Knee command: Difference between revisions
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{{Command |
{{Command |
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|rp= |
|rp=Yes |
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|combat= |
|combat=No |
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|magic=No |
|magic=No |
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|settings=No |
|settings=No |
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|systems= |
|systems=Yes |
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|description=Moves your character into a kneeling position. The command can also direct the gesture toward a person or creature, and some locations and objects provide special kneeling behavior. |
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|description=Brawling maneuver that drives your knee into an opponent. It is one of the attacks available while grappling. |
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|messaging='''KNEEL''' (from standing)<br /> |
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''You see'': You kneel down upon the ground.<br /> |
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''Others see'': <Name> kneels down.<br /> |
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'''KNEEL''' (from sitting)<br /> |
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''You see'': You kneel.<br /> |
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''Others see'': <Name> kneels.<br /> |
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'''KNEEL''' (from prone)<br /> |
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''You see'': You rise to a kneeling position.<br /> |
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''Others see'': <Name> rises to a kneeling position.<br /> |
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'''KNEEL''' (already kneeling)<br /> |
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''You see'': Subservient type, eh? (You are already kneeling.)<br /> |
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''Others see'': Nothing.<br /> |
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'''KNEEL <person>''' (from standing)<br /> |
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''You see'': You kneel down upon the ground before <Person>.<br /> |
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''Target sees'': <Name> kneels down before you.<br /> |
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''Others see'': <Name> kneels down before <Person>.<br /> |
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'''KNEEL <person>''' (from sitting)<br /> |
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''You see'': You kneel before <Person>.<br /> |
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''Target sees'': <Name> kneels before you.<br /> |
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''Others see'': <Name> kneels before <Person>.<br /> |
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'''KNEEL <person>''' (from prone)<br /> |
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''You see'': You rise to a kneeling position before <Person>.<br /> |
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''Target sees'': <Name> rises to a kneeling position before you.<br /> |
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''Others see'': <Name> rises to a kneeling position before <Person>.<br /> |
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'''KNEEL <creature>''' (from standing)<br /> |
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''You see'': You kneel down upon the ground before <creature>.<br /> |
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''Others see'': <Name> kneels down before <creature>.<br /> |
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'''KNEEL <creature>''' (from sitting)<br /> |
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''You see'': You kneel before <creature>.<br /> |
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''Others see'': <Name> kneels before <creature>.<br /> |
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'''KNEEL <creature>''' (from prone)<br /> |
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''You see'': You rise to a kneeling position before <creature>.<br /> |
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''Others see'': <Name> rises to a kneeling position before <creature>.<br /> |
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'''KNEEL''' (where there is insufficient room)<br /> |
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''You see'': There's no room to kneel here.<br /> |
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''Others see'': Nothing.<br /> |
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}} |
}} |
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{{RTOC}} |
{{RTOC}}==Syntax== |
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| ⚫ | |||
The '''{{tt|knee}} command''' brings your knee up into an opponent. It is one of the maneuvers available while grappling. |
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:Move from standing, sitting or prone into a kneeling position. |
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*{{tt|KNEEL <person>}} |
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:Kneel before another character. Targeting yourself produces the same messaging as the untargeted form. |
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*{{tt|KNEEL <creature>}} |
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:Kneel before a creature. |
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*{{tt|KNEEL <object>}} |
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:Interact with an object that supports KNEEL. Chairs, benches, couches and similar objects may allow a character to kneel on them; other objects may provide their own messaging or behave like the untargeted form. |
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== |
==Usage== |
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The resulting message depends on whether the character begins standing, sitting or prone. A character who is already kneeling remains in that position and receives the already-kneeling message. |
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| ⚫ | |||
: Attack the enemy you are already engaged with, or pick a new one if you are not engaged. |
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*{{tt|KNEE}} ''<enemy>'' |
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: Attack the indicated enemy. |
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*{{tt|KNEE}} ''<enemy>'' ''<body part>'' |
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: Attack the indicated enemy, aiming for the named body part. |
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*{{tt|KNEE HELP}} |
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: Basic syntax help. {{tt|KNEE HELP FULL}} gives the maneuver's mechanical profile, and {{tt|KNEE HELP LIST}} lists the other combat options. |
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Some areas must be navigated in a kneeling position by tall characters. A location can also prevent the action when there is not enough room or replace the standard messages with location-specific behavior. |
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==Detailed Information== |
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Knee is a damage dealing maneuver.<br /> |
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Knee tends to be a somewhat fatiguing maneuver. Attacking again too soon can make this worse.<br /> |
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Knee tends to be unbalancing.<br /> |
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Knee is a quick maneuver, but heavy or unbalanced weapons can slow the attack further.<br /> |
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Knee is more accurate than most maneuvers, and is best suited to impact weapons and least suited to both puncture and slice weapons.<br /> |
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Knee temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.<br /> |
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Other characters receive no standard posture message when the actor is hidden, invisible or otherwise imperceptible. In those cases, a targeted person also receives no standard direct message. |
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==Notes== |
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* See [[Roundtime#Minimum_Roundtimes_for_Brawling_per_Attack_Type_.28Grappled.29|Roundtime]] for brawling minimum roundtimes while grappled. |
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* Armor adds a small amount of damage based on its type, but only if you are wearing armor on the body part you are striking with. [[:Category:Brawling items|Brawling items]] such as [[knuckles]], elbow spikes and footwraps override that bonus and convert the damage type of the limb they cover. |
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* The maneuver's own helpfile reports knee as a damage dealing maneuver rather than a brawling one, unlike the other unarmed attacks. |
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==See Also== |
==See Also== |
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* |
*{{com|sit}} |
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* |
*{{com|lie}} |
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* |
*{{com|stand}} |
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* [[Brawling skill]] |
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* [[Combat maneuvers]] |
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{{cat|Combat}} |
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{{RefAl}} |
{{RefAl}} |
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Revision as of 10:18, 22 September 2026
| Moves your character into a kneeling position. The command can also direct the gesture toward a person or creature, and some locations and objects provide special kneeling behavior. |
| KNEEL (from standing) You see: You kneel down upon the ground. KNEEL (from sitting) KNEEL (from prone) KNEEL (already kneeling) KNEEL <person> (from standing) KNEEL <person> (from sitting) KNEEL <person> (from prone) KNEEL <creature> (from standing) KNEEL <creature> (from sitting) KNEEL <creature> (from prone) KNEEL (where there is insufficient room) |
Syntax
- KNEEL
- Move from standing, sitting or prone into a kneeling position.
- KNEEL <PERSON>
- Kneel before another character. Targeting yourself produces the same messaging as the untargeted form.
- KNEEL <CREATURE>
- Kneel before a creature.
- KNEEL <OBJECT>
- Interact with an object that supports KNEEL. Chairs, benches, couches and similar objects may allow a character to kneel on them; other objects may provide their own messaging or behave like the untargeted form.
Usage
The resulting message depends on whether the character begins standing, sitting or prone. A character who is already kneeling remains in that position and receives the already-kneeling message.
Some areas must be navigated in a kneeling position by tall characters. A location can also prevent the action when there is not enough room or replace the standard messages with location-specific behavior.
Other characters receive no standard posture message when the actor is hidden, invisible or otherwise imperceptible. In those cases, a targeted person also receives no standard direct message.
See Also