Template:GearProcess3: Difference between revisions
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|08|8|soundly|sound={{#switch:{{lc:{{{3}}}}} |
|08|8|soundly|sound={{#switch:{{lc:{{{3}}} }} |
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|n=08 |
|n=08 |
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|t=soundly |
|t=soundly |
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}} |
}} |
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}}{{#switch:{{lc:{{{t}}}}}|yes|y=]]/12|}} |
}}{{#switch:{{lc:{{{t}}}}}|yes|y=]]/12|}} |
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|stone={{#switch:{{lc:{{{1|}}}}} |
|stone|rock={{#switch:{{lc:{{{1|}}}}} |
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|01|1|pebble={{#switch:{{lc:{{{3}}}}} |
|01|1|pebble={{#switch:{{lc:{{{3}}}}} |
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|n=01 |
|n=01 |
Revision as of 04:30, 27 December 2013
If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table