setvariable mendhunt_weapon_stance_focus_HE %mendhunt_archive_primary_weapon_stance_focus_HE echo *** Resetting variables [|||||||_____________________________] setvariable mendhunt_weapon_name_2HE %mendhunt_archive_primary_weapon_name_2HE setvariable mendhunt_weapon_class_2HE %mendhunt_archive_primary_weapon_class_2HE setvariable mendhunt_weapon_type_2HE %mendhunt_archive_primary_weapon_type_2HE setvariable mendhunt_weapon_combo_2HE %mendhunt_archive_primary_weapon_combo_2HE setvariable mendhunt_weapon_combo_1_2HE %mendhunt_archive_primary_weapon_combo_1_2HE setvariable mendhunt_weapon_combo_2_2HE %mendhunt_archive_primary_weapon_combo_2_2HE setvariable mendhunt_weapon_combo_3_2HE %mendhunt_archive_primary_weapon_combo_3_2HE setvariable mendhunt_weapon_combo_4_2HE %mendhunt_archive_primary_weapon_combo_4_2HE setvariable mendhunt_weapon_combo_5_2HE %mendhunt_archive_primary_weapon_combo_5_2HE setvariable mendhunt_weapon_combo_6_2HE %mendhunt_archive_primary_weapon_combo_6_2HE setvariable mendhunt_weapon_combo_7_2HE %mendhunt_archive_primary_weapon_combo_7_2HE setvariable mendhunt_weapon_combo_8_2HE %mendhunt_archive_primary_weapon_combo_8_2HE setvariable mendhunt_weapon_ammo_2HE %mendhunt_archive_primary_weapon_ammo_2HE setvariable mendhunt_weapon_shield_use_2HE %mendhunt_archive_primary_weapon_shield_use_2HE setvariable mendhunt_weapon_shield_name_2HE %mendhunt_archive_primary_weapon_shield_name_2HE setvariable mendhunt_weapon_stance_focus_2HE %mendhunt_archive_primary_weapon_stance_focus_2HE setvariable mendhunt_weapon_name_LB %mendhunt_archive_primary_weapon_name_LB setvariable mendhunt_weapon_class_LB %mendhunt_archive_primary_weapon_class_LB setvariable mendhunt_weapon_type_LB %mendhunt_archive_primary_weapon_type_LB setvariable mendhunt_weapon_combo_LB %mendhunt_archive_primary_weapon_combo_LB setvariable mendhunt_weapon_combo_1_LB %mendhunt_archive_primary_weapon_combo_1_LB setvariable mendhunt_weapon_combo_2_LB %mendhunt_archive_primary_weapon_combo_2_LB setvariable mendhunt_weapon_combo_3_LB %mendhunt_archive_primary_weapon_combo_3_LB setvariable mendhunt_weapon_combo_4_LB %mendhunt_archive_primary_weapon_combo_4_LB setvariable mendhunt_weapon_combo_5_LB %mendhunt_archive_primary_weapon_combo_5_LB setvariable mendhunt_weapon_combo_6_LB %mendhunt_archive_primary_weapon_combo_6_LB setvariable mendhunt_weapon_combo_7_LB %mendhunt_archive_primary_weapon_combo_7_LB setvariable mendhunt_weapon_combo_8_LB %mendhunt_archive_primary_weapon_combo_8_LB setvariable mendhunt_weapon_ammo_LB %mendhunt_archive_primary_weapon_ammo_LB setvariable mendhunt_weapon_shield_use_LB %mendhunt_archive_primary_weapon_shield_use_LB setvariable mendhunt_weapon_shield_name_LB %mendhunt_archive_primary_weapon_shield_name_LB setvariable mendhunt_weapon_stance_focus_LB %mendhunt_archive_primary_weapon_stance_focus_LB echo *** Resetting variables [||||||||____________________________] setvariable mendhunt_weapon_name_MB %mendhunt_archive_primary_weapon_name_MB setvariable mendhunt_weapon_class_MB %mendhunt_archive_primary_weapon_class_MB setvariable mendhunt_weapon_type_MB %mendhunt_archive_primary_weapon_type_MB setvariable mendhunt_weapon_combo_MB %mendhunt_archive_primary_weapon_combo_MB setvariable mendhunt_weapon_combo_1_MB %mendhunt_archive_primary_weapon_combo_1_MB setvariable mendhunt_weapon_combo_2_MB %mendhunt_archive_primary_weapon_combo_2_MB setvariable mendhunt_weapon_combo_3_MB %mendhunt_archive_primary_weapon_combo_3_MB setvariable mendhunt_weapon_combo_4_MB %mendhunt_archive_primary_weapon_combo_4_MB setvariable mendhunt_weapon_combo_5_MB %mendhunt_archive_primary_weapon_combo_5_MB setvariable mendhunt_weapon_combo_6_MB %mendhunt_archive_primary_weapon_combo_6_MB setvariable mendhunt_weapon_combo_7_MB %mendhunt_archive_primary_weapon_combo_7_MB setvariable mendhunt_weapon_combo_8_MB %mendhunt_archive_primary_weapon_combo_8_MB setvariable mendhunt_weapon_ammo_MB %mendhunt_archive_primary_weapon_ammo_MB setvariable mendhunt_weapon_shield_use_MB %mendhunt_archive_primary_weapon_shield_use_MB setvariable mendhunt_weapon_shield_name_MB %mendhunt_archive_primary_weapon_shield_name_MB setvariable mendhunt_weapon_stance_focus_MB %mendhunt_archive_primary_weapon_stance_focus_MB setvariable mendhunt_weapon_name_HB %mendhunt_archive_primary_weapon_name_HB setvariable mendhunt_weapon_class_HB %mendhunt_archive_primary_weapon_class_HB setvariable mendhunt_weapon_type_HB %mendhunt_archive_primary_weapon_type_HB setvariable mendhunt_weapon_combo_HB %mendhunt_archive_primary_weapon_combo_HB setvariable mendhunt_weapon_combo_1_HB %mendhunt_archive_primary_weapon_combo_1_HB setvariable mendhunt_weapon_combo_2_HB %mendhunt_archive_primary_weapon_combo_2_HB setvariable mendhunt_weapon_combo_3_HB %mendhunt_archive_primary_weapon_combo_3_HB setvariable mendhunt_weapon_combo_4_HB %mendhunt_archive_primary_weapon_combo_4_HB setvariable mendhunt_weapon_combo_5_HB %mendhunt_archive_primary_weapon_combo_5_HB setvariable mendhunt_weapon_combo_6_HB %mendhunt_archive_primary_weapon_combo_6_HB setvariable mendhunt_weapon_combo_7_HB %mendhunt_archive_primary_weapon_combo_7_HB setvariable mendhunt_weapon_combo_8_HB %mendhunt_archive_primary_weapon_combo_8_HB setvariable mendhunt_weapon_ammo_HB %mendhunt_archive_primary_weapon_ammo_HB setvariable mendhunt_weapon_shield_use_HB %mendhunt_archive_primary_weapon_shield_use_HB setvariable mendhunt_weapon_shield_name_HB %mendhunt_archive_primary_weapon_shield_name_HB setvariable mendhunt_weapon_stance_focus_HB %mendhunt_archive_primary_weapon_stance_focus_HB echo *** Resetting variables [|||||||||___________________________] setvariable mendhunt_weapon_name_2HB %mendhunt_archive_primary_weapon_name_2HB setvariable mendhunt_weapon_class_2HB %mendhunt_archive_primary_weapon_class_2HB setvariable mendhunt_weapon_type_2HB %mendhunt_archive_primary_weapon_type_2HB setvariable mendhunt_weapon_combo_2HB %mendhunt_archive_primary_weapon_combo_2HB setvariable mendhunt_weapon_combo_1_2HB %mendhunt_archive_primary_weapon_combo_1_2HB setvariable mendhunt_weapon_combo_2_2HB %mendhunt_archive_primary_weapon_combo_2_2HB setvariable mendhunt_weapon_combo_3_2HB %mendhunt_archive_primary_weapon_combo_3_2HB setvariable mendhunt_weapon_combo_4_2HB %mendhunt_archive_primary_weapon_combo_4_2HB setvariable mendhunt_weapon_combo_5_2HB %mendhunt_archive_primary_weapon_combo_5_2HB setvariable mendhunt_weapon_combo_6_2HB %mendhunt_archive_primary_weapon_combo_6_2HB setvariable mendhunt_weapon_combo_7_2HB %mendhunt_archive_primary_weapon_combo_7_2HB setvariable mendhunt_weapon_combo_8_2HB %mendhunt_archive_primary_weapon_combo_8_2HB setvariable mendhunt_weapon_ammo_2HB %mendhunt_archive_primary_weapon_ammo_2HB setvariable mendhunt_weapon_shield_use_2HB %mendhunt_archive_primary_weapon_shield_use_2HB setvariable mendhunt_weapon_shield_name_2HB %mendhunt_archive_primary_weapon_shield_name_2HB setvariable mendhunt_weapon_stance_focus_2HB %mendhunt_archive_primary_weapon_stance_focus_2HB setvariable mendhunt_weapon_name_SL %mendhunt_archive_primary_weapon_name_SL setvariable mendhunt_weapon_class_SL %mendhunt_archive_primary_weapon_class_SL setvariable mendhunt_weapon_type_SL %mendhunt_archive_primary_weapon_type_SL setvariable mendhunt_weapon_combo_SL %mendhunt_archive_primary_weapon_combo_SL setvariable mendhunt_weapon_combo_1_SL %mendhunt_archive_primary_weapon_combo_1_SL setvariable mendhunt_weapon_combo_2_SL %mendhunt_archive_primary_weapon_combo_2_SL setvariable mendhunt_weapon_combo_3_SL %mendhunt_archive_primary_weapon_combo_3_SL setvariable mendhunt_weapon_combo_4_SL %mendhunt_archive_primary_weapon_combo_4_SL setvariable mendhunt_weapon_combo_5_SL %mendhunt_archive_primary_weapon_combo_5_SL setvariable mendhunt_weapon_combo_6_SL %mendhunt_archive_primary_weapon_combo_6_SL setvariable mendhunt_weapon_combo_7_SL %mendhunt_archive_primary_weapon_combo_7_SL setvariable mendhunt_weapon_combo_8_SL %mendhunt_archive_primary_weapon_combo_8_SL setvariable mendhunt_weapon_ammo_SL %mendhunt_archive_primary_weapon_ammo_SL setvariable mendhunt_weapon_shield_use_SL %mendhunt_archive_primary_weapon_shield_use_SL setvariable mendhunt_weapon_shield_name_SL %mendhunt_archive_primary_weapon_shield_name_SL setvariable mendhunt_weapon_stance_focus_SL %mendhunt_archive_primary_weapon_stance_focus_SL echo *** Resetting variables [||||||||||__________________________] setvariable mendhunt_weapon_name_STAFFSLING %mendhunt_archive_primary_weapon_name_STAFFSLING setvariable mendhunt_weapon_class_STAFFSLING %mendhunt_archive_primary_weapon_class_STAFFSLING setvariable mendhunt_weapon_type_STAFFSLING %mendhunt_archive_primary_weapon_type_STAFFSLING setvariable mendhunt_weapon_combo_STAFFSLING %mendhunt_archive_primary_weapon_combo_STAFFSLING setvariable mendhunt_weapon_combo_1_STAFFSLING %mendhunt_archive_primary_weapon_combo_1_STAFFSLING setvariable mendhunt_weapon_combo_2_STAFFSLING %mendhunt_archive_primary_weapon_combo_2_STAFFSLING setvariable mendhunt_weapon_combo_3_STAFFSLING %mendhunt_archive_primary_weapon_combo_3_STAFFSLING setvariable mendhunt_weapon_combo_4_STAFFSLING %mendhunt_archive_primary_weapon_combo_4_STAFFSLING setvariable mendhunt_weapon_combo_5_STAFFSLING %mendhunt_archive_primary_weapon_combo_5_STAFFSLING setvariable mendhunt_weapon_combo_6_STAFFSLING %mendhunt_archive_primary_weapon_combo_6_STAFFSLING setvariable mendhunt_weapon_combo_7_STAFFSLING %mendhunt_archive_primary_weapon_combo_7_STAFFSLING setvariable mendhunt_weapon_combo_8_STAFFSLING %mendhunt_archive_primary_weapon_combo_8_STAFFSLING setvariable mendhunt_weapon_ammo_STAFFSLING %mendhunt_archive_primary_weapon_ammo_STAFFSLING setvariable mendhunt_weapon_shield_use_STAFFSLING %mendhunt_archive_primary_weapon_shield_use_STAFFSLING setvariable mendhunt_weapon_shield_name_STAFFSLING %mendhunt_archive_primary_weapon_shield_name_STAFFSLING setvariable mendhunt_weapon_stance_focus_STAFFSLING %mendhunt_archive_primary_weapon_stance_focus_STAFFSLING setvariable mendhunt_weapon_name_SB %mendhunt_archive_primary_weapon_name_SB setvariable mendhunt_weapon_class_SB %mendhunt_archive_primary_weapon_class_SB setvariable mendhunt_weapon_type_SB %mendhunt_archive_primary_weapon_type_SB setvariable mendhunt_weapon_combo_SB %mendhunt_archive_primary_weapon_combo_SB setvariable mendhunt_weapon_combo_1_SB %mendhunt_archive_primary_weapon_combo_1_SB setvariable mendhunt_weapon_combo_2_SB %mendhunt_archive_primary_weapon_combo_2_SB setvariable mendhunt_weapon_combo_3_SB %mendhunt_archive_primary_weapon_combo_3_SB setvariable mendhunt_weapon_combo_4_SB %mendhunt_archive_primary_weapon_combo_4_SB setvariable mendhunt_weapon_combo_5_SB %mendhunt_archive_primary_weapon_combo_5_SB setvariable mendhunt_weapon_combo_6_SB %mendhunt_archive_primary_weapon_combo_6_SB setvariable mendhunt_weapon_combo_7_SB %mendhunt_archive_primary_weapon_combo_7_SB setvariable mendhunt_weapon_combo_8_SB %mendhunt_archive_primary_weapon_combo_8_SB setvariable mendhunt_weapon_ammo_SB %mendhunt_archive_primary_weapon_ammo_SB setvariable mendhunt_weapon_shield_use_SB %mendhunt_archive_primary_weapon_shield_use_SB setvariable mendhunt_weapon_shield_name_SB %mendhunt_archive_primary_weapon_shield_name_SB setvariable mendhunt_weapon_stance_focus_SB %mendhunt_archive_primary_weapon_stance_focus_SB echo *** Resetting variables [|||||||||||_________________________] setvariable mendhunt_weapon_name_LOB %mendhunt_archive_primary_weapon_name_LOB setvariable mendhunt_weapon_class_LOB %mendhunt_archive_primary_weapon_class_LOB setvariable mendhunt_weapon_type_LOB %mendhunt_archive_primary_weapon_type_LOB setvariable mendhunt_weapon_combo_LOB %mendhunt_archive_primary_weapon_combo_LOB setvariable mendhunt_weapon_combo_1_LOB %mendhunt_archive_primary_weapon_combo_1_LOB setvariable mendhunt_weapon_combo_2_LOB %mendhunt_archive_primary_weapon_combo_2_LOB setvariable mendhunt_weapon_combo_3_LOB %mendhunt_archive_primary_weapon_combo_3_LOB setvariable mendhunt_weapon_combo_4_LOB %mendhunt_archive_primary_weapon_combo_4_LOB setvariable mendhunt_weapon_combo_5_LOB %mendhunt_archive_primary_weapon_combo_5_LOB setvariable mendhunt_weapon_combo_6_LOB %mendhunt_archive_primary_weapon_combo_6_LOB setvariable mendhunt_weapon_combo_7_LOB %mendhunt_archive_primary_weapon_combo_7_LOB setvariable mendhunt_weapon_combo_8_LOB %mendhunt_archive_primary_weapon_combo_8_LOB setvariable mendhunt_weapon_ammo_LOB %mendhunt_archive_primary_weapon_ammo_LOB setvariable mendhunt_weapon_shield_use_LOB %mendhunt_archive_primary_weapon_shield_use_LOB setvariable mendhunt_weapon_shield_name_LOB %mendhunt_archive_primary_weapon_shield_name_LOB setvariable mendhunt_weapon_stance_focus_LOB %mendhunt_archive_primary_weapon_stance_focus_LOB setvariable mendhunt_weapon_name_CB %mendhunt_archive_primary_weapon_name_CB setvariable mendhunt_weapon_class_CB %mendhunt_archive_primary_weapon_class_CB setvariable mendhunt_weapon_type_CB %mendhunt_archive_primary_weapon_type_CB setvariable mendhunt_weapon_combo_CB %mendhunt_archive_primary_weapon_combo_CB setvariable mendhunt_weapon_combo_1_CB %mendhunt_archive_primary_weapon_combo_1_CB setvariable mendhunt_weapon_combo_2_CB %mendhunt_archive_primary_weapon_combo_2_CB setvariable mendhunt_weapon_combo_3_CB %mendhunt_archive_primary_weapon_combo_3_CB setvariable mendhunt_weapon_combo_4_CB %mendhunt_archive_primary_weapon_combo_4_CB setvariable mendhunt_weapon_combo_5_CB %mendhunt_archive_primary_weapon_combo_5_CB setvariable mendhunt_weapon_combo_6_CB %mendhunt_archive_primary_weapon_combo_6_CB setvariable mendhunt_weapon_combo_7_CB %mendhunt_archive_primary_weapon_combo_7_CB setvariable mendhunt_weapon_combo_8_CB %mendhunt_archive_primary_weapon_combo_8_CB setvariable mendhunt_weapon_ammo_CB %mendhunt_archive_primary_weapon_ammo_CB setvariable mendhunt_weapon_shield_use_CB %mendhunt_archive_primary_weapon_shield_use_CB setvariable mendhunt_weapon_shield_name_CB %mendhunt_archive_primary_weapon_shield_name_CB setvariable mendhunt_weapon_stance_focus_CB %mendhunt_archive_primary_weapon_stance_focus_CB echo *** Resetting variables [||||||||||||________________________] setvariable mendhunt_weapon_name_LX %mendhunt_archive_primary_weapon_name_LX setvariable mendhunt_weapon_class_LX %mendhunt_archive_primary_weapon_class_LX setvariable mendhunt_weapon_type_LX %mendhunt_archive_primary_weapon_type_LX setvariable mendhunt_weapon_combo_LX %mendhunt_archive_primary_weapon_combo_LX setvariable mendhunt_weapon_combo_1_LX %mendhunt_archive_primary_weapon_combo_1_LX setvariable mendhunt_weapon_combo_2_LX %mendhunt_archive_primary_weapon_combo_2_LX setvariable mendhunt_weapon_combo_3_LX %mendhunt_archive_primary_weapon_combo_3_LX setvariable mendhunt_weapon_combo_4_LX %mendhunt_archive_primary_weapon_combo_4_LX setvariable mendhunt_weapon_combo_5_LX %mendhunt_archive_primary_weapon_combo_5_LX setvariable mendhunt_weapon_combo_6_LX %mendhunt_archive_primary_weapon_combo_6_LX setvariable mendhunt_weapon_combo_7_LX %mendhunt_archive_primary_weapon_combo_7_LX setvariable mendhunt_weapon_combo_8_LX %mendhunt_archive_primary_weapon_combo_8_LX setvariable mendhunt_weapon_ammo_LX %mendhunt_archive_primary_weapon_ammo_LX setvariable mendhunt_weapon_shield_use_LX %mendhunt_archive_primary_weapon_shield_use_LX setvariable mendhunt_weapon_shield_name_LX %mendhunt_archive_primary_weapon_shield_name_LX setvariable mendhunt_weapon_stance_focus_LX %mendhunt_archive_primary_weapon_stance_focus_LX setvariable mendhunt_weapon_name_HX %mendhunt_archive_primary_weapon_name_HX setvariable mendhunt_weapon_class_HX %mendhunt_archive_primary_weapon_class_HX setvariable mendhunt_weapon_type_HX %mendhunt_archive_primary_weapon_type_HX setvariable mendhunt_weapon_combo_HX %mendhunt_archive_primary_weapon_combo_HX setvariable mendhunt_weapon_combo_1_HX %mendhunt_archive_primary_weapon_combo_1_HX setvariable mendhunt_weapon_combo_2_HX %mendhunt_archive_primary_weapon_combo_2_HX setvariable mendhunt_weapon_combo_3_HX %mendhunt_archive_primary_weapon_combo_3_HX setvariable mendhunt_weapon_combo_4_HX %mendhunt_archive_primary_weapon_combo_4_HX setvariable mendhunt_weapon_combo_5_HX %mendhunt_archive_primary_weapon_combo_5_HX setvariable mendhunt_weapon_combo_6_HX %mendhunt_archive_primary_weapon_combo_6_HX setvariable mendhunt_weapon_combo_7_HX %mendhunt_archive_primary_weapon_combo_7_HX setvariable mendhunt_weapon_combo_8_HX %mendhunt_archive_primary_weapon_combo_8_HX setvariable mendhunt_weapon_ammo_HX %mendhunt_archive_primary_weapon_ammo_HX setvariable mendhunt_weapon_shield_use_HX %mendhunt_archive_primary_weapon_shield_use_HX setvariable mendhunt_weapon_shield_name_HX %mendhunt_archive_primary_weapon_shield_name_HX setvariable mendhunt_weapon_stance_focus_HX %mendhunt_archive_primary_weapon_stance_focus_HX echo *** Resetting variables [|||||||||||||_______________________] setvariable mendhunt_weapon_name_SS %mendhunt_archive_primary_weapon_name_SS setvariable mendhunt_weapon_class_SS %mendhunt_archive_primary_weapon_class_SS setvariable mendhunt_weapon_type_SS %mendhunt_archive_primary_weapon_type_SS setvariable mendhunt_weapon_combo_SS %mendhunt_archive_primary_weapon_combo_SS setvariable mendhunt_weapon_combo_1_SS %mendhunt_archive_primary_weapon_combo_1_SS setvariable mendhunt_weapon_combo_2_SS %mendhunt_archive_primary_weapon_combo_2_SS setvariable mendhunt_weapon_combo_3_SS %mendhunt_archive_primary_weapon_combo_3_SS setvariable mendhunt_weapon_combo_4_SS %mendhunt_archive_primary_weapon_combo_4_SS setvariable mendhunt_weapon_combo_5_SS %mendhunt_archive_primary_weapon_combo_5_SS setvariable mendhunt_weapon_combo_6_SS %mendhunt_archive_primary_weapon_combo_6_SS setvariable mendhunt_weapon_combo_7_SS %mendhunt_archive_primary_weapon_combo_7_SS setvariable mendhunt_weapon_combo_8_SS %mendhunt_archive_primary_weapon_combo_8_SS setvariable mendhunt_weapon_ammo_SS %mendhunt_archive_primary_weapon_ammo_SS setvariable mendhunt_weapon_shield_use_SS %mendhunt_archive_primary_weapon_shield_use_SS setvariable mendhunt_weapon_shield_name_SS %mendhunt_archive_primary_weapon_shield_name_SS setvariable mendhunt_weapon_stance_focus_SS %mendhunt_archive_primary_weapon_stance_focus_SS setvariable mendhunt_weapon_name_QS %mendhunt_archive_primary_weapon_name_QS setvariable mendhunt_weapon_class_QS %mendhunt_archive_primary_weapon_class_QS setvariable mendhunt_weapon_type_QS %mendhunt_archive_primary_weapon_type_QS setvariable mendhunt_weapon_combo_QS %mendhunt_archive_primary_weapon_combo_QS setvariable mendhunt_weapon_combo_1_QS %mendhunt_archive_primary_weapon_combo_1_QS setvariable mendhunt_weapon_combo_2_QS %mendhunt_archive_primary_weapon_combo_2_QS setvariable mendhunt_weapon_combo_3_QS %mendhunt_archive_primary_weapon_combo_3_QS setvariable mendhunt_weapon_combo_4_QS %mendhunt_archive_primary_weapon_combo_4_QS setvariable mendhunt_weapon_combo_5_QS %mendhunt_archive_primary_weapon_combo_5_QS setvariable mendhunt_weapon_combo_6_QS %mendhunt_archive_primary_weapon_combo_6_QS setvariable mendhunt_weapon_combo_7_QS %mendhunt_archive_primary_weapon_combo_7_QS setvariable mendhunt_weapon_combo_8_QS %mendhunt_archive_primary_weapon_combo_8_QS setvariable mendhunt_weapon_ammo_QS %mendhunt_archive_primary_weapon_ammo_QS setvariable mendhunt_weapon_shield_use_QS %mendhunt_archive_primary_weapon_shield_use_QS setvariable mendhunt_weapon_shield_name_QS %mendhunt_archive_primary_weapon_shield_name_QS setvariable mendhunt_weapon_stance_focus_QS %mendhunt_archive_primary_weapon_stance_focus_QS echo *** Resetting variables [||||||||||||||______________________] setvariable mendhunt_weapon_name_PI %mendhunt_archive_primary_weapon_name_PI setvariable mendhunt_weapon_class_PI %mendhunt_archive_primary_weapon_class_PI setvariable mendhunt_weapon_type_PI %mendhunt_archive_primary_weapon_type_PI setvariable mendhunt_weapon_combo_PI %mendhunt_archive_primary_weapon_combo_PI setvariable mendhunt_weapon_combo_1_PI %mendhunt_archive_primary_weapon_combo_1_PI setvariable mendhunt_weapon_combo_2_PI %mendhunt_archive_primary_weapon_combo_2_PI setvariable mendhunt_weapon_combo_3_PI %mendhunt_archive_primary_weapon_combo_3_PI setvariable mendhunt_weapon_combo_4_PI %mendhunt_archive_primary_weapon_combo_4_PI setvariable mendhunt_weapon_combo_5_PI %mendhunt_archive_primary_weapon_combo_5_PI setvariable mendhunt_weapon_combo_6_PI %mendhunt_archive_primary_weapon_combo_6_PI setvariable mendhunt_weapon_combo_7_PI %mendhunt_archive_primary_weapon_combo_7_PI setvariable mendhunt_weapon_combo_8_PI %mendhunt_archive_primary_weapon_combo_8_PI setvariable mendhunt_weapon_ammo_PI %mendhunt_archive_primary_weapon_ammo_PI setvariable mendhunt_weapon_shield_use_PI %mendhunt_archive_primary_weapon_shield_use_PI setvariable mendhunt_weapon_shield_name_PI %mendhunt_archive_primary_weapon_shield_name_PI setvariable mendhunt_weapon_stance_focus_PI %mendhunt_archive_primary_weapon_stance_focus_PI setvariable mendhunt_weapon_name_HAL %mendhunt_archive_primary_weapon_name_HAL setvariable mendhunt_weapon_class_HAL %mendhunt_archive_primary_weapon_class_HAL setvariable mendhunt_weapon_type_HAL %mendhunt_archive_primary_weapon_type_HAL setvariable mendhunt_weapon_combo_HAL %mendhunt_archive_primary_weapon_combo_HAL setvariable mendhunt_weapon_combo_1_HAL %mendhunt_archive_primary_weapon_combo_1_HAL setvariable mendhunt_weapon_combo_2_HAL %mendhunt_archive_primary_weapon_combo_2_HAL setvariable mendhunt_weapon_combo_3_HAL %mendhunt_archive_primary_weapon_combo_3_HAL setvariable mendhunt_weapon_combo_4_HAL %mendhunt_archive_primary_weapon_combo_4_HAL setvariable mendhunt_weapon_combo_5_HAL %mendhunt_archive_primary_weapon_combo_5_HAL setvariable mendhunt_weapon_combo_6_HAL %mendhunt_archive_primary_weapon_combo_6_HAL setvariable mendhunt_weapon_combo_7_HAL %mendhunt_archive_primary_weapon_combo_7_HAL setvariable mendhunt_weapon_combo_8_HAL %mendhunt_archive_primary_weapon_combo_8_HAL setvariable mendhunt_weapon_ammo_HAL %mendhunt_archive_primary_weapon_ammo_HAL setvariable mendhunt_weapon_shield_use_HAL %mendhunt_archive_primary_weapon_shield_use_HAL setvariable mendhunt_weapon_shield_name_HAL %mendhunt_archive_primary_weapon_shield_name_HAL setvariable mendhunt_weapon_stance_focus_HAL %mendhunt_archive_primary_weapon_stance_focus_HAL echo *** Resetting variables [|||||||||||||||_____________________] setvariable mendhunt_weapon_name_LT %mendhunt_archive_primary_weapon_name_LT setvariable mendhunt_weapon_class_LT %mendhunt_archive_primary_weapon_class_LT setvariable mendhunt_weapon_type_LT %mendhunt_archive_primary_weapon_type_LT setvariable mendhunt_weapon_combo_LT %mendhunt_archive_primary_weapon_combo_LT setvariable mendhunt_weapon_combo_1_LT %mendhunt_archive_primary_weapon_combo_1_LT setvariable mendhunt_weapon_combo_2_LT %mendhunt_archive_primary_weapon_combo_2_LT setvariable mendhunt_weapon_combo_3_LT %mendhunt_archive_primary_weapon_combo_3_LT setvariable mendhunt_weapon_combo_4_LT %mendhunt_archive_primary_weapon_combo_4_LT setvariable mendhunt_weapon_combo_5_LT %mendhunt_archive_primary_weapon_combo_5_LT setvariable mendhunt_weapon_combo_6_LT %mendhunt_archive_primary_weapon_combo_6_LT setvariable mendhunt_weapon_combo_7_LT %mendhunt_archive_primary_weapon_combo_7_LT setvariable mendhunt_weapon_combo_8_LT %mendhunt_archive_primary_weapon_combo_8_LT setvariable mendhunt_weapon_ammo_LT %mendhunt_archive_primary_weapon_ammo_LT setvariable mendhunt_weapon_shield_use_LT %mendhunt_archive_primary_weapon_shield_use_LT setvariable mendhunt_weapon_shield_name_LT %mendhunt_archive_primary_weapon_shield_name_LT setvariable mendhunt_weapon_stance_focus_LT %mendhunt_archive_primary_weapon_stance_focus_LT setvariable mendhunt_weapon_name_HT %mendhunt_archive_primary_weapon_name_HT setvariable mendhunt_weapon_class_HT %mendhunt_archive_primary_weapon_class_HT setvariable mendhunt_weapon_type_HT %mendhunt_archive_primary_weapon_type_HT setvariable mendhunt_weapon_combo_HT %mendhunt_archive_primary_weapon_combo_HT setvariable mendhunt_weapon_combo_1_HT %mendhunt_archive_primary_weapon_combo_1_HT setvariable mendhunt_weapon_combo_2_HT %mendhunt_archive_primary_weapon_combo_2_HT setvariable mendhunt_weapon_combo_3_HT %mendhunt_archive_primary_weapon_combo_3_HT setvariable mendhunt_weapon_combo_4_HT %mendhunt_archive_primary_weapon_combo_4_HT setvariable mendhunt_weapon_combo_5_HT %mendhunt_archive_primary_weapon_combo_5_HT setvariable mendhunt_weapon_combo_6_HT %mendhunt_archive_primary_weapon_combo_6_HT setvariable mendhunt_weapon_combo_7_HT %mendhunt_archive_primary_weapon_combo_7_HT setvariable mendhunt_weapon_combo_8_HT %mendhunt_archive_primary_weapon_combo_8_HT setvariable mendhunt_weapon_ammo_HT %mendhunt_archive_primary_weapon_ammo_HT setvariable mendhunt_weapon_shield_use_HT %mendhunt_archive_primary_weapon_shield_use_HT setvariable mendhunt_weapon_shield_name_HT %mendhunt_archive_primary_weapon_shield_name_HT setvariable mendhunt_weapon_stance_focus_HT %mendhunt_archive_primary_weapon_stance_focus_HT setvariable mendhunt_weapon_name_BR %mendhunt_archive_primary_weapon_name_BR setvariable mendhunt_weapon_class_BR %mendhunt_archive_primary_weapon_class_BR setvariable mendhunt_weapon_type_BR %mendhunt_archive_primary_weapon_type_BR setvariable mendhunt_weapon_combo_BR %mendhunt_archive_primary_weapon_combo_BR setvariable mendhunt_weapon_combo_1_BR %mendhunt_archive_primary_weapon_combo_1_BR setvariable mendhunt_weapon_combo_2_BR %mendhunt_archive_primary_weapon_combo_2_BR setvariable mendhunt_weapon_combo_3_BR %mendhunt_archive_primary_weapon_combo_3_BR setvariable mendhunt_weapon_combo_4_BR %mendhunt_archive_primary_weapon_combo_4_BR setvariable mendhunt_weapon_combo_5_BR %mendhunt_archive_primary_weapon_combo_5_BR setvariable mendhunt_weapon_combo_6_BR %mendhunt_archive_primary_weapon_combo_6_BR setvariable mendhunt_weapon_combo_7_BR %mendhunt_archive_primary_weapon_combo_7_BR setvariable mendhunt_weapon_combo_8_BR %mendhunt_archive_primary_weapon_combo_8_BR setvariable mendhunt_weapon_ammo_BR %mendhunt_archive_primary_weapon_ammo_BR setvariable mendhunt_weapon_shield_use_BR %mendhunt_archive_primary_weapon_shield_use_BR setvariable mendhunt_weapon_shield_name_BR %mendhunt_archive_primary_weapon_shield_name_BR setvariable mendhunt_weapon_stance_focus_BR %mendhunt_archive_primary_weapon_stance_focus_BR setvariable mendhunt_weapon_name_OW %mendhunt_archive_primary_weapon_name_OW setvariable mendhunt_weapon_name_right_OW %mendhunt_archive_primary_weapon_name_right_OW setvariable mendhunt_weapon_name_left_OW %mendhunt_archive_primary_weapon_name_left_OW setvariable mendhunt_weapon_class_OW %mendhunt_archive_primary_weapon_class_OW setvariable mendhunt_weapon_class_right_OW %mendhunt_archive_primary_weapon_class_right_OW setvariable mendhunt_weapon_class_left_OW %mendhunt_archive_primary_weapon_class_left_OW setvariable mendhunt_weapon_type_OW %mendhunt_archive_primary_weapon_type_OW setvariable mendhunt_weapon_type_right_OW %mendhunt_archive_primary_weapon_type_right_OW setvariable mendhunt_weapon_type_left_OW %mendhunt_archive_primary_weapon_type_left_OW setvariable mendhunt_weapon_combo_OW %mendhunt_archive_primary_weapon_combo_OW setvariable mendhunt_weapon_combo_1_OW %mendhunt_archive_primary_weapon_combo_1_OW setvariable mendhunt_weapon_combo_2_OW %mendhunt_archive_primary_weapon_combo_2_OW setvariable mendhunt_weapon_combo_3_OW %mendhunt_archive_primary_weapon_combo_3_OW setvariable mendhunt_weapon_combo_4_OW %mendhunt_archive_primary_weapon_combo_4_OW setvariable mendhunt_weapon_combo_5_OW %mendhunt_archive_primary_weapon_combo_5_OW setvariable mendhunt_weapon_combo_6_OW %mendhunt_archive_primary_weapon_combo_6_OW setvariable mendhunt_weapon_combo_7_OW %mendhunt_archive_primary_weapon_combo_7_OW setvariable mendhunt_weapon_combo_8_OW %mendhunt_archive_primary_weapon_combo_8_OW setvariable mendhunt_weapon_ammo_OW %mendhunt_archive_primary_weapon_ammo_OW setvariable mendhunt_weapon_shield_use_OW %mendhunt_archive_primary_weapon_shield_use_OW setvariable mendhunt_weapon_shield_name_OW %mendhunt_archive_primary_weapon_shield_name_OW setvariable mendhunt_weapon_stance_focus_OW %mendhunt_archive_primary_weapon_stance_focus_OW setvariable mendhunt_weapon_name_noweap %mendhunt_archive_primary_weapon_name_noweap setvariable mendhunt_weapon_class_noweap %mendhunt_archive_primary_weapon_class_noweap setvariable mendhunt_weapon_type_noweap %mendhunt_archive_primary_weapon_type_noweap setvariable mendhunt_weapon_combo_noweap %mendhunt_archive_primary_weapon_combo_noweap setvariable mendhunt_weapon_combo_1_noweap %mendhunt_archive_primary_weapon_combo_1_noweap setvariable mendhunt_weapon_combo_2_noweap %mendhunt_archive_primary_weapon_combo_2_noweap setvariable mendhunt_weapon_combo_3_noweap %mendhunt_archive_primary_weapon_combo_3_noweap setvariable mendhunt_weapon_combo_4_noweap %mendhunt_archive_primary_weapon_combo_4_noweap setvariable mendhunt_weapon_combo_5_noweap %mendhunt_archive_primary_weapon_combo_5_noweap setvariable mendhunt_weapon_combo_6_noweap %mendhunt_archive_primary_weapon_combo_6_noweap setvariable mendhunt_weapon_combo_7_noweap %mendhunt_archive_primary_weapon_combo_7_noweap setvariable mendhunt_weapon_combo_8_noweap %mendhunt_archive_primary_weapon_combo_8_noweap setvariable mendhunt_weapon_ammo_noweap %mendhunt_archive_primary_weapon_ammo_noweap setvariable mendhunt_weapon_shield_use_noweap %mendhunt_archive_primary_weapon_shield_use_noweap setvariable mendhunt_weapon_shield_name_noweap %mendhunt_archive_primary_weapon_shield_name_noweap setvariable mendhunt_weapon_stance_focus_noweap %mendhunt_archive_primary_weapon_stance_focus_noweap echo *** Resetting variables [||||||||||||||||____________________] setvariable mendhunt_shield_name_armworn %mendhunt_archive_primary_shield_name_armworn setvariable mendhunt_shield_name_handheld %mendhunt_archive_primary_shield_name_handheld setvariable mendhunt_armor_name_main %mendhunt_archive_primary_armor_name_main setvariable mendhunt_armor_class_main %mendhunt_archive_primary_armor_class_main setvariable mendhunt_armor_name_second %mendhunt_archive_primary_armor_name_second setvariable mendhunt_armor_class_second %mendhunt_archive_primary_armor_class_second setvariable mendhunt_armor_name_1 %mendhunt_archive_primary_armor_name_1 setvariable mendhunt_armor_class_1 %mendhunt_archive_primary_armor_class_1 setvariable mendhunt_armor_name_2 %mendhunt_archive_primary_armor_name_2 setvariable mendhunt_armor_class_2 %mendhunt_archive_primary_armor_class_2 setvariable mendhunt_armor_name_3 %mendhunt_archive_primary_armor_name_3 setvariable mendhunt_armor_class_3 %mendhunt_archive_primary_armor_class_3 setvariable mendhunt_armor_name_4 %mendhunt_archive_primary_armor_name_4 setvariable mendhunt_armor_class_4 %mendhunt_archive_primary_armor_class_4 setvariable mendhunt_armor_name_5 %mendhunt_archive_primary_armor_name_5 setvariable mendhunt_armor_class_5 %mendhunt_archive_primary_armor_class_5 setvariable mendhunt_armor_name_6 %mendhunt_archive_primary_armor_name_6 setvariable mendhunt_armor_class_6 %mendhunt_archive_primary_armor_class_6 echo *** Resetting variables [|||||||||||||||||___________________] setvariable mendhunt_LEslice1 %mendhunt_archive_primary_LEslice1 setvariable mendhunt_LEslice2 %mendhunt_archive_primary_LEslice2 setvariable mendhunt_LEslice3 %mendhunt_archive_primary_LEslice3 setvariable mendhunt_LEslice4 %mendhunt_archive_primary_LEslice4 setvariable mendhunt_LEslice5 %mendhunt_archive_primary_LEslice5 setvariable mendhunt_LEslice6 %mendhunt_archive_primary_LEslice6 setvariable mendhunt_LEslice7 %mendhunt_archive_primary_LEslice7 setvariable mendhunt_LEslice8 %mendhunt_archive_primary_LEslice8 setvariable mendhunt_LEthrust1 %mendhunt_archive_primary_LEthrust1 setvariable mendhunt_LEthrust2 %mendhunt_archive_primary_LEthrust2 setvariable mendhunt_LEthrust3 %mendhunt_archive_primary_LEthrust3 setvariable mendhunt_LEthrust4 %mendhunt_archive_primary_LEthrust4 setvariable mendhunt_LEthrust5 %mendhunt_archive_primary_LEthrust5 setvariable mendhunt_LEthrust6 %mendhunt_archive_primary_LEthrust6 setvariable mendhunt_LEthrust7 %mendhunt_archive_primary_LEthrust7 setvariable mendhunt_LEthrust8 %mendhunt_archive_primary_LEthrust8 setvariable mendhunt_MEslice1 %mendhunt_archive_primary_MEslice1 setvariable mendhunt_MEslice2 %mendhunt_archive_primary_MEslice2 setvariable mendhunt_MEslice3 %mendhunt_archive_primary_MEslice3 setvariable mendhunt_MEslice4 %mendhunt_archive_primary_MEslice4 setvariable mendhunt_MEslice5 %mendhunt_archive_primary_MEslice5 setvariable mendhunt_MEslice6 %mendhunt_archive_primary_MEslice6 setvariable mendhunt_MEslice7 %mendhunt_archive_primary_MEslice7 setvariable mendhunt_MEslice8 %mendhunt_archive_primary_MEslice8 echo *** Resetting variables [||||||||||||||||||__________________] setvariable mendhunt_MEthrust1 %mendhunt_archive_primary_MEthrust1 setvariable mendhunt_MEthrust2 %mendhunt_archive_primary_MEthrust2 setvariable mendhunt_MEthrust3 %mendhunt_archive_primary_MEthrust3 setvariable mendhunt_MEthrust4 %mendhunt_archive_primary_MEthrust4 setvariable mendhunt_MEthrust5 %mendhunt_archive_primary_MEthrust5 setvariable mendhunt_MEthrust6 %mendhunt_archive_primary_MEthrust6 setvariable mendhunt_MEthrust7 %mendhunt_archive_primary_MEthrust7 setvariable mendhunt_MEthrust8 %mendhunt_archive_primary_MEthrust8 setvariable mendhunt_HEslice1 %mendhunt_archive_primary_HEslice1 setvariable mendhunt_HEslice2 %mendhunt_archive_primary_HEslice2 setvariable mendhunt_HEslice3 %mendhunt_archive_primary_HEslice3 setvariable mendhunt_HEslice4 %mendhunt_archive_primary_HEslice4 setvariable mendhunt_HEslice5 %mendhunt_archive_primary_HEslice5 setvariable mendhunt_HEslice6 %mendhunt_archive_primary_HEslice6 setvariable mendhunt_HEslice7 %mendhunt_archive_primary_HEslice7 setvariable mendhunt_HEslice8 %mendhunt_archive_primary_HEslice8 echo *** Resetting variables [|||||||||||||||||||_________________] setvariable mendhunt_HEthrust1 %mendhunt_archive_primary_HEthrust1 setvariable mendhunt_HEthrust2 %mendhunt_archive_primary_HEthrust2 setvariable mendhunt_HEthrust3 %mendhunt_archive_primary_HEthrust3 setvariable mendhunt_HEthrust4 %mendhunt_archive_primary_HEthrust4 setvariable mendhunt_HEthrust5 %mendhunt_archive_primary_HEthrust5 setvariable mendhunt_HEthrust6 %mendhunt_archive_primary_HEthrust6 setvariable mendhunt_HEthrust7 %mendhunt_archive_primary_HEthrust7 setvariable mendhunt_HEthrust8 %mendhunt_archive_primary_HEthrust8 setvariable mendhunt_2HE1 %mendhunt_archive_primary_2HE1 setvariable mendhunt_2HE2 %mendhunt_archive_primary_2HE2 setvariable mendhunt_2HE3 %mendhunt_archive_primary_2HE3 setvariable mendhunt_2HE4 %mendhunt_archive_primary_2HE4 setvariable mendhunt_2HE5 %mendhunt_archive_primary_2HE5 setvariable mendhunt_2HE6 %mendhunt_archive_primary_2HE6 setvariable mendhunt_2HE7 %mendhunt_archive_primary_2HE7 setvariable mendhunt_2HE8 %mendhunt_archive_primary_2HE8 setvariable mendhunt_LB1 %mendhunt_archive_primary_LB1 setvariable mendhunt_LB2 %mendhunt_archive_primary_LB2 setvariable mendhunt_LB3 %mendhunt_archive_primary_LB3 setvariable mendhunt_LB4 %mendhunt_archive_primary_LB4 setvariable mendhunt_LB5 %mendhunt_archive_primary_LB5 setvariable mendhunt_LB6 %mendhunt_archive_primary_LB6 setvariable mendhunt_LB7 %mendhunt_archive_primary_LB7 setvariable mendhunt_LB8 %mendhunt_archive_primary_LB8 echo *** Resetting variables [||||||||||||||||||||________________] setvariable mendhunt_MB1 %mendhunt_archive_primary_MB1 setvariable mendhunt_MB2 %mendhunt_archive_primary_MB2 setvariable mendhunt_MB3 %mendhunt_archive_primary_MB3 setvariable mendhunt_MB4 %mendhunt_archive_primary_MB4 setvariable mendhunt_MB5 %mendhunt_archive_primary_MB5 setvariable mendhunt_MB6 %mendhunt_archive_primary_MB6 setvariable mendhunt_MB7 %mendhunt_archive_primary_MB7 setvariable mendhunt_MB8 %mendhunt_archive_primary_MB8 setvariable mendhunt_HB1 %mendhunt_archive_primary_HB1 setvariable mendhunt_HB2 %mendhunt_archive_primary_HB2 setvariable mendhunt_HB3 %mendhunt_archive_primary_HB3 setvariable mendhunt_HB4 %mendhunt_archive_primary_HB4 setvariable mendhunt_HB5 %mendhunt_archive_primary_HB5 setvariable mendhunt_HB6 %mendhunt_archive_primary_HB6 setvariable mendhunt_HB7 %mendhunt_archive_primary_HB7 setvariable mendhunt_HB8 %mendhunt_archive_primary_HB8 setvariable mendhunt_2HB1 %mendhunt_archive_primary_2HB1 setvariable mendhunt_2HB2 %mendhunt_archive_primary_2HB2 setvariable mendhunt_2HB3 %mendhunt_archive_primary_2HB3 setvariable mendhunt_2HB4 %mendhunt_archive_primary_2HB4 setvariable mendhunt_2HB5 %mendhunt_archive_primary_2HB5 setvariable mendhunt_2HB6 %mendhunt_archive_primary_2HB6 setvariable mendhunt_2HB7 %mendhunt_archive_primary_2HB7 setvariable mendhunt_2HB8 %mendhunt_archive_primary_2HB8 echo *** Resetting variables [|||||||||||||||||||||_______________] setvariable mendhunt_SS1 %mendhunt_archive_primary_SS1 setvariable mendhunt_SS2 %mendhunt_archive_primary_SS2 setvariable mendhunt_SS3 %mendhunt_archive_primary_SS3 setvariable mendhunt_SS4 %mendhunt_archive_primary_SS4 setvariable mendhunt_SS5 %mendhunt_archive_primary_SS5 setvariable mendhunt_SS6 %mendhunt_archive_primary_SS6 setvariable mendhunt_SS7 %mendhunt_archive_primary_SS7 setvariable mendhunt_SS8 %mendhunt_archive_primary_SS8 setvariable mendhunt_QS1 %mendhunt_archive_primary_QS1 setvariable mendhunt_QS2 %mendhunt_archive_primary_QS2 setvariable mendhunt_QS3 %mendhunt_archive_primary_QS3 setvariable mendhunt_QS4 %mendhunt_archive_primary_QS4 setvariable mendhunt_QS5 %mendhunt_archive_primary_QS5 setvariable mendhunt_QS6 %mendhunt_archive_primary_QS6 setvariable mendhunt_QS7 %mendhunt_archive_primary_QS7 setvariable mendhunt_QS8 %mendhunt_archive_primary_QS8 setvariable mendhunt_PI1 %mendhunt_archive_primary_PI1 setvariable mendhunt_PI2 %mendhunt_archive_primary_PI2 setvariable mendhunt_PI3 %mendhunt_archive_primary_PI3 setvariable mendhunt_PI4 %mendhunt_archive_primary_PI4 setvariable mendhunt_PI5 %mendhunt_archive_primary_PI5 setvariable mendhunt_PI6 %mendhunt_archive_primary_PI6 setvariable mendhunt_PI7 %mendhunt_archive_primary_PI7 setvariable mendhunt_PI8 %mendhunt_archive_primary_PI8 echo *** Resetting variables [||||||||||||||||||||||______________] setvariable mendhunt_HAL1 %mendhunt_archive_primary_HAL1 setvariable mendhunt_HAL2 %mendhunt_archive_primary_HAL2 setvariable mendhunt_HAL3 %mendhunt_archive_primary_HAL3 setvariable mendhunt_HAL4 %mendhunt_archive_primary_HAL4 setvariable mendhunt_HAL5 %mendhunt_archive_primary_HAL5 setvariable mendhunt_HAL6 %mendhunt_archive_primary_HAL6 setvariable mendhunt_HAL7 %mendhunt_archive_primary_HAL7 setvariable mendhunt_HAL8 %mendhunt_archive_primary_HAL8 setvariable mendhunt_my11 %mendhunt_archive_primary_my11 setvariable mendhunt_my12 %mendhunt_archive_primary_my12 setvariable mendhunt_my13 %mendhunt_archive_primary_my13 setvariable mendhunt_my14 %mendhunt_archive_primary_my14 setvariable mendhunt_my15 %mendhunt_archive_primary_my15 setvariable mendhunt_my16 %mendhunt_archive_primary_my16 setvariable mendhunt_my17 %mendhunt_archive_primary_my17 setvariable mendhunt_my18 %mendhunt_archive_primary_my18 setvariable mendhunt_my21 %mendhunt_archive_primary_my21 setvariable mendhunt_my22 %mendhunt_archive_primary_my22 setvariable mendhunt_my23 %mendhunt_archive_primary_my23 setvariable mendhunt_my24 %mendhunt_archive_primary_my24 setvariable mendhunt_my25 %mendhunt_archive_primary_my25 setvariable mendhunt_my26 %mendhunt_archive_primary_my26 setvariable mendhunt_my27 %mendhunt_archive_primary_my27 setvariable mendhunt_my28 %mendhunt_archive_primary_my28 echo *** Resetting variables [|||||||||||||||||||||||_____________] setvariable mendhunt_magic_master_test %mendhunt_archive_primary_magic_master_test setvariable mendhunt_target_master_test %mendhunt_archive_primary_target_master_test setvariable mendhunt_buff_master_test %mendhunt_archive_primary_buff_master_test setvariable mendhunt_debuff_master_test %mendhunt_archive_primary_debuff_master_test setvariable mendhunt_cam_name %mendhunt_archive_primary_cam_name setvariable mendhunt_pathway_target_name %mendhunt_archive_primary_pathway_target_name setvariable mendhunt_pathway_frenzy_name %mendhunt_archive_primary_pathway_frenzy_name setvariable mendhunt_pathway_frenzy_test %mendhunt_archive_primary_pathway_frenzy_test setvariable mendhunt_pathway_target_test %mendhunt_archive_primary_pathway_target_test setvariable mendhunt_buff_retreat_test %mendhunt_archive_primary_buff_retreat_test echo *** Resetting variables [||||||||||||||||||||||||____________] setvariable mendhunt_target_test_1 %mendhunt_archive_primary_target_test_1 setvariable mendhunt_target_name_1 %mendhunt_archive_primary_target_name_1 setvariable mendhunt_target_prep_power_1 %mendhunt_archive_primary_target_prep_power_1 setvariable mendhunt_target_harn_test_1 %mendhunt_archive_primary_target_harn_test_1 setvariable mendhunt_target_harn_power_1 %mendhunt_archive_primary_target_harn_power_1 setvariable mendhunt_target_harn_loop_1 %mendhunt_archive_primary_target_harn_loop_1 setvariable mendhunt_target_cam_test_1 %mendhunt_archive_primary_target_cam_test_1 setvariable mendhunt_target_cam_power_1 %mendhunt_archive_primary_target_cam_power_1 setvariable mendhunt_target_cam_loop_1 %mendhunt_archive_primary_target_cam_loop_1 setvariable mendhunt_target_cast_pause_1 %mendhunt_archive_primary_target_cast_pause_1 setvariable mendhunt_target_test_2 %mendhunt_archive_primary_target_test_2 setvariable mendhunt_target_name_2 %mendhunt_archive_primary_target_name_2 setvariable mendhunt_target_prep_power_2 %mendhunt_archive_primary_target_prep_power_2 setvariable mendhunt_target_harn_test_2 %mendhunt_archive_primary_target_harn_test_2 setvariable mendhunt_target_harn_power_2 %mendhunt_archive_primary_target_harn_power_2 setvariable mendhunt_target_harn_loop_2 %mendhunt_archive_primary_target_harn_loop_2 setvariable mendhunt_target_cam_test_2 %mendhunt_archive_primary_target_cam_test_2 setvariable mendhunt_target_cam_power_2 %mendhunt_archive_primary_target_cam_power_2 setvariable mendhunt_target_cam_loop_2 %mendhunt_archive_primary_target_cam_loop_2 setvariable mendhunt_target_cast_pause_2 %mendhunt_archive_primary_target_cast_pause_2 setvariable mendhunt_target_test_3 %mendhunt_archive_primary_target_test_3 setvariable mendhunt_target_name_3 %mendhunt_archive_primary_target_name_3 setvariable mendhunt_target_prep_power_3 %mendhunt_archive_primary_target_prep_power_3 setvariable mendhunt_target_harn_test_3 %mendhunt_archive_primary_target_harn_test_3 setvariable mendhunt_target_harn_power_3 %mendhunt_archive_primary_target_harn_power_3 setvariable mendhunt_target_harn_loop_3 %mendhunt_archive_primary_target_harn_loop_3 setvariable mendhunt_target_cam_test_3 %mendhunt_archive_primary_target_cam_test_3 setvariable mendhunt_target_cam_power_3 %mendhunt_archive_primary_target_cam_power_3 setvariable mendhunt_target_cam_loop_3 %mendhunt_archive_primary_target_cam_loop_3 setvariable mendhunt_target_cast_pause_3 %mendhunt_archive_primary_target_cast_pause_3 echo *** Resetting variables [|||||||||||||||||||||||||___________] setvariable mendhunt_target_test_4 %mendhunt_archive_primary_target_test_4 setvariable mendhunt_target_name_4 %mendhunt_archive_primary_target_name_4 setvariable mendhunt_target_prep_power_4 %mendhunt_archive_primary_target_prep_power_4 setvariable mendhunt_target_harn_test_4 %mendhunt_archive_primary_target_harn_test_4 setvariable mendhunt_target_harn_power_4 %mendhunt_archive_primary_target_harn_power_4 setvariable mendhunt_target_harn_loop_4 %mendhunt_archive_primary_target_harn_loop_4 setvariable mendhunt_target_cam_test_4 %mendhunt_archive_primary_target_cam_test_4 setvariable mendhunt_target_cam_power_4 %mendhunt_archive_primary_target_cam_power_4 setvariable mendhunt_target_cam_loop_4 %mendhunt_archive_primary_target_cam_loop_4 setvariable mendhunt_target_cast_pause_4 %mendhunt_archive_primary_target_cast_pause_4 setvariable mendhunt_target_test_5 %mendhunt_archive_primary_target_test_5 setvariable mendhunt_target_name_5 %mendhunt_archive_primary_target_name_5 setvariable mendhunt_target_prep_power_5 %mendhunt_archive_primary_target_prep_power_5 setvariable mendhunt_target_harn_test_5 %mendhunt_archive_primary_target_harn_test_5 setvariable mendhunt_target_harn_power_5 %mendhunt_archive_primary_target_harn_power_5 setvariable mendhunt_target_harn_loop_5 %mendhunt_archive_primary_target_harn_loop_5 setvariable mendhunt_target_cam_test_5 %mendhunt_archive_primary_target_cam_test_5 setvariable mendhunt_target_cam_power_5 %mendhunt_archive_primary_target_cam_power_5 setvariable mendhunt_target_cam_loop_5 %mendhunt_archive_primary_target_cam_loop_5 setvariable mendhunt_target_cast_pause_5 %mendhunt_archive_primary_target_cast_pause_5 setvariable mendhunt_target_test_6 %mendhunt_archive_primary_target_test_6 setvariable mendhunt_target_name_6 %mendhunt_archive_primary_target_name_6 setvariable mendhunt_target_prep_power_6 %mendhunt_archive_primary_target_prep_power_6 setvariable mendhunt_target_harn_test_6 %mendhunt_archive_primary_target_harn_test_6 setvariable mendhunt_target_harn_power_6 %mendhunt_archive_primary_target_harn_power_6 setvariable mendhunt_target_harn_loop_6 %mendhunt_archive_primary_target_harn_loop_6 setvariable mendhunt_target_cam_test_6 %mendhunt_archive_primary_target_cam_test_6 setvariable mendhunt_target_cam_power_6 %mendhunt_archive_primary_target_cam_power_6 setvariable mendhunt_target_cam_loop_6 %mendhunt_archive_primary_target_cam_loop_6 setvariable mendhunt_target_cast_pause_6 %mendhunt_archive_primary_target_cast_pause_6 echo *** Resetting variables [||||||||||||||||||||||||||__________] setvariable mendhunt_buff_test_1 %mendhunt_archive_primary_buff_test_1 setvariable mendhunt_buff_name_1 %mendhunt_archive_primary_buff_name_1 setvariable mendhunt_buff_prep_power_1 %mendhunt_archive_primary_buff_prep_power_1 setvariable mendhunt_buff_harn_test_1 %mendhunt_archive_primary_buff_harn_test_1 setvariable mendhunt_buff_harn_power_1 %mendhunt_archive_primary_buff_harn_power_1 setvariable mendhunt_buff_harn_loop_1 %mendhunt_archive_primary_buff_harn_loop_1 setvariable mendhunt_buff_cam_test_1 %mendhunt_archive_primary_buff_cam_test_1 setvariable mendhunt_buff_cam_power_1 %mendhunt_archive_primary_buff_cam_power_1 setvariable mendhunt_buff_cam_loop_1 %mendhunt_archive_primary_buff_cam_loop_1 setvariable mendhunt_buff_cast_pause_1 %mendhunt_archive_primary_buff_cast_pause_1 setvariable mendhunt_buff_test_2 %mendhunt_archive_primary_buff_test_2 setvariable mendhunt_buff_name_2 %mendhunt_archive_primary_buff_name_2 setvariable mendhunt_buff_prep_power_2 %mendhunt_archive_primary_buff_prep_power_2 setvariable mendhunt_buff_harn_test_2 %mendhunt_archive_primary_buff_harn_test_2 setvariable mendhunt_buff_harn_power_2 %mendhunt_archive_primary_buff_harn_power_2 setvariable mendhunt_buff_harn_loop_2 %mendhunt_archive_primary_buff_harn_loop_2 setvariable mendhunt_buff_cam_test_2 %mendhunt_archive_primary_buff_cam_test_2 setvariable mendhunt_buff_cam_power_2 %mendhunt_archive_primary_buff_cam_power_2 setvariable mendhunt_buff_cam_loop_2 %mendhunt_archive_primary_buff_cam_loop_2 setvariable mendhunt_buff_cast_pause_2 %mendhunt_archive_primary_buff_cast_pause_2 setvariable mendhunt_buff_test_3 %mendhunt_archive_primary_buff_test_3 setvariable mendhunt_buff_name_3 %mendhunt_archive_primary_buff_name_3 setvariable mendhunt_buff_prep_power_3 %mendhunt_archive_primary_buff_prep_power_3 setvariable mendhunt_buff_harn_test_3 %mendhunt_archive_primary_buff_harn_test_3 setvariable mendhunt_buff_harn_power_3 %mendhunt_archive_primary_buff_harn_power_3 setvariable mendhunt_buff_harn_loop_3 %mendhunt_archive_primary_buff_harn_loop_3 setvariable mendhunt_buff_cam_test_3 %mendhunt_archive_primary_buff_cam_test_3 setvariable mendhunt_buff_cam_power_3 %mendhunt_archive_primary_buff_cam_power_3 setvariable mendhunt_buff_cam_loop_3 %mendhunt_archive_primary_buff_cam_loop_3 setvariable mendhunt_buff_cast_pause_3 %mendhunt_archive_primary_buff_cast_pause_3 echo *** Resetting variables [|||||||||||||||||||||||||||_________] setvariable mendhunt_buff_test_4 %mendhunt_archive_primary_buff_test_4 setvariable mendhunt_buff_name_4 %mendhunt_archive_primary_buff_name_4 setvariable mendhunt_buff_prep_power_4 %mendhunt_archive_primary_buff_prep_power_4 setvariable mendhunt_buff_harn_test_4 %mendhunt_archive_primary_buff_harn_test_4 setvariable mendhunt_buff_harn_power_4 %mendhunt_archive_primary_buff_harn_power_4 setvariable mendhunt_buff_harn_loop_4 %mendhunt_archive_primary_buff_harn_loop_4 setvariable mendhunt_buff_cam_test_4 %mendhunt_archive_primary_buff_cam_test_4 setvariable mendhunt_buff_cam_power_4 %mendhunt_archive_primary_buff_cam_power_4 setvariable mendhunt_buff_cam_loop_4 %mendhunt_archive_primary_buff_cam_loop_4 setvariable mendhunt_buff_cast_pause_4 %mendhunt_archive_primary_buff_cast_pause_4 setvariable mendhunt_buff_test_5 %mendhunt_archive_primary_buff_test_5 setvariable mendhunt_buff_name_5 %mendhunt_archive_primary_buff_name_5 setvariable mendhunt_buff_prep_power_5 %mendhunt_archive_primary_buff_prep_power_5 setvariable mendhunt_buff_harn_test_5 %mendhunt_archive_primary_buff_harn_test_5 setvariable mendhunt_buff_harn_power_5 %mendhunt_archive_primary_buff_harn_power_5 setvariable mendhunt_buff_harn_loop_5 %mendhunt_archive_primary_buff_harn_loop_5 setvariable mendhunt_buff_cam_test_5 %mendhunt_archive_primary_buff_cam_test_5 setvariable mendhunt_buff_cam_power_5 %mendhunt_archive_primary_buff_cam_power_5 setvariable mendhunt_buff_cam_loop_5 %mendhunt_archive_primary_buff_cam_loop_5 setvariable mendhunt_buff_cast_pause_5 %mendhunt_archive_primary_buff_cast_pause_5 setvariable mendhunt_buff_test_6 %mendhunt_archive_primary_buff_test_6 setvariable mendhunt_buff_name_6 %mendhunt_archive_primary_buff_name_6 setvariable mendhunt_buff_prep_power_6 %mendhunt_archive_primary_buff_prep_power_6 setvariable mendhunt_buff_harn_test_6 %mendhunt_archive_primary_buff_harn_test_6 setvariable mendhunt_buff_harn_power_6 %mendhunt_archive_primary_buff_harn_power_6 setvariable mendhunt_buff_harn_loop_6 %mendhunt_archive_primary_buff_harn_loop_6 setvariable mendhunt_buff_cam_test_6 %mendhunt_archive_primary_buff_cam_test_6 setvariable mendhunt_buff_cam_power_6 %mendhunt_archive_primary_buff_cam_power_6 setvariable mendhunt_buff_cam_loop_6 %mendhunt_archive_primary_buff_cam_loop_6 setvariable mendhunt_buff_cast_pause_6 %mendhunt_archive_primary_buff_cast_pause_6 echo *** Resetting variables [||||||||||||||||||||||||||||________] setvariable mendhunt_debuff_test_1 %mendhunt_archive_primary_debuff_test_1 setvariable mendhunt_debuff_name_1 %mendhunt_archive_primary_debuff_name_1 setvariable mendhunt_debuff_prep_power_1 %mendhunt_archive_primary_debuff_prep_power_1 setvariable mendhunt_debuff_harn_test_1 %mendhunt_archive_primary_debuff_harn_test_1 setvariable mendhunt_debuff_harn_power_1 %mendhunt_archive_primary_debuff_harn_power_1 setvariable mendhunt_debuff_harn_loop_1 %mendhunt_archive_primary_debuff_harn_loop_1 setvariable mendhunt_debuff_cam_test_1 %mendhunt_archive_primary_debuff_cam_test_1 setvariable mendhunt_debuff_cam_power_1 %mendhunt_archive_primary_debuff_cam_power_1 setvariable mendhunt_debuff_cam_loop_1 %mendhunt_archive_primary_debuff_cam_loop_1 setvariable mendhunt_debuff_cast_pause_1 %mendhunt_archive_primary_debuff_cast_pause_1 setvariable mendhunt_debuff_once_test_1 %mendhunt_archive_primary_debuff_once_test_1 setvariable mendhunt_debuff_test_2 %mendhunt_archive_primary_debuff_test_2 setvariable mendhunt_debuff_name_2 %mendhunt_archive_primary_debuff_name_2 setvariable mendhunt_debuff_prep_power_2 %mendhunt_archive_primary_debuff_prep_power_2 setvariable mendhunt_debuff_harn_test_2 %mendhunt_archive_primary_debuff_harn_test_2 setvariable mendhunt_debuff_harn_power_2 %mendhunt_archive_primary_debuff_harn_power_2 setvariable mendhunt_debuff_harn_loop_2 %mendhunt_archive_primary_debuff_harn_loop_2 setvariable mendhunt_debuff_cam_test_2 %mendhunt_archive_primary_debuff_cam_test_2 setvariable mendhunt_debuff_cam_power_2 %mendhunt_archive_primary_debuff_cam_power_2 setvariable mendhunt_debuff_cam_loop_2 %mendhunt_archive_primary_debuff_cam_loop_2 setvariable mendhunt_debuff_cast_pause_2 %mendhunt_archive_primary_debuff_cast_pause_2 setvariable mendhunt_debuff_once_test_2 %mendhunt_archive_primary_debuff_once_test_2 setvariable mendhunt_debuff_test_3 %mendhunt_archive_primary_debuff_test_3 setvariable mendhunt_debuff_name_3 %mendhunt_archive_primary_debuff_name_3 setvariable mendhunt_debuff_prep_power_3 %mendhunt_archive_primary_debuff_prep_power_3 setvariable mendhunt_debuff_harn_test_3 %mendhunt_archive_primary_debuff_harn_test_3 setvariable mendhunt_debuff_harn_power_3 %mendhunt_archive_primary_debuff_harn_power_3 setvariable mendhunt_debuff_harn_loop_3 %mendhunt_archive_primary_debuff_harn_loop_3 setvariable mendhunt_debuff_cam_test_3 %mendhunt_archive_primary_debuff_cam_test_3 setvariable mendhunt_debuff_cam_power_3 %mendhunt_archive_primary_debuff_cam_power_3 setvariable mendhunt_debuff_cam_loop_3 %mendhunt_archive_primary_debuff_cam_loop_3 setvariable mendhunt_debuff_cast_pause_3 %mendhunt_archive_primary_debuff_cast_pause_3 setvariable mendhunt_debuff_once_test_3 %mendhunt_archive_primary_debuff_once_test_3 echo *** Resetting variables [|||||||||||||||||||||||||||||_______] setvariable mendhunt_debuff_test_4 %mendhunt_archive_primary_debuff_test_4 setvariable mendhunt_debuff_name_4 %mendhunt_archive_primary_debuff_name_4 setvariable mendhunt_debuff_prep_power_4 %mendhunt_archive_primary_debuff_prep_power_4 setvariable mendhunt_debuff_harn_test_4 %mendhunt_archive_primary_debuff_harn_test_4 setvariable mendhunt_debuff_harn_power_4 %mendhunt_archive_primary_debuff_harn_power_4 setvariable mendhunt_debuff_harn_loop_4 %mendhunt_archive_primary_debuff_harn_loop_4 setvariable mendhunt_debuff_cam_test_4 %mendhunt_archive_primary_debuff_cam_test_4 setvariable mendhunt_debuff_cam_power_4 %mendhunt_archive_primary_debuff_cam_power_4 setvariable mendhunt_debuff_cam_loop_4 %mendhunt_archive_primary_debuff_cam_loop_4 setvariable mendhunt_debuff_cast_pause_4 %mendhunt_archive_primary_debuff_cast_pause_4 setvariable mendhunt_debuff_once_test_4 %mendhunt_archive_primary_debuff_once_test_4 setvariable mendhunt_debuff_test_5 %mendhunt_archive_primary_debuff_test_5 setvariable mendhunt_debuff_name_5 %mendhunt_archive_primary_debuff_name_5 setvariable mendhunt_debuff_prep_power_5 %mendhunt_archive_primary_debuff_prep_power_5 setvariable mendhunt_debuff_harn_test_5 %mendhunt_archive_primary_debuff_harn_test_5 setvariable mendhunt_debuff_harn_power_5 %mendhunt_archive_primary_debuff_harn_power_5 setvariable mendhunt_debuff_harn_loop_5 %mendhunt_archive_primary_debuff_harn_loop_5 setvariable mendhunt_debuff_cam_test_5 %mendhunt_archive_primary_debuff_cam_test_5 setvariable mendhunt_debuff_cam_power_5 %mendhunt_archive_primary_debuff_cam_power_5 setvariable mendhunt_debuff_cam_loop_5 %mendhunt_archive_primary_debuff_cam_loop_5 setvariable mendhunt_debuff_cast_pause_5 %mendhunt_archive_primary_debuff_cast_pause_5 setvariable mendhunt_debuff_once_test_5 %mendhunt_archive_primary_debuff_once_test_5 setvariable mendhunt_debuff_test_6 %mendhunt_archive_primary_debuff_test_6 setvariable mendhunt_debuff_name_6 %mendhunt_archive_primary_debuff_name_6 setvariable mendhunt_debuff_prep_power_6 %mendhunt_archive_primary_debuff_prep_power_6 setvariable mendhunt_debuff_harn_test_6 %mendhunt_archive_primary_debuff_harn_test_6 setvariable mendhunt_debuff_harn_power_6 %mendhunt_archive_primary_debuff_harn_power_6 setvariable mendhunt_debuff_harn_loop_6 %mendhunt_archive_primary_debuff_harn_loop_6 setvariable mendhunt_debuff_cam_test_6 %mendhunt_archive_primary_debuff_cam_test_6 setvariable mendhunt_debuff_cam_power_6 %mendhunt_archive_primary_debuff_cam_power_6 setvariable mendhunt_debuff_cam_loop_6 %mendhunt_archive_primary_debuff_cam_loop_6 setvariable mendhunt_debuff_cast_pause_6 %mendhunt_archive_primary_debuff_cast_pause_6 setvariable mendhunt_debuff_once_test_6 %mendhunt_archive_primary_debuff_once_test_6 echo *** Resetting variables [||||||||||||||||||||||||||||||______] setvariable mendhunt_combat_roar_test %mendhunt_archive_primary_combat_roar_test setvariable mendhunt_combat_roar_type %mendhunt_archive_primary_combat_roar_type setvariable mendhunt_combat_dance_test %mendhunt_archive_primary_combat_dance_test setvariable mendhunt_combat_dance_type %mendhunt_archive_primary_combat_dance_type setvariable mendhunt_combat_sing_test %mendhunt_archive_primary_combat_sing_test setvariable mendhunt_combat_sing_type %mendhunt_archive_primary_combat_sing_type setvariable mendhunt_combat_chant_test %mendhunt_archive_primary_combat_chant_test setvariable mendhunt_combat_chant_type %mendhunt_archive_primary_combat_chant_type setvariable mendhunt_combat_khri_test %mendhunt_archive_primary_combat_khri_test setvariable mendhunt_combat_khri_type %mendhunt_archive_primary_combat_khri_type setvariable mendhunt_deks_special_test %mendhunt_archive_primary_deks_special_test setvariable mendhunt_deks_line_1 %mendhunt_archive_primary_deks_line_1 setvariable mendhunt_deks_line_2 %mendhunt_archive_primary_deks_line_2 setvariable mendhunt_deks_line_3 %mendhunt_archive_primary_deks_line_3 setvariable mendhunt_deks_line_4 %mendhunt_archive_primary_deks_line_4 setvariable mendhunt_deks_line_5 %mendhunt_archive_primary_deks_line_5 echo *** Resetting variables [|||||||||||||||||||||||||||||||_____] setvariable mendhunt_frenzy_cl_test %mendhunt_archive_primary_frenzy_cl_test setvariable mendhunt_frenzy_cl_prep_mana %mendhunt_archive_primary_frenzy_cl_prep_mana setvariable mendhunt_frenzy_cl_harn_test %mendhunt_archive_primary_frenzy_cl_harn_test setvariable mendhunt_frenzy_cl_harn_mana %mendhunt_archive_primary_frenzy_cl_harn_mana setvariable mendhunt_frenzy_cl_harn_loop %mendhunt_archive_primary_frenzy_cl_harn_loop setvariable mendhunt_frenzy_cl_cast_pause %mendhunt_archive_primary_frenzy_cl_cast_pause setvariable mendhunt_frenzy_roar_test %mendhunt_archive_primary_frenzy_roar_test setvariable mendhunt_frenzy_roar_type %mendhunt_archive_primary_frenzy_roar_type setvariable mendhunt_frenzy_berserk_test %mendhunt_archive_primary_frenzy_berserk_test setvariable mendhunt_frenzy_berserk_type %mendhunt_archive_primary_frenzy_berserk_type setvariable mendhunt_frenzy_sing_test %mendhunt_archive_primary_frenzy_sing_test setvariable mendhunt_frenzy_sing_type %mendhunt_archive_primary_frenzy_sing_type setvariable mendhunt_frenzy_chant_test %mendhunt_archive_primary_frenzy_chant_test setvariable mendhunt_frenzy_chant_type %mendhunt_archive_primary_frenzy_chant_type setvariable mendhunt_frenzy_bot_test %mendhunt_archive_primary_frenzy_bot_test setvariable mendhunt_frenzy_bot_prep_mana %mendhunt_archive_primary_frenzy_bot_prep_mana setvariable mendhunt_frenzy_bot_harn_test %mendhunt_archive_primary_frenzy_bot_harn_test setvariable mendhunt_frenzy_bot_harn_mana %mendhunt_archive_primary_frenzy_bot_harn_mana setvariable mendhunt_frenzy_bot_harn_loop %mendhunt_archive_primary_frenzy_bot_harn_loop setvariable mendhunt_frenzy_bot_cast_pause %mendhunt_archive_primary_frenzy_bot_cast_pause setvariable mendhunt_frenzy_flee_test %mendhunt_archive_primary_frenzy_flee_test setvariable mendhunt_frenzy_hide_test %mendhunt_archive_primary_frenzy_hide_test echo *** Resetting variables [||||||||||||||||||||||||||||||||____] setvariable mendhunt_empath_guild_test %mendhunt_archive_primary_empath_guild_test setvariable mendhunt_empath_test_manipulate %mendhunt_archive_primary_empath_test_manipulate setvariable mendhunt_empath_test_innocence %mendhunt_archive_primary_empath_test_innocence setvariable mendhunt_empath_test_gs %mendhunt_archive_primary_empath_test_gs setvariable mendhunt_empath_prep_power_innocence %mendhunt_archive_primary_empath_prep_power_innocence setvariable mendhunt_empath_cast_pause_innocence %mendhunt_archive_primary_empath_cast_pause_innocence setvariable mendhunt_empath_harn_test_innocence %mendhunt_archive_primary_empath_harn_test_innocence setvariable mendhunt_empath_harn_power_innocence %mendhunt_archive_primary_empath_harn_power_innocence setvariable mendhunt_empath_harn_loop_innocence %mendhunt_archive_primary_empath_harn_loop_innocence setvariable mendhunt_empath_cam_test_innocence %mendhunt_archive_primary_empath_cam_test_innocence setvariable mendhunt_empath_cam_power_innocence %mendhunt_archive_primary_empath_cam_power_innocence setvariable mendhunt_empath_cam_loop_innocence %mendhunt_archive_primary_empath_cam_loop_innocence setvariable mendhunt_empath_prep_power_gs %mendhunt_archive_primary_empath_prep_power_gs setvariable mendhunt_empath_cast_pause_gs %mendhunt_archive_primary_empath_cast_pause_gs setvariable mendhunt_empath_harn_test_gs %mendhunt_archive_primary_empath_harn_test_gs setvariable mendhunt_empath_harn_power_gs %mendhunt_archive_primary_empath_harn_power_gs setvariable mendhunt_empath_harn_loop_gs %mendhunt_archive_primary_empath_harn_loop_gs setvariable mendhunt_empath_cam_test_gs %mendhunt_archive_primary_empath_cam_test_gs setvariable mendhunt_empath_cam_power_gs %mendhunt_archive_primary_empath_cam_power_gs setvariable mendhunt_empath_cam_loop_gs %mendhunt_archive_primary_empath_cam_loop_gs setvariable mendhunt_empath_maxconc %mendhunt_archive_primary_empath_maxconc echo *** Resetting variables [|||||||||||||||||||||||||||||||||___] setvariable mendhunt_crittercount1 %mendhunt_archive_primary_crittercount1 setvariable mendhunt_crittercount2 %mendhunt_archive_primary_crittercount2 setvariable mendhunt_crittercount3 %mendhunt_archive_primary_crittercount3 setvariable mendhunt_crittercount4 %mendhunt_archive_primary_crittercount4 setvariable mendhunt_crittercount5 %mendhunt_archive_primary_crittercount5 setvariable mendhunt_crittercount6 %mendhunt_archive_primary_crittercount6 setvariable mendhunt_skinning_test %mendhunt_archive_primary_skinning_test setvariable mendhunt_skinner_name %mendhunt_archive_primary_skinner_name setvariable mendhunt_skinner_name_branch %mendhunt_archive_primary_skinner_name_branch setvariable mendhunt_ndc_master_test %mendhunt_archive_primary_ndc_master_test setvariable mendhunt_ndc_hum_test %mendhunt_archive_primary_ndc_hum_test setvariable mendhunt_ndc_hum_item %mendhunt_archive_primary_ndc_hum_item setvariable mendhunt_ndc_pow_test %mendhunt_archive_primary_ndc_pow_test setvariable mendhunt_ndc_juggle_test %mendhunt_archive_primary_ndc_juggle_test setvariable mendhunt_ndc_juggle_item %mendhunt_archive_primary_ndc_juggle_item setvariable mendhunt_ndc_comp_test %mendhunt_archive_primary_ndc_comp_test setvariable mendhunt_ndc_stones_test %mendhunt_archive_primary_ndc_stones_test setvariable mendhunt_ndc_pyramid_test %mendhunt_archive_primary_ndc_pyramid_test setvariable mendhunt_ndc_pyramid_item %mendhunt_archive_primary_ndc_pyramid_item setvariable mendhunt_ndc_forage_test %mendhunt_archive_primary_ndc_forage_test setvariable mendhunt_ndc_forage_item %mendhunt_archive_primary_ndc_forage_item echo *** Resetting variables [||||||||||||||||||||||||||||||||||__] setvariable mendhunt_fissure_master_test %mendhunt_archive_primary_fissure_master_test setvariable mendhunt_fissure_element %mendhunt_archive_primary_fissure_element setvariable mendhunt_fissure_prep_power %mendhunt_archive_primary_fissure_prep_power setvariable mendhunt_fissure_cast_pause %mendhunt_archive_primary_fissure_cast_pause setvariable mendhunt_fissure_harn_test %mendhunt_archive_primary_fissure_harn_test setvariable mendhunt_fissure_harn_power %mendhunt_archive_primary_fissure_harn_power setvariable mendhunt_fissure_harn_loop %mendhunt_archive_primary_fissure_harn_loop setvariable mendhunt_fissure_cam_test %mendhunt_archive_primary_fissure_cam_test setvariable mendhunt_fissure_cam_power %mendhunt_archive_primary_fissure_cam_power setvariable mendhunt_fissure_cam_loop %mendhunt_archive_primary_fissure_cam_loop setvariable mendhunt_mof_master_test %mendhunt_archive_primary_mof_master_test setvariable mendhunt_mof_prep_power %mendhunt_archive_primary_mof_prep_power setvariable mendhunt_mof_cast_pause %mendhunt_archive_primary_mof_cast_pause setvariable mendhunt_mof_harn_test %mendhunt_archive_primary_mof_harn_test setvariable mendhunt_mof_harn_power %mendhunt_archive_primary_mof_harn_power setvariable mendhunt_mof_harn_loop %mendhunt_archive_primary_mof_harn_loop setvariable mendhunt_mof_cam_test %mendhunt_archive_primary_mof_cam_test setvariable mendhunt_mof_cam_power %mendhunt_archive_primary_mof_cam_power setvariable mendhunt_mof_cam_loop %mendhunt_archive_primary_mof_cam_loop setvariable mendhunt_ys_master_test %mendhunt_archive_primary_ys_master_test setvariable mendhunt_ys_prep_power %mendhunt_archive_primary_ys_prep_power setvariable mendhunt_ys_cast_pause %mendhunt_archive_primary_ys_cast_pause setvariable mendhunt_ys_harn_test %mendhunt_archive_primary_ys_harn_test setvariable mendhunt_ys_harn_power %mendhunt_archive_primary_ys_harn_power setvariable mendhunt_ys_harn_loop %mendhunt_archive_primary_ys_harn_loop setvariable mendhunt_ys_cam_test %mendhunt_archive_primary_ys_cam_test setvariable mendhunt_ys_cam_power %mendhunt_archive_primary_ys_cam_power setvariable mendhunt_ys_cam_loop %mendhunt_archive_primary_ys_cam_loop setvariable mendhunt_ysmaint_prep_power %mendhunt_archive_primary_ysmaint_prep_power setvariable mendhunt_ysmaint_cast_pause %mendhunt_archive_primary_ysmaint_cast_pause setvariable mendhunt_aeg_master_test %mendhunt_archive_primary_aeg_master_test setvariable mendhunt_aeg_prep_power %mendhunt_archive_primary_aeg_prep_power setvariable mendhunt_aeg_cast_pause %mendhunt_archive_primary_aeg_cast_pause setvariable mendhunt_aeg_harn_test %mendhunt_archive_primary_aeg_harn_test setvariable mendhunt_aeg_harn_power %mendhunt_archive_primary_aeg_harn_power setvariable mendhunt_aeg_harn_loop %mendhunt_archive_primary_aeg_harn_loop setvariable mendhunt_aeg_cam_test %mendhunt_archive_primary_aeg_cam_test setvariable mendhunt_aeg_cam_power %mendhunt_archive_primary_aeg_cam_power setvariable mendhunt_aeg_cam_loop %mendhunt_archive_primary_aeg_cam_loop setvariable mendhunt_aeg_type_LE %mendhunt_archive_primary_aeg_type_LE setvariable mendhunt_aeg_type_ME %mendhunt_archive_primary_aeg_type_ME setvariable mendhunt_aeg_type_HE %mendhunt_archive_primary_aeg_type_HE setvariable mendhunt_aeg_type_2HE %mendhunt_archive_primary_aeg_type_2HE setvariable mendhunt_aeg_type_LB %mendhunt_archive_primary_aeg_type_LB setvariable mendhunt_aeg_type_MB %mendhunt_archive_primary_aeg_type_MB setvariable mendhunt_aeg_type_HB %mendhunt_archive_primary_aeg_type_HB setvariable mendhunt_aeg_type_2HB %mendhunt_archive_primary_aeg_type_2HB setvariable mendhunt_aeg_type_SL %mendhunt_archive_primary_aeg_type_SL setvariable mendhunt_aeg_type_STAFFSLING %mendhunt_archive_primary_aeg_type_STAFFSLING setvariable mendhunt_aeg_type_SB %mendhunt_archive_primary_aeg_type_SB setvariable mendhunt_aeg_type_LOB %mendhunt_archive_primary_aeg_type_LOB setvariable mendhunt_aeg_type_CB %mendhunt_archive_primary_aeg_type_CB setvariable mendhunt_aeg_type_LX %mendhunt_archive_primary_aeg_type_LX setvariable mendhunt_aeg_type_HX %mendhunt_archive_primary_aeg_type_HX setvariable mendhunt_aeg_type_SS %mendhunt_archive_primary_aeg_type_SS setvariable mendhunt_aeg_type_QS %mendhunt_archive_primary_aeg_type_QS setvariable mendhunt_aeg_type_PI %mendhunt_archive_primary_aeg_type_PI setvariable mendhunt_aeg_type_HAL %mendhunt_archive_primary_aeg_type_HAL setvariable mendhunt_aeg_type_LT %mendhunt_archive_primary_aeg_type_LT setvariable mendhunt_aeg_type_HT %mendhunt_archive_primary_aeg_type_HT setvariable mendhunt_aeg_type_BR %mendhunt_archive_primary_aeg_type_BR setvariable mendhunt_aeg_type_OW %mendhunt_archive_primary_aeg_type_OW setvariable mendhunt_aeg_type_noweap %mendhunt_archive_primary_aeg_type_noweap setvariable mendhunt_aegmaint_test %mendhunt_archive_primary_aegmaint_test setvariable mendhunt_aegmaint_prep_power %mendhunt_archive_primary_aegmaint_prep_power setvariable mendhunt_aegmaint_cast_pause %mendhunt_archive_primary_aegmaint_cast_pause echo *** Resetting variables [|||||||||||||||||||||||||||||||||||_] setvariable mendhunt_loot_master_test %mendhunt_archive_primary_loot_master_test setvariable mendhunt_loot_plat_test %mendhunt_archive_primary_loot_plat_test setvariable mendhunt_loot_gold_test %mendhunt_archive_primary_loot_gold_test setvariable mendhunt_loot_silver_test %mendhunt_archive_primary_loot_silver_test setvariable mendhunt_loot_bronze_test %mendhunt_archive_primary_loot_bronze_test setvariable mendhunt_loot_copper_test %mendhunt_archive_primary_loot_copper_test setvariable mendhunt_loot_gems_test %mendhunt_archive_primary_loot_gems_test setvariable mendhunt_loot_boxes_test %mendhunt_archive_primary_loot_boxes_test setvariable mendhunt_loot_other_test %mendhunt_archive_primary_loot_other_test setvariable mendhunt_loot_skins_test %mendhunt_archive_primary_loot_skins_test setvariable mendhunt_gems_container %mendhunt_archive_primary_gems_container setvariable mendhunt_boxes_container %mendhunt_archive_primary_boxes_container setvariable mendhunt_other_container %mendhunt_archive_primary_other_container setvariable mendhunt_gpouch_use_test %mendhunt_archive_primary_gpouch_use_test setvariable mendhunt_gpouch_empty_container %mendhunt_archive_primary_gpouch_empty_container setvariable mendhunt_gpouch_full_container %mendhunt_archive_primary_gpouch_full_container setvariable mendhunt_gpouch_tie_test %mendhunt_archive_primary_gpouch_tie_test #setvariable mendhunt_useradd_critter_1 %mendhunt_archive_primary_useradd_critter_1 #setvariable mendhunt_useradd_critter_2 %mendhunt_archive_primary_useradd_critter_2 #setvariable mendhunt_useradd_critter_3 %mendhunt_archive_primary_useradd_critter_3 #setvariable mendhunt_useradd_critter_4 %mendhunt_archive_primary_useradd_critter_4 #setvariable mendhunt_useradd_critter_5 %mendhunt_archive_primary_useradd_critter_5 #setvariable mendhunt_useradd_critter_6 %mendhunt_archive_primary_useradd_critter_6 #setvariable mendhunt_loot_gems_useradd_1 %mendhunt_archive_primary_loot_gems_useradd_1 #setvariable mendhunt_loot_gems_useradd_2 %mendhunt_archive_primary_loot_gems_useradd_2 #setvariable mendhunt_loot_gems_useradd_3 %mendhunt_archive_primary_loot_gems_useradd_3 #setvariable mendhunt_loot_gems_useradd_4 %mendhunt_archive_primary_loot_gems_useradd_4 #setvariable mendhunt_loot_gems_useradd_5 %mendhunt_archive_primary_loot_gems_useradd_5 #setvariable mendhunt_loot_gems_useradd_6 %mendhunt_archive_primary_loot_gems_useradd_6 #setvariable mendhunt_loot_other_useradd_1 %mendhunt_archive_primary_loot_other_useradd_1 #setvariable mendhunt_loot_other_useradd_2 %mendhunt_archive_primary_loot_other_useradd_2 #setvariable mendhunt_loot_other_useradd_3 %mendhunt_archive_primary_loot_other_useradd_3 #setvariable mendhunt_loot_other_useradd_4 %mendhunt_archive_primary_loot_other_useradd_4 #setvariable mendhunt_loot_other_useradd_5 %mendhunt_archive_primary_loot_other_useradd_5 #setvariable mendhunt_loot_other_useradd_6 %mendhunt_archive_primary_loot_other_useradd_6 #setvariable mendhunt_loot_skins_useradd_1 %mendhunt_archive_primary_loot_skins_useradd_1 #setvariable mendhunt_loot_skins_useradd_2 %mendhunt_archive_primary_loot_skins_useradd_2 #setvariable mendhunt_loot_skins_useradd_3 %mendhunt_archive_primary_loot_skins_useradd_3 #setvariable mendhunt_loot_skins_useradd_4 %mendhunt_archive_primary_loot_skins_useradd_4 #setvariable mendhunt_loot_skins_useradd_5 %mendhunt_archive_primary_loot_skins_useradd_5 #setvariable mendhunt_loot_skins_useradd_6 %mendhunt_archive_primary_loot_skins_useradd_6 echo *** Resetting variables [||||||||||||||||||||||||||||||||||||] echo echo *** Resetting variables COMPLETED echo echo echo echo *** Variables retrieved from Archive Primary echo echo pause 1 ARCHIVE_PRIMARY_RETRIEVE_END: goto SETUP_MISC_ARCHIVE_RETURN ############################################################################# ########################### ARCHIVE VARIABLES BACKTRAIN SECTION ####### ############################################################################# ARCHIVE_BACKTRAIN_SAVE: ARCHIVE_BACKTRAIN_SAVE_START: ARCHIVE_BACKTRAIN_SAVE_START_INITIALIZE_ARMAMENT_SLOTS: setvariable subreturnflag ARCHIVE_BACKTRAIN_SAVE_START_INITIALIZE_ARMAMENT_SLOTS goto INITIALIZE_ARMAMENT SUBRETURN_ARCHIVE_BACKTRAIN_SAVE_START_INITIALIZE_ARMAMENT_SLOTS: echo echo *** Resetting variables START echo echo *** Resetting variables [|___________________________________] setvariable mendhunt_archive_backtrain_need_initialize_flag %mendhunt_need_initialize_flag setvariable mendhunt_archive_backtrain_weapon_style_master %mendhunt_weapon_style_master setvariable mendhunt_archive_backtrain_weapon_style_main_test %mendhunt_weapon_style_main_test setvariable mendhunt_archive_backtrain_weapon_style_multi_test %mendhunt_weapon_style_multi_test setvariable mendhunt_archive_backtrain_weapon_style_noweap_test %mendhunt_weapon_style_noweap_test setvariable mendhunt_archive_backtrain_weapon_swap_test %mendhunt_weapon_swap_test setvariable mendhunt_archive_backtrain_armor_switch_test %mendhunt_armor_switch_test setvariable mendhunt_archive_backtrain_stance_test %mendhunt_stance_test setvariable mendhunt_archive_backtrain_dance_mode_mo_test %mendhunt_dance_mode_mo_test setvariable mendhunt_archive_backtrain_dance_app_test %mendhunt_dance_app_test setvariable mendhunt_archive_backtrain_dance_brawl_test %mendhunt_dance_brawl_test setvariable mendhunt_archive_backtrain_mindstate_test %mendhunt_mindstate_test setvariable mendhunt_archive_backtrain_ranged_pause %mendhunt_ranged_pause setvariable mendhunt_archive_backtrain_thrown_pause %mendhunt_thrown_pause setvariable mendhunt_archive_backtrain_rangedthrown_retreat_test %mendhunt_rangedthrown_retreat_test setvariable mendhunt_archive_backtrain_slow_attack_test %mendhunt_slow_attack_test setvariable mendhunt_archive_backtrain_hide_test %mendhunt_hide_test setvariable mendhunt_archive_backtrain_weapon_cycle %mendhunt_weapon_cycle setvariable mendhunt_archive_backtrain_arrange_master_test %mendhunt_arrange_master_test setvariable mendhunt_archive_backtrain_backstab_master_test %mendhunt_backstab_master_test setvariable mendhunt_archive_backtrain_force_weapon_switch_test %mendhunt_force_weapon_switch_test setvariable mendhunt_archive_backtrain_force_armor_switch_test %mendhunt_force_armor_switch_test echo *** Resetting variables [||__________________________________] setvariable mendhunt_archive_backtrain_weapon_name_main %mendhunt_weapon_name_main setvariable mendhunt_archive_backtrain_weapon_class_main %mendhunt_weapon_class_main setvariable mendhunt_archive_backtrain_weapon_type_main %mendhunt_weapon_type_main setvariable mendhunt_archive_backtrain_weapon_combo_main %mendhunt_weapon_combo_main setvariable mendhunt_archive_backtrain_weapon_combo_1_main %mendhunt_weapon_combo_1_main setvariable mendhunt_archive_backtrain_weapon_combo_2_main %mendhunt_weapon_combo_2_main setvariable mendhunt_archive_backtrain_weapon_combo_3_main %mendhunt_weapon_combo_3_main setvariable mendhunt_archive_backtrain_weapon_combo_4_main %mendhunt_weapon_combo_4_main setvariable mendhunt_archive_backtrain_weapon_combo_5_main %mendhunt_weapon_combo_5_main setvariable mendhunt_archive_backtrain_weapon_combo_6_main %mendhunt_weapon_combo_6_main setvariable mendhunt_archive_backtrain_weapon_combo_7_main %mendhunt_weapon_combo_7_main setvariable mendhunt_archive_backtrain_weapon_combo_8_main %mendhunt_weapon_combo_8_main setvariable mendhunt_archive_backtrain_weapon_ammo_main %mendhunt_weapon_ammo_main setvariable mendhunt_archive_backtrain_weapon_shield_use_main %mendhunt_weapon_shield_use_main setvariable mendhunt_archive_backtrain_weapon_shield_name_main %mendhunt_weapon_shield_name_main setvariable mendhunt_archive_backtrain_weapon_stance_focus_main %mendhunt_weapon_stance_focus_main setvariable mendhunt_archive_backtrain_weapon_name_1 %mendhunt_weapon_name_1 setvariable mendhunt_archive_backtrain_weapon_class_1 %mendhunt_weapon_class_1 setvariable mendhunt_archive_backtrain_weapon_type_1 %mendhunt_weapon_type_1 setvariable mendhunt_archive_backtrain_weapon_combo_1 %mendhunt_weapon_combo_1 setvariable mendhunt_archive_backtrain_weapon_combo_1_1 %mendhunt_weapon_combo_1_1 setvariable mendhunt_archive_backtrain_weapon_combo_2_1 %mendhunt_weapon_combo_2_1 setvariable mendhunt_archive_backtrain_weapon_combo_3_1 %mendhunt_weapon_combo_3_1 setvariable mendhunt_archive_backtrain_weapon_combo_4_1 %mendhunt_weapon_combo_4_1 setvariable mendhunt_archive_backtrain_weapon_combo_5_1 %mendhunt_weapon_combo_5_1 setvariable mendhunt_archive_backtrain_weapon_combo_6_1 %mendhunt_weapon_combo_6_1 setvariable mendhunt_archive_backtrain_weapon_combo_7_1 %mendhunt_weapon_combo_7_1 setvariable mendhunt_archive_backtrain_weapon_combo_8_1 %mendhunt_weapon_combo_8_1 setvariable mendhunt_archive_backtrain_weapon_ammo_1 %mendhunt_weapon_ammo_1 setvariable mendhunt_archive_backtrain_weapon_shield_use_1 %mendhunt_weapon_shield_use_1 setvariable mendhunt_archive_backtrain_weapon_shield_name_1 %mendhunt_weapon_shield_name_1 setvariable mendhunt_archive_backtrain_weapon_stance_focus_1 %mendhunt_weapon_stance_focus_1 echo *** Resetting variables [|||_________________________________] setvariable mendhunt_archive_backtrain_weapon_name_2 %mendhunt_weapon_name_2 setvariable mendhunt_archive_backtrain_weapon_class_2 %mendhunt_weapon_class_2 setvariable mendhunt_archive_backtrain_weapon_type_2 %mendhunt_weapon_type_2 setvariable mendhunt_archive_backtrain_weapon_combo_2 %mendhunt_weapon_combo_2 setvariable mendhunt_archive_backtrain_weapon_combo_1_2 %mendhunt_weapon_combo_1_2 setvariable mendhunt_archive_backtrain_weapon_combo_2_2 %mendhunt_weapon_combo_2_2 setvariable mendhunt_archive_backtrain_weapon_combo_3_2 %mendhunt_weapon_combo_3_2 setvariable mendhunt_archive_backtrain_weapon_combo_4_2 %mendhunt_weapon_combo_4_2 setvariable mendhunt_archive_backtrain_weapon_combo_5_2 %mendhunt_weapon_combo_5_2 setvariable mendhunt_archive_backtrain_weapon_combo_6_2 %mendhunt_weapon_combo_6_2 setvariable mendhunt_archive_backtrain_weapon_combo_7_2 %mendhunt_weapon_combo_7_2 setvariable mendhunt_archive_backtrain_weapon_combo_8_2 %mendhunt_weapon_combo_8_2 setvariable mendhunt_archive_backtrain_weapon_ammo_2 %mendhunt_weapon_ammo_2 setvariable mendhunt_archive_backtrain_weapon_shield_use_2 %mendhunt_weapon_shield_use_2 setvariable mendhunt_archive_backtrain_weapon_shield_name_2 %mendhunt_weapon_shield_name_2 setvariable mendhunt_archive_backtrain_weapon_stance_focus_2 %mendhunt_weapon_stance_focus_2 setvariable mendhunt_archive_backtrain_weapon_name_3 %mendhunt_weapon_name_3 setvariable mendhunt_archive_backtrain_weapon_class_3 %mendhunt_weapon_class_3 setvariable mendhunt_archive_backtrain_weapon_type_3 %mendhunt_weapon_type_3 setvariable mendhunt_archive_backtrain_weapon_combo_3 %mendhunt_weapon_combo_3 setvariable mendhunt_archive_backtrain_weapon_combo_1_3 %mendhunt_weapon_combo_1_3 setvariable mendhunt_archive_backtrain_weapon_combo_2_3 %mendhunt_weapon_combo_2_3 setvariable mendhunt_archive_backtrain_weapon_combo_3_3 %mendhunt_weapon_combo_3_3 setvariable mendhunt_archive_backtrain_weapon_combo_4_3 %mendhunt_weapon_combo_4_3 setvariable mendhunt_archive_backtrain_weapon_combo_5_3 %mendhunt_weapon_combo_5_3 setvariable mendhunt_archive_backtrain_weapon_combo_6_3 %mendhunt_weapon_combo_6_3 setvariable mendhunt_archive_backtrain_weapon_combo_7_3 %mendhunt_weapon_combo_7_3 setvariable mendhunt_archive_backtrain_weapon_combo_8_3 %mendhunt_weapon_combo_8_3 setvariable mendhunt_archive_backtrain_weapon_ammo_3 %mendhunt_weapon_ammo_3 setvariable mendhunt_archive_backtrain_weapon_shield_use_3 %mendhunt_weapon_shield_use_3 setvariable mendhunt_archive_backtrain_weapon_shield_name_3 %mendhunt_weapon_shield_name_3 setvariable mendhunt_archive_backtrain_weapon_stance_focus_3 %mendhunt_weapon_stance_focus_3 echo *** Resetting variables [||||________________________________] setvariable mendhunt_archive_backtrain_weapon_name_4 %mendhunt_weapon_name_4 setvariable mendhunt_archive_backtrain_weapon_class_4 %mendhunt_weapon_class_4 setvariable mendhunt_archive_backtrain_weapon_type_4 %mendhunt_weapon_type_4 setvariable mendhunt_archive_backtrain_weapon_combo_4 %mendhunt_weapon_combo_4 setvariable mendhunt_archive_backtrain_weapon_combo_1_4 %mendhunt_weapon_combo_1_4 setvariable mendhunt_archive_backtrain_weapon_combo_2_4 %mendhunt_weapon_combo_2_4 setvariable mendhunt_archive_backtrain_weapon_combo_3_4 %mendhunt_weapon_combo_3_4 setvariable mendhunt_archive_backtrain_weapon_combo_4_4 %mendhunt_weapon_combo_4_4 setvariable mendhunt_archive_backtrain_weapon_combo_5_4 %mendhunt_weapon_combo_5_4 setvariable mendhunt_archive_backtrain_weapon_combo_6_4 %mendhunt_weapon_combo_6_4 setvariable mendhunt_archive_backtrain_weapon_combo_7_4 %mendhunt_weapon_combo_7_4 setvariable mendhunt_archive_backtrain_weapon_combo_8_4 %mendhunt_weapon_combo_8_4 setvariable mendhunt_archive_backtrain_weapon_ammo_4 %mendhunt_weapon_ammo_4 setvariable mendhunt_archive_backtrain_weapon_shield_use_4 %mendhunt_weapon_shield_use_4 setvariable mendhunt_archive_backtrain_weapon_shield_name_4 %mendhunt_weapon_shield_name_4 setvariable mendhunt_archive_backtrain_weapon_stance_focus_4 %mendhunt_weapon_stance_focus_4 setvariable mendhunt_archive_backtrain_weapon_name_5 %mendhunt_weapon_name_5 setvariable mendhunt_archive_backtrain_weapon_class_5 %mendhunt_weapon_class_5 setvariable mendhunt_archive_backtrain_weapon_type_5 %mendhunt_weapon_type_5 setvariable mendhunt_archive_backtrain_weapon_combo_5 %mendhunt_weapon_combo_5 setvariable mendhunt_archive_backtrain_weapon_combo_1_5 %mendhunt_weapon_combo_1_5 setvariable mendhunt_archive_backtrain_weapon_combo_2_5 %mendhunt_weapon_combo_2_5 setvariable mendhunt_archive_backtrain_weapon_combo_3_5 %mendhunt_weapon_combo_3_5 setvariable mendhunt_archive_backtrain_weapon_combo_4_5 %mendhunt_weapon_combo_4_5 setvariable mendhunt_archive_backtrain_weapon_combo_5_5 %mendhunt_weapon_combo_5_5 setvariable mendhunt_archive_backtrain_weapon_combo_6_5 %mendhunt_weapon_combo_6_5 setvariable mendhunt_archive_backtrain_weapon_combo_7_5 %mendhunt_weapon_combo_7_5 setvariable mendhunt_archive_backtrain_weapon_combo_8_5 %mendhunt_weapon_combo_8_5 setvariable mendhunt_archive_backtrain_weapon_ammo_5 %mendhunt_weapon_ammo_5 setvariable mendhunt_archive_backtrain_weapon_shield_use_5 %mendhunt_weapon_shield_use_5 setvariable mendhunt_archive_backtrain_weapon_shield_name_5 %mendhunt_weapon_shield_name_5 setvariable mendhunt_archive_backtrain_weapon_stance_focus_5 %mendhunt_weapon_stance_focus_5 echo *** Resetting variables [|||||_______________________________] setvariable mendhunt_archive_backtrain_weapon_name_6 %mendhunt_weapon_name_6 setvariable mendhunt_archive_backtrain_weapon_class_6 %mendhunt_weapon_class_6 setvariable mendhunt_archive_backtrain_weapon_type_6 %mendhunt_weapon_type_6 setvariable mendhunt_archive_backtrain_weapon_combo_6 %mendhunt_weapon_combo_6 setvariable mendhunt_archive_backtrain_weapon_combo_1_6 %mendhunt_weapon_combo_1_6 setvariable mendhunt_archive_backtrain_weapon_combo_2_6 %mendhunt_weapon_combo_2_6 setvariable mendhunt_archive_backtrain_weapon_combo_3_6 %mendhunt_weapon_combo_3_6 setvariable mendhunt_archive_backtrain_weapon_combo_4_6 %mendhunt_weapon_combo_4_6 setvariable mendhunt_archive_backtrain_weapon_combo_5_6 %mendhunt_weapon_combo_5_6 setvariable mendhunt_archive_backtrain_weapon_combo_6_6 %mendhunt_weapon_combo_6_6 setvariable mendhunt_archive_backtrain_weapon_combo_7_6 %mendhunt_weapon_combo_7_6 setvariable mendhunt_archive_backtrain_weapon_combo_8_6 %mendhunt_weapon_combo_8_6 setvariable mendhunt_archive_backtrain_weapon_ammo_6 %mendhunt_weapon_ammo_6 setvariable mendhunt_archive_backtrain_weapon_shield_use_6 %mendhunt_weapon_shield_use_6 setvariable mendhunt_archive_backtrain_weapon_shield_name_6 %mendhunt_weapon_shield_name_6 setvariable mendhunt_archive_backtrain_weapon_stance_focus_6 %mendhunt_weapon_stance_focus_6 setvariable mendhunt_archive_backtrain_weapon_name_LE %mendhunt_weapon_name_LE setvariable mendhunt_archive_backtrain_weapon_class_LE %mendhunt_weapon_class_LE setvariable mendhunt_archive_backtrain_weapon_type_LE %mendhunt_weapon_type_LE setvariable mendhunt_archive_backtrain_weapon_combo_LE %mendhunt_weapon_combo_LE setvariable mendhunt_archive_backtrain_weapon_combo_1_LE %mendhunt_weapon_combo_1_LE setvariable mendhunt_archive_backtrain_weapon_combo_2_LE %mendhunt_weapon_combo_2_LE setvariable mendhunt_archive_backtrain_weapon_combo_3_LE %mendhunt_weapon_combo_3_LE setvariable mendhunt_archive_backtrain_weapon_combo_4_LE %mendhunt_weapon_combo_4_LE setvariable mendhunt_archive_backtrain_weapon_combo_5_LE %mendhunt_weapon_combo_5_LE setvariable mendhunt_archive_backtrain_weapon_combo_6_LE %mendhunt_weapon_combo_6_LE setvariable mendhunt_archive_backtrain_weapon_combo_7_LE %mendhunt_weapon_combo_7_LE setvariable mendhunt_archive_backtrain_weapon_combo_8_LE %mendhunt_weapon_combo_8_LE setvariable mendhunt_archive_backtrain_weapon_ammo_LE %mendhunt_weapon_ammo_LE setvariable mendhunt_archive_backtrain_weapon_shield_use_LE %mendhunt_weapon_shield_use_LE setvariable mendhunt_archive_backtrain_weapon_shield_name_LE %mendhunt_weapon_shield_name_LE setvariable mendhunt_archive_backtrain_weapon_stance_focus_LE %mendhunt_weapon_stance_focus_LE echo *** Resetting variables [||||||______________________________] setvariable mendhunt_archive_backtrain_weapon_name_ME %mendhunt_weapon_name_ME setvariable mendhunt_archive_backtrain_weapon_class_ME %mendhunt_weapon_class_ME setvariable mendhunt_archive_backtrain_weapon_type_ME %mendhunt_weapon_type_ME setvariable mendhunt_archive_backtrain_weapon_combo_ME %mendhunt_weapon_combo_ME setvariable mendhunt_archive_backtrain_weapon_combo_1_ME %mendhunt_weapon_combo_1_ME setvariable mendhunt_archive_backtrain_weapon_combo_2_ME %mendhunt_weapon_combo_2_ME setvariable mendhunt_archive_backtrain_weapon_combo_3_ME %mendhunt_weapon_combo_3_ME setvariable mendhunt_archive_backtrain_weapon_combo_4_ME %mendhunt_weapon_combo_4_ME setvariable mendhunt_archive_backtrain_weapon_combo_5_ME %mendhunt_weapon_combo_5_ME setvariable mendhunt_archive_backtrain_weapon_combo_6_ME %mendhunt_weapon_combo_6_ME setvariable mendhunt_archive_backtrain_weapon_combo_7_ME %mendhunt_weapon_combo_7_ME setvariable mendhunt_archive_backtrain_weapon_combo_8_ME %mendhunt_weapon_combo_8_ME setvariable mendhunt_archive_backtrain_weapon_ammo_ME %mendhunt_weapon_ammo_ME setvariable mendhunt_archive_backtrain_weapon_shield_use_ME %mendhunt_weapon_shield_use_ME setvariable mendhunt_archive_backtrain_weapon_shield_name_ME %mendhunt_weapon_shield_name_ME setvariable mendhunt_archive_backtrain_weapon_stance_focus_ME %mendhunt_weapon_stance_focus_ME setvariable mendhunt_archive_backtrain_weapon_name_HE %mendhunt_weapon_name_HE setvariable mendhunt_archive_backtrain_weapon_class_HE %mendhunt_weapon_class_HE setvariable mendhunt_archive_backtrain_weapon_type_HE %mendhunt_weapon_type_HE setvariable mendhunt_archive_backtrain_weapon_combo_HE %mendhunt_weapon_combo_HE setvariable mendhunt_archive_backtrain_weapon_combo_1_HE %mendhunt_weapon_combo_1_HE setvariable mendhunt_archive_backtrain_weapon_combo_2_HE %mendhunt_weapon_combo_2_HE setvariable mendhunt_archive_backtrain_weapon_combo_3_HE %mendhunt_weapon_combo_3_HE setvariable mendhunt_archive_backtrain_weapon_combo_4_HE %mendhunt_weapon_combo_4_HE setvariable mendhunt_archive_backtrain_weapon_combo_5_HE %mendhunt_weapon_combo_5_HE setvariable mendhunt_archive_backtrain_weapon_combo_6_HE %mendhunt_weapon_combo_6_HE setvariable mendhunt_archive_backtrain_weapon_combo_7_HE %mendhunt_weapon_combo_7_HE setvariable mendhunt_archive_backtrain_weapon_combo_8_HE %mendhunt_weapon_combo_8_HE setvariable mendhunt_archive_backtrain_weapon_ammo_HE %mendhunt_weapon_ammo_HE setvariable mendhunt_archive_backtrain_weapon_shield_use_HE %mendhunt_weapon_shield_use_HE setvariable mendhunt_archive_backtrain_weapon_shield_name_HE %mendhunt_weapon_shield_name_HE setvariable mendhunt_archive_backtrain_weapon_stance_focus_HE %mendhunt_weapon_stance_focus_HE echo *** Resetting variables [|||||||_____________________________] setvariable mendhunt_archive_backtrain_weapon_name_2HE %mendhunt_weapon_name_2HE setvariable mendhunt_archive_backtrain_weapon_class_2HE %mendhunt_weapon_class_2HE setvariable mendhunt_archive_backtrain_weapon_type_2HE %mendhunt_weapon_type_2HE setvariable mendhunt_archive_backtrain_weapon_combo_2HE %mendhunt_weapon_combo_2HE setvariable mendhunt_archive_backtrain_weapon_combo_1_2HE %mendhunt_weapon_combo_1_2HE setvariable mendhunt_archive_backtrain_weapon_combo_2_2HE %mendhunt_weapon_combo_2_2HE setvariable mendhunt_archive_backtrain_weapon_combo_3_2HE %mendhunt_weapon_combo_3_2HE setvariable mendhunt_archive_backtrain_weapon_combo_4_2HE %mendhunt_weapon_combo_4_2HE setvariable mendhunt_archive_backtrain_weapon_combo_5_2HE %mendhunt_weapon_combo_5_2HE setvariable mendhunt_archive_backtrain_weapon_combo_6_2HE %mendhunt_weapon_combo_6_2HE setvariable mendhunt_archive_backtrain_weapon_combo_7_2HE %mendhunt_weapon_combo_7_2HE setvariable mendhunt_archive_backtrain_weapon_combo_8_2HE %mendhunt_weapon_combo_8_2HE setvariable mendhunt_archive_backtrain_weapon_ammo_2HE %mendhunt_weapon_ammo_2HE setvariable mendhunt_archive_backtrain_weapon_shield_use_2HE %mendhunt_weapon_shield_use_2HE setvariable mendhunt_archive_backtrain_weapon_shield_name_2HE %mendhunt_weapon_shield_name_2HE setvariable mendhunt_archive_backtrain_weapon_stance_focus_2HE %mendhunt_weapon_stance_focus_2HE setvariable mendhunt_archive_backtrain_weapon_name_LB %mendhunt_weapon_name_LB setvariable mendhunt_archive_backtrain_weapon_class_LB %mendhunt_weapon_class_LB setvariable mendhunt_archive_backtrain_weapon_type_LB %mendhunt_weapon_type_LB setvariable mendhunt_archive_backtrain_weapon_combo_LB %mendhunt_weapon_combo_LB setvariable mendhunt_archive_backtrain_weapon_combo_1_LB %mendhunt_weapon_combo_1_LB setvariable mendhunt_archive_backtrain_weapon_combo_2_LB %mendhunt_weapon_combo_2_LB setvariable mendhunt_archive_backtrain_weapon_combo_3_LB %mendhunt_weapon_combo_3_LB setvariable mendhunt_archive_backtrain_weapon_combo_4_LB %mendhunt_weapon_combo_4_LB setvariable mendhunt_archive_backtrain_weapon_combo_5_LB %mendhunt_weapon_combo_5_LB setvariable mendhunt_archive_backtrain_weapon_combo_6_LB %mendhunt_weapon_combo_6_LB setvariable mendhunt_archive_backtrain_weapon_combo_7_LB %mendhunt_weapon_combo_7_LB setvariable mendhunt_archive_backtrain_weapon_combo_8_LB %mendhunt_weapon_combo_8_LB setvariable mendhunt_archive_backtrain_weapon_ammo_LB %mendhunt_weapon_ammo_LB setvariable mendhunt_archive_backtrain_weapon_shield_use_LB %mendhunt_weapon_shield_use_LB setvariable mendhunt_archive_backtrain_weapon_shield_name_LB %mendhunt_weapon_shield_name_LB setvariable mendhunt_archive_backtrain_weapon_stance_focus_LB %mendhunt_weapon_stance_focus_LB echo *** Resetting variables [||||||||____________________________] setvariable mendhunt_archive_backtrain_weapon_name_MB %mendhunt_weapon_name_MB setvariable mendhunt_archive_backtrain_weapon_class_MB %mendhunt_weapon_class_MB setvariable mendhunt_archive_backtrain_weapon_type_MB %mendhunt_weapon_type_MB setvariable mendhunt_archive_backtrain_weapon_combo_MB %mendhunt_weapon_combo_MB setvariable mendhunt_archive_backtrain_weapon_combo_1_MB %mendhunt_weapon_combo_1_MB setvariable mendhunt_archive_backtrain_weapon_combo_2_MB %mendhunt_weapon_combo_2_MB setvariable mendhunt_archive_backtrain_weapon_combo_3_MB %mendhunt_weapon_combo_3_MB setvariable mendhunt_archive_backtrain_weapon_combo_4_MB %mendhunt_weapon_combo_4_MB setvariable mendhunt_archive_backtrain_weapon_combo_5_MB %mendhunt_weapon_combo_5_MB setvariable mendhunt_archive_backtrain_weapon_combo_6_MB %mendhunt_weapon_combo_6_MB setvariable mendhunt_archive_backtrain_weapon_combo_7_MB %mendhunt_weapon_combo_7_MB setvariable mendhunt_archive_backtrain_weapon_combo_8_MB %mendhunt_weapon_combo_8_MB setvariable mendhunt_archive_backtrain_weapon_ammo_MB %mendhunt_weapon_ammo_MB setvariable mendhunt_archive_backtrain_weapon_shield_use_MB %mendhunt_weapon_shield_use_MB setvariable mendhunt_archive_backtrain_weapon_shield_name_MB %mendhunt_weapon_shield_name_MB setvariable mendhunt_archive_backtrain_weapon_stance_focus_MB %mendhunt_weapon_stance_focus_MB setvariable mendhunt_archive_backtrain_weapon_name_HB %mendhunt_weapon_name_HB setvariable mendhunt_archive_backtrain_weapon_class_HB %mendhunt_weapon_class_HB setvariable mendhunt_archive_backtrain_weapon_type_HB %mendhunt_weapon_type_HB setvariable mendhunt_archive_backtrain_weapon_combo_HB %mendhunt_weapon_combo_HB setvariable mendhunt_archive_backtrain_weapon_combo_1_HB %mendhunt_weapon_combo_1_HB setvariable mendhunt_archive_backtrain_weapon_combo_2_HB %mendhunt_weapon_combo_2_HB setvariable mendhunt_archive_backtrain_weapon_combo_3_HB %mendhunt_weapon_combo_3_HB setvariable mendhunt_archive_backtrain_weapon_combo_4_HB %mendhunt_weapon_combo_4_HB setvariable mendhunt_archive_backtrain_weapon_combo_5_HB %mendhunt_weapon_combo_5_HB setvariable mendhunt_archive_backtrain_weapon_combo_6_HB %mendhunt_weapon_combo_6_HB setvariable mendhunt_archive_backtrain_weapon_combo_7_HB %mendhunt_weapon_combo_7_HB setvariable mendhunt_archive_backtrain_weapon_combo_8_HB %mendhunt_weapon_combo_8_HB setvariable mendhunt_archive_backtrain_weapon_ammo_HB %mendhunt_weapon_ammo_HB setvariable mendhunt_archive_backtrain_weapon_shield_use_HB %mendhunt_weapon_shield_use_HB setvariable mendhunt_archive_backtrain_weapon_shield_name_HB %mendhunt_weapon_shield_name_HB setvariable mendhunt_archive_backtrain_weapon_stance_focus_HB %mendhunt_weapon_stance_focus_HB echo *** Resetting variables [|||||||||___________________________] setvariable mendhunt_archive_backtrain_weapon_name_2HB %mendhunt_weapon_name_2HB setvariable mendhunt_archive_backtrain_weapon_class_2HB %mendhunt_weapon_class_2HB setvariable mendhunt_archive_backtrain_weapon_type_2HB %mendhunt_weapon_type_2HB setvariable mendhunt_archive_backtrain_weapon_combo_2HB %mendhunt_weapon_combo_2HB setvariable mendhunt_archive_backtrain_weapon_combo_1_2HB %mendhunt_weapon_combo_1_2HB setvariable mendhunt_archive_backtrain_weapon_combo_2_2HB %mendhunt_weapon_combo_2_2HB setvariable mendhunt_archive_backtrain_weapon_combo_3_2HB %mendhunt_weapon_combo_3_2HB setvariable mendhunt_archive_backtrain_weapon_combo_4_2HB %mendhunt_weapon_combo_4_2HB setvariable mendhunt_archive_backtrain_weapon_combo_5_2HB %mendhunt_weapon_combo_5_2HB setvariable mendhunt_archive_backtrain_weapon_combo_6_2HB %mendhunt_weapon_combo_6_2HB setvariable mendhunt_archive_backtrain_weapon_combo_7_2HB %mendhunt_weapon_combo_7_2HB setvariable mendhunt_archive_backtrain_weapon_combo_8_2HB %mendhunt_weapon_combo_8_2HB setvariable mendhunt_archive_backtrain_weapon_ammo_2HB %mendhunt_weapon_ammo_2HB setvariable mendhunt_archive_backtrain_weapon_shield_use_2HB %mendhunt_weapon_shield_use_2HB setvariable mendhunt_archive_backtrain_weapon_shield_name_2HB %mendhunt_weapon_shield_name_2HB setvariable mendhunt_archive_backtrain_weapon_stance_focus_2HB %mendhunt_weapon_stance_focus_2HB setvariable mendhunt_archive_backtrain_weapon_name_SL %mendhunt_weapon_name_SL setvariable mendhunt_archive_backtrain_weapon_class_SL %mendhunt_weapon_class_SL setvariable mendhunt_archive_backtrain_weapon_type_SL %mendhunt_weapon_type_SL setvariable mendhunt_archive_backtrain_weapon_combo_SL %mendhunt_weapon_combo_SL setvariable mendhunt_archive_backtrain_weapon_combo_1_SL %mendhunt_weapon_combo_1_SL setvariable mendhunt_archive_backtrain_weapon_combo_2_SL %mendhunt_weapon_combo_2_SL setvariable mendhunt_archive_backtrain_weapon_combo_3_SL %mendhunt_weapon_combo_3_SL setvariable mendhunt_archive_backtrain_weapon_combo_4_SL %mendhunt_weapon_combo_4_SL setvariable mendhunt_archive_backtrain_weapon_combo_5_SL %mendhunt_weapon_combo_5_SL setvariable mendhunt_archive_backtrain_weapon_combo_6_SL %mendhunt_weapon_combo_6_SL setvariable mendhunt_archive_backtrain_weapon_combo_7_SL %mendhunt_weapon_combo_7_SL setvariable mendhunt_archive_backtrain_weapon_combo_8_SL %mendhunt_weapon_combo_8_SL setvariable mendhunt_archive_backtrain_weapon_ammo_SL %mendhunt_weapon_ammo_SL setvariable mendhunt_archive_backtrain_weapon_shield_use_SL %mendhunt_weapon_shield_use_SL setvariable mendhunt_archive_backtrain_weapon_shield_name_SL %mendhunt_weapon_shield_name_SL setvariable mendhunt_archive_backtrain_weapon_stance_focus_SL %mendhunt_weapon_stance_focus_SL echo *** Resetting variables [||||||||||__________________________] setvariable mendhunt_archive_backtrain_weapon_name_STAFFSLING %mendhunt_weapon_name_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_class_STAFFSLING %mendhunt_weapon_class_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_type_STAFFSLING %mendhunt_weapon_type_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_combo_STAFFSLING %mendhunt_weapon_combo_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_combo_1_STAFFSLING %mendhunt_weapon_combo_1_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_combo_2_STAFFSLING %mendhunt_weapon_combo_2_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_combo_3_STAFFSLING %mendhunt_weapon_combo_3_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_combo_4_STAFFSLING %mendhunt_weapon_combo_4_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_combo_5_STAFFSLING %mendhunt_weapon_combo_5_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_combo_6_STAFFSLING %mendhunt_weapon_combo_6_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_combo_7_STAFFSLING %mendhunt_weapon_combo_7_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_combo_8_STAFFSLING %mendhunt_weapon_combo_8_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_ammo_STAFFSLING %mendhunt_weapon_ammo_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_shield_use_STAFFSLING %mendhunt_weapon_shield_use_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_shield_name_STAFFSLING %mendhunt_weapon_shield_name_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_stance_focus_STAFFSLING %mendhunt_weapon_stance_focus_STAFFSLING setvariable mendhunt_archive_backtrain_weapon_name_SB %mendhunt_weapon_name_SB setvariable mendhunt_archive_backtrain_weapon_class_SB %mendhunt_weapon_class_SB setvariable mendhunt_archive_backtrain_weapon_type_SB %mendhunt_weapon_type_SB setvariable mendhunt_archive_backtrain_weapon_combo_SB %mendhunt_weapon_combo_SB setvariable mendhunt_archive_backtrain_weapon_combo_1_SB %mendhunt_weapon_combo_1_SB setvariable mendhunt_archive_backtrain_weapon_combo_2_SB %mendhunt_weapon_combo_2_SB setvariable mendhunt_archive_backtrain_weapon_combo_3_SB %mendhunt_weapon_combo_3_SB setvariable mendhunt_archive_backtrain_weapon_combo_4_SB %mendhunt_weapon_combo_4_SB setvariable mendhunt_archive_backtrain_weapon_combo_5_SB %mendhunt_weapon_combo_5_SB setvariable mendhunt_archive_backtrain_weapon_combo_6_SB %mendhunt_weapon_combo_6_SB setvariable mendhunt_archive_backtrain_weapon_combo_7_SB %mendhunt_weapon_combo_7_SB setvariable mendhunt_archive_backtrain_weapon_combo_8_SB %mendhunt_weapon_combo_8_SB setvariable mendhunt_archive_backtrain_weapon_ammo_SB %mendhunt_weapon_ammo_SB setvariable mendhunt_archive_backtrain_weapon_shield_use_SB %mendhunt_weapon_shield_use_SB setvariable mendhunt_archive_backtrain_weapon_shield_name_SB %mendhunt_weapon_shield_name_SB setvariable mendhunt_archive_backtrain_weapon_stance_focus_SB %mendhunt_weapon_stance_focus_SB echo *** Resetting variables [|||||||||||_________________________] setvariable mendhunt_archive_backtrain_weapon_name_LOB %mendhunt_weapon_name_LOB setvariable mendhunt_archive_backtrain_weapon_class_LOB %mendhunt_weapon_class_LOB setvariable mendhunt_archive_backtrain_weapon_type_LOB %mendhunt_weapon_type_LOB setvariable mendhunt_archive_backtrain_weapon_combo_LOB %mendhunt_weapon_combo_LOB setvariable mendhunt_archive_backtrain_weapon_combo_1_LOB %mendhunt_weapon_combo_1_LOB setvariable mendhunt_archive_backtrain_weapon_combo_2_LOB %mendhunt_weapon_combo_2_LOB setvariable mendhunt_archive_backtrain_weapon_combo_3_LOB %mendhunt_weapon_combo_3_LOB setvariable mendhunt_archive_backtrain_weapon_combo_4_LOB %mendhunt_weapon_combo_4_LOB setvariable mendhunt_archive_backtrain_weapon_combo_5_LOB %mendhunt_weapon_combo_5_LOB setvariable mendhunt_archive_backtrain_weapon_combo_6_LOB %mendhunt_weapon_combo_6_LOB setvariable mendhunt_archive_backtrain_weapon_combo_7_LOB %mendhunt_weapon_combo_7_LOB setvariable mendhunt_archive_backtrain_weapon_combo_8_LOB %mendhunt_weapon_combo_8_LOB setvariable mendhunt_archive_backtrain_weapon_ammo_LOB %mendhunt_weapon_ammo_LOB setvariable mendhunt_archive_backtrain_weapon_shield_use_LOB %mendhunt_weapon_shield_use_LOB setvariable mendhunt_archive_backtrain_weapon_shield_name_LOB %mendhunt_weapon_shield_name_LOB setvariable mendhunt_archive_backtrain_weapon_stance_focus_LOB %mendhunt_weapon_stance_focus_LOB setvariable mendhunt_archive_backtrain_weapon_name_CB %mendhunt_weapon_name_CB setvariable mendhunt_archive_backtrain_weapon_class_CB %mendhunt_weapon_class_CB setvariable mendhunt_archive_backtrain_weapon_type_CB %mendhunt_weapon_type_CB setvariable mendhunt_archive_backtrain_weapon_combo_CB %mendhunt_weapon_combo_CB setvariable mendhunt_archive_backtrain_weapon_combo_1_CB %mendhunt_weapon_combo_1_CB setvariable mendhunt_archive_backtrain_weapon_combo_2_CB %mendhunt_weapon_combo_2_CB setvariable mendhunt_archive_backtrain_weapon_combo_3_CB %mendhunt_weapon_combo_3_CB setvariable mendhunt_archive_backtrain_weapon_combo_4_CB %mendhunt_weapon_combo_4_CB setvariable mendhunt_archive_backtrain_weapon_combo_5_CB %mendhunt_weapon_combo_5_CB setvariable mendhunt_archive_backtrain_weapon_combo_6_CB %mendhunt_weapon_combo_6_CB setvariable mendhunt_archive_backtrain_weapon_combo_7_CB %mendhunt_weapon_combo_7_CB setvariable mendhunt_archive_backtrain_weapon_combo_8_CB %mendhunt_weapon_combo_8_CB setvariable mendhunt_archive_backtrain_weapon_ammo_CB %mendhunt_weapon_ammo_CB setvariable mendhunt_archive_backtrain_weapon_shield_use_CB %mendhunt_weapon_shield_use_CB setvariable mendhunt_archive_backtrain_weapon_shield_name_CB %mendhunt_weapon_shield_name_CB setvariable mendhunt_archive_backtrain_weapon_stance_focus_CB %mendhunt_weapon_stance_focus_CB echo *** Resetting variables [||||||||||||________________________] setvariable mendhunt_archive_backtrain_weapon_name_LX %mendhunt_weapon_name_LX setvariable mendhunt_archive_backtrain_weapon_class_LX %mendhunt_weapon_class_LX setvariable mendhunt_archive_backtrain_weapon_type_LX %mendhunt_weapon_type_LX setvariable mendhunt_archive_backtrain_weapon_combo_LX %mendhunt_weapon_combo_LX setvariable mendhunt_archive_backtrain_weapon_combo_1_LX %mendhunt_weapon_combo_1_LX setvariable mendhunt_archive_backtrain_weapon_combo_2_LX %mendhunt_weapon_combo_2_LX setvariable mendhunt_archive_backtrain_weapon_combo_3_LX %mendhunt_weapon_combo_3_LX setvariable mendhunt_archive_backtrain_weapon_combo_4_LX %mendhunt_weapon_combo_4_LX setvariable mendhunt_archive_backtrain_weapon_combo_5_LX %mendhunt_weapon_combo_5_LX setvariable mendhunt_archive_backtrain_weapon_combo_6_LX %mendhunt_weapon_combo_6_LX setvariable mendhunt_archive_backtrain_weapon_combo_7_LX %mendhunt_weapon_combo_7_LX setvariable mendhunt_archive_backtrain_weapon_combo_8_LX %mendhunt_weapon_combo_8_LX setvariable mendhunt_archive_backtrain_weapon_ammo_LX %mendhunt_weapon_ammo_LX setvariable mendhunt_archive_backtrain_weapon_shield_use_LX %mendhunt_weapon_shield_use_LX setvariable mendhunt_archive_backtrain_weapon_shield_name_LX %mendhunt_weapon_shield_name_LX setvariable mendhunt_archive_backtrain_weapon_stance_focus_LX %mendhunt_weapon_stance_focus_LX setvariable mendhunt_archive_backtrain_weapon_name_HX %mendhunt_weapon_name_HX setvariable mendhunt_archive_backtrain_weapon_class_HX %mendhunt_weapon_class_HX setvariable mendhunt_archive_backtrain_weapon_type_HX %mendhunt_weapon_type_HX setvariable mendhunt_archive_backtrain_weapon_combo_HX %mendhunt_weapon_combo_HX setvariable mendhunt_archive_backtrain_weapon_combo_1_HX %mendhunt_weapon_combo_1_HX setvariable mendhunt_archive_backtrain_weapon_combo_2_HX %mendhunt_weapon_combo_2_HX setvariable mendhunt_archive_backtrain_weapon_combo_3_HX %mendhunt_weapon_combo_3_HX setvariable mendhunt_archive_backtrain_weapon_combo_4_HX %mendhunt_weapon_combo_4_HX setvariable mendhunt_archive_backtrain_weapon_combo_5_HX %mendhunt_weapon_combo_5_HX setvariable mendhunt_archive_backtrain_weapon_combo_6_HX %mendhunt_weapon_combo_6_HX setvariable mendhunt_archive_backtrain_weapon_combo_7_HX %mendhunt_weapon_combo_7_HX setvariable mendhunt_archive_backtrain_weapon_combo_8_HX %mendhunt_weapon_combo_8_HX setvariable mendhunt_archive_backtrain_weapon_ammo_HX %mendhunt_weapon_ammo_HX setvariable mendhunt_archive_backtrain_weapon_shield_use_HX %mendhunt_weapon_shield_use_HX setvariable mendhunt_archive_backtrain_weapon_shield_name_HX %mendhunt_weapon_shield_name_HX setvariable mendhunt_archive_backtrain_weapon_stance_focus_HX %mendhunt_weapon_stance_focus_HX echo *** Resetting variables [|||||||||||||_______________________] setvariable mendhunt_archive_backtrain_weapon_name_SS %mendhunt_weapon_name_SS setvariable mendhunt_archive_backtrain_weapon_class_SS %mendhunt_weapon_class_SS setvariable mendhunt_archive_backtrain_weapon_type_SS %mendhunt_weapon_type_SS setvariable mendhunt_archive_backtrain_weapon_combo_SS %mendhunt_weapon_combo_SS setvariable mendhunt_archive_backtrain_weapon_combo_1_SS %mendhunt_weapon_combo_1_SS setvariable mendhunt_archive_backtrain_weapon_combo_2_SS %mendhunt_weapon_combo_2_SS setvariable mendhunt_archive_backtrain_weapon_combo_3_SS %mendhunt_weapon_combo_3_SS setvariable mendhunt_archive_backtrain_weapon_combo_4_SS %mendhunt_weapon_combo_4_SS setvariable mendhunt_archive_backtrain_weapon_combo_5_SS %mendhunt_weapon_combo_5_SS setvariable mendhunt_archive_backtrain_weapon_combo_6_SS %mendhunt_weapon_combo_6_SS setvariable mendhunt_archive_backtrain_weapon_combo_7_SS %mendhunt_weapon_combo_7_SS setvariable mendhunt_archive_backtrain_weapon_combo_8_SS %mendhunt_weapon_combo_8_SS setvariable mendhunt_archive_backtrain_weapon_ammo_SS %mendhunt_weapon_ammo_SS setvariable mendhunt_archive_backtrain_weapon_shield_use_SS %mendhunt_weapon_shield_use_SS setvariable mendhunt_archive_backtrain_weapon_shield_name_SS %mendhunt_weapon_shield_name_SS setvariable mendhunt_archive_backtrain_weapon_stance_focus_SS %mendhunt_weapon_stance_focus_SS setvariable mendhunt_archive_backtrain_weapon_name_QS %mendhunt_weapon_name_QS setvariable mendhunt_archive_backtrain_weapon_class_QS %mendhunt_weapon_class_QS setvariable mendhunt_archive_backtrain_weapon_type_QS %mendhunt_weapon_type_QS setvariable mendhunt_archive_backtrain_weapon_combo_QS %mendhunt_weapon_combo_QS setvariable mendhunt_archive_backtrain_weapon_combo_1_QS %mendhunt_weapon_combo_1_QS setvariable mendhunt_archive_backtrain_weapon_combo_2_QS %mendhunt_weapon_combo_2_QS setvariable mendhunt_archive_backtrain_weapon_combo_3_QS %mendhunt_weapon_combo_3_QS setvariable mendhunt_archive_backtrain_weapon_combo_4_QS %mendhunt_weapon_combo_4_QS setvariable mendhunt_archive_backtrain_weapon_combo_5_QS %mendhunt_weapon_combo_5_QS setvariable mendhunt_archive_backtrain_weapon_combo_6_QS %mendhunt_weapon_combo_6_QS setvariable mendhunt_archive_backtrain_weapon_combo_7_QS %mendhunt_weapon_combo_7_QS setvariable mendhunt_archive_backtrain_weapon_combo_8_QS %mendhunt_weapon_combo_8_QS setvariable mendhunt_archive_backtrain_weapon_ammo_QS %mendhunt_weapon_ammo_QS setvariable mendhunt_archive_backtrain_weapon_shield_use_QS %mendhunt_weapon_shield_use_QS setvariable mendhunt_archive_backtrain_weapon_shield_name_QS %mendhunt_weapon_shield_name_QS setvariable mendhunt_archive_backtrain_weapon_stance_focus_QS %mendhunt_weapon_stance_focus_QS echo *** Resetting variables [||||||||||||||______________________] setvariable mendhunt_archive_backtrain_weapon_name_PI %mendhunt_weapon_name_PI setvariable mendhunt_archive_backtrain_weapon_class_PI %mendhunt_weapon_class_PI setvariable mendhunt_archive_backtrain_weapon_type_PI %mendhunt_weapon_type_PI setvariable mendhunt_archive_backtrain_weapon_combo_PI %mendhunt_weapon_combo_PI setvariable mendhunt_archive_backtrain_weapon_combo_1_PI %mendhunt_weapon_combo_1_PI setvariable mendhunt_archive_backtrain_weapon_combo_2_PI %mendhunt_weapon_combo_2_PI setvariable mendhunt_archive_backtrain_weapon_combo_3_PI %mendhunt_weapon_combo_3_PI setvariable mendhunt_archive_backtrain_weapon_combo_4_PI %mendhunt_weapon_combo_4_PI setvariable mendhunt_archive_backtrain_weapon_combo_5_PI %mendhunt_weapon_combo_5_PI setvariable mendhunt_archive_backtrain_weapon_combo_6_PI %mendhunt_weapon_combo_6_PI setvariable mendhunt_archive_backtrain_weapon_combo_7_PI %mendhunt_weapon_combo_7_PI setvariable mendhunt_archive_backtrain_weapon_combo_8_PI %mendhunt_weapon_combo_8_PI setvariable mendhunt_archive_backtrain_weapon_ammo_PI %mendhunt_weapon_ammo_PI setvariable mendhunt_archive_backtrain_weapon_shield_use_PI %mendhunt_weapon_shield_use_PI setvariable mendhunt_archive_backtrain_weapon_shield_name_PI %mendhunt_weapon_shield_name_PI setvariable mendhunt_archive_backtrain_weapon_stance_focus_PI %mendhunt_weapon_stance_focus_PI setvariable mendhunt_archive_backtrain_weapon_name_HAL %mendhunt_weapon_name_HAL setvariable mendhunt_archive_backtrain_weapon_class_HAL %mendhunt_weapon_class_HAL setvariable mendhunt_archive_backtrain_weapon_type_HAL %mendhunt_weapon_type_HAL setvariable mendhunt_archive_backtrain_weapon_combo_HAL %mendhunt_weapon_combo_HAL setvariable mendhunt_archive_backtrain_weapon_combo_1_HAL %mendhunt_weapon_combo_1_HAL setvariable mendhunt_archive_backtrain_weapon_combo_2_HAL %mendhunt_weapon_combo_2_HAL setvariable mendhunt_archive_backtrain_weapon_combo_3_HAL %mendhunt_weapon_combo_3_HAL setvariable mendhunt_archive_backtrain_weapon_combo_4_HAL %mendhunt_weapon_combo_4_HAL setvariable mendhunt_archive_backtrain_weapon_combo_5_HAL %mendhunt_weapon_combo_5_HAL setvariable mendhunt_archive_backtrain_weapon_combo_6_HAL %mendhunt_weapon_combo_6_HAL setvariable mendhunt_archive_backtrain_weapon_combo_7_HAL %mendhunt_weapon_combo_7_HAL setvariable mendhunt_archive_backtrain_weapon_combo_8_HAL %mendhunt_weapon_combo_8_HAL setvariable mendhunt_archive_backtrain_weapon_ammo_HAL %mendhunt_weapon_ammo_HAL setvariable mendhunt_archive_backtrain_weapon_shield_use_HAL %mendhunt_weapon_shield_use_HAL setvariable mendhunt_archive_backtrain_weapon_shield_name_HAL %mendhunt_weapon_shield_name_HAL setvariable mendhunt_archive_backtrain_weapon_stance_focus_HAL %mendhunt_weapon_stance_focus_HAL echo *** Resetting variables [|||||||||||||||_____________________] setvariable mendhunt_archive_backtrain_weapon_name_LT %mendhunt_weapon_name_LT setvariable mendhunt_archive_backtrain_weapon_class_LT %mendhunt_weapon_class_LT setvariable mendhunt_archive_backtrain_weapon_type_LT %mendhunt_weapon_type_LT setvariable mendhunt_archive_backtrain_weapon_combo_LT %mendhunt_weapon_combo_LT setvariable mendhunt_archive_backtrain_weapon_combo_1_LT %mendhunt_weapon_combo_1_LT setvariable mendhunt_archive_backtrain_weapon_combo_2_LT %mendhunt_weapon_combo_2_LT setvariable mendhunt_archive_backtrain_weapon_combo_3_LT %mendhunt_weapon_combo_3_LT setvariable mendhunt_archive_backtrain_weapon_combo_4_LT %mendhunt_weapon_combo_4_LT setvariable mendhunt_archive_backtrain_weapon_combo_5_LT %mendhunt_weapon_combo_5_LT setvariable mendhunt_archive_backtrain_weapon_combo_6_LT %mendhunt_weapon_combo_6_LT setvariable mendhunt_archive_backtrain_weapon_combo_7_LT %mendhunt_weapon_combo_7_LT setvariable mendhunt_archive_backtrain_weapon_combo_8_LT %mendhunt_weapon_combo_8_LT setvariable mendhunt_archive_backtrain_weapon_ammo_LT %mendhunt_weapon_ammo_LT setvariable mendhunt_archive_backtrain_weapon_shield_use_LT %mendhunt_weapon_shield_use_LT setvariable mendhunt_archive_backtrain_weapon_shield_name_LT %mendhunt_weapon_shield_name_LT setvariable mendhunt_archive_backtrain_weapon_stance_focus_LT %mendhunt_weapon_stance_focus_LT setvariable mendhunt_archive_backtrain_weapon_name_HT %mendhunt_weapon_name_HT setvariable mendhunt_archive_backtrain_weapon_class_HT %mendhunt_weapon_class_HT setvariable mendhunt_archive_backtrain_weapon_type_HT %mendhunt_weapon_type_HT setvariable mendhunt_archive_backtrain_weapon_combo_HT %mendhunt_weapon_combo_HT setvariable mendhunt_archive_backtrain_weapon_combo_1_HT %mendhunt_weapon_combo_1_HT setvariable mendhunt_archive_backtrain_weapon_combo_2_HT %mendhunt_weapon_combo_2_HT setvariable mendhunt_archive_backtrain_weapon_combo_3_HT %mendhunt_weapon_combo_3_HT setvariable mendhunt_archive_backtrain_weapon_combo_4_HT %mendhunt_weapon_combo_4_HT setvariable mendhunt_archive_backtrain_weapon_combo_5_HT %mendhunt_weapon_combo_5_HT setvariable mendhunt_archive_backtrain_weapon_combo_6_HT %mendhunt_weapon_combo_6_HT setvariable mendhunt_archive_backtrain_weapon_combo_7_HT %mendhunt_weapon_combo_7_HT setvariable mendhunt_archive_backtrain_weapon_combo_8_HT %mendhunt_weapon_combo_8_HT setvariable mendhunt_archive_backtrain_weapon_ammo_HT %mendhunt_weapon_ammo_HT setvariable mendhunt_archive_backtrain_weapon_shield_use_HT %mendhunt_weapon_shield_use_HT setvariable mendhunt_archive_backtrain_weapon_shield_name_HT %mendhunt_weapon_shield_name_HT setvariable mendhunt_archive_backtrain_weapon_stance_focus_HT %mendhunt_weapon_stance_focus_HT setvariable mendhunt_archive_backtrain_weapon_name_BR %mendhunt_weapon_name_BR setvariable mendhunt_archive_backtrain_weapon_class_BR %mendhunt_weapon_class_BR setvariable mendhunt_archive_backtrain_weapon_type_BR %mendhunt_weapon_type_BR setvariable mendhunt_archive_backtrain_weapon_combo_BR %mendhunt_weapon_combo_BR setvariable mendhunt_archive_backtrain_weapon_combo_1_BR %mendhunt_weapon_combo_1_BR setvariable mendhunt_archive_backtrain_weapon_combo_2_BR %mendhunt_weapon_combo_2_BR setvariable mendhunt_archive_backtrain_weapon_combo_3_BR %mendhunt_weapon_combo_3_BR setvariable mendhunt_archive_backtrain_weapon_combo_4_BR %mendhunt_weapon_combo_4_BR setvariable mendhunt_archive_backtrain_weapon_combo_5_BR %mendhunt_weapon_combo_5_BR setvariable mendhunt_archive_backtrain_weapon_combo_6_BR %mendhunt_weapon_combo_6_BR setvariable mendhunt_archive_backtrain_weapon_combo_7_BR %mendhunt_weapon_combo_7_BR setvariable mendhunt_archive_backtrain_weapon_combo_8_BR %mendhunt_weapon_combo_8_BR setvariable mendhunt_archive_backtrain_weapon_ammo_BR %mendhunt_weapon_ammo_BR setvariable mendhunt_archive_backtrain_weapon_shield_use_BR %mendhunt_weapon_shield_use_BR setvariable mendhunt_archive_backtrain_weapon_shield_name_BR %mendhunt_weapon_shield_name_BR setvariable mendhunt_archive_backtrain_weapon_stance_focus_BR %mendhunt_weapon_stance_focus_BR setvariable mendhunt_archive_backtrain_weapon_name_OW %mendhunt_weapon_name_OW setvariable mendhunt_archive_backtrain_weapon_name_right_OW %mendhunt_weapon_name_right_OW setvariable mendhunt_archive_backtrain_weapon_name_left_OW %mendhunt_weapon_name_left_OW setvariable mendhunt_archive_backtrain_weapon_class_OW %mendhunt_weapon_class_OW setvariable mendhunt_archive_backtrain_weapon_class_right_OW %mendhunt_weapon_class_right_OW setvariable mendhunt_archive_backtrain_weapon_class_left_OW %mendhunt_weapon_class_left_OW setvariable mendhunt_archive_backtrain_weapon_type_OW %mendhunt_weapon_type_OW setvariable mendhunt_archive_backtrain_weapon_type_right_OW %mendhunt_weapon_type_right_OW setvariable mendhunt_archive_backtrain_weapon_type_left_OW %mendhunt_weapon_type_left_OW setvariable mendhunt_archive_backtrain_weapon_combo_OW %mendhunt_weapon_combo_OW setvariable mendhunt_archive_backtrain_weapon_combo_1_OW %mendhunt_weapon_combo_1_OW setvariable mendhunt_archive_backtrain_weapon_combo_2_OW %mendhunt_weapon_combo_2_OW setvariable mendhunt_archive_backtrain_weapon_combo_3_OW %mendhunt_weapon_combo_3_OW setvariable mendhunt_archive_backtrain_weapon_combo_4_OW %mendhunt_weapon_combo_4_OW setvariable mendhunt_archive_backtrain_weapon_combo_5_OW %mendhunt_weapon_combo_5_OW setvariable mendhunt_archive_backtrain_weapon_combo_6_OW %mendhunt_weapon_combo_6_OW setvariable mendhunt_archive_backtrain_weapon_combo_7_OW %mendhunt_weapon_combo_7_OW setvariable mendhunt_archive_backtrain_weapon_combo_8_OW %mendhunt_weapon_combo_8_OW setvariable mendhunt_archive_backtrain_weapon_ammo_OW %mendhunt_weapon_ammo_OW setvariable mendhunt_archive_backtrain_weapon_shield_use_OW %mendhunt_weapon_shield_use_OW setvariable mendhunt_archive_backtrain_weapon_shield_name_OW %mendhunt_weapon_shield_name_OW setvariable mendhunt_archive_backtrain_weapon_stance_focus_OW %mendhunt_weapon_stance_focus_OW setvariable mendhunt_archive_backtrain_weapon_name_noweap %mendhunt_weapon_name_noweap setvariable mendhunt_archive_backtrain_weapon_class_noweap %mendhunt_weapon_class_noweap setvariable mendhunt_archive_backtrain_weapon_type_noweap %mendhunt_weapon_type_noweap setvariable mendhunt_archive_backtrain_weapon_combo_noweap %mendhunt_weapon_combo_noweap setvariable mendhunt_archive_backtrain_weapon_combo_1_noweap %mendhunt_weapon_combo_1_noweap setvariable mendhunt_archive_backtrain_weapon_combo_2_noweap %mendhunt_weapon_combo_2_noweap setvariable mendhunt_archive_backtrain_weapon_combo_3_noweap %mendhunt_weapon_combo_3_noweap setvariable mendhunt_archive_backtrain_weapon_combo_4_noweap %mendhunt_weapon_combo_4_noweap setvariable mendhunt_archive_backtrain_weapon_combo_5_noweap %mendhunt_weapon_combo_5_noweap setvariable mendhunt_archive_backtrain_weapon_combo_6_noweap %mendhunt_weapon_combo_6_noweap setvariable mendhunt_archive_backtrain_weapon_combo_7_noweap %mendhunt_weapon_combo_7_noweap setvariable mendhunt_archive_backtrain_weapon_combo_8_noweap %mendhunt_weapon_combo_8_noweap setvariable mendhunt_archive_backtrain_weapon_ammo_noweap %mendhunt_weapon_ammo_noweap setvariable mendhunt_archive_backtrain_weapon_shield_use_noweap %mendhunt_weapon_shield_use_noweap setvariable mendhunt_archive_backtrain_weapon_shield_name_noweap %mendhunt_weapon_shield_name_noweap setvariable mendhunt_archive_backtrain_weapon_stance_focus_noweap %mendhunt_weapon_stance_focus_noweap echo *** Resetting variables [||||||||||||||||____________________] setvariable mendhunt_archive_backtrain_shield_name_armworn %mendhunt_shield_name_armworn setvariable mendhunt_archive_backtrain_shield_name_handheld %mendhunt_shield_name_handheld setvariable mendhunt_archive_backtrain_armor_name_main %mendhunt_armor_name_main setvariable mendhunt_archive_backtrain_armor_class_main %mendhunt_armor_class_main setvariable mendhunt_archive_backtrain_armor_name_second %mendhunt_armor_name_second setvariable mendhunt_archive_backtrain_armor_class_second %mendhunt_armor_class_second setvariable mendhunt_archive_backtrain_armor_name_1 %mendhunt_armor_name_1 setvariable mendhunt_archive_backtrain_armor_class_1 %mendhunt_armor_class_1 setvariable mendhunt_archive_backtrain_armor_name_2 %mendhunt_armor_name_2 setvariable mendhunt_archive_backtrain_armor_class_2 %mendhunt_armor_class_2 setvariable mendhunt_archive_backtrain_armor_name_3 %mendhunt_armor_name_3 setvariable mendhunt_archive_backtrain_armor_class_3 %mendhunt_armor_class_3 setvariable mendhunt_archive_backtrain_armor_name_4 %mendhunt_armor_name_4 setvariable mendhunt_archive_backtrain_armor_class_4 %mendhunt_armor_class_4 setvariable mendhunt_archive_backtrain_armor_name_5 %mendhunt_armor_name_5 setvariable mendhunt_archive_backtrain_armor_class_5 %mendhunt_armor_class_5 setvariable mendhunt_archive_backtrain_armor_name_6 %mendhunt_armor_name_6 setvariable mendhunt_archive_backtrain_armor_class_6 %mendhunt_armor_class_6 echo *** Resetting variables [|||||||||||||||||___________________] setvariable mendhunt_archive_backtrain_LEslice1 %mendhunt_LEslice1 setvariable mendhunt_archive_backtrain_LEslice2 %mendhunt_LEslice2 setvariable mendhunt_archive_backtrain_LEslice3 %mendhunt_LEslice3 setvariable mendhunt_archive_backtrain_LEslice4 %mendhunt_LEslice4 setvariable mendhunt_archive_backtrain_LEslice5 %mendhunt_LEslice5 setvariable mendhunt_archive_backtrain_LEslice6 %mendhunt_LEslice6 setvariable mendhunt_archive_backtrain_LEslice7 %mendhunt_LEslice7 setvariable mendhunt_archive_backtrain_LEslice8 %mendhunt_LEslice8 setvariable mendhunt_archive_backtrain_LEthrust1 %mendhunt_LEthrust1 setvariable mendhunt_archive_backtrain_LEthrust2 %mendhunt_LEthrust2 setvariable mendhunt_archive_backtrain_LEthrust3 %mendhunt_LEthrust3 setvariable mendhunt_archive_backtrain_LEthrust4 %mendhunt_LEthrust4 setvariable mendhunt_archive_backtrain_LEthrust5 %mendhunt_LEthrust5 setvariable mendhunt_archive_backtrain_LEthrust6 %mendhunt_LEthrust6 setvariable mendhunt_archive_backtrain_LEthrust7 %mendhunt_LEthrust7 setvariable mendhunt_archive_backtrain_LEthrust8 %mendhunt_LEthrust8 setvariable mendhunt_archive_backtrain_MEslice1 %mendhunt_MEslice1 setvariable mendhunt_archive_backtrain_MEslice2 %mendhunt_MEslice2 setvariable mendhunt_archive_backtrain_MEslice3 %mendhunt_MEslice3 setvariable mendhunt_archive_backtrain_MEslice4 %mendhunt_MEslice4 setvariable mendhunt_archive_backtrain_MEslice5 %mendhunt_MEslice5 setvariable mendhunt_archive_backtrain_MEslice6 %mendhunt_MEslice6 setvariable mendhunt_archive_backtrain_MEslice7 %mendhunt_MEslice7 setvariable mendhunt_archive_backtrain_MEslice8 %mendhunt_MEslice8 echo *** Resetting variables [||||||||||||||||||__________________] setvariable mendhunt_archive_backtrain_MEthrust1 %mendhunt_MEthrust1 setvariable mendhunt_archive_backtrain_MEthrust2 %mendhunt_MEthrust2 setvariable mendhunt_archive_backtrain_MEthrust3 %mendhunt_MEthrust3 setvariable mendhunt_archive_backtrain_MEthrust4 %mendhunt_MEthrust4 setvariable mendhunt_archive_backtrain_MEthrust5 %mendhunt_MEthrust5 setvariable mendhunt_archive_backtrain_MEthrust6 %mendhunt_MEthrust6 setvariable mendhunt_archive_backtrain_MEthrust7 %mendhunt_MEthrust7 setvariable mendhunt_archive_backtrain_MEthrust8 %mendhunt_MEthrust8 setvariable mendhunt_archive_backtrain_HEslice1 %mendhunt_HEslice1 setvariable mendhunt_archive_backtrain_HEslice2 %mendhunt_HEslice2 setvariable mendhunt_archive_backtrain_HEslice3 %mendhunt_HEslice3 setvariable mendhunt_archive_backtrain_HEslice4 %mendhunt_HEslice4 setvariable mendhunt_archive_backtrain_HEslice5 %mendhunt_HEslice5 setvariable mendhunt_archive_backtrain_HEslice6 %mendhunt_HEslice6 setvariable mendhunt_archive_backtrain_HEslice7 %mendhunt_HEslice7 setvariable mendhunt_archive_backtrain_HEslice8 %mendhunt_HEslice8 echo *** Resetting variables [|||||||||||||||||||_________________] setvariable mendhunt_archive_backtrain_HEthrust1 %mendhunt_HEthrust1 setvariable mendhunt_archive_backtrain_HEthrust2 %mendhunt_HEthrust2 setvariable mendhunt_archive_backtrain_HEthrust3 %mendhunt_HEthrust3 setvariable mendhunt_archive_backtrain_HEthrust4 %mendhunt_HEthrust4 setvariable mendhunt_archive_backtrain_HEthrust5 %mendhunt_HEthrust5 setvariable mendhunt_archive_backtrain_HEthrust6 %mendhunt_HEthrust6 setvariable mendhunt_archive_backtrain_HEthrust7 %mendhunt_HEthrust7 setvariable mendhunt_archive_backtrain_HEthrust8 %mendhunt_HEthrust8 setvariable mendhunt_archive_backtrain_2HE1 %mendhunt_2HE1 setvariable mendhunt_archive_backtrain_2HE2 %mendhunt_2HE2 setvariable mendhunt_archive_backtrain_2HE3 %mendhunt_2HE3 setvariable mendhunt_archive_backtrain_2HE4 %mendhunt_2HE4 setvariable mendhunt_archive_backtrain_2HE5 %mendhunt_2HE5 setvariable mendhunt_archive_backtrain_2HE6 %mendhunt_2HE6 setvariable mendhunt_archive_backtrain_2HE7 %mendhunt_2HE7 setvariable mendhunt_archive_backtrain_2HE8 %mendhunt_2HE8 setvariable mendhunt_archive_backtrain_LB1 %mendhunt_LB1 setvariable mendhunt_archive_backtrain_LB2 %mendhunt_LB2 setvariable mendhunt_archive_backtrain_LB3 %mendhunt_LB3 setvariable mendhunt_archive_backtrain_LB4 %mendhunt_LB4 setvariable mendhunt_archive_backtrain_LB5 %mendhunt_LB5 setvariable mendhunt_archive_backtrain_LB6 %mendhunt_LB6 setvariable mendhunt_archive_backtrain_LB7 %mendhunt_LB7 setvariable mendhunt_archive_backtrain_LB8 %mendhunt_LB8 echo *** Resetting variables [||||||||||||||||||||________________] setvariable mendhunt_archive_backtrain_MB1 %mendhunt_MB1 setvariable mendhunt_archive_backtrain_MB2 %mendhunt_MB2 setvariable mendhunt_archive_backtrain_MB3 %mendhunt_MB3 setvariable mendhunt_archive_backtrain_MB4 %mendhunt_MB4 setvariable mendhunt_archive_backtrain_MB5 %mendhunt_MB5 setvariable mendhunt_archive_backtrain_MB6 %mendhunt_MB6 setvariable mendhunt_archive_backtrain_MB7 %mendhunt_MB7 setvariable mendhunt_archive_backtrain_MB8 %mendhunt_MB8 setvariable mendhunt_archive_backtrain_HB1 %mendhunt_HB1 setvariable mendhunt_archive_backtrain_HB2 %mendhunt_HB2 setvariable mendhunt_archive_backtrain_HB3 %mendhunt_HB3 setvariable mendhunt_archive_backtrain_HB4 %mendhunt_HB4 setvariable mendhunt_archive_backtrain_HB5 %mendhunt_HB5 setvariable mendhunt_archive_backtrain_HB6 %mendhunt_HB6 setvariable mendhunt_archive_backtrain_HB7 %mendhunt_HB7 setvariable mendhunt_archive_backtrain_HB8 %mendhunt_HB8 setvariable mendhunt_archive_backtrain_2HB1 %mendhunt_2HB1 setvariable mendhunt_archive_backtrain_2HB2 %mendhunt_2HB2 setvariable mendhunt_archive_backtrain_2HB3 %mendhunt_2HB3 setvariable mendhunt_archive_backtrain_2HB4 %mendhunt_2HB4 setvariable mendhunt_archive_backtrain_2HB5 %mendhunt_2HB5 setvariable mendhunt_archive_backtrain_2HB6 %mendhunt_2HB6 setvariable mendhunt_archive_backtrain_2HB7 %mendhunt_2HB7 setvariable mendhunt_archive_backtrain_2HB8 %mendhunt_2HB8 echo *** Resetting variables [|||||||||||||||||||||_______________] setvariable mendhunt_archive_backtrain_SS1 %mendhunt_SS1 setvariable mendhunt_archive_backtrain_SS2 %mendhunt_SS2 setvariable mendhunt_archive_backtrain_SS3 %mendhunt_SS3 setvariable mendhunt_archive_backtrain_SS4 %mendhunt_SS4 setvariable mendhunt_archive_backtrain_SS5 %mendhunt_SS5 setvariable mendhunt_archive_backtrain_SS6 %mendhunt_SS6 setvariable mendhunt_archive_backtrain_SS7 %mendhunt_SS7 setvariable mendhunt_archive_backtrain_SS8 %mendhunt_SS8 setvariable mendhunt_archive_backtrain_QS1 %mendhunt_QS1 setvariable mendhunt_archive_backtrain_QS2 %mendhunt_QS2 setvariable mendhunt_archive_backtrain_QS3 %mendhunt_QS3 setvariable mendhunt_archive_backtrain_QS4 %mendhunt_QS4 setvariable mendhunt_archive_backtrain_QS5 %mendhunt_QS5 setvariable mendhunt_archive_backtrain_QS6 %mendhunt_QS6 setvariable mendhunt_archive_backtrain_QS7 %mendhunt_QS7 setvariable mendhunt_archive_backtrain_QS8 %mendhunt_QS8 setvariable mendhunt_archive_backtrain_PI1 %mendhunt_PI1 setvariable mendhunt_archive_backtrain_PI2 %mendhunt_PI2 setvariable mendhunt_archive_backtrain_PI3 %mendhunt_PI3 setvariable mendhunt_archive_backtrain_PI4 %mendhunt_PI4 setvariable mendhunt_archive_backtrain_PI5 %mendhunt_PI5 setvariable mendhunt_archive_backtrain_PI6 %mendhunt_PI6 setvariable mendhunt_archive_backtrain_PI7 %mendhunt_PI7 setvariable mendhunt_archive_backtrain_PI8 %mendhunt_PI8 echo *** Resetting variables [||||||||||||||||||||||______________] setvariable mendhunt_archive_backtrain_HAL1 %mendhunt_HAL1 setvariable mendhunt_archive_backtrain_HAL2 %mendhunt_HAL2 setvariable mendhunt_archive_backtrain_HAL3 %mendhunt_HAL3 setvariable mendhunt_archive_backtrain_HAL4 %mendhunt_HAL4 setvariable mendhunt_archive_backtrain_HAL5 %mendhunt_HAL5 setvariable mendhunt_archive_backtrain_HAL6 %mendhunt_HAL6 setvariable mendhunt_archive_backtrain_HAL7 %mendhunt_HAL7 setvariable mendhunt_archive_backtrain_HAL8 %mendhunt_HAL8 setvariable mendhunt_archive_backtrain_my11 %mendhunt_my11 setvariable mendhunt_archive_backtrain_my12 %mendhunt_my12 setvariable mendhunt_archive_backtrain_my13 %mendhunt_my13 setvariable mendhunt_archive_backtrain_my14 %mendhunt_my14 setvariable mendhunt_archive_backtrain_my15 %mendhunt_my15 setvariable mendhunt_archive_backtrain_my16 %mendhunt_my16 setvariable mendhunt_archive_backtrain_my17 %mendhunt_my17 setvariable mendhunt_archive_backtrain_my18 %mendhunt_my18 setvariable mendhunt_archive_backtrain_my21 %mendhunt_my21 setvariable mendhunt_archive_backtrain_my22 %mendhunt_my22 setvariable mendhunt_archive_backtrain_my23 %mendhunt_my23 setvariable mendhunt_archive_backtrain_my24 %mendhunt_my24 setvariable mendhunt_archive_backtrain_my25 %mendhunt_my25 setvariable mendhunt_archive_backtrain_my26 %mendhunt_my26 setvariable mendhunt_archive_backtrain_my27 %mendhunt_my27 setvariable mendhunt_archive_backtrain_my28 %mendhunt_my28 echo *** Resetting variables [|||||||||||||||||||||||_____________] setvariable mendhunt_archive_backtrain_magic_master_test %mendhunt_magic_master_test setvariable mendhunt_archive_backtrain_target_master_test %mendhunt_target_master_test setvariable mendhunt_archive_backtrain_buff_master_test %mendhunt_buff_master_test setvariable mendhunt_archive_backtrain_debuff_master_test %mendhunt_debuff_master_test setvariable mendhunt_archive_backtrain_cam_name %mendhunt_cam_name setvariable mendhunt_archive_backtrain_pathway_target_name %mendhunt_pathway_target_name setvariable mendhunt_archive_backtrain_pathway_frenzy_name %mendhunt_pathway_frenzy_name setvariable mendhunt_archive_backtrain_pathway_frenzy_test %mendhunt_pathway_frenzy_test setvariable mendhunt_archive_backtrain_pathway_target_test %mendhunt_pathway_target_test setvariable mendhunt_archive_backtrain_buff_retreat_test %mendhunt_buff_retreat_test echo *** Resetting variables [||||||||||||||||||||||||____________] setvariable mendhunt_archive_backtrain_target_test_1 %mendhunt_target_test_1 setvariable mendhunt_archive_backtrain_target_name_1 %mendhunt_target_name_1 setvariable mendhunt_archive_backtrain_target_prep_power_1 %mendhunt_target_prep_power_1 setvariable mendhunt_archive_backtrain_target_harn_test_1 %mendhunt_target_harn_test_1 setvariable mendhunt_archive_backtrain_target_harn_power_1 %mendhunt_target_harn_power_1 setvariable mendhunt_archive_backtrain_target_harn_loop_1 %mendhunt_target_harn_loop_1 setvariable mendhunt_archive_backtrain_target_cam_test_1 %mendhunt_target_cam_test_1 setvariable mendhunt_archive_backtrain_target_cam_power_1 %mendhunt_target_cam_power_1 setvariable mendhunt_archive_backtrain_target_cam_loop_1 %mendhunt_target_cam_loop_1 setvariable mendhunt_archive_backtrain_target_cast_pause_1 %mendhunt_target_cast_pause_1 setvariable mendhunt_archive_backtrain_target_test_2 %mendhunt_target_test_2 setvariable mendhunt_archive_backtrain_target_name_2 %mendhunt_target_name_2 setvariable mendhunt_archive_backtrain_target_prep_power_2 %mendhunt_target_prep_power_2 setvariable mendhunt_archive_backtrain_target_harn_test_2 %mendhunt_target_harn_test_2 setvariable mendhunt_archive_backtrain_target_harn_power_2 %mendhunt_target_harn_power_2 setvariable mendhunt_archive_backtrain_target_harn_loop_2 %mendhunt_target_harn_loop_2 setvariable mendhunt_archive_backtrain_target_cam_test_2 %mendhunt_target_cam_test_2 setvariable mendhunt_archive_backtrain_target_cam_power_2 %mendhunt_target_cam_power_2 setvariable mendhunt_archive_backtrain_target_cam_loop_2 %mendhunt_target_cam_loop_2 setvariable mendhunt_archive_backtrain_target_cast_pause_2 %mendhunt_target_cast_pause_2 setvariable mendhunt_archive_backtrain_target_test_3 %mendhunt_target_test_3 setvariable mendhunt_archive_backtrain_target_name_3 %mendhunt_target_name_3 setvariable mendhunt_archive_backtrain_target_prep_power_3 %mendhunt_target_prep_power_3 setvariable mendhunt_archive_backtrain_target_harn_test_3 %mendhunt_target_harn_test_3 setvariable mendhunt_archive_backtrain_target_harn_power_3 %mendhunt_target_harn_power_3 setvariable mendhunt_archive_backtrain_target_harn_loop_3 %mendhunt_target_harn_loop_3 setvariable mendhunt_archive_backtrain_target_cam_test_3 %mendhunt_target_cam_test_3 setvariable mendhunt_archive_backtrain_target_cam_power_3 %mendhunt_target_cam_power_3 setvariable mendhunt_archive_backtrain_target_cam_loop_3 %mendhunt_target_cam_loop_3 setvariable mendhunt_archive_backtrain_target_cast_pause_3 %mendhunt_target_cast_pause_3 echo *** Resetting variables [|||||||||||||||||||||||||___________] setvariable mendhunt_archive_backtrain_target_test_4 %mendhunt_target_test_4 setvariable mendhunt_archive_backtrain_target_name_4 %mendhunt_target_name_4 setvariable mendhunt_archive_backtrain_target_prep_power_4 %mendhunt_target_prep_power_4 setvariable mendhunt_archive_backtrain_target_harn_test_4 %mendhunt_target_harn_test_4 setvariable mendhunt_archive_backtrain_target_harn_power_4 %mendhunt_target_harn_power_4 setvariable mendhunt_archive_backtrain_target_harn_loop_4 %mendhunt_target_harn_loop_4 setvariable mendhunt_archive_backtrain_target_cam_test_4 %mendhunt_target_cam_test_4 setvariable mendhunt_archive_backtrain_target_cam_power_4 %mendhunt_target_cam_power_4 setvariable mendhunt_archive_backtrain_target_cam_loop_4 %mendhunt_target_cam_loop_4 setvariable mendhunt_archive_backtrain_target_cast_pause_4 %mendhunt_target_cast_pause_4 setvariable mendhunt_archive_backtrain_target_test_5 %mendhunt_target_test_5 setvariable mendhunt_archive_backtrain_target_name_5 %mendhunt_target_name_5 setvariable mendhunt_archive_backtrain_target_prep_power_5 %mendhunt_target_prep_power_5 setvariable mendhunt_archive_backtrain_target_harn_test_5 %mendhunt_target_harn_test_5 setvariable mendhunt_archive_backtrain_target_harn_power_5 %mendhunt_target_harn_power_5 setvariable mendhunt_archive_backtrain_target_harn_loop_5 %mendhunt_target_harn_loop_5 setvariable mendhunt_archive_backtrain_target_cam_test_5 %mendhunt_target_cam_test_5 setvariable mendhunt_archive_backtrain_target_cam_power_5 %mendhunt_target_cam_power_5 setvariable mendhunt_archive_backtrain_target_cam_loop_5 %mendhunt_target_cam_loop_5 setvariable mendhunt_archive_backtrain_target_cast_pause_5 %mendhunt_target_cast_pause_5 setvariable mendhunt_archive_backtrain_target_test_6 %mendhunt_target_test_6 setvariable mendhunt_archive_backtrain_target_name_6 %mendhunt_target_name_6 setvariable mendhunt_archive_backtrain_target_prep_power_6 %mendhunt_target_prep_power_6 setvariable mendhunt_archive_backtrain_target_harn_test_6 %mendhunt_target_harn_test_6 setvariable mendhunt_archive_backtrain_target_harn_power_6 %mendhunt_target_harn_power_6 setvariable mendhunt_archive_backtrain_target_harn_loop_6 %mendhunt_target_harn_loop_6 setvariable mendhunt_archive_backtrain_target_cam_test_6 %mendhunt_target_cam_test_6 setvariable mendhunt_archive_backtrain_target_cam_power_6 %mendhunt_target_cam_power_6 setvariable mendhunt_archive_backtrain_target_cam_loop_6 %mendhunt_target_cam_loop_6 setvariable mendhunt_archive_backtrain_target_cast_pause_6 %mendhunt_target_cast_pause_6 echo *** Resetting variables [||||||||||||||||||||||||||__________] setvariable mendhunt_archive_backtrain_buff_test_1 %mendhunt_buff_test_1 setvariable mendhunt_archive_backtrain_buff_name_1 %mendhunt_buff_name_1 setvariable mendhunt_archive_backtrain_buff_prep_power_1 %mendhunt_buff_prep_power_1 setvariable mendhunt_archive_backtrain_buff_harn_test_1 %mendhunt_buff_harn_test_1 setvariable mendhunt_archive_backtrain_buff_harn_power_1 %mendhunt_buff_harn_power_1 setvariable mendhunt_archive_backtrain_buff_harn_loop_1 %mendhunt_buff_harn_loop_1 setvariable mendhunt_archive_backtrain_buff_cam_test_1 %mendhunt_buff_cam_test_1 setvariable mendhunt_archive_backtrain_buff_cam_power_1 %mendhunt_buff_cam_power_1 setvariable mendhunt_archive_backtrain_buff_cam_loop_1 %mendhunt_buff_cam_loop_1 setvariable mendhunt_archive_backtrain_buff_cast_pause_1 %mendhunt_buff_cast_pause_1 setvariable mendhunt_archive_backtrain_buff_test_2 %mendhunt_buff_test_2 setvariable mendhunt_archive_backtrain_buff_name_2 %mendhunt_buff_name_2 setvariable mendhunt_archive_backtrain_buff_prep_power_2 %mendhunt_buff_prep_power_2 setvariable mendhunt_archive_backtrain_buff_harn_test_2 %mendhunt_buff_harn_test_2 setvariable mendhunt_archive_backtrain_buff_harn_power_2 %mendhunt_buff_harn_power_2 setvariable mendhunt_archive_backtrain_buff_harn_loop_2 %mendhunt_buff_harn_loop_2 setvariable mendhunt_archive_backtrain_buff_cam_test_2 %mendhunt_buff_cam_test_2 setvariable mendhunt_archive_backtrain_buff_cam_power_2 %mendhunt_buff_cam_power_2 setvariable mendhunt_archive_backtrain_buff_cam_loop_2 %mendhunt_buff_cam_loop_2 setvariable mendhunt_archive_backtrain_buff_cast_pause_2 %mendhunt_buff_cast_pause_2 setvariable mendhunt_archive_backtrain_buff_test_3 %mendhunt_buff_test_3 setvariable mendhunt_archive_backtrain_buff_name_3 %mendhunt_buff_name_3 setvariable mendhunt_archive_backtrain_buff_prep_power_3 %mendhunt_buff_prep_power_3 setvariable mendhunt_archive_backtrain_buff_harn_test_3 %mendhunt_buff_harn_test_3 setvariable mendhunt_archive_backtrain_buff_harn_power_3 %mendhunt_buff_harn_power_3 setvariable mendhunt_archive_backtrain_buff_harn_loop_3 %mendhunt_buff_harn_loop_3 setvariable mendhunt_archive_backtrain_buff_cam_test_3 %mendhunt_buff_cam_test_3 setvariable mendhunt_archive_backtrain_buff_cam_power_3 %mendhunt_buff_cam_power_3 setvariable mendhunt_archive_backtrain_buff_cam_loop_3 %mendhunt_buff_cam_loop_3 setvariable mendhunt_archive_backtrain_buff_cast_pause_3 %mendhunt_buff_cast_pause_3 echo *** Resetting variables [|||||||||||||||||||||||||||_________] setvariable mendhunt_archive_backtrain_buff_test_4 %mendhunt_buff_test_4 setvariable mendhunt_archive_backtrain_buff_name_4 %mendhunt_buff_name_4 setvariable mendhunt_archive_backtrain_buff_prep_power_4 %mendhunt_buff_prep_power_4 setvariable mendhunt_archive_backtrain_buff_harn_test_4 %mendhunt_buff_harn_test_4 setvariable mendhunt_archive_backtrain_buff_harn_power_4 %mendhunt_buff_harn_power_4 setvariable mendhunt_archive_backtrain_buff_harn_loop_4 %mendhunt_buff_harn_loop_4 setvariable mendhunt_archive_backtrain_buff_cam_test_4 %mendhunt_buff_cam_test_4 setvariable mendhunt_archive_backtrain_buff_cam_power_4 %mendhunt_buff_cam_power_4 setvariable mendhunt_archive_backtrain_buff_cam_loop_4 %mendhunt_buff_cam_loop_4 setvariable mendhunt_archive_backtrain_buff_cast_pause_4 %mendhunt_buff_cast_pause_4 setvariable mendhunt_archive_backtrain_buff_test_5 %mendhunt_buff_test_5 setvariable mendhunt_archive_backtrain_buff_name_5 %mendhunt_buff_name_5 setvariable mendhunt_archive_backtrain_buff_prep_power_5 %mendhunt_buff_prep_power_5 setvariable mendhunt_archive_backtrain_buff_harn_test_5 %mendhunt_buff_harn_test_5 setvariable mendhunt_archive_backtrain_buff_harn_power_5 %mendhunt_buff_harn_power_5 setvariable mendhunt_archive_backtrain_buff_harn_loop_5 %mendhunt_buff_harn_loop_5 setvariable mendhunt_archive_backtrain_buff_cam_test_5 %mendhunt_buff_cam_test_5 setvariable mendhunt_archive_backtrain_buff_cam_power_5 %mendhunt_buff_cam_power_5 setvariable mendhunt_archive_backtrain_buff_cam_loop_5 %mendhunt_buff_cam_loop_5 setvariable mendhunt_archive_backtrain_buff_cast_pause_5 %mendhunt_buff_cast_pause_5 setvariable mendhunt_archive_backtrain_buff_test_6 %mendhunt_buff_test_6 setvariable mendhunt_archive_backtrain_buff_name_6 %mendhunt_buff_name_6 setvariable mendhunt_archive_backtrain_buff_prep_power_6 %mendhunt_buff_prep_power_6 setvariable mendhunt_archive_backtrain_buff_harn_test_6 %mendhunt_buff_harn_test_6 setvariable mendhunt_archive_backtrain_buff_harn_power_6 %mendhunt_buff_harn_power_6 setvariable mendhunt_archive_backtrain_buff_harn_loop_6 %mendhunt_buff_harn_loop_6 setvariable mendhunt_archive_backtrain_buff_cam_test_6 %mendhunt_buff_cam_test_6 setvariable mendhunt_archive_backtrain_buff_cam_power_6 %mendhunt_buff_cam_power_6 setvariable mendhunt_archive_backtrain_buff_cam_loop_6 %mendhunt_buff_cam_loop_6 setvariable mendhunt_archive_backtrain_buff_cast_pause_6 %mendhunt_buff_cast_pause_6 echo *** Resetting variables [||||||||||||||||||||||||||||________] setvariable mendhunt_archive_backtrain_debuff_test_1 %mendhunt_debuff_test_1 setvariable mendhunt_archive_backtrain_debuff_name_1 %mendhunt_debuff_name_1 setvariable mendhunt_archive_backtrain_debuff_prep_power_1 %mendhunt_debuff_prep_power_1 setvariable mendhunt_archive_backtrain_debuff_harn_test_1 %mendhunt_debuff_harn_test_1 setvariable mendhunt_archive_backtrain_debuff_harn_power_1 %mendhunt_debuff_harn_power_1 setvariable mendhunt_archive_backtrain_debuff_harn_loop_1 %mendhunt_debuff_harn_loop_1 setvariable mendhunt_archive_backtrain_debuff_cam_test_1 %mendhunt_debuff_cam_test_1 setvariable mendhunt_archive_backtrain_debuff_cam_power_1 %mendhunt_debuff_cam_power_1 setvariable mendhunt_archive_backtrain_debuff_cam_loop_1 %mendhunt_debuff_cam_loop_1 setvariable mendhunt_archive_backtrain_debuff_cast_pause_1 %mendhunt_debuff_cast_pause_1 setvariable mendhunt_archive_backtrain_debuff_once_test_1 %mendhunt_debuff_once_test_1 setvariable mendhunt_archive_backtrain_debuff_test_2 %mendhunt_debuff_test_2 setvariable mendhunt_archive_backtrain_debuff_name_2 %mendhunt_debuff_name_2 setvariable mendhunt_archive_backtrain_debuff_prep_power_2 %mendhunt_debuff_prep_power_2 setvariable mendhunt_archive_backtrain_debuff_harn_test_2 %mendhunt_debuff_harn_test_2 setvariable mendhunt_archive_backtrain_debuff_harn_power_2 %mendhunt_debuff_harn_power_2 setvariable mendhunt_archive_backtrain_debuff_harn_loop_2 %mendhunt_debuff_harn_loop_2 setvariable mendhunt_archive_backtrain_debuff_cam_test_2 %mendhunt_debuff_cam_test_2 setvariable mendhunt_archive_backtrain_debuff_cam_power_2 %mendhunt_debuff_cam_power_2 setvariable mendhunt_archive_backtrain_debuff_cam_loop_2 %mendhunt_debuff_cam_loop_2 setvariable mendhunt_archive_backtrain_debuff_cast_pause_2 %mendhunt_debuff_cast_pause_2 setvariable mendhunt_archive_backtrain_debuff_once_test_2 %mendhunt_debuff_once_test_2 setvariable mendhunt_archive_backtrain_debuff_test_3 %mendhunt_debuff_test_3 setvariable mendhunt_archive_backtrain_debuff_name_3 %mendhunt_debuff_name_3 setvariable mendhunt_archive_backtrain_debuff_prep_power_3 %mendhunt_debuff_prep_power_3 setvariable mendhunt_archive_backtrain_debuff_harn_test_3 %mendhunt_debuff_harn_test_3 setvariable mendhunt_archive_backtrain_debuff_harn_power_3 %mendhunt_debuff_harn_power_3 setvariable mendhunt_archive_backtrain_debuff_harn_loop_3 %mendhunt_debuff_harn_loop_3 setvariable mendhunt_archive_backtrain_debuff_cam_test_3 %mendhunt_debuff_cam_test_3 setvariable mendhunt_archive_backtrain_debuff_cam_power_3 %mendhunt_debuff_cam_power_3 setvariable mendhunt_archive_backtrain_debuff_cam_loop_3 %mendhunt_debuff_cam_loop_3 setvariable mendhunt_archive_backtrain_debuff_cast_pause_3 %mendhunt_debuff_cast_pause_3 setvariable mendhunt_archive_backtrain_debuff_once_test_3 %mendhunt_debuff_once_test_3 echo *** Resetting variables [|||||||||||||||||||||||||||||_______] setvariable mendhunt_archive_backtrain_debuff_test_4 %mendhunt_debuff_test_4 setvariable mendhunt_archive_backtrain_debuff_name_4 %mendhunt_debuff_name_4 setvariable mendhunt_archive_backtrain_debuff_prep_power_4 %mendhunt_debuff_prep_power_4 setvariable mendhunt_archive_backtrain_debuff_harn_test_4 %mendhunt_debuff_harn_test_4 setvariable mendhunt_archive_backtrain_debuff_harn_power_4 %mendhunt_debuff_harn_power_4 setvariable mendhunt_archive_backtrain_debuff_harn_loop_4 %mendhunt_debuff_harn_loop_4 setvariable mendhunt_archive_backtrain_debuff_cam_test_4 %mendhunt_debuff_cam_test_4 setvariable mendhunt_archive_backtrain_debuff_cam_power_4 %mendhunt_debuff_cam_power_4 setvariable mendhunt_archive_backtrain_debuff_cam_loop_4 %mendhunt_debuff_cam_loop_4 setvariable mendhunt_archive_backtrain_debuff_cast_pause_4 %mendhunt_debuff_cast_pause_4 setvariable mendhunt_archive_backtrain_debuff_once_test_4 %mendhunt_debuff_once_test_4 setvariable mendhunt_archive_backtrain_debuff_test_5 %mendhunt_debuff_test_5 setvariable mendhunt_archive_backtrain_debuff_name_5 %mendhunt_debuff_name_5 setvariable mendhunt_archive_backtrain_debuff_prep_power_5 %mendhunt_debuff_prep_power_5 setvariable mendhunt_archive_backtrain_debuff_harn_test_5 %mendhunt_debuff_harn_test_5 setvariable mendhunt_archive_backtrain_debuff_harn_power_5 %mendhunt_debuff_harn_power_5 setvariable mendhunt_archive_backtrain_debuff_harn_loop_5 %mendhunt_debuff_harn_loop_5 setvariable mendhunt_archive_backtrain_debuff_cam_test_5 %mendhunt_debuff_cam_test_5 setvariable mendhunt_archive_backtrain_debuff_cam_power_5 %mendhunt_debuff_cam_power_5 setvariable mendhunt_archive_backtrain_debuff_cam_loop_5 %mendhunt_debuff_cam_loop_5 setvariable mendhunt_archive_backtrain_debuff_cast_pause_5 %mendhunt_debuff_cast_pause_5 setvariable mendhunt_archive_backtrain_debuff_once_test_5 %mendhunt_debuff_once_test_5 setvariable mendhunt_archive_backtrain_debuff_test_6 %mendhunt_debuff_test_6 setvariable mendhunt_archive_backtrain_debuff_name_6 %mendhunt_debuff_name_6 setvariable mendhunt_archive_backtrain_debuff_prep_power_6 %mendhunt_debuff_prep_power_6 setvariable mendhunt_archive_backtrain_debuff_harn_test_6 %mendhunt_debuff_harn_test_6 setvariable mendhunt_archive_backtrain_debuff_harn_power_6 %mendhunt_debuff_harn_power_6 setvariable mendhunt_archive_backtrain_debuff_harn_loop_6 %mendhunt_debuff_harn_loop_6 setvariable mendhunt_archive_backtrain_debuff_cam_test_6 %mendhunt_debuff_cam_test_6 setvariable mendhunt_archive_backtrain_debuff_cam_power_6 %mendhunt_debuff_cam_power_6 setvariable mendhunt_archive_backtrain_debuff_cam_loop_6 %mendhunt_debuff_cam_loop_6 setvariable mendhunt_archive_backtrain_debuff_cast_pause_6 %mendhunt_debuff_cast_pause_6 setvariable mendhunt_archive_backtrain_debuff_once_test_6 %mendhunt_debuff_once_test_6 echo *** Resetting variables [||||||||||||||||||||||||||||||______] setvariable mendhunt_archive_backtrain_combat_roar_test %mendhunt_combat_roar_test setvariable mendhunt_archive_backtrain_combat_roar_type %mendhunt_combat_roar_type setvariable mendhunt_archive_backtrain_combat_dance_test %mendhunt_combat_dance_test setvariable mendhunt_archive_backtrain_combat_dance_type %mendhunt_combat_dance_type setvariable mendhunt_archive_backtrain_combat_sing_test %mendhunt_combat_sing_test setvariable mendhunt_archive_backtrain_combat_sing_type %mendhunt_combat_sing_type setvariable mendhunt_archive_backtrain_combat_chant_test %mendhunt_combat_chant_test setvariable mendhunt_archive_backtrain_combat_chant_type %mendhunt_combat_chant_type setvariable mendhunt_archive_backtrain_combat_khri_test %mendhunt_combat_khri_test setvariable mendhunt_archive_backtrain_combat_khri_type %mendhunt_combat_khri_type setvariable mendhunt_archive_backtrain_deks_special_test %mendhunt_deks_special_test setvariable mendhunt_archive_backtrain_deks_line_1 %mendhunt_deks_line_1 setvariable mendhunt_archive_backtrain_deks_line_2 %mendhunt_deks_line_2 setvariable mendhunt_archive_backtrain_deks_line_3 %mendhunt_deks_line_3 setvariable mendhunt_archive_backtrain_deks_line_4 %mendhunt_deks_line_4 setvariable mendhunt_archive_backtrain_deks_line_5 %mendhunt_deks_line_5 echo *** Resetting variables [|||||||||||||||||||||||||||||||_____] setvariable mendhunt_archive_backtrain_frenzy_cl_test %mendhunt_frenzy_cl_test setvariable mendhunt_archive_backtrain_frenzy_cl_prep_mana %mendhunt_frenzy_cl_prep_mana setvariable mendhunt_archive_backtrain_frenzy_cl_harn_test %mendhunt_frenzy_cl_harn_test setvariable mendhunt_archive_backtrain_frenzy_cl_harn_mana %mendhunt_frenzy_cl_harn_mana setvariable mendhunt_archive_backtrain_frenzy_cl_harn_loop %mendhunt_frenzy_cl_harn_loop setvariable mendhunt_archive_backtrain_frenzy_cl_cast_pause %mendhunt_frenzy_cl_cast_pause setvariable mendhunt_archive_backtrain_frenzy_roar_test %mendhunt_frenzy_roar_test setvariable mendhunt_archive_backtrain_frenzy_roar_type %mendhunt_frenzy_roar_type setvariable mendhunt_archive_backtrain_frenzy_berserk_test %mendhunt_frenzy_berserk_test setvariable mendhunt_archive_backtrain_frenzy_berserk_type %mendhunt_frenzy_berserk_type setvariable mendhunt_archive_backtrain_frenzy_sing_test %mendhunt_frenzy_sing_test setvariable mendhunt_archive_backtrain_frenzy_sing_type %mendhunt_frenzy_sing_type setvariable mendhunt_archive_backtrain_frenzy_chant_test %mendhunt_frenzy_chant_test setvariable mendhunt_archive_backtrain_frenzy_chant_type %mendhunt_frenzy_chant_type setvariable mendhunt_archive_backtrain_frenzy_bot_test %mendhunt_frenzy_bot_test setvariable mendhunt_archive_backtrain_frenzy_bot_prep_mana %mendhunt_frenzy_bot_prep_mana setvariable mendhunt_archive_backtrain_frenzy_bot_harn_test %mendhunt_frenzy_bot_harn_test setvariable mendhunt_archive_backtrain_frenzy_bot_harn_mana %mendhunt_frenzy_bot_harn_mana setvariable mendhunt_archive_backtrain_frenzy_bot_harn_loop %mendhunt_frenzy_bot_harn_loop setvariable mendhunt_archive_backtrain_frenzy_bot_cast_pause %mendhunt_frenzy_bot_cast_pause setvariable mendhunt_archive_backtrain_frenzy_flee_test %mendhunt_frenzy_flee_test setvariable mendhunt_archive_backtrain_frenzy_hide_test %mendhunt_frenzy_hide_test echo *** Resetting variables [||||||||||||||||||||||||||||||||____] setvariable mendhunt_archive_backtrain_empath_guild_test %mendhunt_empath_guild_test setvariable mendhunt_archive_backtrain_empath_test_manipulate %mendhunt_empath_test_manipulate setvariable mendhunt_archive_backtrain_empath_test_innocence %mendhunt_empath_test_innocence setvariable mendhunt_archive_backtrain_empath_test_gs %mendhunt_empath_test_gs setvariable mendhunt_archive_backtrain_empath_prep_power_innocence %mendhunt_empath_prep_power_innocence setvariable mendhunt_archive_backtrain_empath_cast_pause_innocence %mendhunt_empath_cast_pause_innocence setvariable mendhunt_archive_backtrain_empath_harn_test_innocence %mendhunt_empath_harn_test_innocence setvariable mendhunt_archive_backtrain_empath_harn_power_innocence %mendhunt_empath_harn_power_innocence setvariable mendhunt_archive_backtrain_empath_harn_loop_innocence %mendhunt_empath_harn_loop_innocence setvariable mendhunt_archive_backtrain_empath_cam_test_innocence %mendhunt_empath_cam_test_innocence setvariable mendhunt_archive_backtrain_empath_cam_power_innocence %mendhunt_empath_cam_power_innocence setvariable mendhunt_archive_backtrain_empath_cam_loop_innocence %mendhunt_empath_cam_loop_innocence setvariable mendhunt_archive_backtrain_empath_prep_power_gs %mendhunt_empath_prep_power_gs setvariable mendhunt_archive_backtrain_empath_cast_pause_gs %mendhunt_empath_cast_pause_gs setvariable mendhunt_archive_backtrain_empath_harn_test_gs %mendhunt_empath_harn_test_gs setvariable mendhunt_archive_backtrain_empath_harn_power_gs %mendhunt_empath_harn_power_gs setvariable mendhunt_archive_backtrain_empath_harn_loop_gs %mendhunt_empath_harn_loop_gs setvariable mendhunt_archive_backtrain_empath_cam_test_gs %mendhunt_empath_cam_test_gs setvariable mendhunt_archive_backtrain_empath_cam_power_gs %mendhunt_empath_cam_power_gs setvariable mendhunt_archive_backtrain_empath_cam_loop_gs %mendhunt_empath_cam_loop_gs setvariable mendhunt_archive_backtrain_empath_maxconc %mendhunt_empath_maxconc echo *** Resetting variables [|||||||||||||||||||||||||||||||||___] setvariable mendhunt_archive_backtrain_crittercount1 %mendhunt_crittercount1 setvariable mendhunt_archive_backtrain_crittercount2 %mendhunt_crittercount2 setvariable mendhunt_archive_backtrain_crittercount3 %mendhunt_crittercount3 setvariable mendhunt_archive_backtrain_crittercount4 %mendhunt_crittercount4 setvariable mendhunt_archive_backtrain_crittercount5 %mendhunt_crittercount5 setvariable mendhunt_archive_backtrain_crittercount6 %mendhunt_crittercount6 setvariable mendhunt_archive_backtrain_skinning_test %mendhunt_skinning_test setvariable mendhunt_archive_backtrain_skinner_name %mendhunt_skinner_name setvariable mendhunt_archive_backtrain_skinner_name_branch %mendhunt_skinner_name_branch setvariable mendhunt_archive_backtrain_ndc_master_test %mendhunt_ndc_master_test setvariable mendhunt_archive_backtrain_ndc_hum_test %mendhunt_ndc_hum_test setvariable mendhunt_archive_backtrain_ndc_hum_item %mendhunt_ndc_hum_item setvariable mendhunt_archive_backtrain_ndc_pow_test %mendhunt_ndc_pow_test setvariable mendhunt_archive_backtrain_ndc_juggle_test %mendhunt_ndc_juggle_test setvariable mendhunt_archive_backtrain_ndc_juggle_item %mendhunt_ndc_juggle_item setvariable mendhunt_archive_backtrain_ndc_comp_test %mendhunt_ndc_comp_test setvariable mendhunt_archive_backtrain_ndc_stones_test %mendhunt_ndc_stones_test setvariable mendhunt_archive_backtrain_ndc_pyramid_test %mendhunt_ndc_pyramid_test setvariable mendhunt_archive_backtrain_ndc_pyramid_item %mendhunt_ndc_pyramid_item setvariable mendhunt_archive_backtrain_ndc_forage_test %mendhunt_ndc_forage_test setvariable mendhunt_archive_backtrain_ndc_forage_item %mendhunt_ndc_forage_item echo *** Resetting variables [||||||||||||||||||||||||||||||||||__] setvariable mendhunt_archive_backtrain_fissure_master_test %mendhunt_fissure_master_test setvariable mendhunt_archive_backtrain_fissure_element %mendhunt_fissure_element setvariable mendhunt_archive_backtrain_fissure_prep_power %mendhunt_fissure_prep_power setvariable mendhunt_archive_backtrain_fissure_cast_pause %mendhunt_fissure_cast_pause setvariable mendhunt_archive_backtrain_fissure_harn_test %mendhunt_fissure_harn_test setvariable mendhunt_archive_backtrain_fissure_harn_power %mendhunt_fissure_harn_power setvariable mendhunt_archive_backtrain_fissure_harn_loop %mendhunt_fissure_harn_loop setvariable mendhunt_archive_backtrain_fissure_cam_test %mendhunt_fissure_cam_test setvariable mendhunt_archive_backtrain_fissure_cam_power %mendhunt_fissure_cam_power setvariable mendhunt_archive_backtrain_fissure_cam_loop %mendhunt_fissure_cam_loop setvariable mendhunt_archive_backtrain_mof_master_test %mendhunt_mof_master_test setvariable mendhunt_archive_backtrain_mof_prep_power %mendhunt_mof_prep_power setvariable mendhunt_archive_backtrain_mof_cast_pause %mendhunt_mof_cast_pause setvariable mendhunt_archive_backtrain_mof_harn_test %mendhunt_mof_harn_test setvariable mendhunt_archive_backtrain_mof_harn_power %mendhunt_mof_harn_power setvariable mendhunt_archive_backtrain_mof_harn_loop %mendhunt_mof_harn_loop setvariable mendhunt_archive_backtrain_mof_cam_test %mendhunt_mof_cam_test setvariable mendhunt_archive_backtrain_mof_cam_power %mendhunt_mof_cam_power setvariable mendhunt_archive_backtrain_mof_cam_loop %mendhunt_mof_cam_loop setvariable mendhunt_archive_backtrain_ys_master_test %mendhunt_ys_master_test setvariable mendhunt_archive_backtrain_ys_prep_power %mendhunt_ys_prep_power setvariable mendhunt_archive_backtrain_ys_cast_pause %mendhunt_ys_cast_pause setvariable mendhunt_archive_backtrain_ys_harn_test %mendhunt_ys_harn_test setvariable mendhunt_archive_backtrain_ys_harn_power %mendhunt_ys_harn_power setvariable mendhunt_archive_backtrain_ys_harn_loop %mendhunt_ys_harn_loop setvariable mendhunt_archive_backtrain_ys_cam_test %mendhunt_ys_cam_test setvariable mendhunt_archive_backtrain_ys_cam_power %mendhunt_ys_cam_power setvariable mendhunt_archive_backtrain_ys_cam_loop %mendhunt_ys_cam_loop setvariable mendhunt_archive_backtrain_ysmaint_prep_power %mendhunt_ysmaint_prep_power setvariable mendhunt_archive_backtrain_ysmaint_cast_pause %mendhunt_ysmaint_cast_pause setvariable mendhunt_archive_backtrain_aeg_master_test %mendhunt_aeg_master_test setvariable mendhunt_archive_backtrain_aeg_prep_power %mendhunt_aeg_prep_power setvariable mendhunt_archive_backtrain_aeg_cast_pause %mendhunt_aeg_cast_pause setvariable mendhunt_archive_backtrain_aeg_harn_test %mendhunt_aeg_harn_test setvariable mendhunt_archive_backtrain_aeg_harn_power %mendhunt_aeg_harn_power setvariable mendhunt_archive_backtrain_aeg_harn_loop %mendhunt_aeg_harn_loop setvariable mendhunt_archive_backtrain_aeg_cam_test %mendhunt_aeg_cam_test setvariable mendhunt_archive_backtrain_aeg_cam_power %mendhunt_aeg_cam_power setvariable mendhunt_archive_backtrain_aeg_cam_loop %mendhunt_aeg_cam_loop setvariable mendhunt_archive_backtrain_aeg_type_LE %mendhunt_aeg_type_LE setvariable mendhunt_archive_backtrain_aeg_type_ME %mendhunt_aeg_type_ME setvariable mendhunt_archive_backtrain_aeg_type_HE %mendhunt_aeg_type_HE setvariable mendhunt_archive_backtrain_aeg_type_2HE %mendhunt_aeg_type_2HE setvariable mendhunt_archive_backtrain_aeg_type_LB %mendhunt_aeg_type_LB setvariable mendhunt_archive_backtrain_aeg_type_MB %mendhunt_aeg_type_MB setvariable mendhunt_archive_backtrain_aeg_type_HB %mendhunt_aeg_type_HB setvariable mendhunt_archive_backtrain_aeg_type_2HB %mendhunt_aeg_type_2HB setvariable mendhunt_archive_backtrain_aeg_type_SL %mendhunt_aeg_type_SL setvariable mendhunt_archive_backtrain_aeg_type_STAFFSLING %mendhunt_aeg_type_STAFFSLING setvariable mendhunt_archive_backtrain_aeg_type_SB %mendhunt_aeg_type_SB setvariable mendhunt_archive_backtrain_aeg_type_LOB %mendhunt_aeg_type_LOB setvariable mendhunt_archive_backtrain_aeg_type_CB %mendhunt_aeg_type_CB setvariable mendhunt_archive_backtrain_aeg_type_LX %mendhunt_aeg_type_LX setvariable mendhunt_archive_backtrain_aeg_type_HX %mendhunt_aeg_type_HX setvariable mendhunt_archive_backtrain_aeg_type_SS %mendhunt_aeg_type_SS setvariable mendhunt_archive_backtrain_aeg_type_QS %mendhunt_aeg_type_QS setvariable mendhunt_archive_backtrain_aeg_type_PI %mendhunt_aeg_type_PI setvariable mendhunt_archive_backtrain_aeg_type_HAL %mendhunt_aeg_type_HAL setvariable mendhunt_archive_backtrain_aeg_type_LT %mendhunt_aeg_type_LT setvariable mendhunt_archive_backtrain_aeg_type_HT %mendhunt_aeg_type_HT setvariable mendhunt_archive_backtrain_aeg_type_BR %mendhunt_aeg_type_BR setvariable mendhunt_archive_backtrain_aeg_type_OW %mendhunt_aeg_type_OW setvariable mendhunt_archive_backtrain_aeg_type_noweap %mendhunt_aeg_type_noweap setvariable mendhunt_archive_backtrain_aegmaint_test %mendhunt_aegmaint_test setvariable mendhunt_archive_backtrain_aegmaint_prep_power %mendhunt_aegmaint_prep_power setvariable mendhunt_archive_backtrain_aegmaint_cast_pause %mendhunt_aegmaint_cast_pause echo *** Resetting variables [|||||||||||||||||||||||||||||||||||_] setvariable mendhunt_archive_backtrain_loot_master_test %mendhunt_loot_master_test setvariable mendhunt_archive_backtrain_loot_plat_test %mendhunt_loot_plat_test setvariable mendhunt_archive_backtrain_loot_gold_test %mendhunt_loot_gold_test setvariable mendhunt_archive_backtrain_loot_silver_test %mendhunt_loot_silver_test setvariable mendhunt_archive_backtrain_loot_bronze_test %mendhunt_loot_bronze_test setvariable mendhunt_archive_backtrain_loot_copper_test %mendhunt_loot_copper_test setvariable mendhunt_archive_backtrain_loot_gems_test %mendhunt_loot_gems_test setvariable mendhunt_archive_backtrain_loot_boxes_test %mendhunt_loot_boxes_test setvariable mendhunt_archive_backtrain_loot_other_test %mendhunt_loot_other_test setvariable mendhunt_archive_backtrain_loot_skins_test %mendhunt_loot_skins_test setvariable mendhunt_archive_backtrain_gems_container %mendhunt_gems_container setvariable mendhunt_archive_backtrain_boxes_container %mendhunt_boxes_container setvariable mendhunt_archive_backtrain_other_container %mendhunt_other_container setvariable mendhunt_archive_backtrain_gpouch_use_test %mendhunt_gpouch_use_test setvariable mendhunt_archive_backtrain_gpouch_empty_container %mendhunt_gpouch_empty_container setvariable mendhunt_archive_backtrain_gpouch_full_container %mendhunt_gpouch_full_container setvariable mendhunt_archive_backtrain_gpouch_tie_test %mendhunt_gpouch_tie_test #setvariable mendhunt_archive_backtrain_useradd_critter_1 %mendhunt_useradd_critter_1 #setvariable mendhunt_archive_backtrain_useradd_critter_2 %mendhunt_useradd_critter_2 #setvariable mendhunt_archive_backtrain_useradd_critter_3 %mendhunt_useradd_critter_3 #setvariable mendhunt_archive_backtrain_useradd_critter_4 %mendhunt_useradd_critter_4 #setvariable mendhunt_archive_backtrain_useradd_critter_5 %mendhunt_useradd_critter_5 #setvariable mendhunt_archive_backtrain_useradd_critter_6 %mendhunt_useradd_critter_6 #setvariable mendhunt_archive_backtrain_loot_gems_useradd_1 %mendhunt_loot_gems_useradd_1 #setvariable mendhunt_archive_backtrain_loot_gems_useradd_2 %mendhunt_loot_gems_useradd_2 #setvariable mendhunt_archive_backtrain_loot_gems_useradd_3 %mendhunt_loot_gems_useradd_3 #setvariable mendhunt_archive_backtrain_loot_gems_useradd_4 %mendhunt_loot_gems_useradd_4 #setvariable mendhunt_archive_backtrain_loot_gems_useradd_5 %mendhunt_loot_gems_useradd_5 #setvariable mendhunt_archive_backtrain_loot_gems_useradd_6 %mendhunt_loot_gems_useradd_6 #setvariable mendhunt_archive_backtrain_loot_other_useradd_1 %mendhunt_loot_other_useradd_1 #setvariable mendhunt_archive_backtrain_loot_other_useradd_2 %mendhunt_loot_other_useradd_2 #setvariable mendhunt_archive_backtrain_loot_other_useradd_3 %mendhunt_loot_other_useradd_3 #setvariable mendhunt_archive_backtrain_loot_other_useradd_4 %mendhunt_loot_other_useradd_4 #setvariable mendhunt_archive_backtrain_loot_other_useradd_5 %mendhunt_loot_other_useradd_5 #setvariable mendhunt_archive_backtrain_loot_other_useradd_6 %mendhunt_loot_other_useradd_6 #setvariable mendhunt_archive_backtrain_loot_skins_useradd_1 %mendhunt_loot_skins_useradd_1 #setvariable mendhunt_archive_backtrain_loot_skins_useradd_2 %mendhunt_loot_skins_useradd_2 #setvariable mendhunt_archive_backtrain_loot_skins_useradd_3 %mendhunt_loot_skins_useradd_3 #setvariable mendhunt_archive_backtrain_loot_skins_useradd_4 %mendhunt_loot_skins_useradd_4 #setvariable mendhunt_archive_backtrain_loot_skins_useradd_5 %mendhunt_loot_skins_useradd_5 #setvariable mendhunt_archive_backtrain_loot_skins_useradd_6 %mendhunt_loot_skins_useradd_6 echo *** Resetting variables [||||||||||||||||||||||||||||||||||||] echo echo *** Resetting variables COMPLETED echo echo echo echo *** Variables saved to Archive Backtrain echo echo pause 1 ARCHIVE_BACKTRAIN_SAVE_END: goto SETUP_MISC_ARCHIVE_RETURN #_______________________________________________________________________ARCHIVE BACKTRAIN RETRIEVE ARCHIVE_BACKTRAIN_RETRIEVE: ARCHIVE_BACKTRAIN_RETRIEVE_START: echo echo *** Resetting variables START echo echo *** Resetting variables [|___________________________________] setvariable mendhunt_need_initialize_flag %mendhunt_archive_backtrain_need_initialize_flag setvariable mendhunt_weapon_style_master %mendhunt_archive_backtrain_weapon_style_master setvariable mendhunt_weapon_style_main_test %mendhunt_archive_backtrain_weapon_style_main_test setvariable mendhunt_weapon_style_multi_test %mendhunt_archive_backtrain_weapon_style_multi_test setvariable mendhunt_weapon_style_noweap_test %mendhunt_archive_backtrain_weapon_style_noweap_test setvariable mendhunt_weapon_swap_test %mendhunt_archive_backtrain_weapon_swap_test setvariable mendhunt_armor_switch_test %mendhunt_archive_backtrain_armor_switch_test setvariable mendhunt_stance_test %mendhunt_archive_backtrain_stance_test setvariable mendhunt_dance_mode_mo_test %mendhunt_archive_backtrain_dance_mode_mo_test setvariable mendhunt_dance_app_test %mendhunt_archive_backtrain_dance_app_test setvariable mendhunt_dance_brawl_test %mendhunt_archive_backtrain_dance_brawl_test setvariable mendhunt_mindstate_test %mendhunt_archive_backtrain_mindstate_test setvariable mendhunt_ranged_pause %mendhunt_archive_backtrain_ranged_pause setvariable mendhunt_thrown_pause %mendhunt_archive_backtrain_thrown_pause setvariable mendhunt_rangedthrown_retreat_test %mendhunt_archive_backtrain_rangedthrown_retreat_test setvariable mendhunt_slow_attack_test %mendhunt_archive_backtrain_slow_attack_test setvariable mendhunt_hide_test %mendhunt_archive_backtrain_hide_test setvariable mendhunt_weapon_cycle %mendhunt_archive_backtrain_weapon_cycle setvariable mendhunt_arrange_master_test %mendhunt_archive_backtrain_arrange_master_test setvariable mendhunt_backstab_master_test %mendhunt_archive_backtrain_backstab_master_test setvariable mendhunt_force_weapon_switch_test %mendhunt_archive_backtrain_force_weapon_switch_test setvariable mendhunt_force_armor_switch_test %mendhunt_archive_backtrain_force_armor_switch_test echo *** Resetting variables [||__________________________________] setvariable mendhunt_weapon_name_main %mendhunt_archive_backtrain_weapon_name_main setvariable mendhunt_weapon_class_main %mendhunt_archive_backtrain_weapon_class_main setvariable mendhunt_weapon_type_main %mendhunt_archive_backtrain_weapon_type_main setvariable mendhunt_weapon_combo_main %mendhunt_archive_backtrain_weapon_combo_main setvariable mendhunt_weapon_combo_1_main %mendhunt_archive_backtrain_weapon_combo_1_main setvariable mendhunt_weapon_combo_2_main %mendhunt_archive_backtrain_weapon_combo_2_main setvariable mendhunt_weapon_combo_3_main %mendhunt_archive_backtrain_weapon_combo_3_main setvariable mendhunt_weapon_combo_4_main %mendhunt_archive_backtrain_weapon_combo_4_main setvariable mendhunt_weapon_combo_5_main %mendhunt_archive_backtrain_weapon_combo_5_main setvariable mendhunt_weapon_combo_6_main %mendhunt_archive_backtrain_weapon_combo_6_main setvariable mendhunt_weapon_combo_7_main %mendhunt_archive_backtrain_weapon_combo_7_main setvariable mendhunt_weapon_combo_8_main %mendhunt_archive_backtrain_weapon_combo_8_main setvariable mendhunt_weapon_ammo_main %mendhunt_archive_backtrain_weapon_ammo_main setvariable mendhunt_weapon_shield_use_main %mendhunt_archive_backtrain_weapon_shield_use_main setvariable mendhunt_weapon_shield_name_main %mendhunt_archive_backtrain_weapon_shield_name_main setvariable mendhunt_weapon_stance_focus_main %mendhunt_archive_backtrain_weapon_stance_focus_main setvariable mendhunt_weapon_name_1 %mendhunt_archive_backtrain_weapon_name_1 setvariable mendhunt_weapon_class_1 %mendhunt_archive_backtrain_weapon_class_1 setvariable mendhunt_weapon_type_1 %mendhunt_archive_backtrain_weapon_type_1 setvariable mendhunt_weapon_combo_1 %mendhunt_archive_backtrain_weapon_combo_1 setvariable mendhunt_weapon_combo_1_1 %mendhunt_archive_backtrain_weapon_combo_1_1 setvariable mendhunt_weapon_combo_2_1 %mendhunt_archive_backtrain_weapon_combo_2_1 setvariable mendhunt_weapon_combo_3_1 %mendhunt_archive_backtrain_weapon_combo_3_1 setvariable mendhunt_weapon_combo_4_1 %mendhunt_archive_backtrain_weapon_combo_4_1 setvariable mendhunt_weapon_combo_5_1 %mendhunt_archive_backtrain_weapon_combo_5_1 setvariable mendhunt_weapon_combo_6_1 %mendhunt_archive_backtrain_weapon_combo_6_1 setvariable mendhunt_weapon_combo_7_1 %mendhunt_archive_backtrain_weapon_combo_7_1 setvariable mendhunt_weapon_combo_8_1 %mendhunt_archive_backtrain_weapon_combo_8_1 setvariable mendhunt_weapon_ammo_1 %mendhunt_archive_backtrain_weapon_ammo_1 setvariable mendhunt_weapon_shield_use_1 %mendhunt_archive_backtrain_weapon_shield_use_1 setvariable mendhunt_weapon_shield_name_1 %mendhunt_archive_backtrain_weapon_shield_name_1 setvariable mendhunt_weapon_stance_focus_1 %mendhunt_archive_backtrain_weapon_stance_focus_1 echo *** Resetting variables [|||_________________________________] setvariable mendhunt_weapon_name_2 %mendhunt_archive_backtrain_weapon_name_2 setvariable mendhunt_weapon_class_2 %mendhunt_archive_backtrain_weapon_class_2 setvariable mendhunt_weapon_type_2 %mendhunt_archive_backtrain_weapon_type_2 setvariable mendhunt_weapon_combo_2 %mendhunt_archive_backtrain_weapon_combo_2 setvariable mendhunt_weapon_combo_1_2 %mendhunt_archive_backtrain_weapon_combo_1_2 setvariable mendhunt_weapon_combo_2_2 %mendhunt_archive_backtrain_weapon_combo_2_2 setvariable mendhunt_weapon_combo_3_2 %mendhunt_archive_backtrain_weapon_combo_3_2 setvariable mendhunt_weapon_combo_4_2 %mendhunt_archive_backtrain_weapon_combo_4_2 setvariable mendhunt_weapon_combo_5_2 %mendhunt_archive_backtrain_weapon_combo_5_2 setvariable mendhunt_weapon_combo_6_2 %mendhunt_archive_backtrain_weapon_combo_6_2 setvariable mendhunt_weapon_combo_7_2 %mendhunt_archive_backtrain_weapon_combo_7_2 setvariable mendhunt_weapon_combo_8_2 %mendhunt_archive_backtrain_weapon_combo_8_2 setvariable mendhunt_weapon_ammo_2 %mendhunt_archive_backtrain_weapon_ammo_2 setvariable mendhunt_weapon_shield_use_2 %mendhunt_archive_backtrain_weapon_shield_use_2 setvariable mendhunt_weapon_shield_name_2 %mendhunt_archive_backtrain_weapon_shield_name_2 setvariable mendhunt_weapon_stance_focus_2 %mendhunt_archive_backtrain_weapon_stance_focus_2 setvariable mendhunt_weapon_name_3 %mendhunt_archive_backtrain_weapon_name_3 setvariable mendhunt_weapon_class_3 %mendhunt_archive_backtrain_weapon_class_3 setvariable mendhunt_weapon_type_3 %mendhunt_archive_backtrain_weapon_type_3 setvariable mendhunt_weapon_combo_3 %mendhunt_archive_backtrain_weapon_combo_3 setvariable mendhunt_weapon_combo_1_3 %mendhunt_archive_backtrain_weapon_combo_1_3 setvariable mendhunt_weapon_combo_2_3 %mendhunt_archive_backtrain_weapon_combo_2_3 setvariable mendhunt_weapon_combo_3_3 %mendhunt_archive_backtrain_weapon_combo_3_3 setvariable mendhunt_weapon_combo_4_3 %mendhunt_archive_backtrain_weapon_combo_4_3 setvariable mendhunt_weapon_combo_5_3 %mendhunt_archive_backtrain_weapon_combo_5_3 setvariable mendhunt_weapon_combo_6_3 %mendhunt_archive_backtrain_weapon_combo_6_3 setvariable mendhunt_weapon_combo_7_3 %mendhunt_archive_backtrain_weapon_combo_7_3 setvariable mendhunt_weapon_combo_8_3 %mendhunt_archive_backtrain_weapon_combo_8_3 setvariable mendhunt_weapon_ammo_3 %mendhunt_archive_backtrain_weapon_ammo_3 setvariable mendhunt_weapon_shield_use_3 %mendhunt_archive_backtrain_weapon_shield_use_3 setvariable mendhunt_weapon_shield_name_3 %mendhunt_archive_backtrain_weapon_shield_name_3 setvariable mendhunt_weapon_stance_focus_3 %mendhunt_archive_backtrain_weapon_stance_focus_3 echo *** Resetting variables [||||________________________________] setvariable mendhunt_weapon_name_4 %mendhunt_archive_backtrain_weapon_name_4 setvariable mendhunt_weapon_class_4 %mendhunt_archive_backtrain_weapon_class_4 setvariable mendhunt_weapon_type_4 %mendhunt_archive_backtrain_weapon_type_4 setvariable mendhunt_weapon_combo_4 %mendhunt_archive_backtrain_weapon_combo_4 setvariable mendhunt_weapon_combo_1_4 %mendhunt_archive_backtrain_weapon_combo_1_4 setvariable mendhunt_weapon_combo_2_4 %mendhunt_archive_backtrain_weapon_combo_2_4 setvariable mendhunt_weapon_combo_3_4 %mendhunt_archive_backtrain_weapon_combo_3_4 setvariable mendhunt_weapon_combo_4_4 %mendhunt_archive_backtrain_weapon_combo_4_4 setvariable mendhunt_weapon_combo_5_4 %mendhunt_archive_backtrain_weapon_combo_5_4 setvariable mendhunt_weapon_combo_6_4 %mendhunt_archive_backtrain_weapon_combo_6_4 setvariable mendhunt_weapon_combo_7_4 %mendhunt_archive_backtrain_weapon_combo_7_4 setvariable mendhunt_weapon_combo_8_4 %mendhunt_archive_backtrain_weapon_combo_8_4 setvariable mendhunt_weapon_ammo_4 %mendhunt_archive_backtrain_weapon_ammo_4 setvariable mendhunt_weapon_shield_use_4 %mendhunt_archive_backtrain_weapon_shield_use_4 setvariable mendhunt_weapon_shield_name_4 %mendhunt_archive_backtrain_weapon_shield_name_4 setvariable mendhunt_weapon_stance_focus_4 %mendhunt_archive_backtrain_weapon_stance_focus_4 setvariable mendhunt_weapon_name_5 %mendhunt_archive_backtrain_weapon_name_5 setvariable mendhunt_weapon_class_5 %mendhunt_archive_backtrain_weapon_class_5 setvariable mendhunt_weapon_type_5 %mendhunt_archive_backtrain_weapon_type_5 setvariable mendhunt_weapon_combo_5 %mendhunt_archive_backtrain_weapon_combo_5 setvariable mendhunt_weapon_combo_1_5 %mendhunt_archive_backtrain_weapon_combo_1_5 setvariable mendhunt_weapon_combo_2_5 %mendhunt_archive_backtrain_weapon_combo_2_5 setvariable mendhunt_weapon_combo_3_5 %mendhunt_archive_backtrain_weapon_combo_3_5 setvariable mendhunt_weapon_combo_4_5 %mendhunt_archive_backtrain_weapon_combo_4_5 setvariable mendhunt_weapon_combo_5_5 %mendhunt_archive_backtrain_weapon_combo_5_5 setvariable mendhunt_weapon_combo_6_5 %mendhunt_archive_backtrain_weapon_combo_6_5 setvariable mendhunt_weapon_combo_7_5 %mendhunt_archive_backtrain_weapon_combo_7_5 setvariable mendhunt_weapon_combo_8_5 %mendhunt_archive_backtrain_weapon_combo_8_5 setvariable mendhunt_weapon_ammo_5 %mendhunt_archive_backtrain_weapon_ammo_5 setvariable mendhunt_weapon_shield_use_5 %mendhunt_archive_backtrain_weapon_shield_use_5 setvariable mendhunt_weapon_shield_name_5 %mendhunt_archive_backtrain_weapon_shield_name_5 setvariable mendhunt_weapon_stance_focus_5 %mendhunt_archive_backtrain_weapon_stance_focus_5 echo *** Resetting variables [|||||_______________________________] setvariable mendhunt_weapon_name_6 %mendhunt_archive_backtrain_weapon_name_6 setvariable mendhunt_weapon_class_6 %mendhunt_archive_backtrain_weapon_class_6 setvariable mendhunt_weapon_type_6 %mendhunt_archive_backtrain_weapon_type_6 setvariable mendhunt_weapon_combo_6 %mendhunt_archive_backtrain_weapon_combo_6 setvariable mendhunt_weapon_combo_1_6 %mendhunt_archive_backtrain_weapon_combo_1_6 setvariable mendhunt_weapon_combo_2_6 %mendhunt_archive_backtrain_weapon_combo_2_6 setvariable mendhunt_weapon_combo_3_6 %mendhunt_archive_backtrain_weapon_combo_3_6 setvariable mendhunt_weapon_combo_4_6 %mendhunt_archive_backtrain_weapon_combo_4_6 setvariable mendhunt_weapon_combo_5_6 %mendhunt_archive_backtrain_weapon_combo_5_6 setvariable mendhunt_weapon_combo_6_6 %mendhunt_archive_backtrain_weapon_combo_6_6 setvariable mendhunt_weapon_combo_7_6 %mendhunt_archive_backtrain_weapon_combo_7_6 setvariable mendhunt_weapon_combo_8_6 %mendhunt_archive_backtrain_weapon_combo_8_6 setvariable mendhunt_weapon_ammo_6 %mendhunt_archive_backtrain_weapon_ammo_6 setvariable mendhunt_weapon_shield_use_6 %mendhunt_archive_backtrain_weapon_shield_use_6 setvariable mendhunt_weapon_shield_name_6 %mendhunt_archive_backtrain_weapon_shield_name_6 setvariable mendhunt_weapon_stance_focus_6 %mendhunt_archive_backtrain_weapon_stance_focus_6 setvariable mendhunt_weapon_name_LE %mendhunt_archive_backtrain_weapon_name_LE setvariable mendhunt_weapon_class_LE %mendhunt_archive_backtrain_weapon_class_LE setvariable mendhunt_weapon_type_LE %mendhunt_archive_backtrain_weapon_type_LE setvariable mendhunt_weapon_combo_LE %mendhunt_archive_backtrain_weapon_combo_LE setvariable mendhunt_weapon_combo_1_LE %mendhunt_archive_backtrain_weapon_combo_1_LE setvariable mendhunt_weapon_combo_2_LE %mendhunt_archive_backtrain_weapon_combo_2_LE setvariable mendhunt_weapon_combo_3_LE %mendhunt_archive_backtrain_weapon_combo_3_LE setvariable mendhunt_weapon_combo_4_LE %mendhunt_archive_backtrain_weapon_combo_4_LE setvariable mendhunt_weapon_combo_5_LE %mendhunt_archive_backtrain_weapon_combo_5_LE setvariable mendhunt_weapon_combo_6_LE %mendhunt_archive_backtrain_weapon_combo_6_LE setvariable mendhunt_weapon_combo_7_LE %mendhunt_archive_backtrain_weapon_combo_7_LE setvariable mendhunt_weapon_combo_8_LE %mendhunt_archive_backtrain_weapon_combo_8_LE setvariable mendhunt_weapon_ammo_LE %mendhunt_archive_backtrain_weapon_ammo_LE setvariable mendhunt_weapon_shield_use_LE %mendhunt_archive_backtrain_weapon_shield_use_LE setvariable mendhunt_weapon_shield_name_LE %mendhunt_archive_backtrain_weapon_shield_name_LE setvariable mendhunt_weapon_stance_focus_LE %mendhunt_archive_backtrain_weapon_stance_focus_LE echo *** Resetting variables [||||||______________________________] setvariable mendhunt_weapon_name_ME %mendhunt_archive_backtrain_weapon_name_ME setvariable mendhunt_weapon_class_ME %mendhunt_archive_backtrain_weapon_class_ME setvariable mendhunt_weapon_type_ME %mendhunt_archive_backtrain_weapon_type_ME setvariable mendhunt_weapon_combo_ME %mendhunt_archive_backtrain_weapon_combo_ME setvariable mendhunt_weapon_combo_1_ME %mendhunt_archive_backtrain_weapon_combo_1_ME setvariable mendhunt_weapon_combo_2_ME %mendhunt_archive_backtrain_weapon_combo_2_ME setvariable mendhunt_weapon_combo_3_ME %mendhunt_archive_backtrain_weapon_combo_3_ME setvariable mendhunt_weapon_combo_4_ME %mendhunt_archive_backtrain_weapon_combo_4_ME setvariable mendhunt_weapon_combo_5_ME %mendhunt_archive_backtrain_weapon_combo_5_ME setvariable mendhunt_weapon_combo_6_ME %mendhunt_archive_backtrain_weapon_combo_6_ME setvariable mendhunt_weapon_combo_7_ME %mendhunt_archive_backtrain_weapon_combo_7_ME setvariable mendhunt_weapon_combo_8_ME %mendhunt_archive_backtrain_weapon_combo_8_ME setvariable mendhunt_weapon_ammo_ME %mendhunt_archive_backtrain_weapon_ammo_ME setvariable mendhunt_weapon_shield_use_ME %mendhunt_archive_backtrain_weapon_shield_use_ME setvariable mendhunt_weapon_shield_name_ME %mendhunt_archive_backtrain_weapon_shield_name_ME setvariable mendhunt_weapon_stance_focus_ME %mendhunt_archive_backtrain_weapon_stance_focus_ME setvariable mendhunt_weapon_name_HE %mendhunt_archive_backtrain_weapon_name_HE setvariable mendhunt_weapon_class_HE %mendhunt_archive_backtrain_weapon_class_HE setvariable mendhunt_weapon_type_HE %mendhunt_archive_backtrain_weapon_type_HE setvariable mendhunt_weapon_combo_HE %mendhunt_archive_backtrain_weapon_combo_HE setvariable mendhunt_weapon_combo_1_HE %mendhunt_archive_backtrain_weapon_combo_1_HE setvariable mendhunt_weapon_combo_2_HE %mendhunt_archive_backtrain_weapon_combo_2_HE setvariable mendhunt_weapon_combo_3_HE %mendhunt_archive_backtrain_weapon_combo_3_HE setvariable mendhunt_weapon_combo_4_HE %mendhunt_archive_backtrain_weapon_combo_4_HE setvariable mendhunt_weapon_combo_5_HE %mendhunt_archive_backtrain_weapon_combo_5_HE setvariable mendhunt_weapon_combo_6_HE %mendhunt_archive_backtrain_weapon_combo_6_HE setvariable mendhunt_weapon_combo_7_HE %mendhunt_archive_backtrain_weapon_combo_7_HE setvariable mendhunt_weapon_combo_8_HE %mendhunt_archive_backtrain_weapon_combo_8_HE setvariable mendhunt_weapon_ammo_HE %mendhunt_archive_backtrain_weapon_ammo_HE setvariable mendhunt_weapon_shield_use_HE %mendhunt_archive_backtrain_weapon_shield_use_HE setvariable mendhunt_weapon_shield_name_HE %mendhunt_archive_backtrain_weapon_shield_name_HE setvariable mendhunt_weapon_stance_focus_HE %mendhunt_archive_backtrain_weapon_stance_focus_HE echo *** Resetting variables [|||||||_____________________________] setvariable mendhunt_weapon_name_2HE %mendhunt_archive_backtrain_weapon_name_2HE setvariable mendhunt_weapon_class_2HE %mendhunt_archive_backtrain_weapon_class_2HE setvariable mendhunt_weapon_type_2HE %mendhunt_archive_backtrain_weapon_type_2HE setvariable mendhunt_weapon_combo_2HE %mendhunt_archive_backtrain_weapon_combo_2HE setvariable mendhunt_weapon_combo_1_2HE %mendhunt_archive_backtrain_weapon_combo_1_2HE setvariable mendhunt_weapon_combo_2_2HE %mendhunt_archive_backtrain_weapon_combo_2_2HE setvariable mendhunt_weapon_combo_3_2HE %mendhunt_archive_backtrain_weapon_combo_3_2HE setvariable mendhunt_weapon_combo_4_2HE %mendhunt_archive_backtrain_weapon_combo_4_2HE setvariable mendhunt_weapon_combo_5_2HE %mendhunt_archive_backtrain_weapon_combo_5_2HE setvariable mendhunt_weapon_combo_6_2HE %mendhunt_archive_backtrain_weapon_combo_6_2HE setvariable mendhunt_weapon_combo_7_2HE %mendhunt_archive_backtrain_weapon_combo_7_2HE setvariable mendhunt_weapon_combo_8_2HE %mendhunt_archive_backtrain_weapon_combo_8_2HE setvariable mendhunt_weapon_ammo_2HE %mendhunt_archive_backtrain_weapon_ammo_2HE setvariable mendhunt_weapon_shield_use_2HE %mendhunt_archive_backtrain_weapon_shield_use_2HE setvariable mendhunt_weapon_shield_name_2HE %mendhunt_archive_backtrain_weapon_shield_name_2HE setvariable mendhunt_weapon_stance_focus_2HE %mendhunt_archive_backtrain_weapon_stance_focus_2HE setvariable mendhunt_weapon_name_LB %mendhunt_archive_backtrain_weapon_name_LB setvariable mendhunt_weapon_class_LB %mendhunt_archive_backtrain_weapon_class_LB setvariable mendhunt_weapon_type_LB %mendhunt_archive_backtrain_weapon_type_LB setvariable mendhunt_weapon_combo_LB %mendhunt_archive_backtrain_weapon_combo_LB setvariable mendhunt_weapon_combo_1_LB %mendhunt_archive_backtrain_weapon_combo_1_LB setvariable mendhunt_weapon_combo_2_LB %mendhunt_archive_backtrain_weapon_combo_2_LB setvariable mendhunt_weapon_combo_3_LB %mendhunt_archive_backtrain_weapon_combo_3_LB setvariable mendhunt_weapon_combo_4_LB %mendhunt_archive_backtrain_weapon_combo_4_LB setvariable mendhunt_weapon_combo_5_LB %mendhunt_archive_backtrain_weapon_combo_5_LB setvariable mendhunt_weapon_combo_6_LB %mendhunt_archive_backtrain_weapon_combo_6_LB setvariable mendhunt_weapon_combo_7_LB %mendhunt_archive_backtrain_weapon_combo_7_LB setvariable mendhunt_weapon_combo_8_LB %mendhunt_archive_backtrain_weapon_combo_8_LB setvariable mendhunt_weapon_ammo_LB %mendhunt_archive_backtrain_weapon_ammo_LB setvariable mendhunt_weapon_shield_use_LB %mendhunt_archive_backtrain_weapon_shield_use_LB setvariable mendhunt_weapon_shield_name_LB %mendhunt_archive_backtrain_weapon_shield_name_LB setvariable mendhunt_weapon_stance_focus_LB %mendhunt_archive_backtrain_weapon_stance_focus_LB echo *** Resetting variables [||||||||____________________________] setvariable mendhunt_weapon_name_MB %mendhunt_archive_backtrain_weapon_name_MB setvariable mendhunt_weapon_class_MB %mendhunt_archive_backtrain_weapon_class_MB setvariable mendhunt_weapon_type_MB %mendhunt_archive_backtrain_weapon_type_MB setvariable mendhunt_weapon_combo_MB %mendhunt_archive_backtrain_weapon_combo_MB setvariable mendhunt_weapon_combo_1_MB %mendhunt_archive_backtrain_weapon_combo_1_MB setvariable mendhunt_weapon_combo_2_MB %mendhunt_archive_backtrain_weapon_combo_2_MB setvariable mendhunt_weapon_combo_3_MB %mendhunt_archive_backtrain_weapon_combo_3_MB setvariable mendhunt_weapon_combo_4_MB %mendhunt_archive_backtrain_weapon_combo_4_MB setvariable mendhunt_weapon_combo_5_MB %mendhunt_archive_backtrain_weapon_combo_5_MB setvariable mendhunt_weapon_combo_6_MB %mendhunt_archive_backtrain_weapon_combo_6_MB setvariable mendhunt_weapon_combo_7_MB %mendhunt_archive_backtrain_weapon_combo_7_MB setvariable mendhunt_weapon_combo_8_MB %mendhunt_archive_backtrain_weapon_combo_8_MB setvariable mendhunt_weapon_ammo_MB %mendhunt_archive_backtrain_weapon_ammo_MB setvariable mendhunt_weapon_shield_use_MB %mendhunt_archive_backtrain_weapon_shield_use_MB setvariable mendhunt_weapon_shield_name_MB %mendhunt_archive_backtrain_weapon_shield_name_MB setvariable mendhunt_weapon_stance_focus_MB %mendhunt_archive_backtrain_weapon_stance_focus_MB setvariable mendhunt_weapon_name_HB %mendhunt_archive_backtrain_weapon_name_HB setvariable mendhunt_weapon_class_HB %mendhunt_archive_backtrain_weapon_class_HB setvariable mendhunt_weapon_type_HB %mendhunt_archive_backtrain_weapon_type_HB setvariable mendhunt_weapon_combo_HB %mendhunt_archive_backtrain_weapon_combo_HB setvariable mendhunt_weapon_combo_1_HB %mendhunt_archive_backtrain_weapon_combo_1_HB setvariable mendhunt_weapon_combo_2_HB %mendhunt_archive_backtrain_weapon_combo_2_HB setvariable mendhunt_weapon_combo_3_HB %mendhunt_archive_backtrain_weapon_combo_3_HB setvariable mendhunt_weapon_combo_4_HB %mendhunt_archive_backtrain_weapon_combo_4_HB setvariable mendhunt_weapon_combo_5_HB %mendhunt_archive_backtrain_weapon_combo_5_HB setvariable mendhunt_weapon_combo_6_HB %mendhunt_archive_backtrain_weapon_combo_6_HB setvariable mendhunt_weapon_combo_7_HB %mendhunt_archive_backtrain_weapon_combo_7_HB setvariable mendhunt_weapon_combo_8_HB %mendhunt_archive_backtrain_weapon_combo_8_HB setvariable mendhunt_weapon_ammo_HB %mendhunt_archive_backtrain_weapon_ammo_HB setvariable mendhunt_weapon_shield_use_HB %mendhunt_archive_backtrain_weapon_shield_use_HB setvariable mendhunt_weapon_shield_name_HB %mendhunt_archive_backtrain_weapon_shield_name_HB setvariable mendhunt_weapon_stance_focus_HB %mendhunt_archive_backtrain_weapon_stance_focus_HB echo *** Resetting variables [|||||||||___________________________] setvariable mendhunt_weapon_name_2HB %mendhunt_archive_backtrain_weapon_name_2HB setvariable mendhunt_weapon_class_2HB %mendhunt_archive_backtrain_weapon_class_2HB setvariable mendhunt_weapon_type_2HB %mendhunt_archive_backtrain_weapon_type_2HB setvariable mendhunt_weapon_combo_2HB %mendhunt_archive_backtrain_weapon_combo_2HB setvariable mendhunt_weapon_combo_1_2HB %mendhunt_archive_backtrain_weapon_combo_1_2HB setvariable mendhunt_weapon_combo_2_2HB %mendhunt_archive_backtrain_weapon_combo_2_2HB setvariable mendhunt_weapon_combo_3_2HB %mendhunt_archive_backtrain_weapon_combo_3_2HB setvariable mendhunt_weapon_combo_4_2HB %mendhunt_archive_backtrain_weapon_combo_4_2HB setvariable mendhunt_weapon_combo_5_2HB %mendhunt_archive_backtrain_weapon_combo_5_2HB setvariable mendhunt_weapon_combo_6_2HB %mendhunt_archive_backtrain_weapon_combo_6_2HB setvariable mendhunt_weapon_combo_7_2HB %mendhunt_archive_backtrain_weapon_combo_7_2HB setvariable mendhunt_weapon_combo_8_2HB %mendhunt_archive_backtrain_weapon_combo_8_2HB setvariable mendhunt_weapon_ammo_2HB %mendhunt_archive_backtrain_weapon_ammo_2HB setvariable mendhunt_weapon_shield_use_2HB %mendhunt_archive_backtrain_weapon_shield_use_2HB setvariable mendhunt_weapon_shield_name_2HB %mendhunt_archive_backtrain_weapon_shield_name_2HB setvariable mendhunt_weapon_stance_focus_2HB %mendhunt_archive_backtrain_weapon_stance_focus_2HB setvariable mendhunt_weapon_name_SL %mendhunt_archive_backtrain_weapon_name_SL setvariable mendhunt_weapon_class_SL %mendhunt_archive_backtrain_weapon_class_SL setvariable mendhunt_weapon_type_SL %mendhunt_archive_backtrain_weapon_type_SL setvariable mendhunt_weapon_combo_SL %mendhunt_archive_backtrain_weapon_combo_SL setvariable mendhunt_weapon_combo_1_SL %mendhunt_archive_backtrain_weapon_combo_1_SL setvariable mendhunt_weapon_combo_2_SL %mendhunt_archive_backtrain_weapon_combo_2_SL setvariable mendhunt_weapon_combo_3_SL %mendhunt_archive_backtrain_weapon_combo_3_SL setvariable mendhunt_weapon_combo_4_SL %mendhunt_archive_backtrain_weapon_combo_4_SL setvariable mendhunt_weapon_combo_5_SL %mendhunt_archive_backtrain_weapon_combo_5_SL setvariable mendhunt_weapon_combo_6_SL %mendhunt_archive_backtrain_weapon_combo_6_SL setvariable mendhunt_weapon_combo_7_SL %mendhunt_archive_backtrain_weapon_combo_7_SL setvariable mendhunt_weapon_combo_8_SL %mendhunt_archive_backtrain_weapon_combo_8_SL setvariable mendhunt_weapon_ammo_SL %mendhunt_archive_backtrain_weapon_ammo_SL setvariable mendhunt_weapon_shield_use_SL %mendhunt_archive_backtrain_weapon_shield_use_SL setvariable mendhunt_weapon_shield_name_SL %mendhunt_archive_backtrain_weapon_shield_name_SL setvariable mendhunt_weapon_stance_focus_SL %mendhunt_archive_backtrain_weapon_stance_focus_SL echo *** Resetting variables [||||||||||__________________________] setvariable mendhunt_weapon_name_STAFFSLING %mendhunt_archive_backtrain_weapon_name_STAFFSLING setvariable mendhunt_weapon_class_STAFFSLING %mendhunt_archive_backtrain_weapon_class_STAFFSLING setvariable mendhunt_weapon_type_STAFFSLING %mendhunt_archive_backtrain_weapon_type_STAFFSLING setvariable mendhunt_weapon_combo_STAFFSLING %mendhunt_archive_backtrain_weapon_combo_STAFFSLING setvariable mendhunt_weapon_combo_1_STAFFSLING %mendhunt_archive_backtrain_weapon_combo_1_STAFFSLING setvariable mendhunt_weapon_combo_2_STAFFSLING %mendhunt_archive_backtrain_weapon_combo_2_STAFFSLING setvariable mendhunt_weapon_combo_3_STAFFSLING %mendhunt_archive_backtrain_weapon_combo_3_STAFFSLING setvariable mendhunt_weapon_combo_4_STAFFSLING %mendhunt_archive_backtrain_weapon_combo_4_STAFFSLING setvariable mendhunt_weapon_combo_5_STAFFSLING %mendhunt_archive_backtrain_weapon_combo_5_STAFFSLING setvariable mendhunt_weapon_combo_6_STAFFSLING %mendhunt_archive_backtrain_weapon_combo_6_STAFFSLING setvariable mendhunt_weapon_combo_7_STAFFSLING %mendhunt_archive_backtrain_weapon_combo_7_STAFFSLING setvariable mendhunt_weapon_combo_8_STAFFSLING %mendhunt_archive_backtrain_weapon_combo_8_STAFFSLING setvariable mendhunt_weapon_ammo_STAFFSLING %mendhunt_archive_backtrain_weapon_ammo_STAFFSLING setvariable mendhunt_weapon_shield_use_STAFFSLING %mendhunt_archive_backtrain_weapon_shield_use_STAFFSLING setvariable mendhunt_weapon_shield_name_STAFFSLING %mendhunt_archive_backtrain_weapon_shield_name_STAFFSLING setvariable mendhunt_weapon_stance_focus_STAFFSLING %mendhunt_archive_backtrain_weapon_stance_focus_STAFFSLING setvariable mendhunt_weapon_name_SB %mendhunt_archive_backtrain_weapon_name_SB setvariable mendhunt_weapon_class_SB %mendhunt_archive_backtrain_weapon_class_SB setvariable mendhunt_weapon_type_SB %mendhunt_archive_backtrain_weapon_type_SB setvariable mendhunt_weapon_combo_SB %mendhunt_archive_backtrain_weapon_combo_SB setvariable mendhunt_weapon_combo_1_SB %mendhunt_archive_backtrain_weapon_combo_1_SB setvariable mendhunt_weapon_combo_2_SB %mendhunt_archive_backtrain_weapon_combo_2_SB setvariable mendhunt_weapon_combo_3_SB %mendhunt_archive_backtrain_weapon_combo_3_SB setvariable mendhunt_weapon_combo_4_SB %mendhunt_archive_backtrain_weapon_combo_4_SB setvariable mendhunt_weapon_combo_5_SB %mendhunt_archive_backtrain_weapon_combo_5_SB setvariable mendhunt_weapon_combo_6_SB %mendhunt_archive_backtrain_weapon_combo_6_SB setvariable mendhunt_weapon_combo_7_SB %mendhunt_archive_backtrain_weapon_combo_7_SB setvariable mendhunt_weapon_combo_8_SB %mendhunt_archive_backtrain_weapon_combo_8_SB setvariable mendhunt_weapon_ammo_SB %mendhunt_archive_backtrain_weapon_ammo_SB setvariable mendhunt_weapon_shield_use_SB %mendhunt_archive_backtrain_weapon_shield_use_SB setvariable mendhunt_weapon_shield_name_SB %mendhunt_archive_backtrain_weapon_shield_name_SB setvariable mendhunt_weapon_stance_focus_SB %mendhunt_archive_backtrain_weapon_stance_focus_SB echo *** Resetting variables [|||||||||||_________________________] setvariable mendhunt_weapon_name_LOB %mendhunt_archive_backtrain_weapon_name_LOB setvariable mendhunt_weapon_class_LOB %mendhunt_archive_backtrain_weapon_class_LOB setvariable mendhunt_weapon_type_LOB %mendhunt_archive_backtrain_weapon_type_LOB setvariable mendhunt_weapon_combo_LOB %mendhunt_archive_backtrain_weapon_combo_LOB setvariable mendhunt_weapon_combo_1_LOB %mendhunt_archive_backtrain_weapon_combo_1_LOB setvariable mendhunt_weapon_combo_2_LOB %mendhunt_archive_backtrain_weapon_combo_2_LOB setvariable mendhunt_weapon_combo_3_LOB %mendhunt_archive_backtrain_weapon_combo_3_LOB setvariable mendhunt_weapon_combo_4_LOB %mendhunt_archive_backtrain_weapon_combo_4_LOB setvariable mendhunt_weapon_combo_5_LOB %mendhunt_archive_backtrain_weapon_combo_5_LOB setvariable mendhunt_weapon_combo_6_LOB %mendhunt_archive_backtrain_weapon_combo_6_LOB setvariable mendhunt_weapon_combo_7_LOB %mendhunt_archive_backtrain_weapon_combo_7_LOB setvariable mendhunt_weapon_combo_8_LOB %mendhunt_archive_backtrain_weapon_combo_8_LOB setvariable mendhunt_weapon_ammo_LOB %mendhunt_archive_backtrain_weapon_ammo_LOB setvariable mendhunt_weapon_shield_use_LOB %mendhunt_archive_backtrain_weapon_shield_use_LOB setvariable mendhunt_weapon_shield_name_LOB %mendhunt_archive_backtrain_weapon_shield_name_LOB setvariable mendhunt_weapon_stance_focus_LOB %mendhunt_archive_backtrain_weapon_stance_focus_LOB setvariable mendhunt_weapon_name_CB %mendhunt_archive_backtrain_weapon_name_CB setvariable mendhunt_weapon_class_CB %mendhunt_archive_backtrain_weapon_class_CB setvariable mendhunt_weapon_type_CB %mendhunt_archive_backtrain_weapon_type_CB setvariable mendhunt_weapon_combo_CB %mendhunt_archive_backtrain_weapon_combo_CB setvariable mendhunt_weapon_combo_1_CB %mendhunt_archive_backtrain_weapon_combo_1_CB setvariable mendhunt_weapon_combo_2_CB %mendhunt_archive_backtrain_weapon_combo_2_CB setvariable mendhunt_weapon_combo_3_CB %mendhunt_archive_backtrain_weapon_combo_3_CB setvariable mendhunt_weapon_combo_4_CB %mendhunt_archive_backtrain_weapon_combo_4_CB setvariable mendhunt_weapon_combo_5_CB %mendhunt_archive_backtrain_weapon_combo_5_CB setvariable mendhunt_weapon_combo_6_CB %mendhunt_archive_backtrain_weapon_combo_6_CB setvariable mendhunt_weapon_combo_7_CB %mendhunt_archive_backtrain_weapon_combo_7_CB setvariable mendhunt_weapon_combo_8_CB %mendhunt_archive_backtrain_weapon_combo_8_CB setvariable mendhunt_weapon_ammo_CB %mendhunt_archive_backtrain_weapon_ammo_CB setvariable mendhunt_weapon_shield_use_CB %mendhunt_archive_backtrain_weapon_shield_use_CB setvariable mendhunt_weapon_shield_name_CB %mendhunt_archive_backtrain_weapon_shield_name_CB setvariable mendhunt_weapon_stance_focus_CB %mendhunt_archive_backtrain_weapon_stance_focus_CB echo *** Resetting variables [||||||||||||________________________] setvariable mendhunt_weapon_name_LX %mendhunt_archive_backtrain_weapon_name_LX setvariable mendhunt_weapon_class_LX %mendhunt_archive_backtrain_weapon_class_LX setvariable mendhunt_weapon_type_LX %mendhunt_archive_backtrain_weapon_type_LX setvariable mendhunt_weapon_combo_LX %mendhunt_archive_backtrain_weapon_combo_LX setvariable mendhunt_weapon_combo_1_LX %mendhunt_archive_backtrain_weapon_combo_1_LX setvariable mendhunt_weapon_combo_2_LX %mendhunt_archive_backtrain_weapon_combo_2_LX setvariable mendhunt_weapon_combo_3_LX %mendhunt_archive_backtrain_weapon_combo_3_LX setvariable mendhunt_weapon_combo_4_LX %mendhunt_archive_backtrain_weapon_combo_4_LX setvariable mendhunt_weapon_combo_5_LX %mendhunt_archive_backtrain_weapon_combo_5_LX setvariable mendhunt_weapon_combo_6_LX %mendhunt_archive_backtrain_weapon_combo_6_LX setvariable mendhunt_weapon_combo_7_LX %mendhunt_archive_backtrain_weapon_combo_7_LX setvariable mendhunt_weapon_combo_8_LX %mendhunt_archive_backtrain_weapon_combo_8_LX setvariable mendhunt_weapon_ammo_LX %mendhunt_archive_backtrain_weapon_ammo_LX setvariable mendhunt_weapon_shield_use_LX %mendhunt_archive_backtrain_weapon_shield_use_LX setvariable mendhunt_weapon_shield_name_LX %mendhunt_archive_backtrain_weapon_shield_name_LX setvariable mendhunt_weapon_stance_focus_LX %mendhunt_archive_backtrain_weapon_stance_focus_LX setvariable mendhunt_weapon_name_HX %mendhunt_archive_backtrain_weapon_name_HX setvariable mendhunt_weapon_class_HX %mendhunt_archive_backtrain_weapon_class_HX setvariable mendhunt_weapon_type_HX %mendhunt_archive_backtrain_weapon_type_HX setvariable mendhunt_weapon_combo_HX %mendhunt_archive_backtrain_weapon_combo_HX setvariable mendhunt_weapon_combo_1_HX %mendhunt_archive_backtrain_weapon_combo_1_HX setvariable mendhunt_weapon_combo_2_HX %mendhunt_archive_backtrain_weapon_combo_2_HX setvariable mendhunt_weapon_combo_3_HX %mendhunt_archive_backtrain_weapon_combo_3_HX setvariable mendhunt_weapon_combo_4_HX %mendhunt_archive_backtrain_weapon_combo_4_HX setvariable mendhunt_weapon_combo_5_HX %mendhunt_archive_backtrain_weapon_combo_5_HX setvariable mendhunt_weapon_combo_6_HX %mendhunt_archive_backtrain_weapon_combo_6_HX setvariable mendhunt_weapon_combo_7_HX %mendhunt_archive_backtrain_weapon_combo_7_HX setvariable mendhunt_weapon_combo_8_HX %mendhunt_archive_backtrain_weapon_combo_8_HX setvariable mendhunt_weapon_ammo_HX %mendhunt_archive_backtrain_weapon_ammo_HX setvariable mendhunt_weapon_shield_use_HX %mendhunt_archive_backtrain_weapon_shield_use_HX setvariable mendhunt_weapon_shield_name_HX %mendhunt_archive_backtrain_weapon_shield_name_HX setvariable mendhunt_weapon_stance_focus_HX %mendhunt_archive_backtrain_weapon_stance_focus_HX echo *** Resetting variables [|||||||||||||_______________________] setvariable mendhunt_weapon_name_SS %mendhunt_archive_backtrain_weapon_name_SS setvariable mendhunt_weapon_class_SS %mendhunt_archive_backtrain_weapon_class_SS setvariable mendhunt_weapon_type_SS %mendhunt_archive_backtrain_weapon_type_SS setvariable mendhunt_weapon_combo_SS %mendhunt_archive_backtrain_weapon_combo_SS setvariable mendhunt_weapon_combo_1_SS %mendhunt_archive_backtrain_weapon_combo_1_SS setvariable mendhunt_weapon_combo_2_SS %mendhunt_archive_backtrain_weapon_combo_2_SS setvariable mendhunt_weapon_combo_3_SS %mendhunt_archive_backtrain_weapon_combo_3_SS setvariable mendhunt_weapon_combo_4_SS %mendhunt_archive_backtrain_weapon_combo_4_SS setvariable mendhunt_weapon_combo_5_SS %mendhunt_archive_backtrain_weapon_combo_5_SS setvariable mendhunt_weapon_combo_6_SS %mendhunt_archive_backtrain_weapon_combo_6_SS setvariable mendhunt_weapon_combo_7_SS %mendhunt_archive_backtrain_weapon_combo_7_SS setvariable mendhunt_weapon_combo_8_SS %mendhunt_archive_backtrain_weapon_combo_8_SS setvariable mendhunt_weapon_ammo_SS %mendhunt_archive_backtrain_weapon_ammo_SS setvariable mendhunt_weapon_shield_use_SS %mendhunt_archive_backtrain_weapon_shield_use_SS setvariable mendhunt_weapon_shield_name_SS %mendhunt_archive_backtrain_weapon_shield_name_SS setvariable mendhunt_weapon_stance_focus_SS %mendhunt_archive_backtrain_weapon_stance_focus_SS setvariable mendhunt_weapon_name_QS %mendhunt_archive_backtrain_weapon_name_QS setvariable mendhunt_weapon_class_QS %mendhunt_archive_backtrain_weapon_class_QS setvariable mendhunt_weapon_type_QS %mendhunt_archive_backtrain_weapon_type_QS setvariable mendhunt_weapon_combo_QS %mendhunt_archive_backtrain_weapon_combo_QS setvariable mendhunt_weapon_combo_1_QS %mendhunt_archive_backtrain_weapon_combo_1_QS setvariable mendhunt_weapon_combo_2_QS %mendhunt_archive_backtrain_weapon_combo_2_QS setvariable mendhunt_weapon_combo_3_QS %mendhunt_archive_backtrain_weapon_combo_3_QS setvariable mendhunt_weapon_combo_4_QS %mendhunt_archive_backtrain_weapon_combo_4_QS setvariable mendhunt_weapon_combo_5_QS %mendhunt_archive_backtrain_weapon_combo_5_QS setvariable mendhunt_weapon_combo_6_QS %mendhunt_archive_backtrain_weapon_combo_6_QS setvariable mendhunt_weapon_combo_7_QS %mendhunt_archive_backtrain_weapon_combo_7_QS setvariable mendhunt_weapon_combo_8_QS %mendhunt_archive_backtrain_weapon_combo_8_QS setvariable mendhunt_weapon_ammo_QS %mendhunt_archive_backtrain_weapon_ammo_QS setvariable mendhunt_weapon_shield_use_QS %mendhunt_archive_backtrain_weapon_shield_use_QS setvariable mendhunt_weapon_shield_name_QS %mendhunt_archive_backtrain_weapon_shield_name_QS setvariable mendhunt_weapon_stance_focus_QS %mendhunt_archive_backtrain_weapon_stance_focus_QS echo *** Resetting variables [||||||||||||||______________________] setvariable mendhunt_weapon_name_PI %mendhunt_archive_backtrain_weapon_name_PI setvariable mendhunt_weapon_class_PI %mendhunt_archive_backtrain_weapon_class_PI setvariable mendhunt_weapon_type_PI %mendhunt_archive_backtrain_weapon_type_PI setvariable mendhunt_weapon_combo_PI %mendhunt_archive_backtrain_weapon_combo_PI setvariable mendhunt_weapon_combo_1_PI %mendhunt_archive_backtrain_weapon_combo_1_PI setvariable mendhunt_weapon_combo_2_PI %mendhunt_archive_backtrain_weapon_combo_2_PI setvariable mendhunt_weapon_combo_3_PI %mendhunt_archive_backtrain_weapon_combo_3_PI setvariable mendhunt_weapon_combo_4_PI %mendhunt_archive_backtrain_weapon_combo_4_PI setvariable mendhunt_weapon_combo_5_PI %mendhunt_archive_backtrain_weapon_combo_5_PI setvariable mendhunt_weapon_combo_6_PI %mendhunt_archive_backtrain_weapon_combo_6_PI setvariable mendhunt_weapon_combo_7_PI %mendhunt_archive_backtrain_weapon_combo_7_PI setvariable mendhunt_weapon_combo_8_PI %mendhunt_archive_backtrain_weapon_combo_8_PI setvariable mendhunt_weapon_ammo_PI %mendhunt_archive_backtrain_weapon_ammo_PI setvariable mendhunt_weapon_shield_use_PI %mendhunt_archive_backtrain_weapon_shield_use_PI setvariable mendhunt_weapon_shield_name_PI %mendhunt_archive_backtrain_weapon_shield_name_PI setvariable mendhunt_weapon_stance_focus_PI %mendhunt_archive_backtrain_weapon_stance_focus_PI setvariable mendhunt_weapon_name_HAL %mendhunt_archive_backtrain_weapon_name_HAL setvariable mendhunt_weapon_class_HAL %mendhunt_archive_backtrain_weapon_class_HAL setvariable mendhunt_weapon_type_HAL %mendhunt_archive_backtrain_weapon_type_HAL setvariable mendhunt_weapon_combo_HAL %mendhunt_archive_backtrain_weapon_combo_HAL setvariable mendhunt_weapon_combo_1_HAL %mendhunt_archive_backtrain_weapon_combo_1_HAL setvariable mendhunt_weapon_combo_2_HAL %mendhunt_archive_backtrain_weapon_combo_2_HAL setvariable mendhunt_weapon_combo_3_HAL %mendhunt_archive_backtrain_weapon_combo_3_HAL setvariable mendhunt_weapon_combo_4_HAL %mendhunt_archive_backtrain_weapon_combo_4_HAL setvariable mendhunt_weapon_combo_5_HAL %mendhunt_archive_backtrain_weapon_combo_5_HAL setvariable mendhunt_weapon_combo_6_HAL %mendhunt_archive_backtrain_weapon_combo_6_HAL setvariable mendhunt_weapon_combo_7_HAL %mendhunt_archive_backtrain_weapon_combo_7_HAL setvariable mendhunt_weapon_combo_8_HAL %mendhunt_archive_backtrain_weapon_combo_8_HAL setvariable mendhunt_weapon_ammo_HAL %mendhunt_archive_backtrain_weapon_ammo_HAL setvariable mendhunt_weapon_shield_use_HAL %mendhunt_archive_backtrain_weapon_shield_use_HAL setvariable mendhunt_weapon_shield_name_HAL %mendhunt_archive_backtrain_weapon_shield_name_HAL setvariable mendhunt_weapon_stance_focus_HAL %mendhunt_archive_backtrain_weapon_stance_focus_HAL echo *** Resetting variables [|||||||||||||||_____________________] setvariable mendhunt_weapon_name_LT %mendhunt_archive_backtrain_weapon_name_LT setvariable mendhunt_weapon_class_LT %mendhunt_archive_backtrain_weapon_class_LT setvariable mendhunt_weapon_type_LT %mendhunt_archive_backtrain_weapon_type_LT setvariable mendhunt_weapon_combo_LT %mendhunt_archive_backtrain_weapon_combo_LT setvariable mendhunt_weapon_combo_1_LT %mendhunt_archive_backtrain_weapon_combo_1_LT setvariable mendhunt_weapon_combo_2_LT %mendhunt_archive_backtrain_weapon_combo_2_LT setvariable mendhunt_weapon_combo_3_LT %mendhunt_archive_backtrain_weapon_combo_3_LT setvariable mendhunt_weapon_combo_4_LT %mendhunt_archive_backtrain_weapon_combo_4_LT setvariable mendhunt_weapon_combo_5_LT %mendhunt_archive_backtrain_weapon_combo_5_LT setvariable mendhunt_weapon_combo_6_LT %mendhunt_archive_backtrain_weapon_combo_6_LT setvariable mendhunt_weapon_combo_7_LT %mendhunt_archive_backtrain_weapon_combo_7_LT setvariable mendhunt_weapon_combo_8_LT %mendhunt_archive_backtrain_weapon_combo_8_LT setvariable mendhunt_weapon_ammo_LT %mendhunt_archive_backtrain_weapon_ammo_LT setvariable mendhunt_weapon_shield_use_LT %mendhunt_archive_backtrain_weapon_shield_use_LT setvariable mendhunt_weapon_shield_name_LT %mendhunt_archive_backtrain_weapon_shield_name_LT setvariable mendhunt_weapon_stance_focus_LT %mendhunt_archive_backtrain_weapon_stance_focus_LT setvariable mendhunt_weapon_name_HT %mendhunt_archive_backtrain_weapon_name_HT setvariable mendhunt_weapon_class_HT %mendhunt_archive_backtrain_weapon_class_HT setvariable mendhunt_weapon_type_HT %mendhunt_archive_backtrain_weapon_type_HT setvariable mendhunt_weapon_combo_HT %mendhunt_archive_backtrain_weapon_combo_HT setvariable mendhunt_weapon_combo_1_HT %mendhunt_archive_backtrain_weapon_combo_1_HT setvariable mendhunt_weapon_combo_2_HT %mendhunt_archive_backtrain_weapon_combo_2_HT setvariable mendhunt_weapon_combo_3_HT %mendhunt_archive_backtrain_weapon_combo_3_HT setvariable mendhunt_weapon_combo_4_HT %mendhunt_archive_backtrain_weapon_combo_4_HT setvariable mendhunt_weapon_combo_5_HT %mendhunt_archive_backtrain_weapon_combo_5_HT setvariable mendhunt_weapon_combo_6_HT %mendhunt_archive_backtrain_weapon_combo_6_HT setvariable mendhunt_weapon_combo_7_HT %mendhunt_archive_backtrain_weapon_combo_7_HT setvariable mendhunt_weapon_combo_8_HT %mendhunt_archive_backtrain_weapon_combo_8_HT setvariable mendhunt_weapon_ammo_HT %mendhunt_archive_backtrain_weapon_ammo_HT setvariable mendhunt_weapon_shield_use_HT %mendhunt_archive_backtrain_weapon_shield_use_HT setvariable mendhunt_weapon_shield_name_HT %mendhunt_archive_backtrain_weapon_shield_name_HT setvariable mendhunt_weapon_stance_focus_HT %mendhunt_archive_backtrain_weapon_stance_focus_HT setvariable mendhunt_weapon_name_BR %mendhunt_archive_backtrain_weapon_name_BR setvariable mendhunt_weapon_class_BR %mendhunt_archive_backtrain_weapon_class_BR setvariable mendhunt_weapon_type_BR %mendhunt_archive_backtrain_weapon_type_BR setvariable mendhunt_weapon_combo_BR %mendhunt_archive_backtrain_weapon_combo_BR setvariable mendhunt_weapon_combo_1_BR %mendhunt_archive_backtrain_weapon_combo_1_BR setvariable mendhunt_weapon_combo_2_BR %mendhunt_archive_backtrain_weapon_combo_2_BR setvariable mendhunt_weapon_combo_3_BR %mendhunt_archive_backtrain_weapon_combo_3_BR setvariable mendhunt_weapon_combo_4_BR %mendhunt_archive_backtrain_weapon_combo_4_BR setvariable mendhunt_weapon_combo_5_BR %mendhunt_archive_backtrain_weapon_combo_5_BR setvariable mendhunt_weapon_combo_6_BR %mendhunt_archive_backtrain_weapon_combo_6_BR setvariable mendhunt_weapon_combo_7_BR %mendhunt_archive_backtrain_weapon_combo_7_BR setvariable mendhunt_weapon_combo_8_BR %mendhunt_archive_backtrain_weapon_combo_8_BR setvariable mendhunt_weapon_ammo_BR %mendhunt_archive_backtrain_weapon_ammo_BR setvariable mendhunt_weapon_shield_use_BR %mendhunt_archive_backtrain_weapon_shield_use_BR setvariable mendhunt_weapon_shield_name_BR %mendhunt_archive_backtrain_weapon_shield_name_BR setvariable mendhunt_weapon_stance_focus_BR %mendhunt_archive_backtrain_weapon_stance_focus_BR setvariable mendhunt_weapon_name_OW %mendhunt_archive_backtrain_weapon_name_OW setvariable mendhunt_weapon_name_right_OW %mendhunt_archive_backtrain_weapon_name_right_OW setvariable mendhunt_weapon_name_left_OW %mendhunt_archive_backtrain_weapon_name_left_OW setvariable mendhunt_weapon_class_OW %mendhunt_archive_backtrain_weapon_class_OW setvariable mendhunt_weapon_class_right_OW %mendhunt_archive_backtrain_weapon_class_right_OW setvariable mendhunt_weapon_class_left_OW %mendhunt_archive_backtrain_weapon_class_left_OW setvariable mendhunt_weapon_type_OW %mendhunt_archive_backtrain_weapon_type_OW setvariable mendhunt_weapon_type_right_OW %mendhunt_archive_backtrain_weapon_type_right_OW setvariable mendhunt_weapon_type_left_OW %mendhunt_archive_backtrain_weapon_type_left_OW setvariable mendhunt_weapon_combo_OW %mendhunt_archive_backtrain_weapon_combo_OW setvariable mendhunt_weapon_combo_1_OW %mendhunt_archive_backtrain_weapon_combo_1_OW setvariable mendhunt_weapon_combo_2_OW %mendhunt_archive_backtrain_weapon_combo_2_OW setvariable mendhunt_weapon_combo_3_OW %mendhunt_archive_backtrain_weapon_combo_3_OW setvariable mendhunt_weapon_combo_4_OW %mendhunt_archive_backtrain_weapon_combo_4_OW setvariable mendhunt_weapon_combo_5_OW %mendhunt_archive_backtrain_weapon_combo_5_OW setvariable mendhunt_weapon_combo_6_OW %mendhunt_archive_backtrain_weapon_combo_6_OW setvariable mendhunt_weapon_combo_7_OW %mendhunt_archive_backtrain_weapon_combo_7_OW setvariable mendhunt_weapon_combo_8_OW %mendhunt_archive_backtrain_weapon_combo_8_OW setvariable mendhunt_weapon_ammo_OW %mendhunt_archive_backtrain_weapon_ammo_OW setvariable mendhunt_weapon_shield_use_OW %mendhunt_archive_backtrain_weapon_shield_use_OW setvariable mendhunt_weapon_shield_name_OW %mendhunt_archive_backtrain_weapon_shield_name_OW setvariable mendhunt_weapon_stance_focus_OW %mendhunt_archive_backtrain_weapon_stance_focus_OW setvariable mendhunt_weapon_name_noweap %mendhunt_archive_backtrain_weapon_name_noweap setvariable mendhunt_weapon_class_noweap %mendhunt_archive_backtrain_weapon_class_noweap setvariable mendhunt_weapon_type_noweap %mendhunt_archive_backtrain_weapon_type_noweap setvariable mendhunt_weapon_combo_noweap %mendhunt_archive_backtrain_weapon_combo_noweap setvariable mendhunt_weapon_combo_1_noweap %mendhunt_archive_backtrain_weapon_combo_1_noweap setvariable mendhunt_weapon_combo_2_noweap %mendhunt_archive_backtrain_weapon_combo_2_noweap setvariable mendhunt_weapon_combo_3_noweap %mendhunt_archive_backtrain_weapon_combo_3_noweap setvariable mendhunt_weapon_combo_4_noweap %mendhunt_archive_backtrain_weapon_combo_4_noweap setvariable mendhunt_weapon_combo_5_noweap %mendhunt_archive_backtrain_weapon_combo_5_noweap setvariable mendhunt_weapon_combo_6_noweap %mendhunt_archive_backtrain_weapon_combo_6_noweap setvariable mendhunt_weapon_combo_7_noweap %mendhunt_archive_backtrain_weapon_combo_7_noweap setvariable mendhunt_weapon_combo_8_noweap %mendhunt_archive_backtrain_weapon_combo_8_noweap setvariable mendhunt_weapon_ammo_noweap %mendhunt_archive_backtrain_weapon_ammo_noweap setvariable mendhunt_weapon_shield_use_noweap %mendhunt_archive_backtrain_weapon_shield_use_noweap setvariable mendhunt_weapon_shield_name_noweap %mendhunt_archive_backtrain_weapon_shield_name_noweap setvariable mendhunt_weapon_stance_focus_noweap %mendhunt_archive_backtrain_weapon_stance_focus_noweap echo *** Resetting variables [||||||||||||||||____________________] setvariable mendhunt_shield_name_armworn %mendhunt_archive_backtrain_shield_name_armworn setvariable mendhunt_shield_name_handheld %mendhunt_archive_backtrain_shield_name_handheld setvariable mendhunt_armor_name_main %mendhunt_archive_backtrain_armor_name_main setvariable mendhunt_armor_class_main %mendhunt_archive_backtrain_armor_class_main setvariable mendhunt_armor_name_second %mendhunt_archive_backtrain_armor_name_second setvariable mendhunt_armor_class_second %mendhunt_archive_backtrain_armor_class_second setvariable mendhunt_armor_name_1 %mendhunt_archive_backtrain_armor_name_1 setvariable mendhunt_armor_class_1 %mendhunt_archive_backtrain_armor_class_1 setvariable mendhunt_armor_name_2 %mendhunt_archive_backtrain_armor_name_2 setvariable mendhunt_armor_class_2 %mendhunt_archive_backtrain_armor_class_2 setvariable mendhunt_armor_name_3 %mendhunt_archive_backtrain_armor_name_3 setvariable mendhunt_armor_class_3 %mendhunt_archive_backtrain_armor_class_3 setvariable mendhunt_armor_name_4 %mendhunt_archive_backtrain_armor_name_4 setvariable mendhunt_armor_class_4 %mendhunt_archive_backtrain_armor_class_4 setvariable mendhunt_armor_name_5 %mendhunt_archive_backtrain_armor_name_5 setvariable mendhunt_armor_class_5 %mendhunt_archive_backtrain_armor_class_5 setvariable mendhunt_armor_name_6 %mendhunt_archive_backtrain_armor_name_6 setvariable mendhunt_armor_class_6 %mendhunt_archive_backtrain_armor_class_6 echo *** Resetting variables [|||||||||||||||||___________________] setvariable mendhunt_LEslice1 %mendhunt_archive_backtrain_LEslice1 setvariable mendhunt_LEslice2 %mendhunt_archive_backtrain_LEslice2 setvariable mendhunt_LEslice3 %mendhunt_archive_backtrain_LEslice3 setvariable mendhunt_LEslice4 %mendhunt_archive_backtrain_LEslice4 setvariable mendhunt_LEslice5 %mendhunt_archive_backtrain_LEslice5 setvariable mendhunt_LEslice6 %mendhunt_archive_backtrain_LEslice6 setvariable mendhunt_LEslice7 %mendhunt_archive_backtrain_LEslice7 setvariable mendhunt_LEslice8 %mendhunt_archive_backtrain_LEslice8 setvariable mendhunt_LEthrust1 %mendhunt_archive_backtrain_LEthrust1 setvariable mendhunt_LEthrust2 %mendhunt_archive_backtrain_LEthrust2 setvariable mendhunt_LEthrust3 %mendhunt_archive_backtrain_LEthrust3 setvariable mendhunt_LEthrust4 %mendhunt_archive_backtrain_LEthrust4 setvariable mendhunt_LEthrust5 %mendhunt_archive_backtrain_LEthrust5 setvariable mendhunt_LEthrust6 %mendhunt_archive_backtrain_LEthrust6 setvariable mendhunt_LEthrust7 %mendhunt_archive_backtrain_LEthrust7 setvariable mendhunt_LEthrust8 %mendhunt_archive_backtrain_LEthrust8 setvariable mendhunt_MEslice1 %mendhunt_archive_backtrain_MEslice1 setvariable mendhunt_MEslice2 %mendhunt_archive_backtrain_MEslice2 setvariable mendhunt_MEslice3 %mendhunt_archive_backtrain_MEslice3 setvariable mendhunt_MEslice4 %mendhunt_archive_backtrain_MEslice4 setvariable mendhunt_MEslice5 %mendhunt_archive_backtrain_MEslice5 setvariable mendhunt_MEslice6 %mendhunt_archive_backtrain_MEslice6 setvariable mendhunt_MEslice7 %mendhunt_archive_backtrain_MEslice7 setvariable mendhunt_MEslice8 %mendhunt_archive_backtrain_MEslice8 echo *** Resetting variables [||||||||||||||||||__________________] setvariable mendhunt_MEthrust1 %mendhunt_archive_backtrain_MEthrust1 setvariable mendhunt_MEthrust2 %mendhunt_archive_backtrain_MEthrust2 setvariable mendhunt_MEthrust3 %mendhunt_archive_backtrain_MEthrust3 setvariable mendhunt_MEthrust4 %mendhunt_archive_backtrain_MEthrust4 setvariable mendhunt_MEthrust5 %mendhunt_archive_backtrain_MEthrust5 setvariable mendhunt_MEthrust6 %mendhunt_archive_backtrain_MEthrust6 setvariable mendhunt_MEthrust7 %mendhunt_archive_backtrain_MEthrust7 setvariable mendhunt_MEthrust8 %mendhunt_archive_backtrain_MEthrust8 setvariable mendhunt_HEslice1 %mendhunt_archive_backtrain_HEslice1 setvariable mendhunt_HEslice2 %mendhunt_archive_backtrain_HEslice2 setvariable mendhunt_HEslice3 %mendhunt_archive_backtrain_HEslice3 setvariable mendhunt_HEslice4 %mendhunt_archive_backtrain_HEslice4 setvariable mendhunt_HEslice5 %mendhunt_archive_backtrain_HEslice5 setvariable mendhunt_HEslice6 %mendhunt_archive_backtrain_HEslice6 setvariable mendhunt_HEslice7 %mendhunt_archive_backtrain_HEslice7 setvariable mendhunt_HEslice8 %mendhunt_archive_backtrain_HEslice8 echo *** Resetting variables [|||||||||||||||||||_________________] setvariable mendhunt_HEthrust1 %mendhunt_archive_backtrain_HEthrust1 setvariable mendhunt_HEthrust2 %mendhunt_archive_backtrain_HEthrust2 setvariable mendhunt_HEthrust3 %mendhunt_archive_backtrain_HEthrust3 setvariable mendhunt_HEthrust4 %mendhunt_archive_backtrain_HEthrust4 setvariable mendhunt_HEthrust5 %mendhunt_archive_backtrain_HEthrust5 setvariable mendhunt_HEthrust6 %mendhunt_archive_backtrain_HEthrust6 setvariable mendhunt_HEthrust7 %mendhunt_archive_backtrain_HEthrust7 setvariable mendhunt_HEthrust8 %mendhunt_archive_backtrain_HEthrust8 setvariable mendhunt_2HE1 %mendhunt_archive_backtrain_2HE1 setvariable mendhunt_2HE2 %mendhunt_archive_backtrain_2HE2 setvariable mendhunt_2HE3 %mendhunt_archive_backtrain_2HE3 setvariable mendhunt_2HE4 %mendhunt_archive_backtrain_2HE4 setvariable mendhunt_2HE5 %mendhunt_archive_backtrain_2HE5 setvariable mendhunt_2HE6 %mendhunt_archive_backtrain_2HE6 setvariable mendhunt_2HE7 %mendhunt_archive_backtrain_2HE7 setvariable mendhunt_2HE8 %mendhunt_archive_backtrain_2HE8 setvariable mendhunt_LB1 %mendhunt_archive_backtrain_LB1 setvariable mendhunt_LB2 %mendhunt_archive_backtrain_LB2 setvariable mendhunt_LB3 %mendhunt_archive_backtrain_LB3 setvariable mendhunt_LB4 %mendhunt_archive_backtrain_LB4 setvariable mendhunt_LB5 %mendhunt_archive_backtrain_LB5 setvariable mendhunt_LB6 %mendhunt_archive_backtrain_LB6 setvariable mendhunt_LB7 %mendhunt_archive_backtrain_LB7 setvariable mendhunt_LB8 %mendhunt_archive_backtrain_LB8 echo *** Resetting variables [||||||||||||||||||||________________] setvariable mendhunt_MB1 %mendhunt_archive_backtrain_MB1 setvariable mendhunt_MB2 %mendhunt_archive_backtrain_MB2 setvariable mendhunt_MB3 %mendhunt_archive_backtrain_MB3 setvariable mendhunt_MB4 %mendhunt_archive_backtrain_MB4 setvariable mendhunt_MB5 %mendhunt_archive_backtrain_MB5 setvariable mendhunt_MB6 %mendhunt_archive_backtrain_MB6 setvariable mendhunt_MB7 %mendhunt_archive_backtrain_MB7 setvariable mendhunt_MB8 %mendhunt_archive_backtrain_MB8 setvariable mendhunt_HB1 %mendhunt_archive_backtrain_HB1 setvariable mendhunt_HB2 %mendhunt_archive_backtrain_HB2 setvariable mendhunt_HB3 %mendhunt_archive_backtrain_HB3 setvariable mendhunt_HB4 %mendhunt_archive_backtrain_HB4 setvariable mendhunt_HB5 %mendhunt_archive_backtrain_HB5 setvariable mendhunt_HB6 %mendhunt_archive_backtrain_HB6 setvariable mendhunt_HB7 %mendhunt_archive_backtrain_HB7 setvariable mendhunt_HB8 %mendhunt_archive_backtrain_HB8 setvariable mendhunt_2HB1 %mendhunt_archive_backtrain_2HB1 setvariable mendhunt_2HB2 %mendhunt_archive_backtrain_2HB2 setvariable mendhunt_2HB3 %mendhunt_archive_backtrain_2HB3 setvariable mendhunt_2HB4 %mendhunt_archive_backtrain_2HB4 setvariable mendhunt_2HB5 %mendhunt_archive_backtrain_2HB5 setvariable mendhunt_2HB6 %mendhunt_archive_backtrain_2HB6 setvariable mendhunt_2HB7 %mendhunt_archive_backtrain_2HB7 setvariable mendhunt_2HB8 %mendhunt_archive_backtrain_2HB8 echo *** Resetting variables [|||||||||||||||||||||_______________] setvariable mendhunt_SS1 %mendhunt_archive_backtrain_SS1 setvariable mendhunt_SS2 %mendhunt_archive_backtrain_SS2 setvariable mendhunt_SS3 %mendhunt_archive_backtrain_SS3 setvariable mendhunt_SS4 %mendhunt_archive_backtrain_SS4 setvariable mendhunt_SS5 %mendhunt_archive_backtrain_SS5 setvariable mendhunt_SS6 %mendhunt_archive_backtrain_SS6 setvariable mendhunt_SS7 %mendhunt_archive_backtrain_SS7 setvariable mendhunt_SS8 %mendhunt_archive_backtrain_SS8 setvariable mendhunt_QS1 %mendhunt_archive_backtrain_QS1 setvariable mendhunt_QS2 %mendhunt_archive_backtrain_QS2 setvariable mendhunt_QS3 %mendhunt_archive_backtrain_QS3 setvariable mendhunt_QS4 %mendhunt_archive_backtrain_QS4 setvariable mendhunt_QS5 %mendhunt_archive_backtrain_QS5 setvariable mendhunt_QS6 %mendhunt_archive_backtrain_QS6 setvariable mendhunt_QS7 %mendhunt_archive_backtrain_QS7 setvariable mendhunt_QS8 %mendhunt_archive_backtrain_QS8 setvariable mendhunt_PI1 %mendhunt_archive_backtrain_PI1 setvariable mendhunt_PI2 %mendhunt_archive_backtrain_PI2 setvariable mendhunt_PI3 %mendhunt_archive_backtrain_PI3 setvariable mendhunt_PI4 %mendhunt_archive_backtrain_PI4 setvariable mendhunt_PI5 %mendhunt_archive_backtrain_PI5 setvariable mendhunt_PI6 %mendhunt_archive_backtrain_PI6 setvariable mendhunt_PI7 %mendhunt_archive_backtrain_PI7 setvariable mendhunt_PI8 %mendhunt_archive_backtrain_PI8 echo *** Resetting variables [||||||||||||||||||||||______________] setvariable mendhunt_HAL1 %mendhunt_archive_backtrain_HAL1 setvariable mendhunt_HAL2 %mendhunt_archive_backtrain_HAL2 setvariable mendhunt_HAL3 %mendhunt_archive_backtrain_HAL3 setvariable mendhunt_HAL4 %mendhunt_archive_backtrain_HAL4 setvariable mendhunt_HAL5 %mendhunt_archive_backtrain_HAL5 setvariable mendhunt_HAL6 %mendhunt_archive_backtrain_HAL6 setvariable mendhunt_HAL7 %mendhunt_archive_backtrain_HAL7 setvariable mendhunt_HAL8 %mendhunt_archive_backtrain_HAL8 setvariable mendhunt_my11 %mendhunt_archive_backtrain_my11 setvariable mendhunt_my12 %mendhunt_archive_backtrain_my12 setvariable mendhunt_my13 %mendhunt_archive_backtrain_my13 setvariable mendhunt_my14 %mendhunt_archive_backtrain_my14 setvariable mendhunt_my15 %mendhunt_archive_backtrain_my15 setvariable mendhunt_my16 %mendhunt_archive_backtrain_my16 setvariable mendhunt_my17 %mendhunt_archive_backtrain_my17 setvariable mendhunt_my18 %mendhunt_archive_backtrain_my18 setvariable mendhunt_my21 %mendhunt_archive_backtrain_my21 setvariable mendhunt_my22 %mendhunt_archive_backtrain_my22 setvariable mendhunt_my23 %mendhunt_archive_backtrain_my23 setvariable mendhunt_my24 %mendhunt_archive_backtrain_my24 setvariable mendhunt_my25 %mendhunt_archive_backtrain_my25 setvariable mendhunt_my26 %mendhunt_archive_backtrain_my26 setvariable mendhunt_my27 %mendhunt_archive_backtrain_my27 setvariable mendhunt_my28 %mendhunt_archive_backtrain_my28 echo *** Resetting variables [|||||||||||||||||||||||_____________] setvariable mendhunt_magic_master_test %mendhunt_archive_backtrain_magic_master_test setvariable mendhunt_target_master_test %mendhunt_archive_backtrain_target_master_test setvariable mendhunt_buff_master_test %mendhunt_archive_backtrain_buff_master_test setvariable mendhunt_debuff_master_test %mendhunt_archive_backtrain_debuff_master_test setvariable mendhunt_cam_name %mendhunt_archive_backtrain_cam_name setvariable mendhunt_pathway_target_name %mendhunt_archive_backtrain_pathway_target_name setvariable mendhunt_pathway_frenzy_name %mendhunt_archive_backtrain_pathway_frenzy_name setvariable mendhunt_pathway_frenzy_test %mendhunt_archive_backtrain_pathway_frenzy_test setvariable mendhunt_pathway_target_test %mendhunt_archive_backtrain_pathway_target_test setvariable mendhunt_buff_retreat_test %mendhunt_archive_backtrain_buff_retreat_test echo *** Resetting variables [||||||||||||||||||||||||____________] setvariable mendhunt_target_test_1 %mendhunt_archive_backtrain_target_test_1 setvariable mendhunt_target_name_1 %mendhunt_archive_backtrain_target_name_1 setvariable mendhunt_target_prep_power_1 %mendhunt_archive_backtrain_target_prep_power_1 setvariable mendhunt_target_harn_test_1 %mendhunt_archive_backtrain_target_harn_test_1 setvariable mendhunt_target_harn_power_1 %mendhunt_archive_backtrain_target_harn_power_1 setvariable mendhunt_target_harn_loop_1 %mendhunt_archive_backtrain_target_harn_loop_1 setvariable mendhunt_target_cam_test_1 %mendhunt_archive_backtrain_target_cam_test_1 setvariable mendhunt_target_cam_power_1 %mendhunt_archive_backtrain_target_cam_power_1 setvariable mendhunt_target_cam_loop_1 %mendhunt_archive_backtrain_target_cam_loop_1 setvariable mendhunt_target_cast_pause_1 %mendhunt_archive_backtrain_target_cast_pause_1 setvariable mendhunt_target_test_2 %mendhunt_archive_backtrain_target_test_2 setvariable mendhunt_target_name_2 %mendhunt_archive_backtrain_target_name_2 setvariable mendhunt_target_prep_power_2 %mendhunt_archive_backtrain_target_prep_power_2 setvariable mendhunt_target_harn_test_2 %mendhunt_archive_backtrain_target_harn_test_2 setvariable mendhunt_target_harn_power_2 %mendhunt_archive_backtrain_target_harn_power_2 setvariable mendhunt_target_harn_loop_2 %mendhunt_archive_backtrain_target_harn_loop_2 setvariable mendhunt_target_cam_test_2 %mendhunt_archive_backtrain_target_cam_test_2 setvariable mendhunt_target_cam_power_2 %mendhunt_archive_backtrain_target_cam_power_2 setvariable mendhunt_target_cam_loop_2 %mendhunt_archive_backtrain_target_cam_loop_2 setvariable mendhunt_target_cast_pause_2 %mendhunt_archive_backtrain_target_cast_pause_2 setvariable mendhunt_target_test_3 %mendhunt_archive_backtrain_target_test_3 setvariable mendhunt_target_name_3 %mendhunt_archive_backtrain_target_name_3 setvariable mendhunt_target_prep_power_3 %mendhunt_archive_backtrain_target_prep_power_3 setvariable mendhunt_target_harn_test_3 %mendhunt_archive_backtrain_target_harn_test_3 setvariable mendhunt_target_harn_power_3 %mendhunt_archive_backtrain_target_harn_power_3 setvariable mendhunt_target_harn_loop_3 %mendhunt_archive_backtrain_target_harn_loop_3 setvariable mendhunt_target_cam_test_3 %mendhunt_archive_backtrain_target_cam_test_3 setvariable mendhunt_target_cam_power_3 %mendhunt_archive_backtrain_target_cam_power_3 setvariable mendhunt_target_cam_loop_3 %mendhunt_archive_backtrain_target_cam_loop_3 setvariable mendhunt_target_cast_pause_3 %mendhunt_archive_backtrain_target_cast_pause_3 echo *** Resetting variables [|||||||||||||||||||||||||___________] setvariable mendhunt_target_test_4 %mendhunt_archive_backtrain_target_test_4 setvariable mendhunt_target_name_4 %mendhunt_archive_backtrain_target_name_4 setvariable mendhunt_target_prep_power_4 %mendhunt_archive_backtrain_target_prep_power_4 setvariable mendhunt_target_harn_test_4 %mendhunt_archive_backtrain_target_harn_test_4 setvariable mendhunt_target_harn_power_4 %mendhunt_archive_backtrain_target_harn_power_4 setvariable mendhunt_target_harn_loop_4 %mendhunt_archive_backtrain_target_harn_loop_4 setvariable mendhunt_target_cam_test_4 %mendhunt_archive_backtrain_target_cam_test_4 setvariable mendhunt_target_cam_power_4 %mendhunt_archive_backtrain_target_cam_power_4 setvariable mendhunt_target_cam_loop_4 %mendhunt_archive_backtrain_target_cam_loop_4 setvariable mendhunt_target_cast_pause_4 %mendhunt_archive_backtrain_target_cast_pause_4 setvariable mendhunt_target_test_5 %mendhunt_archive_backtrain_target_test_5 setvariable mendhunt_target_name_5 %mendhunt_archive_backtrain_target_name_5 setvariable mendhunt_target_prep_power_5 %mendhunt_archive_backtrain_target_prep_power_5 setvariable mendhunt_target_harn_test_5 %mendhunt_archive_backtrain_target_harn_test_5 setvariable mendhunt_target_harn_power_5 %mendhunt_archive_backtrain_target_harn_power_5 setvariable mendhunt_target_harn_loop_5 %mendhunt_archive_backtrain_target_harn_loop_5 setvariable mendhunt_target_cam_test_5 %mendhunt_archive_backtrain_target_cam_test_5 setvariable mendhunt_target_cam_power_5 %mendhunt_archive_backtrain_target_cam_power_5 setvariable mendhunt_target_cam_loop_5 %mendhunt_archive_backtrain_target_cam_loop_5 setvariable mendhunt_target_cast_pause_5 %mendhunt_archive_backtrain_target_cast_pause_5 setvariable mendhunt_target_test_6 %mendhunt_archive_backtrain_target_test_6 setvariable mendhunt_target_name_6 %mendhunt_archive_backtrain_target_name_6 setvariable mendhunt_target_prep_power_6 %mendhunt_archive_backtrain_target_prep_power_6 setvariable mendhunt_target_harn_test_6 %mendhunt_archive_backtrain_target_harn_test_6 setvariable mendhunt_target_harn_power_6 %mendhunt_archive_backtrain_target_harn_power_6 setvariable mendhunt_target_harn_loop_6 %mendhunt_archive_backtrain_target_harn_loop_6 setvariable mendhunt_target_cam_test_6 %mendhunt_archive_backtrain_target_cam_test_6 setvariable mendhunt_target_cam_power_6 %mendhunt_archive_backtrain_target_cam_power_6 setvariable mendhunt_target_cam_loop_6 %mendhunt_archive_backtrain_target_cam_loop_6 setvariable mendhunt_target_cast_pause_6 %mendhunt_archive_backtrain_target_cast_pause_6 echo *** Resetting variables [||||||||||||||||||||||||||__________] setvariable mendhunt_buff_test_1 %mendhunt_archive_backtrain_buff_test_1 setvariable mendhunt_buff_name_1 %mendhunt_archive_backtrain_buff_name_1 setvariable mendhunt_buff_prep_power_1 %mendhunt_archive_backtrain_buff_prep_power_1 setvariable mendhunt_buff_harn_test_1 %mendhunt_archive_backtrain_buff_harn_test_1 setvariable mendhunt_buff_harn_power_1 %mendhunt_archive_backtrain_buff_harn_power_1 setvariable mendhunt_buff_harn_loop_1 %mendhunt_archive_backtrain_buff_harn_loop_1 setvariable mendhunt_buff_cam_test_1 %mendhunt_archive_backtrain_buff_cam_test_1 setvariable mendhunt_buff_cam_power_1 %mendhunt_archive_backtrain_buff_cam_power_1 setvariable mendhunt_buff_cam_loop_1 %mendhunt_archive_backtrain_buff_cam_loop_1 setvariable mendhunt_buff_cast_pause_1 %mendhunt_archive_backtrain_buff_cast_pause_1 setvariable mendhunt_buff_test_2 %mendhunt_archive_backtrain_buff_test_2 setvariable mendhunt_buff_name_2 %mendhunt_archive_backtrain_buff_name_2 setvariable mendhunt_buff_prep_power_2 %mendhunt_archive_backtrain_buff_prep_power_2 setvariable mendhunt_buff_harn_test_2 %mendhunt_archive_backtrain_buff_harn_test_2 setvariable mendhunt_buff_harn_power_2 %mendhunt_archive_backtrain_buff_harn_power_2 setvariable mendhunt_buff_harn_loop_2 %mendhunt_archive_backtrain_buff_harn_loop_2 setvariable mendhunt_buff_cam_test_2 %mendhunt_archive_backtrain_buff_cam_test_2 setvariable mendhunt_buff_cam_power_2 %mendhunt_archive_backtrain_buff_cam_power_2 setvariable mendhunt_buff_cam_loop_2 %mendhunt_archive_backtrain_buff_cam_loop_2 setvariable mendhunt_buff_cast_pause_2 %mendhunt_archive_backtrain_buff_cast_pause_2 setvariable mendhunt_buff_test_3 %mendhunt_archive_backtrain_buff_test_3 setvariable mendhunt_buff_name_3 %mendhunt_archive_backtrain_buff_name_3 setvariable mendhunt_buff_prep_power_3 %mendhunt_archive_backtrain_buff_prep_power_3 setvariable mendhunt_buff_harn_test_3 %mendhunt_archive_backtrain_buff_harn_test_3 setvariable mendhunt_buff_harn_power_3 %mendhunt_archive_backtrain_buff_harn_power_3 setvariable mendhunt_buff_harn_loop_3 %mendhunt_archive_backtrain_buff_harn_loop_3 setvariable mendhunt_buff_cam_test_3 %mendhunt_archive_backtrain_buff_cam_test_3 setvariable mendhunt_buff_cam_power_3 %mendhunt_archive_backtrain_buff_cam_power_3 setvariable mendhunt_buff_cam_loop_3 %mendhunt_archive_backtrain_buff_cam_loop_3 setvariable mendhunt_buff_cast_pause_3 %mendhunt_archive_backtrain_buff_cast_pause_3 echo *** Resetting variables [|||||||||||||||||||||||||||_________] setvariable mendhunt_buff_test_4 %mendhunt_archive_backtrain_buff_test_4 setvariable mendhunt_buff_name_4 %mendhunt_archive_backtrain_buff_name_4 setvariable mendhunt_buff_prep_power_4 %mendhunt_archive_backtrain_buff_prep_power_4 setvariable mendhunt_buff_harn_test_4 %mendhunt_archive_backtrain_buff_harn_test_4 setvariable mendhunt_buff_harn_power_4 %mendhunt_archive_backtrain_buff_harn_power_4 setvariable mendhunt_buff_harn_loop_4 %mendhunt_archive_backtrain_buff_harn_loop_4 setvariable mendhunt_buff_cam_test_4 %mendhunt_archive_backtrain_buff_cam_test_4 setvariable mendhunt_buff_cam_power_4 %mendhunt_archive_backtrain_buff_cam_power_4 setvariable mendhunt_buff_cam_loop_4 %mendhunt_archive_backtrain_buff_cam_loop_4 setvariable mendhunt_buff_cast_pause_4 %mendhunt_archive_backtrain_buff_cast_pause_4 setvariable mendhunt_buff_test_5 %mendhunt_archive_backtrain_buff_test_5 setvariable mendhunt_buff_name_5 %mendhunt_archive_backtrain_buff_name_5 setvariable mendhunt_buff_prep_power_5 %mendhunt_archive_backtrain_buff_prep_power_5 setvariable mendhunt_buff_harn_test_5 %mendhunt_archive_backtrain_buff_harn_test_5 setvariable mendhunt_buff_harn_power_5 %mendhunt_archive_backtrain_buff_harn_power_5 setvariable mendhunt_buff_harn_loop_5 %mendhunt_archive_backtrain_buff_harn_loop_5 setvariable mendhunt_buff_cam_test_5 %mendhunt_archive_backtrain_buff_cam_test_5 setvariable mendhunt_buff_cam_power_5 %mendhunt_archive_backtrain_buff_cam_power_5 setvariable mendhunt_buff_cam_loop_5 %mendhunt_archive_backtrain_buff_cam_loop_5 setvariable mendhunt_buff_cast_pause_5 %mendhunt_archive_backtrain_buff_cast_pause_5 setvariable mendhunt_buff_test_6 %mendhunt_archive_backtrain_buff_test_6 setvariable mendhunt_buff_name_6 %mendhunt_archive_backtrain_buff_name_6 setvariable mendhunt_buff_prep_power_6 %mendhunt_archive_backtrain_buff_prep_power_6 setvariable mendhunt_buff_harn_test_6 %mendhunt_archive_backtrain_buff_harn_test_6 setvariable mendhunt_buff_harn_power_6 %mendhunt_archive_backtrain_buff_harn_power_6 setvariable mendhunt_buff_harn_loop_6 %mendhunt_archive_backtrain_buff_harn_loop_6 setvariable mendhunt_buff_cam_test_6 %mendhunt_archive_backtrain_buff_cam_test_6 setvariable mendhunt_buff_cam_power_6 %mendhunt_archive_backtrain_buff_cam_power_6 setvariable mendhunt_buff_cam_loop_6 %mendhunt_archive_backtrain_buff_cam_loop_6 setvariable mendhunt_buff_cast_pause_6 %mendhunt_archive_backtrain_buff_cast_pause_6 echo *** Resetting variables [||||||||||||||||||||||||||||________] setvariable mendhunt_debuff_test_1 %mendhunt_archive_backtrain_debuff_test_1 setvariable mendhunt_debuff_name_1 %mendhunt_archive_backtrain_debuff_name_1 setvariable mendhunt_debuff_prep_power_1 %mendhunt_archive_backtrain_debuff_prep_power_1 setvariable mendhunt_debuff_harn_test_1 %mendhunt_archive_backtrain_debuff_harn_test_1 setvariable mendhunt_debuff_harn_power_1 %mendhunt_archive_backtrain_debuff_harn_power_1 setvariable mendhunt_debuff_harn_loop_1 %mendhunt_archive_backtrain_debuff_harn_loop_1 setvariable mendhunt_debuff_cam_test_1 %mendhunt_archive_backtrain_debuff_cam_test_1 setvariable mendhunt_debuff_cam_power_1 %mendhunt_archive_backtrain_debuff_cam_power_1 setvariable mendhunt_debuff_cam_loop_1 %mendhunt_archive_backtrain_debuff_cam_loop_1 setvariable mendhunt_debuff_cast_pause_1 %mendhunt_archive_backtrain_debuff_cast_pause_1 setvariable mendhunt_debuff_once_test_1 %mendhunt_archive_backtrain_debuff_once_test_1 setvariable mendhunt_debuff_test_2 %mendhunt_archive_backtrain_debuff_test_2 setvariable mendhunt_debuff_name_2 %mendhunt_archive_backtrain_debuff_name_2 setvariable mendhunt_debuff_prep_power_2 %mendhunt_archive_backtrain_debuff_prep_power_2 setvariable mendhunt_debuff_harn_test_2 %mendhunt_archive_backtrain_debuff_harn_test_2 setvariable mendhunt_debuff_harn_power_2 %mendhunt_archive_backtrain_debuff_harn_power_2 setvariable mendhunt_debuff_harn_loop_2 %mendhunt_archive_backtrain_debuff_harn_loop_2 setvariable mendhunt_debuff_cam_test_2 %mendhunt_archive_backtrain_debuff_cam_test_2 setvariable mendhunt_debuff_cam_power_2 %mendhunt_archive_backtrain_debuff_cam_power_2 setvariable mendhunt_debuff_cam_loop_2 %mendhunt_archive_backtrain_debuff_cam_loop_2 setvariable mendhunt_debuff_cast_pause_2 %mendhunt_archive_backtrain_debuff_cast_pause_2 setvariable mendhunt_debuff_once_test_2 %mendhunt_archive_backtrain_debuff_once_test_2 setvariable mendhunt_debuff_test_3 %mendhunt_archive_backtrain_debuff_test_3 setvariable mendhunt_debuff_name_3 %mendhunt_archive_backtrain_debuff_name_3 setvariable mendhunt_debuff_prep_power_3 %mendhunt_archive_backtrain_debuff_prep_power_3 setvariable mendhunt_debuff_harn_test_3 %mendhunt_archive_backtrain_debuff_harn_test_3 setvariable mendhunt_debuff_harn_power_3 %mendhunt_archive_backtrain_debuff_harn_power_3 setvariable mendhunt_debuff_harn_loop_3 %mendhunt_archive_backtrain_debuff_harn_loop_3 setvariable mendhunt_debuff_cam_test_3 %mendhunt_archive_backtrain_debuff_cam_test_3 setvariable mendhunt_debuff_cam_power_3 %mendhunt_archive_backtrain_debuff_cam_power_3 setvariable mendhunt_debuff_cam_loop_3 %mendhunt_archive_backtrain_debuff_cam_loop_3 setvariable mendhunt_debuff_cast_pause_3 %mendhunt_archive_backtrain_debuff_cast_pause_3 setvariable mendhunt_debuff_once_test_3 %mendhunt_archive_backtrain_debuff_once_test_3 echo *** Resetting variables [|||||||||||||||||||||||||||||_______] setvariable mendhunt_debuff_test_4 %mendhunt_archive_backtrain_debuff_test_4 setvariable mendhunt_debuff_name_4 %mendhunt_archive_backtrain_debuff_name_4 setvariable mendhunt_debuff_prep_power_4 %mendhunt_archive_backtrain_debuff_prep_power_4 setvariable mendhunt_debuff_harn_test_4 %mendhunt_archive_backtrain_debuff_harn_test_4 setvariable mendhunt_debuff_harn_power_4 %mendhunt_archive_backtrain_debuff_harn_power_4 setvariable mendhunt_debuff_harn_loop_4 %mendhunt_archive_backtrain_debuff_harn_loop_4 setvariable mendhunt_debuff_cam_test_4 %mendhunt_archive_backtrain_debuff_cam_test_4 setvariable mendhunt_debuff_cam_power_4 %mendhunt_archive_backtrain_debuff_cam_power_4 setvariable mendhunt_debuff_cam_loop_4 %mendhunt_archive_backtrain_debuff_cam_loop_4 setvariable mendhunt_debuff_cast_pause_4 %mendhunt_archive_backtrain_debuff_cast_pause_4 setvariable mendhunt_debuff_once_test_4 %mendhunt_archive_backtrain_debuff_once_test_4 setvariable mendhunt_debuff_test_5 %mendhunt_archive_backtrain_debuff_test_5 setvariable mendhunt_debuff_name_5 %mendhunt_archive_backtrain_debuff_name_5 setvariable mendhunt_debuff_prep_power_5 %mendhunt_archive_backtrain_debuff_prep_power_5 setvariable mendhunt_debuff_harn_test_5 %mendhunt_archive_backtrain_debuff_harn_test_5 setvariable mendhunt_debuff_harn_power_5 %mendhunt_archive_backtrain_debuff_harn_power_5 setvariable mendhunt_debuff_harn_loop_5 %mendhunt_archive_backtrain_debuff_harn_loop_5 setvariable mendhunt_debuff_cam_test_5 %mendhunt_archive_backtrain_debuff_cam_test_5 setvariable mendhunt_debuff_cam_power_5 %mendhunt_archive_backtrain_debuff_cam_power_5 setvariable mendhunt_debuff_cam_loop_5 %mendhunt_archive_backtrain_debuff_cam_loop_5 setvariable mendhunt_debuff_cast_pause_5 %mendhunt_archive_backtrain_debuff_cast_pause_5 setvariable mendhunt_debuff_once_test_5 %mendhunt_archive_backtrain_debuff_once_test_5 setvariable mendhunt_debuff_test_6 %mendhunt_archive_backtrain_debuff_test_6 setvariable mendhunt_debuff_name_6 %mendhunt_archive_backtrain_debuff_name_6 setvariable mendhunt_debuff_prep_power_6 %mendhunt_archive_backtrain_debuff_prep_power_6 setvariable mendhunt_debuff_harn_test_6 %mendhunt_archive_backtrain_debuff_harn_test_6 setvariable mendhunt_debuff_harn_power_6 %mendhunt_archive_backtrain_debuff_harn_power_6 setvariable mendhunt_debuff_harn_loop_6 %mendhunt_archive_backtrain_debuff_harn_loop_6 setvariable mendhunt_debuff_cam_test_6 %mendhunt_archive_backtrain_debuff_cam_test_6 setvariable mendhunt_debuff_cam_power_6 %mendhunt_archive_backtrain_debuff_cam_power_6 setvariable mendhunt_debuff_cam_loop_6 %mendhunt_archive_backtrain_debuff_cam_loop_6 setvariable mendhunt_debuff_cast_pause_6 %mendhunt_archive_backtrain_debuff_cast_pause_6 setvariable mendhunt_debuff_once_test_6 %mendhunt_archive_backtrain_debuff_once_test_6 echo *** Resetting variables [||||||||||||||||||||||||||||||______] setvariable mendhunt_combat_roar_test %mendhunt_archive_backtrain_combat_roar_test setvariable mendhunt_combat_roar_type %mendhunt_archive_backtrain_combat_roar_type setvariable mendhunt_combat_dance_test %mendhunt_archive_backtrain_combat_dance_test setvariable mendhunt_combat_dance_type %mendhunt_archive_backtrain_combat_dance_type setvariable mendhunt_combat_sing_test %mendhunt_archive_backtrain_combat_sing_test setvariable mendhunt_combat_sing_type %mendhunt_archive_backtrain_combat_sing_type setvariable mendhunt_combat_chant_test %mendhunt_archive_backtrain_combat_chant_test setvariable mendhunt_combat_chant_type %mendhunt_archive_backtrain_combat_chant_type setvariable mendhunt_combat_khri_test %mendhunt_archive_backtrain_combat_khri_test setvariable mendhunt_combat_khri_type %mendhunt_archive_backtrain_combat_khri_type setvariable mendhunt_deks_special_test %mendhunt_archive_backtrain_deks_special_test setvariable mendhunt_deks_line_1 %mendhunt_archive_backtrain_deks_line_1 setvariable mendhunt_deks_line_2 %mendhunt_archive_backtrain_deks_line_2 setvariable mendhunt_deks_line_3 %mendhunt_archive_backtrain_deks_line_3 setvariable mendhunt_deks_line_4 %mendhunt_archive_backtrain_deks_line_4 setvariable mendhunt_deks_line_5 %mendhunt_archive_backtrain_deks_line_5 echo *** Resetting variables [|||||||||||||||||||||||||||||||_____] setvariable mendhunt_frenzy_cl_test %mendhunt_archive_backtrain_frenzy_cl_test setvariable mendhunt_frenzy_cl_prep_mana %mendhunt_archive_backtrain_frenzy_cl_prep_mana setvariable mendhunt_frenzy_cl_harn_test %mendhunt_archive_backtrain_frenzy_cl_harn_test setvariable mendhunt_frenzy_cl_harn_mana %mendhunt_archive_backtrain_frenzy_cl_harn_mana setvariable mendhunt_frenzy_cl_harn_loop %mendhunt_archive_backtrain_frenzy_cl_harn_loop setvariable mendhunt_frenzy_cl_cast_pause %mendhunt_archive_backtrain_frenzy_cl_cast_pause setvariable mendhunt_frenzy_roar_test %mendhunt_archive_backtrain_frenzy_roar_test setvariable mendhunt_frenzy_roar_type %mendhunt_archive_backtrain_frenzy_roar_type setvariable mendhunt_frenzy_berserk_test %mendhunt_archive_backtrain_frenzy_berserk_test setvariable mendhunt_frenzy_berserk_type %mendhunt_archive_backtrain_frenzy_berserk_type setvariable mendhunt_frenzy_sing_test %mendhunt_archive_backtrain_frenzy_sing_test setvariable mendhunt_frenzy_sing_type %mendhunt_archive_backtrain_frenzy_sing_type setvariable mendhunt_frenzy_chant_test %mendhunt_archive_backtrain_frenzy_chant_test setvariable mendhunt_frenzy_chant_type %mendhunt_archive_backtrain_frenzy_chant_type setvariable mendhunt_frenzy_bot_test %mendhunt_archive_backtrain_frenzy_bot_test setvariable mendhunt_frenzy_bot_prep_mana %mendhunt_archive_backtrain_frenzy_bot_prep_mana setvariable mendhunt_frenzy_bot_harn_test %mendhunt_archive_backtrain_frenzy_bot_harn_test setvariable mendhunt_frenzy_bot_harn_mana %mendhunt_archive_backtrain_frenzy_bot_harn_mana setvariable mendhunt_frenzy_bot_harn_loop %mendhunt_archive_backtrain_frenzy_bot_harn_loop setvariable mendhunt_frenzy_bot_cast_pause %mendhunt_archive_backtrain_frenzy_bot_cast_pause setvariable mendhunt_frenzy_flee_test %mendhunt_archive_backtrain_frenzy_flee_test setvariable mendhunt_frenzy_hide_test %mendhunt_archive_backtrain_frenzy_hide_test echo *** Resetting variables [||||||||||||||||||||||||||||||||____] setvariable mendhunt_empath_guild_test %mendhunt_archive_backtrain_empath_guild_test setvariable mendhunt_empath_test_manipulate %mendhunt_archive_backtrain_empath_test_manipulate setvariable mendhunt_empath_test_innocence %mendhunt_archive_backtrain_empath_test_innocence setvariable mendhunt_empath_test_gs %mendhunt_archive_backtrain_empath_test_gs setvariable mendhunt_empath_prep_power_innocence %mendhunt_archive_backtrain_empath_prep_power_innocence setvariable mendhunt_empath_cast_pause_innocence %mendhunt_archive_backtrain_empath_cast_pause_innocence setvariable mendhunt_empath_harn_test_innocence %mendhunt_archive_backtrain_empath_harn_test_innocence setvariable mendhunt_empath_harn_power_innocence %mendhunt_archive_backtrain_empath_harn_power_innocence setvariable mendhunt_empath_harn_loop_innocence %mendhunt_archive_backtrain_empath_harn_loop_innocence setvariable mendhunt_empath_cam_test_innocence %mendhunt_archive_backtrain_empath_cam_test_innocence setvariable mendhunt_empath_cam_power_innocence %mendhunt_archive_backtrain_empath_cam_power_innocence setvariable mendhunt_empath_cam_loop_innocence %mendhunt_archive_backtrain_empath_cam_loop_innocence setvariable mendhunt_empath_prep_power_gs %mendhunt_archive_backtrain_empath_prep_power_gs setvariable mendhunt_empath_cast_pause_gs %mendhunt_archive_backtrain_empath_cast_pause_gs setvariable mendhunt_empath_harn_test_gs %mendhunt_archive_backtrain_empath_harn_test_gs setvariable mendhunt_empath_harn_power_gs %mendhunt_archive_backtrain_empath_harn_power_gs setvariable mendhunt_empath_harn_loop_gs %mendhunt_archive_backtrain_empath_harn_loop_gs setvariable mendhunt_empath_cam_test_gs %mendhunt_archive_backtrain_empath_cam_test_gs setvariable mendhunt_empath_cam_power_gs %mendhunt_archive_backtrain_empath_cam_power_gs setvariable mendhunt_empath_cam_loop_gs %mendhunt_archive_backtrain_empath_cam_loop_gs setvariable mendhunt_empath_maxconc %mendhunt_archive_backtrain_empath_maxconc echo *** Resetting variables [|||||||||||||||||||||||||||||||||___] setvariable mendhunt_crittercount1 %mendhunt_archive_backtrain_crittercount1 setvariable mendhunt_crittercount2 %mendhunt_archive_backtrain_crittercount2 setvariable mendhunt_crittercount3 %mendhunt_archive_backtrain_crittercount3 setvariable mendhunt_crittercount4 %mendhunt_archive_backtrain_crittercount4 setvariable mendhunt_crittercount5 %mendhunt_archive_backtrain_crittercount5 setvariable mendhunt_crittercount6 %mendhunt_archive_backtrain_crittercount6 setvariable mendhunt_skinning_test %mendhunt_archive_backtrain_skinning_test setvariable mendhunt_skinner_name %mendhunt_archive_backtrain_skinner_name setvariable mendhunt_skinner_name_branch %mendhunt_archive_backtrain_skinner_name_branch setvariable mendhunt_ndc_master_test %mendhunt_archive_backtrain_ndc_master_test setvariable mendhunt_ndc_hum_test %mendhunt_archive_backtrain_ndc_hum_test setvariable mendhunt_ndc_hum_item %mendhunt_archive_backtrain_ndc_hum_item setvariable mendhunt_ndc_pow_test %mendhunt_archive_backtrain_ndc_pow_test setvariable mendhunt_ndc_juggle_test %mendhunt_archive_backtrain_ndc_juggle_test setvariable mendhunt_ndc_juggle_item %mendhunt_archive_backtrain_ndc_juggle_item setvariable mendhunt_ndc_comp_test %mendhunt_archive_backtrain_ndc_comp_test setvariable mendhunt_ndc_stones_test %mendhunt_archive_backtrain_ndc_stones_test setvariable mendhunt_ndc_pyramid_test %mendhunt_archive_backtrain_ndc_pyramid_test setvariable mendhunt_ndc_pyramid_item %mendhunt_archive_backtrain_ndc_pyramid_item setvariable mendhunt_ndc_forage_test %mendhunt_archive_backtrain_ndc_forage_test setvariable mendhunt_ndc_forage_item %mendhunt_archive_backtrain_ndc_forage_item echo *** Resetting variables [||||||||||||||||||||||||||||||||||__] setvariable mendhunt_fissure_master_test %mendhunt_archive_backtrain_fissure_master_test setvariable mendhunt_fissure_element %mendhunt_archive_backtrain_fissure_element setvariable mendhunt_fissure_prep_power %mendhunt_archive_backtrain_fissure_prep_power setvariable mendhunt_fissure_cast_pause %mendhunt_archive_backtrain_fissure_cast_pause setvariable mendhunt_fissure_harn_test %mendhunt_archive_backtrain_fissure_harn_test setvariable mendhunt_fissure_harn_power %mendhunt_archive_backtrain_fissure_harn_power setvariable mendhunt_fissure_harn_loop %mendhunt_archive_backtrain_fissure_harn_loop setvariable mendhunt_fissure_cam_test %mendhunt_archive_backtrain_fissure_cam_test setvariable mendhunt_fissure_cam_power %mendhunt_archive_backtrain_fissure_cam_power setvariable mendhunt_fissure_cam_loop %mendhunt_archive_backtrain_fissure_cam_loop setvariable mendhunt_mof_master_test %mendhunt_archive_backtrain_mof_master_test setvariable mendhunt_mof_prep_power %mendhunt_archive_backtrain_mof_prep_power setvariable mendhunt_mof_cast_pause %mendhunt_archive_backtrain_mof_cast_pause setvariable mendhunt_mof_harn_test %mendhunt_archive_backtrain_mof_harn_test setvariable mendhunt_mof_harn_power %mendhunt_archive_backtrain_mof_harn_power setvariable mendhunt_mof_harn_loop %mendhunt_archive_backtrain_mof_harn_loop setvariable mendhunt_mof_cam_test %mendhunt_archive_backtrain_mof_cam_test setvariable mendhunt_mof_cam_power %mendhunt_archive_backtrain_mof_cam_power setvariable mendhunt_mof_cam_loop %mendhunt_archive_backtrain_mof_cam_loop setvariable mendhunt_ys_master_test %mendhunt_archive_backtrain_ys_master_test setvariable mendhunt_ys_prep_power %mendhunt_archive_backtrain_ys_prep_power setvariable mendhunt_ys_cast_pause %mendhunt_archive_backtrain_ys_cast_pause setvariable mendhunt_ys_harn_test %mendhunt_archive_backtrain_ys_harn_test setvariable mendhunt_ys_harn_power %mendhunt_archive_backtrain_ys_harn_power setvariable mendhunt_ys_harn_loop %mendhunt_archive_backtrain_ys_harn_loop setvariable mendhunt_ys_cam_test %mendhunt_archive_backtrain_ys_cam_test setvariable mendhunt_ys_cam_power %mendhunt_archive_backtrain_ys_cam_power setvariable mendhunt_ys_cam_loop %mendhunt_archive_backtrain_ys_cam_loop setvariable mendhunt_ysmaint_prep_power %mendhunt_archive_backtrain_ysmaint_prep_power setvariable mendhunt_ysmaint_cast_pause %mendhunt_archive_backtrain_ysmaint_cast_pause setvariable mendhunt_aeg_master_test %mendhunt_archive_backtrain_aeg_master_test setvariable mendhunt_aeg_prep_power %mendhunt_archive_backtrain_aeg_prep_power setvariable mendhunt_aeg_cast_pause %mendhunt_archive_backtrain_aeg_cast_pause setvariable mendhunt_aeg_harn_test %mendhunt_archive_backtrain_aeg_harn_test setvariable mendhunt_aeg_harn_power %mendhunt_archive_backtrain_aeg_harn_power setvariable mendhunt_aeg_harn_loop %mendhunt_archive_backtrain_aeg_harn_loop setvariable mendhunt_aeg_cam_test %mendhunt_archive_backtrain_aeg_cam_test setvariable mendhunt_aeg_cam_power %mendhunt_archive_backtrain_aeg_cam_power setvariable mendhunt_aeg_cam_loop %mendhunt_archive_backtrain_aeg_cam_loop setvariable mendhunt_aeg_type_LE %mendhunt_archive_backtrain_aeg_type_LE setvariable mendhunt_aeg_type_ME %mendhunt_archive_backtrain_aeg_type_ME setvariable mendhunt_aeg_type_HE %mendhunt_archive_backtrain_aeg_type_HE setvariable mendhunt_aeg_type_2HE %mendhunt_archive_backtrain_aeg_type_2HE setvariable mendhunt_aeg_type_LB %mendhunt_archive_backtrain_aeg_type_LB setvariable mendhunt_aeg_type_MB %mendhunt_archive_backtrain_aeg_type_MB setvariable mendhunt_aeg_type_HB %mendhunt_archive_backtrain_aeg_type_HB setvariable mendhunt_aeg_type_2HB %mendhunt_archive_backtrain_aeg_type_2HB setvariable mendhunt_aeg_type_SL %mendhunt_archive_backtrain_aeg_type_SL setvariable mendhunt_aeg_type_STAFFSLING %mendhunt_archive_backtrain_aeg_type_STAFFSLING setvariable mendhunt_aeg_type_SB %mendhunt_archive_backtrain_aeg_type_SB setvariable mendhunt_aeg_type_LOB %mendhunt_archive_backtrain_aeg_type_LOB setvariable mendhunt_aeg_type_CB %mendhunt_archive_backtrain_aeg_type_CB setvariable mendhunt_aeg_type_LX %mendhunt_archive_backtrain_aeg_type_LX setvariable mendhunt_aeg_type_HX %mendhunt_archive_backtrain_aeg_type_HX setvariable mendhunt_aeg_type_SS %mendhunt_archive_backtrain_aeg_type_SS setvariable mendhunt_aeg_type_QS %mendhunt_archive_backtrain_aeg_type_QS setvariable mendhunt_aeg_type_PI %mendhunt_archive_backtrain_aeg_type_PI setvariable mendhunt_aeg_type_HAL %mendhunt_archive_backtrain_aeg_type_HAL setvariable mendhunt_aeg_type_LT %mendhunt_archive_backtrain_aeg_type_LT setvariable mendhunt_aeg_type_HT %mendhunt_archive_backtrain_aeg_type_HT setvariable mendhunt_aeg_type_BR %mendhunt_archive_backtrain_aeg_type_BR setvariable mendhunt_aeg_type_OW %mendhunt_archive_backtrain_aeg_type_OW setvariable mendhunt_aeg_type_noweap %mendhunt_archive_backtrain_aeg_type_noweap setvariable mendhunt_aegmaint_test %mendhunt_archive_backtrain_aegmaint_test setvariable mendhunt_aegmaint_prep_power %mendhunt_archive_backtrain_aegmaint_prep_power setvariable mendhunt_aegmaint_cast_pause %mendhunt_archive_backtrain_aegmaint_cast_pause echo *** Resetting variables [|||||||||||||||||||||||||||||||||||_] setvariable mendhunt_loot_master_test %mendhunt_archive_backtrain_loot_master_test setvariable mendhunt_loot_plat_test %mendhunt_archive_backtrain_loot_plat_test setvariable mendhunt_loot_gold_test %mendhunt_archive_backtrain_loot_gold_test setvariable mendhunt_loot_silver_test %mendhunt_archive_backtrain_loot_silver_test setvariable mendhunt_loot_bronze_test %mendhunt_archive_backtrain_loot_bronze_test setvariable mendhunt_loot_copper_test %mendhunt_archive_backtrain_loot_copper_test setvariable mendhunt_loot_gems_test %mendhunt_archive_backtrain_loot_gems_test setvariable mendhunt_loot_boxes_test %mendhunt_archive_backtrain_loot_boxes_test setvariable mendhunt_loot_other_test %mendhunt_archive_backtrain_loot_other_test setvariable mendhunt_loot_skins_test %mendhunt_archive_backtrain_loot_skins_test setvariable mendhunt_gems_container %mendhunt_archive_backtrain_gems_container setvariable mendhunt_boxes_container %mendhunt_archive_backtrain_boxes_container setvariable mendhunt_other_container %mendhunt_archive_backtrain_other_container setvariable mendhunt_gpouch_use_test %mendhunt_archive_backtrain_gpouch_use_test setvariable mendhunt_gpouch_empty_container %mendhunt_archive_backtrain_gpouch_empty_container setvariable mendhunt_gpouch_full_container %mendhunt_archive_backtrain_gpouch_full_container setvariable mendhunt_gpouch_tie_test %mendhunt_archive_backtrain_gpouch_tie_test #setvariable mendhunt_useradd_critter_1 %mendhunt_archive_backtrain_useradd_critter_1 #setvariable mendhunt_useradd_critter_2 %mendhunt_archive_backtrain_useradd_critter_2 #setvariable mendhunt_useradd_critter_3 %mendhunt_archive_backtrain_useradd_critter_3 #setvariable mendhunt_useradd_critter_4 %mendhunt_archive_backtrain_useradd_critter_4 #setvariable mendhunt_useradd_critter_5 %mendhunt_archive_backtrain_useradd_critter_5 #setvariable mendhunt_useradd_critter_6 %mendhunt_archive_backtrain_useradd_critter_6 #setvariable mendhunt_loot_gems_useradd_1 %mendhunt_archive_backtrain_loot_gems_useradd_1 #setvariable mendhunt_loot_gems_useradd_2 %mendhunt_archive_backtrain_loot_gems_useradd_2 #setvariable mendhunt_loot_gems_useradd_3 %mendhunt_archive_backtrain_loot_gems_useradd_3 #setvariable mendhunt_loot_gems_useradd_4 %mendhunt_archive_backtrain_loot_gems_useradd_4 #setvariable mendhunt_loot_gems_useradd_5 %mendhunt_archive_backtrain_loot_gems_useradd_5 #setvariable mendhunt_loot_gems_useradd_6 %mendhunt_archive_backtrain_loot_gems_useradd_6 #setvariable mendhunt_loot_other_useradd_1 %mendhunt_archive_backtrain_loot_other_useradd_1 #setvariable mendhunt_loot_other_useradd_2 %mendhunt_archive_backtrain_loot_other_useradd_2 #setvariable mendhunt_loot_other_useradd_3 %mendhunt_archive_backtrain_loot_other_useradd_3 #setvariable mendhunt_loot_other_useradd_4 %mendhunt_archive_backtrain_loot_other_useradd_4 #setvariable mendhunt_loot_other_useradd_5 %mendhunt_archive_backtrain_loot_other_useradd_5 #setvariable mendhunt_loot_other_useradd_6 %mendhunt_archive_backtrain_loot_other_useradd_6 #setvariable mendhunt_loot_skins_useradd_1 %mendhunt_archive_backtrain_loot_skins_useradd_1 #setvariable mendhunt_loot_skins_useradd_2 %mendhunt_archive_backtrain_loot_skins_useradd_2 #setvariable mendhunt_loot_skins_useradd_3 %mendhunt_archive_backtrain_loot_skins_useradd_3 #setvariable mendhunt_loot_skins_useradd_4 %mendhunt_archive_backtrain_loot_skins_useradd_4 #setvariable mendhunt_loot_skins_useradd_5 %mendhunt_archive_backtrain_loot_skins_useradd_5 #setvariable mendhunt_loot_skins_useradd_6 %mendhunt_archive_backtrain_loot_skins_useradd_6 echo *** Resetting variables [||||||||||||||||||||||||||||||||||||] echo echo *** Resetting variables COMPLETED echo echo echo echo *** Variables retrieved from Archive Backtrain echo echo pause 1 ARCHIVE_BACKTRAIN_RETRIEVE_END: goto SETUP_MISC_ARCHIVE_RETURN ############################################################################# ########################### SCRIPT UPDATE SECTION ##################### ############################################################################# FIRST_RUN_POPUP: put echo /on waitfor echocolumn echo echo echo *********************************************************************** echo *** This appears to be your first run of this script. *** echo *********************************************************************** echo *** *** echo *** The script needs to initialize variables. *** echo *** Please be patient while variables are set. *** echo *** *** echo *** This will take ~ a minute and cause considerable scroll. *** echo *** The script can not run until this is completed. *** echo *** *** echo *********************************************************************** echo *** *** echo *** To continue: type GLANCE *** echo *** *** echo *********************************************************************** echo put echo /off pause 1 waitfor You glance setvariable subreturnflag FIRST_RUN_POPUP goto INITIALIZE_FACTORY_SETTINGS SUBRETURN_FIRST_RUN_POPUP: setvariable mendhunt_firstruntest itsran setvariable mendhunt_version14 itsran setvariable mendhunt_version19 itsran put echo /on waitfor echocolumn echo echo echo *********************************************************************** echo *** *** echo *********************************************************************** echo *** *** echo *** Variables have been successfully initialized. *** echo *** Now you need to customize the script. *** echo *** *** echo *** Get to a safe spot and continue to the help section. *** echo *** You can access help at anytime by entering: *** echo *** *** echo *** .mendhunt help *** echo *** *** echo *********************************************************************** echo *** *** echo *** The script *MUST* be customized to you prior to hunting *** echo *** *** echo *********************************************************************** echo echo ======================================================================= echo *** To continue to help from here, echo . type and enter the following: z1 echo ======================================================================= echo echo put echo /off pause 1 match SETUP_HELP z1 matchwait UPDATE_VERSION14: echo echo *********************************************************************** echo echo *** Updating to Version 1.4 echo echo 1) Backstab option added to Guild Specials menu, initially OFF echo 2) YS added to Guild Specials menu, initially OFF... provides for YS maintenance cast echo 3) Flag added to check casting spells at melee (GZ etc), initially NO... set flags at script top to change echo 4) Fixed debuff choke echo 5) Added switch to debuff detail menu to only fire a debuff spell once per critter, initially ON echo 6) Many other minor changes/fixes... see version notes at bottom of script for info echo echo *********************************************************************** echo setvariable mendhunt_ys_master_test OFF setvariable mendhunt_ys_prep_power 25 setvariable mendhunt_ys_cast_pause 0 setvariable mendhunt_ys_harn_test ON setvariable mendhunt_ys_harn_power 10 setvariable mendhunt_ys_harn_loop 2 setvariable mendhunt_ys_cam_test OFF setvariable mendhunt_ys_cam_power 11 setvariable mendhunt_ys_cam_loop 1 setvariable mendhunt_ysmaint_prep_power 10 setvariable mendhunt_ysmaint_cast_pause 1 setvariable mendhunt_backstab_master_test OFF setvariable mendhunt_debuff_once_test_1 ON setvariable mendhunt_debuff_once_test_2 ON setvariable mendhunt_debuff_once_test_3 ON setvariable mendhunt_debuff_once_test_4 ON setvariable mendhunt_debuff_once_test_5 ON setvariable mendhunt_debuff_once_test_6 ON setvariable mendhunt_archive_primary_ys_master_test %mendhunt_ys_master_test setvariable mendhunt_archive_primary_ys_prep_power %mendhunt_ys_prep_power setvariable mendhunt_archive_primary_ys_cast_pause %mendhunt_ys_cast_pause setvariable mendhunt_archive_primary_ys_harn_test %mendhunt_ys_harn_test setvariable mendhunt_archive_primary_ys_harn_power %mendhunt_ys_harn_power setvariable mendhunt_archive_primary_ys_harn_loop %mendhunt_ys_harn_loop setvariable mendhunt_archive_primary_ys_cam_test %mendhunt_ys_cam_test setvariable mendhunt_archive_primary_ys_cam_power %mendhunt_ys_cam_power setvariable mendhunt_archive_primary_ys_cam_loop %mendhunt_ys_cam_loop setvariable mendhunt_archive_primary_ysmaint_prep_power %mendhunt_ysmaint_prep_power setvariable mendhunt_archive_primary_ysmaint_cast_pause %mendhunt_ysmaint_cast_pause setvariable mendhunt_archive_primary_backstab_master_test %mendhunt_backstab_master_test setvariable mendhunt_archive_backtrain_ys_master_test %mendhunt_ys_master_test setvariable mendhunt_archive_backtrain_ys_prep_power %mendhunt_ys_prep_power setvariable mendhunt_archive_backtrain_ys_cast_pause %mendhunt_ys_cast_pause setvariable mendhunt_archive_backtrain_ys_harn_test %mendhunt_ys_harn_test setvariable mendhunt_archive_backtrain_ys_harn_power %mendhunt_ys_harn_power setvariable mendhunt_archive_backtrain_ys_harn_loop %mendhunt_ys_harn_loop setvariable mendhunt_archive_backtrain_ys_cam_test %mendhunt_ys_cam_test setvariable mendhunt_archive_backtrain_ys_cam_power %mendhunt_ys_cam_power setvariable mendhunt_archive_backtrain_ys_cam_loop %mendhunt_ys_cam_loop setvariable mendhunt_archive_backtrain_ysmaint_prep_power %mendhunt_ysmaint_prep_power setvariable mendhunt_archive_backtrain_ysmaint_cast_pause %mendhunt_ysmaint_cast_pause setvariable mendhunt_archive_backtrain_backstab_master_test %mendhunt_backstab_master_test setvariable mendhunt_archive_primary_debuff_once_test_1 %mendhunt_debuff_once_test_1 setvariable mendhunt_archive_primary_debuff_once_test_2 %mendhunt_debuff_once_test_2 setvariable mendhunt_archive_primary_debuff_once_test_3 %mendhunt_debuff_once_test_3 setvariable mendhunt_archive_primary_debuff_once_test_4 %mendhunt_debuff_once_test_4 setvariable mendhunt_archive_primary_debuff_once_test_5 %mendhunt_debuff_once_test_5 setvariable mendhunt_archive_primary_debuff_once_test_6 %mendhunt_debuff_once_test_6 setvariable mendhunt_archive_backtrain_debuff_once_test_1 %mendhunt_debuff_once_test_1 setvariable mendhunt_archive_backtrain_debuff_once_test_2 %mendhunt_debuff_once_test_2 setvariable mendhunt_archive_backtrain_debuff_once_test_3 %mendhunt_debuff_once_test_3 setvariable mendhunt_archive_backtrain_debuff_once_test_4 %mendhunt_debuff_once_test_4 setvariable mendhunt_archive_backtrain_debuff_once_test_5 %mendhunt_debuff_once_test_5 setvariable mendhunt_archive_backtrain_debuff_once_test_6 %mendhunt_debuff_once_test_6 setvariable mendhunt_version14 itsran echo *** Update complete goto SCRIPT_RUN_TESTS UPDATE_VERSION19: echo echo *********************************************************************** echo echo *** Updating to Version 1.9 echo echo 1) Added forced weapon switch for Multi when a certain period has cycled... initially ON, change in Armaments Menu. echo 2) Added forced armor switch when a certain period has cycled... initially ON, change in Armor Menu. echo 3) Added option to retreat prior to buffs... initially OFF, change in Buff Menu. echo 4) Fixed flee, should work for all guilds now. echo 5) Other changes, see version notes at bottom of script. echo echo *********************************************************************** echo setvariable mendhunt_buff_retreat_test OFF setvariable mendhunt_archive_primary_buff_retreat_test %mendhunt_buff_retreat_test setvariable mendhunt_archive_backtrain_buff_retreat_test %mendhunt_buff_retreat_test setvariable mendhunt_force_weapon_switch_test ON setvariable mendhunt_archive_primary_force_weapon_switch_test %mendhunt_force_weapon_switch_test setvariable mendhunt_archive_backtrain_force_weapon_switch_test %mendhunt_force_weapon_switch_test setvariable mendhunt_force_armor_switch_test ON setvariable mendhunt_archive_primary_force_armor_switch_test %mendhunt_force_armor_switch_test setvariable mendhunt_archive_backtrain_force_armor_switch_test %mendhunt_force_armor_switch_test setvariable mendhunt_version19 itsran echo *** Update complete goto SCRIPT_RUN_TESTS ############################################################################# ########################### MAJOR ERROR SECTION ####################### ############################################################################# ERROR_WEAPON: echo echo ************************************************************* echo echo *** <<< WARNING ERROR >>> echo echo Weapon error echo echo Go to weapon menu and check your setup. echo echo Exiting script echo echo ************************************************************* echo goto END_SCRIPT ERROR_SHIELD: echo echo ************************************************************* echo echo *** <<< WARNING ERROR >>> echo echo Shield error echo echo Go to shield menu and check your setup. echo echo Exiting script echo echo ************************************************************* echo goto END_SCRIPT ERROR_ARMOR: echo echo ************************************************************* echo echo *** <<< WARNING ERROR >>> echo echo Armor error echo echo Go to armor menu and check your setup. echo echo Exiting script echo echo ************************************************************* echo goto END_SCRIPT ERROR_EMPATH: echo echo ************************************************************* echo echo *** <<< WARNING ERROR >>> echo echo Empath error echo echo Script has determined that you are an Empath but the Empath flag is OFF. echo echo Go to the empath combat menu and check your setup. echo echo *** The "I am an empath" flag should be ON (I am an empath: ON) echo echo Exiting script echo echo ************************************************************* echo goto END_SCRIPT ERROR_STOW: echo echo ************************************************************* echo echo *** <<< WARNING ERROR >>> echo echo Stow error echo echo Script tried to stow an item and failed. echo echo 1) check if stow container is full or closed echo 2) make sure stow is set... type STOW HELP echo echo Exiting script echo echo ************************************************************* echo goto END_SCRIPT ERROR_AMMO: echo echo ************************************************************* echo echo *** <<< WARNING ERROR >>> echo echo Ammo error echo echo Out of ammo echo echo Get some and restart script echo echo echo Exiting script echo echo ************************************************************* echo goto END_SCRIPT #_________________________________________________________________________ #Version notes: # #version 1.12 1/8/10 # a) fixed choke when checking guild (empath) # b) fixed syntex in skinning with weapon # c) modified mental checks due to new learning system # d) removed second skinning... was hanging #version 1.11 7/25/08 # a) fixed choke with shield naming # b) fixed annoying issue with mind sleeping when catching stray message #version 1.10 7/18/08 # a) fixed a choke with hiding # b) fixed dead character match error # c) added some support for hunting partner in room # d) fixed some issues when assessing #version 1.9 7/12/08 # a) readjusted combat cycle - increased number of loops before forcing to mainstart/buff-check # b) added forced switch of armor and weapons after 15 cycles... high mentals can cause never-lock. # c) added combat fail for entanglement. # d) fixed flee - should work for all guilds now. # e) added a retreat option prior to buffing... initially set to OFF. # f) added potion and salve to other-loot table. # g) moved dance mode face-next after the MO check. # h) added critter Shadowy Black Death Spirit # i) fixed problem with armor switch and dual weapons # j) added support for belt-frog and other odd weapon holders #version 1.8 7/7/08 # a) fixed problem with 3 & 4 word critters (made em 1 word names... should determine what 2 word name for each is). # b) fixed problem with class check on staff slings. # c) edited equip weapon and shield messages. #version 1.7 7/5/08 added fail to hiding when armor prevents (ie young) #version 1.6 7/4/08 fixed choke with gems retreat #Version 1.5 7/1/08 added additional retreats when looting #version 1.4 6/30/08 # a) added Morah Creeper to creature table. # b) fixed empath critter count... should no longer count avenger if active. # c) added flag that checks if a critter has been killed prior to loot. # d) added aftercastrtpause variable. # e) added flag to stop annoying stalk messages when full mental skips hiding. # f) added rtcheck in front of hum stop. # g) added stand check to combat and melee advances. # h) added casttargetdebuffspellsatmeleeflag... if YES, waits to use target/debuff spells until at melee (gz, etc). # i) added all cast_pause variables at top which user can manually edit if wanting decimal value. # j) fixed flee for thief message # k) fixed box loot hanging when matching in room description # l) added backstab to guild specials # m) added YS to guild specials # n) moved YS and AEG maintenance to only fire when mana full # o) added fail message to multi command line when weapon style not multi # p) fixed choke when casting debuff # q) modified combat cycle reducing number of loops before checking buffs/critter count etc # r) added switch to debuff detail menu to only fire a debuff spell once per critter, initially ON # s) fixed equip problem while skinning with weapon + granite shield #version 1.3 fixed backtrain archive retrieve...was pulling some primary archive 6/27/08 #version 1.2 added ndc test in front of hum stop; added swap weapon hit message 6/26/08 #Version 1.1 added initialization prior to archiving 6/26/08 #Version 1 released June 24, 2008 #Version 0 added BR, OW, and NOWEAP June 23, 2008 #Version 0 added AEG and Arrange June 19, 2008 #Version 0 release for debug June 10, 2008 #Version 0 started approx March 2008 #_________________________________________________________________________ END_SCRIPT: exit BOTTOM: