User:SPICYDIAPSID: Difference between revisions
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!MT Event!!Cost Planner Link!!Current Status |
!MT Event!!Cost Planner Link!!Current Status |
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||[[:Category:Aesthene's Close|Aesthene's Close: the Timekeeper's Broken Device]] |
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||https://tinyurl.com/AestheneCloseCosts |
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||Needs award configuration & loot. |
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|[[:Category:Drathrok's Duskruin|Drathrok's Duskruin]] |
|[[:Category:Drathrok's Duskruin|Drathrok's Duskruin]] |
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||https://tinyurl.com/DuskruinCosts |
||https://tinyurl.com/DuskruinCosts |
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||Ready for loot update. |
||Ready for loot update. Last updated 2021. |
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|[[:Category:Droughtman's Challenge|Droughtman's Challenge]] |
|[[:Category:Droughtman's Challenge|Droughtman's Challenge]] |
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||https://tinyurl.com/DroughtmanCosts |
||https://tinyurl.com/DroughtmanCosts |
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||Ready for loot update. |
||Ready for loot update. Last updated 2022. |
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|[[:Category:House of the Revenant Fang|House of the Revenant Fang]] |
|[[:Category:House of the Revenant Fang|House of the Revenant Fang]] |
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|[[:Category:Sleeping Dragon Corn Maze|Sleeping Dragon Corn Maze]] |
|[[:Category:Sleeping Dragon Corn Maze|Sleeping Dragon Corn Maze]] |
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||https://tinyurl.com/CornMazeCosts |
||https://tinyurl.com/CornMazeCosts |
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||Ready for loot update. |
||Ready for loot update. Last updated 2021. |
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|[[:Category:Su Helmas|Su Helmas]] |
|[[:Category:Su Helmas|Su Helmas]] |
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||https://tinyurl.com/SuHelmasCosts |
||https://tinyurl.com/SuHelmasCosts |
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||Ready for loot update. |
||Ready for loot update. Last updated 2022. |
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|[[:Category:Taisidon Mystery|Taisidon Mystery Cruise]] |
|[[:Category:Taisidon Mystery|Taisidon Mystery Cruise]] |
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||https://tinyurl.com/TaisidonMysteryCosts |
||https://tinyurl.com/TaisidonMysteryCosts |
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||Ready for loot update. |
||Ready for loot update. Last updated 2021. |
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Revision as of 20:19, 31 March 2022
- Here be spreadsheets.
Quality of Life Stuff
Alteration Thesaurus
Work in Progress project intended to be a helpful source for inspiration, approved synonyms, lists of Elanthian colors, and more. Feedback, suggestions, and edits that improve it are welcome.
Micro-Transaction Event Cost Planners
These cost planners are maintained on Google sheets and are intended as a way to remove the obfuscation of item costs and create shopping lists that display total costs based on configurable settings such as subscription type and simucoin package. If you have found an error with one, have feedback, or feature suggestions/requests, please check the How To Use tab on any sheet for contact information.
MT Event | Cost Planner Link | Current Status |
---|---|---|
Aesthene's Close: the Timekeeper's Broken Device | https://tinyurl.com/AestheneCloseCosts | Needs award configuration & loot. |
Drathrok's Duskruin | https://tinyurl.com/DuskruinCosts | Ready for loot update. Last updated 2021. |
Droughtman's Challenge | https://tinyurl.com/DroughtmanCosts | Ready for loot update. Last updated 2022. |
House of the Revenant Fang | https://tinyurl.com/RevenantFangCosts | Ready for loot update. |
Sleeping Dragon Corn Maze | https://tinyurl.com/CornMazeCosts | Ready for loot update. Last updated 2021. |
Su Helmas | https://tinyurl.com/SuHelmasCosts | Ready for loot update. Last updated 2022. |
Taisidon Mystery Cruise | https://tinyurl.com/TaisidonMysteryCosts | Ready for loot update. Last updated 2021. |
Number Converter Script (Genie)
This script will accept either a global variable name or a string of text and will attempt to convert it from a string to an integer. If it is not provided with a global variable name, it will return the result in a global variable named $numConvertResult. It will also echo out the results into the Game window. It is suggested that you have a trigger set up to make the initial variable setting as well as the script call.
############################### ### Number Convert ############################### # This script will accept a global variable OR a string of text and attempt to convert it from a string to an integer. # If providing a global variable, the script will overwrite the variable provided with the integer result. # If providing a string, the script will set the global variable numConvertResult equal to the integer result. # # It is suggested that you have a trigger set up to make the initial variable setting as well as the script call. # Example Triggers: # #trigger {^You sense (.*) slivers from (Katamba|Xibar|Yavash) suitable for use in Telekinetic Throw orbiting your head\.$} {#var slivers $1; #send .numConvert slivers ; #echo >Log [Moonblade] Slivers - $slivers} {moonblade} # #trigger {^There are (.*) non-ammunition items inside your .*.$} {#var nonAmmo $1; #send .numConvert nonAmmo} # #trigger {^You count .* in .* and see there (is|are) (.*) left\.$} {#var ammoCount $2; #send .numConvert ammoCount} # #trigger {^You count .* bolt(s)? in .* and see there (is|are) (.*) left\.$} {#var boltCount $3; #send .numConvert boltCount} # # Usage: .scriptName variableName # .scriptName textToConvert # ie: # .numConvert ammoCount # .numConvert thirty-two ############################### ### VARIABLES ############################### var num 0 var wordBig hundred|thousand var wordTens twenty|thirty|forty|fifty|sixty|seventy|eighty|ninety|eighty var wordOnes one|two|three|four|five|six|seven|eight|nine var wordTeens ten|eleven|twelve|thirteen|fourteen|sixteen|seventeen|eighteen|nineteen ############################### ### PARAMETERS ############################### if_1 then { if ((matchre("%1", "^\d+$")) || (matchre("$%1", "^\d+$"))) then { echo [numConvert] Detected integer provided. Exiting. exit } if (contains("$%1", "$")) then { echo [numConvert] Detected non-variable provided. Returning results in \\$numConvertResult. var varName numConvertResult var numWord %0 # Initialize numConvertResult. if (!($numConvertResult > 0)) then { put #var numConvertResult 0 } } else { var varName %1 var numWord $%varName } goto convert-main } else { goto convert-error } ############################### ### MAIN ############################### convert-main: var str %numWord gosub convert-replaceTeens gosub convert-replaceOnes gosub convert-replaceTens eval str replacere("%str", " thousand", "000 +") eval str replacere("%str", " hundred", "00 +") evalmath num (%str) put #var %varName %num goto convert-exit ############################### ### UTILITY ############################### convert-error: put #echo >Log [numConvert] Called without providing a parameter. Usage: .scriptName varName or .scriptName stringToConvert. echo ********************* echo Number Convert Error echo ********************* echo You must call this script with a parameter of either a global variable such as ammoCount or with a string of text to convert. echo If providing a global variable, the script will overwrite the variable provided with the integer result. echo If providing a string, the script will set the global variable numConvertResult equal to the integer result. echo echo Examples: echo .scriptName ammoCount echo .scriptName thirty-two exit convert-exit: pause .2 echo [numConvert] \\$%varName = $%varName. # Parse added below for users calling this script from another or using triggers to capture the result. Uncomment it if you prefer this method. # put #parse [numConvert] $%varName exit convert-replaceOnes: eval str replacere("%str", "zero", " 0") eval str replacere("%str", "-one", " + 1") eval str replacere("%str", "-two", " + 2") eval str replacere("%str", "-three", " + 3") eval str replacere("%str", "-four", " + 4") eval str replacere("%str", "-five", " + 5") eval str replacere("%str", "-six", " + 6") eval str replacere("%str", "-seven", " + 7") eval str replacere("%str", "-eight", " + 8") eval str replacere("%str", "-nine", " + 9") eval str replacere("%str", "one", " 1") eval str replacere("%str", "two", " 2") eval str replacere("%str", "three", " 3") eval str replacere("%str", "four", " 4") eval str replacere("%str", "five", " 5") eval str replacere("%str", "six", " 6") eval str replacere("%str", "seven", " 7") eval str replacere("%str", "eight", " 8") eval str replacere("%str", "nine", " 9") return convert-replaceTeens: eval str replacere("%str", "ten", " 10") eval str replacere("%str", "eleven", " 11") eval str replacere("%str", "twelve", " 12") eval str replacere("%str", "thirteen", " 13") eval str replacere("%str", "fourteen", " 14") eval str replacere("%str", "fifteen", " 15") eval str replacere("%str", "sixteen", " 16") eval str replacere("%str", "seventeen", " 17") eval str replacere("%str", "eighteen", " 18") eval str replacere("%str", "nineteen", " 19") return convert-replaceTens: eval str replacere("%str", "twenty", " 20") eval str replacere("%str", "thirty", " 30") eval str replacere("%str", "forty", " 40") eval str replacere("%str", "fifty", " 50") eval str replacere("%str", "sixty", " 60") eval str replacere("%str", "seventy", " 70") eval str replacere("%str", "eighty", " 80") eval str replacere("%str", "ninety", " 90") return
Sorcery Finder
Lists ideal spells for sorcery that are available on scrolls and denotes if they are available as a runic tattoo. Results can be configured based on guild, spell type, spell difficulty, and whether or not to include higher risk spells. (See Sorcery for more details on risks and backlash.) This spreadsheet will never suggest spells with the highest risk for mana type, however, these can be found on the Spell List tab.
Other Stuff
Feature Mirror Idea Drive
Open access spreadsheet to submit Feature Alteration ideas for mirrors. This was provided to staff in December 2021.