User:ROBERTDH: Difference between revisions
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TO DO: |
TO DO: |
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Commands |
==Commands== |
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Yell command needs more work. |
Yell command needs more work. |
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http://www.play.net/dr/info/commands.asp |
http://www.play.net/dr/info/commands.asp |
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Pie in the sky armor skillset design |
==Pie in the sky armor skillset design== |
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Shield > Shield |
Shield > Shield |
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Revision as of 21:42, 25 April 2015
TO DO:
Commands
Yell command needs more work.
http://www.play.net/dr/info/commands.asp
Pie in the sky armor skillset design
Shield > Shield
Defending > Defending
Light armor > Maneuvering General skill in moving around in armor. Governs stealth hindrance, hindrance from light armor, maybe some new roundtime interaction with spellcasting in armor, light armor train this best.
Chain > Limb protection The refined arte of flailing your arms around murderously without exposing your soft pillowy armpit veins. Governs limb hits, hindrance from chain pieces, maybe a new factor of weapon RT interactions, chain teaches best
brig > Vital protection The even more refined arte of running around in armor without running onto somebody's sword. Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.
Plate > Absorption The ultimately refined arte of just taking it. Governs absorption tanking, crit resistance, plate hindrance, plate teaches best.
> Vigilance [ye newe skille] SVS defense skill (Because honestly. Not going to happen, of course, because you'd have to hunt things that trained it) But maybe if it also did a few other things. I can't think of any. Maybe you can?
> Peicemeal [ye newe skille] Sorcery for armor! governs the mixing penalty. If you don't want to mix armor now it's just one skill instead of your whole skillset.