Elanthics: Difference between revisions
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===Elanthics Organization Team === |
===Elanthics Organization Team === |
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Theren Guard members who worked on organizing as well as providing each of the scheduled events included; |
Theren Guard members who worked on organizing as well as hosting and helping with providing each of the scheduled events included; |
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Leader:Somniumvisum, Team members: Meadbh, Samarah, Jerde, Whitbuffalo, Remcinsh, Tolena, Gags, Schreck, and Kamaela. |
Leader:Somniumvisum, Team members: Meadbh, Samarah, Jerde, Whitbuffalo, Remcinsh, Tolena, Gags, Schreck, and Kamaela. |
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Revision as of 00:40, 10 February 2015
Elanthics
The Elanthics Games were conceptualized, organized and presented by the Order of the Theren Guard from the 23rd to the 28th of May, 2011 for the participation of both Official Orders and Unofficial Groups whose members give their time to be of service to the people of Elanthia. There were two events held each day and each began at 7pm and then at 9pm EST. The five days of activities were culminated with an auction and presentation of the Peeku trophy, and other winnings. The Order or Group who won the Peeku Trophy earned the prestige of being renowned as being the best of the best.
Elanthics Organization Team
Theren Guard members who worked on organizing as well as hosting and helping with providing each of the scheduled events included; Leader:Somniumvisum, Team members: Meadbh, Samarah, Jerde, Whitbuffalo, Remcinsh, Tolena, Gags, Schreck, and Kamaela.
Orders Participating in Elanthics
The Orders and Groups that were represented in the events were;
The Iron Circle, The Northern Watch, The Lotus Batalion(Illithian Infantry), The Fervid Shade, The Order of the Dragon Shield, The Order of the White Rose, The Cavalry and The Order of the Apostles. Each Group had provided the names of the members who would represent them as a team of five, and of their chosen Champion.
Events
The Elanthics was made up of ten games, with each game being a test of different abilities. Order and Group members would compete to gain points for their team, with the overall aim being for their group to have the most points after the games. And thus to be crowned the champions.
Events Teams and Champions Rules
Eight of the ten games were individual events where one member or Champion would be the chosen representative. A different Champion would have to be chosen to participate in all eight games. A chosen Champion could only participate in one of the eight games.
Two of the events were team events of five members where the team could include any or all Champion(s) who had participated in the individual events. This rule enabled the games to be enjoyed by more people, and were a test of strength of the group, rather than just one member.
Points System
Winning a game gave a score of five points, being second gave a score of three points, and being third would give one point. Finishing outside of the top three gets 0 points. If a nominated member did not attend on time, he/she/they would be disqualified and awarded zero points.
Elanthics Games
The Games included;
Archery, Melee, Riddle Run, Joust, Arm wrestling, Survival, Cane Fight, Death Trivia, TM quickdraw, and Tactical War.
Games Descriptions
- Archery
Each contestant will add their name to the signup list, where they will be drawn randomly to face others in a straight knockout style event." Contestants make their own choice of bow. This can be shortbow, longbow, composite bow, heavy crossbow, or light crossbow." The best part is... the contestants are also the targets! It is what I class as a blow for blow challenge. Contestants will issue a pain challenge, and face each other, holding their bow and one arrow or bolt. When the host says GO, the contestants may load, aim, and fire at their opoosition, but only once each, and in their own time." If people want to take their time aiming, they are free to do that, but must remember, there is a piece of ammo coming their way too." Once both have fired their bow, the host will say stop, and ask both targets.. I mean contestants, to ready themselves for the next round. They will both get another arrow or bolt, and wait for the host to say GO." This will continue until one person is so full of holes, they collapse and the challenge is won." If in any round, neither contestant lands a hit, stances will be lowered by BOTH contestants by 10%. If both or one land a hit, stances will remain as they are. Hiding, buffs, roars, and any other special abilities are not permitted in this event."
- Melee Contest
Event two is our melee contest. This is on Monday 23rd May, at 9pm eastern." This one is simple. Two contestants issue a pain challenge, and when the host says GO... they hack at each other using their best melee weapon, until one of them falls." Again this is a straight knockout type event." Hiding, buffs, special abilities, roars, and the likes, are not permitted. This is a toe to toe straight hacking event." No throws, no ranged, brawling and shield bash yes, but no grapling, only punches and kicks."
- Riddle Run
Event three is our riddle run. This is on Tuesday 24th may, at 7pm eastern." This event is a team game. Groups will be asked to enter five members to represent them in this event." Each team will meet at the Gate to Therenborough, where a riddle will be given." The answer to this riddle will be a place, or a name relating to a place." Groups will need to work out the answer to this riddle, then run to that place, where another person will be waiting, with another riddle." I wont go on to say how many riddles there are, but these will cover a lot of Therengia." Teams will need to think quick, and run quicker, as moongates, ranger trails, and other forms of fast transportation are not permitted." The first team to attend each location, and get back to the finish line, wins." If a team wishes to have three members, that is their choice, five is the limit." All members must stay together as a team, yes, and the riddles will relate to some place in Therengia, so my guess is they will be Therengia related." We have a set person setting these riddles, so the guards do not have an advantage."
- Joust
Event 4 is the joust. This is on Tuesday 24th May, at 9pm eastern." This one pretty much explains itself, its a joust." Contestants will join the signup list, and be randomly drawn to face each other in a straight knockout competition of... not getting smashed off of their horse." Yes, buffs are not allowed in nearly all the games."
- Armwrestling
Event five is the armwrestling. This is on Wednesday 25th, at 7pm eastern." This is a nice event, no deaths come of this one." Again this is a straight knockout, using the signup list to randomly draw contestants against each other." Again, there are no brackets to these games, its just the best of the best."
- Survival Challenge
Event six is our survival challenge. This is on Wednesday 25th May, at 9pm eastern." This will take place at the Greater Fist." Each contestant will travel up to the top of the fist, and ride down in the carts." They will do this five times each, risking death each time." Any successful trips, and that contestant will be awarded one point." The person with the most points after 5 rounds, wins." If first, second, or third places are tied at this point, we will go to sudden death heads up." Those tied for positions will go again to the top of the fist, and ride again, until we have our positions filled."
- Cane Fight
Event seven, our cane fight, the one I love. This is on Thursday 26th May, at 7pm eastern." Canes will be provided for this, and must be used." We are sticking to our usual rules for running this event, so if you have played before, you will understand the layout." Again the signup list will be used, and it will be a straight knockout competition." Contestants are drawn to face each other, and must issue a challenge. Our host will then say GO, and contestants proceed to beat each other with canes." After 20 seconds, if nobody has won, the host will call stop, and ask contestants to retreat." Stances will then be lowered to 50% of their original setting." The host will then say GO again, and contestants can again beat each other with their cane for another 20 seconds, or until someone has won." If we still don't have a winner, the host will call stop, retreat, and stances will be set to ZERO." The final round then has no time limit, the only way it ends is when one person is smashed down to the floor, and the challenge is completed."
- Death Trivia
Event eight is death trivia. This is on Thursday 26th May, at 9pm eastern." This is a lovely event of knowledge and death." Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun." Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand." That contestant will then be asked to answer, and will have roughly five seconds to give their answer." If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge." Each round, one contestant will be eliminated. Either by getting the answer wrong, or by being the last person left to get an answer correct." If we start with 10, round two will be 9 people, round three will be 8, and so on, until we have a winner. Either way, nine people are going to die." We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a suprise on the night." The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more."
- TM Qwickdraw
Event nine is the TM quickdraw. This is on Friday 27th May, at 7pm eastern." This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round." The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time." Again they need to remember, although a fully targetted spell can hurt a lot more, there will be a big spell coming at them too, so timing is everything." Buffs will not be allowed, the only spell casting will be the TM spells the contestants choose." Again, if neither contestant lands a hit, stances will be lowered by 10%. The contest will continue until we have a winner."
- Tactical War
Event ten... the final event, and possibly the most deadly. Tactical War. This is on Friday 27th May, at 9pm eastern." This is a team event, so each group will enter five members to represent them." We have located a quiet place in Lang, near the Rakash village, and have asked for aid on making sure people are not limited to how many people they can kill in that time." Each team leader will add their name to the signup list, and teams will be randomly drawn to face each other." The two teams drawn will go into the selected area, and pick a starting place. They are given 30 seconds from the time of entering, to get ready to start." The host will then use gweth to say GO, and the aim is, to kill ALL five members of the opposition." Once all five members of a team are dead, we will collect the bodies, and the team with at least one member left standing, will qualify to the next round." Again this is straight knockout, and will continue until we have a winning team." The rules of the games.. there is only one, you may not leave the tournament area. A map will be provided before hand, to allow you to see where this will be held." once you are in that arena, and the host says GO, there are no limits. Use whatever tactics your team finds works best, any spells, any way to help, its just about winning." We will have triage for all the events." There will be no option of raising while each game is running, but afterwards, we will have a triage ready for the bodies, as with all events, and will heal and raise everyone." I am sure many of our groups have great triage members, so their help would be greatly appreciated if they wished to be part of it." the tactical war game takes place in a large area, so you are free to move around, as best suited to your group." once a team is dead, all five members, we will have runners collecting the bodies, and heal and raise them, so shouldn't be laying on the floor to long." The only reason I wanted this done after each round was, people running around collecting bodies could result in a new collection of dead bodies." In general, if a team can't field a full eight... they can still participate, just don't expect to win, right?"If a team is struggling to find eight, please contact me, and we can work something out I am sure."
Party and Auction
Our Elanthics events will come to a close on Saturday 28th May."
We will hold a party for the presentation of the Elanthics Peeku Cup, then an auction for you to enjoy."
The party will be held in the Riverhaven Trader Guild, where they have a nice Hall for us. This will be at 7pm eastern time, and gives you a chance to dress up, enjoy the company, and congratulate the winners."
At 9pm, we will hold an auction. I have seen some of the items on offer here, and they are rather old and rare, so definately worth checking out if you haven't already wasted all your coins in the festival."
Although a lot of the Elanthics is based around pain and deaths.. I am hoping both the party and the auction have neither of these.
The auction will be 30 or so items.
Winners