Weapon:Hand claws (crafted): Difference between revisions
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(Added max weight MC steel claws to the list) |
MARKDJONES (talk | contribs) (Added 28-stone bronze) |
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{{CraftM|t=w|80|-| b4|b4|i0 | 00|-|- |-|20 | | }} |
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{{CraftM|t=w|80|-| b4|b4|b1 | 00|-|- |-|24-26 | | }} |
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{{CraftM|t=w|80|-| b4|b4|b2 | 00|-|- |-|28 | | }} |
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{{CraftM|t=w|85|-| b3|b3|i1 | 00|-|- |-|14-16 | | }} |
{{CraftM|t=w|85|-| b3|b3|i1 | 00|-|- |-|14-16 | | }} |
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{{CraftM|t=w|85|-| b4|b4|i0 | 00|-|- |-|20 | | }} |
{{CraftM|t=w|85|-| b4|b4|i0 | 00|-|- |-|20 | | }} |
Revision as of 21:00, 27 November 2023
A hand claws is a melee-range Hands Brawling metal weaponsmithing template.
It is a 10- Difficult template, uses 4 volumes of metal, and is covered by the Complex Martial Weapon Design technique.
It is 2 by 1 by 1 spans.
This metal weapon has the standard construction values for its type.
Standard
Used unweighted tempered low carbon steel for reference.
Hard | Dur | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | Construction | WT |
---|---|---|---|---|---|---|---|---|---|---|
80 | 80 | 04- s.fair | 04- s.fair | 00- none"i" can not be assigned to a declared number type with value 0. | 00- not | - | - | 17- n.impervious | 20 |
Variations
Use this location to list all important versions.
Hard | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | WT | |
---|---|---|---|---|---|---|---|---|---|
20 | b1- a little | b1- a little | i1- poor (inc) | 00- not | - | - | 30 | ||
25 | b1- a little | b1- a little | i1- poor (inc) | 00- not | - | - | 28 | ||
47 | b2- some | b1- a little | i1- poor (inc) | 00- not | - | - | 28 | ||
62 | b3- quite a bit | b3- quite a bit | b1- a little | 00- not | - | - | 24 | ||
80 | b4- a lot | b4- a lot | i0- no (inc) | 00- not | - | - | 20 | ||
80 | b4- a lot | b4- a lot | b1- a little | 00- not | - | - | 24-26 | ||
80 | b4- a lot | b4- a lot | b2- some | 00- not | - | - | 28 | ||
85 | b3- quite a bit | b3- quite a bit | i1- poor (inc) | 00- not | - | - | 14-16 | ||
85 | b4- a lot | b4- a lot | i0- no (inc) | 00- not | - | - | 20 | ||
85 | b4- a lot | b4- a lot | b1- a little | 00- not | - | - | 25 |
Hard | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | WT |
---|---|---|---|---|---|---|---|---|
90 | b4- a lot | b3- quite a bit | i1- poor (inc) | 00- not | - | - | 14 | |
90 | b4- a lot | b4- a lot | i1- poor (inc) | 00- not | - | - | 15-16 | |
90 | b4- a lot | b4- a lot | i0- no (inc) | 00- not | - | - | 17-23 | |
90 | b4- a lot | b4- a lot | b1- a little | 00- not | - | - | 24-25 |
Hard | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | WT |
---|---|---|---|---|---|---|---|---|
95 | b4- a lot | b4- a lot | b2- some | 00- not | - | - | 30 |
Hard | Mod | Pierce | Slice | Impact | FOI | Balance | Suit | WT |
---|---|---|---|---|---|---|---|---|
99 | b4- a lot | b4- a lot | b2- some | 00- not | - | - | 27 |
Note that GM Kodius has indicated that he did not intend for any forged weapons to possess increase type damage, and thus the blunt stat is likely bugged.
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