Weapon:Hand claws (crafted): Difference between revisions
Jump to navigation
Jump to search
MARKDJONES (talk | contribs) (Added 28-stone bronze) |
MARKDJONES (talk | contribs) (Added quelium) |
||
Line 30: | Line 30: | ||
{{CraftHead|mw|c=n}} |
{{CraftHead|mw|c=n}} |
||
{{CraftM|t=w|92|-| b4|b4|b2 | 00|-|- |-|30 | | }} |
|||
{{CraftM|t=w|95|-| b4|b4|b2 | 00|-|- |-|30 | | }} |
{{CraftM|t=w|95|-| b4|b4|b2 | 00|-|- |-|30 | | }} |
||
|} |
|} |
Revision as of 11:50, 9 January 2024
A hand claws is a melee-range Hands Brawling metal weaponsmithing template.
It is a 10- Difficult template, uses 4 volumes of metal, and is covered by the Complex Martial Weapon Design technique.
It is 2 by 1 by 1 spans.
This metal weapon has the standard construction values for its type.
Standard
Used unweighted tempered low carbon steel for reference.
Hard | Dur | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | Construction | WT |
---|---|---|---|---|---|---|---|---|---|---|
80 | 80 | 04- s.fair | 04- s.fair | 00- none"i" can not be assigned to a declared number type with value 0. | 00- not | - | - | 17- n.impervious | 20 |
Variations
Use this location to list all important versions.
Hard | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | WT | |
---|---|---|---|---|---|---|---|---|---|
20 | b1- a little | b1- a little | i1- poor (inc) | 00- not | - | - | 30 | ||
25 | b1- a little | b1- a little | i1- poor (inc) | 00- not | - | - | 28 | ||
47 | b2- some | b1- a little | i1- poor (inc) | 00- not | - | - | 28 | ||
62 | b3- quite a bit | b3- quite a bit | b1- a little | 00- not | - | - | 24 | ||
80 | b4- a lot | b4- a lot | i0- no (inc) | 00- not | - | - | 20 | ||
80 | b4- a lot | b4- a lot | b1- a little | 00- not | - | - | 24-26 | ||
80 | b4- a lot | b4- a lot | b2- some | 00- not | - | - | 28 | ||
85 | b3- quite a bit | b3- quite a bit | i1- poor (inc) | 00- not | - | - | 14-16 | ||
85 | b4- a lot | b4- a lot | i0- no (inc) | 00- not | - | - | 20 | ||
85 | b4- a lot | b4- a lot | b1- a little | 00- not | - | - | 25 |
Hard | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | WT |
---|---|---|---|---|---|---|---|---|
90 | b4- a lot | b3- quite a bit | i1- poor (inc) | 00- not | - | - | 14 | |
90 | b4- a lot | b4- a lot | i1- poor (inc) | 00- not | - | - | 15-16 | |
90 | b4- a lot | b4- a lot | i0- no (inc) | 00- not | - | - | 17-23 | |
90 | b4- a lot | b4- a lot | b1- a little | 00- not | - | - | 24-25 |
Hard | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | WT |
---|---|---|---|---|---|---|---|---|
92 | b4- a lot | b4- a lot | b2- some | 00- not | - | - | 30 | |
95 | b4- a lot | b4- a lot | b2- some | 00- not | - | - | 30 |
Hard | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | WT |
---|---|---|---|---|---|---|---|---|
99 | b4- a lot | b4- a lot | b2- some | 00- not | - | - | 27 |
Note that GM Kodius has indicated that he did not intend for any forged weapons to possess increase type damage, and thus the blunt stat is likely bugged.
Related Forum Posts
Click here to search for related posts.