MechLore (script): Difference between revisions

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(Added check so the script ends when mind locked)
m (Came across a small hang where it would pull the rope too early. I included a little extra and I seem to got it working with no problems.)
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A Script for training mechanical lore. Braids until your current skill starts failing and then pulls and drops the rope. If an argument is provided it will dispose of ropes in that object.
A Script for training mechanical lore. Braids until your current skill starts failing and then pulls and drops the rope. If an argument is provided it will dispose of ropes in that object. Updated for 2017
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<pre>



#%1 container to place completed ropes in, otherwise drops them on the ground
#%1 container to place completed ropes in, otherwise drops them on the ground
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MATCH BRAID you manage to f
MATCH BRAID you manage to f
MATCH FORAGE ...wait
MATCH FORAGE ...wait
put forage vine
put forage %
MATCHWAIT
MATCHWAIT


BRAID:
BRAID:
MATCH PULL You fumble around
MATCH BRAID You fumble around
MATCH PULL Frustration wells
MATCH BRAID Frustration wells
MATCH PULL but you aren't sure that you are making progress
MATCH BRAID but you aren't sure that you are making progress
MATCH BRAID You carefully splice
MATCH BRAID You carefully splice
MATCH BRAID Roundtime
MATCH BRAID Roundtime
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MATCH BRAID isn't usable for anything
MATCH BRAID isn't usable for anything
MATCH FORAGE You need to have more
MATCH FORAGE You need to have more
MATCH PULL You are confident that the braided % could become
MATCH BRAID ...wait
MATCH BRAID ...wait
put braid my vine
put braid my %
MATCHWAIT
MATCHWAIT


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MATCH PULL ...wait
MATCH PULL ...wait
MATCH DROP Roundtime
MATCH DROP Roundtime
put pull my vine
put pull my braided %
MATCHWAIT
MATCHWAIT



Revision as of 03:36, 16 November 2017

MechLore (script)
Category training
Front-end StormFront
Author Seped, Sheltim


A Script for training mechanical lore. Braids until your current skill starts failing and then pulls and drops the rope. If an argument is provided it will dispose of ropes in that object. Updated for 2017



#%1 container to place completed ropes in, otherwise drops them on the ground

CHECK_IF_DONE:
match FORAGE EXP HELP
match DONE mind lock
put exp mechanical lore
matchwait

FORAGE:
MATCH BRAID you manage to f
MATCH FORAGE ...wait
put forage %
MATCHWAIT

BRAID:
MATCH BRAID You fumble around
MATCH BRAID Frustration wells
MATCH BRAID but you aren't sure that you are making progress
MATCH BRAID You carefully splice
MATCH BRAID Roundtime
MATCH BRAID You begin to carefully
MATCH BRAID isn't usable for anything
MATCH FORAGE You need to have more
MATCH PULL You are confident that the braided % could become
MATCH BRAID ...wait
put braid my %
MATCHWAIT

PULL:
MATCH PULL ...wait
MATCH DROP Roundtime
put pull my braided %
MATCHWAIT

DROP:
pause 1
put put rope in %1
pause 1
put put rope in %1
put drop rope
GOTO CHECK_IF_DONE

DONE:
exit