Template:Manipulation: Difference between revisions

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|-
|-
! style="border: lightgrey;" | Maint Cost
! style="border: lightgrey;" | Maint Cost
| style="border: lightgrey;" | {{#switch: {{lc:Manipulated}} | "unknown"=-1 | "yes"=#expr:{{{InitCost}}}/3 | "no"="N/A" }}
| style="border: lightgrey;" | {{#switch: {{lc:Manipulated}} | "unknown"=-1 | "yes"=#expr:{{{InitCost}}}/3 | "no"=N/A | oops}}
|}
|}
</includeonly>
</includeonly>

Revision as of 22:38, 14 June 2007


Usage

{{Manipulation |
  Manipulated = |
  InitCost    = |
}}

Leave unknown fields BLANK!

  • Manipulated is either Yes or No, otherwise leave blank (will show as Unknown when undefined).
  • InitCost is the amount of concentration it takes to have successfully manipulated a critter (undead/evil critters that cannot be manipulated will still suck away your concentration as though they could be manipulated, but will not incur a maintenance cost).
  • Maint Cost is calculated and handled by the template, no user input required for this item.