Ayrell/Logs/Wild Magic 10282024/The Rescue: Difference between revisions

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'''''Note: From Vaerek's Point of View.'''''
'''''Note: From Vaerek's Point of View.'''''


<span style="color:purple">You hear... a faint familiar whisper, his scent, a fleeting impresion that... Miskton is close, you are sure of it! Without a thought, you sprint towards the sensation! He is close!

<span style="color:purple">Suddenly, Anuril, Ezerak, and Vaerek go wide eyed! Without a moments hesitation, they sprint forward, and after covering a short distance they vanish without a trace!

<span style="color:purple">Anuril just disappeared.

<span style="color:purple">Ezerak just disappeared.

<span style="color:purple">You feel yourself being pulled away...</span> <br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Mountain Lord Ezerak and Primal World Ender Anuril who has a fiery visage.<br>
Obvious exits: north.

Anuril scans the area briefly.

You blink.

Ezerak scans the area briefly.

Something in the area is interfering with your ability to perceive power.

Anuril says, "Saragos to the north."

Anuril joins Ezerak's group.

Mountain Lord Ezerak swaggers north, leading his group.

You stride north.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: east, south.

You stride east.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Tempest Knight Saragos who has a stony visage, Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.<br>
Obvious exits: west.

Anuril says, "Mazrian is around here, somewhere."

Saragos asks, "Found anything useful?"

Ezerak shakes his head.

You take note of all the tracks in the area, so that you can hunt anything nearby down.<br>
You were unable to locate any followable tracks.

Ezerak searches around for a moment.

Anuril yells, "Mazrian!"

Ezerak scans the area briefly.

You raise an arm skyward, chanting the equation of the Locate spell.

Ezerak kneels down and begins to pray.

Ezerak stands up.

You gesture.<br>
There doesn't seem to be anyone by that name under the skies.

Mountain Lord Ezerak swaggers west, leading his group.

You ponder.

Primal World Ender Anuril goes west.

Mountain Lord Ezerak just arrived, leading his group.

Tempest Knight Saragos strides west.

You stride west.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: east, south.

Mountain Lord Ezerak just arrived, leading his group.

Tempest Knight Saragos strides east.

Anuril puts his talisman in his silk backpack.

Anuril makes a grunting noise.

You ask, "Are we lookin around?"

Anuril nods to you.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

To the east:<br>
--) Saragos

You were unable to locate any followable tracks.

Ezerak searches around for a moment.

Ezerak scans the area briefly.

You join Ezerak's group.

A brief glint emanates from the twilight sapphire on Ezerak's silversteel locket.

You follow Ezerak east.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.

Anuril ponders.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

Anuril says, "It loops."

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.<br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

Tempest Knight Saragos strides west.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.<br>
Obvious exits: north, west.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.<br>
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.<br>
Obvious exits: north, west.

Tempest Knight Saragos just arrived.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.<br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

You follow Ezerak west.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.<br>
Obvious exits: east, south.

You follow Ezerak east.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

Anuril says to Ezerak, "It's a circle."

You follow Ezerak north.<br>
Mountain Lord Ezerak swaggers north, leading his group.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.<br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: north, west.

Ezerak nods.

You follow Ezerak west.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.<br>
Obvious exits: east, south.

You say, "Yeah."

You follow Ezerak south.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.<br>
Obvious exits: north.

You follow Ezerak north.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.<br>
Obvious exits: east, south.

You follow Ezerak east.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.<br>
Obvious exits: west.

Ezerak acts puzzled.

Anuril ponders.

You search around for a moment.<br>
You don't find anything of interest here.

Ezerak says, "It's like an endless corridor."

Ezerak searches around for a moment.

Saragos searches around for a moment.

Ezerak scans the area briefly.

Anuril searches around for a moment.

Saragos scans the area briefly.

You get a blue iris from inside your treasureweave cylinder.

Saragos says, "Looks different now."

You focus your magical senses on a blue iris.<br>
The blue iris has no discernible magical pattern.

Tempest Knight Saragos strides north.

Ezerak nods in agreement.

Ezerak leaves you behind because you're in the middle of things.

Mountain Lord Ezerak swaggers north, leading his group.

You hold a blue iris high into the air for all to see.

You ponder.

You kneel down upon the ground.

You pray fervently.

You stand back up.

You stride north.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: north, south.

You raise an arm skyward, chanting the equation of the Locate spell.

You gesture.<br>
There doesn't seem to be anyone by that name under the skies.

You stride north.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: southeast, south.

You raise an arm skyward, chanting the equation of the Locate spell.

You gesture.<br>
There doesn't seem to be anyone by that name under the skies.

You stride southeast.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: southeast, northwest.

You stride southeast.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: southwest, northwest.

You stride northwest.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: southeast, northwest.

You stride northwest.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: southeast, south.

You stride southeast.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.<br>
Obvious exits: southeast, northwest.

You stride southeast.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: southwest, northwest.

You stride southwest.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: northeast, southwest.

You stride southwest.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: northeast, east.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

You were unable to locate any followable tracks.

You sigh.

You stride east.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: north, west.

You stride north.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: southeast, south.

You stride southeast.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.<br>
Obvious exits: west, northwest.

You stride west.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. <br>
Obvious exits: northeast, east.

You stride northeast.<br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. You also see a gossamer thread below you snaking into the immediate vicinity.<br>
Obvious exits: southwest.

You catch the faintest echo of a gossamer thread running below what passes for a floor in this strange space, and there is something... maddenly familiar about it. You feel a connection to its pattern, and are certain someone you are looking for is on the other end.

You can't discern anything out of the ordinary about gossamer thread. Perhaps focusing on it may reveal more?

You focus your magical senses on a gossamer thread below you snaking into the immediate vicinity.<br>
Composed of a strange and foreign magical energy, the thread snakes off into the immediate vicinity.

You put your iris in your treasureweave cylinder.

You are certain you should STUDY the thread.

You believe that if you TOUCH the thread you may be able to follow it.

You sigh.

Grin at yourself? That's a good mental attitude, I guess.

<span style="color:purple">You splay your hands across the floor, reaching for the thread, and attempt to follow it as it winds along. You have a vague sense of the direction to follow!

<span style="color:purple">You rush along, following the thread! Miskton is close!

<span style="color:purple">Vaerek rushes off with determined purpose, and after covering a short distance, vanishes without a trace!

<span style="color:purple">You feel yourself being pulled away...</span> <br>
[Unknown, Miskton's Cell]<br>
This endless expanse of nothingness radiates with overpowering magical energy that suspends your body with no sense of purchase, with no sense of direction. The air is still and silent. There is no sense of the passage of time in this place, and without any perception of space, you have lost all bearing on the fundamental concepts of existence. You also see a seated and unconscious Miskton calmly staring ahead.<br>
Obvious exits: none.

You exclaim, "Heyo!!"

You gently nudge Miskton, causing him to sway to the side. He slowly returns to his seated position without response. His eyes do not register you, and his breathing does not change. You believe that with more force, you could SHOVE him in an attempt to rouse him.

You exclaim, "Hey buddy!"

You shove Miskton, and his hand shoots out to arrest his fall! He gently pushes herself back to his seated position. His eyes do not register you, and his breathing does not change, though you notice the gossamer thread flickers oddly in the process. This is not working. You may be able to PULL Miskton in an attempt to disconnect the thread.

You exclaim, "Time to wake up!"

You chuckle.

You gently pull at the gossamer thread at the base of Miskton's neck, and with an unsettling crackle and squelch, manage to pull it out of him a fraction of an inch. he shudders a bit, but continues staring straight ahead. You believe you have to CUT Miskton away from the thread.

You say, "Almost there."

You say, "Stay with me."

You search about your posessions and hastily find a blade. In a delicate stroke, you use the blade to carefully slice at the gossamer thread at the base of Miskton's neck. You put the blade back, and watch for a response.

His eyes widen for a moment, his mouth opening in a gasp, before his body collapses.

A golden haze surrounds Miskton's body in a protective embrace.

You blink at a collapsed and unresponsive Miskton atop a mysterious golden haze.

Severed from the connection with the null prison, Miskton now lies collapsed atop a golden haze. He appears unconscious but breathing steadily. He is unresponsive, and you believe you could STUDY him to learn more.

Freed of the strange connection that course through the gossamer thread, he is now surrounded by a golden haze that appears to be protecting and supporting him. You believe you can PUSH him towards the exit and get him out of here!

You gently push at the unconscious Miskton atop the golden haze.

The body of Miskton moves with the force you exert, held aloft by the haze, though he rotates oddly and does not move in the direction you intended.

You believe that a PULL may move him out of here, towards safety, with the assistance of the golden haze.

You gently pull at the unconscious Miskton, attempting to move him and the golden haze toward the rest of your party.

The golden haze resists, and Miskton remains where he fell. However, the force of your pull does cause him body to roll slightly. You believe you may be able to RAISE Miskton from the haze and carry him to safety.

You gently raise the unconscious Miskton atop the haze, lifting him into your arms. The haze erupts with light, surrounding the two of you until it becomes a brilliant flash.

<span style="color:purple">You find yourself returned to your friends, and the unconscious form of Miskton rushes along through the exit, leaving you standing alone.</span><br>
[Unknown, Null Hallway]<br>
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An oppressive emptiness swirls around you, the ground an immaterial force, the air thin and hollow. Stretching in an staggeringly long line, countless individuals sit crosslegged, staring ahead blankly. A thin gossamer filament visibly connects to the base of each of their necks, disappearing into the ground nearby. The filaments twitch occasionally as they pulsate with light. You also see the heraldic company, the heraldic company, the heraldic squad, an immaculate drake that is caught in a cage of swirling darkness, a pristine drake that is caught in a cage of swirling darkness, a golden void formed in the space surrounding the area, a silver fang, a happily muddy white boar with a bright green damask scarf on it, a night-black monkey with bright red eyes and a stone ring held in place by a golden haze.


== During the Rescue ==
== During the Rescue ==

Revision as of 10:27, 29 October 2024

The Rescue
Event Date: 10/28/2024
Event Instance: Prime

Date

It has been 450 years, 324 days since the Victory of Lanival the Redeemer.
It is the 9th month of Dolefaren the Brigantine (ship) in the year of the Golden Panther.
It is currently fall and it is early evening.


Arrival to Arhat's Tower

[Arhat's Tower, Workshop]
Very little is recognizable from the workshop's original contents. The walls are broken off at half their intended height and the area lies open to the elements. The only obvious sign of the room's prior function, odd glowing stains marking the floor, are most likely the result of past experiments gone awry. You also see a smokey grey leopard with hypnotic crimson eyes and flecks of ashes on her fur that is sitting, an ethereal vela'tohr thicket, a blue iris, a majestic white snowy owl with a hooked black beak, a spotted storm-grey lynx with piercing blue eyes that is sitting, a small aqueous fissure, a white dog that is sitting, a lissome russet panther with rivulets of azure rippling through its fur that is sitting, an articulated maple necklace and a worn stone.
Also here: Esotericist Eyst, Shaylynne who is encircled by ethereal phofe flowers, Strawberry Nurse Illiya, Citizen Miraeven, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Primal Lady Zalinyar who has a fiery visage, Peace Keeper Vaddon, Bastion of Life Karthor, Firehawk Casari, Dragon Zealot Elizzibiana, Gypsy Ysindre, Mountain Lord Ezerak, Ryeka who is shrouded in ghostly flames, Tempest Knight Saragos who has a stony visage, Valta Varna Mistanna, Holy Vengeance Imroth, Mageling Aerilia, Shadow Priest Gragnel, Sonic Sonance Sonatina, Lady of Frostbite Siendra who is camouflaged in a swirling fog of frigid arctic currents, Planar Pilgrim Maintain who is shrouded in ghostly flames, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Primal World Ender Anuril who has a fiery visage, Hodierna's Bulwark Kethrai and Death's Messenger Buzan who is shining with a dark golden glow.
Obvious paths: down.

Elurora chews on her lip, looking deep in concentration.

Zalinyar says, "If things go really far south, I'll retreat to the Warrior Mage Guildhall, and be able to escort folks in."

Enelne's Sword Nawain just arrived.

Bloodgeon just arrived.

Illiya lays her hand on Nawain's arm.

Elurora just hugged Nawain.

Illiya lays her hand on Shaylynne's arm.

Nawain waves.

* Holy Guardian Unaka joins the adventure.

Mistanna just hugged Nawain.

Siendra pulls Nawain to her in a tight hug.

Nawain hugs Elurora, getting a smile in return.

Bloodgeon waves.

Aerilia waves to Nawain.

Nawain hugs Mistanna, who wraps her arms around Nawain with a warm smile.

Nawain beams!

Nawain waves to Aerilia.

Anuril glances up at the sky.

Nawain waves to Bloodgeon.

Elurora grins at Illiya.

Illiya asks, "Does anyone need healing?"

Imroth exclaims, "If things go south then we shall fight in Shard!"

Bloodgeon waves to Nawain.

Karthor chuckles.

Ezerak glances up at the sky.
After a few moments he lowers his gaze.

Gwenddolyn says, "Can check me."

Nawain waves to Bloodgeon.

Gragnel smirks at Imroth.

Reborn in Flames Istercal just arrived, leading his group.

Imroth says to Illiya, "I have a bruised head."

Gwenddolyn asks, "How is the life mana outside and west one where the banners are?"

Gragnel says to Imroth, "I see what you did there."

Illiya lays her hand on Imroth's arm.

Imroth points at Gragnel.

Imroth grins.

Bloodgeon asks, "Who is leading?"

Zalinyar says, "I'll still be at the guildhall to let people in."

Istercal says, "HAil, friends. Seems like a good day for a rescue."

Zalinyar shrugs.

Hodierna's Bulwark Kethrai glides down, leading his group.

Sublime Mender Kerennya just arrived.

Hodierna's Bulwark Kethrai just arrived, leading his group.

Elurora bows to Kerennya.

Illiya hugs Kerennya, getting a smile in return.

Imroth says, "I can lead, if a fight starts."

Mageling Aerilia strides down.

Kethrai says to Gwenddolyn, "To answer your question, it's terrible."

Illiya smiles at Imroth, revealing the dimples in her cheeks.

Bookkeeper Parkons just arrived.

Kerennya waves to Elurora.

Casari glances up at the sky.

Bloodgeon joins Imroth's group.

Kerennya hugs Illiya, getting a smile in return.

Nawain inhales a great swallow of air.

Ryeka joins Imroth's group.

Nawain slowly empties her lungs.

Casari glances up at the sky.
After a few moments she lowers her gaze.

Parkons waves to Nawain.

Gwenddolyn asks, "Did you chest west too?"

Nawain waves to Parkons.

Kerennya waves to Nawain.

Kethrai nods to Gwenddolyn.

Nawain waves to Kerennya.

Nawain grins.

Gwenddolyn sighs.

Illiya glances up at the sky.

Kethrai says, "Downstairs in this tower is the best immediately nearby."

White Gladiolus Allye just arrived.

Parkons glances up at the sky.

Intern Souhei just arrived.

Mistanna hugs Allye, getting a smile in return.

Elurora hugs Allye, getting a smile in return.

Kerennya waves to Mistanna.

Siendra hugs Allye, getting a smile in return.

Gwenddolyn says, "I can banner there too."

Mistanna waves to Kerennya.

Sonatina trills softly at Allye.

Light of the World Gwenddolyn goes down.

Illiya hugs Allye, getting a smile in return.

Fearless Crobin just arrived, leading his group.

Sonatina hugs Allye, who wraps her arms around Sonatina with a warm smile.

Zalinyar nods to Vaddon.

Kerennya waves to Allye.

Elurora hugs Crobin, who wraps his arms around Elurora with a warm smile.

Ysindre hugs Allye, getting a smile in return.

Illiya glances up at the sky.
After a few moments she lowers her gaze.

Kerennya waves to Crobin.

Crobin hugs Sonatina, who wraps her arms around Crobin with a warm smile.

Elurora bows to Valynn.

Siendra smiles at Crobin.

Pyppa just arrived.

Pack Storyteller Lupdels just arrived.

High Priestess Maraisel just arrived.

Tirost beams at Siendra!

Kerennya hugs Tirost, who wraps his arms around Kerennya with a warm smile.

Vaerek just arrived.

Ezerak waves to Maraisel.

Valynn winks at Golameth.

Crobin just hugged Nawain.

Tirost hugs Siendra, who wraps her arms around Tirost with a warm smile.

Ysindre just hugged Pyppa.

Parkons joins Crobin's group.

Ershta Zehira just arrived.

Light of the World Gwenddolyn just arrived.

Maraisel waves to Ezerak.

Vaddon nods to Tirost.

Ezerak nods politely to Crobin.

Maraisel waves to Casari.

Ruea just arrived.

Casari waves to Maraisel.

Ezerak waves to Ruea.

Maraisel just hugged Ruea.

Crobin shakes Ezerak's hand.

Gwenddolyn says, "Unaka beat me to it."

Parkons smirks.

Crobin just hugged Ruea.

Ruea waves to Ezerak.

Ryeka grins, revealing her dimples.

Sonatina scans the area briefly.

Valynn grins at Illiya.

Ruea hugs Maraisel, who wraps her arms around Ruea with a warm smile.

Illiya begins chortling at Parkons.

Mistanna waves to Ruea.

Allye hugs Mistanna, who wraps her arms around Allye with a warm smile.

Valynn begins chortling at Parkons.

Holy Guardian Unaka just arrived.

Allye hugs Elurora, getting a smile in return.

Crobin hugs Mistanna, who wraps her arms around Crobin with a warm smile.

Allye hugs Siendra, who wraps her arms around Allye with a warm smile.

Ruea waves to Mistanna.

Lupdels smiles at Allye.

Crobin hugs Elurora, getting a smile in return.

Elurora pivots in Unaka's direction and salutes her with her war scythe, bringing the weapon downwards in a precise, fluid movement.

Forest Sprite Lileath just arrived.

Allye hugs Sonatina, who wraps her arms around Allye with a warm smile.

Imroth pivots in Unaka's direction and salutes her with his Imperial spear, bringing the weapon downwards in a precise, fluid movement.

Unaka waves.

Siendra hugs Lupdels, who wraps his arms around Siendra with a warm smile.

Illiya bobs a quick curtsy to Unaka.

Karthor waves to Unaka.

Mistanna waves to Unaka.

Vaerek waves to Unaka.

Lupdels hugs Siendra, who wraps her arms around Lupdels with a warm smile.

Elurora waves to Lupdels.

Siendra bows to Unaka.

Allye hugs Illiya, getting a smile in return.

Tirost waves to Unaka.

Lupdels waves to Elurora.

Illiya glances up at the sky.
After a few moments she lowers her gaze.

Allye just hugged Ysindre.

Unaka says, "Hi everyone."

Maintain bobs a brief, respectful bow towards Unaka.

Pyppa hugs Elurora, getting a smile in return.

Gragnel says to Unaka, "Oh, haven't seen ya in awhile. It's me, Gragnel. Down here."

Kethrai bows to Unaka.

Gragnel waves to Unaka.

Ryeka lets out a hearty cheer for Unaka!

Aerilia nods to Unaka.

Sonatina waves to Unaka.

Pyppa hugs Allye, getting a smile in return.

Ryeka exclaims, "Heyo!"

Unaka blinks.

Allye just hugged Pyppa.

Unaka flashes a wide grin at Gragnel.

Elurora grins at Gragnel.

Tirost smiles at Ryeka.

Allye grins at Unaka.

Vaerek grins at Gragnel.

Pyppa hugs Sonatina, who wraps her arms around Pyppa with a warm smile.

Soul Surgeon Zynell just arrived, leading her group.

The Scorpion Acts - A portal opens

Far above, the scorpion seems to be doing something.


Ysindre bows to Unaka.

Leayne softly says, "Hello."

Crobin shakes Gragnel's hand.

Maintain bobs a brief, respectful bow towards Tirost.

Gragnel ponders.

Crobin hugs Zynell, who wraps her arms around Crobin with a warm smile.

observe scorpion
Fully half of the rearing scorpion is blocked by the clouds overhead.
You struggle to make your observation through the clouds.
Standing half as tall as the looming Heralds, the scorpion has struck, its tail barb sunk deeply into something unseen! It is using its massive pinchers to twist and tear, though you cannot make out what it is battling! Inky black smoke trails its every movement, flaring and billowing with intense fury!
You see nothing else of note.

Zynell hugs Leayne, who wraps her arms around Zynell with a warm smile.

Crobin hugs Sothios, who wraps his arms around Crobin with a warm smile.

Gwenddolyn says, "Oooooo."

observe champion You scan the skies for a few moments. The approaching champions is unobscured by clouds. Miniscule on the horizon and visible from every direction, a host of thirty eight Men and Women clad for battle slowly approaches from the distance. They bear silver weapons, trail faint stars, and stride with purpose, grim determination evident in Their every step. You see nothing else of note.

Kethrai gazes up at the sky.

Zynell hugs Crobin, who wraps his arms around Zynell with a warm smile.

Leayne nods to Crobin.

Kethrai glances up at the sky.

look stone
This worn stone is the one-hundred thirty-ninth stone in the pattern on the floor, precisely where Navesi stood when she was taken. Absent the strange markings and glow present across the rest of the room, it has five circles marking the points of a star on its surface. The adjacent stones are slightly cracked.

Zynell hugs Pyppa, getting a smile in return.

Eyst nods politely to Zynell.

Zehira joins Zynell's group.

Nawain mutters to herself.

Gragnel gets an Immortal Truffenyi card from inside his simple cassock.

Siendra glances up at the sky.

Gragnel nods.

Zynell grins at Eyst.

Gwenddolyn glances up at the sky.
After a few moments she lowers her gaze.

Gragnel offers Unaka an Immortal Truffenyi card.

Allye asks Unaka, "Banner all set?"

Valynn hugs Leayne, who wraps her arms around Valynn with a warm smile.

Casari sighs.

Crobin nods to Zehira.

Kethrai glances up at the sky.
After a few moments he lowers his gaze.

Unaka very gently pats Gragnel on the shoulder.

Zynell grins at Zehira.

Aerilia glances up at the sky.
After a few moments she lowers her gaze.

Siendra glances up at the sky.
After a few moments she lowers her gaze.

Crobin stretches his arms.

Zynell grins at Gragnel.

Maintain touches a hand to his mouth and offers a prayer for the continued safety and good fortune of the people surrounding him.

Gragnel beams at Unaka!

Zehira wrinkles her nose.

Crobin bends over and touches his toes.

Unaka nods to Allye.

Unaka accepts Gragnel's Truffenyi card.

Illiya hugs Allye, getting a smile in return.

Eyst glances up at the sky.

Saragos gets a frosted glass of Katamba's eclipse from inside his leather holster.

Zehira smiles at Zynell, revealing the dimples in her cheeks.

Nawain unties a viridian whip enveloped by razor-winged goldenglow glaes butterflies from the straps of her thigh straps.

Gwenddolyn exclaims, "Go Urr!"

Pyppa hugs Leayne, who wraps her arms around Pyppa with a warm smile.

Crobin pops his knuckles and breathes deep, trying to look calm.

Allye hugs Illiya, getting a smile in return.

Nawain puts her whip in her hip sack.

Unaka tilts her Truffenyi card side to side, making the light play off it.

Ryeka grins, revealing her dimples.

Saragos takes a sip of his eclipse.

Unaka exclaims, "Neat!"

Zalinyar takes a sip of her rum.

(Crobin bounces up and down getting himself limbered up a bit)

Kethrai says, "I'm... going to put my plant up downstairs."

Parkons gets a broken pole with a tattered pennant at one end from inside his weapon harness.

Allye hugs Shaylynne, who wraps her arms around Allye with a warm smile.

Leayne hugs Zynell, getting a smile in return.

Riverlynn smirks at Crobin.

Shaylynne hugs Allye, who wraps her arms around Shaylynne with a warm smile.

Sothios smiles and waves at everyone

Crobin hugs Shaylynne, who wraps her arms around Crobin with a warm smile.

Gragnel says to Unaka, "Thought you might like that, been carrying it around awhile until I seen ya."

Hunter Hanryu just arrived.

Hodierna's Bulwark Kethrai glides down, leading his group.

Crobin waves to Riverlynn.

Ryeka nods.

Nawain glances up at the sky.

Leayne hugs Sothios, who wraps his arms around Leayne with a warm smile.

Elurora leans on her scythe.

Zynell beams at Hanryu!

Zehira shifts her weight.

Gwenddolyn glances up at the sky.
After a few moments she lowers her gaze.

You hear someone yawn.


The scorpion dashes forward, its tail rearing upward as if poised to strike!


Unaka says to Gragnel, "Thanks! I like it."

Tirost asks Saragos, "Ready?"

Ezerak glances up at the sky.
After a few moments he lowers his gaze.

Vaddon rolls his wrists back and forth, stretching his forearms.

Crobin shakes Hanryu's hand.

Ryeka gets an impish expression on her face, and lets out a hearty cheer.

Allye quirks her ears outward in surprise.

Nawain exclaims, "Oh!"

Elizzibiana picks up a blue iris.

Jundara asks, "Anyone need an empath to link with?"

Allye exclaims, "There he goes!"

Crobin pats Saragos on the back.

Ryeka exclaims, "There goes Urrem!"

Illiya leans over and scratches Shaylynne's back.

Vaddon joins Imroth's group.

Gwenddolyn says, "He is attacking."

Gragnel exclaims, "Eyes up, folks!"

Aerilia slowly empties her lungs.


The skies twist madly, and the Heralds glance side to side in confusion!


Jundara glances up at the sky.

Allye gazes up at the sky.

Stellar Statistician Urbaj just arrived.

Lupdels inhales a great swallow of air.

Elurora gazes up at the sky.

Hodierna's Bulwark Kethrai just arrived, leading his group.

Couri glances up at the sky.

Leayne hugs Kethrai, who wraps his arms around Leayne with a warm smile.

Jundara glances up at the sky.
After a few moments she lowers her gaze.

Ysindre glances up at the sky.

Siendra gazes up at the sky.

Crobin glances up at the sky.

Leayne hugs Zalinyar, who wraps her arms around Leayne with a warm smile.

Illiya glances up at the sky.

Couri glances up at the sky.
After a few moments she lowers her gaze.

Shaylynne glances up at the sky.

Urbaj glances up at the sky.

Riverlynn gets an acicular thrusting blade with a chaotic silversteel guard from inside her duffel bag.

Unaka glances up at the sky.

Valynn glances up at the sky.

Saragos says to Tirost, "I'm not ready for anything. Best as I can tell, the Immortals have sent visions that something's happening, but none have made it to me."

Nawain joins Saragos's group.

Maintain glances up at the sky.

Ezerak glances up at the sky.

Unaka glances up at the sky.

Maintain joins Saragos's group.

Siendra pets her russet panther.

Lupdels glances up at the sky.

Aerilia shifts her weight.

Siendra inhales a great swallow of air.

Elurora glances at Golameth.

Nawain gets a viridian whip enveloped by razor-winged goldenglow glaes butterflies from inside her hip sack.

Eyst asks, "What sorts of visions have been seen?"

Zynell glances up at the sky.


The scorpion vanishes into a cloud of smoke which evaporate into nothingness. It seems to vanish entirely, and suddenly, appears on the opposite side of the horizon, rushing forward!


Hanryu glances up at the sky.

Maintain glances up at the sky.
After a few moments he lowers his gaze.

Mage Slayer Golameth skips down.

Lupdels glances up at the sky.

Ryeka grins, revealing her dimples.

Serial Killer Damiza just arrived.

Saragos asks Eyst, "Something about a Scorpion, I heard?"

Kethrai gazes up at the sky.

Aerilia nibbles her lip thoughtfully.

Mage Slayer Golameth just arrived.

Ryeka nods to Saragos.

Nawain says, "Wow, He's fast when He wants to be..."

Allye points up.

Vaerek scans the sky from horizon to horizon.

Anuril glances up at the sky.

Golameth joins Crobin's group.

Damiza tweaks Golameth's nose!

Kerennya glances up at the sky.

Nawain glances up at the sky.

Tirost says to Saragos, "My information's only an account of the words of Liraxes, but it seems Urrem'tier is taking action."


The scorpion darts back and forth, and suddenly its tail lashes forward, the curved stinger disappearing as it sinks into something unseen.


Ruea glances up at the sky.

Kethrai says, "I mean, it's a 'vision' so far as it's happening before our eyes..."

Sonatina glances up at the sky.

Nawain yells, "Get it!"

Lupdels glances up at the sky.

Eyst says, "Mm. Not particular revelatory is it."

Allye blinks.

Nawain gets an impish expression on her face, and lets out a hearty cheer.

Crobin glances up at the sky.

Ezerak glances up at the sky.
After a few moments he lowers his gaze.

Siendra gnaws on her lip.

Maraisel glances up at the sky.

Parkons glances up at the sky.

Souhei glances up at the sky.

Lupdels glances up at the sky.
After a few moments he lowers his gaze.

Kerennya glances up at the sky.
After a few moments she lowers her gaze.

Allye exclaims, "He got something!"

Unaka glances up at the sky.
After a few moments she lowers her gaze.

Ryeka exclaims, "My my! He's ready to go!"

Illiya glances up at the sky.
After a few moments she lowers her gaze.

Unaka nods.


Rivulets of energy course outward from the stinger in gossamer thin strands, radiating across the skies, illuminating a complex network that blankets the heavens. A thick bundle flares erratically, winding its way down to Arhat's Tower in the Crossing. The scorpion bats at something unseen with its pinchers, holding its stinger firmly in place.


Souhei glances up at the sky.
After a few moments he lowers his gaze.

Ryeka glances up at the sky.

Gwenddolyn exclaims, "Go Urr!"

Saragos says to Tirost, "Apparently. I don't know anything more than anyone else."

Gwenddolyn grins at Shaylynne, her dimples flashing into view.

Ryeka grins, revealing her dimples.

Maraisel glances up at the sky.
After a few moments she lowers her gaze.

Elurora casually observes the area.

Ryeka nods.

Ryeka throws her head back and howls!

Kethrai twitches an ear nervously.


The gossamer bundle courses with starry venom, shot through with vibrating black specks. As the venom nears Arhat's Tower, it takes on a golden haze.


A golden haze begins to drip from above!


Tirost nods to Golameth.

Kethrai says, "Everyone be ready."

Ryeka grins, revealing her dimples.

Gragnel yells, "See now, gathered faithful and curious passerby, the scorpion of Urrem'tier works its ways above!"

Elurora says, "Uh."

Urbaj draws forth a tenebrous black ka'hurst pasabas with a shadowleaf-wrapped hilt.

Allye trills, her ears relaxing minutely back against her head.

Siendra shivers.

Crobin glances up at the sky.

Allye gazes up at the sky.

Eyst adjusts his bowler hat into place.

Imroth casually observes the area.


A golden haze suffuses from above, and the air is filled with a stinging scent and jittering black specks. The stone begins to shake, expanding and contracting wildly!


Lupdels glances up at the sky.

Nawain narrows her eyes.

Vaddon says, "Incoming."

Elurora glances at a worn stone.

Gragnel idly picks at a worn stone.

Allye glances at a worn stone.


The golden haze coalesces into snapping tendrils, which lash against the stone! The stone explodes into a ring of debris, through which you can see... nothing.


Riverlynn grabs Sothios by the shoulders and shakes him!

Gragnel gazes up at the sky.

Elurora rubs her eyes.

Mountain Lord Ezerak went through a stone ring held in place by a golden haze.

Aerilia blinks.

Allye frowns.

Sothios smiles and waves at everyone

Siendra blinks.

Firehawk Casari went through a stone ring held in place by a golden haze.

[Arhat's Tower, Workshop]
Very little is recognizable from the workshop's original contents. The walls are broken off at half their intended height and the area lies open to the elements. The only obvious sign of the room's prior function, odd glowing stains marking the floor, are most likely the result of past experiments gone awry. You also see a stone ring held in place by a golden haze, a vela'tohr plant with leaves like polished obsidian bearing softly glowing star-like inclusions, a white dog that is sitting, a spectral white leopard with luminous blue eyes that is sitting, a smokey grey leopard with hypnotic crimson eyes and flecks of ashes on her fur that is sitting, a majestic white snowy owl with a hooked black beak, a spotted storm-grey lynx with piercing blue eyes that is sitting, a small aqueous fissure, a lissome russet panther with rivulets of azure rippling through its fur that is sitting and an articulated maple necklace.

look ring
Small pebbles and shards of stone float lazily in a circular portal, the surface of which is a thick golden haze.

Damiza joins Saragos's group.

Siendra squints.

Sothios smiles at Riverlynn.

Lupdels inhales a great swallow of air.

Vaddon takes a sip of his rum.

Kethrai examines a stone ring held in place by a golden haze.

Unaka glances at a stone ring held in place by a golden haze.

Riverlynn shifts her weight.

Ruea says, "Oh dear."

Eyst gazes at a stone ring held in place by a golden haze.

Vaddon kneels down and begins to pray.

Vaddon stands up.

Gwenddolyn says, "Shooting stars."

Kethrai holds a stone ring held in place by a golden haze in both hands and closes his eyes in concentration.

Ruea asks, "Was that bad?"

Nawain frowns.

Eyst holds a stone ring held in place by a golden haze in both hands and closes his eyes in concentration.

Ruea glances up at the sky.

Elurora holds a stone ring held in place by a golden haze in both hands and closes her eyes in concentration.

Zynell searches around for a moment.

Souhei gazes at a stone ring held in place by a golden haze.

Aerilia holds a stone ring held in place by a golden haze in both hands and closes her eyes in concentration.

Lupdels frowns.

Valynn frets.

Allye trills at the ring.

Imroth asks, "A portal of sorts?"

Nawain asks, "Is the stone gone..?"

Elurora examines a stone ring held in place by a golden haze.

Esotericist Eyst went through a stone ring held in place by a golden haze.

Primal Lady Zalinyar went through a stone ring held in place by a golden haze.

White Gladiolus Allye went through a stone ring held in place by a golden haze.

Tempest Knight Saragos's group went through a stone ring held in place by a golden haze.

Kethrai says, "That stone was our last connection to the missing, so... it's now or never."

Ruea says, "It just exploded."

Primal Lady Zalinyar came through a stone ring held in place by a golden haze.

Istercal glances up at the sky.

Lady Knight Elurora went through a stone ring held in place by a golden haze.

Dragon Zealot Elizzibiana went through a stone ring held in place by a golden haze.

Intern Souhei went through a stone ring held in place by a golden haze.

Zalinyar blanches.

Kethrai gazes at a stone ring held in place by a golden haze.

Zalinyar points at Vaddon.

Shaylynne went through a stone ring held in place by a golden haze.

Anuril examines a stone ring held in place by a golden haze.

Sublime Mender Kerennya glides down.

Imroth holds a stone ring held in place by a golden haze in both hands and closes his eyes in concentration.

Lupdels holds a stone ring held in place by a golden haze in both hands and closes his eyes in concentration.

Anuril pokes his finger at a stone ring held in place by a golden haze.

Parkons just touched a stone ring held in place by a golden haze.

Death's Messenger Buzan went through a stone ring held in place by a golden haze.


The ring pulsates oddly, and the golden haze whips into tendrils which race into the opening. You are certain you should head in!


Unaka holds a stone ring held in place by a golden haze in both hands and closes her eyes in concentration.

Stellar Statistician Urbaj went through a stone ring held in place by a golden haze.

Pack Storyteller Lupdels went through a stone ring held in place by a golden haze.

Kethrai blinks.

Gypsy Ysindre went through a stone ring held in place by a golden haze.

Holy Guardian Unaka went through a stone ring held in place by a golden haze.

High Priestess Maraisel went through a stone ring held in place by a golden haze.

Parkons nods to Crobin.

Tirost nods to Crobin.

Holy Vengeance Imroth's group went through a stone ring held in place by a golden haze.

Gwenddolyn blinks.

Sonic Sonance Sonatina went through a stone ring held in place by a golden haze.

Zalinyar takes her rightful place beside Vaddon.

Siendra throws her head back and howls!

Ruea went through a stone ring held in place by a golden haze.

Valta Varna Mistanna went through a stone ring held in place by a golden haze.

Peace Keeper Vaddon's group went through a stone ring held in place by a golden haze.

Aerilia nods.

Kethrai says, "It's a... portal."

Hanryu draws forth a loimic scythe enameled with reaper spiders across the upper curve of the blade.

Valynn nods.

Vaerek went through a stone ring held in place by a golden haze.

Hodierna's Bulwark Kethrai's group went through a stone ring held in place by a golden haze.

Soul Surgeon Zynell's group went through a stone ring held in place by a golden haze.

Aerilia says, "No time to waste."

Crobin asks, "SHall we?"

Karthor adjusts the fit of his spectacles.

Valynn nods at Illiya, obviously agreeing with her views.

Fearless Crobin's group went through a stone ring held in place by a golden haze.

Siendra exclaims, "For the Pack!"

Hanryu flourishes his loimic scythe about in a butterfly pattern.

Shadow Priest Gragnel went through a stone ring held in place by a golden haze.

Bastion of Life Karthor went through a stone ring held in place by a golden haze.

Lady of Frostbite Siendra went through a stone ring held in place by a golden haze.

Hunter Hanryu went through a stone ring held in place by a golden haze.

Reborn in Flames Istercal's group went through a stone ring held in place by a golden haze.

Forest Sprite Lileath went through a stone ring held in place by a golden haze.

Through the Ring (portal) into the Null Hallway

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An oppressive emptiness swirls around you, the ground an immaterial force, the air thin and hollow. Stretching in an staggeringly long line, countless individuals sit crosslegged, staring ahead blankly. A thin gossamer filament visibly connects to the base of each of their necks, disappearing into the ground nearby. The filaments twitch occasionally as they pulsate with light. You also see the heraldic unit, a stone ring held in place by a golden haze and a golden hole formed in the space surrounding the area.
Obvious exits: none.

Firehawk Casari came through a stone ring held in place by a golden haze.

look unit
After careful observation of the heraldic unit, you are certain there are 100 armed soldiers that are currently arrayed in a tight defensive formation. You come to the conclusion that these troops are very green, exhibiting few of the qualities of a successful army unit. The soldiers are rested, appear to be in perfect fighting condition, and are fully supplied. You notice the unit is composed of a pristine drake, an immaculate drake, and a Heraldic Lieutenant in command.

look hole
Rent in the magical fabric sustaining the Null Prison during the raging battle in the skies, this golden hole slowly spreads as a multitude of tiny black flecks expand outward from its center. The flecks move without clear direction, as if they are a swarm of small beings independently consuming the material holding this space together.

study hole
You believe that Urrem'tier may be using it to force sorcerous corruption into this space. You believe you can PRAY toward the hole to empower the Immortals to continue widening it.


The heralds of the heraldic unit bring their horns to lip, and sound out a fierce war blare. Trumpeters echo the call.


Esotericist Eyst came through a stone ring held in place by a golden haze.

Primal Lady Zalinyar came through a stone ring held in place by a golden haze.

White Gladiolus Allye came through a stone ring held in place by a golden haze.

Using all of your will, you pray that Urrem'tier will widen this hole.

Your prayer appears effective. For a moment, the black specks surrounding the hole seem more directed, expanding directly outward to consume more of the barrier that protects this space. The hole widens slightly.

Ezerak pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Tempest Knight Saragos's group came through a stone ring held in place by a golden haze.

Eyst says, "Oh my."

Nawain says, "Oh."

Allye frowns.

Primal Lady Zalinyar went through a stone ring held in place by a golden haze.

[General] Your mind hears Katriwen thinking, "Clerics and empaths, we are preparing for triage in the Empath Guild, if you are available and want to help, you are appreciated."

Allye joins Saragos's group.

Lady Knight Elurora came through a stone ring held in place by a golden haze.

Dragon Zealot Elizzibiana came through a stone ring held in place by a golden haze.

Intern Souhei came through a stone ring held in place by a golden haze.

Shaylynne came through a stone ring held in place by a golden haze.

Ezerak says, "PRAY at the HOLE."

Nawain pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Allye pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

A bright flash of flame erupts from Saragos's hand, vaporizing the Katamba's eclipse that he is holding into a faint wisp of steam!

Casari pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Death's Messenger Buzan came through a stone ring held in place by a golden haze.

Shaylynne pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Saragos gets a lynx talisman from inside his firesilk tote.

Stellar Statistician Urbaj came through a stone ring held in place by a golden haze.

Damiza pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Pack Storyteller Lupdels came through a stone ring held in place by a golden haze.

Elizzibiana pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Gypsy Ysindre came through a stone ring held in place by a golden haze.

Holy Guardian Unaka came through a stone ring held in place by a golden haze.

High Priestess Maraisel came through a stone ring held in place by a golden haze.

Using all of your will, you pray that Urrem'tier will widen this hole.

Your prayer appears effective. For a moment, the black specks surrounding the hole seem more directed, expanding directly outward to consume more of the barrier that protects this space. The hole widens slightly.

Ezerak pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Holy Vengeance Imroth's group came through a stone ring held in place by a golden haze.

Sonic Sonance Sonatina came through a stone ring held in place by a golden haze.

Saragos puts his talisman in his firesilk tote.

Maintain pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Ruea came through a stone ring held in place by a golden haze.

Imroth says, "Good enough for me."

Valta Varna Mistanna came through a stone ring held in place by a golden haze.

Peace Keeper Vaddon's group came through a stone ring held in place by a golden haze.

Souhei pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Buzan joins Imroth's group.

Ezerak says, "Watch for drakes."

Vaerek came through a stone ring held in place by a golden haze.

Imroth says, "Unit."

Hodierna's Bulwark Kethrai's group came through a stone ring held in place by a golden haze.

Soul Surgeon Zynell's group came through a stone ring held in place by a golden haze.

Fearless Crobin's group came through a stone ring held in place by a golden haze.

Vaddon puts his rum in his multi-strapped carryall.

Lupdels nods.

look unit
After careful observation of the heraldic unit, you are certain there are 100 armed soldiers that are currently arrayed in a tight defensive formation. You come to the conclusion that these troops are very green, exhibiting few of the qualities of a successful army unit. The soldiers are rested, appear to be in perfect fighting condition, and are fully supplied. You notice the unit is composed of a pristine drake, an immaculate drake, and a Heraldic Lieutenant in command.

Malkien says, "We going to space jail."

Shadow Priest Gragnel came through a stone ring held in place by a golden haze.

Bastion of Life Karthor came through a stone ring held in place by a golden haze.

Lady of Frostbite Siendra came through a stone ring held in place by a golden haze.

Vaddon gets a dragonwood standard with a goldweave banner from inside his kirmiko pocket.

Gragnel joins Zynell's group.

Allye joins Elurora's group.

Hunter Hanryu came through a stone ring held in place by a golden haze.


The heralds of the heraldic company bring their horns to lip, and sound out a fierce war blare. Trumpeters echo the call.


Zalinyar gets a braided smokewhorl whip with fire whirl rubies set into a long tapered handle from inside her weapon harness.

Lupdels joins Elurora's group.

Reborn in Flames Istercal's group came through a stone ring held in place by a golden haze.

Zalinyar moves a glass goblet of darkefire rum with silver varked flames to her left hand.

Zalinyar moves a braided smokewhorl whip with fire whirl rubies set into a long tapered handle to her right hand.

Zynell joins Crobin's group.

Shaylynne pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Hanryu joins Crobin's group.

Sothios joins Crobin's group.

Forest Sprite Lileath came through a stone ring held in place by a golden haze.

Siendra joins Elurora's group.

Zalinyar takes a sip of her rum.

Citizen Miraeven came through a stone ring held in place by a golden haze.

Couri joins Crobin's group.

Gragnel joins Crobin's group.

Zehira joins Crobin's group.

Elizzibiana pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Valynn praises Elurora.

Using all of your will, you pray that Urrem'tier will widen this hole.

Your prayer appears effective. For a moment, the black specks surrounding the hole seem more directed, expanding directly outward to consume more of the barrier that protects this space. The hole widens slightly.

Ezerak pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Golameth draws forth a serrated Imperial spear with a diamondwood haft.

Urbaj joins Crobin's group.

Lileath joins Crobin's group.

Casari charges towards the heraldic unit!

Casari plows headlong into the heraldic unit, but their strong formation resists her.

A group of the enemy breaks off from the main unit!

The pristine drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The pristine drake begins to advance on Riverlynn.
The immaculate drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The immaculate drake begins to advance on Elurora.
The pristine drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The pristine drake begins to advance on Nawain.
The pristine drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The pristine drake begins to advance on Riverlynn.
The immaculate drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The immaculate drake begins to advance on Nawain.
Allye pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

The pristine drake begins to advance on Maraisel.
The immaculate drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The immaculate drake begins to advance on Kethrai.
The immaculate drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The immaculate drake begins to advance on Riverlynn.
The pristine drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The pristine drake begins to advance on Sonatina.
The pristine drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The pristine drake begins to advance on Mistanna.

The immaculate drake begins to advance on Kethrai.

Siendra flashes a quick grin at Elurora.

Nawain whips her viridian whip at a pristine drake. The viridian whip lands a good strike (3/23) to a pristine drake's scaly abdomen.

Karthor joins Elurora's group.

The immaculate drake begins to advance on Riverlynn.
The immaculate drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The immaculate drake begins to advance on Maraisel.
The immaculate drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The immaculate drake begins to advance on Ruea.
The immaculate drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The immaculate drake begins to advance on Allye.
The pristine drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The pristine drake begins to advance on Urbaj.
The pristine drake closes to melee range on Riverlynn.
The pristine drake closes to melee range on Nawain.
The immaculate drake closes to melee range on Elurora.
The pristine drake closes to melee range on Riverlynn.

The pristine drake begins to advance on Ruea.
The pristine drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The pristine drake begins to advance on Crobin.

The pristine drake searches around for a moment.
The pristine drake discovers Eyst, ruining his hiding place!

Malkien gets a polished silversteel throwing axe sculpted with the lines of an anguished visage from inside his thigh sheath.

Esotericist Eyst went through a stone ring held in place by a golden haze.

Nawain whips her viridian whip at a pristine drake. The viridian whip lands a good strike (3/23) to a pristine drake's scaly abdomen.

Souhei pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Elurora draws herself to full height, rallying her comrades with righteous confidence as she charges into battle like a star blazing through a midnight sky!

Anuril protects Kethrai from being engaged.

The immaculate drake closes to melee range on Anuril.
The pristine drake closes to melee range on Mistanna.
The pristine drake closes to melee range on Sonatina.
The immaculate drake closes to melee range on Riverlynn.
The immaculate drake closes to melee range on Kethrai.
The pristine drake closes to melee range on Maraisel.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a heavy strike (7/23) that scratches the right forearm.

The Imperial spear lodges itself shallowly into the pristine drake!

Valynn growls ferociously!

The pristine drake begins to advance on Ruea.
The immaculate drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

The immaculate drake begins to advance on Zynell.
The immaculate drake spreads its wings and turns in a quick circle, drawing the winds into a swirling mass around her.

Pyppa came through a stone ring held in place by a golden haze.

Ezerak says, "There they are."

The pristine drake closes to melee range on Urbaj.
The immaculate drake closes to melee range on Allye.
The immaculate drake closes to melee range on Maraisel.
The immaculate drake closes to melee range on Riverlynn.

Gragnel gets a stained leather targe painted with a fierce rat from inside his bag.

Tirost inhales sharply, then violently spits a bolt of churning flame toward a pristine drake!
Some of the fiery breath breaks against her thick-scaled forearm.
The incendiary spittle lightly licks at her scaly abdomen.
The pristine drake is lightly stunned!

Nawain whips her viridian whip at a pristine drake. The viridian whip lands a light hit (1/23) to a pristine drake's claw-tipped right wing.

Ryeka draws forth a bastard sword.

Couri gets a steel scimitar with a felwood hilt from inside her war belt.

Gragnel slides his left arm through the straps on his leather targe and flexes.

Riverlynn's blade lands a good hit (2/23) to the drake's chest.

Vaddon begins to advance on a pristine drake.

Lupdels deftly removes the polished scimitar from his belt.

Malkien's axe lands a strong hit (6/23) to the drake's left arm.

The throwing axe lodges itself shallowly into the pristine drake!

Zalinyar whips her smokewhorl whip at an immaculate drake. The smokewhorl whip lands a light hit (1/23) to an immaculate drake's scaly chest.

Siendra gets an icy-blue blade set with a glacier emerald in its crossguard from inside her elegant scabbard.

Lileath gets an eerily glowing icesteel estoc inlaid with blackened moonsilver wolverines from inside her gossamer gamebag.

Karthor holds out his arms, then brings them down evenly.
A pristine drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.

Hanryu gets a fused-shut steel lunchbox painted with screaming faces from inside his battle belt.

Vaddon closes to melee range on a pristine drake.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a very heavy hit (8/23) that embeds the Imperial spear into the top of the drake's left foot.

The Imperial spear lodges itself shallowly into the pristine drake!

Zalinyar whips her smokewhorl whip at an immaculate drake. An immaculate drake deftly sidesteps Zalinyar's smokewhorl whip.

You notice Riverlynn slip into a hiding place.

Gragnel gets a ceremonial prayer tome embedded with a trio of night diamonds from inside his simple cassock.

Zynell gets a telothian serrated khopesh from inside her kirmiko pocket.

Casari grows flushed as she segues to the new verse of her song, biting off each word with a fierceness that seems to incite the very air as a conflux of flames and frost is born about her.
The admixture of flames and frost lands a heavy strike (7/23) to an immaculate drake's dragonlike snout!
The admixture of flames and frost lands a heavy strike (7/23) to an immaculate drake's scaly abdomen!
The admixture of flames and frost lands a heavy strike (7/23) to an immaculate drake's muscular left leg!
The admixture of flames and frost lands a strong hit (6/23) to an immaculate drake's scaly abdomen!
The admixture of flames and frost lands a heavy strike (7/23) to an immaculate drake's scaly chest!
The admixture of flames and frost lands a very heavy hit (8/23) to a pristine drake's scaly chest!

Malkien's axe lands a strong hit (6/23) that rips apart the left bicep and splinters the bones of the upper arm.

The throwing axe lodges itself deeply into the pristine drake!

Sonatina points a radiant silversteel ankle-chain accented with a moon pearl wren at a pristine drake.
With a distressed gurgle, a petite moon pearl glowbug with fluttering opalescent wings projects a stream of sticky semi-fluid at a pristine drake.
The spit splashes onto a pristine drake's muscular right leg!

Elurora moves into position to cover Allye from harm.

Saragos concentrates a moment and a hiss echoes around the area!

Karthor holds out his arms, then brings them down evenly.
An immaculate drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.

Hanryu puts his lunchbox in his battle belt.

Riverlynn leaps from hiding and ambushes a pristine drake!
Riverlynn's blade lands a strong hit (6/23) to the drake's neck.

Casari gestures.
Energy explodes from Casari, forming concentric rings of tangible sound that sweep through the area like the fading ripples in a pond.

Urbaj's pasabas lands a good strike (3/23) that embeds the ka'hurst pasabas the entire length of the drake's left arm (Messy!).

Lileath swings her icesteel estoc in an overhead arc.

Nawain says, "There is mana."

Hanryu begins to advance on a pristine drake.

Sothios gets a telothian parazonium with a tyrium and loimic inlay and black diamond accents from inside his kirmiko pocket.

Crobin gets a telothian serrated parazonium from inside his multi-strapped carryall.

Urbaj's pasabas lands a light hit (1/23) to the drake's neck.

Istercal draws forth a brass-inlaid mace with an ironwood haft.

Elurora's scythe suddenly cries out "Justice!" as it flares white hot and lands a strong hit (6/23) to the drake's right arm.

Kethrai says, "Call out if you need healing."

A polished silversteel throwing axe sculpted with the lines of an anguished visage suddenly disappears from a pristine drake and flies toward Malkien! The axe slides to Malkien's right hand, reuniting him with his lost belonging.

Urbaj's pasabas lands a good hit (2/23) that barely breaks the skin of the drake's right leg.

Karthor lays his hand on Siendra's arm.

Nawain cackles!

Sonatina scans the area briefly.

Maintain gestures.
A hellish spiral of blazing red stardust rises up around him.

Malkien's axe lands an extremely heavy hit (9/23) that cuts deeply into the small of the back.

The throwing axe lodges itself firmly into the pristine drake!
The arcing electricity along the pristine drake's tail ceases.

Imroth sheathes his Imperial spear.

A Heraldic commander issues forth a fierce war cry! Within moments, every soldier of the the heraldic company echoes him. The unsettling cry lingers in the air.

Crobin's parazonium lands a light hit (1/23) to the drake's chest.


Suddenly, Saragos' eyes go wide and without a moments hesitation he sprints forward! After covering a short distance, he vanishes without a trace!

Saragos just disappeared.


Urbaj begins to advance on an immaculate drake.

Vaddon's standard lands a solid hit (4/23) to the drake's back.

Elurora's scythe suddenly cries out "Justice!" as it flares white hot and lands a hard hit (5/23) that bites deeply into the left calf.

The admixture of flames and frost lands an extremely heavy hit (9/23) to an immaculate drake's dragonlike snout!
The admixture of flames and frost lands a very heavy hit (8/23) to a pristine drake's muscular left leg!
The admixture of flames and frost lands a very heavy hit (8/23) to a pristine drake's slitted right eye!
The admixture of flames and frost lands a heavy strike (7/23) to an immaculate drake's serpentine neck!
The admixture of flames and frost lands a heavy strike (7/23) to an immaculate drake's slitted right eye!
The admixture of flames and frost lands a heavy strike (7/23) to a pristine drake's muscular left leg!

A megalithic crystal statue of Stellar Statistician Urbaj falls as a hammer wreathed in streamers of vapor, crashing upon an immaculate drake's scaly abdomen and clapping it into oblivion! The impact throws her body aside like a toy drake.
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

Shaylynne springs towards an immaculate drake, with the speed of a tiger. Shaylynne angles herself to knock her to the ground!
Shaylynne slams into an immaculate drake, knocking her prone!

Maraisel gets a scimitar from inside her backpack.

Tirost makes a sharp overhand slapping motion at an immaculate drake.
An immaculate drake's thick-scaled forearm jerks around as a gale blows past it.
The immaculate drake is struck by a violent wind that lands a good hit (2/23) to her serpentine neck!

Elurora's scythe suddenly cries out "Justice!" as it flares white hot and lands a strong hit (6/23) that gouges the drake's forehead.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a very heavy hit (8/23) that lightly bruises the drake's side with an attack which fails to pierce the skin.

The Imperial spear lodges itself shallowly into the immaculate drake!

Lileath's estoc lands a light hit (1/23) to the drake's left eye.

Malkien's axe flares midnight-blue, lacerating with countless denticulated blade projections and lands a heavy strike (7/23) that shreds away skin and exposes the muscles of the abdomen.

The throwing axe lodges itself shallowly into the immaculate drake!

Using all of your will, you pray that Urrem'tier will widen this hole.

Your prayer appears effective. For a moment, the black specks surrounding the hole seem more directed, expanding directly outward to consume more of the barrier that protects this space. The hole widens slightly.

Ezerak pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Unaka joins Crobin's group.

Eyes blazing with an intense rage, Sonatina unleashes a single, prolonged shout directed at a pristine drake. A wave of sound lands an apocalyptic strike (23/23) (So that's what it felt like when Grazhir shattered!) on a pristine drake, driving her across the area with irresistible force!

Tirost makes a sharp overhand slapping motion at an immaculate drake.
An immaculate drake's thick-scaled forearm jerks around as a gale blows past it.
The immaculate drake is struck by a violent wind that lands a hard hit (5/23) to her scaly chest!

Shaylynne's flamberge lands a good strike (3/23) to the drake's left arm.

Hanryu gestures at an immaculate drake.
Small globes of blue and orange light appear and dart upward like fireflies.
Creating an ominous shadow, a large rock falls from above!
The rock slams heavily into an immaculate drake, knocking her completely out!

The admixture of flames and frost lands a powerful strike (10/23) to an immaculate drake's muscular left leg!
The immaculate drake is lightly stunned!
The admixture of flames and frost lands an earth-shaking strike (14/23) to a pristine drake's slitted left eye!
The admixture of flames and frost lands a heavy strike (7/23) to an immaculate drake's scaly abdomen!
The immaculate drake is lightly stunned!
The admixture of flames and frost lands a very heavy hit (8/23) to a pristine drake's muscular left leg!
The admixture of flames and frost lands an earth-shaking strike (14/23) to a pristine drake's scaly back!
The admixture of flames and frost lands a very heavy hit (8/23) to a pristine drake's scaly back!

A megalithic crystal statue of Stellar Statistician Urbaj falls as a hammer wreathed in streamers of vapor, crashing upon an immaculate drake's muscular left leg and clapping it into oblivion! The impact throws her body aside like a toy drake.
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

Lileath's estoc lands a good hit (2/23) to the drake's right leg.

Malkien's axe lands a demolishing hit (15/23) that rips through muscle and organs, cutting the foe cleanly in half.

The throwing axe lodges itself savagely into the pristine drake!
The powerful currents swirling about the pristine drake cease as her lifeforce fades.

[General] Your mind hears Azurinna thinking, "thank ya.. I am up in Theren area anything I ken do?"

Shaylynne's flamberge lands a solid hit (4/23) to the drake's left arm.

Unaka puts her card in her thick satchel.

Souhei pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Karthor holds out his arms, then brings them down evenly.
An immaculate drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands an extremely heavy hit (9/23) that nicks the drake's neck, lightly stunning her.

The Imperial spear lodges itself shallowly into the immaculate drake!

Riverlynn leaps from hiding and ambushes a pristine drake!
Riverlynn's blade lands a heavy strike (7/23) that pokes a nasty hole in the drake's neck, stunning her.

Aerilia's spear lands a light hit (1/23) to the drake's left leg.
The icy spear lands at Aerilia's feet.

Vaddon gets an oak-hafted legionary's pilum carved with the image of a shrike from inside his kirmiko pocket.

Unaka draws forth a notched splitting maul with an ox horn attached to the head.

Bloodgeon's spear lands a hard hit (5/23) to the drake's right leg.

The Imperial spear lands at Bloodgeon's feet.

Crobin says, "Join up if you need a group."

Light of the World Gwenddolyn came through a stone ring held in place by a golden haze.

Malkien's axe lands a vicious strike (13/23) that exposes bone along the entire left arm and spatters blood everywhere.

The throwing axe lodges itself deeply into the immaculate drake!

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a demolishing hit (15/23) that pierces through the shoulder of the right arm and forces it and the arm to separate in a painful bloody display.

The Imperial spear lodges itself savagely into the immaculate drake!
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

The admixture of flames and frost lands a good hit (2/23) to an immaculate drake's slitted left eye!
The immaculate drake is lightly stunned!
The admixture of flames and frost lands an extremely heavy hit (9/23) to a pristine drake's scaly abdomen!
The pristine drake is stunned!
The admixture of flames and frost lands an awesome strike (12/23) to a pristine drake's scaly abdomen!
The pristine drake is dealt a vicious stun!
The admixture of flames and frost lands a heavy strike (7/23) to a pristine drake's scaly abdomen!
The pristine drake is lightly stunned!
The admixture of flames and frost lands a heavy strike (7/23) to a pristine drake's dragonlike snout!
The pristine drake is stunned!
The admixture of flames and frost lands a very heavy hit (8/23) to a pristine drake's scaly back!
The pristine drake is stunned!

Illiya lays her hand on Unaka's arm.

Hanryu gestures at an immaculate drake.
With a flash of green light, writhing vines of dark green ivy burst into being, consuming the immaculate drake in a rustling, living shell!
The vines melt inwards, and soon you can see them burrowing close to her skin and around her body, immensely ensnaring the immaculate drake's movements with natural chains!

Light of the World Gwenddolyn went through a stone ring held in place by a golden haze.

Damiza says, "Saragos just disappeared."

Ysindre joins Crobin's group.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a spine-rattling strike (16/23) that skewers a perfect hole between the shoulder blades (Heart Burn!).

The Imperial spear lodges itself savagely into the immaculate drake!
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

Riverlynn leaps from hiding and ambushes a pristine drake!
Riverlynn's blade lands an apocalyptic strike (23/23) (So that's what it felt like when Grazhir shattered!) that pierces clean through from one side of the neck to the other (Looks like a party gag, except for being quite dead).
The arcing electricity along the pristine drake's tail ceases.

Miraeven joins Crobin's group.

Bloodgeon's spear lands a strong hit (6/23) to the drake's right arm.

The Imperial spear lands at Bloodgeon's feet.

Deep, resonant tones enter Casari's voice as she raises it in the chorus of her chant, her voice steady and disciplined.
The admixture of flames and frost lands an earth-shaking strike (14/23) to a pristine drake's muscular left leg!
The powerful currents swirling about the pristine drake cease as her lifeforce fades.
The admixture of flames and frost lands a hard hit (5/23) to an immaculate drake's muscular left leg!
The admixture of flames and frost lands a vicious strike (13/23) to a pristine drake's scaly chest!
The admixture of flames and frost lands a very heavy hit (8/23) to an immaculate drake's scaly back!
The immaculate drake is stunned!
The admixture of flames and frost lands a good strike (3/23) to an immaculate drake's muscular left leg!
The admixture of flames and frost lands a very heavy hit (8/23) to an immaculate drake's muscular left leg!

Hanryu gestures at an immaculate drake.
A thousand tiny spiders crawl out of their hiding places and begin crawling over an immaculate drake, trapping her in a cocoon of sticky webbing.
The pristine drake struggles in vain but remains largely immobile!
The pristine drake struggles in vain but remains largely immobile!

Illiya lays her hand on Elurora's arm.

Siendra says, "Saragos..."

Unaka asks, "Where'd he go?"

Bloodgeon's spear lands a strong hit (6/23) that pokes the tip of the Imperial spear into a nerve on the drake's left arm (Yeowch!).

The Imperial spear lands at Bloodgeon's feet.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a powerful strike (10/23) that punches a hole through the skin on its side.

The Imperial spear lodges itself shallowly into the immaculate drake!

Malkien's axe lands a spine-rattling strike (16/23) that amputates the left arm and a good deal of the shoulder in a crippling blow.

The throwing axe lodges itself savagely into the pristine drake!
The powerful currents swirling about the pristine drake cease as her lifeforce fades.

Urbaj puts his pasabas in his war belt.

Istercal joins Crobin's group.

Zalinyar joins Crobin's group.

Shaylynne's flamberge lands a solid hit (4/23) that nicks the drake's left forearm.

Urbaj gets a dragonwood standard with a goldweave banner from inside his war belt.

Using all of your will, you pray that Urrem'tier will widen this hole.

Your prayer appears effective. For a moment, the black specks surrounding the hole seem more directed, expanding directly outward to consume more of the barrier that protects this space. The hole widens slightly.

Ezerak pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Crobin says, "I hope he is finding his love."

Istercal assesses his combat situation.

Vaddon's pilum lands a solid hit (4/23) to the drake's left leg.

The legionary's pilum lands at Vaddon's feet.

Hanryu's scythe lands a good strike (3/23) to the drake's chest.

Crobin's parazonium lands a light hit (1/23) to the drake's chest.

Zynell's khopesh lands a light hit (1/23) to the drake's right hand.

Souhei says, "He was running forward, then... gone."

Karthor holds out his arms, then brings them down evenly.
An immaculate drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.
A pristine drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.
An immaculate drake wobbles slightly, then collapses into sleep.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a very heavy hit (8/23) that scratches a long swath of skin along the abdomen (A fine wound to show to friends!).

The Imperial spear lodges itself shallowly into the immaculate drake!

Vaerek says, "Chaos."

Jundara joins Crobin's group.

Hanryu's scythe lands a solid hit (4/23) that etches a light cut into the right side of the chest.

Vaddon's pilum lands a solid hit (4/23) to the drake's left arm.

The legionary's pilum lands at Vaddon's feet.

Urbaj whips his smokewhorl whip at an immaculate drake. The smokewhorl whip lands a good hit (2/23) to an immaculate drake's scaly back.

Siendra gestures.
A vague mist begins seeping slowly from her body, chilling the air.

Zalinyar puts her rum in her firesilk backpack.

Souhei pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Shaylynne's flamberge lands a hard hit (5/23) to the drake's right leg.

Elurora's scythe suddenly cries out "Justice!" as it flares white hot and lands a strong hit (6/23) that bites deeply into the left calf.

Urbaj whips his smokewhorl whip at an immaculate drake. The smokewhorl whip lands a good strike (3/23) to an immaculate drake's muscular left leg.

Riverlynn leaps from hiding and ambushes a pristine drake!
Riverlynn's blade lands an annihilating strike (21/23) (Urrem'tier would be proud!) that pierces clean through from one side of the neck to the other (Looks like a party gag, except for being quite dead). The powerful currents swirling about the pristine drake cease as her lifeforce fades.

Malkien's axe lands a devastating hit (17/23) (That'll leave a mark!) that explodes the heart and lungs with a bone-shattering blow to the chest.

The throwing axe lodges itself savagely into the immaculate drake!

Crobin says, "Fight and gets our friends back."

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands an extremely heavy hit (9/23) that cuts deeply into the drake's groin.

The Imperial spear lodges itself firmly into the immaculate drake!

Vaddon's pilum lands a good strike (3/23) to the drake's chest.

The legionary's pilum lands at Vaddon's feet.

Bloodgeon's spear lands a hard hit (5/23) that pierces clean through the abdomen and out the back (Shiskabob!).

The Imperial spear lands at Bloodgeon's feet.

Shaylynne's flamberge lands a hard hit (5/23) to the drake's head.

Zehira gestures at an immaculate drake.
A huge ball of flame flies at an immaculate drake!
The fireball glances off an immaculate drake's thick-scaled forearm.
The fireball brushes past her, the heat burning some skin off her scaly abdomen.

The admixture of flames and frost lands an awesome strike (12/23) to an immaculate drake's slitted right eye!
The admixture of flames and frost lands an extremely heavy hit (9/23) to an immaculate drake's scaly chest!
The admixture of flames and frost lands an earth-shaking strike (14/23) to a pristine drake's scaly back!
The powerful currents swirling about the pristine drake cease as her lifeforce fades.
The swirling confines of malevolent darkness wane from about a pristine drake.
The admixture of flames and frost lands a massive strike (11/23) to a pristine drake's scaly chest!
The admixture of flames and frost lands an extremely heavy hit (9/23) to a pristine drake's scaly chest!
The admixture of flames and frost lands a heavy strike (7/23) to an immaculate drake's scaly abdomen!

Crobin's parazonium lands a light hit (1/23) to the drake's chest.

Malkien's axe lands a demolishing hit (15/23) that cleaves the right arm from the shoulder.

The throwing axe lodges itself savagely into the immaculate drake!
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

Damiza says, "His eyes went wide and he sprint forward then vanished."

A Heraldic commander issues forth a fierce war cry! Within moments, every soldier of the the heraldic company echoes him. The unsettling cry lingers in the air.

Urbaj whips his smokewhorl whip at an immaculate drake. The smokewhorl whip lands a good strike (3/23) to an immaculate drake's muscular right leg.

Hanryu bends over the drake's corpse briefly.

Anuril gestures.
Ice crystals begin to form in the air.
A pristine drake gasps in shock as her body is completely coated in a layer of frost!
An immaculate drake gasps in shock as her body is completely coated in a layer of frost!
A pristine drake gasps in shock as her body is completely coated in a layer of frost!
A pristine drake gasps in shock as her body is completely coated in a layer of frost!
A pristine drake collapses to the ground!
A pristine drake gasps in shock as her body is completely coated in a layer of frost!
A pristine drake gasps in shock as her body is completely coated in a layer of frost!
A pristine drake collapses to the ground!

Zalinyar gestures at an immaculate drake.
A tiny ball of flame flies at an immaculate drake!
The fireball glances off an immaculate drake's thick-scaled forearm.
The fireball passes within a few inches of her muscular left leg, slightly singeing the scales.

Riverlynn leaps from hiding and ambushes an immaculate drake!
Riverlynn's blade lands a heavy strike (7/23) that cuts a ragged line across the back.

Imroth says, "I can lead if anyone wants to join me."

Malkien's axe lands a massive strike (11/23) that rips open the entire left thigh as fractured bones tear through the skin's surface.

The throwing axe lodges itself deeply into the immaculate drake! N awain says, "He's okay so far."

Ryeka begins to focus intently on Aerilia.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a very heavy hit (8/23) that spills bile upon the ground as the Imperial spear drills a hole straight through the drake's spleen.

The Imperial spear lodges itself savagely into the immaculate drake!

Zynell's khopesh lands a light hit (1/23) to the drake's left arm.

Nawain whips her viridian whip at an immaculate drake. The viridian whip lands a good strike (3/23) to an immaculate drake's scaly chest.
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

Vaddon's pilum lands a solid hit (4/23) to the drake's right arm.

The legionary's pilum lands at Vaddon's feet.

Ryeka grins, revealing her dimples.

Karthor lays his hand on Lupdels's arm.

Allye exclaims, "Maybe he saw her!"

Karthor lays his hand on Elurora's arm.

Shaylynne's flamberge lands a strong hit (6/23) that wounds her deeply across the upper left arm.

Crobin's parazonium lands a light hit (1/23) that penetrates deeply into the muscles of the chest.

Zynell's khopesh lands a light hit (1/23) to the drake's neck.

Using all of your will, you pray that Urrem'tier will widen this hole.

Your prayer appears effective. For a moment, the black specks surrounding the hole seem more directed, expanding directly outward to consume more of the barrier that protects this space. The hole widens slightly.

Ezerak pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Gragnel yells, "Fear not the drake! You are among the Immortals' favored few."

Zalinyar gestures at an immaculate drake.
A tiny ball of flame flies at an immaculate drake!
The fireball glances off an immaculate drake's thick-scaled forearm.
The fireball whooshes past her, singeing the skin of her scaly chest.

Vaddon joins Imroth's group.

Riverlynn whips her meteor hammer at an immaculate drake. The meteor hammer lands a good strike (3/23) to an immaculate drake's claw-tipped right wing.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands an extremely heavy hit (9/23) that barely pierces the skin to nick the chest.

The Imperial spear lodges itself shallowly into the pristine drake!

Souhei pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Bloodgeon's spear lands a heavy strike (7/23) that punctures deeply into the right bicep, severing a small artery.

The Imperial spear lands at Bloodgeon's feet.

Zehira gestures at an immaculate drake.
A huge ball of flame flies at an immaculate drake!
The fireball glances off an immaculate drake's thick-scaled forearm.
The fireball brushes past her, the heat burning some skin off her scaly chest.

[General] Your mind hears Katriwen thinking, "Drakes at Arhat's Tower. Clerics and empaths to the empath guild for triage"

Vaddon's pilum lands a hard hit (5/23) that barely punctures the skin on the upper chest causing a slight welt.

The legionary's pilum lands at Vaddon's feet.

Lileath's estoc lands a good strike (3/23) to the drake's right arm.

Crobin says, "Unaka I am passing lead to get your Lead up and then pass it back."

Casari says, "Let's see if I can improve the mana."

Imroth draws himself to full height, rallying his comrades with righteous confidence as he charges into battle like a star blazing through a midnight sky!

Nawain whips her viridian whip at a pristine drake. The viridian whip lands a solid hit (4/23) to a pristine drake's right hind claw.
The powerful currents swirling about the pristine drake cease as her lifeforce fades.

Sonatina joins Crobin's group.

Vaddon's pilum lands a solid hit (4/23) that punches a hole through the skin on its side, lightly stunning her.

The legionary's pilum lodges itself shallowly into the pristine drake!

Crobin asks, "Ready?"

Golameth says, "Malkien you hit 'em with rage, i'll hold down wail."

Lileath's estoc lands a good strike (3/23) to the drake's chest.

A wildflower-strewn earthen ballista covered in fresh loam shudders slightly and makes a noisy thrumming as it launches a large rock at an immaculate drake!
Pyppa is jerked forward!
Miraeven is jerked forward!
Lileath is jerked forward!
Jundara is jerked forward!
Istercal is jerked forward!
Hanryu is jerked forward!
Siendra is jerked forward!
Karthor is jerked forward!
Gragnel is jerked forward!
Leayne is jerked forward!
Malkien is jerked forward!
Valynn is jerked forward!
Aerilia is jerked forward!
Tirost is jerked forward!
Illiya is jerked forward!
Parkons is jerked forward!
Golameth is jerked forward!
Crobin is jerked forward!
Couri is jerked forward!
Riverlynn is jerked forward!
Zehira is jerked forward!
Zynell is jerked forward!
Anuril is jerked forward!
Kethrai is jerked forward!
Vaerek is jerked forward!
Zalinyar is jerked forward!
Vaddon is jerked forward!
Ruea is jerked forward!
Sonatina is jerked forward!
Bloodgeon is jerked forward!
Ryeka is jerked forward!
Imroth is jerked forward!
Maraisel is jerked forward!
Unaka is jerked forward!
Ysindre is jerked forward!
Lupdels is jerked forward!
Urbaj is jerked forward!
Buzan is jerked forward!
Shaylynne is jerked forward!
Souhei is jerked forward!
Elizzibiana is jerked forward!
Elurora is jerked forward!
Nawain is jerked forward!
Maintain is jerked forward!
Damiza is jerked forward!
Allye is jerked forward!
Casari is jerked forward!
Ezerak is jerked forward!

Riverlynn whips her meteor hammer at an immaculate drake. The meteor hammer lands a good strike (3/23) to an immaculate drake's right hind claw.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a vicious strike (13/23) that drives the kneecap clean off the left knee and savages the surrounding ligaments, stunning her.

The Imperial spear lodges itself deeply into the immaculate drake!

The admixture of flames and frost lands an awesome strike (12/23) to a pristine drake's slitted right eye!
The pristine drake is knocked completely senseless!
The admixture of flames and frost lands a vicious strike (13/23) to a pristine drake's slitted right eye!
The admixture of flames and frost lands an extremely heavy hit (9/23) to a pristine drake's scaly abdomen!
The pristine drake is stunned!
The admixture of flames and frost lands a very heavy hit (8/23) to a pristine drake's scaly back!
The pristine drake is stunned!
The admixture of flames and frost lands a vicious strike (13/23) to an immaculate drake's scaly back!
The immaculate drake is knocked completely senseless!
The admixture of flames and frost lands an earth-shaking strike (14/23) to an immaculate drake's scaly back!
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

Elizzibiana joins Crobin's group.

Aerilia lays her hand upon the earthen ballista, concentrating intently.
The earthen ballista grinds with the sound of stone on stone as a large rock rises up from within it and sets itself atop the launching device.

Vaddon's pilum lands a solid hit (4/23) that stabs the fleshy portion of the right arm.

The legionary's pilum lodges itself shallowly into the pristine drake!

Unaka nods to Crobin.

Bloodgeon's spear lands a heavy strike (7/23) that stabs the fleshy portion of the right arm.

The Imperial spear lands at Bloodgeon's feet.

Shaylynne's flamberge lands a hard hit (5/23) that splinters bones and nearly severs the left arm, dealing her a vicious stun.

Malkien's axe lands a massive strike (11/23) that explodes the heart and lungs with a bone-shattering blow to the chest.

The throwing axe lodges itself savagely into the immaculate drake!
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

Crobin says, "You got it."

Lileath's estoc lands a solid hit (4/23) that scratches a long swath of skin along the abdomen (A fine wound to show to friends!).

Crobin says, "Lets do this."

Bloodgeon's spear lands a heavy strike (7/23) that gouges the drake's forehead, dealing her a vicious stun.

The Imperial spear lands at Bloodgeon's feet.

Using all of your will, you pray that Urrem'tier will widen this hole.

Your prayer appears effective. For a moment, the black specks surrounding the hole seem more directed, expanding directly outward to consume more of the barrier that protects this space. The hole widens slightly.

Ezerak pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Unaka says, "Leading, boss."

[General] Your mind hears Gwenddolyn thinking, "banners are down and outside the tower and west for a moongate"

Vaddon's pilum lands a heavy strike (7/23) that rips free two fingers from the right hand.

The legionary's pilum lodges itself deeply into the immaculate drake!

Urbaj whips his smokewhorl whip at an immaculate drake. The smokewhorl whip lands a good strike (3/23) to an immaculate drake's scaly back.
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

Valta Varna Mistanna came through a stone ring held in place by a golden haze.

Riverlynn whips her meteor hammer at a pristine drake. The meteor hammer lands a good strike (3/23) to a pristine drake's muscular left leg.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a massive strike (11/23) that penetrates deeply into the muscles of the chest.

The Imperial spear lodges itself firmly into the pristine drake!

Buzan's pilum releases a deafening roar, calling out proudly to Chadatru and lands a light hit (1/23) that slides the legionary's pilum deeply into the stomach.

The legionary's pilum lodges itself firmly into the pristine drake!

Souhei pauses to intone a prayer to Urrem'tier, inviting the Immortals to focus energy to expand the hole in the Null Prison.

Golameth lowers his head briefly before unleashing a roar hinting at a fatal following.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands an awesome strike (12/23) that stabs the fleshy portion of the right arm.

The Imperial spear lodges itself shallowly into the pristine drake!

Riverlynn joins Unaka's group.


The color bearer of the heraldic unit stands the flag in the hardened soil, while the soldiers surround him, waiting to fight to the death.


Nawain whips her viridian whip at an immaculate drake. The viridian whip lands a good hit (2/23) to an immaculate drake's scaly abdomen.

Imroth's spear suddenly cries out "Justice!" as it flares white hot and lands a cataclysmic strike (22/23) (Shock waves ripple outward!) that rips the entire left arm from its socket.

The Imperial spear lodges itself savagely into the immaculate drake!
The powerful currents swirling about the immaculate drake cease as her lifeforce fades.

Riverlynn whips her meteor hammer at a pristine drake. The meteor hammer lands a good strike (3/23) to a pristine drake's scaly chest.

Bloodgeon's spear lands a hard hit (5/23) to the drake's right leg.

The Imperial spear lands at Bloodgeon's feet.

Urbaj whips his smokewhorl whip at a pristine drake. The smokewhorl whip lands a good hit (2/23) to a pristine drake's claw-tipped right wing.

Zynell's khopesh lands a good strike (3/23) that scratches the right bicep (But another battle scar for the drake's collection!).

Damiza jumps back from a golden hole formed in the space surrounding the area!

Shaylynne's flamberge lands a solid hit (4/23) that rips into the right calf.

Malkien's axe lands an obliterating hit (20/23) (Hodierna winces!) that explodes the heart and lungs with a bone-shattering blow to the chest.

The throwing axe lodges itself savagely into the pristine drake!
The powerful currents swirling about the pristine drake cease as her lifeforce fades.

Ruea joins Crobin's group.

Suddenly, Anuril, Ezerak, and Vaerek go wide eyed! Without a moments hesitation, they sprint forward, and after covering a short distance they vanish without a trace!

Anuril just disappeared.
Ezerak just disappeared.
Vaerek just disappeared.


Suddenly, Anuril, Ezerak, and Vaerek go wide eyed! Without a moments hesitation, they sprint forward, and after covering a short distance they vanish without a trace! Anuril just disappeared. Ezerak just disappeared. Vaerek just disappeared.


Ezerak's Mission - Ayrell's Rescue

Note: From Ezerak's Point of View.


You hear... a faint familiar whisper, her scent, a fleeting impression that... Ayrell is close, you are sure of it! Without a thought, you sprint towards the sensation! She is close!

Suddenly, Anuril, Ezerak, and Vaerek go wide eyed! Without a moments hesitation, they sprint forward, and after covering a short distance they vanish without a trace! Anuril just disappeared. You feel yourself being pulled away...

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: north.

Vaerek just appeared.

Anuril scans the area briefly.

Vaerek blinks.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

To the north:

 --)   Saragos

Anuril says, "Saragos to the north."

Anuril joins your group.

You swagger north, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. Also here: Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: east, south.

Saragos says, "Hey."

Anuril nods to Saragos.

You swagger east, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: west.

Tempest Knight Saragos just arrived.

Saragos joins your group.

Vaerek just arrived.

Anuril says, "Mazrian is around here, somewhere."

Saragos asks, "Found anything useful?"

You shake your head.

Vaerek scans the area briefly.

You search around for a moment.

You don't find anything of interest here.

You focus your senses, seeking your beloved, but feel only a sense of loneliness.

Anuril yells, "Mazrian!"

You take note of all the tracks in the area, so that you can hunt anything nearby down.

You were unable to locate any followable tracks.

You kneel down and begin to pray.

You stand back up.

You swagger west, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Tempest Knight Saragos who has a stony visage.
Obvious exits: east, south.

Saragos says, "Hey."

Primal World Ender Anuril just arrived.

Anuril joins your group.

Saragos says, "I thyink they're north."

n
You can't go there.

You swagger east, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Tempest Knight Saragos who has a stony visage, Primal World Ender Anuril who has a fiery visage and Vaerek who is darkened by an unnatural shadow.
Obvious exits: west.

You can't go there.

Tempest Knight Saragos strides west.

Vaerek strides west.

Anuril gets a cat talisman from inside his silk backpack.

You swagger west, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Tempest Knight Saragos who has a stony visage.
Obvious exits: east, south.

Tempest Knight Saragos strides east.

Anuril puts his talisman in his silk backpack.

Anuril makes a grunting noise.

Vaerek asks, "Are we lookin around?"

Anuril nods to Vaerek.

Vaerek scans the area briefly.

You search around for a moment.

You don't find anything of interest here.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

To the east:

 --)   Saragos

Vaerek joins your group.

You swagger east, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Anuril ponders.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

Anuril says, "It loops."

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides west.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Vaerek who is darkened by an unnatural shadow.
Obvious exits: north, west.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow and Primal World Ender Anuril who has a fiery visage.
Obvious exits: north, west.

Tempest Knight Saragos just arrived.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You swagger west, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Vaerek who is darkened by an unnatural shadow.
Obvious exits: east, south.

You swagger east, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

Anuril says to you, "It's a circle."

You swagger north, leading your group.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You nod.

You swagger west, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Vaerek who is darkened by an unnatural shadow.
Obvious exits: east, south.

Vaerek says, "Yeah."

You swagger south, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow and Primal World Ender Anuril who has a fiery visage.
Obvious exits: north.

You swagger north, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Vaerek who is darkened by an unnatural shadow.
Obvious exits: east, south.

You swagger east, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: west.

You act puzzled.

Anuril ponders.

Vaerek searches around for a moment.

You say, "It's like an endless corridor."

You search around for a moment.

You don't find anything of interest here.

Saragos searches around for a moment.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

You were unable to locate any followable tracks.

Anuril searches around for a moment.

Saragos scans the area briefly.

You focus your senses, seeking your beloved, but feel only a sense of loneliness.

Vaerek gets a blue iris from inside his treasureweave cylinder.

Saragos says, "Looks different now."

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north.

Vaerek holds a blue iris in both hands and closes his eyes in concentration.

Tempest Knight Saragos strides north.

You nod in agreement.

You swagger north, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, south.

You swagger north, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: southeast, south.

Tempest Knight Saragos just arrived.

You swagger southeast, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: southeast, northwest.

Tempest Knight Saragos just arrived.

You swagger southeast, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: northwest.

Anuril blinks.

Tempest Knight Saragos just arrived.

You search around for a moment.

You don't find anything of interest here.

Anuril searches around for a moment.

You focus your senses, seeking your beloved, but feel only a sense of loneliness.

Saragos says, "Southwest."

You take note of all the tracks in the area, so that you can hunt anything nearby down.

To the northwest, northwest, south, south:

 --)   Vaerek

You were unable to locate any followable tracks.

Tempest Knight Saragos strides southwest.

Anuril nods.

You swagger southwest, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: northeast, southwest.

You swagger southwest, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: northeast, east.

You swagger east, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: north, west.

You swagger north, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: southeast, south. Tempest Knight Saragos strides southeast.

You swagger southeast, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: west, northwest.

You swagger west, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage.
Obvious exits: northeast, east.

You swagger northeast, leading your group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. You also see a gossamer thread below you snaking into the immediate vicinity.
Also here: Primal World Ender Anuril who has a fiery visage and Tempest Knight Saragos who has a stony visage.
Obvious exits: southwest.

Anuril searches around for a moment.

You catch the faintest echo of a gossamer thread running below what passes for a floor in this strange space, and there is something... maddenly familiar about it. You feel a connection to its pattern, and are certain someone you are looking for is on the other end.

Saragos points at a gossamer thread below you snaking into the immediate vicinity.

Anuril taps a gossamer thread below you snaking into the immediate vicinity.

You splay your hands across the floor, reaching for the thread, and attempt to follow it as it winds along. You have a vague sense of the direction to follow!

Saragos kneels down a moment to touch the thread. Jerking his head to stare into the distance, his eyes narrow and he stares ahead with purpose!

You rush along, following the thread! Ayrell is close!

Ezerak rushes off with determined purpose, and after covering a short distance, vanishes without a trace!

You feel yourself being pulled away...
[Unknown, Ayrell's Cell]
This endless expanse of nothingness radiates with overpowering magical energy that suspends your body with no sense of purchase, with no sense of direction. The air is still and silent. There is no sense of the passage of time in this place, and without any perception of space, you have lost all bearing on the fundamental concepts of existence. You also see a seated and unconscious Ayrell calmly staring ahead.
Obvious exits: none.

You exclaim, "Ayrell!"

Seated crosslegged, you see Ayrell sitting nearby! A strange gossamer cord of pulsating light loops around her body and extends upward to the base of her neck. She breathes slowly and steadily, and her unfocused eyes stare ahead blankly. She is unresponsive, and you believe you could STUDY her to learn more.

You believe you could NUDGE Ayrell in an attempt to rouse her.

You gently nudge Ayrell, causing her to sway to the side. She slowly returns to her seated position without response. Her eyes do not register you, and her breathing does not change. You believe that with more force, you could SHOVE her in an attempt to rouse her.

You say, "Wake up."

You desperately exclaim, "Wake up, love!"

You shove Ayrell, and her hand shoots out to arrest her fall! She gently pushes herself back to her seated position. Her eyes do not register you, and her breathing does not change, though you notice the gossamer thread flickers oddly in the process. This is not working. You may be able to PULL AYRELL in an attempt to disconnect the thread.

You gently pull at the gossamer thread at the base of Ayrell's neck, and with an unsettling crackle and squelch, manage to pull it out of her a fraction of an inch. She shudders a bit, but continues staring straight ahead. You believe you have to CUT AYRELL away from the thread.

You wince.

You desperately say, "Come on, now."

You search about your posessions and hastily find a blade. In a delicate stroke, you use the blade to carefully slice at the gossamer thread at the base of Ayrell's neck. You put the blade back, and watch for a response.

Her eyes widen for a moment, her mouth opening in a gasp, before her body collapses.

A golden haze surrounds Ayrell's body in a protective embrace.

Severed from the connection with the null prison, Ayrell now lies collapsed atop a golden haze. She appears unconscious but breathing steadily. She is unresponsive, and you believe you could STUDY her to learn more.

Freed of the strange connection that course through the gossamer thread, she is now surrounded by a golden haze that appears to be protecting and supporting her. You believe you can PUSH her towards the exit and get her out of here!

You say, "Let's get you out of here."

You gently push at the unconscious Ayrell atop the golden haze.

The body of Ayrell moves with the force you exert, held aloft by the haze, though she rotates oddly and does not move in the direction you intended.

You believe that a PULL may move her out of here, towards safety, with the assistance of the golden haze.

You gently pull at the unconscious Ayrell, attempting to move her and the golden haze toward the rest of your party.

The golden haze resists, and Ayrell remains where she fell. However, the force of your pull does cause her body to roll slightly. You believe you may be able to RAISE Ayrell from the haze and carry her to safety.

You say, "I hope they've kept that hole open."

You gaze at a collapsed and unresponsive Ayrell atop a mysterious golden haze.

You gently raise the unconscious Ayrell atop the haze, lifting her into your arms. The haze erupts with light, surrounding the two of you until it becomes a brilliant flash.

You find yourself returned to your friends, and the unconscious form of Ayrell rushes along through the exit, leaving you standing alone.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An oppressive emptiness swirls around you, the ground an immaterial force, the air thin and hollow. Stretching in an staggeringly long line, countless individuals sit crosslegged, staring ahead blankly. A thin gossamer filament visibly connects to the base of each of their necks, disappearing into the ground nearby. The filaments twitch occasionally as they pulsate with light. You also see a large rock, the heraldic company, the heraldic unit, a silver fang, a silver fang, a silver fang, a large rock, a pristine drake which appears dead, an immaculate drake which appears dead, a pristine drake which appears dead, an immaculate drake which appears dead, an immaculate drake which appears dead, an immaculate drake which appears dead, a pristine drake which appears dead, a pristine drake which appears dead, an immaculate drake that appears immobilized, a pristine drake which appears dead, an immaculate drake that is sleeping, an immaculate drake which appears dead, a pristine drake that is sleeping, a pristine drake that appears immobilized, a pristine drake which appears dead, an immaculate drake that appears immobilized, an immaculate drake that appears immobilized, an immaculate drake that appears immobilized, a pristine drake that is sleeping, a pristine drake that is sleeping, a pristine drake that appears immobilized, an immaculate drake that appears immobilized, an immaculate drake that appears immobilized, a silver fang, a golden tear formed in the space surrounding the area, a silver fang, a silver fang, a happily muddy white boar with a bright green damask scarf on it, a night-black monkey with bright red eyes and a stone ring held in place by a golden haze.
Also here: Serial Killer Damiza, White Gladiolus Allye, Esotericist Eyst, Hellion Bralinson, Poshly, Ale Beard Rhadyn, Valta Varna Mistanna, Sacred Artisan Soda, Hunter Hanryu, the body of Astral Traveler Middler who is lying down, the body of Rokee who is lying down, Great Lenko who is shrouded in ghostly flames, Citizen Miraeven who is kneeling, Forest Sprite Lileath who is accompanied by a pair of faintly glowing will-o-wisps, Hodierna's Fist Jundara who is kneeling, Reborn in Flames Istercal who is kneeling, Lady of Frostbite Siendra who is kneeling, Bastion of Life Karthor, Shadow Priest Gragnel, Dzive Asini Leayne, Chakrel Heart Malkien, Valynn who is kneeling, Mageling Aerilia, Knight of Meraud Tirost who is surrounded by seven circling blades of ice, Strawberry Nurse Illiya, Bookkeeper Parkons, Mage Slayer Golameth who is pestered by an incorporeal imp resting on their shoulder making nonsensical gestures, Fearless Crobin, Thinker Couri, Riverlynn, Ershta Zehira who is covered with whitened ridges, Soul Surgeon Zynell who is crowned by a ring of glimmering stars, Hodierna's Bulwark Kethrai, Primal Lady Zalinyar, Peace Keeper Vaddon, Ruea, Sonic Sonance Sonatina, Bloodgeon, Ryeka who is shrouded in ghostly flames, Holy Vengeance Imroth, High Priestess Maraisel who is shrouded in ghostly flames, Holy Guardian Unaka, Gypsy Ysindre who is kneeling, Pack Storyteller Lupdels, Stellar Statistician Urbaj, Death's Messenger Buzan who is shining with a dark golden glow, Shaylynne who is encircled by ethereal phofe flowers, Intern Souhei, Dragon Zealot Elizzibiana, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Enelne's Sword Nawain who is kneeling, Planar Pilgrim Maintain who is shrouded in ghostly flames and Firehawk Casari is surrounded by an elemental maelstrom.
Obvious exits: none.

Saragos's Mission - Navesi's Rescue

Note: From Saragos's Point of View.

You feel yourself being pulled away...
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: north.

After a moment following your othersight, you pause, and realize you have left your fellow rescuers behind! You pause a moment, trying to decide what to do next.

Something in the area is interfering with your ability to perceive power.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

You were unable to locate any followable tracks.

You focus your senses, seeking your beloved, but feel only a sense of loneliness.

You peer north and see ...

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: east, south.

You stride north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: east, south.

> You peer east and see ...

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: west.

[Personal][Nawain] "<to you>" "You alright?"

Something in the area is interfering with your ability to perceive power.

You search out for them, and a distance away that cannot be described in classical dimensions, you recognize Anuril, Ezerak, and Vaerek. You are sure if you CONCENTRATE they would hear you.

You "<to Nawain>" "So far."

You project your thoughts to Nawain.

You ask, "Can anyone hear me?"

Mountain Lord Ezerak just arrived, leading his group.

You say, "Hey."

Anuril nods to you.

Mountain Lord Ezerak swaggers east, leading his group.

You stride east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: west.

You join Ezerak's group.

Vaerek just arrived.

Anuril says, "Mazrian is around here, somewhere."

You ask, "Found anything useful?"

A dead end. A golden haze whips around your ankles, and pulses along the mana streams. You believe you could CONCENTRATE and use your othersight to try and learn more.

Ezerak shakes his head.

Vaerek scans the area briefly.

Ezerak searches around for a moment.

Anuril yells, "Mazrian!"

Ezerak scans the area briefly.

Ezerak kneels down and begins to pray.

Ezerak stands up.

Vaerek gestures.

Anuril gestures.

You follow Ezerak west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: east, south.

You pluck the thin mana streams and they echo in response. North! They are to the north!

You say, "Hey."

Primal World Ender Anuril just arrived.

Anuril joins Ezerak's group.

You say, "I thyink they're north."

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Vaerek who is darkened by an unnatural shadow.
Obvious exits: west.

You stride west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: east, south.

Vaerek just arrived.

Mountain Lord Ezerak just arrived, leading his group.

north
You can't go there.

You stride east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: west.

A dead end. A golden haze whips around your ankles, and pulses along the mana streams. You believe you could CONCENTRATE and use your othersight to try and learn more.

You pluck the thin mana streams and they echo in response. North! They are to the north!

You stride north.
Tempest Knight Saragos strides north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: north, south, west.

Mountain Lord Ezerak just arrived, leading his group.

Anuril ponders.

You stride north.
Tempest Knight Saragos strides north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: north, west.

Anuril says, "It loops."

Mountain Lord Ezerak swaggers north, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

Mountain Lord Ezerak swaggers north, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

Mountain Lord Ezerak swaggers north, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

Mountain Lord Ezerak swaggers north, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

You stride west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: east, south.

You stride south.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: north.

You stride north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. Obvious exits: east, south.

You stride east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: north, west.

Mountain Lord Ezerak swaggers north, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

You stride north.
Tempest Knight Saragos strides north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Mountain Lord Ezerak.
Obvious exits: north, west.

Mountain Lord Ezerak swaggers north, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

Tempest Knight Saragos strides north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Mountain Lord Ezerak.
Obvious exits: north, west.

Mountain Lord Ezerak swaggers north, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

Mountain Lord Ezerak swaggers north, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

You stride north.
Tempest Knight Saragos strides north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Vaerek who is darkened by an unnatural shadow and Mountain Lord Ezerak.
Obvious exits: north, west.

Anuril says to Ezerak, "It's a circle."

Mountain Lord Ezerak swaggers north, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

Ezerak nods.

Mountain Lord Ezerak swaggers west, leading his group.

Mountain Lord Ezerak just arrived, leading his group.

Ezerak acts puzzled.

Anuril ponders.

Vaerek searches around for a moment.

Ezerak says, "It's like an endless corridor."

Ezerak searches around for a moment.

You search around for a moment.

You don't find anything of interest here.

Ezerak scans the area briefly.

Anuril searches around for a moment.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

You were unable to locate any followable tracks.

The golden haze whips to the north

Vaerek gets a blue iris from inside his treasureweave cylinder.

You say, "Looks different now."

Vaerek holds a blue iris in both hands and closes his eyes in concentration.

You stride north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: north, south.

Mountain Lord Ezerak just arrived, leading his group.

Mountain Lord Ezerak swaggers north, leading his group.

You stride north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: southeast, south.

Mountain Lord Ezerak swaggers southeast, leading his group.

You stride southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: southeast, northwest.

Mountain Lord Ezerak swaggers southeast, leading his group.

You stride southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: northwest.

A dead end. A golden haze whips around your ankles, and pulses along the mana streams. You believe you could CONCENTRATE and use your othersight to try and learn more.

Ezerak searches around for a moment.

Anuril searches around for a moment.

You pluck the thin mana streams and they echo in response. Southwest! They are to the southwest!

You say, "Southwest."

Ezerak scans the area briefly.

You stride southwest.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: northeast, southwest.

You stride southwest.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: northeast, east.

You stride east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: north, west.

You stride north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: southeast, south.

Mountain Lord Ezerak just arrived, leading his group.

You stride southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: west, northwest.

You stride west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: northeast, east.

You stride northeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. You also see a gossamer thread below you snaking into the immediate vicinity.
Obvious exits: southwest.

You catch the faintest echo of a gossamer thread running below what passes for a floor in this strange space, and there is something... maddenly familiar about it. You feel a connection to its pattern, and are certain someone you are looking for is on the other end.

Mountain Lord Ezerak just arrived, leading his group.

Anuril searches around for a moment.

You point at a gossamer thread below you snaking into the immediate vicinity.

You focus your magical senses on a gossamer thread below you snaking into the immediate vicinity.
Composed of a strange and foreign magical energy, the thread snakes off into the immediate vicinity.

Anuril taps a gossamer thread below you snaking into the immediate vicinity.

Ezerak kneels down a moment to touch the thread. Jerking his head to stare into the distance, his eyes narrow and he stares ahead with purpose!

You believe that if you TOUCH the thread you may be able to follow it.

You splay your hands across the floor, reaching for the thread, and attempt to follow it as it winds along. You have a vague sense of the direction to follow!

Ezerak rushes off with determined purpose, and after covering a short distance, vanishes without a trace!

Ezerak just disappeared.

Anuril scans the area briefly.

You rush along, following the thread! Navesi is close!

Saragos rushes off with determined purpose, and after covering a short distance, vanishes without a trace!

You feel yourself being pulled away...
[Unknown, Navesi's Cell]
This endless expanse of nothingness radiates with overpowering magical energy that suspends your body with no sense of purchase, with no sense of direction. The air is still and silent. There is no sense of the passage of time in this place, and without any perception of space, you have lost all bearing on the fundamental concepts of existence.You also see a seated and unconscious Navesi calmly staring ahead.
Obvious exits: none.

You exclaim, "Navesi!"

You give a seated and unconscious Navesi calmly staring ahead a hug. I'm quite sure that the Navesi appreciates the sentiment.

You frown.

You focus your magical senses on a seated and unconscious Navesi calmly staring ahead.
You sense the strange and foreign energies coursing along the gossamer thread, connecting to Navesi and radiating throughout her body, spreading from the base of her neck. Whatever these energies are, they are highlighting her nervous system!

You believe you could NUDGE Navesi in an attempt to rouse her.

You gently nudge Navesi, causing her to sway to the side. She slowly returns to her seated position without response. Her eyes do not register you, and her breathing does not change. You believe that with more force, you could SHOVE her in an attempt to rouse her.

You shove Navesi, and her hand shoots out to arrest her fall! She gently pushes herself back to her seated position. Her eyes do not register you, and her breathing does not change, though you notice the gossamer thread flickers oddly in the process. This is not working. You may be able to PULL Navesi in an attempt to disconnect the thread.

You snarl.

You gently pull at the gossamer thread at the base of Navesi's neck, and with an unsettling crackle and squelch, manage to pull it out of her a fraction of an inch. She shudders a bit, but continues staring straight ahead. You believe you have to CUT Navesi away from the thread.

You focus your magical senses on a seated and unconscious Navesi calmly staring ahead.
You sense the strange and foreign energies coursing along the gossamer thread, connecting to Navesi and radiating throughout her body, spreading from the base of her neck. Whatever these energies are, they are highlighting her nervous system!

You search about your posessions and hastily find a blade. In a delicate stroke, you use the blade to carefully slice at the gossamer thread at the base of Navesi's neck. You put the blade back, and watch for a response.

Her eyes widen for a moment, her mouth opening in a gasp, before her body collapses.

A golden haze surrounds Navesi's body in a protective embrace.

Severed from the connection with the null prison, Navesi now lies collapsed atop a golden haze. She appears unconscious but breathing steadily. She is unresponsive, and you believe you could STUDY her to learn more.

Freed of the strange connection that course through the gossamer thread, she is now surrounded by a golden haze that appears to be protecting and supporting her. You believe you can PUSH her towards the exit and get her out of here!

You say, "I'm getting you out of here."

You gently push at the unconscious Navesi atop the golden haze.

The body of Navesi moves with the force you exert, held aloft by the haze, though she rotates oddly and does not move in the direction you intended.

You believe that a PULL may move her out of here, towards safety, with the assistance of the golden haze.

You gently pull at the unconscious Navesi, attempting to move her and the golden haze toward the rest of your party.

The golden haze resists, and Navesi remains where she fell. However, the force of your pull does cause her body to roll slightly. You believe you may be able to RAISE Navesi from the haze and carry her to safety.

You gently raise the unconscious Navesi atop the haze, lifting her into your arms. The haze erupts with light, surrounding the two of you until it becomes a brilliant flash.

You find yourself returned to your friends, and the unconscious form of Navesi rushes along through the exit, leaving you standing alone.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An oppressive emptiness swirls around you, the ground an immaterial force, the air thin and hollow. Stretching in an staggeringly long line, countless individuals sit crosslegged, staring ahead blankly. A thin gossamer filament visibly connects to the base of each of their necks, disappearing into the ground nearby. The filaments twitch occasionally as they pulsate with light.You also see an immaculate drake that appears stunned, a pristine drake, an immaculate drake, a cloud of silver-grey mist, a large rock, the heraldic company, the heraldic unit, a large rock, a large rock, a large rock, a silver fang, a silver fang, a silver fang, a pristine drake which appears dead, a pristine drake which appears dead, an immaculate drake which appears dead, an immaculate drake which appears dead, a silver fang, a golden tear formed in the space surrounding the area, a silver fang, a silver fang, a happily muddy white boar with a bright green damask scarf on it, a night-black monkey with bright red eyes and a stone ring held in place by a golden haze.

Anuril's Mission - Mazrian's Rescue

Note: From Anuril's Point of View.

You hear... a faint familiar whisper, his scent, a fleeting impresion that... Mazrian is close, you are sure of it! Without a thought, you sprint towards the sensation! He is close!

Suddenly, Anuril, Ezerak, and Vaerek go wide eyed! Without a moments hesitation, they sprint forward, and after covering a short distance they vanish without a trace!

You feel yourself being pulled away...
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: north.

Ezerak just appeared.

Vaerek just appeared.

Something in the area interferes with your spell preparations.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

To the north:

 --)   Saragos

You were unable to locate any followable tracks.

Vaerek blinks.

Ezerak scans the area briefly.

You say, "Saragos to the north."

You join Ezerak's group.

You follow Ezerak north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: east, south.

Saragos says, "Hey."

You nod to Saragos.

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: west.

Tempest Knight Saragos just arrived.

Saragos joins Ezerak's group.

Vaerek just arrived.

You say, "Mazrian is around here, somewhere."

Saragos asks, "Found anything useful?"

Ezerak shakes his head.

Vaerek scans the area briefly.

Ezerak searches around for a moment.

You yell, "Mazrian!"

Ezerak scans the area briefly.

Vaerek raises his arm skyward, chanting.

Ezerak kneels down and begins to pray.

Ezerak stands up.

Ezerak leaves you behind because you're in the middle of things.

Mountain Lord Ezerak swaggers west, leading his group.

Vaerek ponders.

You go west.

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Tempest Knight Saragos who has a stony visage and Mountain Lord Ezerak.
Obvious exits: east, south.

You join Ezerak's group.

Saragos says, "I thyink they're north."

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Tempest Knight Saragos who has a stony visage, Mountain Lord Ezerak and Vaerek who is darkened by an unnatural shadow.
Obvious exits: west.

Tempest Knight Saragos strides west.

Vaerek strides west.

You get a cat talisman from inside your silk backpack.

You follow Ezerak west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak, Vaerek who is darkened by an unnatural shadow and Tempest Knight Saragos who has a stony visage.
Obvious exits: east, south.

Tempest Knight Saragos strides east.

You put your talisman in your silk backpack.

You make a grunting noise.

Vaerek asks, "Are we lookin around?"

You nod to Vaerek.

Vaerek scans the area briefly.

Ezerak searches around for a moment.

You peer south and see ...

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: north.

Ezerak scans the area briefly.

You peer east and see ...

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Vaerek joins Ezerak's group.

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You peer north and see ...

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You ponder.

You peer north and see ...

[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You say, "It loops."

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow and Mountain Lord Ezerak.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow and Mountain Lord Ezerak.
Obvious exits: north, west.

Tempest Knight Saragos just arrived.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You say to Ezerak, "It's a circle."

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Ezerak nods.

You follow Ezerak west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow and Mountain Lord Ezerak.
Obvious exits: east, south.

Vaerek says, "Yeah."

You follow Ezerak south.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow and Mountain Lord Ezerak.
Obvious exits: north.

You follow Ezerak north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. Also here: Vaerek who is darkened by an unnatural shadow and Mountain Lord Ezerak.
Obvious exits: east, south.

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Vaerek who is darkened by an unnatural shadow, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: west.

Ezerak acts puzzled.

You ponder.

Vaerek searches around for a moment.

Ezerak says, "It's like an endless corridor."

Ezerak searches around for a moment.

Saragos searches around for a moment.

Ezerak scans the area briefly.

You search around for a moment.
You don't find anything of interest here.

Saragos scans the area briefly.

Vaerek gets a blue iris from inside his treasureweave cylinder.

Saragos says, "Looks different now."

Vaerek holds a blue iris in both hands and closes his eyes in concentration.

Tempest Knight Saragos strides north.

Ezerak nods in agreement.

You follow Ezerak north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, south.

You follow Ezerak north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: southeast, south.

Tempest Knight Saragos just arrived.

You follow Ezerak southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: southeast, northwest.

Tempest Knight Saragos just arrived.

You follow Ezerak southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: northwest.

Tempest Knight Saragos just arrived.

Ezerak searches around for a moment.

You search around for a moment.
You don't find anything of interest here.

Saragos says, "Southwest."

Ezerak scans the area briefly.

Tempest Knight Saragos strides southwest.

You nod.

You follow Ezerak southwest.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: northeast, southwest.

You follow Ezerak southwest.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: northeast, east.

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: north, west.

You follow Ezerak north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: southeast, south.

Tempest Knight Saragos strides southeast.

You follow Ezerak southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: west, northwest.

You follow Ezerak west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak.
Obvious exits: northeast, east.

You follow Ezerak northeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. You also see a gossamer thread below you snaking into the immediate vicinity.
Also here: Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: southwest.

You search around for a moment.
You don't find anything of interest here.

Saragos points at a gossamer thread below you snaking into the immediate vicinity.

You tap a gossamer thread below you snaking into the immediate vicinity.

Ezerak kneels down a moment to touch the thread. Jerking his head to stare into the distance, his eyes narrow and he stares ahead with purpose!

Saragos kneels down a moment to touch the thread. Jerking his head to stare into the distance, his eyes narrow and he stares ahead with purpose!

Ezerak rushes off with determined purpose, and after covering a short distance, vanishes without a trace!

Ezerak just disappeared.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

You were unable to locate any followable tracks.

Saragos rushes off with determined purpose, and after covering a short distance, vanishes without a trace!

You splay your hands across the floor, reaching for the thread, and attempt to follow it as it winds along. You have a vague sense of the direction to follow!

You rush along, following the thread! Mazrian is close!

Anuril rushes off with determined purpose, and after covering a short distance, vanishes without a trace!

You feel yourself being pulled away...
[Unknown, Mazrian's Cell]
This endless expanse of nothingness radiates with overpowering magical energy that suspends your body with no sense of purchase, with no sense of direction. The air is still and silent. There is no sense of the passage of time in this place, and without any perception of space, you have lost all bearing on the fundamental concepts of existence. You also see a seated and unconscious Mazrian calmly staring ahead.
Obvious exits: none.

You quietly say, "Mazrian."

Seated crosslegged, you see Mazrian sitting nearby! A strange gossamer cord of pulsating light loops around his body and extends upward to the base of his neck. he breathes slowly and steadily, and his unfocused eyes stare ahead blankly. He is unresponsive, and you believe you could STUDY him to learn more.

You say in Ilithic, "Awaken, master."

You gently nudge Mazrian, causing him to sway to the side. He slowly returns to his seated position without response. His eyes do not register you, and his breathing does not change. You believe that with more force, you could SHOVE him in an attempt to rouse him.

You frown.

You say in Ilithic, "Apologies."

You shove Mazrian, and his hand shoots out to arrest his fall! He gently pushes herself back to his seated position. His eyes do not register you, and his breathing does not change, though you notice the gossamer thread flickers oddly in the process. This is not working. You may be able to PULL Mazrian in an attempt to disconnect the thread.

You frown.

You gently pull at the gossamer thread at the base of Mazrian's neck, and with an unsettling crackle and squelch, manage to pull it out of him a fraction of an inch. he shudders a bit, but continues staring straight ahead. You believe you have to CUT Mazrian away from the thread.

You somberly say in Ilithic, "Power. Duty. Death."

You search about your posessions and hastily find a blade. In a delicate stroke, you use the blade to carefully slice at the gossamer thread at the base of Mazrian's neck. You put the blade back, and watch for a response.

His eyes widen for a moment, his mouth opening in a gasp, before his body collapses.

A golden haze surrounds Mazrian's body in a protective embrace.

Severed from the connection with the null prison, Mazrian now lies collapsed atop a golden haze. He appears unconscious but breathing steadily. He is unresponsive, and you believe you could STUDY him to learn more.

You nod.

You gently push at the unconscious Mazrian atop the golden haze.

The body of Mazrian moves with the force you exert, held aloft by the haze, though he rotates oddly and does not move in the direction you intended.

You believe that a PULL may move him out of here, towards safety, with the assistance of the golden haze.

You smirk.

You quietly say in Ilithic, "Recalcitrant old man."

You gently pull at the unconscious Mazrian, attempting to move him and the golden haze toward the rest of your party.

The golden haze resists, and Mazrian remains where he fell. However, the force of your pull does cause him body to roll slightly. You believe you may be able to RAISE Mazrian from the haze and carry him to safety.

You gently raise the unconscious Mazrian atop the haze, lifting him into your arms. The haze erupts with light, surrounding the two of you until it becomes a brilliant flash.

You find yourself returned to your friends, and the unconscious form of Mazrian rushes along through the exit, leaving you standing alone.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An oppressive emptiness swirls around you, the ground an immaterial force, the air thin and hollow. Stretching in an staggeringly long line, countless individuals sit crosslegged, staring ahead blankly. A thin gossamer filament visibly connects to the base of each of their necks, disappearing into the ground nearby. The filaments twitch occasionally as they pulsate with light. You also see a large rock, the heraldic company, the heraldic unit, a silver fang, a silver fang, a silver fang, a large rock, a pristine drake which appears dead, an immaculate drake which appears dead, a pristine drake which appears dead, an immaculate drake which appears dead, an immaculate drake which appears dead, an immaculate drake which appears dead, a pristine drake which appears dead, a pristine drake which appears dead, an immaculate drake that appears immobilized, a pristine drake which appears dead, an immaculate drake that is sleeping, an immaculate drake which appears dead, a pristine drake that is sleeping, a pristine drake that appears immobilized, a pristine drake which appears dead, an immaculate drake that appears immobilized, an immaculate drake that appears immobilized, an immaculate drake that appears immobilized, a pristine drake that is sleeping, a pristine drake that is sleeping, a pristine drake that appears immobilized, an immaculate drake that appears immobilized, an immaculate drake that appears immobilized, a silver fang, a golden tear formed in the space surrounding the area, a silver fang, a silver fang, a happily muddy white boar with a bright green damask scarf on it, a night-black monkey with bright red eyes and a stone ring held in place by a golden haze.

Vaerek's Mission - Miskton's Rescue

Note: From Vaerek's Point of View.

You hear... a faint familiar whisper, his scent, a fleeting impresion that... Miskton is close, you are sure of it! Without a thought, you sprint towards the sensation! He is close!

Suddenly, Anuril, Ezerak, and Vaerek go wide eyed! Without a moments hesitation, they sprint forward, and after covering a short distance they vanish without a trace!

Anuril just disappeared.

Ezerak just disappeared.

You feel yourself being pulled away...
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Mountain Lord Ezerak and Primal World Ender Anuril who has a fiery visage.
Obvious exits: north.

Anuril scans the area briefly.

You blink.

Ezerak scans the area briefly.

Something in the area is interfering with your ability to perceive power.

Anuril says, "Saragos to the north."

Anuril joins Ezerak's group.

Mountain Lord Ezerak swaggers north, leading his group.

You stride north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: east, south.

You stride east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Tempest Knight Saragos who has a stony visage, Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: west.

Anuril says, "Mazrian is around here, somewhere."

Saragos asks, "Found anything useful?"

Ezerak shakes his head.

You take note of all the tracks in the area, so that you can hunt anything nearby down.
You were unable to locate any followable tracks.

Ezerak searches around for a moment.

Anuril yells, "Mazrian!"

Ezerak scans the area briefly.

You raise an arm skyward, chanting the equation of the Locate spell.

Ezerak kneels down and begins to pray.

Ezerak stands up.

You gesture.
There doesn't seem to be anyone by that name under the skies.

Mountain Lord Ezerak swaggers west, leading his group.

You ponder.

Primal World Ender Anuril goes west.

Mountain Lord Ezerak just arrived, leading his group.

Tempest Knight Saragos strides west.

You stride west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Tempest Knight Saragos who has a stony visage.
Obvious exits: east, south.

Mountain Lord Ezerak just arrived, leading his group.

Tempest Knight Saragos strides east.

Anuril puts his talisman in his silk backpack.

Anuril makes a grunting noise.

You ask, "Are we lookin around?"

Anuril nods to you.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

To the east:

 --)   Saragos

You were unable to locate any followable tracks.

Ezerak searches around for a moment.

Ezerak scans the area briefly.

You join Ezerak's group.

A brief glint emanates from the twilight sapphire on Ezerak's silversteel locket.

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.

Anuril ponders.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

Anuril says, "It loops."

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: north, west.

Tempest Knight Saragos just arrived.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: east, south.

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Tempest Knight Saragos strides north.

Tempest Knight Saragos just arrived.

Anuril says to Ezerak, "It's a circle."

You follow Ezerak north.
Mountain Lord Ezerak swaggers north, leading his group.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: north, west.

Ezerak nods.

You follow Ezerak west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: east, south.

You say, "Yeah."

You follow Ezerak south.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: north.

You follow Ezerak north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage and Mountain Lord Ezerak.
Obvious exits: east, south.

You follow Ezerak east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Also here: Primal World Ender Anuril who has a fiery visage, Mountain Lord Ezerak and Tempest Knight Saragos who has a stony visage.
Obvious exits: west.

Ezerak acts puzzled.

Anuril ponders.

You search around for a moment.
You don't find anything of interest here.

Ezerak says, "It's like an endless corridor."

Ezerak searches around for a moment.

Saragos searches around for a moment.

Ezerak scans the area briefly.

Anuril searches around for a moment.

Saragos scans the area briefly.

You get a blue iris from inside your treasureweave cylinder.

Saragos says, "Looks different now."

You focus your magical senses on a blue iris.
The blue iris has no discernible magical pattern.

Tempest Knight Saragos strides north.

Ezerak nods in agreement.

Ezerak leaves you behind because you're in the middle of things.

Mountain Lord Ezerak swaggers north, leading his group.

You hold a blue iris high into the air for all to see.

You ponder.

You kneel down upon the ground.

You pray fervently.

You stand back up.

You stride north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: north, south.

You raise an arm skyward, chanting the equation of the Locate spell.

You gesture.
There doesn't seem to be anyone by that name under the skies.

You stride north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: southeast, south.

You raise an arm skyward, chanting the equation of the Locate spell.

You gesture.
There doesn't seem to be anyone by that name under the skies.

You stride southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: southeast, northwest.

You stride southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: southwest, northwest.

You stride northwest.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: southeast, northwest.

You stride northwest.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: southeast, south.

You stride southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: southeast, northwest.

You stride southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: southwest, northwest.

You stride southwest.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: northeast, southwest.

You stride southwest.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: northeast, east.

You take note of all the tracks in the area, so that you can hunt anything nearby down.

You were unable to locate any followable tracks.

You sigh.

You stride east.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: north, west.

You stride north.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: southeast, south.

You stride southeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: west, northwest.

You stride west.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed.
Obvious exits: northeast, east.

You stride northeast.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An endless series of perceptual shifts fragment along either side of the corridor, vanishing as soon as they are observed. You also see a gossamer thread below you snaking into the immediate vicinity.
Obvious exits: southwest.

You catch the faintest echo of a gossamer thread running below what passes for a floor in this strange space, and there is something... maddenly familiar about it. You feel a connection to its pattern, and are certain someone you are looking for is on the other end.

You can't discern anything out of the ordinary about gossamer thread. Perhaps focusing on it may reveal more?

You focus your magical senses on a gossamer thread below you snaking into the immediate vicinity.
Composed of a strange and foreign magical energy, the thread snakes off into the immediate vicinity.

You put your iris in your treasureweave cylinder.

You are certain you should STUDY the thread.

You believe that if you TOUCH the thread you may be able to follow it.

You sigh.

Grin at yourself? That's a good mental attitude, I guess.

You splay your hands across the floor, reaching for the thread, and attempt to follow it as it winds along. You have a vague sense of the direction to follow!

You rush along, following the thread! Miskton is close!

Vaerek rushes off with determined purpose, and after covering a short distance, vanishes without a trace!

You feel yourself being pulled away...
[Unknown, Miskton's Cell]
This endless expanse of nothingness radiates with overpowering magical energy that suspends your body with no sense of purchase, with no sense of direction. The air is still and silent. There is no sense of the passage of time in this place, and without any perception of space, you have lost all bearing on the fundamental concepts of existence. You also see a seated and unconscious Miskton calmly staring ahead.
Obvious exits: none.

You exclaim, "Heyo!!"

You gently nudge Miskton, causing him to sway to the side. He slowly returns to his seated position without response. His eyes do not register you, and his breathing does not change. You believe that with more force, you could SHOVE him in an attempt to rouse him.

You exclaim, "Hey buddy!"

You shove Miskton, and his hand shoots out to arrest his fall! He gently pushes herself back to his seated position. His eyes do not register you, and his breathing does not change, though you notice the gossamer thread flickers oddly in the process. This is not working. You may be able to PULL Miskton in an attempt to disconnect the thread.

You exclaim, "Time to wake up!"

You chuckle.

You gently pull at the gossamer thread at the base of Miskton's neck, and with an unsettling crackle and squelch, manage to pull it out of him a fraction of an inch. he shudders a bit, but continues staring straight ahead. You believe you have to CUT Miskton away from the thread.

You say, "Almost there."

You say, "Stay with me."

You search about your posessions and hastily find a blade. In a delicate stroke, you use the blade to carefully slice at the gossamer thread at the base of Miskton's neck. You put the blade back, and watch for a response.

His eyes widen for a moment, his mouth opening in a gasp, before his body collapses.

A golden haze surrounds Miskton's body in a protective embrace.

You blink at a collapsed and unresponsive Miskton atop a mysterious golden haze.

Severed from the connection with the null prison, Miskton now lies collapsed atop a golden haze. He appears unconscious but breathing steadily. He is unresponsive, and you believe you could STUDY him to learn more.

Freed of the strange connection that course through the gossamer thread, he is now surrounded by a golden haze that appears to be protecting and supporting him. You believe you can PUSH him towards the exit and get him out of here!

You gently push at the unconscious Miskton atop the golden haze.

The body of Miskton moves with the force you exert, held aloft by the haze, though he rotates oddly and does not move in the direction you intended.

You believe that a PULL may move him out of here, towards safety, with the assistance of the golden haze.

You gently pull at the unconscious Miskton, attempting to move him and the golden haze toward the rest of your party.

The golden haze resists, and Miskton remains where he fell. However, the force of your pull does cause him body to roll slightly. You believe you may be able to RAISE Miskton from the haze and carry him to safety.

You gently raise the unconscious Miskton atop the haze, lifting him into your arms. The haze erupts with light, surrounding the two of you until it becomes a brilliant flash.

You find yourself returned to your friends, and the unconscious form of Miskton rushes along through the exit, leaving you standing alone.
[Unknown, Null Hallway]
This endless expanse of nothingness radiates with overpowering magical energy, oddly manifesting as a disorienting corridor. There is no sense of direction, beyond a loose notion of ahead and behind, though every step in either direction affords a complete lack of sense of having moved. An oppressive emptiness swirls around you, the ground an immaterial force, the air thin and hollow. Stretching in an staggeringly long line, countless individuals sit crosslegged, staring ahead blankly. A thin gossamer filament visibly connects to the base of each of their necks, disappearing into the ground nearby. The filaments twitch occasionally as they pulsate with light. You also see the heraldic company, the heraldic company, the heraldic squad, an immaculate drake that is caught in a cage of swirling darkness, a pristine drake that is caught in a cage of swirling darkness, a golden void formed in the space surrounding the area, a silver fang, a happily muddy white boar with a bright green damask scarf on it, a night-black monkey with bright red eyes and a stone ring held in place by a golden haze.

During the Rescue

After the Rescuers Return - Locating the Missing