Talk:Kra'hei hatchling: Difference between revisions

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Latest revision as of 20:50, 16 October 2016

Creature Drive

At 210 in twohanded the skill would stay on dabbling. The caps are a tad bit higher than the creature snapshot. Raising it to 210 because of the weapon dabbling at 210.

  • You are certain that it is somewhat weaker than you are. (30)
  • You are certain that it is somewhat less agile than you are. (30)
  • You are certain that it is rather less disciplined than you are. (30)
  • You are certain that it is not quite as quick to react as you are. (30)
  • You are certain that it is rather less conditioned than you are. (30)
  • Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a bastard sword, you are certain that the kra'hei hatchling is definitely less skilled.
  • Taking stock of its defensive abilities, and attacking with a bastard sword, you are certain that the kra'hei hatchling is a creature completely beneath your notice.
  • If you attacked with a bastard sword, you are certain that the enemy would train very poorly. (210)
  • If you threw the sword at the enemy you are certain that it would train somewhat poorly. (Heavy Thrown 188)
  • If you defended by parrying attacks, you are certain that the enemy would train very poorly. (221)
  • If you defended by evading attacks, you are certain that the enemy would train very poorly. (221)
  • If you defended by blocking attacks, you are certain that the enemy would train very poorly. (221)
  • If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (171)
  • If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (203)

The hatchling appears immune to cold.

--FATBOY30269 (talk) 04:47, 17 August 2015 (CDT)

Data Pulled from Main Page

February 2015
Defense: (parry/shield/evasion) dabbling from 188
Armor: still training at 169
Weapons: (melee) still training at 145 (slowing)
TM & Debil: dabbling from 176
Skinning: N/A
Tactics: Stopped training at 225
Lockpicking: Using mainly "quick" at 197

April 2015
Armor: still training at 185
Weapons: (ranged) still training at 152
Brawling: still training at 150
Expertise: still training at 150 (basic charged maneuvers)