Zephyr: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
(Added max duration)
Line 6: Line 6:
|maxskill=600
|maxskill=600
|minduration=2
|minduration=2
|maxduration=10
|validtarget=Area
|validtarget=Area
|guild=Warrior Mage
|guild=Warrior Mage

Revision as of 01:24, 12 September 2015


Wm thumb.jpgWarrior Mage Guild


Zephyr
Abbreviation: -
Prerequisites: Air Lash or Elementalism
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: battle / utility, area of effect
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Area
Duration (min/max): 2 minutes / 10 minutes
Justice: Unknown
Corruption: Unknown
Description: The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison and ash clouds.
Effect: +Fatigue regeneration, {{{dtype}}}, {{{htype}}}
Example Messaging: You gesture.

A faint pleasant breeze begins to stir.

Devices/Tattoos: Carved sandalwood fan, Circular fan with a wooden handle inlaid with sky-blue imnera, Delicate onyx imnera anklet, Faded rose silk fan, Imnera wind sprite necklace, Item:Carved sandalwood fan, Item:Circular fan with a wooden handle inlaid with sky-blue imnera, Item:Delicate onyx imnera anklet, Item:Faded rose silk fan, Item:Imnera wind sprite necklace, Item:Silver-tipped gryphon feather decorated with intricate scrollwork, Item:Sky-blue imnera runestone, Sky-blue imnera runestone

Notes

  • Increases fatigue regeneration for entire room
  • Zephyr can be invoked from imnera runestones.
  • Can be cast indoors with higher casts.
  • If strong enough can overpower and remove Fire Rain and poison gas clouds from a room.
  • Does not remove Rising Mists anymore. I'm not sure about Fire Rain.