Remedy (script): Difference between revisions
(Added in crafting belt) |
m (→Script: fixed minor bug when using a bowl) |
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| Line 66: | Line 66: | ||
action var turn yes when Clumps of material stick to the sides|^Once finished you notice clumps of material |
action var turn yes when Clumps of material stick to the sides|^Once finished you notice clumps of material |
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action var catalyst yes when ^You need another catalyst material to continue crafting |
action var catalyst yes when ^You need another catalyst material to continue crafting |
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action var alcohol yes when ^You need another splash of alcohol to continue crafting |
action var alcohol yes when ^You need another splash of alcohol to continue crafting |
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action var water yes when ^You need another splash of water to continue crafting |
action var water yes when ^You need another splash of water to continue crafting |
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action var herb yes when ^You need another prepared herb to continue crafting |
action var herb yes when ^You need another prepared herb to continue crafting |
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action var done yes when Applying the final touches, you complete working |
action var done yes when Applying the final touches, you complete working |
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| Line 100: | Line 100: | ||
var junkcontainer carryall |
var junkcontainer carryall |
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var craftbelt alchemist |
var craftbelt alchemist |
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var mortar |
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var bowl |
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if matchre("%project", "\b(salve|cream|ungent|balm|ointment|poultice)\b")) then var mortar yes |
if matchre("%project", "\b(salve|cream|ungent|balm|ointment|poultice)\b")) then var mortar yes |
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| Line 171: | Line 174: | ||
pause 0.8 |
pause 0.8 |
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send put my other %material1 in my %storagecontainer |
send put my other %material1 in my %storagecontainer |
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###send put count my %material1 |
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pause 0.8 |
pause 0.8 |
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} |
} |
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| Line 202: | Line 206: | ||
var mixer bowl |
var mixer bowl |
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pause 0.8 |
pause 0.8 |
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| ⚫ | |||
else send get my bowl |
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pause 0.8 |
pause 0.8 |
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send put my %material1 in my bowl |
send put my %material1 in my bowl |
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| Line 210: | Line 215: | ||
pause 0.8 |
pause 0.8 |
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if "$righthandnoun" != "stick" then { |
if "$righthandnoun" != "stick" then { |
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if matchre("%0", "\bbelt\b") then send |
if matchre("%0", "\bbelt\b") then send untie my mix stick from my %craftbelt belt |
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else send put my $righthandnoun in my %craftcontainer |
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pause 0.8 |
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| ⚫ | |||
else send get my mix stick |
else send get my mix stick |
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} |
} |
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pause 0.8 |
pause 0.8 |
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if ("%crushed" = "yes") then send mix my %mixer with my stick |
if ("%crushed" = "yes") then send mix my %mixer with my mix stick |
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else send mix my %mixer with my stick |
else send mix my %mixer with my mix stick |
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var crushed yes |
var crushed yes |
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pause 0.8 |
pause 0.8 |
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Revision as of 18:20, 5 October 2015
| Remedy (script) | |
|---|---|
| Category | Crafting |
| Front-end | Genie |
| Author | Thires |
Description
Remedy crafting script, you need things pre-dryed or crushed.
Also having all the tools (bowl, mixing stick, mortar, pestle, sieve) would be helpful, hehe
It will keep cycling through till main ingredient is exhausted or you are mind locked.
Added in breaking of herbs and it will keep going for the option keep instead of stopping after one time.
Had to change the book from remedy book to remed book.
So no keep is for just training, keep is for well keeping. Have fun
Added in the crafting belt support
Instructions
.remedy project herb catalyst
or
.remedy project herb catalyst herb
or
.remedy project herb catalyst keep
or
.remedy project herb catalyst herb keep
or
.remedy project herb catalyst herb break
or
.remedy project herb catalyst herb break keep
or
.remedy project herb catalyst herb break keep belt
You get the idea
Container variables are at the top, 3 of them
One for crafting tools (water, alcohol, catalyst, pestle, mortar, remedy book... you get the idea)
One for storage (dried herb or crushed herb)
One for junk (used when there isn't a bucket or such around)
Script
action put #queue clear; send 1 $lastcommand when ^\.\.\.wait|^Sorry, you may only type
action var sieve yes when Upon completion you see some particulate clouding up the mixture|^A thick froth coats
action var smell yes when As you finish, the mixture begins to transition colors|takes on an odd hue
action var turn yes when Clumps of material stick to the sides|^Once finished you notice clumps of material
action var catalyst yes when ^You need another catalyst material to continue crafting
action var alcohol yes when ^You need another splash of alcohol to continue crafting
action var water yes when ^You need another splash of water to continue crafting
action var herb yes when ^You need another prepared herb to continue crafting
action var done yes when Applying the final touches, you complete working
action var snap $1 when ^You count out (\d+) pieces of material there\.
if ("%0" = "") then {
echo Usage is: remedy <project> <material> <catalyst> <material/break/keep/belt> <break/keep/belt> <break/keep/belt>
echo You can use example: coal.nugget or red.flower or need be
echo you can grab other items using similar method
echo example: first.coal.nugget, second.red.flower...
echo So .remedy salve sufil coal.nugget
echo If you want to keep what you make do this
echo .remedy salve sufil coal.nugget keep
echo .remedy ointment red.flower coal.nugget plovik keep
echo .remedy salve sufil coal.nugget break
echo Now with crafting belt support
echo .remedy salve jadice seolarn break belt
echo You get the idea
exit
}
var project %1
var material1 %2
var material2 %3
var material3 %4
var snap
var craftcontainer utility tote
var storagecontainer schematics tube
var junkcontainer carryall
var craftbelt alchemist
var mortar
var bowl
if matchre("%project", "\b(salve|cream|ungent|balm|ointment|poultice)\b")) then var mortar yes
if matchre("%project", "\b(tonic|wash|potion|draught|elixir)\b")) then var bowl yes
GetMat:
var crushed no
var smell no
var sieve no
var turn no
var catalyst no
var alcohol no
var water no
var herb no
var done no
pause 0.8
if matchre("%0", "\bbreak\b") then goto Break
if "$righthandnoun" = "%material1" then goto Studybook
else send get my %material1
match Studybook You get
match End referring
matchwait
StudyBook:
send get my remed book
send study my book
pause
send put my book in my %craftcontainer
pause 0.8
Start:
pause 0.8
if "%mortar" = "yes" then goto Mortar
elseif "%bowl" = "yes" then goto Bowl
Main:
pause 0.8
if "%done" = "yes" then goto Done
elseif "%alcohol" = "yes" then goto Alcohol
elseif "%water" = "yes" then goto Water
elseif "%catalyst" = "yes" then goto Catalyst
elseif "%sieve" = "yes" then goto Sieve
elseif "%herb" = "yes" then goto Herb
elseif "%smell" = "yes" then goto Smell
elseif "%turn" = "yes" then goto Turn
elseif "%mortar" = "yes" then goto Crush
elseif "%bowl" = "yes" then goto Mix
pause 0.8
goto Main
Break:
pause 0.8
send get my %material1
match BreakCount You get
match End referring
matchwait
BreakCount:
pause 0.8
send count my %material1
pause 0.8
if (%snap < 5) then goto Needmore
elseif (%snap > 5) then {
send mark my %material1 at 5
pause 0.8
send break my %material1
pause 0.8
send put my other %material1 in my %storagecontainer
###send put count my %material1
pause 0.8
}
elseif (%snap = 5) then goto StudyBook
pause 0.8
goto StudyBook
Mortar:
var mixer mortar
pause 0.8
if matchre("%0", "\bbelt\b") then send untie my mortar from my %craftbelt belt
else send get my mortar
pause 0.8
send put my %material1 in my mortar
pause 0.8
Crush:
pause 0.8
if "$righthandnoun" != "pestle" then {
if matchre("%0", "\bbelt\b") then send untie my pestle from my %craftbelt belt
else send get my pestle
}
pause 0.8
if ("%crushed" = "yes") then send crush my %project in my %mixer with my pestle
else send crush my %material1 in my %mixer with my pestle
var crushed yes
pause 0.8
goto Main
Bowl:
var mixer bowl
pause 0.8
if matchre("%0", "\bbelt\b") then send untie my bowl from my %craftbelt belt
else send get my bowl
pause 0.8
send put my %material1 in my bowl
pause 0.8
Mix:
pause 0.8
if "$righthandnoun" != "stick" then {
if matchre("%0", "\bbelt\b") then send untie my mix stick from my %craftbelt belt
else send get my mix stick
}
pause 0.8
if ("%crushed" = "yes") then send mix my %mixer with my mix stick
else send mix my %mixer with my mix stick
var crushed yes
pause 0.8
goto Main
Catalyst:
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if matchre("%0", "\bbelt\b") then send tie my $righthandnoun to my %craftbelt belt
else send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
send get my %material2
pause 0.8
send put my %material2 in my %mixer
pause 0.8
send put my %material2 in my %craftcontainer
var catalyst no
pause 0.8
goto Main
Water:
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if matchre("%0", "\bbelt\b") then send tie my $righthandnoun to my %craftbelt belt
else send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
send get my water
pause 0.8
send pour my water in my %mixer
pause 0.8
send put my water in my %craftcontainer
var water no
pause 0.8
goto Main
Alcohol:
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if matchre("%0", "\bbelt\b") then send tie my $righthandnoun to my %craftbelt belt
else send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
send get my alcohol
pause 0.8
send pour my alcohol in my %mixer
pause 0.8
send put my alcohol in my %craftcontainer
var alcohol no
pause 0.8
goto Main
Smell:
pause 0.8
send smell my %project
pause 0.8
var smell no
pause 0.8
goto Main
Turn:
pause 0.8
send turn my %mixer
var turn no
pause 0.8
goto Main
Sieve:
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if matchre("%0", "\bbelt\b") then send tie my $righthandnoun to my %craftbelt belt
else send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
if matchre("%0", "\bbelt\b") then send untie my sieve to my %craftbelt belt
else send get my sieve
pause 0.8
send push my %project with my sieve
pause 1
if matchre("%0", "\bbelt\b") then send tie my sieve to my %craftbelt belt
else send put my sieve in my %craftcontainer
var sieve no
pause 0.8
goto Main
Herb:
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if matchre("%0", "\bbelt\b") then send tie my $righthandnoun to my %craftbelt belt
else send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
send get my %material3
pause 0.8
send put my %material3 in my %mixer
pause 0.8
send put my %material3 in my %storagecontainer
pause 0.8
var herb no
pause 0.8
goto Main
Done:
pause 0.8
if matchre("%0", "\bbelt\b") then send tie my $righthandnoun to my %craftbelt belt
else send put my $righthandnoun in my %craftcontainer
pause 0.8
if matchre("%0", "\bkeep\b") then goto Keep
pause 3
if (matchre ("$roomobjs", "\b(bucket|bin|barrel)\b") then send get my %project from my %mixer;put my %project in $1
else send get my %project from my %mixer;put my %project in my %junkcontainer
echo *****************
echo ***** DONE ******
echo *****************
pause 0.8
if matchre("%0", "\bbelt\b") then send tie my %mixer to my %craftbelt belt
else send put my %mixer in my %craftcontainer
if ($Alchemy.LearningRate > 33) then exit
pause 2
goto GetMat
Keep:
pause 0.8
send get my %project from my %mixer;put my %project in my %craftcontainer
pause 0.8
if matchre("%0", "\bbelt\b") then send tie my %mixer to my %craftbelt belt
else send put my %mixer in my %craftcontainer
pause 3
if ($Alchemy.LearningRate > 33) then exit
pause 0.8
goto GetMat
Needmore:
pause 0.8
echo Don't have enough material to cut. Script ending.
send put my %material1 in my %storagecontainer
pause 0.8
exit
End:
echo Materials exhausted. Script ending.
exit