Template:Manipulation: Difference between revisions
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{{#if: {{{InitCost2|}}} | {{!}}- |
{{#if: {{{InitCost2|}}} | {{!}}- |
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! Tier 2 }} |
! Tier 2 }} |
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|- bgcolor="#FFFFFF" |
{{#if: {{{InitCost2|}}} | {{!}}- bgcolor="#FFFFFF" |
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{{!}} Initial Cost |
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{{!}} {{#switch: {{lc:{{{Manipulated}}} }} {{!}} unknown=N/A {{!}} {{#ifeq: {{{InitCost2}}} {{!}} {{!}} N/A {{!}} {{{InitCost2}}} }} }} }} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| Maint Cost |
| Maint Cost |
Revision as of 21:59, 20 June 2007
Usage
{{Manipulation | Manipulated = | InitCost = | InitCost2 = | InitCost3 = | InitCost4 = | InitCost5 = | }}
Leave unknown fields BLANK!
- Manipulated is either Yes or No or Unknown (left blank = Unknown).
- InitCost is concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you).
- Maint Cost is calculated and handled by the template, no user input required for this item (will show N/A if Manipulated is not set to Yes).