Cmud caravan exp management (script): Difference between revisions
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Revision as of 18:30, 18 October 2017
Cmud caravan exp management (script) | |
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Category | utility,Trader |
Front-end | cmud |
Author | Tirsten |
General Information
Management Script to determine which skill to train while inside a caravan
Front end: Cmud
Usage: change exp list to suit your needs
The Main Management Script
<trigger priority="25720" id="2572"> <pattern>^checkskillsforcaravantrain$</pattern> <value>#gag #var whichskillifound none #var whichskillifoundexp 0 skill alchemy</value> <trigger> <pattern>^%sAlchemy~:%s%d %d~.%d~% *~((%d)~/34~)</pattern> <value>#gag #if (@whichskillifound == "none") {#if (@workorder_alc_finished == 0 && %1 < 15) { #var whichskillifound alchemy #var whichskillifoundexp %1 }} skill outfit</value> </trigger> <trigger> <pattern>^%sOutfitting~:%s%d %d~.%d~% *~((%d)~/34~)</pattern> <value>#gag #if (@whichskillifound == "none") {#if (@workorder_out_finished == 0 && %1 < 15) { #var whichskillifound outfit #var whichskillifoundexp %1 }} skill eng</value> </trigger> <trigger> <pattern>^%sEngineering~:%s%d %d~.%d~% *~((%d)~/34~)</pattern> <value>#gag #if (@whichskillifound == "none") {#if (@workorder_carve_finished == 0 && %1 < 15) { #var whichskillifound carving #var whichskillifoundexp %1 }} skill fa</value> </trigger> <trigger> <pattern>^%sFirst Aid~:%s%d %d~.%d~% *~((%d)~/34~)</pattern> <value>#gag #if (@whichskillifound == "none") {#if (%1 < 20 && @firstaidbreaktime != 1) { #var whichskillifound firstaid #var whichskillifoundexp %1 }} echo endskillcheckfortrain</value> </trigger> <trigger> <pattern>^endskillcheckfortrain$</pattern> <value>#gag #if (@amireadytoendtrainingletmeknow == 0) { #switch (@whichskillifound == "none") { #var didtrainingincaravanendearly 1 } (@whichskillifound == "alchemy") { echo remedywrapperforcaravan } (@whichskillifound == "outfit") { echo outfitwrapperforcaravan } (@whichskillifound == "carving") { echo carvingwrapperforcaravan } (@whichskillifound == "firstaid") { echo firstaidwrapperforcaravan } } { echo trainingisdoneexitandmoveon } </value> </trigger> </trigger>
The Carving Wrapper Script
<trigger priority="25440" id="3021"> <pattern>^carvingwrapperforcaravan$</pattern> <value>#gag #var trainskill carving echo startcarvingwork</value> <trigger> <pattern>^endcarvingworkearlyforcaravantrain$</pattern> <value>#gag echo checkskillsforcaravantrain</value> </trigger> </trigger>
The Clean Tools Wrapper Script
<trigger priority="25440" id="2544"> <pattern>^cleantoolswrapperforcaravan$</pattern> <value>#gag #var trainskill cleantools echo startcleantools</value> <trigger> <pattern>^donecleaningtools$</pattern> <value>#gag #var trainskill trading #var doineedtocleantools 0 #alarm +14400 {#var doineedtocleantools 1} echo checkskillsforcaravantrain </value> </trigger> </trigger>
The First Aid Wrapper Script
<trigger priority="25440" id="2576"> <pattern>^firstaidwrapperforcaravan$</pattern> <value>#gag #var trainskill firstaid echo startfirstaidtrain</value> <trigger> <pattern>^donewithskilltrainingfirstaidincaravan$</pattern> <value>#gag #var trainskill trading echo checkskillsforcaravantrain </value> </trigger> </trigger>
The Outfitting Wrapper Script
<trigger priority="25440" id="2778"> <pattern>^outfitwrapperforcaravan$</pattern> <value>#gag #var trainskill outfit echo startoutfittingwork</value> <trigger> <pattern>^endoutfitworkearlyforcaravantrain$</pattern> <value>#gag #var trainskill trading echo checkskillsforcaravantrain </value> </trigger> </trigger>
The Remedy Wrapper Script
<trigger priority="25440" id="2570"> <pattern>^remedywrapperforcaravan$</pattern> <value>#gag #var trainskill remedy echo startalchemywork</value> <trigger> <pattern>^endalcworkearlyforcaravantrain$</pattern> <value>#gag #var trainskill trading echo checkskillsforcaravantrain </value> </trigger> </trigger>