Talisman: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 21: | Line 21: | ||
Abilities: Fir Familiars make casting elemental spells easier depending on the type. <br> |
Abilities: Fir Familiars make casting elemental spells easier depending on the type. <br> |
||
Familiars: Panthers(Water) Bears(Earth) Lynxes(Electric) Leopards(Fire) and Owls(Air)<br> |
Familiars: Panthers(Water) Bears(Earth) Lynxes(Electric) Leopards(Fire) and Owls(Air)<br> |
||
Notes: Special Quest to get Talisman and perform summoning. |
|||
Notes: Special Quest to get Talisman and perform summoning. |
Notes: Special Quest to get Talisman and perform summoning. |
Revision as of 23:39, 6 July 2008
Talisman Types and the Familiars they summon.
Type: Small Familiars
Circle: Any
Familiars: Turtle Lizard Gerbil and Guinea-Pig
Type: Large Familiars
Circle: 10
Familiars: Rats Rabbits Piglets Squirrels and Bats
Note: Winged familiars fly, but cannot go indoors.
Type: Dark Familiars
Circle: 20
Familiars: Geese Falcons Ravens Cats and Dogs
Note: Special Quest to get Talisman and perform summoning.
Type: Fir Familiars
Circle: 50th
Abilities: Fir Familiars make casting elemental spells easier depending on the type.
Familiars: Panthers(Water) Bears(Earth) Lynxes(Electric) Leopards(Fire) and Owls(Air)
Notes: Special Quest to get Talisman and perform summoning.