Obfuscation: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Spell
{{Spell
|abbrev=-
|abbrev=-
|minprep=2
|minprep=1
|castcap=101
|castcap=100
|minskill=0
|minskill=0
|maxskill=520
|maxskill=400
|minduration=10
|minduration=10
|maxduration=40
|validtarget=Self
|validtarget=Self
|guild=Necromancer
|guild=Necromancer

Revision as of 23:11, 28 July 2016


Necromancer thumb.jpgNecromancer Guild


Obfuscation
Abbreviation: -
Prerequisites: -
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / augmentation
Difficulty: intro
Prep (min/max): 1 / 100
Skill Range (min/max): 0 / 400
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The Obfuscation spell projects a psychic field that blunts the mind with a sense of placid normalcy in all those touched by it. This draws less critical attention to the magician, assisting him in any attempt to stay unperceived.
Effect: +Stealth skill, Removes third-party messaging for Thanatology rituals.
Example Messaging: You gesture.

You project around yourself a field that suggests total normalcy to any who view you, drawing some measure of attention away from you and making it easier to conceal yourself.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Can be cast in justice zones. Does not appear in LOOK or when cast.
  • Displays preparation message like a normal spell. Other Necromancers will also be able to tell if you are preparing this spell if present in the room.
  • Removes third-party messaging for Thanatology rituals.