Enfos Empath Guide: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:
A byproduct of being able to heal themselves up in a flash after healing others, the empath just happens to be the most tanky, resilient class in the game. They are near unkillable if played correctly while hunting. Any wound received disappears near instantly, and they even have a spell that acts as a ward against taking vitality damage. They have spammable AOE debilitation spells that knocks every creature in the room to sleep.
A byproduct of being able to heal themselves up in a flash after healing others, the empath just happens to be the most tanky, resilient class in the game. They are near unkillable if played correctly while hunting. Any wound received disappears near instantly, and they even have a spell that acts as a ward against taking vitality damage. They have spammable AOE debilitation spells that knocks every creature in the room to sleep.


== Lore Prime ==
=== Lore Prime ===
This used to be a bad thing. Now with the new crafting system and work orders, it has turned into a good way to make money. Lore Prime guilds have more Career choices, which means more technique slots. They have bigger pools and absorb the experience faster, which means you can do more work orders without feeling that the experience has gone to waste. On top of that, Empaths get a flat 5% bonus to income when turning in work orders.
This used to be a bad thing, as the lore skill set used to be worthless. But now with the mech lore split and the new crafting system and work orders, being Lore prime means you have a good way to make money while training skills. Lore Prime guilds have more career choices, which means more technique slots. This means you can turn in higher quality goods for more money. They have bigger pools and absorb the experience faster, which means you can do more work orders without feeling that the experience has gone to waste. On top of that, Empaths get a flat 5% bonus to income when turning in work orders.

== Downsides to being an Empath ==

So why doesn't everyone roll an Empath? Here are the things that prevent some people from enjoying an Empath:

=== Weapons Tertiary ===
This drastically slows the advancement of the main offensive skillset in the game. Empaths cannot train weapons on living creatures without gaining shock, effectively restricting their hunting ladder to constructs and undead (with a spell). The primary way an Empath deals damage is through manipulation and Guardian Spirit, both scale at acceptable speeds via the Lore and Magic skill sets respectively. Thus the bigger problem with weapons being tertiary is not the offensive capability of the Empath, but rather a disadvantage in one of the more lucrative skillsets used for TDP gain. But with the new REXP system, which we will go into detail later, this is less of a problem.

=== Non Free-to-Play ===
Playing an Empath requires a subscription, which is a good thing or else there would be endless pet Empath characters. However this also means in the rare case that there is actually a new player to DragonRealms, they cannot try out the Empath for free, which is the richest experience DR has to offer (IMO of course).




Line 27: Line 37:
== Stats ==
== Stats ==
== Races ==
== Races ==
== Weapon Choices ==
== Armor Choices ==
== Starting Tips ==
== Starting Tips ==

= Training =
This section features strategies for training each skill needed to advance.


= Healing =
= Healing =
Line 33: Line 48:
== Overhealing ==
== Overhealing ==
== Wound Substitution ==
== Wound Substitution ==

= Hunting =

Revision as of 00:57, 17 March 2019

UNDER CONSTRUCTION PLEASE DO NOT LINK


Introduction

This is both an advanced guide for veteran empaths as well as new (but gaming experienced) players looking to min/max their gameplay as an Empath. The goal is to discuss in-depth the current mechanics surrounding the guild as of (2019), and how to best take advantage of them to build a beast of an empath character. This is not meant to present information in an objective manner and let the reader decide what they want to do. Rather, this guide is similar to a "build guide" for current MMOs or APRGs where the author presents their own vision and opinion on what choices to make in order to min/max.

Why Empath?

In the old days, an Empath could only heal other players. It offered a unique gameplay that no other game could provide, which not only drew me to the class, but also to DragonRealms. Despite being a heavy gamer that played most other popular games on the market, I kept coming back to DragonRealms because the Empath was unique. But that uniqueness came at a price: An Empath had no way to generate their own income, because they could not hunt, and the crafting system did not exist yet. They relied solely on the tips and goodwill of their patients, which coupled with relying on patients for advancement in the guild through training the Transference skill, made the Guild choice a humble one, which left many players wanting more independence.

Today, the Empath is probably the most capable guild in the game, provided they train properly. Here is what the Empath offers:

Healing

The empath still offers the most rewarding foundation for interaction with other human beings in the game. Healing remains perhaps the best consistent way to facilitate making friendships. Cleric rezzes come in second, and Trader and Moon Mage services probably a distant third. Healing used to be very difficult. Today's empath's abilities are overtuned, and frankly overpowered. Even a low circle Empath is basically fully functional. The concentration and fatigue problems of taking wounds are gone, and the mana issues with healing yourself back up are gone. A moderately high circle Empath is basically a healing god/goddess if played correctly, capable of soaking up every wound that walks through the door of a triage, thanks to Regenerate, Heal, and Fountain of Creation.

Tanky Hunting

A byproduct of being able to heal themselves up in a flash after healing others, the empath just happens to be the most tanky, resilient class in the game. They are near unkillable if played correctly while hunting. Any wound received disappears near instantly, and they even have a spell that acts as a ward against taking vitality damage. They have spammable AOE debilitation spells that knocks every creature in the room to sleep.

Lore Prime

This used to be a bad thing, as the lore skill set used to be worthless. But now with the mech lore split and the new crafting system and work orders, being Lore prime means you have a good way to make money while training skills. Lore Prime guilds have more career choices, which means more technique slots. This means you can turn in higher quality goods for more money. They have bigger pools and absorb the experience faster, which means you can do more work orders without feeling that the experience has gone to waste. On top of that, Empaths get a flat 5% bonus to income when turning in work orders.

Downsides to being an Empath

So why doesn't everyone roll an Empath? Here are the things that prevent some people from enjoying an Empath:

Weapons Tertiary

This drastically slows the advancement of the main offensive skillset in the game. Empaths cannot train weapons on living creatures without gaining shock, effectively restricting their hunting ladder to constructs and undead (with a spell). The primary way an Empath deals damage is through manipulation and Guardian Spirit, both scale at acceptable speeds via the Lore and Magic skill sets respectively. Thus the bigger problem with weapons being tertiary is not the offensive capability of the Empath, but rather a disadvantage in one of the more lucrative skillsets used for TDP gain. But with the new REXP system, which we will go into detail later, this is less of a problem.

Non Free-to-Play

Playing an Empath requires a subscription, which is a good thing or else there would be endless pet Empath characters. However this also means in the rare case that there is actually a new player to DragonRealms, they cannot try out the Empath for free, which is the richest experience DR has to offer (IMO of course).


About the Author

Creating your Empath

Stats

Races

Weapon Choices

Armor Choices

Starting Tips

Training

This section features strategies for training each skill needed to advance.

Healing

Wounds

Overhealing

Wound Substitution

Hunting