Khri Calm: Difference between revisions

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{{GuildAbility
{{Khri
|name=Calm
|name=Calm
|guild=thief
|prereqs=[[Khri Focus|Focus]], 30th circle
|reqs=[[Khri Focus|Focus]]
|slots=1
|teacher=Varsyth
|teacher=Varsyth
|cost=24
|cost=25 [[Concentration]]
|desc=Varsyth lectures, "A calm mind is the key to victory in many situations. While brawn or speed can get you out of trouble, discipline helps you avoid getting into it in the first place. This meditation also aids against things that would disturb your composure. You must have advanced to the thirtieth circle before I will teach it to you."
|desc=Varsyth lectures, "A calm mind is the key to victory in many situations. While brawn or speed can get you out of trouble, discipline helps you avoid getting into it in the first place. This meditation also aids against things that would disturb your composure. You must have advanced to the thirtieth circle before I will teach it to you."
|effect=Those who are under the influence of the Calm meditation are shielded from the effects of fear, intimidation, or mental assault. Most report that they feel better able to concentrate even beyond that, as well.
|effect=Those who are under the influence of the Calm meditation are shielded from the effects of fear, intimidation, or mental assault. Most report that they feel better able to concentrate even beyond that, as well.
|messaging=Placing all of your worries and concerns aside, you mentally wall them off where they no longer bother you. Soon, your inward calm seems unshakeable.
|messaging=Placing all of your thoughts and emotions aside, you attempt to mentally expel any foreign influences.

|tree=Potency
|type=khri, special khri, potency
|special=n
|combo=n
}}
}}
*Self dispel.
==Notes==
*Uses the [[Utility]] skill.
*Provides protection from [[Barbarian]] [[Roars]] and [[WvW]] spells.
*Boosts discipline. The max boost is +12disc. This was tested by Zihnj using the concentration formulas for starting khri. Knowing the cost of starting a combination of khri and assuming none of the other khri used boost concentration stats, you can solve for how much concentration you have left that is due to the discipline boost, and thus the size of the discipline boost. Eight different combinations were tested and all produced the result that calm boosts discipline at most +12.

Revision as of 08:37, 30 June 2014

Thief thumb.jpgThief Guild
Calm
Requirements: Unknown
Slot Cost: 1
Difficulty: Unknown
Type / Skill: khri, khri, khri / Unknown
Use Cost: 25 Concentration
Contest: Unknown vs. Unknown
Path: Unknown
Description: Varsyth lectures, "A calm mind is the key to victory in many situations. While brawn or speed can get you out of trouble, discipline helps you avoid getting into it in the first place. This meditation also aids against things that would disturb your composure. You must have advanced to the thirtieth circle before I will teach it to you."
Effect: , , , , Those who are under the influence of the Calm meditation are shielded from the effects of fear, intimidation, or mental assault. Most report that they feel better able to concentrate even beyond that, as well.
Messaging: Placing all of your thoughts and emotions aside, you attempt to mentally expel any foreign influences.


  • Self dispel.
  • Uses the Utility skill.