Template:Manipulation: Difference between revisions
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{| class="infobox bordered" style="width: 16em; text-align: left; font-size: 95%; border: lightgrey;" cellpadding="5" |
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! style="border: lightgrey;" | Maint Cost |
! style="border: lightgrey;" | Maint Cost |
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| style="border: lightgrey;" | {{#switch: {{lc:Manipulated}} | unknown=-1 | yes={{#expr:{{{InitCost}}}/3}} | no=N/A | oops}} |
| style="border: lightgrey;" | {{#switch: {{{lc:Manipulated}}} | unknown=-1 | yes={{#expr:{{{InitCost}}}/3}} | no="N/A" | oops}} |
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==Usage== |
==Usage== |
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Revision as of 22:43, 14 June 2007
| Manipulation | |
| Manipulated? | Unknown |
|---|---|
| Initial Cost | {{{InitCost}}} |
| Maint Cost | oops |
Usage
{{Manipulation |
Manipulated = |
InitCost = |
}}
Leave unknown fields BLANK!
- Manipulated is either Yes or No, otherwise leave blank (will show as Unknown when undefined).
- InitCost is the amount of concentration it takes to have successfully manipulated a critter (undead/evil critters that cannot be manipulated will still suck away your concentration as though they could be manipulated, but will not incur a maintenance cost).
- Maint Cost is calculated and handled by the template, no user input required for this item.