Template:Manipulation: Difference between revisions
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! style="border: lightgrey;" | Initial Cost |
! style="border: lightgrey;" | Initial Cost |
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| style="border: lightgrey;" | {{#ifeq: {{Manipulated}} | Unknown | -1 | {{{InitCost}}} }} |
| style="border: lightgrey;" | {{#ifeq: {{{Manipulated}}} | Unknown | -1 | {{{InitCost}}} }} |
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! style="border: lightgrey;" | Maint Cost |
! style="border: lightgrey;" | Maint Cost |
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| style="border: lightgrey;" | {{#ifeq: {{Manipulated}} | Unknown | -1 | {{#ifeq: {{Manipulated}} | No | N/A | #expr:{{{InitCost}}}/3 }} }} |
| style="border: lightgrey;" | {{#ifeq: {{{Manipulated}}} | Unknown | -1 | {{#ifeq: {{{Manipulated}}} | No | N/A | #expr:{{{InitCost}}}/3 }} }} |
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Revision as of 22:23, 14 June 2007
Usage
{{Manipulation |
Manipulated = |
InitCost = |
}}
Leave unknown fields BLANK!
- Manipulated is either Yes or No, otherwise leave blank (will show as Unknown when undefined).
- InitCost is the amount of concentration it takes to have successfully manipulated a critter (undead/evil critters that cannot be manipulated will still suck away your concentration as though they could be manipulated, but will not incur a maintenance cost).
- Maint Cost is calculated and handled by the template, no user input required for this item.