Template:Manipulation: Difference between revisions

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! style="border: lightgrey;" | Initial Cost
! style="border: lightgrey;" | Initial Cost
| style="border: lightgrey;" | {{#ifeq: {{Manipulated}} | Unknown | -1 | {{{InitCost}}} }}
| style="border: lightgrey;" | {{#ifeq: {{{Manipulated}}} | Unknown | -1 | {{{InitCost}}} }}
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|-
! style="border: lightgrey;" | Maint Cost
! style="border: lightgrey;" | Maint Cost
| style="border: lightgrey;" | {{#ifeq: {{Manipulated}} | Unknown | -1 | {{#ifeq: {{Manipulated}} | No | N/A | #expr:{{{InitCost}}}/3 }} }}
| style="border: lightgrey;" | {{#ifeq: {{{Manipulated}}} | Unknown | -1 | {{#ifeq: {{{Manipulated}}} | No | N/A | #expr:{{{InitCost}}}/3 }} }}
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Revision as of 22:23, 14 June 2007


Usage

{{Manipulation |
  Manipulated = |
  InitCost    = |
}}

Leave unknown fields BLANK!

  • Manipulated is either Yes or No, otherwise leave blank (will show as Unknown when undefined).
  • InitCost is the amount of concentration it takes to have successfully manipulated a critter (undead/evil critters that cannot be manipulated will still suck away your concentration as though they could be manipulated, but will not incur a maintenance cost).
  • Maint Cost is calculated and handled by the template, no user input required for this item.