Player suggestions for Guilds: Difference between revisions

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| Bard || Tambellis || Ability Rebalance || Change the function of Scream Dissonance. Charm vs. Fort stun, disarm, head damage somewhat similar to mental blast. || Possibly change cooldown RT.
| Bard || Tambellis || Ability Rebalance || Change the function of Scream Dissonance. Charm vs. Fort stun, disarm, head damage somewhat similar to mental blast. || Possibly change cooldown RT.
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| Bard || Tambellis || Ability Rebalance || Remove the -DISC for Bluff Amaze. Increase bonus to Charisma to +20%. || No balancing needed.
| Bard || Tambellis || Ability Rebalance || Remove the -DISC for Bluff Amaze. Increase bonus to Charisma to +20%. Increase duration to a maximum of 40 minutes. || No balancing needed.
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| Bard || Tambellis || Ability Rebalance || Change Bluff Distract from a one time hiding bonus to a Charm vs. Reflex contest to lower an opponents Parry skill by up to -20%. This makes it more like a cool 'feint' and makes more sense for a weapon secondary Guild compared to survival tertiary. || Length of duration will need to be evaluated.
| Bard || Tambellis || Ability Rebalance || Change Bluff Distract from a one time hiding bonus to a Charm vs. Reflex contest to lower an opponents Parry skill by up to -20%. This makes it more like a cool 'feint' and makes more sense for a weapon secondary Guild compared to survival tertiary. || Length of duration will need to be evaluated.

Revision as of 16:26, 5 September 2022

Barbarian

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Barbarian Malkien Quality of Life Add darkvision to Owl form No balancing needed.
Barbarian Malkien Quality of Life Allow berserks and meditations to be individually ended 60 second hard cooldown on Famine and Volcano berserks.
Barbarian Malkien New Ability 1-slot metaspell called Wyvern form that adds a +Expertise boost to Dragon form. No balancing needed.
Barbarian Malkien New Ability 1-slot metaspell called Falcon form form that adds quick aim to first shot with Eagle form. No balancing needed.
Barbarian Malkien Ability Rebalance Add +Offhand to Dragon form to bring in line with Oath of the Firstborn. No balancing needed.
Barbarian Malkien Ability Rebalance Remove hard cooldown timer from Mana Torment roar. Barbarian roars' poor ability to ablate vs. willpower barriers and the voice pool system already balances the roar. Roar would be very niche even without hard timer, and abilities such as HULP have no such cooldown.
Barbarian Malkien Overall Guild Design Remove hard cap on number of forms and meditations that can be run simultaneously, or add masteries to expand the total number available. Significant balance repercussions. Will need to be evaluated by GMs.
Barbarian Malkien Quality of Life Fix Staunch/Dispel meditations so they are truly "free." They currently do not check number of active meditations (i.e. they bypass the meditation limit) but then count as an active meditation themselves. No balancing needed.
Barbarian Malkien Ability Rebalance Redesign CHOKE as a Barbarian-only grappling ACM. Need for grapple and built-in ACM cooldown should be sufficient balance.
Barbarian Rakkor Ability Rebalance Increase damage mitigation on Tenacity Tenacity is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Tenacity should be brought in line with other middle-of-the-pack barriers.
Barbarian Rakkor Ability Rebalance Increase damage mitigation on Toad Toad is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Toad should be brought in line with other middle-of-the-pack barriers.

Bard

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Bard Rakkor Spell Update DALU - Change contest from mind/willpower to contesting /fortitude Bards need a Debil that does not contest /willpower. DALU is the obvious choice.
Bard Tambellis Spell Rebalance Remove the ability for the Naga to turn and engage the Bard in BTN. No balancing needed.
Bard Tambellis Spell Rebalance Completely redesign GJ. Make it a pulsing Charm vs. Willpower which attempts to dispel 1 opponent spell each pulse. Call it something completely different if needed for Lore purposes. Will need to be evaluated.
Bard Tambellis Spell Rebalance Consolidate HODI and BOTF into 1 single spell. Increase spell slot cost to 3.
Bard Tambellis Spell Rebalance Increase the maximum sleep duration for DALU from the current maximum of 5 seconds. The spell does a lot, but has an incredibly long pulse timing of 16 seconds and takes 3 pulses to reach maximum effect. With diminishing returns, the sleep effect should have a longer duration.
Bard Tambellis Ability Rebalance Significantly increase the damage of Scream Concussive. Make it armor piercing, unable to be parried, impact damage weighted. Make it Charm vs. Reflex if needed. Possibly change cooldown RT.
Bard Tambellis Ability Rebalance Change the function of Scream Dissonance. Charm vs. Fort stun, disarm, head damage somewhat similar to mental blast. Possibly change cooldown RT.
Bard Tambellis Ability Rebalance Remove the -DISC for Bluff Amaze. Increase bonus to Charisma to +20%. Increase duration to a maximum of 40 minutes. No balancing needed.
Bard Tambellis Ability Rebalance Change Bluff Distract from a one time hiding bonus to a Charm vs. Reflex contest to lower an opponents Parry skill by up to -20%. This makes it more like a cool 'feint' and makes more sense for a weapon secondary Guild compared to survival tertiary. Length of duration will need to be evaluated.
Bard Tambellis Quality of Life Vastly increase the Inspiration pool, or vastly increase the rate of it's natural regen. No balancing needed.
Bard Tambellis Quality of Life Inform us of what Bluff Dodge actually does. If it reduces or offensive factor, at least let us know what the range is. No balancing needed.

Cleric

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Cleric Rakkor Spell Rebalance Remove 4th pulse from capped AE cast. In a post barrier review world where everyone is squishier, the top end damage of AE needs to be toned down as a first of potentially several measures.

Empath

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Empath SPICYDIAPSID Expansion of Existing System Expand the existing Manipulate system with additional functionality, such as also viewing anyone the Empath has a Link with as a friend. Manipulate is an thematically interesting ability that could extend well for group contexts. It would need global limits, timeouts, and learning cooldowns with the suggested expansion.
Empath Kythryn Expansion of Existing System Expand the existing Manipulate system with EXTENDED, QUICK and CAREFUL options. Offer an EXTENDED option what would let the manipulated creature stay linked even in a different room (possible multiple rooms away with advanced Empathy skill) with an increase to Empathy skill learned, a QUICK version for a reduced or removed RT but reduced Empathy skill and a CAREFUL option for an added bonus to success (if you are just under the natural cap to succeed) but with an increased RT.
Empath Kythryn Expansion of Existing System Update PERCIEVE HEALTH to sense birds in the area; new MANIPULATE MESSANGER creating a "homing pigeon" system Update the PERCIEVE HEALTH system to show different bird types (maybe specific to an area, like kestrels in Horse Clan, seagulls near the ocean, etc.), which would become the basis for a new Manipulate that the Empath could use to temporarily tame the bird to carry a piece of paper, small item, etc. when directed to a target/person. Each bird type could have different pros & cons (ie. shorter distance but can carry more weight, faster but carries less weight, etc.). With enough Empathy skill, the bird would also wait for a short amount of time at the target and would return to the Empath carrying an item as well.

Moon Mage

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Moon Mage Rakkor Spell Rebalance Remove 3rd meta tier, capping accuracy and damage at second meta tier RE: Burn and IFL Since the inception of Iyqaromos Fire-Lens, Burn has not been a spell in their arsenal, it has been the spell in their arsenal. In a post barrier review world where everyone is squishier, the top end damage of a full-strength IFL-empowered Burn needs to be toned down.
Moon Mage SPICYDIAPSID Spell Rebalance Roll the effects of Shape Moonblade into Moonblade. Leave Moonblade at 1 spell slot. Curreny Shape Moonblade genuinely feels as though it should be a part of the base spell or that it should do something more substantial a la Empower Moonblade.

Necromancer

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Necromancer - - -

Paladin

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Paladin - - -

Ranger

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Ranger Rakkor New Spell New meta spell (1 slot) that allows you to select which element SK converts physical damage to N/A
Ranger Rakkor Quality of Life Provide messaging for when SK is able to be used against same target again. No balancing needed.
Ranger Rakkor Quality of Life Reduce time-to-track target by skill in Scouting, ultimately achieving pre-change "instant" tracking time. No balancing needed.
Ranger Xelten Spell Update Reduce Syamelyo Kuniyo spell slot cost. Overpriced for its utility.
Ranger Xelten Spell Update "Cast Plague" option for Awaken Forest to directly produce plague spawn if PLS is known. N/A
Ranger Xelten Spell Update Make Bear Strength a normal buff, move status protection to new battle spell, adjust slot cost. Unnecessary holdover from Held Mana spell system.
Ranger Xelten Spell Update Give Carrion Call bonus damage/effects against corporeal undead if Plague of Scavengers is known, a la old PLS. N/A
Ranger Xelten Spell Update Make Carrion Call Area of Effect. Ranger TM spells lack variety.
Ranger Xelten Spell Update Make Devitalize DFA (ignore evasion, only block?), target vitality directly. Ranger TM spells lack variety / targeting fatigue is a poor effect.
Ranger Xelten Spell Update Add meta spell for Essence of Yew to choose one strong SvS resistance instead of weak omni resist. Add adaptability to jack-of-all guild.
Ranger Xelten Spell Update Add meta spell to provide Targeted Magic buff to See the Wind N/A
Ranger Xelten Spell Update Add toggle on/off to 3rd party cast messaging for Oath of the Firstborn. Actual oath doesn't seem to matter but can be OOC for the character Currently based only on race.
Ranger Xelten Spell Update Add nerve poison to Harawep's Bonds. Underpowered spell, previously had poison - nerve damage is immune to SvS damage ban.
Ranger Xelten Beseech Update Change Beseech Wind to Refresh to long duration pulsing effect. Currently has no value.
Ranger Xelten Beseech Update Quadruple duration and reduce activation time for Beseech Elanthia to Petrify. Currently has limited value.
Ranger Xelten Beseech Update Beseech Dark to Sing - add passive spot, toggle off 3rd party messaging or reduce spam, remove stun/prone at end, allow use when not already in dark area. Overly punishing for limited utility.
Ranger Xelten Quality of Life Add "Perceive Nature" or similar ability - brief RT to sense current bonus level and nature level of the room in greater detail without requiring howling and pacing. N/A
Ranger Xelten Quality of Life Increase Scouting experience from HUNT action. N/A
Ranger Hanryu Quality of Life Speed up trails. They're currently so much slower than manually walking they aren't worth using. N/A
Ranger Hanryu Quality of Life Revisit trail exp. It is almost impossible to train scouting to cap with trails. N/A
Ranger Hanryu Quality of Life Limited number of perma-tacks. Spouse for sure. Others maybe? Scales with rangering ranks. potential, but tracking is so limited it is unlikely
Ranger Hanryu Quality of Life Scout Guild-Go trail: respects barriers, but can always track to the nearest guild potential, but tracking is so limited it is unlikely
Ranger Hanryu Guild Focus The name SCOUTING holds the skill back. Rename to something else (Naturalism?) N/A
Ranger Webba80 Beseech Update Beseech Refresh boosts vitatily regen potential influence on blance due to vit shield
Ranger Webba80 Beseech Update Beseech seal to give same chance to keep scrolls as a raise. Death mechnics and scrolls are a touchy subject
Ranger Webba80 Spell Update Compost to AP@0 slots Everyone can be elanthia's janitor
Ranger Webba80 Spell Update AP-Compost + metaspell 1slot enhances wilderness level of area ??
Ranger Webba80 Spell Update AP-Compost + metaspell 1slot raise life mana in area ??

Thief

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Thief - - -

Trader

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Trader Rakkor Spell Update Add a 1 slot, bog standard reactor that protects against both Physical and Elemental Their current reactors are useless for PvP purposes, but are great in PvE. Rather than continue to tweak TRC and IR and unbalance them in PvE, a new spell should be added to handle the PvP gap. See submission from the "Design a Spell" contest at Simucon.
Trader Malkien New Spell Single-target hard CC spell (stun, immobilize, or stun/unconscious). Traders completely lack reliable CC outside of speculate coin, which has many limitations. A spell-based option would be a huge boon.
Trader Malkien New Spell Target magic training spell that does not consume Starlight Aura. Non-sorcerous training options that don't consume SLA would make young Traders much easier.
Trader Malkien New Spell SvS protection spell, suggested ablative barrier vs. reflex or vs. fortitude. Traders don't have much native SvS protection. A moderate-powered SvS barrier that contests one of the three defenses would be useful, particularly a vs. fortitude or vs. reflex barrier (no one outside Barbarians currently has a vs. reflex barrier).
Trader Malkien Overall Guild Design Review contests of current (and upcoming) SvS abilities to provide consistency in offensive contest selection. Traders only have three native debil abilities and they are all different contests (magic, spirit, and finesse). I would personally suggest Trader spells lean hard into the charm contest to give their guild magic a unique flavor outside of bog-standard magic and mind contests.

Warrior Mage

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
Warrior Mage Rakkor Spell Update Add a 1 slot, bog standard reactor that protects against both Physical and Elemental Like other unique barriers, GI continues to be troublesome to balance. A repeat hit to the same area in X number of seconds can be devastating, but those same hits spaced out over a protracted period of time are inconsequential. Rather than continue to tweak GI and unbalance it for PvE, a new spell should be added to handle the PvP gap.
Warrior Mage Rakkor Spell Update 3% damage reduction to Lightning Bolt Lightning Bolt continues to perform slightly too well in the post barrier review reality. Pure elemental damage spells are really strong, especially with the frequency that the spell can be targeted when used by a Warrior Mage with Pathway Quickness. A minor damage tweak is needed.

All Guilds & Commoners

Player Suggestions for Guilds
Guild Suggestor Category Suggestion Balance Notes
All Guilds Rakkor Quality of Life Update AIM functionality to both load and aim a held aimed weapon in the same manner that TARGET both preps and “aims” a targeted magic spell at a hostile. Allows AIMed weapons to be viable in PvP.
All Guilds Rakkor Quality of Life Vitality protection added to all guild spellbook reactors in a non-stacking fashion By adding the vitality protection to all guild spellbook reactors, this will increase build diversity and allow for additional experimentation and optimization. Note, running more than one guild spellbook reactor will not double the vitality protection, it is hard capped at 10%.
All Guilds Tambellis Spell/Ability Expansion Add more "Charm" abilities and Spells. At the moment, Charm (and Charisma) is in a terrible state. There are only 8 Charm based spells, and only 3 Charm based abilties. Charisma is the ONLY stat not used in any defensive contests and is the only Attacking Contest with 0 spells that are hard CC and castable (not cyclic) and not a 'calm', and of the 8 Charm based spells 5 are signature.
All Guilds Malkien Overall Game Balance Cooldown or Diminishing Return on Spell Seal/Ward Strips Despite being more penalizing then effects like stun and immobilize, spell seal functions like Huldah's Pall and ward/buff strip functions like Ward Break or Rend lack any form of cooldown or diminishing returns. These effects warp the entire metagame around them, and the need to protect against them render entire builds (such as Bard charm builds or Barbarian fear builds) non-viable. Giving them diminishing returns would go a long way towards balancing this.
All Guilds Malkien Overall Game Balance Diversify Allocation of SvS Stats and Contests The dominance of magic/mind contests and the double-dipping allowed in the mental stats for vs. willpower (by far the most common contest) stifle ability to make off-meta builds. Combined with the spell seal/ward strip spells all being vs. willpower and the problem is compounded. Suggest switching some contests (such as making vs. willpower Charisma/Wisdom/Discipline) and evaluating the contest of 1-2 abilities per guild should help with diversity of viable stat allocation.