Template:GearProcess3: Difference between revisions
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|t={{#switch:{{lc:{{{4}}} }}|b=no increase|bs=no (inc)|s|#default=none}} |
|t={{#switch:{{lc:{{{4}}} }}|b=no increase|bs=no (inc)|s|#default=none}} |
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|s|{{#switch:{{lc:{{{4}}} }}|b=i0- no (inc)|#default=i0- none}} |
|s|{{#switch:{{lc:{{{4}}} }}|b=i0- no (inc)|#default=i0- none}} |
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}} |
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|i1|i01|poor increase|poor inc|poor (increase)|poor (inc)={{#switch:{{lc:{{{3}}} }} |
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|n=i1 |
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|t={{#switch:{{lc:{{{4}}} }}|b=poor increase|bs=poor (inc)|s|#default=none}} |
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|s|{{#switch:{{lc:{{{4}}} }}|b=i1- poor (inc)|#default=i0- none}} |
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}} |
}} |
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|1|01|b1|dismal|a little={{#switch:{{lc:{{{3}}} }} |
|1|01|b1|dismal|a little={{#switch:{{lc:{{{3}}} }} |
Revision as of 16:53, 11 August 2014
??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table