Ball Lightning (2.0): Difference between revisions

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==Notes==
* Ignites Naphtha
* 'Point Lightning' cycles through possible rooms, 'Push Lightning' moves it in that direction at 2 RT. Alternately you can 'Command Lightning to Direction' instead of Push.
* Pushing the Ball Lightning without pointing to a room causes it to disappear when there is a valid exit.
* You can command multiple balls into a room, as opposed to stacking the spell to create a greater number of attacks.

Revision as of 13:48, 22 June 2009


Wm thumb.jpgWarrior Mage Guild


Ball Lightning
Abbreviation: BALL
Prerequisites: Lightning Bolt
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 35
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Warrior Mage Guild has a number of oddities in its magical arsenal and the Ball Lightning spell is a prime example. This spell will create a crackling ball of lightning that strikes soon after forming. Though it relies on targeted magic skill, it can not be targeted nor forced in any way to pick a specific target. All shots it takes tend to be... random. Some mages claim that the ball lightning is semi-sentient, choosing its own targets based on whims that we can never comprehend. It is certainly curious that it will never attempt to strike other adventurers.

In any case, an existing Ball Lightning can be reinforced with additional casts, and, if the caster has enough magic devices skill, it can be pointed towards an adjoining area and then pushed there to do as it will. Alternately, one can command the lightning to a direction.

Effect: Unknown
Example Messaging: With a loud snap, a bright white ball of lightning leaps into being!

The ball of lightning bounces toward a fendryad, spitting violent sparks and filling the air with the smell of ozone!

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Ignites Naphtha
  • 'Point Lightning' cycles through possible rooms, 'Push Lightning' moves it in that direction at 2 RT. Alternately you can 'Command Lightning to Direction' instead of Push.
  • Pushing the Ball Lightning without pointing to a room causes it to disappear when there is a valid exit.
  • You can command multiple balls into a room, as opposed to stacking the spell to create a greater number of attacks.